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FrostyPeaches rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon May 01, 2017 6:36 pm
OOC Footnote 6-8: You manage to find something the animal likes, but unfortunately, obtaining the bribe came at a price. Gain 2 trust; lose 2 HP. Current HP: 28 - 02 = 26 / 30 Current Trust: 12 - 02 = 10 Section notes: (use this part to keep tabs on enemy HP, distance traveled, etc.)
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FrostyPeaches rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Mon May 01, 2017 6:38 pm
OOC Footnote 4-5: You find something it likes, but it doesn't stay close long enough for you to get a good look. Still, you gain 2 trust. Current HP: 26 / 30 Current Trust: 10 + 02 = 12 Section notes: (use this part to keep tabs on enemy HP, distance traveled, etc.)
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FrostyPeaches rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon May 01, 2017 6:39 pm
OOC Footnote 6-8: You manage to find something the animal likes, but unfortunately, obtaining the bribe came at a price. Gain 2 trust; lose 2 HP. Current HP: 26 - 02 = 24 / 30 Current Trust: 12 + 02 = 14 Section notes: (use this part to keep tabs on enemy HP, distance traveled, etc.) stop hating
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FrostyPeaches rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon May 01, 2017 6:39 pm
OOC Footnote 6-8: You manage to find something the animal likes, but unfortunately, obtaining the bribe came at a price. Gain 2 trust; lose 2 HP. Current HP: 24 - 02 = 22 / 30 Current Trust: 14 + 02 = 16 Section notes: (use this part to keep tabs on enemy HP, distance traveled, etc.)
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FrostyPeaches rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Mon May 01, 2017 6:41 pm
OOC Footnote 1-3: It's injured, but it's still picky. It dislikes your bribe and stiffens further. Lose 2 trust. Current HP: 22 / 30 Current Trust: 16 - 02 = 14 Section notes: (use this part to keep tabs on enemy HP, distance traveled, etc.)
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FrostyPeaches rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon May 01, 2017 6:42 pm
OOC Footnote 9-10: Success! It's allowing you closer. Gain 3 trust and move on. Current HP: 22 / 30 Current Trust: 14 + 03 = 17 Section notes: (use this part to keep tabs on enemy HP, distance traveled, etc.) omg finally
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FrostyPeaches rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Mon May 01, 2017 6:56 pm
OOC Footnote 3. You're careful to keep your bribe in full view of the animal as you make your approach. It seems pleased with you, but you can't tell what's wrong. +1 trust Current HP: 22 / 30 Current Trust: 17 + 01 = 18 Section notes: 00 / 03 clues SECOND TASK: Identification The animal is still a little testy, but you need to identify the problem and how to treat it. Be careful not to spook the animal, and get out of the way quick if it decides to lash out again! The Examination - Mechanics Roll 1d8 . You'll be aiming to collect three clues about the injury - they can be either physical symptoms or evidence in the environment around you, but you'll need to describe them as you identify them. Once you have collected the required amount of clues and identified the injury, you must move forward. Make sure to describe or identify the injury in a RP post!
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FrostyPeaches rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Mon May 01, 2017 7:01 pm
FrostyPeaches OOC Footnote 4. After sitting calmly in the animal's presence for a while without doing anything, it lets you closer than before. +2 trust Current HP: 22 / 30 Current Trust: 18 + 02 = 20 Section notes: 00 / 03 clues
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FrostyPeaches rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Mon May 01, 2017 7:06 pm
OOC Footnote 5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP Current HP: 22 - 03 = 19 / 30 Current Trust: 20 Section notes: 01 / 03 clues
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FrostyPeaches rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Mon May 01, 2017 7:10 pm
FrostyPeaches OOC Footnote 5. Something you did sets the animal off immediately, and it lashes out at you surprisingly violently in reaction. Perhaps that's a sign of what went wrong here, though. +1 clue, -3 HP Current HP: 19 - 03 = 16 / 30 Current Trust: 20 Section notes: 02 / 03 clues pls dont die
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FrostyPeaches rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Mon May 01, 2017 7:12 pm
OOC Footnote 2. You're a little hasty in your examination. The animal seems spooked by your actions. -1 trust Current HP: 16 / 30 Current Trust: 20 - 01 = 19 Section notes: 02 / 03 clues
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FrostyPeaches rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Mon May 01, 2017 7:13 pm
OOC Footnote 8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust Current HP: 16 / 30 Current Trust: 19 - 01 = 18 Section notes: 03 / 03 clues
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FrostyPeaches rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Mon May 01, 2017 7:16 pm
THIRD TASK: Defense You're pretty sure you know how you can help the animal now. Unfortunately, it seems like you're not alone. Something dangerous - a predator, another kin with ill intent, or a scavenger looking to capitalize on potentially injured prey - shows up, and it definitely wants to harm your new charge. OOC Footnote 8. You're not sure what you could've missed, but checking over part of the animal again ends up yielding a new insight. But repeating your examination makes the animal a little testy. +1 clue, -1 trust Current HP: 16 - 03 = 13 / 30 Current Trust: 18 Section notes: Intruder's HP 10 - 04 = 06 / 10 In your RP (especially the first post of the fight), make sure to describe the intruder specifically. It should be something that your kin is genuinely intimidated by in their real life - remember, it's a dream, so it can be a little more menacing than it would be in real life, or it can be something that your kin is unlikely to encounter in real life (like someone or something from their past). The intruder does 2 HP damage every time you kick it, and 3 HP damage every time you bite it. When it is defeated, it is up to you what condition it's in, depending on the sort of intruder. It can mysteriously dissipate, or perhaps just be so tired out that it decides to run away.
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FrostyPeaches rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Mon May 01, 2017 7:18 pm
kick that intruder! OOC Footnote Current HP: 13 - 03 = 10 / 30 Current Trust: 18 Section notes: Intruder's HP 06 - 04 = 02 / 10 The intruder does 2 HP damage every time you kick it, and 3 HP damage every time you bite it. When it is defeated, it is up to you what condition it's in, depending on the sort of intruder. It can mysteriously dissipate, or perhaps just be so tired out that it decides to run away.
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FrostyPeaches rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Mon May 01, 2017 7:20 pm
OOC Footnote Current HP: 10 - 03 = 07 / 30 Current Trust: 18 Section notes: Intruder's HP 02 - 03 = 00 / 10 The intruder does 2 HP damage every time you kick it, and 3 HP damage every time you bite it. When it is defeated, it is up to you what condition it's in, depending on the sort of intruder. It can mysteriously dissipate, or perhaps just be so tired out that it decides to run away.
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