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Shaddaling rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Tue Apr 25, 2017 3:25 pm
Task 4 - Moving forward You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust. They weren't safe. The sanddog was doing her best to get on her feet and move and eyes were shifty and fluttering. They had to get out of here. Sheltered nosed the sand dog, helping her to her feet, and keep his head low to help bear her weight on the game leg. Sheltered by the leaves Footnote Current HP: 14/30 Current Trust: 16 + 3=19 Section notes: units moved 5
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Shaddaling rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Tue Apr 25, 2017 3:41 pm
Task four- rolling, rolling, rolling 19: You find an herb known for its curative properties on your way to your safe spot. You take a break to eat some and recoup. Heal 5 HP. Sheltered paused, noticing a plant from Corrosives lectures on things you should know. He nudged the sand dog into laying down for a rest before taking a mouthful of leaves, chewing on the herb slowly to help recover some energy. Sheltered by the leaves Footnote Current HP: 14/30 +5= 19/30 Current Trust: 19 Section notes: units moved 5
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Shaddaling rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Fri Apr 28, 2017 4:05 pm
task 4 - rollll You and your charge move forwards 5 units. Sheltered kept his movements slow, making sure the sand dog could keep up with him. She was doing well. He didn't go to far ahead, ears perked and alert and eyes scanning the bushes. Sheltered by the leaves Footnote Current HP: 19/30 Current Trust: 19 Section notes: units moved 10
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Shaddaling rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Fri Apr 28, 2017 4:17 pm
rollingggg You travel with your charge 5 units. You help bear its weight or alleviate its pain as you travel, gaining 3 trust. Sheltered helped the sand dog walk along a steeper path, helping bear the slight animals weight so she did could favor her leg. Close, just a bit farther along. Sheltered by the leaves Footnote Current HP: 19/30 Current Trust: 19+ 3=22 Section notes: units moved 15
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Shaddaling rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Fri Apr 28, 2017 4:31 pm
Task 4 - roll, roll You and your charge move forwards 5 units. = 20 units moved Sheltered continued and knelt, scooting into the overhang to check that it was still dry and uninhabited before motioning the sand dog inside. She would be safe here for a little bit. Sheltered by the leaves Footnote Current HP: 19/30 Current Trust: 22 Section notes: units moved 20
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Posted: Sat Apr 29, 2017 1:34 pm
Sheltered traveled, wandered knowing he would find her when he was suppose to. Eventually it became familiar, the winding streams, the smell of herbs and flowers, and a neat olive tone doe that looked at him with dark knowing eyes.
Corrosive grinned sharply, eyes gleaming. "Hey, Sheltered, what brought you here?" She tipped her head, the curling horns wide and heavy.
"I need some help." He said and listened as Corrosive started to speak, bringing up points and plants, watched her motion to them and found himself leaving, without any of the herbs or plants spoke but knowing he needed to find them.
-to the barrier- Part 5
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Posted: Sat Apr 29, 2017 1:35 pm
The Barrier - Mechanics You need to get to your goal by fighting you way through the barrier - but the thorns, while not dangerous, certainly hurt. Each time you attack the barrier, it does 1 HP damage when you kick it, and 2 HP damage when you bite it - your mouth is sensitive. The barrier has 20 HP. Sheltered by the leaves Footnote Current HP: 19/30 Current Trust: 22 Section notes:Barrier 20/20
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Shaddaling rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Apr 29, 2017 1:49 pm
There was a large barrier. It was huge and sprawling and sharped thorn and it was between him and where he needed to go. Sheltered blinked at it, thinking about how to get through it. How? Frowned and shifted, kicking out at the thorn wall. Sheltered by the leaves Footnote Current HP: 18/30 Current Trust: 22 Section notes:Barrier 19/20
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Shaddaling rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sat Apr 29, 2017 1:52 pm
Maybe he should bite it? He wrinkled his nose and bit out, chewing. Sheltered by the leaves Footnote Current HP: 16/30 Current Trust: 22 Section notes:Barrier 14/20
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Shaddaling rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sat Apr 29, 2017 2:06 pm
Sheltered guess he should try to chew through it even if it was rough on his mouth. Sheltered by the leaves Footnote Current HP: 14/30 Current Trust: 22 Section notes:Barrier 10/20
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Shaddaling rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sat Apr 29, 2017 2:15 pm
Just keep chewing, Sheltered thought, the thorn wall drew blood and it dribbled down his mouth. Sheltered by the leaves Footnote Current HP: 12/30 Current Trust: 22 Section notes:Barrier 8/20
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Shaddaling rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sat Apr 29, 2017 2:22 pm
Maybe it was frustration or anger or just, he wanted to finish this. His mouth was bloody and he was nearly through. He wanted to heal the sand dog. Sheltered by the leaves Footnote Current HP: 10/30 Current Trust: 22 Section notes:Barrier 1/20
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Shaddaling rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Apr 29, 2017 2:34 pm
Shelter should his head, moving his mouth. It was tender and hurt. He twisted and kicked out instead. Sheltered by the leaves Footnote Current HP: 9/30 Current Trust: 22 Section notes:Barrier 0/20
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Posted: Sat Apr 29, 2017 2:37 pm
The Curing - Mechanics
Roll 2d10 and compare your results to the table below. Once you succeed, you are done, and you must follow the end prompt and the wake up prompt to conclude your adventure. Fill out your posts!
Your character must gain 30 progress points to finish constructing the cure. Once they've administered it, describe what it is and how it helps - then describe your kin waking up to realize it was all a dream.
The first die represents the amount of progress points you gain on that turn. The second die represents additional effects as follows. 1. The animal observes you, and seems to like what it sees you doing. +3 trust 2. The animal seems spooked by a smell or a sound that you make unintentionally as you work. -2 trust 3. Ouch! You've hurt yourself in your haste. -3 HP 4. You hum as you work. The animal seems pleased. +1 trust 5. Maybe it's the scent of whatever you're working on, or maybe it's the relief of being in your safe space again...you're relaxed enough that your muscles seem significantly less fatigued. +5 HP 6. The animal bites you playfully as you work, but its injury has made it unsure of its own strength, and it bites harder than it intends. -1 HP 7. The animal seems almost familiar with what you're doing. It can't really help, but its esteem of you has grown. +3 trust 8. You need to retrieve something behind the animal, and you move to do so. In response, it swings around, intimidated. -2 trust 9. You work slowly and methodically, leaving the animal to its own devices. +1 trust 10. After working a bit, you step back and allow the animal to approach and examine your work more closely. +2 trust
Kin who wake up having successfully completed the dream will find that wild animals seem to trust them a little more on instinct for the next two days. They won't necessarily be friendly with your kin but they'll be less wary of them. Obviously, however, if your kin proceeds to attack the animal, that trust will be broken and the animal will react as normal.
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Shaddaling rolled 2 10-sided dice:
6, 8
Total: 14 (2-20)
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Posted: Sat Apr 29, 2017 2:42 pm
He returned to the sand dog and started on the salve for her wounded leg. Sheltered began to gather the items, moving to fast and frightening the animal. Sheltered by the leaves Footnote Current HP: 9/30 Current Trust: 20 Section notes:Cure 6/30
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