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Nevermore: A Tale of Knights

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Weeamoo
Captain

PostPosted: Tue Jul 04, 2017 5:08 pm



User Image

Username: the-misunderstood-vampire
Name: Tenchi Yukio
Nickname: Demon of Denota
Race: Vampire
Ethnicity: Causation
Gender: Male
Orientation: Straight
Alignment: Neutral... He cares little about anything.
Affinity: Air
Age: 570
Birthday: March 17th, 1584
Height: 5'4"
Weapon:
User Image

Magic: School of Evocation

Stinging Wind: He compresses the air around him into 20 dense projectiles. They can be easily dodged for they do not hone in on targets. It doesn't cost extra energy to keep them around. So he doesn't have to use them immediately. He is unable to use any other magic while there are projectiles active and is a bit slower because to must focus on keeping them solidified.
Posts- 2-5
Energy- 20%
Damage- 5-15%
Rank- C+

Sharp Gust: Tenchi waves his hand, sending a fast sharp wave able to cut through trees. The larger the wave, the more energy it uses. The range is maxed out at 30 ft before vanishing into nothing more then a strong gust of wind
Posts- 1
Energy- 5-25%
Damage- 20%
Rank- C+

Sharp Wind: Tenchi forms a sharp dense blade of air in his hand. He can form it no bigger then a typical katana. He is unable to use any other magic ability while this is active.
Posts- 1-5
Energy- 10% per post
Damage- 1%-15%
Rank- B-



Relationships:
❖ Twin brother to Ariel Yukio


Strengths:
✔ Wise judgment
✔ Calm head
✔ Observant
✔ Gains energy and health when he feeds.


Weaknesses:
✘ Easily trusts
✘ Fire
✘ Light

Likes:
✔ Rainy days
✔ Fresh blood of a supernatural being
✔ Chocolate
✔ His Sister
✔ Reading
✔ Classic music
✔ Sleeping

Dislikes:
✘ The sun
✘ Fire
✘ People looking for a fight. (typical douche bags)
✘ People threatening his sister

Personality:
❖ Tenchi is a kind-hearted soul. Hes usually quiet and keeps to himself. He rarely makes friends and socializes but hes loyal to those he does associate with. Once he gets cozy and use to someone, He opens up, showing his sarcastic playful side.

History:
❖ Back in the far land of Zira, a kingdom called Denota, he was born into nobility with his twin sister, Ariel. As the son and daughter of the clan leader, their childhood was pretty easy going to say the lest. Their early years were full of laughter and peace.

Once the war with a demon clan came to their kingdom, he was a young adult at that point. In love with the idea of fighting, he tossed his nobility aside and joined in to protect the kingdom. Tenchi soon learned he was a natural at killing. He would often loose himself in the fight, letting the vampire instincts fully take over. He blurred the lines between an animal and a soldier. Often times, going out on his own and attempting to take down enemy bases. He was feared by demons and fellow vampires alike, earning the title Demon of Denota.

Soon after the war, he settled down and looked back at how he was. Over the course of a few years, he came to hate the title he earned. It was more of a burden then a name. With that and the new king he didn't like, he chose to leave the clan in search of his sister. Soon after he left, the clan collapsed, falling into a civil war that broke the bonds that kept the kingdom together.

This was around the time he found his sister. The news of the clan didn't seem to faze her. He was glad. Tenchi loved his sister and wished not to be the bearer of bad news for her. Now shes the only person he holds dear. The only family he has and with her, he set out to find a new place to call home.

Outfits:
User Image
Casual #1
User Image
Casual #2

Items:
❖ Single Katana on his left hip
❖ 2 small vial of emergency blood (+25 energy & health when used)

Other:
❖ Family crest on the back of his left hand.
User Image


Themes:
Main Theme: Spice and wolf s1 opening
Battle Theme: Tower for a Requrium - Escala
Emotional Theme: Dark Night- Philip Weasly
PostPosted: Tue Jul 04, 2017 5:10 pm


User Image


Username: unlimited blades
Name: Genji Hendo
Nickname: None
Race: Half-Genie, Half-Homunculi
Ethnicity: White
Gender: Male
Orientation: Straight
Alignment: CG
Affinity: Spirit
Age: 15
Birthday: June 16th
Height: 5' 11"
Weapon: Two handed Spear (Magic made)
Magic: Schools of Abjuration and Conjuration

❖Weapon Craft: Spear - He learned to create a weapon despite his difficulties with magic and was able to create one. When using it, it can hold for about three days max, its construct is strong and durable but can have issues on re-creating it if it breaks too many times in one battle. Rank B

❖Summon: Knights of the Code: He can summon creatures from another dimension. However, they take interesting forms and he can only call those that are made of Iron and copper. He believes this is due to his affects on the world he does to it, but the creatures look at him with respect and dignity. Each one returns to their Plains of Origin until they are called upon again. when they return to their home, they look like their falling apart before they fade into the ground.
Knight of Hope - This walking suit of metal comes in at the max of three, it is usually random of how many and tends to be one or two but the knight always stands near the summoner and willing to help. once he returns, he must wait for two hours before it can be summoned again, additional two hours is added depending on each extra shows up (Dice roll 1d20, 1-10 summons one, 11-17 summons two, 18 - 20 summons three) Rank C
Knight of Honor - This creature stands nine feet tall, but despite its height, it can wield the katana it holds with little to no effort. Even though it can't be summoned in small places, it can be used in crowd control and fighting armies. This being takes half a day to re-summon and due to its large body, its easier to damage due to its larger size and unable to fit in small areas. Rank B
Knight of Dignity - This being is the same height as the summoner, but has great strength and endurance. It can lift things twice its size, but it can only do this two times in one summon. When its time to wait, he has to wait for half a day until he is ready again. He can use his ax to cut trees down and still keep its sharpness, making building camps and bases faster. Rank B

Relationships:
Desiree - mother
❖ Humunculi No. 740 - father - dead

Strengths:
✔ Mana well: Despite his awkward magic, he has a large amount of magic energy inside of him, this helps him able to focus on able to help his Knights when he has any, his summons and his Spear.
✔ Strong Will: When he was young, he never gave up on learning magic or able to get anywhere despite the lack of use in transports. He keeps on moving on, willing to face what lies ahead.
✔ Heart of Gold: Due to him breaking about anything that was magical, he tries to fix things without asking for anything in return, unless he needs something to live by.
✔Magic Negation (Birth Ability) - The cause of this is due to the strength of magic of his mother but the effects of his fathers blood also being in him. When he was born the affect shown itself when the mother tried to lift him with a spell but nothing happened, so he was sent to school many years later to control this interesting power but the only thing they were able to do is keep it locked in his body and not use it to harm his fellow mages with it unless it deems necessary. Rank S

Weaknesses:
✘ His Magic (Magic Negation) - Due to its affects, he cant use many magic powered items and has to get help from in other methods to use things and get around. Even if he gets a team, he has to depend on them with his magical energy to help him instead.
✘ Jobs - Due to his kindness, their will be a lineup of jobs but there usually too many to count and they all want done in a limited time, leaving him exhausted at the end of the day, hoping for less which never comes.
✘ His kindness - He tries not to complain too much about something, even if its something that bothers him. But people never saw him as a bother and liked that about him, even though most met him due to accidents in stores.

Likes:
✔ His Job: Loves helping people.
✔ His Mother: she always checks up on him and makes it fun even at his age.
✔ Journey: When he is outside of the city, facing monsters,
✔ His knights: He trust them as they do to him, those in his and other dimension he will fight with because of the bond they share.

Dislikes:
✘ Greedy Renter: Guy always counts if you are late and adds ridiculous amounts to the cash you have to pay on top of it.
✘ Stubborn Summons: no two are alike, some of them are still willing to listen but some just like to wait until the action starts and just stands like a statue until it happens.
✘ Fruit: its not the flavor, its the texture.
✘ Not able to use magic technology: It bugs him at times, he wishes to use the same items at times.

Personality:
❖ When he works, he gives it his all to finish it all responsibly and correctly. But no matter where you are or who you are, you will always get a good smile, a friendly gesture, and a question about your day. He always looks for a positive outlook, even when something looks bad, even about his abilities being so different. His abilities were questioned around the public but one thing was for sure, his skills to use creatures of iron and copper to help people is unique to them. But it doesn't matter to him if they saw him as an enemy, he is there to help and once he is done, he leaves to the next location due to his job is to either gather items, collect materials for forges, or help local businesses due to an item he broke by accident. Then he helps the guards for a shift and he ends the day.
The work he can handle if it doesn't build up, but the owner of the building he rents out is cheap and is someone he dislikes. But he has to hold it in or else he has to pay for more for a room that worth less then it costs already due to the building is run down and was false advertised to a point. He likes the people, just the owner is a jerk he feels but it doesn't matter due to he doesn't see him unless was late with rent or so called noise complaints. But other then those small things, he is a trusting individual, willing to help and capable to give support in any way, even in the most unsuspected way.

History:
❖ His tale begins before he was born, where his mother is a genie and was given a wish to give life to a mage with Homunculi blood. She wasn't happy with what she got though, a scrawny young human, but was the age of 25, on top of it, has potential of magic but lack the training. But noticed something was off about this being as the master whispered something in the young man's ear, he had no control of himself. She played along and used her magic to look into the mind of the young man to find it nothing more then a hollow vessel of its old self, being controlled by the same man who made the wish. After the deed was done, she smiled that she was going to follow through creating the being, but wasn't going to be under his control and went and killed both the mindless father and the puppet master.

During the months, Desiree started to feel different coming from the action she did. The sickness, hunger, and swelling that comes from bearing a child for a weak race. In the beginning, she figured to get rid of the child, send it to an orphanage or put it in a basket as it get strong enough and put it in front of a house with a couple. But as the time came closer for the child to be born, the more she want to keep the child, to hold it, to see it grow older and stronger. The part of her she felt that she believed was gone for a long time ago. When the child was born, it was in secret to hope the little one can grow with a life she can give him without knowing she is a Genie. She came with emotions when the child was able to notice her voice, but when she tried to pick up the little one with magic, nothing happened. This worried her, due to nothing ever was able to block her level of magic in such a young age.

As years gone by, the baby grew into a smiling ball of energy of joy at the age of five. Genji Hendo abilities to make magic items insufficient anymore grew as well, but that didn't bother his mother due to it made her laugh to see him play with stuff animals and act like a hero by using cardboard boxes as armor and use a tube as a spear. He enjoyed playing with the other children, but once he touches one of their toys, they hated him and never wanted him around. But he never let it get him down, he started saving up money and gave it to the kids he hurt by accident and it was easily forgiven.

Overtime, Genji noticed his powers getting overboard to the point it needed to get in control. With his mothers approval, he was allowed to go to a school for mages, the first school he was put to and got a help from a patient teacher in the school for Abjuration. In here, he was able to learn how to harness his uncontrollable surges into a focus state, however it still effected machines and other items powered by magic and causes the to surge and break witch he still though was a problem and his teacher thought too. But during his teachings, they noticed his magic needs to be focused outwards so his teacher taught him how to summon creatures from another dimension to support him and others in battles. What shock them was the type of summons they were, and what they do in certain areas, so after naming the summon at the age of twelve, he asked for permission to keep learning from the school but take up learning from also another school so he can gain an ability to fight with his comrades in arms.

So Genji went to the school of Conjuration on top of Abjuration. Here he was focusing on making weapons out of thin air, trying to find a way to break his limits and be able to make something that can hold out. A few years passed and he was able to finally do it with help from his teachers in both of the schools, he was able to make the weapon, a spear. However, due to finishing what was needed to graduate from both schools, he needed to step out into the world. His mother, always worried about how he was doing, came by once in awhile, making sure he was getting the proper education. When she got the news, she was both excited and worried for her boy, but she knew it was going to happen eventually and let him adventure out in the world, handing him an item if he ever needed him, she will be there before he knew it.

Outfits:
❖ Normal (look at image)
Black Suit

Items:
❖ Lamp: Due to not knowing his mother is a genie, she gave him an item that will respond to anyone who rubs it when they needs something. If its her son who was asking for help, its a dangerous item to have around if you are anyone else.
❖ Emblem of the Schools: Due to graduating at the school, he has the symbols of the two put together to show he graduated there despite having trouble with his magic still.

Other:
❖ Mother is disguised most of the time scene, so image on top is true self but most time she is scene as a normal woman wearing clothes that are like her son but more fitting for her style.

Themes:
Main Theme: FINAL FANTASY XV OST - Stand Your Ground (Battle Theme)
Battle Theme: Final Fantasy XV OST - Omnis Lacrima
Emotional Theme: Final Fantasy XV OST - Luna

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Tue Jul 04, 2017 5:11 pm


User Image


Username: fireshadow0908
Name: Takuya Nakamura
Nickname: N/A
Race: Half Elf
Ethnicity: Caucasian
Gender: Male
Orientation: Heterosexual
Alignment: Neutral Good
Affinity: Spirit/Fire
Age: 20
Birthday: June 4
Height: 5'10"
Weapon: Sword along with a dagger
Mage: TBD

Natural Abilities: (Name and Rank)
❖ True Sight - Takuya has the ability to sense the life force/mana of creatures within a fifty meter radius around him. He's able to distinguish the alignment and affinity of a person. It does drain a lot of energy if used for long periods of time though C+ Rank
❖ Pyrokinesis - Has the ability to create fire and manipulate it to his will. It doesn't take much concentration to actually use the ability, although this is when the fire is at it's weakest. The more concentration that is put into this, the hotter the fire is. That being said, the more powerful the flame the more energy that is drained from him. The fire can also burn him if it gets too intense for him. B- Rank


Magus Abilities: (Name and Rank)




Unison Abilities: (Include Description and Rank)




Relationships:
❖ Lilian Lockwood - Grandmother
❖ Aria Nakamura - Sister {Former Magus/Deceased}
❖ Luna Nakamura - Mother {Former Magus/Deceased}
❖ Takashi Nakamura - Father {Deceased}

Strengths:
✔ Agility - Takuya is naturally faster due to his heritage and physique. He favors speed or strength to dodge, attack, or move around the battle field to keep an opponent off balance
✔ Culinary Arts - Although not show at first, the young knight enjoys making delicious meals to keep him fed, which especially helps when on the road
✔ Intelligence/Strategical - Takuya is a fairly smart individual, although no genius, but he does love to use his intellect in a battle of wits, or actual combat by employing different strategies
✔ Combat Prowess - Because of his line of work, the young man is skilled in several areas of combat. Mainly focused on blade and hand to hand combat. He knows how to use ranged weapons, but doesn't prefer to use them.
✔ Strong Willed - Strong spirited, he's not one to give into or give up things easily. If anything he'll push forward regardless of how bleak it looks as if he's trying to prove something.


Weaknesses:
✘ Raw Strength - Although he isn't considered weak, he doesn't focus on raw strength. In other words a powerhouse would be able to break through with their power ignoring any attempts for him to normally block attacks
✘ Long Range Combat - Takuya doesn't have much defense to long range attacks save for trying to close the distance and attempting to dodge
✘ Stubbornness - The downside to his strong will is that it can lead to a stubborn side. This could put potentially him in life threatening danger if he's not too careful
✘ Flavorful meals - Takuya is a huge sucker for a delicious meal made by someone other than himself to the point that he would forgive most things within reason. If anything he takes on a more childish personality as he enjoys his food.


Likes:
✔ Starry Nights
✔ Training
✔ Learning New Things
✔ Reading a good book

Dislikes:
✘ Burnt Food
✘ Humid Weather
✘ Irresponsibility
✘ People being taken advantage of

Personality:
❖ Noctis can be considered a generally calm and mature young man for his age. That's not too say he doesn't enjoy having fun, which he does. He isn't one really too prone to violence, and at times can be seen as lazy for his lack of resolve to jump into a fight. He'd rather try to solve things first by talking before resulting to violence, but doesn't mind using his fist to solve a problem if needed. Noctis is generally respectful to his elders and peers for the most part. It's only if he knows the person well enough that he'll make blunt comments to them as well as little quips. If anything he enjoys teasing those that he's close to in some way or form. The young man is fiercely loyal and protective of his friends, family, and allies willingly to do anything for their safety even if it came at the risk of his own safety. A soft spot for kids is obvious if he's ever caught, and even a timid side can be seen if someone is able to get him to that point. This generally comes out due to anything involving romantic situations or a form of praise. Prone to getting into childish arguments with certain people, which even displays his stubborn side. That being said he can be blunt in giving responses not really caring for beating around the bush, especially if he feels that it'll only hinder the person for not telling the truth

In battle, he displays a more serious and calculating manner willing to not hold back if it means coming out alive. Although, that is mainly against enemies that threaten things important to him. In spars, he's more laid back, and even throwing playful insults to attempt to get the upper hand. Some have described it as a cocky side that he has, but if anything it's all thanks to his mother's teaching to get his opponent to slip up to gain an advantage. One of his bigger fears is getting lost to anger, and losing control of his emotions causing him to make more ruthless and dark decisions. Unfortunately he has experienced this. He doesn't really care for talking about his past considering it is a sensitive subject for him. This doesn't stop him from forging bonds by making new friends or getting closer to the ones he already has some form of relationship with. If anything he tries to enjoy life as much as possible.


History:
❖ Born to a human civilian father and an eleven Magus mother, Takuya was the oldest out of two children being two years older to his younger sibling. He taking after his mother in terms of appearance, yet his father's personality, while his sister did the opposite. Unfortunately, his parents died in a bandit raid at the village they were living when the boy was only seven. His mother had been gravely wounded getting her children to safety, before succumbing to her wounds. This left them in the care of his maternal grandmother Lilian. The boy would've spiraled into a dark persona, but it was thanks to his sister's bright personality and the knowing she was still alive that kept him afloat.

It was a couple of years later that changed his life when Aria decided she wanted to be a Magus like her late mother to help people. Luckily, the girl had inherited her mother's skills in terms of magic, so she was well on her way to achieving her goal with the help of Lilian. Takuya wasn't into the idea at first, but eventually gave in, and even found someone to help train him to be a Knight so he could be around to help his little sister. Things took a grim turn though when Aria contracted a terminal illness at fourteen years of age. Naturally, Takuya was shocked to his core, and was ready to leave everything behind to help take care of her, but his stubborn sister wouldn't let him. She made him promise that he would continue his training, which he reluctantly agreed on. The girl didn't live to see another year, but in his grief the boy set all his emotions and devotion in training to keep his promise. After years of harsh training and finally coming to terms with Aria's passing, he was deemed ready to hold the title Knight at the age of nineteen. The boy hasn't found a mage to be bound to yet due to the fact that the ones he met hadn't embodied the qualities he was looking for.


Outfits:
Travelling/Normal
Casual

Items:
❖ A scarf that had been made for him by his sister


Other:
❖ His mother was once a Magus, and his late sister inherited those qualities from his her.

Themes:
Main Theme: The Wolf And The Moon
Battle Theme: Into A Dark Dawn
Emotional Theme: Stand By Me (Florence + The Machine Cover)
PostPosted: Tue Jul 04, 2017 5:12 pm


User ImageUsername:KFeathers
Name: Magnus
Nickname: None
Race:Minotaur
Ethnicity: Toro Bravo
Gender: Male
Orientation:Hetero
Alignment: Chaotic Good
Affinity: Earth
Age:22
Birthday: March 3
Height: 7'2
Weapon:Battle Axe/ Broad Sword
Mage: N/A

Natural Abilities:
Natural Armor- Magnus was born with thick skin and tough muscle. So thick and tough that it gives him natural armor against physical attacks. This includes blunt, piercing, and small slashing weapons. Not damage proof but damage resistant. C
Strength – Being a closely pure blooded Minotaur, Magnus is very large and very strong. He can topple trees with little effort and is a force to be reckoned with when he's angry. B+


Magus Abilities:N/A
Unison Abilities: N/A

Relationships:
Gunnar – His younger adopted brother and best friend, a wolf-folk.

Strengths:
His size and strength – Magnus is a large, heavy beast. He is as strong as he is big but is surprisingly nimble on his feet. Clumsy he is not.
Natural Cunning – Magnus is far from a dumb brute. He's a problem solver by nature and has a knack for solving puzzles, thinking through riddles, and creatively thinking his way out of tricky situations. He's equally tricky and many are surprised by his cunning.
Survivalist – Magnus was trained to survive in the harshest conditions and knows basic survival technique to stay alive if ever separated from the comforts of big city technology.

Weaknesses:
Poor eyesight- Magnus is near sighted. Reading things and spotting targets from far away are a challenge.
Acrophobia – Magnus prefers to be on firm ground. He doesn't do heights and goes to great lengths to avoid them. Most climbing structures like ladders, ropes, and creaky bridges barely hold his massive weight.
Poor temper – He's more composed than this brother, but when Magnus gets angry, he lets everyone know it and feel it. He rampages like the creature he embodies and it can take a moment to calm down. This often scares off potential Maguses, coupled with his beast-like appearance.

Likes:
Sweets
Alcoholic Drinks (especially the strong stuff)
Mud wallows and hot baths
Tough riddles

Dislikes:
Being made fun of
Salty foods
Being looked down on
Being startled

Personality:
Magnus is a cool-headed fellow despite his brutish appearance. He's dutiful and isn't afraid to jump in to help an innocent if he believes it is needed. He tries to act as benign as possible so others aren't afraid of him, but his bold nature can often shine through too strongly and people mistake him as a brute with a bad temper.
It doesn't help that his brother can be equally grumpy and he has to be the voice of reason.

History:
Magnus comes from a strong and proud lineage of minotaur, closely related to the traditional beasts. He as his family used to serve a noble family of fey mages, but as the need for Knights in Carmillion diminished so did the need for them. They moved out to the outskirts living mostly in the wilderness.

Regardless, Magnus was taught by his father to keep the old traditions and was trained to be a formidable knight. When he was young, he met his adopted brother, Gunnar. They quickly took to each other and became inseparable. He supported his brother through training and was his shield against the other rowdy minotaur youngsters until Gunnar was strong enough to defend himself.

When they got older they left their clan to find a Magus who would want their employ, hoping to make their family proud. They work as mercenaries, for now, doing odd jobs from running simple errands, to escorting clients. They've been traveling for a while now, often scaring off potential partners but they hope they'll find someone who would want to take them in.

Outfits:
Not a whole lot can tailor to Magnus's size and frame. He wears custom-made pants, to keep himself decent, and a sturdy leather back harness to keep his large battle ­axe. And a sheath at his side for his sword. He has a thick belt, not only to keep his pants up, but he has large bags to hold his items, like canteens, spare pants and candy.

Items:
Canteens of water
Spare clothes
Candy
Other basic items for long distance travel.

Other: N/A

Themes: (This will get filled out as I can think of them)
Main Theme:N/A
Battle Theme: N/A
Emotional Theme: N/A

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Tue Jul 04, 2017 5:13 pm


User ImageUsername: KFeathers
Name: Gunnar
Nickname: Torito
Race:Wolf-Folk
Ethnicity: N/A
Gender: Male
Orientation:Hetero
Alignment: Chaotic Neutral
Affinity: Fire
Age:20
Birthday: Dec 16
Height: 5'5
Weapon: Short Sword
Mage: N/A

Natural Abilities:
Heightened Senses- Gunnar's hearing,smell, and vision are sharp. He often senses danger before others and will put his team on alert. These senses became heightened as he trained to hunt wild game. C+
Strength – Being raised by minotaurs, Gunnar was strength trained. He's abnormally strong for someone his height and can hang with the strongest of warriors. He's not as strong as his brother but he knows better than to rely on strength alone to beat an opponent. B
Thick Skin- Raised by bull monsters Gunnar had to learn how to take a hit and endure harsh conditions. He can take harder hits than the average wolf-folk and tolerate harsher weather conditions. Of course, this is weakened by any attacks with an affinity for Water. C

Magus Abilities: N/A

Unison Abilities: N/A

Relationships:
Magnus – His older adopted brother and best friend, a minotaur.

Strengths:
Strength and Durability – As explained above, Gunnar is stronger and more durable than the average wolf folk.
Cooking- A secret passion of his, Gunnar loves to cook and during their travels has gotten quite good at it. He loves to make gourmet dishes and hopes to find a magus who will enjoy his cooking.
Agility – Hunting wild game, Gunnar loves the thrill of the chase. He's adept at weaving through tight spaces, hopping over obstacles, and getting out of the way of quick attacks.

Weaknesses:
Heightened Senses- his strengths can be his flaws. Overly loud noises and strong odors can overwhelm him or throw him off the trail of a target.
Aggression – Gunnar can have a temper, which can turn a lot of magus's off to having him as a knight. He's independent and isn't afraid to express his displeasure to a situation or person. This often keeps him from any mage wanting to make a contract with him, despite his and his brother's impressive resume.
Water- Gunnar is thalassophobic. He has a fear of large bodies of water, including the ocean, large lakes, and wide rivers. Small streams and tide-pools don't bother him but he will refuse to swim across lakes or rivers, meaning his brother often has to carry him across.

Likes:
Cooking and good food
Fighting
Pretty Ladies
Hunting large game

Dislikes:
Large bodies of water
Bad smells
Whiners and Crybabies
People who pick on his brother

Personality:
Gunnar is an easy going guy who is the more social out of the two brothers. He willing talks to others and is the most approachable. Growing up around large minotaurs he had to grow a thick skin, physically and mentally, resulting in him not taking crap from anyone. He does have a temper which can result in unintentionally burning bridges. He is usually unapologetic.

He has no qualms about hurting people and doesn't bother in other's business. He usually only helps those in need for a price, unless his brother convinces him otherwise

Despite his temper, he can be an easy person to get along with. He enthusiastically talks about food and cooking and enjoys anyone who compliments it. He hopes that when they find a mage to work under, he can serve them food, as well as protect them.

History:
Gunnar was born into a poor family. So poor that his parents sold him to a mage family in exchange for money. He became a servant at the noble mage family's estate and worked to accompany the father of the household on recreational hunts. Basically his own personal hunting hound. He didn't enjoy being there and was bitter about being abandoned by his family. He ran away, deep into the woods where he met the minotaurs.

The head of the herd took pity on his situation, took him in, and raised him alongside his own son Magnus. He was trained right alongside Magnus, enduring the rigorous, back breaking training and struggled at first. He was able to push through with the love of his adopted family and being helped by his big brother. He cooked meals for them, which sparked his hobby. He would go to the markets in town, hunt wild game and forage for plants to create his dishes.

It was Gunnar who gave Magnus the idea to leave and find a mage of their own. Just because mages in Carmillion didn't need mages anymore didn't mean someone wanted to partner up with a knight. And what's better two knights?! So after some convincing from his father, and a tearful good-bye, they were given his father's blessing to leave, and hopes for their success.


Outfits:
Gunnar wears a light chest plate made of thick, tough leather. Underneath he wears a tunic and some worn pants. At his side is his short sword, and on his back an pack with basic survival tools, and cooking stuff.

Items:
Carving knife
Cooking stuff, (a pan, a pot, a spoon, some cups, bowls, etc)
Other basic items for long distance travel.

Other: N/A

Themes: (This will get filled out as I can think of them)
Main Theme:N/A
Battle Theme: N/A
Emotional Theme: Dear Agony - Breaking Benjamin

User Image


The Minotaur Brothers

Magnus & Gunnar


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Maecenas nulla nulla, ornare pharetra venenatis at, volutpat a mi. Nunc nec nibh turpis. Quisque eget volutpat nisi, vitae sagittis sapien. Donec id suscipit lorem, a ornare lacus. Vestibulum a est laoreet, malesuada justo sit amet, tincidunt tellus. "Duis tempus ante eu urna lobortis placerat. Vestibulum risus massa, consequat consequat posuere ac, finibus in felis." Nullam nec ipsum tempor, fringilla lacus eu, vulputate ex. Fusce eget interdum dui, et tempus tellus.
PostPosted: Tue Jul 04, 2017 5:15 pm


User Image - Blocked by "Display Image" Settings. Click to show.


Username: Yuudai Takashi
Name: Oudin Blackheart
Nickname: The Wandering One-eyed Knight
Race: Half-Giant
Ethnicity: Caucasian
Gender: Male
Orientation: Straight
Alignment: Choatic Good
Affinity:Earth/Air
Age: 21
Birthday: 27 September
Height: 7 foot 6 inches
Weapon:
Fragarach- An Armament that has been part of the Blackheart Knights since their inception, rumoured to have been wielded by an ancient god, Fragarach is said to be a fierce storm in sword form. The blade possess the ability to generate a gust so condensed when swung, that it cleaves through any physical defences, though many in the Blackheart order believe that if the wielder swears him or herself to a powerful enough Mage, the swords power will ascend even further, allowing for the destruction of magical defences. All members of the order that manage to progress to Blackheart undertook a ceremonial test in order to find a master for the legendary sword.

Fragarach is Oudins primary weapon since proving himself worthy to the spirits residing inside the sword. Due to the sword's incredible size, being almost as tall as its half-giant wielder, as well as its weight, though to its wielder it feels as light as air, Fragarach is often confused for a bladed club rather than sword, though it is more than capable slicing things apart.

When unsheathed, even non-Mages can feel the power radiating from the blade, more than just the sheer intimidating size, it hums with power, giving off the feeling that, if he so wished, the wielder could cleave the world in twain.

Mage: (will add when paired)

Natural Abilities:
❖ Giants Strength: Having the blood of Giants coursing through his veins, there are few that can rival Oudin in pure physical power, even without a supply of mana from a mage to draw on. (B-rank, A-rank with extra mana supply)
❖ Fortitude: Due in part to his rigorous training with the Blackheart knights as well as his Giant blood, Oudin is more resistant to physical and magical damage than a normal man. (C-rank)
❖ Beserker Rage: While a fairly in control, Oudin sometimes finds himself giving in to the rage of his ancestors, when injured or angered enough, pushing his strength and speed above their already high levels. While in this state, seems to be able to ignore even the most grievous injuries, however when his rage has run its course, any injuries taken double in there severity, taking a massive toll on Oudins body, in most cases causing him to fall unconscious. (B-rank)

Magus Abilities: (Will add when paired up)




Unison Abilities:(Will add when paired up)




Relationships:
❖ Blackheart Knights- The organisation that found Oudin as a child and trained him in the ways of a true Knight.
❖Fenrir Blackheart- Knight-Adopted Father-Alive
❖ Mage (Will add when paired up)


Strengths:
✔ Chivalrous: Will always help and protect those that are in need, expecting little or no reward, making it easy for him to get on peoples good side.
✔ Master Swordsman: taught how to wield his oversized sword from a young age.
✔ Incredibly strong physically
✔ Fiercely loyal
✔ Surprisingly intelligent for a Knight
✔ Blackheart name: The Knights of the Blackheart order are renowned across the kingdoms as being among the bravest and strongest Knights.

Weaknesses:
✘ Blackheart name: While completely false, some people believe that the Blackheart Knights are Mage killers.
✘ Willing to throw down his life to protect Mages.
✘ While his speed is still impressive, the sword he wields hinders it, as well as his agility
✘ Due to his height and build, some people are intimidated by him.

Likes:
✔ Peace and quiet
✔ Practising and teaching swordsmanship
✔ Travelling, loves to see new places
✔ Alcohol such as mead and ale, a recently acquired taste
✔ Singing, only knows a few songs, has no formal training

Dislikes:
✘ Those that only think of money.
✘ Those that step on others to get what they want.
✘ People that think they are entitled to preferential treatment due to the family they were born into
✘ Hot, humid days- It makes wearing his armour uncomfortable... sweating is not very noble

Personality:
❖ An incredibly kind and usually quiet man, despite his appearance, Oudin is an almost perfect example of what a Knight should strive to be. Willing to help anyone in need, Oudin has been shown to calm even the most distraught of people with his deep, but well spoken voice and his surprisingly soft manner.

While calm and collected normally, Oudin is ferocious in battle, using his size and strength to force an enemy on the defensive. Oudin is also very protective of those he is loyal to, almost to a fault.

However while he is a true gentleman and a impressive warrior, Oudin is still young and as such has to deal with the same urges that those of his age usually have to deal with, which, for the most part, he manages.

History:
❖ Oudin never knew his parents, found abandoned as a newborn child by Fenrir Blackheart, a Knight of the Blackheart order. Taking pity on the child, Fenrir bought the unnamed child to a Blackheart monastery, located just north of Eldrin, pleading with the leaders of the order to allow the child to be cared for by the order, promising to shape him into a great warrior, to which the leaders agreed, naming the child Oudin and placing him in the care of Fenrir.

As Oudin grew he quickly learnt about the hierarchy of the Blackheart Knights worked. Anyone of any age could join the order, if they were willing to forsake their birth name and any claims to land they held. Initiates bore the name Whiteheart, to represent how fresh and new they were, they were seen as squires, performing small tasks and running errands for those above them. Those that were given the name of Greyheart were Knights-in-training, learning to wield sword, shield and spear. However not every Greyheart would proceed to Blackheart, the rigours of the often extreme training splitting the wheat from the chaff. Blackhearts were true Knights, fearless and incredibly strong, they were presented as hero to those lower in the order. Some lucky Whitehearts and Greyhearts would be taken under the wing of a Blackheart if they showed promise.

From the age of six Oudin began his training, in the service of Fenrir, his adopted father. Fenrir was a strict man, always pushing Oudin to do his best and expecting nothing less, many a day leaving Oudin drop-dead tired with all the chores and errands he made the young boy run.

By the time Oudin progressed to Greyheart, at age twelve, he already possessed greater strength and stamina than most of the other trainees, with his giant blood starting to show, leaving him standing a good foot and a half taller than most of his peers. Around age 16, Oudin was paired up another Greyheart for a sparing match to show the elders what they had learnt. Favouring the greatsword as his weapon of choice, Oudin far outclassed the other boy, much to the praise of the elders, however his opponent, jaded by his embarrassment, lashed out at an unarmed Oudin, the dagger he wielding finding its mark, slashing Oudins right eye. After many weeks of treatment, Oudin resumed his training like a man possessed, in order to make up for the loss of his eye.

Two years later, Oudin was given the name of Blackheart, in recognition of his rigorous training and service to the order. At the ceremony, he was told to approach the sacred Armament of the order, the ancient greatsword know as Fragarach. Remembering the often violent way the sword would reject those it deemed unworthy, Oudin was more than a little wary about touching the sword, but tradition was tradition. Oudin slowly reached for the handle of the sword, pausing briefly before gripping the handle, awaiting the magical backlash to send him flying, as it had so many before him... But that never came... Instead a warm feeling passed through his arm, filling his body, then a voice, speaking in Oudins head, "It has been many seasons since one such as you has approached me young one... The blood of my master courses through thy veins... I shall serve you, as I did him...", the voice faded away as quickly as it had come. Oudin gripped the sword tighter, before lifting the massive blade with one hand, a feat that, even with his great strength, Oudin knew should have been impossible, but the sword felt as light as air. Cheers erupted around the great feasting hall, the elders of the order trying to start a speech of some sort, with the rest of the order intent on giving the young swordsman a celebratory drink.

With that Oudin set out into the world to search for the Mage he felt he was now destined to pledge his service to. He has travelled far and wide over his three years of searching, doing odd jobs to provide funds, meeting many people along the way and seeing many things in his travels. This is where the story begins...

Outfits:
❖ Normal clothes (see picture)
❖ Casual clothing: Usually a simple shirt and some dark trousers, though it rare to see him wearing anything other than his armour.

Items:
❖ Fragarach (equipped)
❖ Blackheart armour with black cloak (worn)
❖ A small container of paste, made from plants, used to seal minor wounds
❖ A series of throwing knives, worn in a belt across his chest

Themes:
Main Theme: The Ends of the Earth- Nathan Sharp
Battle Theme: My Brother- Shiro Sagisu
Emotional Theme: Arwens Song- Peter Hollens

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Tue Jul 04, 2017 5:16 pm


User Image


Username: Paris_Decay
Name: Philomena
Nickname: " Mena " // " Philo "
Race: Djinn // Human Form
Gender: Female
Orientation: Heterosexual
Alignment: Chaotic Neutral
- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.


Affinity: Spirit
Age: 201 (( relatively young ))
Birthday: June 16th
Height: 5 ' 8
Weapon: Massive Gunbai
- 5 ' 4
- Red Steel
Magic: Enchantment // Conjuration

[[ Passive ]]
- Beauty of the Djinn
The user possesses a level of grace, physical beauty, sense of style and social poise above that commonly found on earth. This is the level of beauty of a storybook princess or fairy-tale prince charming, but is below the level found in goddesses of love and beauty, such as Aphrodite, or heavenly beings like angels and archangels.
[[ When used in conjunction with the Enchanted Stones: D - Ranked to Cast // F - Rank to sustain ]]

Offensive:
- Manifested Guardian
" User can create/summon a guardian that may be physical or purely spiritual being, with appearances varying greatly from humanoid (with various weaponry and skills) to animal or even mythical being and will protect the user at all costs, and fight on their behalf. The guardian's strength may be driven by the user's force of will or physical movements, or by it's own independent will. "

• E Ranked Summon:
Ghostly Shield and Sword
• D - C [[ Two maybe summoned at this stage but only this stage ]]
Ghostly Shield and Sword [[ Speed and Strength Increased ]]
• B - A
Ghostly Torso w/ Weapons [[ Strength and all Defense sharply increased ]]


- Defensive Enhancement
She has the ability to enhance the defensive abilities of others upon her own whim. She only enhances the ability or armour one rank.
[[ D - Ranked to cast // E - Rank to sustain ]]


- " Calling of the Savage Beast "
Through her travels and wondering, she has seen a variety of beasts around the kingdoms. She can summon these creatures from pocket dimensions.
[[ Rank: Varies on Size and Species // Refer to this chart // Must be Encountered and 1 post to place it into a pocket dimension ]]


Relationships:



Strengths:
✔ Defensive Spells
✔ Enhancements
✔ Beautiful Social Graces : Philomena is a well mannered woman, she has taken the time to study social customs. Its rather had to not get along with her.
✔ Well Trained Songstress: She has an immaculate singing voice from her time alone. She uses her affinity in Enchantment to hone and polish the sound of her voice; speaking and singing.


Weaknesses:
✘ A Great distain for Genies and other Female Djinn
✘ Running out of energy
✘ Being somones servant
✘ Jewelry Obsession
Diamonds are a girls best friend, parent, cousin.... everything. Philomena loves shiny jewels and gems. She is adorned with silver and precious gems though collection and part of the transformation ( see 'Enchanted Stones ).

Likes:
✔ Human Fruit: Though she has no craving for food, she likes the taste of fruit like Peaches and Dragon Fruit
✔ Human Boys
✔ Reptiles
✔ Wines and Ales

Dislikes:
✘ Female Djinn // Fae
✘ Magic Elitists
✘ People whom are rude for no reason
✘ Beer smell

Personality:
❖ Philomena is a quiet and reflective woman, she is always on the hunt for new magics and wishes to have a library at her disposal one day. Motivated and Defensive; Philomena enjoys the "black and white" of the conversation. Though she is a bit chaotic, she is a very loyal djinn.

History:
❖ Philomenas lifespan cannot be traced, wondering the world and seeing the different sides of the world. Bond to an old gem, she waited for her time to make someone set her free. She was picked up by a young girl by the name 'Philomena'; she was a beautiful, young and curious girl. Upon holding the gem to her chest, the djinn was freed... though her plan was to kill whomever freed her but her mind was suddenly changed. Instead of slaying her, she would take the humans name in special honor to her.

Outfits:
Yellow
Red and Most Common Outfit
Blue

Items:
❖ Enchanted Stones
- Holder Transformation:
This allows Philomena is assume a human form, while they are on her person; she has complete control over her form.
❖ Enchanted Satchel:
Philomena placed a small enchantment at the bottom of her small satchel that enables her to hold ALL of her jewelry within it.

Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: Show Me - Alina Baraz
Battle Theme: Neon Demon - Demon Dance
Emotional Theme: Get Free - Whissell


Beast Conjurings:

E - Ranked // Size: Rat to Large Dog


D & C Ranked // Size: Large Dog to Medium Horse
- Lion Warrior
B & A Ranked // Size: Large Horse to Full Elephant
- Aoba **
High A, S & SS // Size Full Elephant to Massive Elemental Golem


** : Aoba is Philomenas first conjuring and her familiar, her size can vary on the amount of magic is poured into it. No Sustain Cost up to B Rank
PostPosted: Tue Jul 04, 2017 5:19 pm


User Image


Username: Supreme Kazuki
Name: Kazuki
Nickname: Kaz but prefers to be called Kazuki
Race: Human
Ethnicity: Japanesse
Gender: Male
Orientation: Hetersexual
Alignment:
Affinity: Water
Age: 21
Birthday: May 10
Height: 5ft 11in
Weapon:
•Katana with a diamond inner layer, and an Osmium outer layer making it highly unbreakable.
Mage: TBD

Natural Abilities: (Name and Rank)

Summon Rain - Rank F: Can summon rain at will.
Control over water - Rank C: Simply can control water at will.
Flow of Water- Rank A: A form of sword art that he formed through his journey which is said to be unbeatable when used on the right situation. Is called unbeatable because of how unpredictable it is on first sight. It has different defensive and offensive stances. It got its name because of it flexibility and most of its offensive stances uses the water attribute. Each stances follow a pattern making it quite predictable when you have a good eye or can easily memorize patterns making him use this in really tight situations.
Presence of Tranquility - Rank S: A mystical blue flame like appearance that can slow down anything. By anything, even light. As powerful at it seems, it drains too much of his stamina. Slowing down light for only 5 seconds can render him unconscious and requires 2 days of sleep to recover. Slowing down time for a total of 30 seconds can give him a nosebleed and migraine. For a total of 1 minute can render him unconscious as well but can still wake up after gaining a bit of strength. Purposely used to support himself and his allies.

Can also be used for stealth since slowing down anything besides time, and light requires a little touch of of the blue aura.


Magus Abilities: (Name and Rank)
❖ N/A



Unison Abilities: (Include Description and Rank)
❖ N/A



Relationships:
❖ [Who your RPC is related to]


Strengths:
✔ Flexible on using any type of light weapons.
✔ Can fight calmly giving him awareness of his surroundings.
✔ Mobility is his key when fighting.
✔Kenjutsu - A general sword art formed on Earth. As basic as it sounds, Kazuki has mastered this art making it difficult to deal with.
✔Kenjutsu: Sheathed Blade form - Rank D: Simply kenjutsu but focusing not having any intent to kill an enemy.


Weaknesses:
✘ His special ability uses too much of his stamina
✘ Heavy weapons and ranged weapons are a no no
✘ Does not wear any armor making him prone to cuts.

Likes:
✔ Quiet places
✔ Food
✔ Cute girls
✔ Cute animals

Dislikes:
wahmbulance Spiders wahmbulance
✘ Know-it-alls



Personality:
❖ Kazuki is an ambivert. He enjoys talking to people and engaging into activities and the love of silent places is always with him. Though, he can be talkative at times, he tends to be silent all of a sudden for no reason why. When he starts to do one thing, he can get too dedicated that he wants to focus on it over other things. Is also a closet pervert. He is can also joke about stuff.
History:
❖ Kazuki lived in Tokyo, Japan on Earth. He was an 18-year-old Kendo prodigy who was supposed to represent Japan on the world tournament to be held at Seattle, USA. One day, as his family set course for the tournament, the right engine of plane they were on suddenly experienced engine failure. Everyone was told to remain calm for the pilot said it was under control. Moments after the right engine failed, it started to burst into flames and exploded leaving the airplane with one wing and a crash landing announcement was made. The plane violently crashed leaving no survivors.

Despite dying from the landing, Kazuki was able to hear his own breathing. He slowly opens his eyes seeing two blurry figures since his eyes were still adjusting to the light. After his eyes were able to adjust, he saw 2 kids, a boy and a girl, to be exact. The boy introduced himself as Izanagani and the girl as Izanami. Their looks were unlike the books nor other people described they were. Despite being kids, they were able to float at will. Kazuki was informed that there are other worlds needing help from talented people such as himself. Worlds under other Gods. Since these worlds are under other Gods and Goddesses, Izanami and Izanagi are unable to intervene directly so a champion has to do it for them. The champion will be given a weapon of choice and extraordinary powers to be determined by the God/Goddess. Though provided with the power and weapon, what a champion can do is simply to provide support the destined hero or heroin of each world. He has to do this until his body is unable to. Upon agreeing, Izanami who is the Goddess of the underworld, can bring his family back to life but the memory of Kazuki's past self will be lost except the fact that he lived on earth, his name, and knows how to handle the the weapon of his choice. Caring for his family too much, Kazuki selflessly accepted the offer. Being a Kendo prodigy, he chose the Katana. A ring, then appeared on his right finger. It has a water insignia on it. This ring connects him to Izanagi and Izanami giving him the ability to control water and a blue aura that can slow down anything including light.

Upon accepting the contract, the weapon of choice appeared before him. Concerned that blade might break, Kazuki asked if he could get a new one when that happens. Izanagi gladly answered with a big no. The good thing about the weapon is it's most unlikely to break and can even withstand heat.A farewell was done and he was transported to the first world that he needs to help. Meanwhile, or earth, Kazuki's family started gaining consciousness, sitting on their chair with their seat belts on but Kazuki's body is left sou less on earth.

After being transported to the first world, Kazuki has lost most of his memories and his struggle to look for the destined hero/heroin started. Before starting with his main goal, he worked as a mercenary so he could practice his abilities while have food and shelter. Months passed, he finally ready with his main journey. With his goal in mind, he was successfully able to do his part and was transported to the next world without notice and so on. Being able to do this in 3 years, he's gotten used to world jumping, carrying his blade, and even made creative ways on utilizing his powers.

As a human, his skills that uses magic is rather weak so he relies on his physical abilities when fighting.

Outfits:
❖ Black hoodie, black long sleeved shirt, black pants, black shoes, a dog tag that says Kazuki, and a chain connecting his pants to his wallet which for some reason, was brought with him.
❖ When his black clothes will be washed, he has an extra pair of them except for the jacket. Therefore, jacketless Kazuki :3

Items:
❖ Lapis Tranquillum - an Armament from the world of Terra given to Kazuki by Izanagi and Izanami. This ring gives makes him able to perform his Natural abilities
❖ A box type container with a special weapon inside that requires a specific key (to be revealed later)



Other:
❖ Since Kazuki moves from other worlds, he gets to keep some stuff with him (like the box mentioned above). Not to mention fluent in lots of languages.
❖ Being able to get used to using the Presence of Tranquility, he can also see things moving slowly. Therefore, people relying on speed are at a complete disadvantage.

Themes:
Main Theme: Unbroken Road
Battle Theme: Ijeme, Dame, Zettai (Instrumental)
Emotional Theme: Living with Determination


User Image





Kazuki
Profile [ x ]






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Weeamoo
Captain


Weeamoo
Captain

PostPosted: Tue Jul 04, 2017 5:21 pm


User Image
Username: xChisaki
Name: Rosé Chihana - [Rosé pronounced row-sey]
Nickname: Rosé | Ré
Race: Half Kitsune | Half Human
Ethnicity: Korean, Japanese and Italian
Gender: Female
Orientation: Heterosexual
Alignment: Tactful Neutral - Favoring Tactful Good
Affinity: Fire | Spirit
Age: Nineteen
Birthday: May 12th
Height: Five foot eight
Weapon:
Magic: Magic Schools: Elemental Arcane School [Primary in Fire] | Conjuration [Secondary]

❖Cryo-pyrokinesis: B Rank - Rosé inherited her mothers ability to control and manipulate a cold flame that instead of burning from heat, the flame burnt from sheer cold. With the ability, Rosé is capable of flash freezing things and freely manipulating the flame for defense or offense as long as she remains in one spot [Small movements of the arms and turning her head do not effect her control] The flame can also be used out of combat for other means like creating structures though it requires precise and complete control and if it backfires, it will burn her.
❖ Cryo Sphere: C Rank - Rosé froms a sphere of ice flame that out of combat acts like a torch to illuminate areas and can be thrown into dark places to light it up. In combat it acts the same way but is more concentrated as a source of damage.
❖ Fox/Dove Familiar: D Rank Rosé has the ability to conjure a small familiar in the shape of a fox or dove. They act as pets to her and are generally used to keep her company or for scouting a head although the can be used to block incoming projectiles but will disperse after being hit.
❖ Cryostorm: B Rank - Creates a firestorm of cold flames, equivalent to a blizzard. This ability lacks tact but makes up for it in destructive power and whilst its strong, Rosé must actively hold the pose she started with for the ability to continue and if disrupted, the ability will end. The storm however is able to burn Rosé if she hasn't take steps before using the ability to either prevent or has someone actively shielding her.
❖ Summoning: Cryo Wolves: C Rank - Rosé has the skill to summon two wolves made out of her cryo-flame. Although they aren't as strong as summons above the rank or the same, they are able to burst upon contact with something sending shards of ice out. If they get in the way of an attack they don't burst.
❖ Cryoburst: C Rank - Rosé generates flames that shoot towards a location and upon contact burst and freeze. Can be used out of combat to make small structures of all kinds of shape depending on how the ability hits the object.

Relationships:
❖ Stefano Gucci: Father - Accomplished Knight [Human] - Missing
❖ Yuki Chihana: Mother - Renowned Magi [Kitsune] - Missing
❖ Abel Gucci: Younger Brother - Knight in Training [Half Kitsune - Human]

Strengths:
✔ In terms of power, Rosé has the abilities of a 5 tailed Kitsune, still having potential locked away.
✔ Tactfulness and Consideration
✔ Musically Talented
✔ Always willing to help
✔ Will do anything for children

Weaknesses:
✘ Rosé can at times be overly considerate.
✘ Really attractive males and if they have abs, every girls dream~
✘ Guys that have soothing voices.
✘ Perfectionist
✘ A Cry baby when she doesn't get her way.

Likes:
✔ Singing and playing music
✔ Playing with Children
✔ Cooking and Cleaning
✔ Reading Runes and Books.

Dislikes:
✘ Confrontation
✘ Pain
✘ Spiders with a passion
✘ Small spaces

Personality:
❖ Rosé is in all ways, tactful. Having been raised by a renowned magi who was a kitsune, Rosé had to learn the ways of her kind and how to be like her father human. Rosé mother enforced that to survive in this world she'd need to be smart and tactful and in her nineteen years of living, she's exactly that. Refined, cheerful and tactful all in an elegant way although if she doesn't get her way, can be a little... glum and childish. Rosé is also still a teen and has sadly not escaped the desires that a human of her age would like that being really attractive boys. Rosé is also considerable intelligent, inheriting her mothers species traits which are already renowned for being deceptive and cunning, Rosé has a lot of traits that leave her formidable and lovable.

History:
❖ Rosé Chihana, born to a Kitsune and Human and first born of the two, older sister to Abel Gucci. In an attempt the hide their children they named each one with different last names as a hope that it would distract Yuki's elders from the parenthood. You see, in kitsune culture, it was taboo for you to have a child with someone who wasn't also a kitsune and Yuki full well understood that and still chose to have two beautiful Children., When Rosé was ten and Abel nine, Yuki was summoned back to her homeland and left without saying goodbye to her children, knowing that it might be the last time she'd see them and Stefano noticing his childrens abilities enrolled them to be trained, Rosé and Abel taking different paths. On one fateful night, Stefano also departed to where Yuki had ventured leaving a letter for his children, one for Rosé and one for Abel.

Dear Rosé, My beautiful girl who has grown to look so much like her mother. You are the jewel of our family and my only daughter. You know, you really take after your mother, its kind of scary, but you've learned what she wanted you to, which was to be a kind and considerate person, your mother was really scary ya know! I know this is sudden but please, take care of your brother until me and mum come home okay? It might take a while but I swear I'll return home with mum even if it kills me. I love you Rosé, my dearest daughter The letter had droplets of water soaked into it, a sign to Rosé that this wasn't an easy choice for her father. She cried for a few hours, Abel hugging her as she cried. She did as the letter instructed and took care of her brother and did everything a girl of her age could to support the family.

For the next five years, life for the two had gotten a lot harder, they were both in their teens and were at that stage where they wanted to rebel and do as they please, well Abel had anyway. Rosé was always worrying that one day he wouldn't come home as well on top of her studies at the magical schools she had joined. She had to be a mother to her younger brother who wasn't by any means making things harder for her, he just wasn't making it easier either.

Once Rosé turned eighteen she was qualified enough as a magus and was given the choice to form a pact with a knight, refusing the deal waiting for the right knight to come along. Even after a year she still hasn't taken a knight yet waiting eagerly for the right person to sweep her off her feet, or at least try.

Outfits:
Casual Attire
Travel Attire
Musical / Training Clothing - Black Jacket and Jeans with a brown singlet underneath.

Items:
❖ Stefano's letter.
❖ Over the shoulder bag - Contains makeup bag, purse, phone, wallet.
❖ Yuki's Book of magic and runes

Other:
❖ Rosé is ambidextrous.
❖ Although Rosé and Abel are both Kitsune, Rosé inherited her mothers ability where Abel inherited his fathers

Themes:
Main Theme: Erase - Hyorin x Jooyoung
Battle Theme: Playing with fire - Blackpink
Emotional Theme: Alone - Chaeyoung
PostPosted: Tue Jul 04, 2017 5:22 pm


User Image


Username: Holy Hakaishin Hiroto
Name: Xai Zhen
Nickname: "Dragon's Blood"
Race: Dragon Kin
Ethnicity: Caucasian
Gender: Male
Orientation: Heterosexual
Alignment: Chaotic Good
Affinity: Fire
Age: 20
Birthday: November 3rd
Height: 6'5"
Weapon: Bashemao: Zhen’s Kwan Dao is composed of a number of sections, all attached by a chain. By uncoupling the spear's sections, Zhen can make the spear move in any direction he wants, making it strike almost like a snake. This requires delicate control that few can manage.
Mage:

Natural Abilities: (Name and Rank)
❖ Dragon's Heat: Thanks to his dragonic heritage, Zhen wields an ability that is capable of unleashing blistering heat, protection against heat, and coating his body in heat energy. As a result, Dragon's Heat allows Zhen to produce and control heat energy from all areas of the body, being able to use it in melee and ranged forms of offense. The generated heat can be manipulated in a wide array of ways: the most noticeable way being concentrating the heat in one area which allows the Zhen to deal superheated damage.

Outside of the ability to produce heat, Zhen is also able to absorb external sources of heat via skin contact, often resulting in the original source freezing due to it losing its heat. Which in turn, makes him immune to most types of heat, due to the ability to nullify heat-based attacks by absorption. The max heat Zhen can reach and survive is 2,200 °F, any hotter and his body would likely begin to take heavy damage from his own ability. [C Rank]

❖ Dragon Roar: A incredibly powerful physical ability, a technique in which ZHen can instill fear into his opponents by completely and utterly overwhelming their senses and bodies by exuding his dragonic power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by performing a physically imposing feat (such as displaying his strength or making frightening features), a powerful glare, or a roar, all of which can instill fear into any weaker being and cause them to lose consciousness depending on just how much weaker they are compared to Zhen

Dragon Roar is often used as a means to try to scare the opponent, which can cause them to run away or literally get frozen in place by fear. In this way, intimidation can be used to end a confrontation or situation non-violently, ending a battle without having to throw a single blow. Using intimidation to scare an opponent will only work if the opponent is significantly weaker than Zhen but it can also be used to startle many powerful fighters. Dragon Roar is less effective on those who are of equal or higher strength than Zhen or have a strong enough willpower, thus this ability can also be used to scale someone's power. Though it could be argued that this power can be increased in power if Zhen can strengthen his will and physical concentration, thus broadening the area of effect it has on powerful foes and the number of people it can affect in any given environment. Intimidation may not work with just a visual display as it may require more stimulation toward the target's senses in order to affect them to a much greater extent, such as emitting a violent scream to stimulate their hearing, using violence and a show of force in order intimidated them with feats of strength and power alone, or simply stare at them with the intent to kill, frightening them with thoughts of their death.

Zhen can evoke and increase fear and horror in others through but simple look, causing the target’s brain to completely run amok and put them into a state of hysteria, causing them to lose focus on the task at hand. The victim’s perception may be altered, causing them to see their environment as ominous and Zhen as dark and foreboding, or even make Zhen seem to appear as a monster. Zhen can control his killing intention and use it to intimidate others. It may be induced to all degrees of intensity, from mild to unbearable to full-on physical suffering, destroying the stability of their mind. This power is mostly used as a cosmetic ability, a way to demonstrate to others just how powerful Zhen is without giving away his abilities. The scale of this power can vary from a single person to a multitude of people, the time can also vary from few minutes to hours, leaving a person unconscious for extended periods of time. The power of this ability however depends on the Dragonic Power ability, the higher the percentage of power Zhen is using, the more effective it will be, allowing people as strong as Zhen or even stronger than him to be affected as well depending on the output of Dragonic Power he is using. [Rank A]

❖ Dragonic Power: The dragonic blood which is apart of Cale's body has given him the power to become more dragon-like. This power is ranked in "percentages" in order to keep track of the "safety" limit. When the ability is not employed, it still grants Zhen certain characteristics of a Dragon, the primary trait is enhanced senses, especially his sense of smell, allowing him to easily distinguish the different scents of different people and creatures, as well as having above average physical attributes, strength, speed and even durability. This also applies to certain personality traits, such as being protective over things he claims to belong to him. His metabolism enables him to repair mild to moderate injuries much faster than a normal human. For instance, he can recover from minor ailments, such as a severe cold or fever within a few hours. More severe injuries, like broken bones, used to heal within a few days, whereas normal humans might take many weeks or even months. But still, he cannot regenerate destroyed organs or severed limbs. Sorai possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human, and identify and track someone purely by scent. He also possesses cat-like night-vision that also allows him to see even in near-total darkness. Zhen sports retractable, 3" razor sharp claws at the tip of each finger and toe. Their natural edges, coupled with his strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even metal effortlessly and enable him to climb up vertical surfaces by wedging his fingers and toes into the smallest of cracks. He possesses elongated canines that he can use, if he chooses to do so, as effective weapons in close quarter combat situations.

When using 10%-20%, the small amount of scales Zhen has begins to spread which become incredibly durable, capable of withstanding the force equivalent of a car and still remain unscathed, becoming essentially bulletproof. His strength and speed also skyrocket, capable of easily crushing rubble to dust, breaking down walls with little effort on his part, and move at a Olympic athelete level speeds.

When using 30%-50% the scales spread even further while Zhen grows tiny horns on his head, a small tail and a small pair of wings. At this percentage his physical abilities only slightly increase compared to 10%-20%. At this point his strength is capable of smashing boulders with his bare fist and he can nearly run at highway speeds.

When using 60%-90%, Zhen's appearance begins to shift further. His skin becomes almost entirely covered in scales. His hair grows longer and even whiter, in additional to growing a long, thick scaly tail, his fingers and toes also turn into sharp 3" claws, and his pupils go from being round to slits, and his teeth replaced by razor sharp fangs. While in this form, Zhen becomes even more powerful, his strength becoming downright monstrous, being able to throw large boulders with ease. The sheer strength of his fists putting dents into metal. His speed also receives an incredible boost, making combat against him incredibly difficult against the standard fighter, requiring incredible reaction time and precision to properly fight him. In terms of other abilities, Zhen's scales becomes even more durable, requiring even more force in order to successfully injure him.

Upon reaching 100%, which is an incredibly rare occurrence, Zhen turns into something akin to a humanoid dragon, allowing his instincts to essentially take over. In this form, Zhen's body is overtaken by his scales, with his head becoming like that of a dragon's, a pair of large wings, and a larger body, longer limbs and claws, as well as sharp teeth. In this form, Zhen is at full power, becoming a force to be reckoned with, his strength alone achieving that, capable of overwhelming most fighters in close combat, crushing and bending humans as if they were nothing, throw boulders as if they were pebbles, and breathe fire hot enough to moderately melt rock. His speed, however, suffers, while still fairly swift in his movement, it is left arguably the same, if not worse, using his newly acquired wings to fly rather than run. While at 100% he loses all control of himself, becoming a berserk beast bent on destroying everything around him.

Among the weaknesses of this ability, Zhen's eyes and chest-to-stomach area remain unprotected much like a dragon and he becomes very vulnerable to items made for dragon slaying. [Rank S]

Magus Abilities: (Name and Rank)




Unison Abilities: (Include Description and Rank)




Relationships:
❖ Father: Xai Wei [Deceased]
❖ Mother: Xai Jiang [Deceased]
❖ Twin: Xai Yuhan [Deceased]


Strengths:
✔ Master Spearman: Zhen is well known to be a master of armed combat, which, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range, being highly competent in the art of sōjutsu (槍術, Spear Arts), which is the Japanese martial art of fighting with a spear. However, he isn't limited to a single type of spear, but rather, thanks to his innate understanding of spearmanship and natural affinity to combat, Zhen treats anything that can be considered a "blade on the stick" as the same, so his mastery of sōjutsu extends to utilizing battleaxes, halberds, a guandao, bardiches, scythes, and many more. Indeed, as hisr primary method of battle, it really shouldn't come as a surprise that his skill level in regards to wielding a spear is almost through the roof, being deemed to be a master of combat with the pole arm, expertly knowing his way around the weapon to the point that he is capable of utilizing a spear like it is an extension of his own body, having surpassed the limit known as "humanity" in regards to his skills and displaying a mastery over it that surpasses all forms of mortality- it could be said that when wielding a spear, Zhen can be considered a demi-god, having stepped into the realms of the divine or perhaps even beyond in regards to his prowess with this weapon.
✔ Resilience: Zhen can remain calm in virtually any situation, allowing him to think with perfect clarity even when under extreme emotional or physical distress. He can endure mental stress, and can be essentially immune to emotional manipulation and highly resistant to torture. He is even able to attack in full rage while retaining control and is able to attack with the relentless strength of a madman, while gaining the speed and precision of a surgeon.
✔ Paranormal Expertise: Zhen possesses great, if not natural, experience and knowledge of how to combat and detect paranormal beings (vampires, aliens, etc.). His knowledge on monsters is encyclopedic, allowing him to identify a monster just by its tracks.
✔ Master Tracker: Zhen can track others down easily via various means, ranging from scents to footprints. He can follow tracks that are days or even weeks old. He is capable enough to reconstruct what has happened by looking around the area they are searching, looking at various clues his prey had left.
✔ Acrobat: He has the agility of a cat combined with the acrobatic prowess of an Olympic level gymnast. He can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can also walk on his hands for many hours, or perform a complicated sequence of gymnastic stunts such as flips, rolls, and springs. He is also shown to be able to fluidly move from one motion to another

Weaknesses:
✘ PTSD: Due to the horrible things that were done to him and his parents, Zhen seems to have post traumatic stress when it comes to humans, finding it incredibly hard to trust them or to be open with them, this leaves him to be poor in combat should be paired with a human as the entire time he will be worried that the human could very well back stab him, literally and figuratively. This also extends to men as they were the ones mostly behind what happened to Zhen and his family.
✘ Rage: Despite his calmness, Zhen at times will give into his rage and instincts, making him more beast than man and thus can lead him to do foolish actions.
✘ Ranged Combat: Zhen evidently has zero experience in ranged combat, this can leave him vulnerable should his enemy wield a strong enough ranged weapon and remains out of his sight.
✘ Children and Nature: Zhen is a lover of both of these things, this can be taken advantage of as he would be fully and willingly remove one of his arms if it meant a child or animal will be unharmed.
✘ Carelessness: Zhen tends to fight in a way that shows he has no care of what might happen to him, this can lead him to willingly take an injury if it means he can give his opponent a injury just as bad or worse.
✘ Senses: Zhen's senses can be taken advantage of.
✘ Possessiveness and Protectiveness: Much like a dragon, Zhen can be very protective over what he owns and what is close to him. This means he will at times attack people that he would otherwise assume is trying to steal or harm what is precious to him.

Likes:
✔ Having time to himself
✔ Reptilians
✔ His Mage
✔ Sleeping
✔ Polishing his spearmanship skills
✔ Nature
✔ Children
✔ Beef
✔ Bathing in hot water

Dislikes:
✘ Those who think of his kind as monsters
✘ The Demonic Arm, Gram
✘ Being toyed with
✘ Cruelty
✘ Unwanted attention
✘ Swimming

Personality:
❖ Even as a Knight, Zhen is a bit of an oddball and goof, with a personality that is much more upbeat and compassionate in comparison to others. Compared to them, Zhen is more humanistic and kinder, appearing to be more feeling towards others than he would traditionally want to, such as trying to understand the enemy's point of view or comprehend their reason behind their actions rather than simply do things out of sheer blindness based on instinct, however if he does not find their reasoning all that interesting or at all agreeable he will attack them without notice. He is often described as being eccentric and unpredictable, viewed as unconventional and slightly strange in terms of behavior and attitude; this is displayed in his tendency to act in a manner that isn't commonly seen in assassins and other highly skilled fighters, such as his habit of running away from fights, offering levity to otherwise serious situations, or simply quit mid-way in a fight out of boredom. It is this personality that makes him extremely difficult to read and anticipate his actions ahead of time. He is very sarcastic, pointing out or giving a sense of irony to everything his opponent does in order to mock or convey contempt against them, normally seen in his sarcastic smile and witty retorts, treating even the severest of complications with a sense of complacency. In terms of fighting methods, Zhen is the type to employ the use of unpredictable tactics as he tries to trick his opponents, often using traps and other forms of deception to put himself on top of his enemies.

By his own admission, he is not good at dealing with meticulous details, such as jobs and activities that require showing a great attention to detail and very careful precise when doing so; and would rather finish things quickly without delay, using the less complicated method to complete the task at hand. Zhen, for lack of a better word, is incredibly laid back and relaxed, having a picnic in the middle of a battlefield and using binoculars to watch his others fight, although he dislikes getting caught in the mess of others, refusing to allow himself to be drawn in the conflict of others. Zhen is incredibly fashion oriented and likes to use stylish and flashy moves, being reflected in his choice of attire and hair style, refusing to use anything short of fabulous. However, this mentality is also reflected when he fights with others, as Zhen firmly believes in killing his opponents "elegantly" with his Machina Soul, often being disappointed if his opponent dies before he can use it as a killing blow. As a suave smooth talker, Zhen does try to romanticize with other women and females that catch his eye, flirting with them without a moment's notice; with his charming good looks, and level of charisma, Zhen is seen as a type of womanizer for trying to hit on every cute girl he meets. Although he is very flirtatious with attractive women, he does not take kindly to those who abuse or take advantage of women, making it a rule of his to never lay a hand on a woman unless she wants him to. He also defines a woman's value not by superficial attributes such as physical appearance, but instead by her style and presentation.

Zhen's actions are often influenced by his curiosity, as his only drive for following the path of evolution is to simply see how far he can go before someone kills him and just how many lives he can take when he reaches the pinnacle of his evolution. This leaves him prone to observing his target rather uncomfortably close and even asks them questions, no matter how personal. Yet if they fall under some "cliche" or something he has seen too much of then he will attack them without showing any signs of curiosity. This is reflected in his tendency to judges others based on character rather than appearance, rarely does he underestimate others solely on looks alone, always choosing to fight cautiously without running the risk of risking his life in the process. Even when he fights seriously, Zhen doesn't truly display a serious expression when doing so, simply brushing off his seriousness through casual talk and simple facial expressions, never allowing himself to take the battle seriously enough to change who he is to the point of making him lose focus, always maintaining his carefree composure even in the face of death.

To Zhen however, looks and speeches are meaningless to him, the only thing that does matter is if someone has the power to back up what they're saying through action rather than words. Even to a person as eccentric as him, he's still a Knight, he more than anyone recognizes the value of power when it is needed and when it needs to serve its purpose. People that talk a big game or simply boast about how much power they have, are the type of individuals that Zhen can't stand to be around, much less bothering himself to humor or play into their game. As a Knight, Zhen has never had or felt the need to express his superiority to others, having nothing to gain by doing so as he has no need to prove to anyone of how strong he really is, as he, better than anyone, knows what he's capable of. Intimidation tactics in the form of boasting about one's own power interests him to no extent, not worth warranting his attention, much less his respect; the only thing that he does respects is someone who has the honesty and gall to say it how it is. uncommonly, most opponents often belittle or insult their opponents in the heat of battle, a nasty habit he tends to stray far away from. Those that try to make themselves feel big while demeaning others, Zhen finds that to be a disgusting trait any person can have, as it is unelegant and undignified thing to do, choosing to rise above such lowly behavior. Zhen is a man of action, he backs up everything he does and says, wanting to pass off as completely competent and able rather than being a simple good looking guy.

When the situation calls for it, Zhen can be deadly serious when he recognizes a threat on those around him and himself, completely changing his personality into a completely different person in an instance. As charming and free-spirited that he is, Zhen isn't stupid or careless by any means, always keeping an eye out for anything that intrigues him or draws his attention out to him. Even as he does so, he blocks out insignificant details that don't pertain to anything he's doing, such as conversations, communication, etc. However, Zhen doesn't take to kindly to insults aimed at his strength; people that normally try to throw a couple of blows below the waist are typically the kind that are trying to feel "bigger" than the other guy, compensating for something as Zhen believes. A calm, tranquil person, it's nearly impossible to see him sweat much less show any signs of worry or distress when under pressure, with all sense of fear being absent during this time; it has been stated that Zhen might be devoid of all feelings pertaining to fear or agitation, as never once at any point in his life has he ever truly felt threatened or sensed that his existence is ever threatened.

History:
❖ Born along with his twin to a very poor and wandering couple, the twins lives from the moment they were born had already destined to be hell. The couple had traveled for very long and to all sorts of different places, yet no matter what place they tried to settle in, they would always be chased out because of their appearance, because of the fact of their dragon heritage. Eventually they had settled into a village. In this village of hunters, Wei had his family hide their scales as best they could, mostly with bandages and their excuse for it was that they had been horribly scared before they came here and did not want to be reminded of the incident. Wei was a man who loved his sons, calling them his greatest treasure. Despite his love for them, he had subjected his sons to harsh training, making them have notable spearsmanship skills as he knew very well that this village would one day betray them just like all the others and this time he would not let his sons be injured by the bigot and closed mind of humans. The sons like their father had inherited the ability to call upon their dragonic strength. At the age of eleven something awful had happened, while playing with some of the other village kids, one of Yuhan's bandages had been torn off by a branch, revealing his scales and before he could even hide them the other kids saw it. Yet the children were smart, they acted as though they didn't see his scales at all and merely continued to play. When they got home they had told each of their fathers about what they saw and with this information those fathers had planned something. When Wei and the other fathers were hunting, they had suddenly shot him with arrows, the ones aiming for his vital spots broke due to the fact that his hard scales were over them. After they noticed that they failed to kill him in one go, they began to cower and prepared to fire more arrows, yet Wei had reached a breaking point. Tired of his family being seen as monsters, Wei had decided that he would be exactly that and allowed 100% of his power to overcome him, turning him into a humanoid dragon that had mercilessly killed the other hunters and burnt down their forest and village. Sadly in his rage had had also killed his beloved wife and made his children deeply afraid of him who would flee from the village. For a few days they had wondered by their lonesome but were eventually captured by slavers.

They would be sent to a mining site where them and other races that were not human were forced to mine out diamonds and if they could not they would not be given any food what so ever. While not having parents allowed the twins to have more food, it didn't make getting it any easier as the brothers had a harder time doing jobs. It was because of the failures they often had during these assignments that the two brothers now have scars on their back from the whips the thugs had used on them. Soon other low lives and vile mages would come to where this mine was in order to purchase some of the miners to be used as slaves for their own selfish uses. With this becoming rather common, Zhen had made a promise to Yuhan that if they were to be sold off, Zhen would free them both and they would live together somewhere far away from civilization so that no one could take advantage of them again. It was not long before that Zhen would unfortunately lose this promise; on a hot day the brothers could barely do any work because they were deprived of food and because of this they were whipped more than usual and out of retaliation, Yuhan had attempted to try to stop the whipper, only to meet his demise by the cruel human. Seeing his brother killed before him had activated Zhen's latent dragonic strength, causing him to blow away his brother's killer. Sadly Zhen was later apprehended and was brutally punished, being tortured and beaten to the point where he was nearly broken, the now lone child was left crucified, deprived of nourishment and sleep for several days. Yet again Zhen would be saved from further pain as a band of fellow slaves had decided to rebel after Yuhani's and Zhen's actions; a majority of slaves was supporting this group, helping in their escape and even helping them fight their enslavers.

However believing that they would absolutely fail, Zhen had escaped by himself, sneaking into a crate that would be shipped away from his home country. For many days the ship had voyaged across the ocean until it finally reached its destination, the demon country. Once out of the crate and off the ship he made his way as far away as he could from any civilization, fearful that his enslavers would send agents to capture him and take him back and that he would be treated cruely once again. It was not until he had collapsed on a mountain trail, only to be saved by a merchant who as on his way down the peak of the mountain. After several hours of being unconscious, Zhen had woken back up and found himself in some cabin and in front of a fireplace. Confused and afraid, Zhen had attempted to break out but it was to no avail, making it apparent his captor foresaw Zhen would try to escape. Eventually his captor, or rather his rescuer had eventually returned, informing the Dragon-Kin that he found him passed out on one of the mountain's various trails. After making a soup dinner with some bread for him and Zhen, the merchant had told Zhen about a sect of Monks that lived at the peak of the mountain and he often brought them food and other necessities for free out of the kindness of his heart. Evidently the merchant was going to bring some supplies to them tomorrow and had offered to introduce Zhen to them. Accepting the offer, Zhen had slept in that small cabin on the merchant's bed who had slept on the floor that night.

The morning that came was bothersome for the Dragon-Kin, there was a snow storm and he had to help carry the supplies while the merchant had to push some of the heavier stuff on a sled, both doing this while scaling a mountain trail. Zhen was astonished that this man could do this on a daily basis with a unfit body as well, yet he was doing this as though there was no issue. Eventually the pair had made their way to the monastery where they were welcomed with kindness by the 40 Monks that lived there, all with hair which had somewhat surprised Zhen. They had soon told Zhen that they believed that calmness was of the utmost importance, so much so that one should remain calm even if their family died. Known as the Tranquil State, those who have mastered are known to be able to take on everything with a almost terrifying calmness. With all of the rage flowing inside of him, Zhen had thought it best that he should learn how to do this, his hatred for the humans who caused him all of this pain was too much. Every moment since Yuhan died his thoughts had been filled with killing every human he met, yet if he did that there was no way his family would forgive him. Seeing his conviction, his desire for to control his rage and the justice that had been denied to him, the monks accepted and thus Zhen's training began. Due to the amount of rage in him, Zhen had to learn how to properly control it and use it in battle. This involved Zhen having to meditate for many hours and days until he could feel a control over his massive amounts of rage.

It was not long after his training was completed, in the course of 6 years, Zhen had masted the art completely and along the way awakened the ability to manipulate and how to use his own Dragonic power fully. After having a banquet in Zhen's honor, the Grandmaster had informed Zhen of a prophecy that one day a dragon shall learn from the Monks so that he could achieve serenity and would ultimately free the monks from their own rage that had lingered within themselves for so long. Although the pain was great, Zhen had accepted the prophecy, killing each Monk in single hand-to-hand combat and with their deaths, Zhen had become stronger. For the next few years Zhen had made a name for himself, taking on Assassination Contracts, and keeping true to the Monks' teachings. His life as an assassin was bloody as one would suspect, yet he was not ruthless. He would only take on contracts for cruel humans and only if the outcome didn't involve innocent lives being ruined. He had kept his life as an Assassin well, he had earned a lot of money which he always gave the most of to the people who needed it more than him. Eventually Zhen had learned how to hide the pain he still had over the deaths over his family and Masters, putting on a mask that suggested a kind man who did things elegantly in a sense.


Outfits:
Cloak


Items:
❖ A damaged coin
❖ A map

Other:
❖ [any other information not covered by the stuff above]

Themes:
❖ Main Theme: daze
❖ Battle Theme: night 咄 Diseibu
❖ Emotional Theme: I Believe in You

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[img]http://i.imgur.com/6Psl27B.png[/img]


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Weeamoo
Captain


Weeamoo
Captain

PostPosted: Tue Jul 04, 2017 5:23 pm


User Image


Username: Holy Hakaishin Hiroto
Name: Akihi Jinō
Nickname: Akihi of the Spirits, Tennori, Akihi the Shaman, The Shizeishi Tribe Leader Candidate
Race: Wolf Folk
Ethnicity: Japanese/Caucasian
Gender: Male
Orientation: Heterosexual
Alignment: Chaotic Good
Affinity: Spirit
Age: 15
Birthday: May 7th
Height: 5'0"
Weapon: Shakujo: A blessed staff used by the monks and shamans of Yuki no Okaku, the Shakujo was made to not only combat spirits but to also draw them out of hiding. Each time the rings move, they create a chime that is irresistible to be spirits. He can also use this like a bo staff should he need to defend himself.

Magic: School: Conjuration Subschool: Abjuration

❖ Tamashī no Yobidashi-Moto: Tennori is able to call upon wondering souls and manipulate them as he wishes. The spirits can serve a variety of purposes, such as offense, defense and even transportation. They are capable of freely floating and maneuvering in the air and passing through solid objects, and their main offensive ability consists of firing barrages of powerful blasts from their mouths, which possess enough force to generate explosions of various sizes, particularly destructive if all the spirits focuses their assaults on a single point. They can threaten and confuse foes by flying around them, as well as physically assault them by throwing themselves against targets using the momentum gained from their flight, being capable of triggering melee barrages of attacks from every direction by possessing an object; in addition, Tennori is able to deprive foes of objects through this use. Tennori can also have summoned souls posses his body, assimilating the skills and memories they had in their previous life for as long as they are in his body and can even give them control of his body. He can do the same effect with the souls of dead animals, gaining their characteristics (ie. a lion's predatory instinct, claws, and fangs). Should he need it, he can also use the spirits as a form of reconnaissance, linking his vision with theirs, acting as a form of astral projection.

With this, Tennori is also able to commune with other worldly spirits and control them and absorb their energies to use in any extent he desires. The stronger the soul, the greater the level of phantasmal energy he is able to obtain, empowering himself in order to recover stamina and lost magic energy. He can use spirits to cause great chaos and control the souls of others when they are dead, often times utilizing them in order to throw off his opponent's perception of life and death by creating illusions of previously deceased people by simply bringing their souls to his location. The most basic application of this magic art is found in it's ability to remove and banish any foreign spirits latched onto objects, places, and people. Tennori can charge the phantasmal energies into blasts of pure, concentrated spiritual mana at his enemy. After their use, the converted spirits will assume their old forms and leave his body.

There are also three different blast types. Version one causes Tennori to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through solid stone- but in this case, the damage dealt to the target without penetrating their personal defenses are significantly reduced due to the lower transference of spiritual power in the beam; though because of the high velocity of the attack, it's likely that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the spiritual particles have less velocity, and while generally less penetrating, the spiritual power becomes a orb that can be fired and will then explode upon physical contact, the size of the explosion depending on how large the orb is. Version three is a wide wave that Tennori can release either in front of him or in a 360 degree blast. Unlike the first two, the wave will actually cause blunt and repeling damage, causing anyone to be caught in it to be flung away from Tennori. Tennori can also rapidly fire either the beam or orb. With this Tennori can destroy and damage phantasms and souls of all kinds.

In order to have absolute control over this ability, Tennori had to learn to control his own soul first before learning how to interact with the spirits of others, and by expanding from there, some may be able to learn how to tap to the essence of everything living. He can banish the souls and spirits back to the world of the dead, even those of the living against their will so long as they are in a body that is not their own. Although aggressive, this magic can be used to aid the living in the form of warding off spirits of death like reapers, making sure to keep the dying from passing over, tying them down to the world of the living. With this power, Tennori can become the bridge between the physical world and he spiritual world, becoming able to pass to and fro with ease.

However, due to constant use of this magic and the interactions with the dead and spiritual forces of the afterlife, Tennori is cursed with the ability to see past the veil, able to talk and listen to the whispers of the deceased, bearing witness to things not of this world, things that no ordinary mortal could ever achieve. [Rank S]
Weaknesses:
Summoned spirits can be harmed by magical attacks.
Can only summon up to 7 spirits at a time.
Can only damage souls if they are outside of a physical being or object.

❖ Beastial Summoning: A form of Conjuration that allows Tennori to bring forth beasts he has marked from another point in space, and have them appear in the space where he summons them. However, this particular type of magic requires Tennori to create a link with the beast. In order to make a link with a beast and have them be summoned into Tennori's space, he must create a magical seal unique to said beast. By concentrating mana into the palm of his hand, Tennori must then press onto the body of the beast, branding them with the mark but also creating a special link between him and the beast. This summoning seal connects Tennori's magic with that of the beasts; allowing the beast to appear when Tennori casts their summoning seal. This seal also allows Tennori and the beast to communicate with one another through the process of sending Tennori's mana in unique pulses to that of the creature's brain, allowing them to process speech, even if the species themselves is unable to reciprocate.

The beast themselves do not rely on Tennori's mana, like that of a Celestial Spirit, and is free to use their own mana during a fight should they have it. It is possible to summon more than one creature to the battlefield as long as the combined power of the two beasts do not exceed Tennori's own, if so, Tennori will be drained of energy immediately. [Rank A]
Weaknesses:
Beasts with large pools of mana will be harder to form a link with.
Due to their nature as living, breathing creatures, when taking damage in battle these beasts will sustain injury just as that of a human would. Thus a beast who sustains a fatal hit will die in that spot.
In order to be summoned, Tennori must use mana equal to at least 60% of the creature's mana or the amount of mana they might have.
The more powerful the beast that is being summoned, the more mana must be used by Tennori to get the beast to his own point in space.
Beasts he has made a link with against their will have zero chance of being summoned.

Relationships:
❖ Grandfather: Kosuke Jinō [Active]
❖ Grandmother: Toitoi Jinō [Deceased]
❖ Father: Cri Jinō [???]
❖ Mother: Ikuko Jinō [Deceased]
❖ Uncle/Nemesis: Zenko Jinō [Open for RP]
❖ Fraternal Twin Sister: Sakiko Jinō [Deceased]
❖ Fiance: [Open for RP]

Strengths:
✔ Master Staffmanship: Due to the constant and unyielding training by his Master, Tennori is able to demonstrate a natural aptitude in the way of polearms. He is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, he excels in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melee weapons. Less conventional techniques employed by Tennori include stopping large incoming objects, breaking through any number of obstructions with powerful thrusts, using the tip as a precise long-range slicing tool and blocking incoming attacks with the shaft.

✔ Superb Runner: Tennori is noted to be a a superb runner who can outrun even horses with his running technique. Normally when humans run, there is an impact when the foot hits the ground. The force of this blow knocks away the joints and the muscles around, causing them to become fatigued. Tennori on the other hand, when he runs, his heels touches the ground for a brief moment and thus the impact moves to the tips of his feet, and then he kicks the ground at that exact moment using the force from the impact to propel himself forward. The force of impact is going behind him, not in front of him, as such his feet don't have any damage nor do they fatigue and he is able to recycle this force and use it to accelerate even further. At most he can complete a 100 mile run in 12 hours, feeling fatigue at the 11th hour.

✔ Indomitable Will: Tennori has unnaturally strong willpower, enabling him to be immune to most forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through his will, Tennori can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against him, possibly up to the point of cheating death and pushing himself past his own limitations.

✔ Master Thief: Tennori is more elusive than the average thief. He is able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence.

✔ Cold: Like his fellow tribemen, Tennori has a affinity for the cold. While in extreme cold, Tennori can perform much better than normal as this is in his natural element and while in snow, his movement is unrestrained.

Weaknesses:
✘ Size: Thanks to his size and weight, Tennori does not fair well against heavy attacks.

✘ Low Strength: Tennori lacks in physical strength, so much so that he has a hard time fighting against those donning heavy armor.

✘ Carelessness: Tennori has the tendency to be careless in fights, he will at times drop his guard during a fight, leaving him open to a surprise attack.

✘ Heat: Due to being adapted to the cold, Tennori is very weak to high amounts of heat and fire attacks and is susceptible to heat strokes should there be enough of it.

Likes:
✔ The Snow
✔ His country
✔ His Grandfather
✔ Water
✔ Running
✔ Money
✔ Spirits
✔ Nature
✔ Animals
✔ Himself
✔ Being complemented
✔ Women
✔ His Staff
✔ Treasure
✔ Sour sweets
✔ Food in general
✔ Experiencing new things

Dislikes:
His Uncle
✘ Corrupt Rulers
✘ Storms
✘ The disrespect of nature
✘ The mistreatment of animals
✘ The unnecessary destruction of nature
✘ Spirits being unable to move on
✘ Being underestimated
✘ Being mistaken as a girl
✘ Being called weak
✘ Too much heat
✘ Women turning him down

Personality:
❖ Tennori is a bitter, impatient, and complex young man, akin to a tragic villain; demonstrating empathy for others despite his pompous attitude. He believes that one becomes strong by struggling and fighting for what they want. However, he expresses contradicting mindsets; he does not want good luck because he feels as though he can control his fate, but also believed he was marked unlucky and that the world was against him. His reaction to the perception of the world always set against him is an iron-willed defiance and inflexible determination. He is clever, yet hot-headed, often letting his temper get the best of him. He seems adverse to the thought of harming others without any motive or benefit.

Due to his lack of height and feminine appearance, Tennori shows an inferiority complex that makes him think he can't do anything right or complete. The main reason behind this is simply because of the cruel training method his Shamanistic master used. This complex can be seen in his usual snarks, as he always complains about the situation.

Tennori is a highly dedicated worker, he's very serious, calm, wise and disciplined, but also opinionated and somewhat arrogant at times. Despite this fact, he is usually eager to find danger to flex and polish his skills. His dedication to a task or job often leads to him going to extremes in order to complete his tasks, no matter how minor; taking everything that has to do with the task absolutely seriously. Amusingly, Tennori seems to have a weakness for anything sexually suggestive, becoming quickly red faced and immediately trying his best to ignore it as though it was the plague, this is likely due to his inferiority complex.

Tennori himself, while never the nicest person around, even before losing his family, was known to be a bit of a jerk. Having to take care of himself and had to become a Shaman with no assistance, Tennori was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with his own wavelength, meaning that they could never understand him. Tennori always had that superiority complex deeply embedded within his mind, believing that naturally he felt a constant pressure and need to live up to the expectations of everyone, especially his knights and deceased family.

He can be quite stubborn and refuses to give up no matter the odds stacked against him. It is well known that Tennori personally despises having to beg for something, as he wishes to carve his name into the annals of history for himself- this also displayed his bad temper as he occasionally gets into fights with more aggressive people who claimed he was always going to be a runt because of his height. However, after he was betrayed by his so called "uncle", his life changed for the worse. As a result of the treatment he received while on the streets, Tennori hardened his personality and his mind turned to steel as he became fiercely determined to get back at his uncle who caused the death of his family and caused him the wrongs inflicted upon him.

Even before things went badly for him, Tennori was known to be very self-centered and apathetic towards other people, more often than not going to extreme measures in order to achieve victory; he could be manipulative, unpleasant, condescending, judgmental, constantly mistakes revenge for justice, and at times, very prideful of both of his heritage and skills. It should be taken into consideration that his self-centrism and apathy are what help him cope with the memories that he has literally felt extreme pain with trying to remember. His borderline extremism is ever-so-slightly less defensible, but it is considerably better than his uncle, as he points out that while his methods would "probably" leave behind a trail of corpses, it's "better" than leaving people downtrodden and dying every waking moment.

Tennori generally attempts to keep his cool under most circumstances; no matter what his enemies ever do to him, he can come up with a retort to it of questionable quality. Adding to this, Tennori can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and he generally enjoys rubbing people the wrong way- though this is because he prefers to fire off a few sarcastic quips and flat-out insults than bare his true feelings to the world; he tends to hide himself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for his constant shots towards anyone who manages to earn his ire.

Despite all of his negative traits, Tennori is a very passionate and emotional young man, he deeply cares for his friends and family and their well-being, so much so that he is willing to sacrifice anything, so long as it is not himself or his magic, for them should it mean that he can better shield them from harm's way. The reason why he refuses to sacrifice his life or his magic is because he needs them to slay and kill his uncle and then create his own kingdom, once both of those things happen he will happily allow himself to die in the great art of combat. However, Tennori's most commendable trait is unmistakably his sense of loyalty, completely unwilling to go back on his word once making a promise to someone, often times calling it his Code of the Manlyhood, never leaving any friend or ally left behind. This loyalty will often lead him to even use his own body to take an incoming attack heading strait to an ally, regardless of the consequences, with a passion said to burn endlessly, he will strive to use all of his abilities and skills in order to achieve at anything flawlessly, working hard in order to become a much better person than he already is. Often times using his spare time to help others less fortunate than himself, such as cooking, cleaning, and doing manual labor in his community by repairing or replacing old equipment, he does whatever he can to help around a community. Although he tries to pass himself off as a notorious criminal, Tennori is genuinely an extremely kind person, not batting eye if trouble comes along and threatens others, willingly putting himself in between any situation if it means he can help others escape unscathed.

When it comes down to it, Tennori can be quite serious should the situation call for it, he is more perceptive than he seems, and often tells people what they need to hear instead of what they want. As a true man, he is not afraid to show his emotions when the moment calls for it, and is entirely capable of crying or losing his temper, he tends to tell it how it is and always shares his true thoughts and feelings regarding how or what he's feeling. When his temper does flare up, his hair literally rises up in anger as well, pointing upward and becoming larger in size while splitting the ends of his hair. Tennori is also rather known for his love and respect for nature, often caring for injured animals and feeding them, watering plants, and surprisingly showing a rather happier side of his personality that is barely ever shown. He will go so far as to to eat an entire animal to honor its death and will use the inedible parts as something he could use to aid in his travels. He also has a unique form of rage which he comments on being different from his anger. When enraged, the maximum amount of anger that he keeps stored up, he will eventually snap and turn into an embodiment of rage and destruction, abandoning all of his virtues in an attempt to kill that which has caused him to be filled with such emotion, the rage and hatred of one that feels that they must destroy. There are five ways to put Tennori into this state where all of his restraints are removed. Should one say coward, pitiful, or weak in regards to him, a animal corpse defiled and not properly buried, destruction of nature without reason, if someone he truly cherishes is being harmed or tortured without reason, or seeing his uncle. The only way to make Tennori exit this state is if he makes his target become deeply afraid of him, the target is killed, or Tennori is knocked out.

He is no fool, if he sees a threat or enemy that is just to much for him to handle by himself, he won't do anything stupid such as fight them or provoke them, maintaining a calm, cool, and collected mind-set regardless of just how dangerous the situation is. He tends to speak in a very composed manner, even in dire situations, and rarely acts without thinking, thoroughly contemplating all possible outcomes before making a decision. Tennori is always thinking one step ahead before anyone else does making him an extremely clever fighter when confronted on the battlefield. Whatever the challenge is, Tennori will fight tooth and nail in order to come out on top, regardless of whatever challenge, contest, or test it is or how ridiculous it is, possessing a desire to win that tends to go overboard most of the time. As a man who values his word and honor above all else, he refuses to use cheap tricks or dirty tactics to win, preferring to use the blood and sweat from his brow to win earnestly and honestly, doing so to win without having any regrets.

Tennori is noted to have a rather bizarre dream that has nothing to do with his uncle dying by his hands. It isn't to become the strongest Mage in the world, it isn't to eliminate all evil, or even make friends with every animal in the world. No his dream is to have the world's biggest family and become King of a country for his people. While he does wish to have a harem and have children with each member, his goal lays on ruling his country and create a bond with his people so large that they are all practically one big family as he believes this would not only stop his county's bandit problem but also create an example for other countries to follow. In a sense Tennori's dream is to achieve a bond the entire world can share, however his desire for a harem has evolved into a perverted nature. While it is not as severe as some, Tennori will at times attempt to peep on women while they are naked or even go so far as to fake a fall, using it as a cover up to cup a feel of their breasts. Despite this he can and will at times show a gentlemanly and charming nature towards women who decide to not cut their ties with him after a perverted action from him, doing so will leave him liable to see them as candidates for his harem.

History:
The Father
There was once a orphan who lived in the alleyways of a snow covered city, doing everything and anything just to survive. He would often be beaten by punks of the streets and would have to give them shares of what he stole or earned, often they would get 90%. This was because the orphan was not from this country, he was the son of a well known trader who had died at the hands of bandits as they made their way into the city. Since his father's death, Cri had to live in this hell. It was one day where Cri had earned enough yuan from pick pocketing and doing odd jobs where he could buy enough food to last him a few days. When he got the food, he came across a man who was gravely injured, he was covered in bruises and was bleeding heavily. Cri went to expect the body further, but was startled when the man tried to grab onto Cri, he would then run from the man only to run into several guards. The men asked Cri if he had seen a heavily injured man and Cri said "I saw a man covered in wounds running towards the bazaar" Cri had lied to them, and they believed him. Cri would then go back to the man and told him about the men who were looking for him. The man thanked Cri for helping him and got up and told Cri to meet him back at the same spot where they had met.

Despite being creeped out by that, Cri listened to his instructions and went back to the same spot where they had met, it was awhile before the man showed up, but when he did, he offered Cri something great, to live under his roof and never have to live the horrors of being homeless again. Cri instantly took his offer and went to go grab any belongings he had back where he slept. When Cri got them, he ran into the same punks who had been harassing him for so long, however they offered to escort him to where he needed to go, Cri was perplexed by this, but he took their offer. When he got back to the man, the punks were in a cold sweat and terrified and ran away as soon as they saw him; Cri eventually put two and two together and figured out that the man had threatened the punks for harassing Cri for so many years. Cri became even more thankful towards the man and so his new life began with the man as his guardian. When Cri got his home, he found that that the man did not live alone, he had two children. His daughter Ikuko and his older son Zenko. After a year of being with the family, Kosuke told Cri that he was a former Master Thief who had stolen from the corrupt rulers of their country on many occasions, leaving Cri starstruck when he heard this and wanted to know more. Kosuke would then tell Cri of his heists, the things he stole all by himself, the time he was imprisoned and had to escape while literally naked and no tools to escape, how he stole a crown right off of someone's head, and how he tricked the entire country into thinking he had died. Cri was once again in awe and begged the man to teach him everything he knew. Kosuke, however, told Cri that he would teach him but once the training began, Cri's destiny would change and there would be no turning back. Cri accepted this and so his training began.

The training had started with Cri increasing his physical condition as far as his body would allow it. The training was hard and stealing and sparring with the man, who never had any intention to hold back in the first place, had almost costed Cri his freedom several times. It took two years before Cri had mastered, or rather surpassed, all of Kosuke's teachings well enough to the point where he told Cri that it was time for the final test for him to become a master thief. For the final test, Cri was tasked with stealing from a ambassador from Carmillion who had a gift for the King of their country. This heist was going to be the toughest thing Cri had to do up to date and he would have no help with the heist due to it being the final test. Cri had performed heists several times by himself and succeeded, but this was in a completely different league, yet it excited Cri rather than make him anxious. As midnight struck, the gift, a sword with a blade of platinum, a scabbard, grip, and guard of gold, the gold pieces being encrusted with emeralds and rubies. Truly it was a sword of undeniable beauty and now it was gone from the pedestal it rested on and it's place was a lily made of glass, Cri's calling card. After several years had passed since the heist, Cri became a notorious Master Thief, and stilled lived with Jino family, however Zenko had moved out once he reached the age of adulthood, becoming a crooked guard. Cri's infamy had also drawn the attention of other Master Thieves and Con-artists, with them he formed a group of criminals known as the "Yuge". Eventually Cri and Ikuko got married after they confessed to one another and had two children together. Cri was truly happy, he had his own family and never once got caught. That would all change however when Zenko's jealousy had begin to overcome him, he had taken his hired thugs and went to his former home and the home of Cri's friends.

Within a single night all of Cri's friends were captured and sent to a prison for life, each one giving Zenko a higher rank. Zenko had a different plan for Cri however, he would have his men kidnap both Ikuko and their infant children, Tennori and Sakiko, threatening to kill them both if Cri did not meet them at the home they had grown up in. Having no choice but to accept their terms, he would meet them there. When he did, he was ambushed and beaten up by two guards that were in league with Zenko while two others were holding Ikuko with a knife to her neck and their children with a knife near their chests. Zenko had then given Cri a ultimatum, one where that he would have to chose which one of the two got to live, Ikuko or their children. This enraged Cri but before he could even go berserk, Ikuko told him to chose their precious son and daughter, they had to grow up and at least one of the parents was enough to ensure that. It was hard to say it through his shriveling voice, but he chose their children. The two guards who beaten up Cri would then restrict his movements as he would have to watch her die by the hands of her adoptive brother, ready to kill Ikuko but before her throat was cut. It was then that Kosuke had knocked out the guards with his staff and freed Cri and Ikuko from the thugs and had fought Zenko, giving Cri a chance to rescue their children and flee while Zenko held them off.

Now fugitives, the Jinō Family would have to flee Yuki no Okaku and went to Carmillion to start a new life as immigrants. When they arrived, Cri already had wanted posters placed almost everywhere which had meant the Zenko had informed the authorities that the boy who stole that sword was now on the soil of his victims. Having no choice, Cri would have to give up his life as a thief as painful as it was. Ten years has passed since their arrival to Carmillion and their lives are arguably harsher compared to living in their country. However they would manage, no matter how hard things got.


The Son
Tennori and his little sister, Sakiko, were born and raised by both of their parents thanks to them being able to escape their country, who were very poor thanks to the fact their Father was a wanted criminal, so food was hard to obtain at times. Each day Tennori would be picked on by older boys because she was poor and her wolf ears and tail. Tennori would always be there to stand up for his sister but he would also get beaten up by them- this however didn't stop Tennori from protecting his little sister so he decided to train in order to win his fights instead of loosing, nearly dead. It was at that time Tennori decided to go to his Father, hearing stories that his Father had to defend himself in case he got caught during his days as a thief thought it would be best to learn from him. Despite his hopes, Cri had denied his son his wishes as he was afraid he would get use such a skill in poor use as Tennori was rather young and was more effected than his emotions than normal. However his son had shown persistence each day and had willing taken blows for his sister.

Eventually Tennori's persistence had paid off and Cri had slowly and patiently taught his son the art of being a thief and how to properly defend himself, at least enough to the point where he could defend Sakiko which paid off as her being bullied eventually ceased. However despite this Tennori still wished to continue his training to the point of perfection since they had already gotten this far, Cri accepted and thus the Father and Son would become Master and Student as Cri and his Father-in-law did before. With Sakiko free from bullying, the family had lived somewhat happier, all except Ikuko however as she had been out of the house from the morning till Midnight lately, whenever she was asked why she would simply avoid the question and change the subject. This had worried Tennori and the rest of the family greatly and soon Tennori began to pester her about it which eventually lead to her striking her child out of frustration which had saddened the mother even more, causing her to lock herself in her room until morning. However Tennori had not given up yet, come the morning, Tennori would follow his Mother to where she went. Unsure of when she left thanks to him always sleeping in, Tennori had to stay up all night until five o'clock came and his recon mission had begun. His mother was in a quick pace to get where ever was her destination and the few times Tennori saw her face, all he saw was a worried expression as though if she was in big trouble. She had eventually arrived at her destination which was a rather large house with some decorations of Yuki no Okaku around it, either a Carmillion was interested in their culture,or someone from their own country had come here on business...Either way the person couldn't be that bad right?

After venturing into the mansion, he had found his Mother with five other women who were standing in two lines and ahead of them was another woman who wore a black outfit and had long blue hair who was standing in front of a mirror. When she turned around however, Tennori was shocked to see that it was actually a man who had a smug look on his face, like he was the prettiest one here...Sadly he was ugly compared to Tennori's Mother and he knew that as he walked over to her and struck her to the ground, calling her things like "Ogre" and that she would never be as beautiful as him. Seeing this had angered Tennori to the point where he had leap from his hiding spot to try to save his Mother but was stopped before he could do so none other by his Father who had also followed Ikuko to where she was going for her job and was rather shocked to see that it was none other than Zenko, the man who had betrayed his own family and forced Cri and his family to flee to Carmillion...This man was definitely to be hated and not be around...Cri had no idea why Ikuko would go to him. Leaving his son behind, Cri would reveal himself and would go to battle his former adopted brother in one final battle that gave Tennori enough time to flee with his Mother and the other members of Zenko's harem. However Ikuko had been poisoned as Zenko was a mage that could make his skin secrete a deadly poison that can be absorbed by the skin. Cri had never returned and now their mother was dead. After this horrid event, Zenko had gone to Tennori's and Sakiko's home with some of his thugs. Much like he did with Cri, he had his thugs beat Tennori and hold him down as Zenko gave Sakiko a slow acting poison, one that was very painful and left her paralyzed. There Tennori was forced to watch his precious little sister die in a horrible death and was left there with the corpse of his sister. After this event, Tennori's abilities as a mage had awoken After burying his sister's corpse along with their Mother, Tennori had stowaway on a ship that was heading to Yuki no Okaku.

There he had traveled into the tundra mountains without an issue thanks to his inherited traits of being able to survive cold temperatures, although the blizzards had proved some difficulty, he nonetheless had gotten to his destination safely, the city in which he was born. Although small compared to most cities, the city Yūkōri was known for being occupied by 70% of nobles, 10% traders, and 20% beggars. Tennori's only reason for coming to his home country was to find his Grandfather, the man who had taught his grandfather, but what Tennori wanted to know more than that was his heritage, he wanted to know why both him and his Uncle have magic. He thought knowing this and how he could put it to proper use would aid him in killing his uncle. Much to his surprise, Tennori could not find his Uncle anywhere, while his Father did tell him that the last time he saw Kosuke was fighting off his son, he had little doubts that his Father died. After asking several beggars in the city, he had eventually learned that a lone, one armed old Wolf man was living in a shack just a few miles away from the city and without any other words Tennori had set out to that shack, finding the Grandfather he had never met before in shock at the sight of his own Grandson. The reunion was warm and lasted for about an hour before Tennori finally asked his Grandfather just why his son and grandson had the potential for magic.

Apparently Kosuke and his wife, Toitoi, were a Mage and Knight duo that came from the Shizeishi tribe, they were a duo that went on a journey around the world to discover themselves and to find a way to solve the crisis of Yuki no Okaku's corrupt monarchy. For many years they had traveled, so long that they eventually gave birth to their children while traveling. Sadly Zenko's magic abilities had activated much earlier than anticipated, from the second he was born he had poisoned his Mother, causing the small family to settle down in Yūkōri, however Toitoi would pass away not a week after her children were born. Tennori had to know more about his people and possibly even any magic they might know for the sake of killing his uncle and he had told Kosuke his reasoning, thus making them set out to the village Kosuke and Toitoi were born in. There he had encountered many other Wolf-Folk, all with bushy tails and tall ears like his, only difference each person had a different shade of blue. Just seeing the two enter their village had caused an uproar which lead to a festival in honor of Kosuke coming home and with what looked like his Grandson. From evening to morning everyone had celebrated Kosuke and Tennori coming home; once the celebration was over, Tennori had been given the name Akihi to officially make him a member of the Shizeishi tribe and was given three lucky feathers by his Grandfather as a gift.

Now christened as a member of the clan, Tennori had undergone teachings for 4 years under the Shizeishi tribe style Shamanism; during this these years he had gained a respect for animals and nature, a higher respect for his heritage, and even a fiance after saving her from being shipped off as slave. Now calling himself by his christened name, Akihi has set out into the world in order to find and slay his Uncle, but to also create a country which his people and anyone else can be free from corrupt rule.


Outfits:


Items:
❖ Lucky Feathers: Tennori carries around three white, green, and jade colored feathers everywhere he goes which he had been gifted by his Grandfather. Supposedly these three feathers came from a nearly extinct bird that possess luck in each of its feathers. Thus it can be easily assumed this is where Tennori's massive amount of luck came from as he has three of them.
❖ Wood Carving of Uncle's face
❖ Several Shizeishi tribe trinkets

Other:
❖ The Shizeishi tribe members are a breed of Wolf-Folk, one that adapted to the tundra mountains of the Yuki no Okaku country.
❖ The Shizeishi tribe follow a animistic religion that has them believe that there is a piece of their Creation Goddess' soul in every bit of nature and every animal, this leads them to having a lot of respect for both to the point of mourning over dead animals and plants they have no connection and will even perform a proper burial for them, complete with a ascension ceremony so that the piece of the Creation Goddess' soul in the animal or plant will return to her.
❖ The Shizeishi tribe have a prophecy that goes as this: "Should the mortals ruin the earth they were granted by the Creation Goddess, Suzeishihime, she shall take back all of the souls gifted to us and use her divine wrath to punish all for eternity, the punishment growing worse after each season passes."
❖ The Shizeishi Tribe are based off of the Ainu tribe.
❖ Dōbutsu-me: Members of the Shizeishi tribe seem to posses a innate and passive ability that allows them to sense and understand the emotions of animals and vice versa. This makes them much more liked by animals and thus hunters of the tribe usually use wild predators to help them hunt, creating a symbiotic relationship where both parties can easily gain meat. While the gatherers will use herbivores to help them distinguish between poisonous plants The ability itself however makes members of the Shizeishi tribe much more sensitive to animals and thus, seeing the mistreatment of a animal, alive or dead often throws them into a berserker like state where they will not rest until they punish who ever mistreated the animal.

Themes:
❖ Main Theme: Cool Eyes
❖ Secondary Theme: Silent Survivor
❖ Entrance Theme: KILL THE FIGHT
❖ Rage: Naked Fang
❖ Battle Theme: Tumbling Dice
❖ Emotional Theme: Dry Your Tears
❖ Secondary Emotional Theme: Wind & Rain

Akihi's Summons
Fuyō
Fuyō, or the Winter King, is a three headed magical beast that can be found in the mountains of Yuki no Okaku. With a size of a large shire horse, this predator can take down many large animals with ease and can even momentarily glide with its wings. Its claws and fangs can put huge gashes into solid rock while its snake tail has a slow acting venom. It was during his four years of training that Tennori tamed one of these beasts, making it into a loyal comrade.

5 Chitanhōns
The staple mount for the Shizeishi tribe, these large bulls can run as fast as any horse and can survive on nearly any terrain. Its massive horns are said to be as hard as iron and can run through several men with ease. Five of these tank-like bovine were given to Tennori for his travels by the tribe member that handled them, thus Tennori will summon them whenever he needs to get somewhere fast.

Nagai fukurō
A breed of owl used as hunting birds by the Shizeishi tribe, these owls can see their prey's vitals from 5 miles away. Their talons and beak can rip open someone's throat as they fly at their prey at over 70 mph. While they might be cute, these facts alone say to not underestimate this bird of prey. Tennori gained two of these beautiful birds before he left the village.

Winter Cobra
A very rare and large breed of cobra that adapted to the cold, this cobra holds a corrosive venom within its fangs and stinger. A fully mature winter cobra can grow up to be as long as a anaconda with some change. Evidently Tennori had found this elusive cobra when no one in the tribe could and thus he had tamed it, making him the only owner of one in his tribe.

Fuyu Kirin and Raitoningu Kirin
Two magical beasts said to be temperamental to the point of attacking any humanoid being in sight, these two are Kirins of lightning and ice. Said to be steeds that can gallop on the clouds, Tennori had tamed both after hearing of their legend, wanting to be friends with these two otherwise hostile beasts.

Emperor Seal
The Emperor Seal is a mighty mammal that can breathe under water for hours on end and swim in it as fast as a dolphin. Predators by nature, these seals typically hunt whales deep in the ocean and if they can't get their hands on one they will settle for sea birds or regular fish. Tennori has tamed at least five of these when he had experienced fishing for the first time.

Cloud Wolf
Said to be the Yuki no Okaku mountains number 1 predator aside from the Fuyō and Blaze Fang, this breed of dire wolf typically hunt by themselves, using only their own fangs and claws for only themselves. Tennori had tamed one of these predators after he had gotten lost in the woods of the Yuki no Okaku Mountains.

Blaze Fang
A rare beast found at the base of the Yuki no Okaku mountains, it is believed that the Blaze Fang and the Fuyō are mortal enemies as one represents fire and the other represents ice. The Blaze Fang often hunts animals much larger than it and will even hunt humans should they enter its territory. Having strength enough to lift a horse over its head with ease and then throw it as though it was a pebble while also holding speed to catch up to horses as well. Seen as a solitary beast, it is very rare to see it working with any other Blaze Fang. Tennori had tamed one of these dangerous monsters when he had entered its territory.



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PostPosted: Fri Jul 07, 2017 9:45 am


User ImageUsername: Johto Crisp
Name: Nashta Sayil
Nickname: Nash
Race: Half Elf Ooze
Ethnicity: Pink
Gender: "Female"
Orientation: Asexual
Alignment: NE
Affinity: Earth
Age: "Twenty-six"
Birthday: February 22nd
Height: "5'0"
Weapon: Twin Sickles and Twin Daggers
Mage: N/A

Natural Abilities:
❖ Solidification: Nashta has three different levels of solidity that allow her to use her other Natural Abilities. Each ability under this will feature at what percentage she's capable of using it. It takes longer to increase solidification than to decrease, given that 0% is her true form. That being said, it takes only one post to decrease any percentage; however, it can take one to two posts to increase to a percentage. A single-step increase will take only one post (0%-50%/50%-100%). A double-step increase will take two posts (0%-100%). Significant amounts of certain types of damage may cause her to drop in levels of solidification: Bashing/Blunt, Electricity, and Magic Energy (Mana) can potentially cause her to fall apart into a puddle instantly. If this happens, Nashta can only get to a blob-like shape for three posts, the shock of unexpectedly dropping two levels affecting her ability to reform. Anything that would cause disfigurement or dismemberment can cause her to drop to 50%.
-100%: At this level, Nashta looks like your average person, usually taking on the form she had as an elf. Her body is that of a "fleshy," functioning as any persons normally would. 100% solidification means that Nashta's cut off from most of her abilities that come with being an ooze. RANK E
-50%: Whether by choice or by high enough amounts of damage (that may disfigure or maim a normal person), Nashta's true race is revealed. Her humanoid body contorts in ways one normally wouldn't, and her slime because visible in one way or another. This is the preferred form for combat, capable of using material weapons and her body as one, as well. Any part of her that's revealed to be goo is capable of maneuvering similarly to her whole body at 100%. Most, if not all, other Abilities can be accessed in this form. RANK B
-0% [Compact]: Nashta's true form. It's slow when it comes to ground movement, but it's incredibly agile and capable of stretching to large distances. With no solid part of her available, holding weapons or wearing armor isn't an option; however, the ooze's entire form serves as a weapon, capable of using all of her Abilities. Certain types of damages are easily resisted in this state: Slashing, Piercing, Fire, and Water seemingly do no damage, though it's possible to cut off entire parts of her body at one time. Bashing/Blunt could backfire due to a Ability listed below. Her liquid body is capable of absorbing most pin-pointed blows, so it's suggested that one does a lot of damage over a greater area. Keep in mind that she doesn't have a voice box or airways, so its impossible to communicate in this form. RANK C
❖ Transformation (0%-50%): Nashta is able to move and shape her liquid body however she pleases. This is great for agile maneuvers, difficult-to-read attacks, as well as imitation. She prefers to keep to her own form but is capable of mimicking the form of another being for optimum funsies or taking on a completely original look to possibly lose someone's trail. RANK D
❖ Potency Fluxuation (0%(Compact)-50%): The substance that makes up her body is a variant of a natural digestive acid. Like her form, Nashta is able to change the potency of this acid in percentages, though this can happen instantly. Incapable of getting to 0%, she usually keeps her body at a 30%. This acts similarly to a diluted solution. It'll effect certain materials differently, but if they're strong enough, it does nothing. When it comes to skin-contact, just wash your hands or they'll get itchy. 60% will likely remove a couple layers of skin, causing a burn-like effect on contact. This is Nashta's preferred potency when it comes to combat and eating. Submersion within the liquid will feel similar to sticking one's hand into boiling water. 90%-100% will likely eat away at flesh and bone rather quickly and destroys most materials that come into contact with it. Touching the corrosive goop will result in instant pain and the decaying of flesh. Submersion at this level would likely result in swift loss of an appendage or even death. Luckily for her victims, Nashta likes playing with her food. The acid acts as decomposing agent that allows her to gain energy from whatever it consumes. Organic masses therefore serve as food, so she basically tastes everything she touches. 30% RANK E 60% RANK C 90%-100% RANK A

Magus Abilities:




Unison Abilities:




Relationships:
❖ Abner Sayil: Husband (Deceased)
❖ Malachi Rabin: Father
❖ Ora Rabin: Mother
❖ Schmuel Adani: Creator and First Meal - "Scientist" (Deceased)


Strengths:
✔ Gelatinous Form: One of the upsides about not having flesh body is not having to deal with bodily functions. Sleeping, using the restroom, sweating, etc. She's also immune to magics or items that would normally cause or effect these.
✔ Physical Insensitivity: Nashta doesn't feel pain caused by physical attacks, not that they aren't capable of rendering her unable to attack, but it certainly does not hurt.
✔ High Dexterity (50%-100%): As long as Nashta has feet, she's extremely quick, acrobatic, and agile. She loses land speed in her true forum, but her body is capable of moving quickly and deftly.
✔ Zesty: No matter what percentage the solidity of her body, Nashta is always at 100% when it comes to "living". She has high enthusiasm for most things and isn't afraid of much.
✔ Knife Play: She picked it up while travelling the deserts with the wandering caravans. Even with her skill, though, play is all it is.
✔ No Sympathy: With all she's been through and what she is now, the woman finds it difficult to sympathize and become attached to humans or other humanoids. They're only a little more than food to her but some are able to capture her interest. With no one to be tied down to, one is less likely to suffer.
✔ Magic Conductor: The substance her body is made of is highly susceptible to magic. Spells that increase physical capabilities or protect the target are twice as effective if they are ones cast on her body.

Weaknesses:
✘ Magic Conductor: Just as boosting spells are more effective on Nashta, ailing and damaging spells are also twice as effective, making magi and Mages the ooze's bane.
✘ Magic Sensitivity: Damaging and ailing spells cast on her body hurt much more than any physical wound would the average person.
✘ Low Perception: If Nash is paying attention to something, it has her full attention. It's easy to sneak up on her, and she's rather jumpy because of this. If she becomes too startled, she may even lose some percentages or solidity and drop a stage or two.
✘ Loner: Not really liking anyone or wanting to get close to anyone, it's very difficult to find others Nashta is capable of relating to. No friends means no support.
✘ Fickle: Does what she wants when she wants. Most people don't have the patience to deal with her.
✘ Martial Noob: When it comes to combat with weapons, the ooze doesn't have as much experience as others capable of becoming Knights. In her humanoid form, she's actually quickly overrun when taken off the offensive. Fighting her when using her body as a weapon, however, is a totally different story.
✘ Abnormal Sustenance: Nashta doesn't get nutrients from cooked food (nor does she have a taste for it) from the consumption of living creatures in her acidic body. It's gross. It also means that she eats live animals, vegetation, and even humanoid creatures. The woman can be easily bribed with food.

Likes:
✔ Messing with People
✔ Eating
✔ Having Something to do
✔ Winning
✔ Fun People
✔ Reading
✔ Loose-Fitting Clothing
✔ Jewelry and Gemstones
✔ Freedom

Dislikes:
✘ Magi and Mages
✘ Magic
✘ Being Bored
✘ Losing
✘ Losers
✘ Boring People
✘ Getting Startled
✘ Brutish Fools
✘ Naivety
✘ Rodents

Personality:
❖ Nashta Sayil is not the nicest person you'll ever meet. She's not the meanest, either, though most of her actions are at the expense of others. Nine times out of time, her decisions are for her own amusement or benefit. Depending on her intentions, she'll approach people differently whether they be prey or entertainment. This is all unless she finds a humanoid that is particularly interesting. Ones capable of that usually find a way to throw her off her game and bring out the Nashta from before she was transformed. They may even cause her to be willing to create a bond with a magus or just cause her to stalk them like a total creeper because of curiosity. That woman, however, is lost to time, so don't expect much from that loser. Everything she does is for the fun and experience, so as long as there's a chance of her enjoying herself, she'll usually appear in a pleasant mood. The only thing that really bothers her are imbeciles, those who pry and ask too many questions, and conversations regarding magic and magic-users. Even fights cause her to laugh and have fun, some thrill rising from the possibility of life or death, though half of her pleasure in combat is knowing how difficult she is to destroy. If she becomes bored or displeased with something, she'll probably just ditch the scene all together, but if the woman's backed into a corner, there'll be hell to pay.

History:
❖ Nashta used to be a half elf. She used to have a physical body. She used to have a regular life. She grew up under the care of her parents. She went to school. She got a job. She found a man. They got a house. Their home was broken into. They were taken. They were sold. They ended up in the basement of some strange magus. They were treated as lab rats along with others. Obviously, that turned dark rather quickly, but this is technically where our Nashta's story "begins." Nashta and her husband were brought into the slave trade and sold to a rather wealthy but deranged magus. He claimed to be a master of old magics, ones lost to time. He promised them great things if they preformed "optimally" when really, they were doomed from the start. The man knew nothing of what he spoke, ran numerous tests of trial and error, attempting to augment their bodies in strange ways. Muscle mass increase, aspects of animals or other races, trying to improve their form through magic. At some point, Nashta even had a difficult time looking at her husband after the failed spells of their captor, their owner. Abner's death essentially "broke" the woman. Without her husband, it felt like she no longer had the will to live. She wouldn't eat. She barely slept. The hope that had stayed ever active in her eyes all this time had faded. With him gone, Nashta was also ready to die. The magus took this as "permission" to begin conducting even more extreme, more unorthodox spells on the poor woman. It was one of these that gave her her current form. As her body began melting, she gripped desperately to Schmuel, begging him to change her back. She'd changed her mind. She wasn't ready to die yet! Her skin, her bones, melted into a translucent hot pink sludge-like material. As she held onto the man, crying desperately, she felt something strange. Among her fear and desperation, there was a sense of satisfaction as Schmuel's open skin began disintegrating as it became enveloped by her new form. The man began to scream as well, and Nashta forced her gooey lips apart, cursing the magus, cursing all magi. This, being killed by his own creation, by his own trespasses against nature, it was what he deserved.

After she'd thoroughly consumed the entirety of the man. She lay there in a puddle for...well, Nashta can't remember how long. Once again, she wished for death. It was a cruel fate to be trapped here, trapped in this state of consciousness. For all intents and purposes, she was alive. She had thoughts, desires, could feel, but there was no control. No longer did she know who she was, what she was. There was nothing to see but everything could be seen. Never before had she killed a man, but it felt so good...tasted so good. The floor...did not taste good. It took quite some time for her to figure out how to move, how to create a sustainable form. Looking through Schmuel's notes, she realized what he'd done to her and spent a considerable amount of time...figuring it out. Figuring herself out. It took a long time, a very long time. During that time, Nashta did a lot of thinking. This thinking led her to curse her fate, to curse the ones that caused such a thing to happen. She became bitter and hateful. Before, she'd be disgusted at the idea of having to kill others to survive, but now... there was a pleasure in it. When she finally figured out how to grow, how to look normal again, how to eat, Nashta left that magus's house and made her way back to Abelid. She wasn't sure how long she'd been anyway. She wasn't sure what she wanted to do, but what the ooze did know was that it was her turn to be selfish.

Outfits:
❖ Anything loose fitting

Items:
❖ The essentials: a pack with clothes and money. There's no sense in carrying much on you when there's a possibility of having no "you" to carry much.

Other:
❖ Nashta is pronounced with a soft "A," but her nickname, Nash, is pronounced with a hard one.
❖ She's very skeptical and pissy when it comes to magic and those who toy with it.
❖ You are literally food for her. Be nice.

Themes:
Main Theme: When Swindler's Start Laughing Out
Battle Theme: The Things I Deserve
Emotional Theme: Ikusen no Terrorism e


User Image


NASHTA SAYIL
- - - - -
lookingforentertainment
"Half Elf" → 100% → Bored


User Image












OMG! I'm so hungry! Not talking about this seedy goop chick, either. I need fooood. Test, test, test. This is a test. Testing the look and style of the actual text. Test, test, test. Text test, text test, text test. This woman is literally only going to be around for a limited time. I hate making posts with colored text. I'd rather just worry about the speech and thought as can be seen in my PREVIOUS posts, but I don't think it's going to work for human Nash.

"Test, test, test. This is a test. Testing the look and style of Nashta's speaking text. Test, test, test. Speech test, speech test, speech test. Fuchsia is a strange word to spell. Can't someone satisfy my hunger for a good time?"

Test, test, test. This is a test. Testing the look and style of Nashta's thought text. Test, test, test. Thought test, thought test, thought test. I can't wait to wreak the appropriate amount of havoc required in this world! Perhaps I'll even kill a few mages!













User Image







NASHTA SAYIL
- - - - -
lookingforentertainment
Ooze → 50% → Playtime


User Image












OMG! I'm so hungry! Not talking about this seedy goop chick, either. I need fooood. Test, test, test. This is a test. Testing the look and style of the actual text. Test, test, test. Text test, text test, text test. This woman is literally only going to be around for a limited time. I hate making posts with colored text. I'd rather just worry about the speech and thought as can be seen in my PREVIOUS posts, but I don't think it's going to work for human Nash. Luckily, it's fine for ooze-y Nash.

"Test, test, test. This is a test. Testing the look and style of Nashta's speaking text. Test, test, test. Speech test, speech test, speech test. Fuchsia is a strange word to spell. Can't someone satisfy my hunger for a good time?"

Test, test, test. This is a test. Testing the look and style of Nashta's thought text. Test, test, test. Thought test, thought test, thought test. I can't wait to wreak the appropriate amount of havoc required in this world! Perhaps I'll even kill a few mages!













User Image

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Thu Aug 31, 2017 11:58 am


User ImageUsername: Living Eternally
Name: Margaret Grafine
Nickname: Maggie, Mag
Race: Minotaur
Ethnicity: Caucasian
Gender: Female
Orientation: Hetero
Alignment: LN
Affinity: Earth
Age: Twenty Four
Birthday: August 9th
Height: 5'8
Weapon: Yamaarashi, a katana Margaret happened upon while travelling, one that seems much more fitted to a half giant rather than the minotaur, almost rivaling her in size. Though its name is engraved in the blade, it isn't in a writing style which she understands so cannot read or even pronounce it. Maggie doesn't even know that those symbols are its name. From what she's seen, however, it's made of a very durable metal, and it's weight and size make it the perfect one-handed weapon for an ox of a woman like her.
Mage: N/A

Natural Abilities:
Mimetic Muscle Memory - Something Mag's always been able to do. If she sees something done clearly, then she can repeat it without fail no matter how much time passes, though her repetition is incapable of matching the skill, power, and finesse of anyone who's mastered the technique. This only applies to physical feats that she's capable of understanding. Her memory does not at all help her intelligence or assist her in doing magic or anything of the sort. This allows her to copy some Natural Abilities save there is nothing fishy going on behind its use. She cannot, however, copy Magus Abilities, Unison Abilities, or Spells given their nature. This could change with the addition of mana, but still only apply to mana-beefed physical feats. Anything that hinges on actual magic or a is out of the question. Also, if there are any negative effects caused by the use of these moves, then Margaret will also sustain these making this rather dangerous if the user is not aware of what they are doing. This, however, does allow for her to learn new styles of fighting or physical feats extremely easily where it may take anyone else years to perfect such things, though it would take significant time to study an entire fighting style. RANK C
Primal Fury - Only comes into play if Mag is engulfed in unbridled rage. Given her personality, this isn't a very common occurrence. At the cost of her common sense and what intelligence she does have, the woman can tap into her animalistic instincts and go into a berserk rage. This exponentially increases her already crazy brute strength as well as her speed, allowing her to momentarily take on enemies that she may not normally be able to face in her right mind. Unfortunately, everyone but those she has deep affection for becomes an enemy as Margaret becomes a mindless monster. Although normally capable of being outwitted, all battle strategy goes out the window while this ability is in use. Some may argue that the ridiculous boost to her physical strength and speed may not be worth the sacrifice to her mentalilty. Mag is one of these people. While raging, she's seen to be giving off a slight purple aura. This is difficult to get out of. She must be killed, knocked unconscious, talked out of it by someone the woman isn't looking to murder, or run out of prey. RANK B
Tremorsense - Through the vibrations in the ground below her, Maggie is capable of telling if an entity is within one hundred yards. With this, she can tell approximately how large and/or heavy said entity is. Things that do not touch the ground or an item that is attached to the earth are not able to be "seen". This can also be used as a form of echolocation, as the minotaur can send out vibrations herself to get a read on what may or may not be in the area. With a source of mana, this can easily be altered to a form of second sight. RANK E

Magus Abilities: N/A

Unison Abilities: N/A

Relationships:
Lavender Grafine: Mother
Ned Grafine: Father


Strengths:
Appearance: What? Use what ya got.
Audacity: Mag isn't afraid to hold back for the sake of pleasantries. This leads people to see her as brave or bold when the truth of that matter is simply that...
Combat: Highly combat proficient, Maggie is quite skilled with swords and in hand-to-hand fighting.
Enhanced Smell: The mino is able to smell things several miles away. This is great for tracking, making sure no one is sneaking about, or getting easily distracted by the scent of food.
Enhanced Strength: Margaret is a total powerhouse like many of the minotaur race. Her muscles are honed to peak performance and allow her to perform feats and do incredible damage that may not make sense for her size and build.
Pitch Hearing: As a minotaur, Maggie can hear pitches that are much higher or much lower than one's average human. She can pick up humming or shrill sounds rather easily when some might not be able to.
Valor: No greater pride can be taken than in a battle well fought.


Weaknesses:
Agility: She's not very fast compared to other Knights.
Audacity: ...she has no filter. She's not one to hold back when it comes to her whims. This can get her in social trouble if she's not paying attention.
Cute Asian Boys! *nosebleed*
Dunce: Maggie isn't the brightest crayon in the box [probably because she can't see much variation in it].
Literally anything that falls under the category of anime trash. You could probably bribe her with manga, yaoi smut, or some kind of waifu pillow if you wanted to.
Obsessive: Capable of becoming very attached to something very quickly. In Mag's instance, she's become very infatuated with the culture of Yuki-no-Okoku and everything that comes out of it. Plainly, she's total weeb trash.
Pitch Hearing: Being more susceptible to higher pitches, they can cause discomfort or even incapacitating pain depending on their frequency.

Likes:
Anything otaku [as much as Terra will allow, of course]
Again, Cute Asian Boys: Maggie likes what she likes.
Cows!: They're cute.
Eldrin: It's her home.
Fighting: There's no better rush.
Learning: She'd rather not be naive or misled so appreciates when steered in the proper direction.
Pears: They're her favorite.
The Open Sky: The blue, the clouds, the stars, it's all wonderful. It makes her sad that she can't enjoy a sunset to her its potential.
Yuki-no-Okoku: Every part of it. Culture, people, food, and more.

Dislikes:
Beef: How could she eat such things in good conscious?!
Brutish People: As hypocritical as that is, Maggie being an aggressive person [whether she believes she is or not] does not like being pushed around in the slightest.
COLORS! She knows her hair is purple! She knows her hairclips are blue! They look the same! Stop bringing it up!
Constant Questions About Her Deuteranopia: Everybody gets one.
Cowards: Those who need to take sneaky shots from behind do not properly enjoy combat.
Eldrin: Despite it being her home, it's far too crowded for her tastes.
Getting Called Dumb: She knows.
History: It's boring. She'd rather move forward than get trapped by the past.
Visual Art: It's hard to appreciate when such an important part of it is gibberish to the viewer.

Personality:
Upon first look, one might get the wrong impression of Margaret. For the most part, she's able to keep up this aesthetic from afar and when barely interacting with others. She gives off the aura of a calm, collected, put-together woman capable of taking out an opponent in a single hit. Though the latter isn't too far off, it's the previous that's misleading. Her beautiful, serene aesthetic does not at all reveal that she's a big, squishy nerd. The only mystery revolving her is how much bad reading she can actually get done in a night. How strangers see her and how those who know her see her differs greatly. She's well sought-after due to her looks and skill as a fighter, but after getting to know her, many people realize that she's an overbearing, gushy fool whose main use is beating up foes and having those birthing hips. That, however, doesn't mean she doesn't have any friends. They're simply quick to point out her faults.

Maggie isn't the brightest person ever. She's not quite moronic, but she's certainly spacey. Though she doesn't have the best intellectual memory or the most analytic mind, she isn't adverse to learning and in fact appreciates the mini lessons people might give her since being out of school. It's almost as if all of her brain's capabilities were poured into her ability to copy most physical feats she sees. There's also her strange obsession with the recently discovered kingdom Yuki-no-Okoku. After hearing about it, she'd taken a single visit and instantly became attached to anything related to it. The food was excellent, the culture was fun, the music was beautiful, and the aesthetic was so exotic and wonderful compared to a boring iron-coated place like Eldrin. It was hard not to become attached, but the most interesting part she saw about it was the less-loved pop-culture it produced in the form of black-and-white art books known as manga. They told beautiful stories, and their general lack of color meant that Margaret could enjoy it to its proper extent. Ever since her visit, she's been wholly attached to anything remotely related to the place. The mino would've stayed if not for the icy cold. It was a little more than she could handle, unfortunately. Despite being total weeaboo trash, however, Margaret is a a massive sweetheart and a horror to face in battle.

When not slicing enemies apart, Maggie is the first person to show her affection to those she holds such feelings for. She's overly sweet to strangers and even more so toward family and friends. Mag's normally the first one to offer her hand in help but may not get to favors right away due to slight laziness despite her enthusiasm. Either way, she's clingy and a bit to handle but really only over the top when it comes to those she's close to. Otherwise, she'll once again take on the very calm demeanor that many perceive her to have but its essentially just boredom. When it comes to battle, however, it's a different story. Mag's not one to hold back and takes proper combat very seriously. She hates those that use deceitful tactics such as assassins or thieves. The woman views them as cowards and thinks that a battle should be waged head-on. The heat of it cannot be fully enjoyed unless both parties are operating at maximum capacity with full focus. That's why her Primal Fury ability bothers her so. It's not a very appropriate way to approach a battle, so she does her best not to let it overtake her and keep her head cool. Otherwise, the hardened soldier becomes a viscous monster who prefers power over skill. Even outside of battle, the woman very rarely gets to a level angrier than disgruntled.

History:
As far as Eldrin goes, Margaret's had a pretty normal life for someone capable of being a Knight. She grew up with her two parents in Merdia, one of the smaller cities in the kingdom. To live in such an uncrowded place was quite pleasant for the girl, for she found the bustle of the cities too noisy for her tastes. Apparently, they had once lived in the city of Kaios, but Maggie doesn't remember their days there and isn't aware that the reason they moved was due to a rage-induced fit the young woman had broken into. As a young mino aspiring to be a Knight, she was rather popular in her new school, especially since she excelled in athletics and most forms of physical education. It was easy enough for her to make friends being such a cute girl and an absolute beast. Bullies were quick to feel her wrath if they picked on other kids enough to call attention to themselves. Perhaps she got in a few school fights when not being able to properly take on someone she thought weaker than her. She lost quite a bit of popularity points, however, when her grades in other classes suffered due to her inability to focus on subjects she didn't understand right away. This didn't stop her from trying as well as training, easily learning new techniques with weapons or hand-to-hand combat. Her innate talent for it helped produced her love for the proper ethics of fighting, thinking those that differed from an up-front attitude were no more than the same level of coward the bullies that picked on those smaller than them. It was wonderful, but her report cards were a little embarrassing. She wasn't free from being picked on, herself. Those she was unable to beat were quick to call out her bad grades or ask: "Hey, what's color is this?" Those...would lead to more school fights. Never did they bother her enough, however, to induce her Primal Fury, luckily. Needless to say, her social skills aren't top notch, but after moving out of her parents house and graduating high school, she was still highly-sought as a Knight due to her physical prowess.

Something felt like it was missing, though. She wasn't sure what she wanted to do with her life. Many magi and Mages were seeking her out either as a new Knight or a part of their collection. It was flattering, truly, but most of the offers felt as though they lacked something. Her life felt as though it lacked something. Figuring she had two options, Maggie ditched the soldier route and took to adventuring, trying to discover new places and treasures while taking on enemies and threats to civilization. It was much more invigorating rather than waiting around for the right Mage. Hopefully, this way, she could maybe find someone that might offer something along the lines for which she was looking. That was when she heard about Yuki-no-Okoku a snow-covered mountainous kingdom full of culture and life. Mag spent two weeks there but fell in love on day one. She would have stayed longer if not for the cold... On the way home, however, the woman made an interesting discovery: a sword made in a style that she'd seen quite a bit back in the villages of the kindgom. If she remembered correctly, it was called a katana, though looked much too big for any regular-sized humanoid to wield. Luckily for Mag, she wasn't a humanoid of regular strength.

The woman has recently returned home and is looking to buy treasures from the foreign land that have been traded over or people who may have once lived there to teach her more about the civilization. She's also yet to give up her search for a Mage that won't completely bore her to death. For now, she's simply lingering around Eldrin, taking up quests or other sorts of things to keep herself busy.

Outfits:
Casual: The type of outfit that she'd normally wear home in Eldrin or lounging about.
Her Favorite: An outfit she bought while visiting Yuki-no-Okoku that more appropriately shows her personality.
Regulars: See Above and Below.

Items:
Warrior's Heart #2: Some smutty shoujo she'd bought in Yuki. She's looking to find the other copies.
Trail Mix: The wonderful sort of snack that never goes bad! Mag usually keeps a good amount of it on her in case she gets hungry.

Other:
Margaret has deuteranopia, meaning that she is red-green colorblind. Long story short, she sees the world in yellows, beiges, light greens, and blues [along with the white-black spectrum, of course]. Really deep greens, however, will appear as a light, unsaturated green.
She's vegetarian. To be specific, she's an ovo-vegetarian and still eats eggs. The thought of eating butchered meat sends chills up her spine, however. Perhaps it's because how closely beast kin are related to the animals so easily slaughtered for food. She, however, isn't so pretentious enough to look down on others based on their diets.

Themes:
Main Theme: To The Ends of the Earth- Nathan Sharp
Battle Theme: Live Long Enough to Become the Hero - Nathan Sharp
Emotional Theme: Perfect by Design - Nathan Sharp feat. AmaLee
Funsies Theme: [because I'm on that Electro Swing swing] Out of my Mind - Jamie Berry


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Ϻ A R G A R E T __ G R A F I N E
ⓜ ⓘ ⓝ ⓞ ⓣ ⓐ ⓤ ⓡ


Alright, alright, alright! It's time to make Maggie's post style. I totally didn't steal her name and birthday from a friend from school. I don't know what you're talking about! Anyway, so let's try text. However this looks will determine the fate of those little triangle above. Triangles...squares! They're squares you art major! Bah! Geez...testing meow! The best part is that I'm pretty sure actual Maggie would totally love having a purple cow lady who's absolute weeb trash. She'd lose it. Okay, so it's looking like the square's are looking good how they are which is totally great. A homage to the art style of the real Maggie! I just really hope I finally have a post style that can use the default for text. It's not looking too great. Alright, let's try Blake's text color: dimgray. Dammit, that looks really good. Dimgray it is. Okay, now it's time to test the speech color. My hope is for the plum, let's see how it works.

"I'm not sure what I should say... hello!" Hey! Alright, that's looking okay. Now all we have left is the thought text. Goin' with bae for this one: steelblue. I really hope I get to see some cute Asian boys. Oh my, they're the best. That's the goal, dollface! Although, we've run into a problem. Your thought text is a little dark than your speech text, so we need to figure out a way to counteract that. Let's try making your speech text darker with orchid. "Sure thing!" That's looking a littler better. At least they're on the same darkness scale. We're going to try to darken it one more time without utterly ruining the palette. "Does that mean we're going with mediumorchid? It doesn't look much different from the steelblue." Hmm...lemme play around with some things. Alright, I've found it. Took some messing around, but I got it. So, this is the final verdict: overall, the fond is the regular size eleven and center-aligned for this post style. The text color is gray. Regular gray. For speech, we're going with orchid. It stands out brightly against the gray, so that'll work out fine for your speaking lines. As for thought, I stuck with italicized steelblue, 'cause it's my favorite. Okay, so all we gotta do now is finish this up!


"Sometimes the hardest battles we fight are against ourselves..."
PostPosted: Wed Dec 27, 2017 4:56 pm


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Username: Lithendora
Name: Lithendora Stiles
Nickname: Lyth, Endora, Rosie
Race: [character's race] Undecided
Ethnicity: Slightly Asian features, I.E slightly slanted eyes, lighter skin, shorter stature. Mostly Mixed
Gender: Female
Orientation: Straight
Alignment: Currently Neutral [True]
Affinity: Elemental and Shadow Magic
Age: 23
Birthday: Dec. 3rd
Height: 5 foot 2 inches
Weapon: Weapon Type
Magic:
-+- Elemental School Spells as Follow
Water/Ice
-Water Dance [A Healing spell if near water, if not it causes rain]
-Water Jet [Just as with Fire Stream]
-Orbs of Unending Water [Giant orbs of water that grow, until Lyth stops it, but the bigger it gets the more unstable the magic]
-Gentle Mist [Used as a method of escape mostly but can have other uses]
-Pull [A rather horrific battle skill. It pulls moisture from a persons body, Lith can not control this.]
-Flow of Ease [A simple spell used to control tide, current and so on, normally only used for traveling across rivers.]
Earth
-Move [A simple spell that causes rocks and boulders to move, albet slightly, Lith is not focused on Earth magic]
-Goddess' Blessing [Healing Spell]
Shadow
-Wisping Demise [Lith can call forward spirits or small ghoul-like ghasting ghosts to surround and distract an enemy, once mastered it can cause death but Lith only knows the stance, words and feelings to call it forward. No real merit]
Relationships:
❖No one currently


Strengths:
✔Water magic
✔ Writing; Lith can be seen with a book almost always. Or the written word.
✔ Sees the positive


Weaknesses:
✘ Naive
✘Unobservant
✘Chilish

Likes:
✔ Cats
✔ Black Birds
✔ Bitter Foods
✔ Learning/ Teaching
✔ Being around people

Dislikes:
✘ Candy
✘ Dogs
✘ Mud
✘Loud sounds

Personality:
❖ Lithendora is a sweet girl, always trying to make everyone happy and strives to see everything in a good light, so mush so she tends to blind herself to the bad. Lith can almost always be seen with a happy, clueless smile and does tend walk with a bubbly glide. When met with a cat she will start cooing and loving on it regardless of the animal's protest. However, even with as sweet, gentle and kind as she is, she can be hell when crossed, if only for calling darkness in anger. Clueless on most things but still very book smart.

History:
❖ Lithendora was born to a Void Witch Mother and a Scholarly mage father. As such she grew with magic all around her, but as all things the study and use of magic takes a life time to master and as such she is focusing on the most helpful spells she can find. Her mother raised her together with her father to know the dangers of over use in the magical arts and both parents strove to drill the laws of magic into her head, due to this Lith does tend to be overly cautious in the magical use, however her mother did bar her from most evil things and sheltered the girl from all shadow magics she could, the shadow spell she learned by accident. However, her father did his best to teach her all he could as fast as he could, causing the girl's true use to be clumsy and mismanaged.

WIP

Outfits:
❖ As pictured, rarely will she change. If she does I will explain it.
Items:
❖ Carries a Large black bag, one slung over her left shoulder. Items as follow
-Focusing Stone [White Crystal, perfectly round orb]
-Metal Flask Of Terrible Smelling Green Liquid
-Metal Flask labeled with Ink on the Side
-Eagle Feather Quill
-Her Night clothing
-Purse of Coins
-Bag of Raven Feathers
-Jars [Listed as Follow]
-Grave dirt
-Grave Moss
-Bone Dust
-Thick Red Liquid
-Various Leaves and herbs
❖A Large book, Of which is almost always in her arms.


Other:
❖ Will add as they come up
Themes:
Main Theme: Anduin's Ballad
Battle Theme: Karazhan Opera
Emotional Theme: Nightsong

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Wed Dec 27, 2017 4:57 pm


Username: Kawakas User Image
Name: Vevilie Aranthril
Nickname: Lady Vile
Race: Dark Elf
Ethnicity: Asian/Caucasian
Gender: Female
Orientation: Lesbian
Alignment: Lawful Evil
Affinity: Spirit
Age: Eighty-nine
Birthday: May 25th
Height: 5'6
Weapon: Volcano greatsword
Mage: [None Yet]

Natural Abilities:


Unholy Empowerment : B Rank, Lady Vile taps into her psyche causing power to surge through her veins, tripling her strength
This however can be used only three times a day.

Death Citadel: D Rank, Raises her defense by a considerable amount.



Relationships:
❖ None, entire family massacred.



Strengths:
✔Physical strength.
✔Versed in warfare.
✔Tempered emotions.
✔Skilled in melee.
✔Possesses strong will (Mostly resistant to mind techniques)


Weaknesses:
✘ Single-mindedness
✘Weak in range combat
✘Has a thing for food

Likes:
✔ Warm, delicious meals.
✔Training.
✔Her dead family
✔Corruption
✔The dark


Dislikes:
✘ The Light.
✘ Hypocrits.
✘ Insults to her honour.
✘ Pointless criticism.
✘ Obnoxious loudmouthed rats.
✘ Honourless cretins.


Personality:
❖ She is a calm and collected person though sometimes cold and sarcastic.
She has a grim out-look on life after her entire family was killed.

History:
❖ Vevilie Aranthril was born into a noble Dark Elf family, with no cause to worry her life was perfect. Beautiful and wealthy, almost everything was at her whim; marriage proposals came in droves, and her bubbly personality resonated with the people around her.

But not everyone loved her, some envied her, some despised her for her 'perfection'. This was especially true in the case of a normal baker's daughter: Danoala whom at first looked up to Vevilie like all the others.
Danoala loved everything about Lady Vevilie, her charm, her wit and the lady's noble attitude.

All of which became the reasons why she hated Lady Vevilie. A secret society plotted the downfall of the Aranthril line for their noble causes:
A backwards and pathetic code of conduct that had no place in politics.
It was a man eat man world.

A world that the Aranthril line seemed too happy to disrupt.

This secret society planted seeds of mistrust towards the Aranthril line, with each member assigned a special task.
Danoala was one of their instruments,
it did not take long for the baker's daughter to fall to fallacious accusations, whispers and lies.

Before long, Danoala was so deep in hatred for the Aranthril family, she resorted to black magic.
The spell costed her her life, but to her it was justified.
What was her life compared to the thousands being lied by the Aranthril family?

Lady Vevilie meanwhile had not expected the angry mobs.
Masses of them had surged through the family compound, branding axes and pitchforks.
Fortunately they had blocked all access to the mansion,
with the furious teeth of the citizenship at their door they were cornered.

They did not anticipate the darkness of the corner to consume them from the rear.
The darkness came, and slaughtered the Aranthril family like it was mere cattle.
Limbs were torn and blood bathed the polished marble floors.

But Young Vevilie was spared, for the darkness saw something in Vevilie.
Something pure? Innocent? Whatever it was, it was far too difficult pass.
Vevilie was consumed by darkness, empowered by it even.

The angry mob broke into the mansion hours later,
finding the corpses in the great hall, each family member accounted for except for the beautiful and charismatic Vevilie.
Their anger was smothered by the sight before them,
raw murder, limbs and innards strewn like mere decorations.

Was Lady Vevilie the one to blame? Was on everyone's thought that night.
And on that exact moment did the towns baker saw a shadow and a glint of red light slipped out of a window.



Outfits:
❖Battle: Dark tainted armour
❖Casual : A black dress

Items:
❖ Health potions
❖ Dried beef jerky
❖ A pouch of nuts: almonds, cashews, pecans.



Themes:
Main Theme: John Wick - On the Hunt
Battle Theme: Combichrist - Never Surrender
Emotional Theme: Tom Day - Who We Want to Be
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