Welcome to Gaia! ::

RWBY: Simple Souls

Back to Guilds

An RP guild set in an alternate universe of the RWBY series. 

Tags: RWBY, Roleplay, Ruby Rose, Beacon Academy, Vale 

Reply Profiles
Profile Submission Goto Page: [] [<] 1 2 3 ... 4 5 ... 10 11 12 13 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250
PostPosted: Wed Nov 22, 2017 6:57 am


Weeamoo
DaMetaEX
ALRIGHTY Niraya is up. i had to re-write her because Gaia wanted to be a jerk and logged me out when i submitted the thing and it litteraly vanished.

*coughs*readingandsigningtherulesisrequiredbeforesubmittingacharacter*coughcough*


resolved
PostPosted: Wed Nov 22, 2017 9:24 am


DaMetaEX
resolved


Thank you! I'll look over your profile meow!

Weeamoo
Vice Captain


Weeamoo
Vice Captain

PostPosted: Wed Nov 22, 2017 9:53 am


DaMetaEx


Hmm... Lookin' good! There are only a couple things I've noticed, and one of them is my fault xD


Name: We're enforcing Monty Oum's Color Naming Rule within the Guild. Of course, you wouldn't know this since we're not quite finished setting up the Forums and what-not. I don't think Niraya or Huntsmith are color-inspired, so this is a weird request, but consider changing her name for the Color Naming Rule.
Race: Faunus will be just fine for the listed race.
Academy: It says Haven, but your bio states she's from Atlas and heading to Beacon to learn how to become a huntress?

Uhm...I think that's about all I see that really bothers me. Let us know once you've got that sorted out, and I'll make sure Ren hasn't seen anything.
PostPosted: Wed Nov 22, 2017 10:24 am


Weeamoo


corrected and before you ask. Frost is a color

User Image - Blocked by "Display Image" Settings. Click to show.

DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250

Weeamoo
Vice Captain

PostPosted: Wed Nov 22, 2017 10:27 am


DaMetaEX
corrected and before you ask. Frost is a color

User Image - Blocked by "Display Image" Settings. Click to show.

lol I'm an artist.
I know shades xD
Anyway, lemme give it one more quick look-over, and you should be all set.
PostPosted: Wed Nov 22, 2017 12:13 pm


User Image


Username: Johto Crisp
Name: Mauve Ackles
Nickname:
Race: Human
Ethnicity: Caucasian
Gender: Male
Orientation: Pansexual
Alignment: CG
Academy: Beacon
Age: Sixteen
Birthday: April 30th
Height: 5'2
Combat Type: Longrange/Piecing & Close-Midrange/Slashing
Weapon(s): Uriel and Phanuel: Twin hand axes with silver blades and lavender-colored handles. The handles have guards on them that allow for protection and versatility as Mauve is quite to use these two sling around his weapons. They all have triggers that allow for short-range automatic fire to be shot from the tops of the weapons. When greater distance is required, these two combine to create Oriphiel.
Oriphiel: A submachine gun created by attaching the lengths of the handles of Uriel and Phanuel. Doing so causes the weapons to transform into a weapon akin to an MP40, an automatic submachine gun with decent range and power.
Dust Skill: ❖ Air Dust: Little Skill
❖ Burn Dust: Little Skill Skill
❖ Lightning Dust: Light Skill
❖ Water Dust: Little Skill
Semblance: Emanated Empathy: Mauve is able to project his emotions onto friend or foe as long as an aura is present, locked or not. Essentially, it's his aura infecting someone else's. This semblance is very useful in everyday life and has capabilities for combat against other humans and faunus, but it doesn't work at all on Grimm. Keep in mind that this doesn't allow Mauve to sense the emotions of others, either, but he's gotten rather good at reading people. He'll happily use his semblance if a situation calls for it...or to mess with someone if he feels. It can affect any human or faunus within a five yard radius.


Relationships:
❖ Rose Merlot → Mother
❖ Zaffre Ackles → Father
❖ Martin Ackles → Younger Brother
❖ Emi Ackles → Younger Sister
❖ Orchid Ackles → Younger Sister


Strengths:
✔ Empathetic
✔ Attractive
✔ Good Tempered
✔ Battle Versatility
✔ Adaptability
✔ Laid Back
✔ Dexterity


Weaknesses:
✘ Flaky
✘ Viewed As Lazy
✘ Attractive
✘ Nosy
✘ Loves Gossip but Won't Spread It
✘ Financially Impaired
✘ Raw Power

Likes:
✔ Purple
✔ Fashion (both men's and women's)
✔ Combat
✔ People
✔ Lightning Dust
✔ Boys
✔ Girls
✔ Chips (Corn, Potato, Vegetable)

Dislikes:
✘ Beige
✘ Long Essays
✘ Bullies
✘ Bad Vibes
✘ His Aura's lack of Combat Abililty
✘ Being Underestimated
✘ Beans (Green, Black, Yellow, All of 'Em)

Personality:
❖ Mauve is a very outgoing person with a bright personality. He's happy to meet new people and make new friends as long as given the chance. The boy personally hates seeing others suffer, so he does his best to make sure people are feeling alright. This, however, doesn't stop him from playing pranks now and again. If someone assumes he's a girl, he may not deny it right away. If a friend left their scroll on the table next to him, he'll probably stuff it in his pocket for a couple minutes before revealing he had it the whole time. None of his antics will ever lead to major consequences, and they're all in good fun, so no harm no foul. Of course, if his perception of a person leads him to believe they may not be able to take a joke or two, he'll begrudgingly leave them be. There's a difference between goofing around and picking on someone. He'll also only RARELY do this to adults or anyone he can tell or knows are stronger than him, only when "appropriate". Despite his lighthearted antics, Mauve is often seen as a good friend and emotionally stable.

His manner while fighting grimm is very similar. He'll toy around with them if he can for the sake of having a good time and enjoying himself. With grimm being attracted to negative emotions, it's important that one keep a cool head when out in the wilderness or while fighting these creatures. Any sign of weakness will allow them the idea of a chance to strike. That's why Mauve always keeps himself in high spirits. Emotions are infectious, so it's best that good ones be spread instead of bad.

All of this does not mean that Mauve isn't capable of being serious. He's always serious. His capability of being able to read a room can allow his bubbly personality to remedy a tense situation; however, if it's highly uncalled for or nothing can be done, he's very much aware of those times. So if Mauve isn't smiling, it's business time.

History:
❖ For the most part, Mauve's life has been rather lax. He grew up with his mother, father, and three siblings on the outskirts of Vale. As the oldest, Mauve has the responsibility as serving as a role model to his younger brother and sisters. Taking up this mantle since he was first called "big brother", he's done his best to care for his younger siblings as well as help his parents around the house. This manner of thinking has also transferred over to how he treats and take cares of his friends and others, very frequently being pegged as the "mom" of a group. That description much more suited his appearance than his "big brother" role. After getting sick and tired of being called "baby face", "sissy boy", and the like, Mauve decided to embrace his soft features as well as help his sisters stay on-the-cusp of Vale fashion. That's when he began wearing clothing affiliated with women's fashion and even learning how to use makeup properly. Why stop at being the ultimate big brother when you could be the best big sister, too? This could serve for it's own amount of fun, and something that started as a little joke became another part of the boy.

He discovered his semblance when they came into close contact with a massive pack of grimm. The Ackles kids were told to go out and grab firewood seeing as it was getting into the cold season. Mauve happily agreed, swinging a hand over his shoulder and hustling his siblings out the door. He blames himself for what could have happened. As they got further from town and more into the woods, he'd been teasing the kids a little about ghost stories. The tales creeped Emi, the youngest, out much more than Mauve had expected, serving as a beacon to nearby grimm. Even the smallest snap of a twig had the poor thing jumping out of her skin. It was kind of obvious, though, when they began stalking them. The monsters hadn't quite caught onto where they were, so he took the hands of his sisters and whispered that they had to hide. At this point, all of the kids were in a panic. Mauve desperately tried to calm them down, pulling them close as a beowolf neared the toppled tree they leaned against. Worried this would be their last moments together, the young man looked directly into their eyes and smiled, telling them that everything would be okay. Little did any of them know that the calm that washed over the group was suggested by Mauve's semblance. The beowolves quickly lost their interest without the emanating emotions or visual, and all four children escaped without a scratch. Every once in a while, though, Mauve will wonder what would've happened if he hadn't kept his cool. Those thoughts allow him to keep himself under control when fighting grimm today, those "what ifs..."

Wanting to be able to protect not only Emi, Martin, and Orchid but anyone he could in such a way, Mauve's goals lied with becoming a huntsman. This way, he'd be able to keep his whole village safe, so he began training on his own and with a few village guards with the hand axes he would take out to gather wood. It was during this time that he'd meet a passing huntsman who would suggest Beacon, the closest school, and a good blacksmith.

Outfits:
Casual & Combat: Cute and Conventional: He usually sticks to dark colors and light accents, hoodies or sweatshirts, and shorts. You'll never see him wear a skirt unless it's for something a little more elaborate, like sneaking into a beauty competition, stuff like that. All for the sake of more fun. His axes are stored on the back of his belt.
Beacon Uniform: What? Did you think they'd let him wear the women's uniform if he asked? Mauve doesn't really wear his blazer, though, just throws it onto his shoulders and "good 'nough"
Formal
Then there's his "for funsies" wardrobe. His parents are worried about him.

Items:
❖ Scroll
❖ Spiral-bound Planner

Other:
❖ Nothing...?

Themes:
Main Theme: Let's Face It I'm Cute - 11 Acorn Lane
Battle Theme: Immortals - Fall Out Boy
Emotional Theme: I'll Find One Later~!


Have some trash!

Johto Crisp

Fashionable Seeker


Weeamoo
Vice Captain

PostPosted: Wed Nov 22, 2017 12:34 pm


DaMetaEX


Accepted!
PostPosted: Wed Nov 22, 2017 1:05 pm


Johto Crisp


Accepted!

Weeamoo
Vice Captain


Johto Crisp

Fashionable Seeker

PostPosted: Wed Nov 22, 2017 1:08 pm


Weeamoo
Johto Crisp


Accepted!

Thanks, bae<3
PostPosted: Wed Nov 22, 2017 1:37 pm


User Image


Username: Zahadrin
Name: Lee Slate
Nickname:
Race: Human
Ethnicity: Vale
Gender: Male
Orientation: None
Alignment: Chaotic Evil
Academy: None
Age: 36
Birthday:
Height: 5'11
Combat Type: Close-range, long-range, light weaponry, slashing
Weapon(s): Nameless fusion of a Light Assault Rifle, Katana, Hook-Shot, and Fishing Line
Dust Skill: None
Semblance: Aura-Sense, the ability to see the Aura of anything and everything around him. Due to his blindness, he's grown incredibly sharp with this ability, able to easily distinguish between Plants, Animals, and People. As everything has an Aura, Humans are naturally the easiest to see, once they've become aware and capable of activating their Aura. Those with Stronger or more Durable Aura's than most find it even harder to hide from him. Some have assumed, of course, that because he can see Aura, he's blind to Grimm, but this is not true. Grimm's lack of Aura make them a sort of blind-sense of his, as his "sight" shows him that Emptiness or Void stands before him. People who are not aware of their Aura, or cannot activate it, appear similar to animals and plants, which can lead some to get the drop on him if they are unconscious of the ability. However, since it's a body's natural defense, most Huntsmen and Huntresses won't willingly try to deactivate it. By focusing his Aura-Sense, he can even reach several kilometers on specific directions to accurately see certain things. He is also able to determine people from one another, as each individual is different, so each Aura holds a different "feel" to them. However, a large amount of Grimm will just appear as a conglomeration of "Emptiness/Void", indistinguishable from one another if close enough to each other.


Relationships:
❖ Deceased Crime Syndicate


Strengths:
✔Aura-Sense Semblance
✔Greatly Improved Physical Capabilities
✔Vicious in Battle


Weaknesses:
✘Very Target Focused
✘Prey-Possessive
✘Cannot Physically See

Likes:
✔Killing
✔Fighting
✔Strong Victims
✔Hunting Strong Huntsmen/Huntresses

Dislikes:
✘Surprise Attacks
✘"Heroes"
✘People aiming for his Prey


Personality:
❖ A vicious monster of a man in battle, Lee lives for his passtime of Hunting Huntsmen and Huntresses. He's not fond of fighting Grimm, since they don't really think in battle, relying solely on animalistic instinct, but the truth is he and they are very similar. He is very possessive of people he's marked as his prey, going so far as to inadvertently aid Huntsmen and Huntresses from other foes, just for the chance to kill them himself. He has no basis for why he's a killer, it's just the life he was raised into and what he kept to.

History:
❖The former son of a Crime Lord in Remnant, Lee was given a tormented upbringing for his lack of sight. His Aura, active from birth however, made him a very useful tool. And that is how his father saw him, rose him, made him. When the time came, however, for his indoctrination Test into the Crime Syndicate, he butchered those who were sent against him... As well as every member within the Syndicate itself. While the rest of the World would come to know it as the mysterious disappearance of one of the most notorious Crime Syndicates of the time, this was the true story. From then on, he hunted Huntsmen, Huntresses, Criminals, Heroes, and slaughtered them all without question or considering why he did it. He had never concerned himself with why in the first place, since he killed just like a Beast: Instinct.

Outfits:
Lee's Outfit


Items:
❖ Weapon
❖ Ammunition

Other:
Combat Ability

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name
 

Zahadrin


Weeamoo
Vice Captain

PostPosted: Wed Nov 22, 2017 5:14 pm


User Image


Username: Living Eternally
Name: Carmine Hervor
Nickname: None
Race: Grimm
Ethnicity: Caucasian
Gender: Female
Orientation: Heterosexual
Alignment: Chaotic Good
Academy: Beacon
Age: Seventeen
Birthday: January 18th
Height: 5'5"
Combat Type: close range: blunt&slashing/piercing mid range: piercing
Weapon(s):
Tyrfing: A gold and orange-colored double-edged sword with an asymmetrical hilt guard: a cross-guard on one side and a hand-guard on the other. The hand-guard doubles as a magazine for powdered dust, allowing Carmine to add its effects to her attacks. A cross shape between the two sides glows the color of the kind of dust currently loaded. In most cases, it shines a bright red. On the other hand, the blade of the sword is rather thick, the main body being a gold color covered with an orange plate. This sword folds in on itself to take on the form of a high-cartridge high impact hand cannon for medium-ranged shots. This weapon has a low rate-of-fire and can hold thirteen cartridges in the chamber.

Flinta: A gold, orange, and red-colored shield with a rounded upper edge that comes to a point at the bottom. There are sharp spikes around the edge that serve for a more active defense or more aggressive offense, great for smaller jabs and tearing away at enemies. The top of the shield has a dip in it the shape of a half-circle. A belt of shells can be loaded here, and with a pull of a trigger, a disk within the shield retracts to reveal the mouths of gun barrels. This means Carmine can give an explosive touch to shield bashes or act offensively during a defensive move. Anyone who looks closely can see these rotate before the Flinta returns to its original appearance. This can fire four times before it needs to be reloaded. It does create a powerful enough recoil to move the young woman a few feet, helping with evasive maneuvers.

Skolda: A wide short-sword with a thick cross-guard. Carmine keeps this sheathed for the most part, but if she's feeling especially viscous, this will be wielded in her off-hand while Tyrfing is in its hand cannon form.
Dust Skill:
Burn Dust: Medium-Skill
Semblance: None. As a Grimm, Carmine doesn't have a soul. She therefore doesn't possess the Aura to even have a Semblance.


Relationships:
Amaranth Hervor: Adoptive Father
Griza Hervor: Adoptive Mother
Vito Agantyr: Adoptive Grandfather | Mentor


Strengths:
Ambitious: Carmine's the kind of person who tries her hardest to do the things she sets her mind to.
Berserker: Absolutely brutal in a fight, this humanoid Grimm is quick to use brute strength to take down her enemies. Her fighting style is rather viscous compared to most; it's not often she holds back.
Combat: Carmine has practiced her combative skills every day against local Grimm. She's not completely versatile but has a decent range of weapon-use.
Curiosity: Carmine is very intuitive and easily intrigued. If she finds anything particularly interesting, she's one to explore her curiosities and find out more about whatever it is.
Despair Sense: As a Grimm, Carmine has the capability to naturally sense negative emotions in others. When it comes to a single person being cranky, it doesn't really phase her. Say that person is to be overcome with horrible dread, the girl will be able to feel an aura-like sensation emanating off of that individual. If many people are feeling intense negative emotions, the force of it is almost overwhelming. Due to this, Carmine is seemingly always in the right place at the right time, if anyone needs her.
Hopeful: No matter how bad things get, there's always hope for a brighter future. This doesn't necessarily apply to her, however, having a bit of martyrdom syndrome.
Perception: Carmine is capable of keeping a good eye and ear on the surrounding area, she's ready to jump into battle as soon as it's necessary to ensure the safety of others.
Responsibility: She realizes that she's responsible for her actions and puts her entire being into something to ensure its success, especially when it comes to protecting others.
Sewing: Fighting isn't Carmine's only hobby. She's not a savage.
Valor: Not a whole lot phases this one. Even as a young girl, she was more than happy to fight the much tougher, much bigger Grimm [whether or not she could handle them]. Carmine isn't one to back down from a challenge.

Weaknesses:
Amnesiac: Carmine doesn't remember her time before being a humanoid Grimm nor what form of Grimm she'd taken on in that life. That being said, she also isn't aware of her existence as a Grimm, believing she's a human. Therefore, she can't even produce the regular attempt to create a fake semblance using her abilities as a Grimm.
Aura: The girl lacks an Aura completely, giving those with one a significant edge against her. Without an Aura, she also cannot manifest a semblance.
Despair Sense: Even though it aids in helping others, Carmine's unnatural ability to tell who's in need where could be considered suspicious, especially those who're extra-carefully keeping a lookout for humanoid Grimm.
Easily Impressed: Carmine's from a small town. Everything is cool. This may cause her to fangirl over seeing new Grimm or other sorts of new things that she may have not seen or experienced before.
Elegance: Her fighting style isn't necessarily pretty. When is brute force?
Impulsive: She tries really hard not to, but Carmine is prone to giving into whims. This makes fighting her destructive nature as a Grimm difficult to combat.
Race: Many issues come along with being a humanoid Grimm, though Carmine has only encountered some thus-far. Firstly, as previously stated, she lacks an Aura, an extra protection humans and faunus have against their enemies. Second, there's always this strange urge in the back of her mind that craves violence. It's easy enough to satiate through combat with other Grimm or training, but if there are ever spells where she's incapable of releasing that extra steam, the desires will eat away at her mind. Last, and Carmine has yet to really have to worry about this, is that people are far crueler to humanoid Grimm than they ever could be faunus.
Responsibility: If Carmine fails at a task, she takes great pain in her loss.
Somewhat Dim: Although great at combat and survival, her skills fall when it comes to school-smarts and social situations. It makes lecture classes difficult and sometimes causes her to make awkward decisions in a conversation.
Swimming: She can't swim, never learned.


Likes:
Adventuring and Sight-Seeing
Battle!
Beacon Academy
Cleanliness and Organization
Embroidery
Flowers
Heights
Helping Others
Quirks
The Concept of Hunters/Huntresses
Trying New Things
Warm Drinks: Tea, Coffee, Hot Chocolate
Warmth

Dislikes:
Bad Grades
Cruel People
Chocolate
Crowded Places
Difficult Classes
Being Misinformed/Ignorant
Messes
Rumors and Assumptions
The Cold
Threats to Those She Cares About
Violent Urges

Personality:
Carmine tends to act a little differently given the situation. On the whole, the young woman is very kind and approachable. She's outgoing and smiles regularly. Basically, she just tries her best to be nice to everyone, human, faunus, and she'd maybe even go out of her way for a humanoid Grimm that didn't want to cause anyone harm. From what she'd heard, however, those were rare cases. As long as no one holds any ill-will for others, Carmine's amiable. On the other-hand, she has no tolerance for bullying or hurting others, this especially goes for the people she cares about. As she is with her family, the Grimm is territorial and protective of her friends and teammates, so she's quick to take action should anything bad happen to them. More often than not, she'll give strangers the benefit of the doubt unless they do anything to make it onto her "shady characters" list. That's only if they're lucky enough to have not already evoke her wrath. Despite not getting the best of grades, she'll participate in class and silently fangirl over all things fighting. Growing up, she didn't have a ton of friends, so her practice when it comes to social norms and etiquette is a little lacking. It's highly possible that she'll "slip up" and say or do something that some may consider rather crude or weird. She's quick to apologize if someone calls her out on it, though. Though not inherently annoying, Carmine is rather impulsive when it comes to small decisions, things she wants, or things she likes. She finds it fine to let little ones run freely as long as her biggest impulse remains in check.

Due to her nature as a humanoid Grimm, Carmine is subject to urges that attempt to coax her into causing disruption. For the most part, this doesn't become an issue. She's become capable enough of shutting it down through sheer willpower, not wanting any sort of harm to come to anyone. The easiest way to tone this down is to satiate it with normal combat or exercise, fighting Grimm, sparring, etc. Sometimes, however, she'll disappear to be alone when it becomes too much. During such times it's better for her to relax and be away from other people. She'll either head out to go do some training or take a break somewhere empty in the school. Nothing quells these feelings like a good fight, however.

In battle, the girl's almost an entirely different person. Combat is the perfect chance to relieve some stress, and that's putting it lightly when it comes to Carmine. The young woman is absolutely brutal and not one for messing around when it comes to taking down Grimm without mercy. When fighting, she takes on a much more serious demeanor, seemingly taking her anger out on the monsters or her other opponents.

History:
As far as Carmine is concerned, her life began when her foster parents adopted her. They had raised her as if she was their own within a small village in the kingdom of Vale. If you asked Amaranth and Griza now, they would've described her as a handful as a child. The village in which she grew up had a small schoolhouse where they had initially sent her for basic education. Almost every day, there'd be an "incident." Carmine couldn't pay attention, Carmine was being disruptive, Carmine was caught picking on another child, Carmine got in a fight... the list goes on. The Hervors loved their daughter very much but knew something like this was a problem. No matter what they seemed to do, however, nothing changed. Soon, she began skipping class and picking fights in the street. When local law enforcement brought her home, her parents were at their wits end. Never had they ever regretted taking pity on the child who had no memory, searching for her home all over the kingdom, or taking her in after all efforts proved futile. No, despite her high level of aggression, they loved her so. These instances only happened around other people, in other places, never at home. When the complaints had come in the first place, it had taken her parents some time to believe them. The child was overcome with distraught. Why did this happen? On the one hand, she wanted to, she needed to, but the others hadn't caused her any trouble. In her right mind, she knew acting on those whims, hurting people, it was wrong... How were they going to sort out such a problem? The answer came to them soon, Griza coming to the conclusion first. Carmine had always been glued to the television screen whenever a news report was covering a recent battle or successful mission of a hunter or huntress. The particular instance from where the idea sparked was no different; however, the situation reported would serve as the perfect example. A boy close to her age had been saved by a blonde woman, a huntress from Beacon Academy. Those people fought for the safety of the others, for the people of Remnant. Maybe there was hope for their daughter yet. Using hunters and huntresses as a method of moving forward, they became Carmine's driving force, her inspiration.

After pulling her out of school, Griza brought Carmine to her grandfather's house, the only hunter her parents knew personally. When her mother was younger, the man had tried to get her to aspire to become a huntress, but battle wasn't something in which Griza had been interested. Now that Carmine was, Vito was more than excited to train the child. It was with him that she learned how to fight Grimm, training every day and using that training as a vent for whatever pent-up rage they thought the girl had. The kid was a natural, surprising the old man with how quickly she was capable of picking up on new fighting tactics and tricks. It frustrated the two of them that it had been taking so long for her semblance to manifest. All in good time, he supposed. Overall, Carmine was ecstatic. Combat seemed to be the perfect outlet, and this way, she could prove that she wasn't the horrible person so many in the town thought she was. Once she became a huntress and was helping people, they'd see that Carmine could be more than that. In fact, they were already seeing it. Vito, in his age, had become much less active, only taking down Grimm that threatened the town. Carmine, on the other hand, was more than happy to take on extra and was making quite a name for herself with the her other townsfolk. It had seemed that her goals were already being completed, but that wouldn't be the case until she became a full-fledged huntress. She had to go to Beacon. Vito was supportive but wary about the idea. At this point, the young woman would not have a problem getting along with other students. The issue of self control had mostly died down. In fact, most liked the girl. In a place like that, however, it'd be difficult without a semblance... At least, that's what he'd told her. If she was able to pass entrance exam, then she'd have his blessing for attending the school and more. Upon her success, the old man gave her the weapons passed down his family for generations, going through a few personal upgrades of course. They had been meant for Griza, but they weren't going to get any use that way.

Vito wasn't blind, of course. Due to the amount of coaxing required to divert Carmine against her urges to cause destruction and her lack of activating her aura, let alone her semblance, the man had developed a theory. She had basically turned up on the front porch of his daughter with no reason or close relatives... If that was the case, the kid was far too honest to be under suspicion, at least by him. Perhaps it was just the fact that he knew her as his granddaughter first and foremost, but he couldn't bring himself to address the subject. If anything happened at Beacon Academy regarding Carmine, however, it'd be all his fault. As the girl made her way to her new school and new life, the old man decided to arrange a meeting with the headmaster. Meanwhile, Carmine could hardly contain her excitement for her first semester at the school. She'd be meeting people with similar interests, seeing other fighting styles, and much more. Most of all, she was going to become a huntress!

Outfits:
Casual
Beacon Academy Uniform
Armor
*I STILL WANNA DRAW HER*

Items:
Scroll
Sewing Kit
Ammo for Tyrfing and Flinta

Other:
Carmine's name is pronounced kahr-min. It's the color of a crimson dye created from a powder of crushed cochineal insects. Gross.
A first-generation humanoid Grimm, something happened during the transition to her new form, causing Carmine to not remember her life as a more animalistic Grimm but allowing her to be more in-tune with her basic instincts. Her form before this was that of an Ursa Major. If one looks closely, they'd be able to point out tendencies of hers that would give such a thing away. Given that she does not know of her origins, Carmine does not have access to her strength and abilities that came along with her last form nor can she go through the trouble of faking a semblance.

Themes:
Main Theme: Again English Cover by AmaLee
Battle Theme: Hunter by Ken Ashcorp
Emotional Theme: Dreamcatcher English Cover by Jayn



There are barely any changes, cat, but I thought I should post it for good measure and updating.
She's a bear meow.
PostPosted: Wed Nov 22, 2017 5:16 pm


Zahadrin


Oh yay! The photo got fixed! First of all, that weapon is awesome.
The only thing I see is the color rule, which is STILL my fault. Heheh. If you could just have his name adhere to the Color Naming Rule, you're all set.

Weeamoo
Vice Captain


Rengato
Captain

Cunning Businesswoman

PostPosted: Wed Nov 22, 2017 5:25 pm


Weeamoo


You changed like three things. XD
What was the point of redoing the process? lol. They weren't even major things.

Anyway, since you can't approve your own profile, approved.
PostPosted: Wed Nov 22, 2017 5:55 pm


Weeamoo
Zahadrin


Oh yay! The photo got fixed! First of all, that weapon is awesome.
The only thing I see is the color rule, which is STILL my fault. Heheh. If you could just have his name adhere to the Color Naming Rule, you're all set.


-_- Fixed...

Zahadrin


Weeamoo
Vice Captain

PostPosted: Wed Nov 22, 2017 6:09 pm


Rengato


You changed like three things. XD
What was the point of redoing the process? lol. They weren't even major things.

Anyway, since you can't approve your own profile, approved.

I HAVE TO BE THOROUGH
Thank you ;3
Reply
Profiles

Goto Page: [] [<] 1 2 3 ... 4 5 ... 10 11 12 13 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum