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Cotton Shorts Kid Captain
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Posted: Sat Feb 18, 2017 10:40 am
Anouki About: The Anouki are a race of fairly humanoid beings that have antlers like those of a reindeer and are found in the World of the Ocean King in Phantom Hourglass and the re-established land of Hyrule in Spirit Tracks. Appearance: Alignment: Neutral Good Habitat: They prefer to live in very cold environments such as the Isle of Frost in the World of the Ocean King and the Snow Realm of Hyrule. An animosity exists between the sect of the Anouki tribe in the World of the Ocean King and the more menacing-looking Yook tribe, but the Anouki are largely the only race inhabiting Hyrule's Snow Realm in Spirit Tracks with the Yook nowhere to be seen. Era: Late Wind Waker, Spirit Tracks Abilities: Cold Resistance
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Posted: Sat Feb 18, 2017 10:40 am
Skull Kid About: Skull Kids are recurring creatures in The Legend of Zelda series. Navi implies that children who wander into the Lost Woods become Skull Kids. They appear in Ocarina of Time, Majora's Mask, and Twilight Princess. One first interacts with Link in Ocarina of Time, and later plays a major role in Majora's Mask. Skull Kids dress in a red cloak and hat covering an underlayer of clothing composed of a straw-like material, and play a flute, which they can also use as a weapon to shoot projectiles Appearance: Alignment: Chaotic Neutral Habitat: Navi implies that children who wander into the Lost Woods become Skull Kids. Era: late Skyward Sword, OOT, Twilight Princess (PM for permission; I may allow them in other timelines simply because the Lost Woods are in more eras than these) Abilities: They are able to shoot projectiles from their flutes.
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Cotton Shorts Kid Captain
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Cotton Shorts Kid Captain
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Posted: Sat Feb 18, 2017 10:41 am
Twili
About: Seen as a curse, both by Hylians and the Twili themselves, the Twili, thought to be the curse Hylians and others associated with the losing side of the Interloper War. The twili have seemed to have lost the ability to speak normally, and despite any smiles make terrible groaning noises. It seems they are susceptible to the darkness which invaded the Twilight Realm, suggesting the Twilight Realm is/was much more peaceful without the influence of Ganondorf's twisted energy. Also, this throws into question what a true Twili looks like other than Midna and Zant...
Appearance: Pale blue skin with typically red hair, as seen with Midna. Strange tribal glyphs seem to dot their skin. Light and dark sides.
Alignment: Chaotic evil to chaotic good
Habitat: Twilight Realm
Era: All
Abilities:
*Ancient magic: Somewhat like the Hylians and their affinity for regular magic, the Twili have the ability to learn their own magic.
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Posted: Sat Feb 18, 2017 10:41 am
Fairy
About: One of the more mystical and powerful races in the franchise, the Fairies have a rich history as being aides to the Hero and being generally sought after for their great mysteriousness and power by others. The Great Fairy(ies) is/are a constant force in Hyrule and are considered goddesses to some. They, for one reason or another, seem to avoid harm from Ganon and other evils.
Appearance: Variant, but rest assured there will be sparkles. Mostly humanoid, though, with either a sphere of energy to obscure their figures or a more mature figure. Female only.
Alignment: lawful neutral to chaotic good
Habitat: Fountains, most likely found in caves. Springs, random jars, etc.
Era: All
Abilities:
Healing
Telepathy
Magical gift: Can bestow on those with the aptitude magics from the goddesses.
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Cotton Shorts Kid Captain
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Cotton Shorts Kid Captain
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Posted: Sat Feb 18, 2017 10:42 am
Poe
About: Many types of ghosts are depicted in the Legend of Zelda franchise, but no category is as prevalent or iconic as the Poes. These nasty, lamp-swinging phantasms are as mysterious as they are pesky. Some of them are incredibly articulate, hinting at a reluctant demise, while others are somewhat blindly angry and less sentient. This deepens their mystery and hints at a downfall of cognition after death. Not all Poes are malicious, adding to the confusion. Some have elemental powers, some wise words, some even scythes, but rest assured there is a common denominator: that laugh.
Appearance: Variant. Most seems to have a gypsy-type appearance with a lamp in hand and glowing eyes.
Alignment: Chaotic evil to neutral.
Habitat: Literally everywhere...
Era: All
Abilities:
Phasing: can phase through walls and such.
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Posted: Sat Feb 18, 2017 10:42 am
(River) Zora
About: These creeps always seem to be a thorn in the hero's side (except for ALBW). They are a rumored to be a curious cousin to the sea Zora's, sharing an ancestor in the Parella, but this is somewhat unsatisfactory in terms of speciation. They are hostile toward all Hylians, including the Hero of the era. Sea Zoras have been said to attack non-royal Hylians as well as any other intruders, so this really isn't that much different. Only two degrees separate the "peaceful" Sea Zoras from the "Violent" River Zoras.
Appearance: Typically green skinned, bulkier than their cousins. More suited to amphibious life.
Alignment: chaotic bad
Habitat: Potentially any freshwater stream.
Era: Late Skyward Sword---all
Abilities:
*Fireball: can launch balls of concentrated energy at opponents
*Nimble swimmer
*Damp Skin: momentary resistance to fire when first getting out of the water.
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Cotton Shorts Kid Captain
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Cotton Shorts Kid Captain
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Posted: Sat Feb 18, 2017 10:43 am
Deku
About:
A curious race, the Deku remain at least somewhat influential as being one of the more sentient races in Hyrule. Having close ties with the Kokiri, as well as sacred knowledge of the Faron Province's sprawling woods, their opinion is often heard by the Royal Family. In Termina they take the Goron role of merchants, but in Hyrule it seems enough for the Deku Scrubs to simple keep the Woods.
Appearance: Short and, well, made of wood, the Deku are distinguished by their long snouts and sullen, glowing eyes.
Alignment: Chaotic good.
Habitat: Anywhere dense brush and foliage can be found (forests).
Era: Skyward Sword (Minish cap), OOT, Original Game (Oracles), Spirit tracks (Four Swords Adventures
Abilities:
*Quick feet: slightly faster than Hylians
*Nuts!: can spit Deku nuts for a sizable distance
*Haggle: ten percent off anything.
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Posted: Sat Feb 18, 2017 10:43 am
Minish
About: AKA Picori, the Minish are only about the size of a thumb, and appear only to well-behaved children. Their world is very much parallel to Hyrule, in that a sacred blade must be given to a Hero to save it. Vaati, a minish turned evil, is one of the more dangerous enemies seen in the franchise.
Appearance: Little elvin people with caps.
Alignment: chaotic good
Habitat: Minish Woods
Era: Presumably all
Abilities:
*Masters of the forge: ten percent durability and crafting.
*Small target: 20% plus evasion.
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Cotton Shorts Kid Captain
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