Welcome to Gaia! ::

RWBY: Renegade Seasons

Back to Guilds

An active RWBY RP guild for fans of the show. 

Tags: RWBY, Renegade Seasons, Roleplay, Semi-lit, Action 

Reply Customs Thread
Custom Semblance Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Duronva Sol

High-functioning Allegiant

7,000 Points
  • Comrades in Arms 150
  • Angelic Alliance 100
  • Tundra Brawler 100
PostPosted: Wed Nov 23, 2016 1:19 pm


Axel_Dragonfire
Hidden Blood Blossom


Sorry if I am causing so much trouble. sweatdrop I am doing my best. Honest.


It's fine, this is my job for a reason, to help players bring out their best. Only comment I have currently is that marking people shouldn't affect them negatively, especially if you're putting some of your aura into them. Get rid of the part saying that marked allies will feel fatigued or stunned after being marked, and you're good to go.


I think corrected all that needed editing.
PostPosted: Wed Nov 23, 2016 9:58 pm


Hidden Blood Blossom
Picture: User Image

Character Name: Zara Willow
Semblance Name: Aura Tracking

Semblance description: This ability allows the user to track and locate acquaintances and opponents within half an mile using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight.

To identify comrades and enemies, the user usually 'marks' the people they meet off the battle field. Individuals with 'positive' vibes are far more likely to fall below their 'radar' than those who have been identified as potential threats. Many who are 'marked' tend to experience the sensation comes with being stunned two minutes after making physical contact (i.e. hand shaking, punch, kick), but this varies to different individuals. The user temporarily infuses their allies with their own aura before completely losing the connection.

Over time, the user will become familiar with the target's signature as they spend time together or fight each other over a period of time from that point on. However, it is not uncommon for this ability to mislead the person into the believing their target is in the area.


Post duration: 1 post
Cooldown: 5 posts



Like I stated earlier, it makes no sense that in order to mark your allies, you would need to give them a negative effect. Just remove them feeling like they're getting stunned when you mark them, and you should be fine for approval.

Axel_Dragonfire

Skilled Combatant


Duronva Sol

High-functioning Allegiant

7,000 Points
  • Comrades in Arms 150
  • Angelic Alliance 100
  • Tundra Brawler 100
PostPosted: Fri Nov 25, 2016 12:26 pm


Axel_Dragonfire
Hidden Blood Blossom
Picture: User Image

Character Name: Zara Willow
Semblance Name: Aura Tracking

Semblance description: This ability allows the user to track and locate acquaintances and opponents within half an mile using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight.

To identify comrades and enemies, the user usually 'marks' the people they meet off the battle field. Individuals with 'positive' vibes are far more likely to fall below their 'radar' than those who have been identified as potential threats. Many who are 'marked' tend to experience the sensation comes with being stunned two minutes after making physical contact (i.e. hand shaking, punch, kick), but this varies to different individuals. The user temporarily infuses their allies with their own aura before completely losing the connection.

Over time, the user will become familiar with the target's signature as they spend time together or fight each other over a period of time from that point on. However, it is not uncommon for this ability to mislead the person into the believing their target is in the area.


Post duration: 1 post
Cooldown: 5 posts



Like I stated earlier, it makes no sense that in order to mark your allies, you would need to give them a negative effect. Just remove them feeling like they're getting stunned when you mark them, and you should be fine for approval.


That should be it.
PostPosted: Fri Nov 25, 2016 7:00 pm


Character Name: Vivian Bronson
Semblance Name: Quickened Swings
Semblance description: Its the basic speed semblance, but because she had hurt her ankles (earlier) in her youth she had to find a way to still make use of her speed without throwing her ankles out constantly. So she uses her speed to quicken the swing of her blade.
Post duration: 1-2 posts (if it hits or someone blocks its 1 post, 2 posts if it misses/ is dodged)
Cooldown: 3 posts

Axel_Dragonfire

ShadowASheyla

Romantic Lover


Axel_Dragonfire

Skilled Combatant

PostPosted: Sat Nov 26, 2016 12:23 am


Hidden Blood Blossom
Picture: User Image

Character Name: Zara Willow
Semblance Name: Aura Tracking

Semblance description: This ability allows the user to track and locate acquaintances and opponents within half an mile using their aura. The user falls into partial meditative state for short period of time on the battlefield. Constant use of this semblance can lead to mild to severe fatigue that could to lead to mental strain, and temporary muscle fatigue. This gives those who are permanently blind some of sight but limits the senses shortly after activating this ability and leaving the person vulnerable to attack for duration of the fight.

To identify comrades and enemies, the user usually 'marks' the people they meet off the battle field. Individuals with 'positive' vibes are far more likely to fall below their 'radar' than those who have been identified as potential threats. Many who are 'marked' very rarely notice they were after making physical contact (i.e. hand shaking, punch, kick), but this varies to different individuals. The user temporarily infuses their allies with their own aura before completely losing the connection.

Over time, the user will become familiar with the target's signature as they spend time together or fight each other over a period of time from that point on. However, it is not uncommon for this ability to mislead the person into the believing their target is in the area.


Post duration: 1 post
Cooldown: 5 posts



Approved. Now you just need to get your full bio approved by Skemble or the Guild Leader, and you should be able to officially start in the rp.
PostPosted: Sat Nov 26, 2016 12:29 am


ShadowASheyla
Character Name: Vivian Bronson
Semblance Name: Quickened Swings
Semblance description: Its the basic speed semblance, but because she had hurt her ankles (earlier) in her youth she had to find a way to still make use of her speed without throwing her ankles out constantly. So she uses her speed to quicken the swing of her blade.
Post duration: 1-2 posts (if it hits or someone blocks its 1 post, 2 posts if it misses/ is dodged)
Cooldown: 3 posts


First off, speed in the form of running isn't the same as speed in the form of making attack swings, and a semblance that improves running speed can't be conveniently be changed like you have stated here. It's like saying that because a sword blade is dulled, it's now a bludgeoning weapon, it simply isn't the case.

Also, if you have a semblance that boosts your stats, you need to list the stat changed and how much it has changed. Adding on stats should also have some form of downside to compensate.

Axel_Dragonfire

Skilled Combatant


Skimblekitten

PostPosted: Sun Dec 04, 2016 7:17 pm


Axel_Dragonfire


User Image - Blocked by "Display Image" Settings. Click to show.
Character Name: Evangeline Angeli
Semblance Name: Step Up (So lame. Feel free to make suggestions)
Semblance Description: Step Up (Or whatever it ends up being named) allows Eva to create glyphs in the form of the symbol above. These glyphs are solid, approximately 2 feet in diameter, and can appear approximately 8 inches apart from one another. At most, Eva can only summon 5 per post. Each glyph will last 2 posts unless dismissed or broken by a physical attack.
Post Duration: These glyphs can be summoned for 3 posts before using up Eva's energy. (Eva has an aura of 2 points.)
Cooldown: Eva will need 4 posts to recover her energy before using the semblance again.

I need a better name. Step Up is lame. Should I add in trampoline effects? Is my math ok?
PostPosted: Sun Dec 04, 2016 8:40 pm


Skimblekitten
Axel_Dragonfire


User Image - Blocked by "Display Image" Settings. Click to show.
Character Name: Evangeline Angeli
Semblance Name: Step Up (So lame. Feel free to make suggestions)
Semblance Description: Step Up (Or whatever it ends up being named) allows Eva to create glyphs in the form of the symbol above. These glyphs are solid, approximately 2 feet in diameter, and can appear approximately 8 inches apart from one another. At most, Eva can only summon 5 per post. Each glyph will last 2 posts unless dismissed or broken by a physical attack.
Post Duration: These glyphs can be summoned for 3 posts before using up Eva's energy. (Eva has an aura of 2 points.)
Cooldown: Eva will need 4 posts to recover her energy before using the semblance again.

I need a better name. Step Up is lame. Should I add in trampoline effects? Is my math ok?


Best suggestion I could make right now is to use a charge system like I did for Zack. different glyph types can use up more charges than others. The "launch glyph" would probably take up the most due to the fact that it can be used as a panic button retreat, or a very jarring trap for your opponent. As for names, Tactical Positioning is the first thing that came to mind.

Axel_Dragonfire

Skilled Combatant


Skimblekitten

PostPosted: Wed Dec 07, 2016 3:13 pm


Axel_Dragonfire


User Image - Blocked by "Display Image" Settings. Click to show.
Character Name: Evangeline Angeli
Semblance Name: Tactical Positioning
Semblance Description: Tactical Positioning allows Eva to create glyphs in the form of the symbol above. There are three different kinds of glyphs at this time: Platforms, Boosters, and Absorbents. Platforms are yellow in color and can hold up to 300 pounds of weight. Eva can generate 2 per post and each platform lasts 1 post. Boosters are red in color and can launch a person into the air 7 feet. Absorbents are blue in color and will absorb impact when hit.
Only one kind of glyph can be used at a time.
Post Duration: Platforms can be used for four posts. Boosters only last one post. Absorbents last one posts.
Cooldown: Platforms have a five post cooldown Boosters and Absorbents have a 4 post cooldown..

(Hm... Would this be fair or should I adjust the timing/use more?)
PostPosted: Wed Dec 07, 2016 8:31 pm


Skimblekitten
Axel_Dragonfire


User Image - Blocked by "Display Image" Settings. Click to show.
Character Name: Evangeline Angeli
Semblance Name: Tactical Positioning
Semblance Description: Tactical Positioning allows Eva to create glyphs in the form of the symbol above. There are three different kinds of glyphs at this time: Platforms, Boosters, and Absorbents. Platforms are yellow in color and can hold up to 300 pounds of weight. Eva can generate 2 per post and each platform lasts 1 post. Boosters are red in color and can launch a person into the air 7 feet. Absorbents are blue in color and will absorb impact when hit.
Only one kind of glyph can be used at a time.
Post Duration: Platforms can be used for four posts. Boosters only last one post. Absorbents last one posts.
Cooldown: Platforms have a five post cooldown Boosters and Absorbents have a 4 post cooldown..

(Hm... Would this be fair or should I adjust the timing/use more?)


Platforms should last longer/have a lower cool down due to the fact that they are so basic. Other than that, they seem alright to me.

Axel_Dragonfire

Skilled Combatant


Skimblekitten

PostPosted: Thu Dec 08, 2016 1:28 pm


Axel_Dragonfire


User Image - Blocked by "Display Image" Settings. Click to show.
Character Name: Evangeline Angeli
Semblance Name: Tactical Positioning
Semblance Description: Tactical Positioning allows Eva to create glyphs in the form of the symbol above. There are three different kinds of glyphs at this time: Platforms, Boosters, and Absorbents. Platforms are yellow in color and can hold up to 300 pounds of weight. Eva can generate 2 per post and each platform lasts 1 post. Boosters are red in color and can launch a person into the air 7 feet. Absorbents are blue in color and will absorb impact when hit.
Only one kind of glyph can be used at a time.
Post Duration: Platforms can be used for six posts. Boosters only last one post. Absorbents last one posts.
Cooldown: Platforms have a three post cooldown Boosters and Absorbents have a 4 post cooldown..

(I wasn't sure since Eva is a student and her aura is so low. Better or have I overshot a reasonable post limit?)
PostPosted: Thu Dec 08, 2016 9:06 pm


Skimblekitten
Axel_Dragonfire


User Image - Blocked by "Display Image" Settings. Click to show.
Character Name: Evangeline Angeli
Semblance Name: Tactical Positioning
Semblance Description: Tactical Positioning allows Eva to create glyphs in the form of the symbol above. There are three different kinds of glyphs at this time: Platforms, Boosters, and Absorbents. Platforms are yellow in color and can hold up to 300 pounds of weight. Eva can generate 2 per post and each platform lasts 1 post. Boosters are red in color and can launch a person into the air 7 feet. Absorbents are blue in color and will absorb impact when hit.
Only one kind of glyph can be used at a time.
Post Duration: Platforms can be used for six posts. Boosters only last one post. Absorbents last one posts.
Cooldown: Platforms have a three post cooldown Boosters and Absorbents have a 4 post cooldown..

(I wasn't sure since Eva is a student and her aura is so low. Better or have I overshot a reasonable post limit?)


Looks good to me, as her aura goes up, the more you can do with it, makes sense.

Axel_Dragonfire

Skilled Combatant


unlimited blades

5,475 Points
  • Member 100
  • Gaian 50
  • Dressed Up 200
PostPosted: Sat Dec 17, 2016 8:04 pm


Picture: Summon Circle
Character Name: Abret Leoheart
Semblance Name: Soul Protectors ( Full name: Protectors of the Soul)
Semblance description: He can summon grimm depending how many he defeated. He can create one grimm by defeating ten of the same type first. He can summon more by defeating ten of the same type first.
Post duration: The length of the creations last for 2-3 post each creation, each creation have their own cool down depending on what he has unlocked. However, if multiple were summoned at once, then it will take longer for them to be used and they take shorter time on the field. (1-2 posts)

Cooldown:
Standard Beowulfs - (2-4 posts)
Boarbatusks - (2-4 posts)
Standard Ursa - (3-5 posts)

More to add in the future as he improves

Axel_Dragonfire
PostPosted: Sun Dec 18, 2016 12:12 pm


unlimited blades
Picture: Summon Circle
Character Name: Abret Leoheart
Semblance Name: Soul Protectors ( Full name: Protectors of the Soul)
Semblance description: He can summon grimm depending how many he defeated. He can create one grimm by defeating ten of the same type first. He can summon more by defeating ten of the same type first.
Post duration: The length of the creations last for 2-3 post each creation, each creation have their own cool down depending on what he has unlocked. However, if multiple were summoned at once, then it will take longer for them to be used and they take shorter time on the field. (1-2 posts)

Cooldown:
Standard Beowulfs - (2-4 posts)
Boarbatusks - (2-4 posts)
Standard Ursa - (3-5 posts)

More to add in the future as he improves

Axel_Dragonfire


When setting up for your ability, be sure to make a section in your post format that states the number of Grimm kills per type so that you can accurately keep track of what you have unlocked up to that point. I also recommend going with a stack system, you can only summon as many constructs as you have stacks for that Grimm type. As you go up in level, you can lower the number of needed kills per type in order to summon them more often.

Axel_Dragonfire

Skilled Combatant


unlimited blades

5,475 Points
  • Member 100
  • Gaian 50
  • Dressed Up 200
PostPosted: Sun Dec 18, 2016 1:50 pm


Axel_Dragonfire
unlimited blades
Picture: Summon Circle
Character Name: Abret Leoheart
Semblance Name: Soul Protectors ( Full name: Protectors of the Soul)
Semblance description: He can summon grimm depending how many he defeated. He can create one grimm by defeating ten of the same type first. He can summon more by defeating ten of the same type first.
Post duration: The length of the creations last for 2-3 post each creation, each creation have their own cool down depending on what he has unlocked. However, if multiple were summoned at once, then it will take longer for them to be used and they take shorter time on the field. (1-2 posts)

Cooldown:
Standard Beowulfs - (2-4 posts)
Boarbatusks - (2-4 posts)
Standard Ursa - (3-5 posts)

More to add in the future as he improves

Axel_Dragonfire


When setting up for your ability, be sure to make a section in your post format that states the number of Grimm kills per type so that you can accurately keep track of what you have unlocked up to that point. I also recommend going with a stack system, you can only summon as many constructs as you have stacks for that Grimm type. As you go up in level, you can lower the number of needed kills per type in order to summon them more often.

understood, thank you, I will keep that in mind as a reminder ^^
Reply
Customs Thread

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum