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Duronva Sol

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PostPosted: Tue Nov 15, 2016 11:34 pm


Axel_Dragonfire
Hidden Blood Blossom
Picture: None

Name of User/creator: Zara Willow
Weapon name: Hawthorne Lash

Weapon combination:
- Whip



Dust slots:
- lightning
- earth

Ammo (If any): None

Weapon description: Hawthorne's dark brown leather is spiked with sharp five inch long bramble thorns along its six foot lash. Its dust chambers utilizes lightning grounded dust crystals to create stun or shock opponents. She cried her whip in metal case to safely carry this weapon. Users are recommended to wear thick gloves and use caution when handling this whip.

Weapon Range: Short to Mid-range

Axel_Dragonfire


How long are the thorns? What material are they and the whip made of? How does it allow possible dust usage? How is it safely stored/carried? Also, there's no need to list the gauntlet as a form unless you make it an integral part of the weapon's functionality.


I see your point about those questions. Can the weapon work like an electrified whip in combat?
PostPosted: Wed Nov 16, 2016 7:47 pm


Hidden Blood Blossom
I see your point about those questions. Can the weapon work like an electrified whip in combat?


That depends on you and how you have the weapon crafted. Lightning dust would allow it to work as such, but you would still need to describe how it's fed into the weapon, how you activate it, and how you reload it after using a cartage of dust. Greater detail is needed from your end.

Axel_Dragonfire

Skilled Combatant


Duronva Sol

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PostPosted: Thu Nov 17, 2016 5:32 am


Picture: None

Name of User/creator: Zara Willow
Weapon name: Hawthorne Lash

Weapon combination:
- Whip



Dust slots:
- lightning

Ammo (If any): None

Weapon description: Hawthorne's dark brown leather is spiked with sharp five inch long bramble thorns along its six foot lash. It is activated by pressing a button on the handle with the weapon is uncoiled.This feature is active for only eight minutes before its dust charge fizzles out. Due to danger of the user being elecrocuted or pricked, it is recommend they carry the whip inside a metal case to prevent severe electric burns or, at worst, being pricked to death. It is also suggest they wear thick gloves to protect their hands from being torn up by its thorns.

Its dust chambers utilizes ground up lightning crystals to stun or shock opponents. There are four dust compartments where the crushed crystals are poured in to feed and reload the weapon. Each compartment holds up to nine miligrams.

Weapon Range: Short to Mid-range
PostPosted: Sat Nov 19, 2016 12:02 pm


Hidden Blood Blossom
Picture: None

Name of User/creator: Zara Willow
Weapon name: Hawthorne Lash

Weapon combination:
- Whip



Dust slots:
- lightning

Ammo (If any): None

Weapon description: Hawthorne's dark brown leather is spiked with sharp five inch long bramble thorns along its six foot lash. It is activated by pressing a button on the handle with the weapon is uncoiled.This feature is active for only eight minutes before its dust charge fizzles out. Due the danger of the user being elecrocuted or pricked, it is recommend they carry the whip inside a metal case to prevent severe electric burns or, at worst, being pricked to death. It is also suggest they wear thick gloves to protect their hands from being torn up by its thorns.

Its dust chambers utilizes ground up lightning crystals to stun or shock opponents. There are four dust compartments where the crushed crystals are poured in to feed and reload the weapon. Each compartment holds up to nine miligrams.

Weapon Range: Short to Mid-range


You'll need to say how many vials of dust she carries on her person at one time in the ammo section, also 5 inch barbs will more than likely keep the whip stuck onto an enemy, with no simple way of removal, meaning a greater chance of being disarmed. Reducing it to 1.5 inches will still allow better damage output, while keeping it so that you don't have to worry about the whip getting snagged on an enemy. For the time limit on the electricity, keep it to posts. 1 post length for a charge and for a reload apiece is what we have been keeping it to for reloads like that. Only other thing I have to say is to make the leather infused with earth dust to prevent easy destruction of the weapon against bladed weapons.

Axel_Dragonfire

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Duronva Sol

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PostPosted: Sat Nov 19, 2016 1:02 pm


Axel_Dragonfire
Hidden Blood Blossom
Picture: None

Name of User/creator: Zara Willow
Weapon name: Hawthorne Lash

Weapon combination:
- Whip



Dust slots:
- lightning
- earth

Ammo (If any): 5

Weapon description: Hawthorne's dark brown leather is spiked with sharp 1.5 inch long bramble thorns. The lash is coated with earth dust to prevent the whip from being cut by swords. It is activated by pressing a button on the handle with the weapon is uncoiled. Due the danger of the user being electrocuted or pricked, it is recommend they carry the whip inside a metal case to prevent severe electric burns or, at worst, being pricked to death. It is also suggest they wear thick gloves to protect their hands from being torn up by its thorns.

Its dust chambers utilizes ground up lightning crystals to stun or shock opponents. There are four dust compartments where the crushed crystals are poured in to feed and reload the weapon. Each compartment holds up to nine milligrams.

Weapon Range: Short to Mid-range


You'll need to say how many vials of dust she carries on her person at one time in the ammo section, also 5 inch barbs will more than likely keep the whip stuck onto an enemy, with no simple way of removal, meaning a greater chance of being disarmed. Reducing it to 1.5 inches will still allow better damage output, while keeping it so that you don't have to worry about the whip getting snagged on an enemy. For the time limit on the electricity, keep it to posts. 1 post length for a charge and for a reload apiece is what we have been keeping it to for reloads like that. Only other thing I have to say is to make the leather infused with earth dust to prevent easy destruction of the weapon against bladed weapons.


Is this alright?
PostPosted: Sat Nov 19, 2016 7:52 pm


Hidden Blood Blossom


Is this alright?


Looks good now. Approved.

Axel_Dragonfire

Skilled Combatant


ShadowASheyla

Romantic Lover

PostPosted: Fri Nov 25, 2016 5:46 pm


Picture: [x]
Name of User/creator: Vivian Bronson
Weapon name: Devyn
Weapon combination:
- Chainsaw
- Greatsword
Dust slots:
- Fire Aspect
- Earth Aspect x2
Ammo (If any): N/A
Weapon description: Vivian wanted something that could pack a punch, something that the sound of it alone would make someone shiver in their shoes. She didn't like guns, didn't like ranged weapons (where's the fun in that?), the greatsword gave her more room to work with in installing the chainsaw, and if she kept the back closer to the blunt side she can put weight on it to give it that little more umpth to cut through whatever's in her way.
Weapon Range: Short

Axel_Dragonfire
PostPosted: Sat Nov 26, 2016 12:33 am


ShadowASheyla
Picture: [x]
Name of User/creator: Vivian Bronson
Weapon name: Devyn
Weapon combination:
- Chainsaw
- Greatsword
Dust slots:
- Fire Aspect
- Earth Aspect x2
Ammo (If any): N/A
Weapon description: Vivian wanted something that could pack a punch, something that the sound of it alone would make someone shiver in their shoes. She didn't like guns, didn't like ranged weapons (where's the fun in that?), the greatsword gave her more room to work with in installing the chainsaw, and if she kept the back closer to the blunt side she can put weight on it to give it that little more umpth to cut through whatever's in her way.
Weapon Range: Short

Axel_Dragonfire


I'm going to need a greater level of detail than what you've provided here. How long is this great sword? Is the chainsaw a permanent addition, or is it deploy-able? how large are the teeth on the chain? What materials are the weapon made out of? What powers the weapon? How does the dust come into play? How is the dust loaded into the weapon? Your weapon description is currently just fluff, I need actual specs on the weapon itself in order to judge it and see if there is anything you need to do in order to improve it.

Axel_Dragonfire

Skilled Combatant


unlimited blades

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PostPosted: Sat Dec 17, 2016 7:28 pm


Picture:Arm gauntlets (both sides)
Stanby Mode
Name of User/creator:Abret Leoheart
Weapon name: Leo's Wrath
Weapon combination:
- Claw Gauntlet
- Hand Gun /Berettas 93R
- Shield
Dust slots:
- Melee weapon - Lightning Aspect (each)
- Gun - Earth Aspect (each)
Ammo: The gun can fire 20 9×19mm Parabellum bullets before reloading and can switch out cartridges about 3 times as max in one combat situation for both sides.
Weapon description: The weapon is based on shredding your opponent all the while defending you from attacks. The Shield and Claw Gauntlet were used as a base to be used as a mean of defense against most attacks adding another use for a range weapon due to its weight.

The Claws due to the fingers were lengthened in what is called 'Melee mode' to tell the difference between the two types. This stage has to be close enough to do real damage but the weight of the arms makes it able to make up for it's lack of range with power where it is supposed to be stealthy. Despite the lack of stealth use, it made it up with higher defense and power. The claws also have a dust activation button, if he wishes, it puts Lightning Aspect into the claws causing them to shock the enemies. When he deactivates it into standard or to the other mode, it retract the fingers into a manageable form to pick things up, hold things, and even use as a add-on to the shield.

The next mode is the Gun mode which is in the fingers of the gauntlet. The Gun has a weight of 1170 g (empty) with a length of 240 mm. When in this mode, the fingers lock together, creating the illusion that it is making a larger shield, but in reality, the gun is being formed in this stage. The shield in the lower arm lifts up when it is out of ammo where then pops out the empty container, ready for the new one or can switch back to 'Melee Mode' which closes the hatch and returns to combat. It uses Earth Aspect bullets to make up for its lack of range with deadly force and without losing his defensive capability. The Cartridges were redesigned to fit for the Gauntlet and its handling so it can fire with the movement of the thumb as the trigger in each hand and is designed specially to keep it from misfiring as long as it is not in this mode and thumbs are not bent down completely to fire.

The main focus is the Melee mode due to the use of the guns are limited, but the shield that can be used in both modes due to it is integrated into the system and protecting the switching mechanism is the most important part. The shield was thickened to protect the fragile parts or else a lucky shot can destroy it and force the fighter to fight with only one of the modes it is in. However it is not perfect, a good shot from a Sniper Rifle can still break though it and break it but that will take the right combination of Weapon and Aspect to do it.

Weapon Range: Short/Medium

Axel_Dragonfire
PostPosted: Sun Dec 18, 2016 8:27 pm


unlimited blades
Picture:Arm gauntlets (both sides)
Stanby Mode
Name of User/creator:Abret Leoheart
Weapon name: Leo's Wrath
Weapon combination:
- Claw Gauntlet
- Hand Gun /Berettas 93R
- Shield
Dust slots:
- Melee weapon - Lightning Aspect (each)
- Gun - Earth Aspect (each)
Ammo: The gun can fire 20 9×19mm Parabellum bullets before reloading and can switch out cartridges about 3 times as max in one combat situation for both sides.
Weapon description: The weapon is based on shredding your opponent all the while defending you from attacks. The Shield and Claw Gauntlet were used as a base to be used as a mean of defense against most attacks adding another use for a range weapon due to its weight.

The Claws due to the fingers were lengthened in what is called 'Melee mode' to tell the difference between the two types. This stage has to be close enough to do real damage but the weight of the arms makes it able to make up for it's lack of range with power where it is supposed to be stealthy. Despite the lack of stealth use, it made it up with higher defense and power. The claws also have a dust activation button, if he wishes, it puts Lightning Aspect into the claws causing them to shock the enemies. When he deactivates it into standard or to the other mode, it retract the fingers into a manageable form to pick things up, hold things, and even use as a add-on to the shield.

The next mode is the Gun mode which is in the fingers of the gauntlet. The Gun has a weight of 1170 g (empty) with a length of 240 mm. When in this mode, the fingers lock together, creating the illusion that it is making a larger shield, but in reality, the gun is being formed in this stage. The shield in the lower arm lifts up when it is out of ammo where then pops out the empty container, ready for the new one or can switch back to 'Melee Mode' which closes the hatch and returns to combat. It uses Earth Aspect bullets to make up for its lack of range with deadly force and without losing his defensive capability. The Cartridges were redesigned to fit for the Gauntlet and its handling so it can fire with the movement of the thumb as the trigger in each hand and is designed specially to keep it from misfiring as long as it is not in this mode and thumbs are not bent down completely to fire.

The main focus is the Melee mode due to the use of the guns are limited, but the shield that can be used in both modes due to it is integrated into the system and protecting the switching mechanism is the most important part. The shield was thickened to protect the fragile parts or else a lucky shot can destroy it and force the fighter to fight with only one of the modes it is in. However it is not perfect, a good shot from a Sniper Rifle can still break though it and break it but that will take the right combination of Weapon and Aspect to do it.

Weapon Range: Short/Medium

Axel_Dragonfire


Looks good, approved.

Axel_Dragonfire

Skilled Combatant


unlimited blades

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PostPosted: Sun Dec 18, 2016 8:48 pm


Axel_Dragonfire
unlimited blades
Picture:Arm gauntlets (both sides)
Stanby Mode
Name of User/creator:Abret Leoheart
Weapon name: Leo's Wrath
Weapon combination:
- Claw Gauntlet
- Hand Gun /Berettas 93R
- Shield
Dust slots:
- Melee weapon - Lightning Aspect (each)
- Gun - Earth Aspect (each)
Ammo: The gun can fire 20 9×19mm Parabellum bullets before reloading and can switch out cartridges about 3 times as max in one combat situation for both sides.
Weapon description: The weapon is based on shredding your opponent all the while defending you from attacks. The Shield and Claw Gauntlet were used as a base to be used as a mean of defense against most attacks adding another use for a range weapon due to its weight.

The Claws due to the fingers were lengthened in what is called 'Melee mode' to tell the difference between the two types. This stage has to be close enough to do real damage but the weight of the arms makes it able to make up for it's lack of range with power where it is supposed to be stealthy. Despite the lack of stealth use, it made it up with higher defense and power. The claws also have a dust activation button, if he wishes, it puts Lightning Aspect into the claws causing them to shock the enemies. When he deactivates it into standard or to the other mode, it retract the fingers into a manageable form to pick things up, hold things, and even use as a add-on to the shield.

The next mode is the Gun mode which is in the fingers of the gauntlet. The Gun has a weight of 1170 g (empty) with a length of 240 mm. When in this mode, the fingers lock together, creating the illusion that it is making a larger shield, but in reality, the gun is being formed in this stage. The shield in the lower arm lifts up when it is out of ammo where then pops out the empty container, ready for the new one or can switch back to 'Melee Mode' which closes the hatch and returns to combat. It uses Earth Aspect bullets to make up for its lack of range with deadly force and without losing his defensive capability. The Cartridges were redesigned to fit for the Gauntlet and its handling so it can fire with the movement of the thumb as the trigger in each hand and is designed specially to keep it from misfiring as long as it is not in this mode and thumbs are not bent down completely to fire.

The main focus is the Melee mode due to the use of the guns are limited, but the shield that can be used in both modes due to it is integrated into the system and protecting the switching mechanism is the most important part. The shield was thickened to protect the fragile parts or else a lucky shot can destroy it and force the fighter to fight with only one of the modes it is in. However it is not perfect, a good shot from a Sniper Rifle can still break though it and break it but that will take the right combination of Weapon and Aspect to do it.

Weapon Range: Short/Medium

Axel_Dragonfire


Looks good, approved.

Thank you good sir ^^
PostPosted: Wed Dec 21, 2016 12:15 am


Picture:
Long Sword
( The handgun in the image is a separate weapon and not part of the sword.)

Name of User/creator: Zero Brunestud
Weapon name: Seraph of the End
Weapon combination:
- Long Sword
-Assault Rifle/FN F2000
-
Dust slots:
- Ice
- Lighting
- ( reserved for future aspect.)
Ammo: The gun can fire 30 5.56×45mm NATO rounds before needed to be reloaded.
Weapon description: The weapon was designed by Zero while still in the combat school while he lived in atlas. It is based on a long sword for close quarters combat. The sword was designed for fast combat and utilizing dust to either keep the enemies at bay, or to take them down by strategic means.

The sword can also transform into a form of assault rifle which happens when the blade and hilt folds inward creating the gun. There is also an optional scope that can fold outward from within the blade if the owner needs it. The assault rifle mode was designed for medium range combat, With limited long range in mind if necessary. The assault rifle also includes a select fire switch which switches the weapon from fully auto, burst fire and single shot mode. When not in use the weapon can either be sheathed or slung on the back depending on the mode its in. The magazine is situated behind the trigger for quick switching out between other type of magazines.
The sword is 50" in length so it can transform in between gun mode and sword mode with ease.


Weapon Range: Short, Medium, Limited Long Range.

(Note: the guns longest range is 500M / 1600 feet which is considered long range hence the limited long range capabilities.)



Axel_Dragonfire

holy angel of death


Axel_Dragonfire

Skilled Combatant

PostPosted: Wed Dec 21, 2016 11:50 pm


holy angel of death
Picture:
Long Sword
( The handgun in the image is a separate weapon and not part of the sword.)

Name of User/creator: Zero Brunestud
Weapon name: Seraph of the End
Weapon combination:
- Long Sword
-Machinegun/FN F2000
-
Dust slots:
- Ice
- Lighting
- ( reserved for future aspect.)
Ammo: The gun can fire 30 5.56×45mm NATO rounds before needed to be reloaded.
Weapon description: The weapon was designed by Zero while still in the combat school while he lived in atlas. It is based on a long sword for close quarters combat. The sword was designed for fast combat and utilizing dust to either keep the enemies at bay, or to take them down by strategic means.

The sword can also transform into a form of machine gun which happens when the blade and hilt folds inward creating the gun. There is also an optional scope that can fold outward from within the blade if the owner needs it. The machinegun mode was designed for medium range combat, With limited long range in mind if necessary. The machine gun also includes a select fire switch which switches the weapon from fully auto, burst fire and single shot mode. When not in use the weapon can either be sheathed or slung on the back depending on the mode its in.



Weapon Range: Short, Medium, Limited Long Range.

(Note: the guns longest range is 500M / 1600 feet which is considered long range hence the limited long range capabilities.)

(Note: the gun is actually a bullpup assault rifle. im classifying it as and machinegun for now unless said otherwise to be an actual AR or not.)



I need weapon length, and classify it as what it is, an assault rifle. The two gun types have very different firing speeds, so that difference needs to be acknowledged and respected. If it's a handmade weapon, it will also require you to make posts that involve its maintenance and repair. You will also need to keep track of the number of clips on your person, as well as the number of shots used per clip. Other than that, you're on the right track.
PostPosted: Thu Dec 22, 2016 1:28 am


Axel_Dragonfire


I have switched the weapon type for the gun over to assault rife as requested, I also took a shot in the dark figure for the sword length.

holy angel of death

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