Jeremiah isn't alone for long, though. A familiar presence joins him there on the ground: a soft hand finds its way into his, and it squeezes his fingers gently. "Sleep now," says the presence. "It's only rain."
Quote:
CONSEQUENCES
For the next two weeks of IC time, Jeremiah will experience periodic (multiple times a day) flashbacks to this thread. He will see different permutations of the pieces of the Enemy. Examples: Sunny in clothes of a different era, the silver ring worn on a chain or on a hand or with the garnet in a different setting, Ashdown in the past. These flashbacks appear as seizures or fainting spells to people around him. In addition, going forward you may (at your discretion) have Jeremiah be 'triggered' in the presence of an NPC into another throwback to the events of this thread.
The burning sensation and the taste of smoke will persist for three IC days. Jeremiah will probably not want to eat anything hot (temperature-wise) or spicy. Iced tea, buddy. Iced. ********. Tea.
For the next two weeks of IC time, Jeremiah will experience periodic (multiple times a day) flashbacks to this thread. He will see different permutations of the pieces of the Enemy. Examples: Sunny in clothes of a different era, the silver ring worn on a chain or on a hand or with the garnet in a different setting, Ashdown in the past. These flashbacks appear as seizures or fainting spells to people around him. In addition, going forward you may (at your discretion) have Jeremiah be 'triggered' in the presence of an NPC into another throwback to the events of this thread.
The burning sensation and the taste of smoke will persist for three IC days. Jeremiah will probably not want to eat anything hot (temperature-wise) or spicy. Iced tea, buddy. Iced. ********. Tea.
Quote:
BONE OF THE FATHER
Jeremiah is in possession of a bone ring that seems to resize itself to fit any of Jeremiah's fingers. When he wears the ring, he is capable of learning one fact previously unknown to him about another character. You may only use this power with permission from the player of the character. It speaks cryptically, and in a familiar voice. The ring must be worn on a finger, not on a necklace or carried in a pocket. It is obviously bone, not any less mundane material, and others find it unnerving.
Jeremiah is in possession of a bone ring that seems to resize itself to fit any of Jeremiah's fingers. When he wears the ring, he is capable of learning one fact previously unknown to him about another character. You may only use this power with permission from the player of the character. It speaks cryptically, and in a familiar voice. The ring must be worn on a finger, not on a necklace or carried in a pocket. It is obviously bone, not any less mundane material, and others find it unnerving.
