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The Wild Hunt

Shirtless Giver

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PostPosted: Mon Jul 25, 2016 8:33 pm


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                  (I'll post to set up Trident and whatnot. I've not been feeling well so my motivation is at a grim level. I'm feeling a lot better today, but not quite at my best.)

                  The Mer set up Trident, which would raise the water level by two feet every minute or so. He then created wet platforms using a strange liquid-ice, available for each of his allies to stand on. Many were across the field so as to offer them consistent options for mobility. The point was merely to keep the water numerous so he could begin to manipulate the battlefield to his favor.

                  Furthermore, he brought Machaius closely to his side and got into a battle-ready stance. The Mer called out to his allies, "Not sure if Gods bleed. If they do though, and I manage to procure some of it, I can use a spell on her to make her kill herself. Keep that in mind." It was one of the Mer trump cards. Even if he couldn't fully control her actions after doing the ritual with her blood, even partially immobilizing her would prove invaluable to his allies. He already began to think of ways to entrap her. The problem was - did he really want his dragon up close and personal with a Goddess? Machaius was strong. The only beast he knew of that was stronger had been Dominus. Still, Elessia was far beyond the dragon's level, and Hadrian would fall into a state of near death if the dragon was destroyed . . . not to mention the loss of his closest comrade.

                  This battle weighed heavily on him; what was right, in terms of stratagem? He did not know.

                  (Used Trident, then regenned the energy with my gene mod.)
PostPosted: Mon Jul 25, 2016 10:32 pm


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                            What a grouping of morons. The water entering her arena was of no mention for the moment. As was the dragon. Noise prevented her from hearing Hadiran's voice, however, as her singularity pulled the air itself to her. As far as Alexandra was concerned the singularity was of no consequence. But if she thought that the singularity's presence was of no matter she was sadly mistaken. Still from what the goddess could see through amber viewing lenses she could tell the dreadnought would be a problem. His form disgusted her, as did his very presence in her domain. But he was not the absolute object of her disdain. That was the girl whom dared address her at all, let alone how she did. Whatever manner of energy she had released to grip her was of such little confidence that Elessia didn't even bother to mind it. Rather, she was more interested in the arrow she drew back on her bow. This was perfect. A lightning bolt struck her spear in a flash, charging the strongest of all valkyries. Green flares in her eyes showed that the goddess had opened her mind to a plethora of possibilities no one present could hope to understand once more. Behind the Dreadnought, a portal opened, just as the arrows were released. Before her, Elessia tore open another portal immediately as well. The arrows and blast of air both would touch this portal and, immediately, be sent flying at maximum speed towards the back of the dreadnought. Armor or no, he was in danger of massive damage even as durable as his kind tended to be. The portal closed, but Elessia would not be seen behind it, rather she was finally going to act directly. Her body was a blur too fast to be tracked as she leaped 85 feet forward and to the left of where she had been not even an instant before. Now far closer than she had been, Elessia allowed only a split second, a single moment where the woman could see a flash of emerald eyes charging another attack before she moved again this time appearing at her right and releasing, from close range, an all encompassing wave of energy known only as "Charged Space." This attack was buffed to the maximum level that it could be, meaning that from it's current range had it not been for the singularity absorbing the attack there would be nigh on no safe zone from the skill. For those on the ground, this meant they would be safe from harm. For Alex, who had drawn the ire of a goddess, this was bad. Even if she managed to avoid an unceremonious end outright, she would meet a terrible barrage of damage if she couldn't nigh instantaneously erect a barrier to protect herself. As for Ascalon, the weapon would simply be drawn into the singularity before the flash of light reached it, being taken in but perhaps not destroyed.



                            TDG Super Kami

                            The Sleeping Pacifist

                            a stray sheep

                            Porkchopo






                            Energy 23,550
                            Stats 16/25 (-1/-1)
                            Equipment Lance and Chains
                            Passives




                            Technique

                                Nonexistence, of Sorcerer list.


                                Worlds Apart A
                                Appearance: A green portal, glowing energy
                                This opens a portal, in which anyone allowed by the user may leap through the space-time field. It is a tear in the Third Plane, and allows transportation to the end goal, which is but another tear. This tear may be anywhere in the world, as long as the user has been there before, and thus knows the planar coordinates.

                                The tear may be small or relatively large, from the size of a mere human torso (contact will teleport regardless) or the size of a great gate standing before a crowd.

                                Elder Leap D-C (x2 C rank)
                                This can be seen as a superior variant to Daywalk to some, though its mechanics are different. Elder Leap allows the user to quantify a pathway in any direction or angle (horizontally, vertically, etc) within 35 feet and by quantifying the space between you and that target, you may appear there within instants in a flash of green light; super-speed, of a caliber which few can compare to. This is a glance at the primary benefit of space-time manipulation, transportation.

                                For C rank energy, Elder Leap can jump up to 85 feet instead of 35.

                                Charged Space D-SS
                                Appearance: A vicious blast of green energy, with the user's eyes glowing brightly, and the entire body glowing in a bright green aura.
                                A charged release of energy, using the caster as the focal point, with the energy expanding outward depending on the rank.

                                D = 3 meters
                                C = 6 meters
                                B = 9 meters
                                A = 12 meters
                                S = 20 meters
                                SS = 50 meters. Moves 1/2 radius every second
                                SSS = 100 meters. Moves 1/3rd radius every second

                                Depending on the rank, different effects will occur as a result of being hit by this charged spatial energy. From D to A, it will result in blunt damage (depending on the rank), with A ranked blunt force possibly resulting in being knocked unconscious or seriously wounded with bones fractured or broken entirely. This is a result of condensed matter bashing against your body, almost as if the air itself mutates into the density of a hammer.

                                S+ ranked spatial blasts will quite literally jumble matter caught within them, shredding organics within to decimals of their original form, killing anyone caught in the blow. This attack will destroy but be destroyed by shields of the same rank. However, shields that do not cover the intended target at least partially from all angles may not spare them the brunt of damage.







___youwillknownihilism
Captain


Sleepy Paci

Tipsy Cultist

PostPosted: Thu Jul 28, 2016 1:38 am


xoxo
xoxo


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                                                                  ══════════════════════════════════

ᴘᴏᴄᴋᴇᴛs ᴏɴ ᴡᴀɪʟᴏʀᴅ
ᴍʏ ᴋɪᴄᴋs ʟᴇᴀᴠᴇ ʏᴀ ɴᴇᴄᴋ ɢᴏɴᴇ
ᴡʜᴇɴ ɪ ʙʟᴀᴄᴋ ɪᴛ's ғᴜʟʟ ғᴏʀᴄᴇ sʜᴏᴄᴋɪɴ, ᴢᴇᴋʀᴏᴍ
ᴀ ᴅʀᴀɢᴏɴ ɪɴ ғᴀᴄᴛ, ғᴀᴄᴇ ᴏғғ ᴡɪᴛʜ ᴛʜɪs ᴋʏᴜʀᴇᴍ
ɴᴏ ғᴀᴄᴇ ᴏғғ ᴀɴᴅ ᴛʜᴇʀᴇ's ɴᴏ ᴡᴀʏ ᴛᴏ ᴄᴜʀᴇ ᴇᴍ


Rᴜᴀʜ F ᴜ ᴛ ᴜ ʀ ᴇ ══ M ᴀ ʀ ɪ ᴅ

                                                                  Electric frost ran down the rigid road of his back. Events unfolding, power unleashing, and his own inner excitement bubbling at the brim. Adrenaline burned and rushed vigorously through those mystical colorful veins. A world wide battle, and he partakes in the inevitable war. Enhanced to extreme degrees, he only capitalize on effects with that of his own. With a surging red nigh crimson aura, he bestows upon himself the power to fight ferociously among these acquainted comrades. Eyes avert rapidly, witnessing from the heavens the actions that begins it all. Angering the goddess intelligent or not forced her into utter recklessness. However, she is still graceful as the days of purity. Executing a tactile counter, energy is witnessed where surges create a ripple in the fabric of space. From the build a portal forged by her glory and power, leading to the lands down under. Quickly he reacts, seeing the streak of destructive power enter through the rift in space go through and out the other end. A voice that bellowed throughout the bodies of those nearest to him, one for himself the other for the dreadnought." Behind you! Duck! '' The arrow not the aim, yet the wind is what his mystical heritage captures in its trait alone. Ascended beyond and into the infinite vacuum above, it rushes towards the core at maximum speed with little to no effort. Not once faltered with the sudden controlling, but it was one wish that had been granted by the Djinn. Saved.

                                                                  Arms circulated in motion when they pulled the deadly impacting winds from their entry. Winging them afar to head above, hopefully pushing the currents completely into the compacting force. The push was powerful, if not nulling one another out it had surely sent the assault crashing against and within the cathedral's walls. Being before the vacuum had suckled away at all within its space, would be when it had been aligned to take away what the goddess creates. With the essence drained away from even her assault just prior and as it moved. The hidden Djinn among them watched in silence, as construct became bleak and potentially deleted from existence within an instant. This was the power of a goddess, something far more exciting than any opponent he had ever faced. Burning from the core on out, he leans forth preparing for what is to come. Ears perk when attention stays live, yet shifts to the water boy nearest to them. Caution or precaution, his words were not forgotten. Alas, a plan such as his was not too far fetch. The Djinn's arms crossing, keeping his eyes above and stance firm. Posture ready to engage within any unexpected surprises. He suddenly speaks up, a tone that was the nothing more or little than serious. Crouching low upon the icy platform that had been gifted to them by the noble water man, he sighs and gives thanks and yet thoughts on the battle at hand. Tricky, and yet deadly, their move.

                                                                  '' That idea is nice and all, but how do you expect we get her blood. We need to help her out, do we not? It is a war and I cannot quite reach that far. Tell me, can your dragon fly? Or do you have any way of shooting her down, because the thought of her actually coming down here is very unlikely. We would have to move you to her. Risky as it sounds. "





ʟᴏʀᴇ ʟᴇᴠᴇʟ: [Lost Scroll Chapter 1] | The Golden Cathedral




sᴋɪʟʟs ɪɴ ᴜsᴇ:

Stats:
Strength: 8 + 2 [BM] + 2 [BZ] +2 [MR] + 1 [FS] = 15
Speed: 8 + 2 [BM] + 2 [BZ] +2 [FB] + 1 [FS]= 15
Energy Pool: 1300 + 300 [ Aura of Hope ] = 1600 - 50 - 25 = 1525

[Dami buffs - Battle Cry (1 rank less energy costs) [1/3], CoV(+1 rank DR) [1/4], Mephesto's Rage ( +2 damage and strength) [1/3]]

Passives
Three Wishes [1/3]
Up to three times per fight, the Djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the Djinn, an intelligent Djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

Mind Games
The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the djinn's mind, psycho-manually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.

Armored Skin Passive
The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BM the capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below).

- Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you.
- Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you.

Chi Sense
Rank: Passive
Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.

Chi Sao C - Passive
Chi Sao is more of a state of being than a specific attack. The user will attach a part of themselves to the opponent; leg, arm, hand, etc. From there they will be able to react almost instantly to the movements their opponent makes. For example, if they are sticking to the target with their leg and they go to kick, the user can instantly counter. If they are using their arm then the user is able to rapidly block and stop an attack before it is carried through. Breaking free of Chi Sao is very difficult for the user will constantly keep pushing themselves and mirroring the motions of the person they are sticking to. This also allows the user to keep up a constant wave of attacks which can be anything they have learned so long as they can keep contact with the opponent.

Empty Palm B - Passive
This technique is generally only ever used when the student is in danger or is harmed. They will focus all of their attention on deflecting attacks and not advancing. Whenever a strike comes in they will swat at the joint of the limb that is used. Continuous blocks in this manner can easily fracture/break bones.

Activating Skills

Forceful Body B [1/10]
Similar to a mage's haste, you may use this ability to (and it can be freely re-allocated) give yourself up to a +2 boost in either stat for basically the rest of the match (ten posts). Unlike haste, however, this can only be used on yourself, while mages can literally use it as many times as they want, covering them and all their allies.

Fighting Spirit C [1/10]
A skill that gets the user pumped up, the user will be coated in a fiery red energy of their fighting spirit, their will power. The user's strength and speed temporarily increases by one rank. At master rank it'll raise by two ranks. This lasts for 10 posts, and can only be used once in battle, or prior to battle.



ɪɴᴛᴇʀᴀᴄᴛɪᴏɴs:

The Wild Hunt

Hiroically Tragic
Posted as told biggrin

Chastiefol of Sloth

TDG Super Kami

A Faint Smile

Porkchopo

The King of Razgard

PostPosted: Thu Jul 28, 2016 2:18 pm


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                                                            TABTAB Damian was starting to understand how this Valkyrie fought, and why she was so feared. This sort of space displacement was a new trick he had never seen before, and one that was starting to annoy him. However, his own mind was working overtime. It was time to stop pussyfooting around. The tables seemed to be far to one side, and a fight such as that was no fun to watch. Summoning Ascalon back to his hand, he noted how the singularly just seemed to swallow while the weapon, not just destroy it or crush it; it simply was consumed into the void. Something to keep in mind. She created portals that others besides herself could venture through. She had amazing speed though this was probably due to energy enhancement. He nodded to himself. Show time.

                                                            TABTAB A blood sigil was drawn right after he managed to roll out of the way of the goddess' attack, thanks to a mix of the Djinn's warning and his own extra sensory tracking allowing him to sense not only the portal opening behind him but the danger of what came from it. The goddess started on the other Valkyrie. At the same instant, a few things happened. First, Alex would have a barrier erected around her, curtesy of Damian. Whatever amount of energy was required, the shaman would be protected. Second, the Dreadnought actually spoke. as even more black energy seeped into his allies increasing their speed. "Hadrian. Hook and reel, same as before." He had hoped the Mer got the meaning of his words. The attack being prepared by the dragon up above was unleashed. Raining death and destruction in a more condensed area than normal, the attack was meant to destroy the palace top. As such, the attack itself was reduced, the energy gathered that went unused lost. He tapped into more energy, imbuing his limbs with blood magic, then leapt at the goddess herself. His strength and augmented limbs would deny any pull the singularity has on him at the moment. As he went to her, everyone would be drawn to him, the power of the sigil used amounting to a powerful magnet that drew in all living beings to his person. The goddess, the combatants, the dragons, everything. The goal was to draw everyone into one area, and then allow Hadrian's dragon to work it's magic. But he was not feinting. If the disorientation of being drawn to his person regardless of her using portals or anything of that nature were used was enough for the speed at which he could reach her as she came him and he went to her at the same time was enough to allow him the opportunity to hit her, he would take it. Ascalon would be alit with unholy flames as he would use the Lieying Quanda strike to impale her with the enhanced swordspear blade, followed by an almost unreal concussive force. In that very same moment, the aura of pain that had been merely an insect buzzing in her hear became at roaring typhoon of absolute torture. He would use the momentum to flip over her, grab hold of her wings, kick at her back, and pull. Regardless of how things played out... Something would begin to seed in Elissa's mind. In this play, she was not the hero. Damian was.

                                                            TABTAB As this went on, Astrid erupted in a flurry of shadow flame and was reduced in side dramatically, dawning her humanoid form. Her size as a dragon would be a hindrance for what was to come. Still, she came down from the sky as a demon of fury, releasing a bloody roar as she decended at the goddess. Should she get within the distance to do so, she would act not as an assailant, but as a guardian for Alex herself. There was too much of a chance for friendly fire for Astrid to go all out and unleash her power on the goddess at this time.

                                                            "text"

                                                            Energy 1,750 - 335 - Shield Cost + 75 = 1,390~/2,050
                                                            Pain Points 400 - 100 + 30 = 330
                                                            Stats Strength: 14 (+1)(+2) | Speed: 4 (+1)(+2) | DR: +1 (+1)
                                                            Equipment Ascalon and Svalinn

                                                            Passives
                                                                • Gene Mod: Speed <-> Strength
                                                                Allows a person with the mod to convert their speed to strength or strength to speed twice a fight.
                                                                • Gene Mod: Regeneration (Has Both Health Regeneration and Energy Regeneration Mods)
                                                                Allows for faster healing or energy recovery. One or the other not both. This could possibly be used in place of a cleric for add on's from mechanists or as passive skills to regain health or energy while inactive. Regeneration is simple, similar to the Nephilim's, in terms of healing. Does not work for people with Regenerative Capabilities. Energy Regeneration is a bit different. Depending on your rank, you gain a flat amount. Novice = 25, Adept = 50, Expert = 75, Master = 100, Sage = 125
                                                                • Gene Mod: Energy Boost
                                                                Increases base energy by 250 per rank. If you received this at Master Rank, it still counts from Trainee Rank.

                                                                • Devour
                                                                The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.

                                                                Based on the skill that is used, the user regenerates a certain amount of pain points.
                                                                E Ranked: 5 Points
                                                                D Ranked: 15 Points
                                                                C Ranked: 35 Points
                                                                B Ranked: 60 Points
                                                                A Ranked: 85 Points
                                                                S Ranked: 100 Points
                                                                SS Ranked: 200 Points

                                                                • Pain
                                                                The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.

                                                                • Your Pain is My Drug
                                                                As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.


                                                                Buffs

                                                                Your Pain is my Drug | +1 Strength +1 Speed for Every Opponent within Ten Meters | Constant
                                                                Battle Cry | Rank Cost Reduction | Two Posts
                                                                Champions of Valor | +1 DR | Three Posts
                                                                Mephesto's Rage | +2 Damage +2 Strength | Two Posts
                                                                Carapace | S-Rank Shield | Constant
                                                                Hellfire Weapon | Fiery / Unholy Weapon | Four Posts
                                                                Blood Augmentation: Limbs | Enhanced Jump and Arm Strength | Five Posts
                                                                Shatter! | +2 Speed | Five Posts


                                                                Techniques


                                                                    • A Gift from the Dark One | Equal to Elissa's Attack on Alex
                                                                    By expending equal ranked energy a dreadnought can protect an ally from damage up to the energy they put into this skill. The shield will last upon them until it is taken down.

                                                                    • Scatter! | S
                                                                    With a burst of dark energy, anyone the Dreadnought considers an ally suddenly gain a large buff to mobility as a dark aura surrounds anything that can propel them. One step can take an ally farther than they could before. This gives allies affected a +2 to speed for three posts at B rank, four at A, and five at S.

                                                                    • Pain | SS

                                                                    • They Call Me A Hero | A
                                                                    In every story, there is a hero and a villain. The villain perishes while the hero lives and beds multiple women. Before that happens, you gotta end the battle right?! After using this skill, the user sets up various disadvantages for his opponent, since the villain is always weaker than the hero in the end of the story. The disadvantages build with every post that goes on. The first post, the opponent suffers a stat reduction of -1/-1. The second post, the opponent begins to get flustered with his attacks, being limited to only 3 per post. In the third post, the opponent will find his skills are weaker than he thought, as he faces a reduction in damage he deals by one rank. In the fourth post and final post, he finds that the amount of energy he expends is one rank higher than normal. For the fifth post all these effects linger, and on the sixth they are purged. This has a cool down of 6 posts.

                                                                    • Hota Mei | S
                                                                    This sigil is placed on the user's chest. Once done, every living creature is instantly pulled into the user's radius of pain by a force that even the Reavers can only thank their power over blood magic. This, of course, would surprise anyone brought over to the reaver. Size is not a factor, and force is almost immeasurable seeing as through enemies can be pulled through stone walls and such. If a barrier is up, in order to block this skill, it must be at least of equal rank. Though erecting a barrier to respond to this skill is almost impossible unless the sigil is recognized by the enemy, which is highly unlikely unless they are Reavers who can tell the sigils apart.

                                                                    • Blood Augmentation: Limbs | C
                                                                    Though simple power channeling, Reavers are capable of boosting the strength output from their limbs. This makes it possible for them to jump extremely high, almost as high as Dragoons, and land just as safely. This also affects their arm strength, with a +2 to strength and the ability to tear into steel effortlessly for 5 posts.

                                                                    • Lieying Quanda | E (Buffed to D though... 15 strength... So yea...)
                                                                    Requires Energy
                                                                    Build up a little energy into your spear and arms. Hold the spear in both hands, keeping it level with the ground. When you are ready thrust the spear forward fast, the energy you put into it travels through your arms, the shaft and the head to your opponent, making the attack stronger than a normal attack. The stronger you are, the stronger this technique.

                                                                    • Hellfire Weapon | C
                                                                    Damian charges Ascalon with both Unholy and Fire energies. For four posts, attacks using Ascalon are considered either Unholy or Fire, whichever is more effective against the victim. This also overrides the 'element' used by other abilities, though any effects of those abilities


                                                            Astrid
                                                            Rank: Matches Damian (Expert Currently)
                                                            Energy: 1,300 - 250 = 1,050
                                                            Stats: Strength: 8(+2) | Speed: 16 | DR: +1
                                                            Techniques:• Cataclysm [SS]
                                                            Technically an enhanced version of Burn Out, Astrid builds up enough energy to engulf a district or a city and ignites it, dealing massive damage to the area. This damage is done by hundreds of beams of ignited plasma that emit from between her wing joints and pelt the area. This technique costs one post to charge, and effects, in many cases, the entire thread.





TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50

___youwillknownihilism
Captain

PostPosted: Tue Aug 02, 2016 8:47 pm


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                            For all of her thoughts of how weak these wretched ones were, they were proving to be far more of a challenge than she anticipated. Her attack may not have had the intended effect, and the singularity was gone for the efforts of one she had not anticipated would be a threat. Even so, it made her no difference as her next act was being performed for her. Before another move could be made, the dreadnnought does something foolish in yanking everyone to him with an energy harder to resist than even she could... or rather would have if she wasn't on such a higher plane than all of those present. Her body flung towards him as would the rest, but a green flash would see anyone present's eyes fooled as she bent space to appear right back where she had been seconds prior, cancelling out the pull with another elder leap. However... now the gloves would come off. The djinn would go first... then the dreadnought probably. And then... wait. Something was off.

                            Green eyes felt it in her bones. Gallagher had betrayed her? A rip in the sky appeared and the three who'd been flung through time space before reappeared. Right as they fell from the sky, the dragon previously sent away would appear before her as well. "So my champion hath fallen as well. I know not what was said to him by you deviants but I have changed my mind. You three will die by my hand, and the others will get a far less friendly face." Then, on another whim, those same chains snagged the four who had been here when the first three left would grab the dragon and four who had come for her, the valkyries, dreadnought, and djinn. They would be whisked away to the opposite plane as Auriel and company. To the second plane.




                            TDG Super Kami
                            Enforcing a two day rule from here on. Shane was sick so he had to bow out and cassandra will join in his stead.

                            The Sleeping Pacifist
                            Enforcing a two day rule from here on. Shane was sick so he had to bow out and cassandra will join in his stead.

                            Enforcing a two day rule from here on. Shane was sick so he had to bow out and cassandra will join in his stead.

                            Porkchopo
                            Enforcing a two day rule from here on. Shane was sick so he had to bow out and cassandra will join in his stead.






                            Energy [I forgot]
                            Stats 16/25 (-1/-1)
                            Equipment Lance and Chains
                            Passives




                            Technique








PostPosted: Wed Aug 03, 2016 5:09 pm


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                          Another flash of green, another dismissive wave. Aurelia was getting tired of this particular diety's powers. Lithe frame lands kneeling on one knee, smoke and steam rising from her body, from the twin sharpshooters at her side. She doesn't move a muscle, fighting back the bile from rising a second time. Her mind unmuddled itself quickly, her nostrils flared. Finally, her true ire had been drawn out. Weapons of Gallaghar's make aim themselves at the woman, images of how to properly wield the new power flooding her mind as if old memories. Items now claimed by the Black Baroness charge with energy and she snarls as she fires the weapon at the being a hundred or so feet above her. She holds her ground as the clip fully empties itself towards her. A keen eye would see a pair of extra projectiles born of her energy but carying equal damage flying in time with the ones shot. A flick of her wrist and the weapons refilled. She moved then, at her full speed to the side, releasing all of that clip towards the goddess at high speed, with enough damage packed in that the best interst for Elessia was to avoid them all, as these too tripled upon leaving the barrel. As if that wasn't bad enough, the building nearest to Aurelia, the one off to the left of the goddess (or Aurelia's right) would begin to creak and groan, complaining for it's metallic foundations were being pulled away. With a crack, it tore in half and both pieces levitated from the ground. Aurelia flung the pair weaponized debris fields directly towards Elessia as well before locking her weapons together, forming her sniper mode and kneeling once more to aim directly at the Goddess. The Carnival had begun.



                          ""

                          Stats: 13/11
                          6050/6950
                          Bullets: 990
                          Abilities/Weapons:
                          Adjustment Passive
                          Requires Glancing
                          This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.

                          The Sight
                          Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                          • Electromagnetic Manipulation
                          Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                          You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                          • Pain Inversion
                          This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.

                          • Zenith Passive
                          It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.

                          Sight Lock Passive
                          This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.





                          Techs Active/Used:

                          Bang Bang Bang Bang Bang B
                          This skill is quite iconic. With energy in addition to the bullets released, this skill fires two energy based copies of the bullet that flies forth beside it, effectively tripling the intended damage, and is usable with any gun based skills as well.


                          Talent Name: The Flying Circus
                          Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.

                          SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)





___youwillknownihilism
Captain


Daddy Raz

PostPosted: Wed Aug 03, 2016 9:16 pm


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                                      Sequential emerald strobes carry them back to the first plane. This time though, the beast and it's master were ready. The green orb granted by her very own prodigy had transformed into a crystalline bow, pulsating a sickly carmine as it assimilated with the war god's energy. Missile pulled from it's quiver, the first is dropped onto the ground after being charged with latent energy as a future reference point. Curtain drawn, places taken, rehearsal was over. It was time for the show to start. Unmoved by yet another pompous speech, amber gems roll within their respective caskets. "Do you people ever. ********. Shut. Up?"

                                      Bow drawn, arrow knocked and fired right as Auriel began her own assault; hopefully the onslaught of gunfire would be enough of an opening for him to take full advantage of. The missile was not aimed for Elessia however; rather a hundred feet above and roughly a hundred feet behind as winged reptile took to the skies, deceptively quick while it flies parallel to her right side two hundred feet away; not engaging their shared prey just yet.

                                      Latent energy within the fired arrow activates once it reaches it's destination and suddenly Tiranus disappears; warping directly above the projectile with yet another already drawn upon the bow's line. This time, release was aimed directly at Elessia's back. Upon reaching a distance of five feet away from the pagan, arrow erupted into a pair of snakes wider than houses, curling around each other like hermes' snakes around his caduceus that slight to grind divinity away into naught but ashes and dust.

                                      Tiranus didn't have time to sit and admire this handiwork though; for constant mobility was the key to survival. The instant the arrow changes shape yet another is knocked and drawn, fired towards Vexion and passing right overhead. The minute the broad head is above his beast the pagan vanishes yet again, this time reappearing atop it's cranium; standing fully erect with no apparent effort.

                                      Vex, why don't you show this b***h your bark can be just as scary as your bite? On mental command, a deafening roar emits from razor filled maw; enough to cause earth to tremble and skies to shake as an invisible torrent of slicing sound waves zipped towards the goddess at breakneck speeds from the right side in an attempt to shred her into a mess of ichor and divine bite sized chunks.




STRENGTH ┋ 10
SPEED ┋ 14
ENERGY ┋ 1,570
VEXION ENERGY ┋ 1700
VEXION RANK┋ MASTER
RANK ┋ EXPERT
THEME ┋ HAIL TO THE KING
BATTLE THEME ┋ 300 VIOLIN ORCHESTRA


Passives & Skills Used
passives
    • Pantheon: War - cutting & thrusting attacks are leveled to his current rank [currently B => A Rank]

    • I have come for thee - All damage dealt by Tiranus is increased by one rank

    • All spear attacks + attacks involving dragon hold one extra rank in damage [dragoon passive]

    • Sound of Mind, Sound of Body - Tiranus has an extremely strong mental barrier. This makes him immune to fears, stuns, auras, and seduction techniques up to his rank.

    • Armored skin - Immune to damage C rank and below

    • Masterful dragon riding - Allows for aerial acrobatics and impossibly dextrous maneuvers whilst atop the dragon

    • Glory to me - Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.


Skills used/active
• Warp Arrow A (x3)
requires energy
this arrow is charged with a large amount of energy to facilitate it's effect. It is then fired, towards what does not matter. At any time during or after it's flight, the user can choose to teleport to the location the missile is currently in; always appearing directly behind or on top of it to avoid impaling themselves. This energy can thrum within the arrow for up to three posts before harmlessly dissipating into the air.

• Dragon Cataclysm S => SS
Requires energy
Imbuing the entirety of this arrow with energy, it is launched forward as normal. Once it reaches five feet away from the archer, it will erupt into twin lung dragons, each bearing a width of thirty feet. They will spiral about each other while retaining a straight trajectory, like snakes orbiting a caduceus. The dragons will continue in a straight line regardless of what is in their path, grinding away at obstacles and ripping them apart; be it walls, skyscrapers, or even defenses of it's rank or lower. The default range this technique can reach is two hundred feet, and increases by one hundred and fifty feet for each additional rank of energy applied; capping at five hundred feet in total range.

Vexion Skills used/Active:
• Supersonic Roar A
Using his well gifted vocal chords, the dragon will roar mightily in a specific direction. This makes all people, regardless of race in the thread besides Tiranus to go deaf for a moment so extreme is the roar. To BL's with sensitive hearing, this is almost the equivelant of having a blade stabbed into the eardrum. Besides this, supersonic cutting soundwaves are emitted from the dragons mouth, travelling as fast as vexion at their target. Since they are soundwaves they can not be seen through normal means.
PostPosted: Thu Aug 04, 2016 12:01 pm


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                                                  A sorrowful Auriel was once again pulled through time and space. This time she tightened her body and closed her eyes. When the disorienting trip through the ether was over and she was shoved out of a tear in the universe she would pull in a deep breath and realize the scene before her. "Cassandra!" The name was out of her mouth without an actual realization. Armored boots clattered against the ground as the valkyrie bound over to her lover. She reached out a hand to the woman, trying to make it in time. The valkyrie needed only a few feet more to go and- Another flash of green. Those other warriors who took up arms against the goddess were whisked away in to a similar rift. Her outstretched hand would be so close to brushing Cassandra's, but she had been too slow. All she could do was watch with eyes full of yearning as the beautiful woman was whisked away to wherever Elessia chose. Auriel silently hoped it would be to the first plane, but her instincts were flaring and telling otherwise. Behind her a cacophony of explosive power was ripping through the air, bringing her back to attention. No doubt Aurelia had not hesitated to shower the goddess with everything she could find. The roaring dragon signaled Tiranus joining the fray.

                                                  It could not be helped. Gallagher's pained yet still proud echoed in her mind. All of her shield-sisters who had chosen the wrong side and paid with their lives. Auriel would not hesitate either.

                                                  One of the most difficult issues in battle for someone who uses their own body or close ranged weapons was to fight alongside people who created gigantic missiles that had a huge area of effect. There was no way to be so coordinated that they would be able to time this perfectly. So instead Auriel bent her knees and readied to take a massive leap. Golden aura wrapped around her until it took on the form of wings upon her back. Beneath her the floor cracked as if being pressed upon by some grand weight. The valkyrie would keep her eyes open for the tear that Elessia was sure to use and then leap at her with amazing speed. In mid-air she would take hold of her war axe and begin to glow with a mighty light. A warcry would erupt from the woman, a bellow filled with energy that would boost her allies once more. The wings that had propelled her would absorb in to her body and funnel down her arms. This blow she was aiming to land against Elessia would be charged with complete holy energy. Having already been judged by Auriel the damage would be the same as if the angel was actually a demon being struck by the might of the heavens. If Elessia did not teleport away all of Auriel's actions would take place once it was safe to launch herself towards her so as to not be the accidental target of her allies.


                                                  Energy 1183
                                                  Charity 171
                                                  Stats 11/6 (+1/+1 - 2/5) (+1/+1 1/2)
                                                  Equipment Don't stare directly at me for too long
                                                  Passives

                                                      • Keep Going
                                                      The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones.
                                                      E-Trainee, D-Novice, C-Adept, B-Expert, A-Master

                                                      • Wrath of a God
                                                      Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.

                                                      • Child of Jarnbjorn
                                                      When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.

                                                      • Feast of Ambrosia
                                                      Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.

                                                      • The Sight
                                                      Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)

                                                      • Sense Evil
                                                      This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.


                                                  Technique

                                                      • Battle Cry C
                                                      As if charged with the will to always fight, no matter what, the Knight will cry out before the battle starts. This cry, the words are up to the knight, will allow the Knight to allow both he and his companions to fight with increased valor and strength. Their energy output nearly doubles and they can cast more skills than ever, for less energy. One rank less energy to be exact, for three posts. Cooldown of one post after the skill is up.

                                                      • Commander's Call D
                                                      In an attempt to rally up any allies, the Knight will call out to his allies, giving them a temporary boost to strength and speed (+1 to each). The Knight himself is included in the Call. The boost lasts 2 posts.

                                                      • They Call Me A Hero A
                                                      In every story, there is a hero and a villain. The villain perishes while the hero lives and beds multiple women. Before that happens, you gotta end the battle right?! After using this skill, the user sets up various disadvantages for his opponent, since the villain is always weaker than the hero in the end of the story. The disadvantages build with every post that goes on. The first post, the opponent suffers a stat reduction of -1/-1. The second post, the opponent begins to get flustered with his attacks, being limited to only 3 per post. In the third post, the opponent will find his skills are weaker than he thought, as he faces a reduction in damage he deals by one rank. In the fourth post and final post, he finds that the amount of energy he expends is one rank higher than normal. For the fifth post all these effects linger, and on the sixth they are purged. This has a cool down of 6 posts.

                                                      • Righteous Strike A
                                                      Requirements: Holy Light, Judgement
                                                      Using the same idea as Holy Light and Judgement, the Righteous Strike becomes something a bit more. Intent on making the strike hit, the Templar will take a sudden leap to quickly close the distance between the user and the opponent and will suddenly slash at the enemy.

                                                  Buffs

                                                      • +1/+1 (2/5 Posts) for allies/self
                                                      • +1/+1 (1/2 Posts) for allies/self
                                                      • Energy cost reduction -1 rank for allies/self

                                                      • When specifically using a move against a judged enemy Auriel spends 20% less energy on the moves she is using. If the focus is not the enemy she does not get the reduction.

                                                  Enemy Debuffs

                                                      • An enemy who is judged evil will suffer from any type of damage as if it is one of their weaknesses. For example, an Unholy creature would not only be weak to holy, but to unholy, neutral, magic, etc.

                                                      • -1/-1



A faint smile

Dedicated Friend


Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Fri Aug 05, 2016 2:09 am


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                            There was nothing amusing to be said of the group before her now. It was doubtful that these few would serve as anymore of a challenge than the last group had been.Their attacks were useless, and their words fell to deaf ears. If Elessia had listened to the words of every being she executed then she wouldn't be standing before the group now, ready to finish her business and be done with it. Her plans had failed her, and her champion has as well. She found herself more alone than ever; however, this was not defeating in the slightest. In solitary combat, the Goddess of Justice thrived. As their pathetic onslaught had begun, Elessia made easy work of it all. In a flash of verdant green coming from both behind her and Tiranus who now rode on his dragon, the bullets would be the first to find itself trapped in the powerful vortex attempting to consume anything it came in contact with. Evading the projectiles sent to harm her with simple movements, her body swayed glowing bright green as she used a tiny fraction of her power to complete the simple task of evading. The portal behind Vex and Tiranus would spew out the bullets first, seeking to eliminate the biggest target on the field. As the twin energy dragons sought her out as well, she did exactly the same. Bringing her portal in front of her and expanding it several times over, she too would take Tiranus' shot and use it against him.

                            With only a brief delay from the moment the twin dragon's heads dipped into her end of the portal, they emerged from the other end, seeking to disintegrate not only Vex, but Tiranus as well. The strongest target on the field had to be eliminated first. When infrastructure gave way to more 'devastating' attacks from the Diabolos, Elessia but stood with minimal levels of respect for the mortal. That was the highest praise one such as her could offer to the likes of them. But even this was not enough. With a single fluid motion of her arm, her chain whipped forward. With the first clang that sprouted from their collision, verdant lights enveloped the large pillar. Rapidly, it dismantled the piece of matter before all of their eyes. That was almost satisfactory. Well, for your standards, I'm assuming. Now. Shall I begin? Without waiting for much response, she heard the dragon's roar and responded in kind. With a flap of her wings, the air stilled and silenced as her wings ceased almost all vibrations traveling through the air. Every levitated object that Aurelia carried would fall for a brief moment as the dragon's roar met its end.

                            In a vibrant display of power, Elessia's wings blossomed once more in a brilliant verdant green as four concentrated balls of energy took a human shaped form. It matched her body in every way, Even every curve was represented in the flawless form. But as flawless as it was, danger loomed. The four tears in the third plane each marked their targets, and seconds later they began their onslaught. Endlessly, energy poured out to greet each of them, placing enormous pressure on each of them individually. Her strength was found in her ability to keep a group from working together. Each of them would save their own hides.




                            Chastiefol of Sloth
                            Enforcing a two day rule from here on. You are b***h #1.

                            The King of Razgard
                            Enforcing a two day rule from here on. You are b***h #2.

                            A faint smile
                            Enforcing a two day rule from here on. You are b***h #3.

                            Hiroically Tragic
                            Enforcing a two day rule from here on. You are b***h #4.






                            Energy [I forgot]
                            Stats 16/25 (-1/-1)
                            Equipment Lance and Chains
                            Passives




                            Technique

                                Bunch of teleporting.

                                Distilled Air.

                                Elder Blood S-SS (x4)
                                Appearance: A portal appears, similar to 'Worlds Apart'. Through it, a bright titanic force of green energy harasses the target.
                                Using the fundamentals of space-time disassemblement, Kian opens a portal around the size of a large human male and unleashes a blast of green energy that follows the target. This discharges spatial energy through the focal lens, meaning it is literally leaking this energy from beyond the atmosphere, and sometimes beyond the plane. Enemies caught in the beam of energy will be completely disassembled, their matter being torn apart and scattered through space. This beam can be halted by barriers of equal rank or higher, but the portal itself must be destroyed in order to stop the beam.



PostPosted: Fri Aug 05, 2016 4:58 pm


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                          Yet another flash of green, and suddenly all of what was going on almost became too confusing for even Aurelia. The rounds she had fired served their purpose, making her move around making her her open portals to teleport the girl's rounds, trying to send them into Vex and Tiranus. Aurelia had assumed she could do something akin to this, and instead of simply allowing her bullets to teleport she paid out a median of energy. Nice try, she thought as every single bullet froze in place, wherever they were in space. Of the total of 120 rounds fired, Aurelia only forced 30 of them to reorient the moment the portal was closed and fire at faster speeds than before after Auriel's attack hit, almost warping onto their target. At the same time her Sight allowed her to see the buildup of energy coming, as the portals were about to open. She had to preempt that as she stared down her pray through the scope. Her Railgun appeared in a flash of blue and a chunk of energy fired super powerful rounds at the green energy portal as soon as it opened. The clashing energy would tear the portal itself with an overload of energy and close it. Costly, sure, but Aurelia was safe for the moment at least. For good measure, her body color darkened as a Carapace hardened over it. All the while she didn't break her sight on the woman. Wouldn't be long now.



                          ""

                          Stats: 13/11
                          4050/6950
                          Bullets: 990
                          Abilities/Weapons:
                          Adjustment Passive
                          Requires Glancing
                          This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.

                          The Sight
                          Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                          • Electromagnetic Manipulation
                          Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                          You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                          • Pain Inversion
                          This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.

                          • Zenith Passive
                          It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.

                          Sight Lock Passive
                          This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.





                          Techs Active/Used:

                          Carapace Shield SSS

                          Railgun from subclass SSS energy paid (7 post CD)

                          Warp from Gallaghar B


                          Talent Name: The Flying Circus
                          Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.

                          SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)





___youwillknownihilism
Captain


Daddy Raz

PostPosted: Sat Aug 06, 2016 10:25 am


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                                      The sound of projectiles whizzing along combined with the roaring rush of twin dragons ripping through the air alerts beast and it's master alike of impending trouble. With how close the onslaught of obliterating destruction was, he had no time to prepare a new counter.

                                      Instead, he'd use one prepared prior. A flash of blinding light envelops the twain, and they are gone with the wind. Reappearing right behind the arrow dropped at the beginning of the altercation a handful of feet from the allied valkyrie, they are no longer dragon and rider; but a single entity bordering upon god like. The face still resembled Tiranus, though two feet taller while armor had been replaced by scaly hide; razor talons in place of nails and a pair of shimmering wings unfurling from his back.

                                      Jaded portals emit mettlesome wave upon wave of destruction. Maw opens wide as Auriel begins her leap, releasing a charged jet of flame; if it could be called that. It was more akin to a massive beam of white hot concentrated energy, traveling at speeds rivaling a bullet that tore through it's green rivals like a cherry red knife through butter. The roiling hot inferno was enormous enough to encompass both portals designated for the fused twain with an abundance of room to spare, reaching their originations and incinerating the gateways.

                                      With their close proximity to Auriel the wave of massive conflagration would encompass emerald annihilation designated for her as well, and since it's originative portal was close enough to the two that had already been designated for destruction; so too would it be swallowed by their singular effort. All in all the trio would be granted a few precious moments of safety to gather themselves and prepare a counter attack. Adrenaline hardwiring his brain made things appear to move frame by frame, motions much slower than real time as the situation is assessed; another missile drawn from it's quiver, knocked and ready for action. For now though Tiranus made no move on the offensive side, realizing that tossing out all powerful nukes would hinder more than help them in this instance. Timing was key, and an opening was what he needed.




STRENGTH ┋ 19
SPEED ┋ 16
ENERGY ┋ 1,645
VEXION ENERGY ┋ 1,450
VEXION RANK┋ MASTER
RANK ┋ EXPERT
THEME ┋ HAIL TO THE KING
BATTLE THEME ┋ 300 VIOLIN ORCHESTRA


Passives & Skills Used
passives
    • Pantheon: War - cutting & thrusting attacks are leveled to his current rank [currently B => A Rank]

    • I have come for thee - All damage dealt by Tiranus is increased by one rank

    • All spear attacks + attacks involving dragon hold one extra rank in damage [dragoon passive]

    • Sound of Mind, Sound of Body - Tiranus has an extremely strong mental barrier. This makes him immune to fears, stuns, auras, and seduction techniques up to his rank.

    • Armored skin - Immune to damage C rank and below

    • Masterful dragon riding - Allows for aerial acrobatics and impossibly dextrous maneuvers whilst atop the dragon

    • Glory to me - Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.


Skills used/active
• Warp Arrow A (x3) [2/3 posts]
requires energy
this arrow is charged with a large amount of energy to facilitate it's effect. It is then fired, towards what does not matter. At any time during or after it's flight, the user can choose to teleport to the location the missile is currently in; always appearing directly behind or on top of it to avoid impaling themselves. This energy can thrum within the arrow for up to three posts before harmlessly dissipating into the air.

• Slowed Sight A
By calming their mind and steadying their hammering pulse, the archer can perceive things in a much clearer state than they normally would have. Time seems to be moving in slow motion for you, your own actions included. This does nothing to slow down the actual flow of time, it merely enhances the user's perception of it; making fast moving targets much easier to hit. It lasts for three posts before requiring a cool down of one post.

• Dovaghaeris
This is the pinnacle of Dragoon skills, and most Dragons and Dragoons alike revere this skill even more than the higher ranking skills in this style. To do this, the bond of Dragon and it's master must be strong; they must be completely in sync, as not being in sync will ultimately cause this skill to fail. Once the two understand this and sync their souls and energy pools, something amazing happens. The rider and dragon begin to glow brightly, so bright it isn't possibly to look at them directly. Once the glowing has stopped, something completely new is in place of the rider and dragon; a fusion of the two. They will have the scales and claws of a dragon, as well as the wings and teeth. Their eyes will take on the slitted aspect of the dragon, and they will now see in dragon vision passively. The scales are as defensive as the dragon's scales normally are. The most deadly aspect of this skill however is the fact that the Fused warrior now has the strength and speed that their dragon originally had. The dragoon is also considerably taller and heavier, about 7 and a half feet tall and twice as heavy as they originally were. However, this form only lasts a short 5 posts before the dragon and master revert to their original form. They then have a stat reduction of -1/-1 for a five post duration. This skill is limited to once per battle. Also, in this form it should be noted that the Dragoon will take a heightened damage of two ranks from attacks opposite of their element. Wind < Fire, Fire < Water, Earth < Wind, Water < Earth

Vexion Skills used/Active:

• Tongue of the Inferno SS => SSS
Vexion's energy can be harvested and harnessed within the confines of his maw, before his mouth opens and roiling hot flames erupt from his mouth in a concentrated, almost beam like fashion. These flames grow in both power and size based upon the rank of energy put into them.
PostPosted: Sat Aug 06, 2016 10:54 am


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                                                  For a moment Auriel thought she would have to halt her assault and instead raise the bulwark to ensure her life was not lost in a single blast. Before she made the decision, a mighty burst of flame shot past her. The swell of energy had been felt and in Tiranus her faith was put. The valkyrie knew he meant her no harm, thus she did not falter. Instead, renewed in vigor, the attack would continue. At this speed her words would be lost. The best 'thank you' she could show him would be to seize this opportunity to land a devastating blow. She twisted herself at the waist and sent herself in to a controlled spin. The shield she held close to her almost at all times was flung free, away from Elessia. With both hands she would grip the mighty Eaë in both hands. Golden flashes in the eclipsed light signified her saw-like burst through the clash of spells. Unharmed she emerged directly after the attack was met and for the briefest of moments she was able to meet Elessia's eyes. Then in the next instant her axe would aim to cleave right in to or through the angel's shoulder down to her midsection. A burst of energy would emit from the angelic weapon, perhaps one the goddess may even recognize. A fierce shout of power would burst from her. It felt horrible, being here. But it had to be done. For the ones that the goddess ruined. All the valkyries, Gallagher, everyone. For Michael.


                                                  Energy 883
                                                  Charity 546
                                                  Stats 11/6 (+1/+1 - 2/5) (+1/+1 1/2)
                                                  Equipment Don't stare directly at me for too long
                                                  Passives

                                                      • Keep Going
                                                      The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones.
                                                      E-Trainee, D-Novice, C-Adept, B-Expert, A-Master

                                                      • Wrath of a God
                                                      Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.

                                                      • Child of Jarnbjorn
                                                      When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.

                                                      • Feast of Ambrosia
                                                      Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.

                                                      • The Sight
                                                      Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)

                                                      • Sense Evil
                                                      This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.


                                                  Technique

                                                      • They Call Me A Hero A
                                                      In every story, there is a hero and a villain. The villain perishes while the hero lives and beds multiple women. Before that happens, you gotta end the battle right?! After using this skill, the user sets up various disadvantages for his opponent, since the villain is always weaker than the hero in the end of the story. The disadvantages build with every post that goes on. The first post, the opponent suffers a stat reduction of -1/-1. The second post, the opponent begins to get flustered with his attacks, being limited to only 3 per post. In the third post, the opponent will find his skills are weaker than he thought, as he faces a reduction in damage he deals by one rank. In the fourth post and final post, he finds that the amount of energy he expends is one rank higher than normal. For the fifth post all these effects linger, and on the sixth they are purged. This has a cool down of 6 posts.

                                                      • Righteous Strike S
                                                      Requirements: Holy Light, Judgement
                                                      Using the same idea as Holy Light and Judgement, the Righteous Strike becomes something a bit more. Intent on making the strike hit, the Templar will take a sudden leap to quickly close the distance between the user and the opponent and will suddenly slash at the enemy.

                                                      • Divine Punishment [ SSS ]
                                                      Any time something comes in to violent contact with Eaë can be expelled from the existence of the third plane. It is banished to the stomping grounds of the angels. This can be items, structures, attacks, people's body parts, etc. The price must be paid per banishment.


                                                  Buffs

                                                      • +1/+1 (3/5 Posts) for allies/self
                                                      • +1/+1 (2/2 Posts) for allies/self
                                                      • Energy cost reduction -1 rank for allies/self

                                                      • When specifically using a move against a judged enemy Auriel spends 20% less energy on the moves she is using. If the focus is not the enemy she does not get the reduction.

                                                  Enemy Debuffs

                                                      • An enemy who is judged evil will suffer from any type of damage as if it is one of their weaknesses. For example, an Unholy creature would not only be weak to holy, but to unholy, neutral, magic, etc.

                                                      • -1/-1
                                                      • 3 Attack Limit



A faint smile

Dedicated Friend


Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Sun Aug 07, 2016 6:05 am


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                            Her original plan to place enormous pressure on them undoubtedly failed horribly, and yet she found new direction with an oncoming assault. Nothing was gained without sacrifice. Watching Auriel leap forward with her axe was much easier than what was to come. When contact was made, she found herself in shock. Blood was drawn. Her armor had been pierced with ease, and the Axe met its mark perfectly fine. What she hadn't guessed was how the Axe was capable of piercing her armor, and why her arm was completely missing. Both were excellent questions, but both were immediately placed in the back burner as she realized the option that Auriel presented her. Taking the opportunity, with immense speed she clawed at Auriel's arm and vanished from the Cathedral. Miles in the sky, she reappeared with Auriel still attached to her. Using the Valkyrie's disorientation against her, she quickly swung the Valkyrie at an angle, attempting to aim for the cliffs below. To return the favor of chopping off her arm, Elessia reserved the best of treatment for Auriel. A portal opened up just before Auriel, sucking her into flash of green light with the same momentum that she had been thrown down with. Five feet above the rocky terrain miles below, the other end of the portal opened. "Heroes perish everyday, young one. We can't all be strong, but we can all pretend. Let go, child. Let the pain take you."

                            Again, she vanished. Reappearing back in the cathedral, she saw her remaining opponents. Auriel could indeed make it back, but it was up to her how long it would take. "One down." Menacingly, she spoke as she stared down the dragon above. Without her main hand, she could not use her chain. Her halberd left her at a lower capacity, but damage would be the same. "Come, little lizard. Right to my chopping block."



                            Chastiefol of Sloth
                            Enforcing a two day rule from here on. You are b***h #1.

                            The King of Razgard
                            Enforcing a two day rule from here on. You are b***h #2.

                            A faint smile
                            Enforcing a two day rule from here on. You are b***h #3.

                            Hiroically Tragic
                            Enforcing a two day rule from here on. You are b***h #4.






                            Energy [I forgot]
                            Stats 16/25 (-1/-1)
                            Equipment Lance and Chains
                            Passives




                            Technique

                                TPing and sassiness, gurl.



PostPosted: Sun Aug 07, 2016 5:53 pm


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                          Yeah that's it you b***h. Keep it up. Ive got you in my sights, the woman thought to herself while the black swirl of her eye stared through the scope of her rifle, sizing up the woman and getting a real feel for her movements. Once the beams were taken care of Aurelia let every and anything else become background noise. She zero'd out, taking in the entire scene around Elessia, looking at the nigh boundless energy coming from the woman. Her nostrils flared for a second after taking in smug features on the woman's face. She was going to blow it all the way off here soon. But first it seemed her sister had her own plans. Blood freed itself on her axe as she whetted it against the woman's insides, cleaving free an arm. Her smile was over ridden by a pursing of her lips as she saw a flare of green energy a half a second before she teleported as if she was plotting her movement. It was too fast for her to react... but not so much that she couldn't predict. And so the mastermind, the Black Baroness, ran a million possibilities as she took her sister away. Focus in battle... she needed to hold on to it. Thoughts of being an only child took a backseat to making sure the potential sacrifice wasn't in vain. The woman reappeared, claiming one was down, but Aurelia was no longer listening. A kill shot was unlikely, if the round came at her face it would be all the more easy to see in a linear sense for one such as Elessia. But if she fired her round at her wing, aiming to clip the one from the same side she had lost an arm perhaps then...

                          Energy of her own flared while a finger pulled hard on the trigger. Three crystals condensed into one shot in an instant, carrying speed akin to the woman's own teleportation skill. The round would tear right through her shoulder where the wing connected to her spine from a slightly side facing angle. The damage would be great, perhaps enough to put her critical. With her deadly insight into the situation there was simply no way she could simply dodge the bullet. If there was a possibilty Aurelia already compensated. It was one shot with plenty of [posts] of preparation.



                          ""

                          Stats: 13/11
                          3850/6950
                          Bullets: 960
                          Abilities/Weapons:
                          Adjustment Passive
                          Requires Glancing
                          This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.

                          The Sight
                          Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                          • Electromagnetic Manipulation
                          Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                          You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                          • Pain Inversion
                          This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.

                          • Zenith Passive
                          It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.

                          Sight Lock Passive
                          This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.


                          [90 crystals still floating for a single post more]


                          Techs Active/Used:

                          Carapace Shield SSS Active


                          • Think you're clever? [ S Rank->SS Rank Damage ] - At one post of charging and acquiring her target, her shot is far more accurate. On post number two, this accuracy bonus is further increased, and the round gains a boost to damage that may exceed the cap. If this is done, S rank energy must be paid instead of A rank. On the third post, the shot is fired at four times it's normal speed and will not miss it's target unless they use some form of energy skill to dodge (assuming they have enough time to do so.) The damage of the round is A rank, but can be boosted to S rank and further breaking the cap if S rank energy is paid.


                          Talent Name: The Flying Circus
                          Talent Description: Metallic horns sprout from her head and iron fillaments from her surroundings form mettalic wings upon her back as she activates the Flying Circus, the asthetic prelude to a powerful skill activating. Depending on the energy paid to activate this, Aurelia further splits her magnetic field from that of Axiom's for a set time and can freely manipulate magnetism on higher and higher levels. This also gives her even more precise flight by manipulating herself on similarly higher levels. When she is controlling the metals, they seem to fly around her in a pattern similar to how iron fillaments arrange themselves around a magnet.

                          SSS rank: 100m are, giving her sole dominion over the area she affects, allowing her to rip medium sized buildings free, throw cars, bullets cannons, missiles and the like with her body as the epicenter of this flying circus. (Lasts nine posts)





___youwillknownihilism
Captain

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Pronta City [Kenai]

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