Username: VJammer Name: Frelsi Nickname: Race: Half-Demon Ethnicity: Unsure Gender: Female Orientation: Unsure Alignment: CG Affinity: Fire Age: 15 Birthday: Unknown Height: 4’9” Weapon:Custom-Balanced Glaive Magic: Primary: Fire | Secondary: Abjuration Arcane Barrier: Creates a directional shield to absorb magic and physical attacks. RANK D
Flash Step: By augmenting her muscles with magical energy, she can dramatically increase her speed for a short time (max 3 posts) RANK C
Iron Flesh: By weaving magic through her skin and the muscles beneath, her skin becomes like a medium grade armor, protecting her fairly well, but not completely, still vulnerable to piercing damage while also mildly protecting her from magical attacks in the form of elemental Magics. RANK C
Giant's Strength: By infusing her muscles with magic, she can tremendously increase the strength with which she attacks for a single attack. This is dangerous however as her body is not designed to handle that much stress. Overuse or consecutive use can result in permanent damage. RANK B
Burning Hands: One or both hands becomes encased in fire. RANK D
Engulf: Encase a 5x5 foot area in flame. RANK C
Fire Blast: A jet of flame is launched from her. It can be guided by moving her body. It can reach as far as fifteen feet away and gradually expands the farther from her it goes. RANK C
Firebolt: A ranged blast of fire, sending a projectile launching like an arrow from her and effective at a range of up to 50 feet. RANK B
Fireball: A projectile of fire that explodes on impact, flames searing everything in a 20 foot radius and the shockwave extends 10 feet past that. Takes a few moments to draw out the fire and compress it before launching. RANK B
Immolate: She encases herself in a wall of flame that surrounds her. It covers a 3x3 area and is immensely hot. She can also expel puffs of this flame at will from the wall against an opponent up to five feet away. The heat is enough to soften and warp metal. This cannot be maintained for long (max 3 posts) and leaves her weaker after it ends. RANK A
Fire Immunity: Not really a spell as much as a natural feature of her body. She is completely immune to fire.
Personality: ❖ She’s quiet and fairly docile, the type to avoid fighting if it can be helped as she does not want to make others suffer. She’s kind and helpful, but, also fairly gullible at times.
History: ❖ Frelsi was born to a cruel man who had made a pact with an Arch Demon prior to conceiving with her mother, one of his servants. By the time she turned three, he'd killed her mother in a fit of rage and forced her into slavery to replace her mother. For ten years, she suffered regular beatings, undernourishment, blood-loss, and over-exertion. Finally, he screwed up. He had to travel to a region where slavery was illegal and brought her with him. His treatment of her in towns reached the temples and magistrates, prompting an investigation. After a few weeks, they had evidence that she was a slave and he was severely abusing and neglecting her. While they were on the road, their carriage was stopped by a group of Knights and Paladins. Even though Frelsi was the spawn of a demon, it was clear she suffered under this man's rule and, the temple hoped to show that even the spawn of demons could follow the light. They attempted to arrest her father, but he fought back...and lost. The Paladins took Frelsi with them to a nearby Monastery, promising her shelter and food if she wished to stay. She did, hoping to find peace. But one thing kept eating at the back of her mind. She never did see a corpse to prove her father was no more. She spent a few years as an orphan with the temple, trained to control her natural magics and to understand the teachings of the temple. Soon, she entered into the apprentice-hood of monks and, in just a few short years, was appointed a monk and left to travel and aid those in need as she saw fit.
Outfits: ❖ Monk Robes ❖ Backpack and herbal pouch
Items: ❖ Harp ❖ Amulet of Warding - Protects her from attacks (limited to one attack per opponent per fight)
Other: ❖ She will never go to a province willingly where slavery is allowed as she is still legally a slave.
****NOTE: The character art used here is mine. If you want to use it please, show me the courtesy of at least asking instead of just grabbing it for yourself.****
Hello, hello! Character looks great, but just a couple things to mention: 1. Alignment: If your character is true neutral, so be it, but you do need an alignment. Lawful good, lawful neutral, lawful evil, neutral evil, chaotic evil, chaotic neutral, etc, etc... This allows for a quick taste of your character's morals and ethical code. 2. Magic: A mage must train under a school of magic. Personally, it seems that you'd be interested in the Fire Elemental school, but that must be specified. It focuses a character. You may also have subschools, but the more subschools, the less potent the magic. Brand: How long does it last? Phoenix: From what it seems, this was a rarity that took place at a single point. Also, I have a hard time seeing it as part of an Fire Elemental subschool, if that's what you're gunna go for. Sear: How big is this fireball? How far can it go? Also, I feel like pyroclasm and sear are just different intensities of each other. Burning Maelstrom: sounds like it could be a mix of air and fire which, with a fire affinity wouldn't be probable... 3. Affinity: If you use lava then you need to be Earth affinity as well. 4. Also, combat proficiency is really for the Knights, so just...keep that in mind...?
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Posted: Mon Jun 27, 2016 9:32 pm
VJammer
1. Magic: Most of it seems alright. I'm confused why Immolate exists since it seems like it's just using fire blast and engulf at the same time. Fireball's shockwave needs to be smaller than the fireball I think, that way your attack isn't just too crazy. Wind Step needs to be renamed so it doesn't confuse people in regards to the affinities, since wind can't be used with fire. You cannot be immune to fire. You can be resistant, but not immune. 2. You sneaky with that amulet of warding in the item section. You real sneaky. It's alright, but you sneaky. 3. Remember, even with Giant's Strength you cannot fight a Knight, like we discussed. Other than that, you'd be approved, just touch up that stuff and keep it in mind.
Posted: Mon Jun 27, 2016 9:45 pm
Rengato
VJammer
1. Magic: Most of it seems alright. I'm confused why Immolate exists since it seems like it's just using fire blast and engulf at the same time. Fireball's shockwave needs to be smaller than the fireball I think, that way your attack isn't just too crazy. Wind Step needs to be renamed so it doesn't confuse people in regards to the affinities, since wind can't be used with fire. You cannot be immune to fire. You can be resistant, but not immune. 2. You sneaky with that amulet of warding in the item section. You real sneaky. It's alright, but you sneaky. 3. Remember, even with Giant's Strength you cannot fight a Knight, like we discussed. Other than that, you'd be approved, just touch up that stuff and keep it in mind.
1. Immolate is intended as a sort of last-ditch spell and the flames are significantly hotter than Engulf. Also, the puffs are just in the immediate space, not really ranged. I've renamed wind step as well. I've reworded Fireball's Shockwave to clarify what I meant, if it still needs changing, i'll change it. 2. Well, she is a pseudo fighter and, considering she can't be too powerful in direct combat, felt she needed something to cover her butt a little bit and thought it a fair trade-off of only once per opponent per fight. 3. It won't be a bone-shattering hit against a Knight, but, they'd feel it. Buy enough time for her to fall back really quick in the event she's caught off guard.
1. Magic: Most of it seems alright. I'm confused why Immolate exists since it seems like it's just using fire blast and engulf at the same time. Fireball's shockwave needs to be smaller than the fireball I think, that way your attack isn't just too crazy. Wind Step needs to be renamed so it doesn't confuse people in regards to the affinities, since wind can't be used with fire. You cannot be immune to fire. You can be resistant, but not immune. 2. You sneaky with that amulet of warding in the item section. You real sneaky. It's alright, but you sneaky. 3. Remember, even with Giant's Strength you cannot fight a Knight, like we discussed. Other than that, you'd be approved, just touch up that stuff and keep it in mind.
1. Immolate is intended as a sort of last-ditch spell and the flames are significantly hotter than Engulf. Also, the puffs are just in the immediate space, not really ranged. I've renamed wind step as well. I've reworded Fireball's Shockwave to clarify what I meant, if it still needs changing, i'll change it. 2. Well, she is a pseudo fighter and, considering she can't be too powerful in direct combat, felt she needed something to cover her butt a little bit and thought it a fair trade-off of only once per opponent per fight. 3. It won't be a bone-shattering hit against a Knight, but, they'd feel it. Buy enough time for her to fall back really quick in the event she's caught off guard.
Okay, the shockwave isn't damaging, that's all I needed to know really. Thanks for clarifying that. ^^
1) Fixed the Alignment 2) Fixed the schools! He'll be Arcane (heavy focus on fire use) Conjuration (with only focus on healing) and Divination (just for visions and prophecies.) As well as fixed the description of his spells and changed Burning Maelstrom. 3) Okay! Minor in Earth ! ^^ 4) So mages cant use a weapon at all? D: I mean hes not the greatest swordsmen and not better then a knight by anymeans D: ?!
Posted: Tue Jun 28, 2016 11:43 am
LoboIV
Living Eternally
Alright did it! biggrinD
1) Fixed the Alignment 2) Fixed the schools! He'll be Arcane (heavy focus on fire use) Conjuration (with only focus on healing) and Divination (just for visions and prophecies.) As well as fixed the description of his spells and changed Burning Maelstrom. 3) Okay! Minor in Earth ! ^^ 4) So mages cant use a weapon at all? D: I mean hes not the greatest swordsmen and not better then a knight by anymeans D: ?!
Oh, one more thing that I'm gonna tack on to this, you're fire affinity. You're also made of fire. Water won't do great harm to you over time, it will immediately do a LOT of harm to you. And just because it's a novice spell it doesn't mean you're nearly immune to that water spell, if anything water spells should deal damage to your character as if they were two ranks greater regardless of whether they're novice or expert level.
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Posted: Tue Jun 28, 2016 12:24 pm
LoboIV
Living Eternally
Alright did it! biggrinD
1) Fixed the Alignment 2) Fixed the schools! He'll be Arcane (heavy focus on fire use) Conjuration (with only focus on healing) and Divination (just for visions and prophecies.) As well as fixed the description of his spells and changed Burning Maelstrom. 3) Okay! Minor in Earth ! ^^ 4) So mages cant use a weapon at all? D: I mean hes not the greatest swordsmen and not better then a knight by anymeans D: ?!
It isn't that they can't, they most certainly can, but knights are simply more battle proficient, is all. Otherwise, they'd nearly lose their purpose^^; Spells are looking better, for sure, though I don't see the schools on the profile... Also, that thing Ren mentioned, but then you should be all set!
Posted: Tue Jun 28, 2016 2:53 pm
Living Eternally
I put the schools near the botthom biggrin! And I fixed what Ren said so its good really biggrinD?! I can RP NOW!
ACCEPTED Yes, you're all set! Feel free to make your character thread and begin roleplaying!
Posted: Wed Jun 29, 2016 11:16 am
Username: Namek Woman Name: Ellanora Nickname: Nora Race: Human Ethnicity: Irish Gender: Female Orientation: Heterosexual Alignment: TN Affinity: Spirit Age: 26 Birthday: March 1st Height: 5'9 Weapon: Sword Longsword-Sword length at 40-48 inches. Longbow-6ft log English bow was capable to fire arrows up to 250-350 yards.
Natural Abilities: ❖Empathy: Ability to read or sense the emotions. ❖Enhanced Marksmanship: The ability to achieve complete and utter accuracy on distant targets. She only needs an instant before she can precisely hit a target with a weapon or a blow. ❖Power Negation: Ability to cancel the superpowers of others. ❖Precognition: Ability to perceive the future. It may be expressed in vague dreams while asleep or when she touches an object. Not all visions are precise. ❖Healing Factor: Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects.
Relationships: ❖ Tye: Tye is Nora’s brother who is lost. When they were abducted as children, he was sold into a military sect, to be raised as a Knight’s watch. She heard stories of her older brothers throughout the lands during her time in captivity, of how he was trying to find her, and she hoped he would one day. The stories told of how he was strong, defeated everyone he laid his eyes on, but in time, the stories of him vanished and she no longer heard of his whereabouts. Till this day, she hopes she will one day run into him again.
❖ The council: Nora and the council members are friends, or at least in good standing, as they hired her to be the blacksmith for the kingdom and to weld every knights weapons and armor.
❖ Rowan: When Nora was hired by presenting her weaponry to the council, The Knight Rowan was hire to secure her safety in traveling to and from Eldrin. As a gift, she made him his Demond’s bane.
Strengths: ✔ Nora is fast. Her body lacks strength of any female with abilities, but she is stronger than most human females. Because of her lack os strength and basic hand to hand combat, her relies on her speed to escape or to defeat an enemy ✔ Her aim is almost perfect. She knew she had to make up in strength, and speed wasn’t the only thing she could fall back on, but being able to quickly grab a dagger and aim it perfectly in her defense has saved her life countless times. ✔ Nora is filled with Wordly knowledge. She had to travel in her time of captivity, seeing the lands and learning all their cultures, she is well rounded in language and facts. She even knows what is beyond the unexplored regions, and discourages most to even seek those parts of the lands.
Weaknesses: ✘ Her kind hearted ways tend to be forgiving, even to those who are evil. Therefore she can be easily manipulated ✘ Her lack of fear of death puts in in dangerous situations, she had no fear being by someone’s side when they choose to fight ✘ While she can heal her own body, it takes at least an hour, so unless she can escape battle after being harmed, her chances of being killed are just as high as a normal human. ✘ Her body is physically weak. While she has speed with weaponry, her lacks of strength makes defeating a enemy harder. Universal Loyalty- Nora will be on everyone’s side, unless it is decremental to the safety of their world.
Likes: ✔ Blacksmithing ✔ Helping others ✔ Giving others feedback on the world
Dislikes: ✘ Leaving their town. She is content where she is and plans on never leaving. ✘ Knowing her brother is dead. ✘ She dislikes Liars, she can sense when people are lying. ✘ Annoying women ✘ Cheap weaponry that is poorly made. Hers is the finest.
Personality: ❖ Nora is quiet and to herself, she is full of knowledge with a bit of darkness. She holds her tongue to prevent controversy.
History:
Her and her village, the people of Carmillion were pottery builders, where they sold large vases, bowls and other items used for cooking and food, as well as decor. At a young age, she heard the myths of someone who could into the future and hear the minds of others. It was her, and she knew it was her. She kept her secret close to herself, as did their family, but something slipped, someone told, and now a group of fighters were on a mission to find the young soul who possessed psychic and healing abilities, so they themselves could take over the world. With these abilities they could see what their enemies would do before they could do it. And they found Nora. Her father was a blacksmith who built swords and other weaponry. Her and her brothers used to help out in the shop until they were ambushed by this group of men. Her village was slaughtered and she was stolen at the age of 7 for her abilities. Before they took her, she grabbed ahold of a dragon bone sharp enough to kill someone for safety. It was covered in blood, but she kept it with her ever since. How they knew it was her though, she did not know. The attack on the small village in the nation went down in history as the largest ever held within their borders. Currently there are no known survivors.
The lack of survivors is untrue, as her brother, herself and others were taken by the group of warriors. Her brother was sold to a military watch and she was forced to go with the fighters. She hadn’t seen her brother since.
Nora traveled around the world, assisting them with battles until she was 11 in the unknown regions of the world, she never speaks of what she saw there, and no one knows she was a victim of that part of the land.
Eventually, They gave her up into the slave trade when her mind reading abilities decreased with age and she became no use to them, for she could no longer read minds and she pretended she could no longer heal people. She doesn’t know if her mind stop reading thoughts of others because she wanted to escape so badly, but it eventually disappeared.
Nora spent 3 years in the slave trade, where she learned basic combat skills from one of the whore house owners. He took the time to train her during their downtime. With these skills, She escaped one day while her owners were being neglectful and drunk, and she had the opportunity to impale them with her dragonbone. She and three small girls traveled for weeks before they reached a city, and she dropped them off at the city’s orphanage. They insisted she stayed with them, but she lied about her age, saying she was 18, and went off to find work.
She began working for a blacksmith in Carmillion, hoping if she returned she would find her brother, but she didn’t. She used her sword making abilities to sell swords for the blacksmith as he provided her with food and shelter during her time there. When he passed, his home was given to his children as she was forced to leave.
She thought she may find her brother in Eldrin, but that was of no use either. Homeless with only a few weapons at hand, she approached the council with her weaponry in hopes for a position within the kingdom. They were impressed by her swords and armor, Quite intrigued by the young woman, they offered her a position to make swords for her kingdom’s fighters. Nora agreed.
It had been almost 10 years since she had been brought to the city, everyone knows her, but she tends to lay low . She had picked up more fighting abilities and she trained with the school boys who would become warriors in their academy. Her work is busier than ever and she has no time for a social life.
Outfits: ❖ Standard black smith attire. Only formal dresses when addressing the council when needed.
Items: ❖ Only her sword at her side by at all times.
Themes: ❖ Main Theme: ❖ Battle Theme: ❖ Emotional Theme:
Username: Holy Hakaishin Hiroto Name: Akihi Jinō Nickname: Akihi of the Spirits, Tennori, Akihi the Shaman, The Shizeishi Tribe Leader Candidate Race: Wolf Folk Ethnicity: Japanese/Caucasian Gender: Male Orientation: Heterosexual Alignment: Chaotic Good Affinity: Spirit Age: 15 Birthday: May 7th Height: 5'0" Weapon:Shakujo: A blessed staff used by the monks and shamans of Obren, the Shakujo was made to not only combat spirits but to also draw them out of hiding. Each time the rings move, they create a chime that is irresistible to be spirits. He can also use this like a bo staff should he need to defend himself.
Magic: School: Conjuration Subschool: Abjuration
❖ Tamashī no Yobidashi-Moto: Tennori is able to call upon wondering souls and manipulate them as he wishes. The spirits can serve a variety of purposes, such as offense, defense and even transportation. They are capable of freely floating and maneuvering in the air and passing through solid objects, and their main offensive ability consists of firing barrages of powerful blasts from their mouths, which possess enough force to generate explosions of various sizes, particularly destructive if all the spirits focuses their assaults on a single point. They can threaten and confuse foes by flying around them, as well as physically assault them by throwing themselves against targets using the momentum gained from their flight, being capable of triggering melee barrages of attacks from every direction by possessing an object; in addition, Tennori is able to deprive foes of objects through this use. Tennori can also have summoned souls posses his body, assimilating the skills and memories they had in their previous life for as long as they are in his body and can even give them control of his body. He can do the same effect with the souls of dead animals, gaining their characteristics (ie. a lion's predatory instinct, claws, and fangs). Should he need it, he can also use the spirits as a form of reconnaissance, linking his vision with theirs, acting as a form of astral projection.
With this, Tennori is also able to commune with other worldly spirits and control them and absorb their energies to use in any extent he desires. The stronger the soul, the greater the level of phantasmal energy he is able to obtain, empowering himself in order to recover stamina and lost magic energy. He can use spirits to cause great chaos and control the souls of others when they are dead, often times utilizing them in order to throw off his opponent's perception of life and death by creating illusions of previously deceased people by simply bringing their souls to his location. The most basic application of this magic art is found in it's ability to remove and banish any foreign spirits latched onto objects, places, and people. Tennori can charge the phantasmal energies into blasts of pure, concentrated spiritual mana at his enemy. After their use, the converted spirits will assume their old forms and leave his body.
There are also three different blast types. Version one causes Tennori to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through solid stone- but in this case, the damage dealt to the target without penetrating their personal defenses are significantly reduced due to the lower transference of spiritual power in the beam; though because of the high velocity of the attack, it's likely that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the spiritual particles have less velocity, and while generally less penetrating, the spiritual power becomes a orb that can be fired and will then explode upon physical contact, the size of the explosion depending on how large the orb is. Version three is a wide wave that Tennori can release either in front of him or in a 360 degree blast. Unlike the first two, the wave will actually cause blunt and repeling damage, causing anyone to be caught in it to be flung away from Tennori. Tennori can also rapidly fire either the beam or orb. With this Tennori can destroy and damage phantasms and souls of all kinds.
In order to have absolute control over this ability, Tennori had to learn to control his own soul first before learning how to interact with the spirits of others, and by expanding from there, some may be able to learn how to tap to the essence of everything living. He can banish the souls and spirits back to the world of the dead, even those of the living against their will so long as they are in a body that is not their own. Although aggressive, this magic can be used to aid the living in the form of warding off spirits of death like reapers, making sure to keep the dying from passing over, tying them down to the world of the living. With this power, Tennori can become the bridge between the physical world and he spiritual world, becoming able to pass to and fro with ease.
However, due to constant use of this magic and the interactions with the dead and spiritual forces of the afterlife, Tennori is cursed with the ability to see past the veil, able to talk and listen to the whispers of the deceased, bearing witness to things not of this world, things that no ordinary mortal could ever achieve. Weaknesses: Summoned spirits can be harmed by magical attacks. Can only summon up to 7 spirits at a time. Can only damage souls if they are outside of a physical being or object.
❖ Beastial Summoning: A form of Conjuration that allows Tennori to bring forth beasts he has marked from another point in space, and have them appear in the space where he summons them. However, this particular type of magic requires Tennori to create a link with the beast. In order to make a link with a beast and have them be summoned into Tennori's space, he must create a magical seal unique to said beast. By concentrating mana into the palm of his hand, Tennori must then press onto the body of the beast, branding them with the mark but also creating a special link between him and the beast. This summoning seal connects Tennori's magic with that of the beasts; allowing the beast to appear when Tennori casts their summoning seal. This seal also allows Tennori and the beast to communicate with one another through the process of sending Tennori's mana in unique pulses to that of the creature's brain, allowing them to process speech, even if the species themselves is unable to reciprocate.
The beast themselves do not rely on Tennori's mana, like that of a Celestial Spirit, and is free to use their own mana during a fight should they have it. It is possible to summon more than one creature to the battlefield as long as the combined power of the two beasts do not exceed Tennori's own, if so, Tennori will be drained of energy immediately. Weaknesses: Beasts with large pools of mana will be harder to form a link with. Due to their nature as living, breathing creatures, when taking damage in battle these beasts will sustain injury just as that of a human would. Thus a beast who sustains a fatal hit will die in that spot. In order to be summoned, Tennori must use mana equal to at least 60% of the creature's mana or the amount of mana they might have. The more powerful the beast that is being summoned, the more mana must be used by Tennori to get the beast to his own point in space. Beasts he has made a link with against their will have zero chance of being summoned.
Chimeric Convergence: A magic that is, well, while it could be summed up as fusion, the reality of the matter is a bit more complicated. It is considered a perversion of the ordinary Shamanism by several purists, though it would perhaps be better to describe it as an advancement, taking the utility of Shamanism to greater heights. Chimeric Convergence is a special magic that enables Tennori to combine two or more annimals—and thus, a new way of combat. When performing the Chimeric Convergence, Tennori shrouds the animals in his own mana, before using it to break down the physical matter that the beasts are composed of temporarily and merging their physical forms and the mana and souls that the beasts' corporal forms are made out when stored inside, merging all contracts into a single, great one, resulting in a new form.
This results in a chimerical mish-mash of the forms, with complete attributes in the final product all the way down to the appearance. This fusion does allow for advanced transformation states such as using Chimeric Convergence on a himself or another person and a animal, it will cause effects from draining Tennori's mana significantly.
In any case, in addition to appearance, the new form possesses all of the original forms' abilites with enhanced speed, strength, and durability, as well as augmented abilities that take upon a mixture of the effects of both forms. Overall, Chimeric Convergence allows Tennori to take two animals and their greatest strengths and birth an even more unfathomable power from it. Weaknesses: A Chimeric Convergence usually lasts for only 10 posts. Using it only once takes up 40% of Tennori's mana. Can only use magic on himself for 5 posts.
Strengths: ✔ Master Staffmanship: Due to the constant and unyielding training by his Master, Tennori is able to demonstrate a natural aptitude in the way of polearms. He is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, he excels in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melee weapons. Less conventional techniques employed by Tennori include stopping large incoming objects, breaking through any number of obstructions with powerful thrusts, using the tip as a precise long-range slicing tool and blocking incoming attacks with the shaft.
✔ Superb Runner: Tennori is noted to be a a superb runner who can outrun even horses with his running technique. Normally when humans run, there is an impact when the foot hits the ground. The force of this blow knocks away the joints and the muscles around, causing them to become fatigued. Tennori on the other hand, when he runs, his heels touches the ground for a brief moment and thus the impact moves to the tips of his feet, and then he kicks the ground at that exact moment using the force from the impact to propel himself forward. The force of impact is going behind him, not in front of him, as such his feet don't have any damage nor do they fatigue and he is able to recycle this force and use it to accelerate even further. At most he can complete a 100 mile run in 12 hours, feeling fatigue at the 11th hour.
✔ Indomitable Will: Tennori has unnaturally strong willpower, enabling him to be immune to most forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through his will, Tennori can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against him, possibly up to the point of cheating death and pushing himself past his own limitations.
✔ Master Thief: Tennori is more elusive than the average thief. He is able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence.
✔ Cold: Like his fellow tribemen, Tennori has a affinity for the cold. While in extreme cold, Tennori can perform much better than normal as this is in his natural element and while in snow, his movement is unrestrained.
Weaknesses: ✘ Size: Thanks to his size and weight, Tennori does not fair well against heavy attacks.
✘ Low Strength: Tennori lacks in physical strength, so much so that he has a hard time fighting against those donning heavy armor.
✘ Carelessness: Tennori has the tendency to be careless in fights, he will at times drop his guard during a fight, leaving him open to a surprise attack.
✘ Heat: Due to being adapted to the cold, Tennori is very weak to high amounts of heat and fire attacks and is susceptible to heat strokes should there be enough of it.
Likes: ✔ The Snow ✔ His country ✔ His Grandfather ✔ Water ✔ Running ✔ Money ✔ Spirits ✔ Nature ✔ Animals ✔ Himself ✔ Being complemented ✔ Women ✔ His Staff ✔ Treasure ✔ Sour sweets ✔ Food in general ✔ Experiencing new things
Dislikes: ✘His Uncle ✘ Corrupt Rulers ✘ Storms ✘ The disrespect of nature ✘ The mistreatment of animals ✘ The unnecessary destruction of nature ✘ Spirits being unable to move on ✘ Being underestimated ✘ Being mistaken as a girl ✘ Being called weak ✘ Too much heat ✘ Women turning him down
Personality: ❖ Tennori is a bitter, impatient, and complex young man, akin to a tragic villain; demonstrating empathy for others despite his pompous attitude. He believes that one becomes strong by struggling and fighting for what they want. However, he expresses contradicting mindsets; he does not want good luck because he feels as though he can control his fate, but also believed he was marked unlucky and that the world was against him. His reaction to the perception of the world always set against him is an iron-willed defiance and inflexible determination. He is clever, yet hot-headed, often letting his temper get the best of him. He seems adverse to the thought of harming others without any motive or benefit.
Due to his lack of height and feminine appearance, Tennori shows an inferiority complex that makes him think he can't do anything right or complete. The main reason behind this is simply because of the cruel training method his Shamanistic master used. This complex can be seen in his usual snarks, as he always complains about the situation.
Tennori is a highly dedicated worker, he's very serious, calm, wise and disciplined, but also opinionated and somewhat arrogant at times. Despite this fact, he is usually eager to find danger to flex and polish his skills. His dedication to a task or job often leads to him going to extremes in order to complete his tasks, no matter how minor; taking everything that has to do with the task absolutely seriously. Amusingly, Tennori seems to have a weakness for anything sexually suggestive, becoming quickly red faced and immediately trying his best to ignore it as though it was the plague, this is likely due to his inferiority complex.
Tennori himself, while never the nicest person around, even before losing his family, was known to be a bit of a jerk. Having to take care of himself and had to become a Shaman with no assistance, Tennori was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with his own wavelength, meaning that they could never understand him. Tennori always had that superiority complex deeply embedded within his mind, believing that naturally he felt a constant pressure and need to live up to the expectations of everyone, especially his knights and deceased family.
He can be quite stubborn and refuses to give up no matter the odds stacked against him. It is well known that Tennori personally despises having to beg for something, as he wishes to carve his name into the annals of history for himself- this also displayed his bad temper as he occasionally gets into fights with more aggressive people who claimed he was always going to be a runt because of his height. However, after he was betrayed by his so called "uncle", his life changed for the worse. As a result of the treatment he received while on the streets, Tennori hardened his personality and his mind turned to steel as he became fiercely determined to get back at his uncle who caused the death of his family and caused him the wrongs inflicted upon him.
Even before things went badly for him, Tennori was known to be very self-centered and apathetic towards other people, more often than not going to extreme measures in order to achieve victory; he could be manipulative, unpleasant, condescending, judgmental, constantly mistakes revenge for justice, and at times, very prideful of both of his heritage and skills. It should be taken into consideration that his self-centrism and apathy are what help him cope with the memories that he has literally felt extreme pain with trying to remember. His borderline extremism is ever-so-slightly less defensible, but it is considerably better than his uncle, as he points out that while his methods would "probably" leave behind a trail of corpses, it's "better" than leaving people downtrodden and dying every waking moment.
Tennori generally attempts to keep his cool under most circumstances; no matter what his enemies ever do to him, he can come up with a retort to it of questionable quality. Adding to this, Tennori can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and he generally enjoys rubbing people the wrong way- though this is because he prefers to fire off a few sarcastic quips and flat-out insults than bare his true feelings to the world; he tends to hide himself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for his constant shots towards anyone who manages to earn his ire.
Despite all of his negative traits, Tennori is a very passionate and emotional young man, he deeply cares for his friends and family and their well-being, so much so that he is willing to sacrifice anything, so long as it is not himself or his magic, for them should it mean that he can better shield them from harm's way. The reason why he refuses to sacrifice his life or his magic is because he needs them to slay and kill his uncle and then create his own kingdom, once both of those things happen he will happily allow himself to die in the great art of combat. However, Tennori's most commendable trait is unmistakably his sense of loyalty, completely unwilling to go back on his word once making a promise to someone, often times calling it his Code of the Manlyhood, never leaving any friend or ally left behind. This loyalty will often lead him to even use his own body to take an incoming attack heading strait to an ally, regardless of the consequences, with a passion said to burn endlessly, he will strive to use all of his abilities and skills in order to achieve at anything flawlessly, working hard in order to become a much better person than he already is. Often times using his spare time to help others less fortunate than himself, such as cooking, cleaning, and doing manual labor in his community by repairing or replacing old equipment, he does whatever he can to help around a community. Although he tries to pass himself off as a notorious criminal, Tennori is genuinely an extremely kind person, not batting eye if trouble comes along and threatens others, willingly putting himself in between any situation if it means he can help others escape unscathed.
When it comes down to it, Tennori can be quite serious should the situation call for it, he is more perceptive than he seems, and often tells people what they need to hear instead of what they want. As a true man, he is not afraid to show his emotions when the moment calls for it, and is entirely capable of crying or losing his temper, he tends to tell it how it is and always shares his true thoughts and feelings regarding how or what he's feeling. When his temper does flare up, his hair literally rises up in anger as well, pointing upward and becoming larger in size while splitting the ends of his hair. Tennori is also rather known for his love and respect for nature, often caring for injured animals and feeding them, watering plants, and surprisingly showing a rather happier side of his personality that is barely ever shown. He will go so far as to to eat an entire animal to honor its death and will use the inedible parts as something he could use to aid in his travels. He also has a unique form of rage which he comments on being different from his anger. When enraged, the maximum amount of anger that he keeps stored up, he will eventually snap and turn into an embodiment of rage and destruction, abandoning all of his virtues in an attempt to kill that which has caused him to be filled with such emotion, the rage and hatred of one that feels that they must destroy. There are five ways to put Tennori into this state where all of his restraints are removed. Should one say coward, pitiful, or weak in regards to him, a animal corpse defiled and not properly buried, destruction of nature without reason, if someone he truly cherishes is being harmed or tortured without reason, or seeing his uncle. The only way to make Tennori exit this state is if he makes his target become deeply afraid of him, the target is killed, or Tennori is knocked out.
He is no fool, if he sees a threat or enemy that is just to much for him to handle by himself, he won't do anything stupid such as fight them or provoke them, maintaining a calm, cool, and collected mind-set regardless of just how dangerous the situation is. He tends to speak in a very composed manner, even in dire situations, and rarely acts without thinking, thoroughly contemplating all possible outcomes before making a decision. Tennori is always thinking one step ahead before anyone else does making him an extremely clever fighter when confronted on the battlefield. Whatever the challenge is, Tennori will fight tooth and nail in order to come out on top, regardless of whatever challenge, contest, or test it is or how ridiculous it is, possessing a desire to win that tends to go overboard most of the time. As a man who values his word and honor above all else, he refuses to use cheap tricks or dirty tactics to win, preferring to use the blood and sweat from his brow to win earnestly and honestly, doing so to win without having any regrets.
Tennori is noted to have a rather bizarre dream that has nothing to do with his uncle dying by his hands. It isn't to become the strongest Mage in the world, it isn't to eliminate all evil, or even make friends with every animal in the world. No his dream is to have the world's biggest family and become King of a country for his people. While he does wish to have a harem and have children with each member, his goal lays on ruling his country and create a bond with his people so large that they are all practically one big family as he believes this would not only stop his county's bandit problem but also create an example for other countries to follow. In a sense Tennori's dream is to achieve a bond the entire world can share, however his desire for a harem has evolved into a perverted nature. While it is not as severe as some, Tennori will at times attempt to peep on women while they are naked or even go so far as to fake a fall, using it as a cover up to cup a feel of their breasts. Despite this he can and will at times show a gentlemanly and charming nature towards women who decide to not cut their ties with him after a perverted action from him, doing so will leave him liable to see them as candidates for his harem.
History: ❖ The Father
There was once a orphan who lived in the alleyways of a snow covered city, doing everything and anything just to survive. He would often be beaten by punks of the streets and would have to give them shares of what he stole or earned, often they would get 90%. This was because the orphan was not from this country, he was the son of a well known trader who had died at the hands of bandits as they made their way into the city. Since his father's death, Cri had to live in this hell. It was one day where Cri had earned enough yuan from pick pocketing and doing odd jobs where he could buy enough food to last him a few days. When he got the food, he came across a man who was gravely injured, he was covered in bruises and was bleeding heavily. Cri went to expect the body further, but was startled when the man tried to grab onto Cri, he would then run from the man only to run into several guards. The men asked Cri if he had seen a heavily injured man and Cri said "I saw a man covered in wounds running towards the bazaar" Cri had lied to them, and they believed him. Cri would then go back to the man and told him about the men who were looking for him. The man thanked Cri for helping him and got up and told Cri to meet him back at the same spot where they had met.
Despite being creeped out by that, Cri listened to his instructions and went back to the same spot where they had met, it was awhile before the man showed up, but when he did, he offered Cri something great, to live under his roof and never have to live the horrors of being homeless again. Cri instantly took his offer and went to go grab any belongings he had back where he slept. When Cri got them, he ran into the same punks who had been harassing him for so long, however they offered to escort him to where he needed to go, Cri was perplexed by this, but he took their offer. When he got back to the man, the punks were in a cold sweat and terrified and ran away as soon as they saw him; Cri eventually put two and two together and figured out that the man had threatened the punks for harassing Cri for so many years. Cri became even more thankful towards the man and so his new life began with the man as his guardian. When Cri got his home, he found that that the man did not live alone, he had two children. His daughter Ikuko and his older son Zenko. After a year of being with the family, Kosuke told Cri that he was a former Master Thief who had stolen from the corrupt rulers of their country on many occasions, leaving Cri starstruck when he heard this and wanted to know more. Kosuke would then tell Cri of his heists, the things he stole all by himself, the time he was imprisoned and had to escape while literally naked and no tools to escape, how he stole a crown right off of someone's head, and how he tricked the entire country into thinking he had died. Cri was once again in awe and begged the man to teach him everything he knew. Kosuke, however, told Cri that he would teach him but once the training began, Cri's destiny would change and there would be no turning back. Cri accepted this and so his training began.
The training had started with Cri increasing his physical condition as far as his body would allow it. The training was hard and stealing and sparring with the man, who never had any intention to hold back in the first place, had almost costed Cri his freedom several times. It took two years before Cri had mastered, or rather surpassed, all of Kosuke's teachings well enough to the point where he told Cri that it was time for the final test for him to become a master thief. For the final test, Cri was tasked with stealing from a ambassador from Carmillion who had a gift for the King of their country. This heist was going to be the toughest thing Cri had to do up to date and he would have no help with the heist due to it being the final test. Cri had performed heists several times by himself and succeeded, but this was in a completely different league, yet it excited Cri rather than make him anxious. As midnight struck, the gift, a sword with a blade of platinum, a scabbard, grip, and guard of gold, the gold pieces being encrusted with emeralds and rubies. Truly it was a sword of undeniable beauty and now it was gone from the pedestal it rested on and it's place was a lily made of glass, Cri's calling card. After several years had passed since the heist, Cri became a notorious Master Thief, and stilled lived with Jino family, however Zenko had moved out once he reached the age of adulthood, becoming a crooked guard. Cri's infamy had also drawn the attention of other Master Thieves and Con-artists, with them he formed a group of criminals known as the "Yuge". Eventually Cri and Ikuko got married after they confessed to one another and had two children together. Cri was truly happy, he had his own family and never once got caught. That would all change however when Zenko's jealousy had begin to overcome him, he had taken his hired thugs and went to his former home and the home of Cri's friends.
Within a single night all of Cri's friends were captured and sent to a prison for life, each one giving Zenko a higher rank. Zenko had a different plan for Cri however, he would have his men kidnap both Ikuko and their infant children, Tennori and Sakiko, threatening to kill them both if Cri did not meet them at the home they had grown up in. Having no choice but to accept their terms, he would meet them there. When he did, he was ambushed and beaten up by two guards that were in league with Zenko while two others were holding Ikuko with a knife to her neck and their children with a knife near their chests. Zenko had then given Cri a ultimatum, one where that he would have to chose which one of the two got to live, Ikuko or their children. This enraged Cri but before he could even go berserk, Ikuko told him to chose their precious son and daughter, they had to grow up and at least one of the parents was enough to ensure that. It was hard to say it through his shriveling voice, but he chose their children. The two guards who beaten up Cri would then restrict his movements as he would have to watch her die by the hands of her adoptive brother, ready to kill Ikuko but before her throat was cut. It was then that Kosuke had knocked out the guards with his staff and freed Cri and Ikuko from the thugs and had fought Zenko, giving Cri a chance to rescue their children and flee while Zenko held them off.
Now fugitives, the Jinō Family would have to flee Obren and went to Carmillion to start a new life as immigrants. When they arrived, Cri already had wanted posters placed almost everywhere which had meant the Zenko had informed the authorities that the boy who stole that sword was now on the soil of his victims. Having no choice, Cri would have to give up his life as a thief as painful as it was. Ten years has passed since their arrival to Carmillion and their lives are arguably harsher compared to living in their country. However they would manage, no matter how hard things got.
The Son
Tennori and his little sister, Sakiko, were born and raised by both of their parents thanks to them being able to escape their country, who were very poor thanks to the fact their Father was a wanted criminal, so food was hard to obtain at times. Each day Tennori would be picked on by older boys because she was poor and her wolf ears and tail. Tennori would always be there to stand up for his sister but he would also get beaten up by them- this however didn't stop Tennori from protecting his little sister so he decided to train in order to win his fights instead of loosing, nearly dead. It was at that time Tennori decided to go to his Father, hearing stories that his Father had to defend himself in case he got caught during his days as a thief thought it would be best to learn from him. Despite his hopes, Cri had denied his son his wishes as he was afraid he would get use such a skill in poor use as Tennori was rather young and was more effected than his emotions than normal. However his son had shown persistence each day and had willing taken blows for his sister.
Eventually Tennori's persistence had paid off and Cri had slowly and patiently taught his son the art of being a thief and how to properly defend himself, at least enough to the point where he could defend Sakiko which paid off as her being bullied eventually ceased. However despite this Tennori still wished to continue his training to the point of perfection since they had already gotten this far, Cri accepted and thus the Father and Son would become Master and Student as Cri and his Father-in-law did before. With Sakiko free from bullying, the family had lived somewhat happier, all except Ikuko however as she had been out of the house from the morning till Midnight lately, whenever she was asked why she would simply avoid the question and change the subject. This had worried Tennori and the rest of the family greatly and soon Tennori began to pester her about it which eventually lead to her striking her child out of frustration which had saddened the mother even more, causing her to lock herself in her room until morning. However Tennori had not given up yet, come the morning, Tennori would follow his Mother to where she went. Unsure of when she left thanks to him always sleeping in, Tennori had to stay up all night until five o'clock came and his recon mission had begun. His mother was in a quick pace to get where ever was her destination and the few times Tennori saw her face, all he saw was a worried expression as though if she was in big trouble. She had eventually arrived at her destination which was a rather large house with some decorations of Obren around it, either a Carmillion was interested in their culture,or someone from their own country had come here on business...Either way the person couldn't be that bad right?
After venturing into the mansion, he had found his Mother with five other women who were standing in two lines and ahead of them was another woman who wore a black outfit and had long blue hair who was standing in front of a mirror. When she turned around however, Tennori was shocked to see that it was actually a man who had a smug look on his face, like he was the prettiest one here...Sadly he was ugly compared to Tennori's Mother and he knew that as he walked over to her and struck her to the ground, calling her things like "Ogre" and that she would never be as beautiful as him. Seeing this had angered Tennori to the point where he had leap from his hiding spot to try to save his Mother but was stopped before he could do so none other by his Father who had also followed Ikuko to where she was going for her job and was rather shocked to see that it was none other than Zenko, the man who had betrayed his own family and forced Cri and his family to flee to Carmillion...This man was definitely to be hated and not be around...Cri had no idea why Ikuko would go to him. Leaving his son behind, Cri would reveal himself and would go to battle his former adopted brother in one final battle that gave Tennori enough time to flee with his Mother and the other members of Zenko's harem. However Ikuko had been poisoned as Zenko was a mage that could make his skin secrete a deadly poison that can be absorbed by the skin. Cri had never returned and now their mother was dead. After this horrid event, Zenko had gone to Tennori's and Sakiko's home with some of his thugs. Much like he did with Cri, he had his thugs beat Tennori and hold him down as Zenko gave Sakiko a slow acting poison, one that was very painful and left her paralyzed. There Tennori was forced to watch his precious little sister die in a horrible death and was left there with the corpse of his sister. After this event, Tennori's abilities as a mage had awoken After burying his sister's corpse along with their Mother, Tennori had stowaway on a ship that was heading to Obren.
There he had traveled into the tundra mountains without an issue thanks to his inherited traits of being able to survive cold temperatures, although the blizzards had proved some difficulty, he nonetheless had gotten to his destination safely, the city in which he was born. Although small compared to most cities, the city Yūkōri was known for being occupied by 70% of nobles, 10% traders, and 20% beggars. Tennori's only reason for coming to his home country was to find his Grandfather, the man who had taught his grandfather, but what Tennori wanted to know more than that was his heritage, he wanted to know why both him and his Uncle have magic. He thought knowing this and how he could put it to proper use would aid him in killing his uncle. Much to his surprise, Tennori could not find his Uncle anywhere, while his Father did tell him that the last time he saw Kosuke was fighting off his son, he had little doubts that his Father died. After asking several beggars in the city, he had eventually learned that a lone, one armed old Wolf man was living in a shack just a few miles away from the city and without any other words Tennori had set out to that shack, finding the Grandfather he had never met before in shock at the sight of his own Grandson. The reunion was warm and lasted for about an hour before Tennori finally asked his Grandfather just why his son and grandson had the potential for magic.
Apparently Kosuke and his wife, Toitoi, were a Mage and Knight duo that came from the Shizeishi tribe, they were a duo that went on a journey around the world to discover themselves and to find a way to solve the crisis of Obren's corrupt monarchy. For many years they had traveled, so long that they eventually gave birth to their children while traveling. Sadly Zenko's magic abilities had activated much earlier than anticipated, from the second he was born he had poisoned his Mother, causing the small family to settle down in Yūkōri, however Toitoi would pass away not a week after her children were born. Tennori had to know more about his people and possibly even any magic they might know for the sake of killing his uncle and he had told Kosuke his reasoning, thus making them set out to the village Kosuke and Toitoi were born in. There he had encountered many other Wolf-Folk, all with bushy tails and tall ears like his, only difference each person had a different shade of blue. Just seeing the two enter their village had caused an uproar which lead to a festival in honor of Kosuke coming home and with what looked like his Grandson. From evening to morning everyone had celebrated Kosuke and Tennori coming home; once the celebration was over, Tennori had been given the name Akihi to officially make him a member of the Shizeishi tribe and was given three lucky feathers by his Grandfather as a gift.
Now christened as a member of the clan, Tennori had undergone teachings for 4 years under the Shizeishi tribe style Shamanism; during this these years he had gained a respect for animals and nature, a higher respect for his heritage, and even a fiance after saving her from being shipped off as slave. Now calling himself by his christened name, Akihi has set out into the world in order to find and slay his Uncle, but to also create a country which his people and anyone else can be free from corrupt rule.
Outfits: ❖
Items: ❖ Lucky Feathers: Tennori carries around three white, green, and jade colored feathers everywhere he goes which he had been gifted by his Grandfather. Supposedly these three feathers came from a nearly extinct bird that possess luck in each of its feathers. Thus it can be easily assumed this is where Tennori's massive amount of luck came from as he has three of them. ❖ Wood Carving of Uncle's face ❖ Several Shizeishi tribe trinkets
Other: ❖ The Shizeishi tribe members are a breed of Wolf-Folk, one that adapted to the tundra mountains of the Obren country. ❖ The Shizeishi tribe follow a animistic religion that has them believe that there is a piece of their Creation Goddess' soul in every bit of nature and every animal, this leads them to having a lot of respect for both to the point of mourning over dead animals and plants they have no connection and will even perform a proper burial for them, complete with a ascension ceremony so that the piece of the Creation Goddess' soul in the animal or plant will return to her. ❖ The Shizeishi tribe have a prophecy that goes as this: "Should the mortals ruin the earth they were granted by the Creation Goddess, Suzeishihime, she shall take back all of the souls gifted to us and use her divine wrath to punish all for eternity, the punishment growing worse after each season passes." ❖ The Shizeishi Tribe are based off of the Ainu tribe. ❖ Dōbutsu-me: Members of the Shizeishi tribe seem to posses a innate and passive ability that allows them to sense and understand the emotions of animals and vice versa. This makes them much more liked by animals and thus hunters of the tribe usually use wild predators to help them hunt, creating a symbiotic relationship where both parties can easily gain meat. While the gatherers will use herbivores to help them distinguish between poisonous plants The ability itself however makes members of the Shizeishi tribe much more sensitive to animals and thus, seeing the mistreatment of a animal, alive or dead often throws them into a berserker like state where they will not rest until they punish who ever mistreated the animal.
Hold on to this character for a little bit. Our current character per member max is two, and I apologize for not stating so in Character and Profile Information sooner...