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rp guild for the community "ashdown" 

Tags: magical, realism, roleplay 

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chiickadee

Princess Hoarder

PostPosted: Fri May 20, 2016 12:19 am


some Qs answered in chat:

do we know like ... what npcs are available to #interrogate?

A: npcs will become available as you enter their areas

---

okay so just to get this straight... upon a were or player stumbling upon one another, 5 damage is dealt right off the bat to whoever was 'surprised'. From there it's normal combat?

A: aaaand yes, that's how it goes :3
PostPosted: Fri May 20, 2016 8:36 pm


We can't do dice rolls between the rooms, correct?

Blade Kuroda

Militant Raider


shibrogane
Vice Captain

Stellar Lightbringer

PostPosted: Fri May 20, 2016 8:38 pm


Blade Kuroda
We can't do dice rolls between the rooms, correct?


Can you clarify what you mean for me?
PostPosted: Fri May 20, 2016 8:40 pm


shibrogane
Blade Kuroda
We can't do dice rolls between the rooms, correct?


Can you clarify what you mean for me?

The d20 chase, since when deciding on a room there are no actions to take?

Blade Kuroda

Militant Raider


shibrogane
Vice Captain

Stellar Lightbringer

PostPosted: Fri May 20, 2016 8:46 pm


Blade Kuroda
shibrogane
Blade Kuroda
We can't do dice rolls between the rooms, correct?


Can you clarify what you mean for me?

The d20 chase, since when deciding on a room there are no actions to take?


You can definitely do rolls for the chase between the rooms.
PostPosted: Fri May 20, 2016 8:48 pm


Q & A FROM THE WONDERFUL AIM CHAT ~*~

q: actions reset each GM round post right?
a: yes
---
q: when you get the jump on the were, is it a 5+your d6 roll for damage?
a: yes
---
q: does grappling to subdue a were count as a dice roll?
a: yes

grayseasons

Tiny Trickster


chiickadee

Princess Hoarder

PostPosted: Sat May 21, 2016 11:26 am


aaareee we allowed to have prps outside the fast/slow route threads. like rp a moment and then return to the thread or ...?
PostPosted: Sat May 21, 2016 11:27 am


chiickadee
aaareee we allowed to have prps outside the fast/slow route threads. like rp a moment and then return to the thread or ...?


Please RP only within your route thread :3

shibrogane
Vice Captain

Stellar Lightbringer


So Long Gay Bowser

Blessing Devotee

PostPosted: Sat May 21, 2016 11:52 am


Are the weres- on our side and otherwise- going into this with anything enhanced/special?
PostPosted: Sat May 21, 2016 11:58 am


Moonstone Dazzle
Are the weres- on our side and otherwise- going into this with anything enhanced/special?


Rogue weres have enhanced strength, speed, and reaction times. They are also crazy as balls.

Sane weres, should they make skin-to-skin contact, have a fair chance of soothing a rogue if the rogue's HP is low enough.

shibrogane
Vice Captain

Stellar Lightbringer


So Long Gay Bowser

Blessing Devotee

PostPosted: Sat May 21, 2016 12:00 pm


shibrogane
Moonstone Dazzle
Are the weres- on our side and otherwise- going into this with anything enhanced/special?


Rogue weres have enhanced strength, speed, and reaction times. They are also crazy as balls.

Sane weres, should they make skin-to-skin contact, have a fair chance of soothing a rogue if the rogue's HP is low enough.




But no like, enhanced jump for bunny-boy, or smell for wolf-man, or s**t like that?
PostPosted: Sat May 21, 2016 12:02 pm


Moonstone Dazzle
shibrogane
Moonstone Dazzle
Are the weres- on our side and otherwise- going into this with anything enhanced/special?


Rogue weres have enhanced strength, speed, and reaction times. They are also crazy as balls.

Sane weres, should they make skin-to-skin contact, have a fair chance of soothing a rogue if the rogue's HP is low enough.




But no like, enhanced jump for bunny-boy, or smell for wolf-man, or s**t like that?


The were players know what changes their characters have undergone and what abilities they do or do not have. :3

shibrogane
Vice Captain

Stellar Lightbringer


iloveyouDIE
Crew

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200
PostPosted: Sat May 21, 2016 12:05 pm


If the first floor group decides to check out the basement, does that commit the WHOLE GROUP or can a smaller group go to the basement (3-4 people) leaving some back to continue healing?
PostPosted: Sat May 21, 2016 12:10 pm


iloveyouDIE
If the first floor group decides to check out the basement, does that commit the WHOLE GROUP or can a smaller group go to the basement (3-4 people) leaving some back to continue healing?


A smaller group can go to the basement at the cost of adding 1d100 to the damage die on the first floor. :3

shibrogane
Vice Captain

Stellar Lightbringer


azuredreams
Crew

Snarky OTP

33,025 Points
  • Married 100
  • Falling For You 25
  • OTP 200
PostPosted: Sat May 21, 2016 7:38 pm


in the case of left team, if someone were to escort/carry/help the civilian down the stairs would that count as a switch to downstairs? if so, would they be able to come back?
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ashdown

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