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Posted: Fri May 20, 2016 12:19 am
some Qs answered in chat:
do we know like ... what npcs are available to #interrogate?
A: npcs will become available as you enter their areas
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okay so just to get this straight... upon a were or player stumbling upon one another, 5 damage is dealt right off the bat to whoever was 'surprised'. From there it's normal combat?
A: aaaand yes, that's how it goes :3
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Posted: Fri May 20, 2016 8:36 pm
We can't do dice rolls between the rooms, correct?
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Posted: Fri May 20, 2016 8:38 pm
Blade Kuroda We can't do dice rolls between the rooms, correct? Can you clarify what you mean for me?
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Posted: Fri May 20, 2016 8:40 pm
shibrogane Blade Kuroda We can't do dice rolls between the rooms, correct? Can you clarify what you mean for me? The d20 chase, since when deciding on a room there are no actions to take?
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Posted: Fri May 20, 2016 8:46 pm
Blade Kuroda shibrogane Blade Kuroda We can't do dice rolls between the rooms, correct? Can you clarify what you mean for me? The d20 chase, since when deciding on a room there are no actions to take? You can definitely do rolls for the chase between the rooms.
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Posted: Fri May 20, 2016 8:48 pm
Q & A FROM THE WONDERFUL AIM CHAT ~*~
q: actions reset each GM round post right? a: yes --- q: when you get the jump on the were, is it a 5+your d6 roll for damage? a: yes --- q: does grappling to subdue a were count as a dice roll? a: yes
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Posted: Sat May 21, 2016 11:26 am
aaareee we allowed to have prps outside the fast/slow route threads. like rp a moment and then return to the thread or ...?
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Posted: Sat May 21, 2016 11:27 am
chiickadee aaareee we allowed to have prps outside the fast/slow route threads. like rp a moment and then return to the thread or ...? Please RP only within your route thread :3
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Posted: Sat May 21, 2016 11:52 am
Are the weres- on our side and otherwise- going into this with anything enhanced/special?
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Posted: Sat May 21, 2016 11:58 am
Moonstone Dazzle Are the weres- on our side and otherwise- going into this with anything enhanced/special? Rogue weres have enhanced strength, speed, and reaction times. They are also crazy as balls. Sane weres, should they make skin-to-skin contact, have a fair chance of soothing a rogue if the rogue's HP is low enough.
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Posted: Sat May 21, 2016 12:00 pm
shibrogane Moonstone Dazzle Are the weres- on our side and otherwise- going into this with anything enhanced/special? Rogue weres have enhanced strength, speed, and reaction times. They are also crazy as balls. Sane weres, should they make skin-to-skin contact, have a fair chance of soothing a rogue if the rogue's HP is low enough. But no like, enhanced jump for bunny-boy, or smell for wolf-man, or s**t like that?
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Posted: Sat May 21, 2016 12:02 pm
Moonstone Dazzle shibrogane Moonstone Dazzle Are the weres- on our side and otherwise- going into this with anything enhanced/special? Rogue weres have enhanced strength, speed, and reaction times. They are also crazy as balls. Sane weres, should they make skin-to-skin contact, have a fair chance of soothing a rogue if the rogue's HP is low enough. But no like, enhanced jump for bunny-boy, or smell for wolf-man, or s**t like that?The were players know what changes their characters have undergone and what abilities they do or do not have. :3
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Posted: Sat May 21, 2016 12:05 pm
If the first floor group decides to check out the basement, does that commit the WHOLE GROUP or can a smaller group go to the basement (3-4 people) leaving some back to continue healing?
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Posted: Sat May 21, 2016 12:10 pm
iloveyouDIE If the first floor group decides to check out the basement, does that commit the WHOLE GROUP or can a smaller group go to the basement (3-4 people) leaving some back to continue healing? A smaller group can go to the basement at the cost of adding 1d100 to the damage die on the first floor. :3
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Posted: Sat May 21, 2016 7:38 pm
in the case of left team, if someone were to escort/carry/help the civilian down the stairs would that count as a switch to downstairs? if so, would they be able to come back?
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