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SpectralEternity
Crew

Cosmic Demigod

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PostPosted: Thu Jun 16, 2016 9:44 am


Entry #1


Origin (As Told by the professor that discovered it/Meant for those who would like something fun to read)
Advanced Notice, these are the only days on File that were found at the wreckage site. Beginning Replay based upon Day Number.

Day 1
I acquired a new fossil today. Professor Birch found it when exploring an old forest the other day. He can't seem to make heads or tails of it. I shall start working on a revival process today.

Day 4
I have made an incredible discovery! After studying the fossil's density and molecular structure, I decided to awaken the fossil. Taking it to the lab in Kalos, those jerks at Devyn corp are still furious at me for the last time I was there. It's not like I did anything. I didn't blow it up again, so why are they still so angry with me?! It makes no sense. But I digress, when they handed it back, it was a ball. covered in the same rocks it was fossilized in. I shall study the rock, and study the ball.

Day 7
I have made another incredible discovery! The Rock tastes awful. I do not mean I tasted, why would I do that? That's preposterous! It makes me seem like a loon. Okay it may have been an accident... And I may have gotten rid of my lunch for an hour. But I digress, it seems to have the same structure and density as it did when a complete fossil. I shall look at the ball tomorrow.

Day 10
It is an egg! Covered in some blue mineral that I am testing at this moment. I'm curious if the blue substance contains any embryonic cells. Maybe I can discern what it is before I hatch some unspeakable horror. I wonder what it tastes like.... Hmmmmmmmm.....

Day 11
AWFUL IT TASTES AWFUL!

Day 15
There are no embryonic cells in the blue substance, but I discovered that it resembles a scale from a dragon. Maybe it is a dragon. I shall attempt to hatch it, very soon.

Day 16
My chansey companion stole the egg. I came in to the lab this morning and it was gone. I searched forever, and only found it when the chansey brought me tea. It was in her pouch. I should have known since she has been rather fidgety lately. That poor soul. I had to take it back from her.

Day 37
The egg has started shaking occasionally when it senses we are nearby. Also, I put water with the rock from the fossil. It hasn't done anything yet.

Day 40
Came into the lab today, and the rock had turned blue. I'm not sure as to why. But it has.

Day 44
I decided to try removing the rock from the water. The moment it left the water, it turned back into a brown fossil rock. DISCOVERIES!!!!!

Day 47
I decided to burn the rock. If water makes it blue, then what will fire do to it?

Day 48
THE LAB IS ON FIYAH!!!!!

Day 57
We managed to unfire-ify the rock. The lab is not in cinders, but is rather sooty now. The egg has made no further movements to my knowledge, but seeing as we were away for NINE DAYS STRAIGHT, I'm not sure if it has done anything. Other than give me ridiculous rocks to work with.

Day 60
Today, we managed to gain some embryonic cells. I have decided to try and clone before I hatch said egg. I must know what it is first.

Day 69
The cloning was not a success the first time. This is now the eighth attempt. I am hoping that this one works.

Day 75
Cloning is taking much longer than I had originally anticipated. I have decided to continue discovering what the rock does when put near certain objects. So far, no discoveries. LAME!

Day 89
For some reason, Professor Birch has sent me a lab assistant. He seems to think I have gone insane. It has only been 3 months since I've had the fossil. And now that it is an egg, I'm not sure what the problem is. OTHER THAN IT WON'T HATCH!!!!!! Godsdamned that cloning machine and egg…….

Day 100
It has been 100 days since I received the egg. It has shaken a little, but otherwise is still sitting there.... Mocking me. The chansey has taken the lab assistant somewhere. I'm not sure how long they have been gone.

Day 101
Assistant's logs,
OH gods... Arceus help me. That damned fool doesn't realize that his chansey has trapped me in here. She keeps saying her name... Over and Over... Like a creepy music box... Oh gods, is she coming for me??....
~Chansey~ Chan~ Chansey........
Nooooooooooooooo!!!!!!!
End of Assistant's Logs

Day 105
I'm assuming that the assistant has given up in helping me and has gone home. Or to someone else's lab. Chansey has returned, Carrying around the egg again. It seems to be getting closer. I've discovered other things as well. Seems the rock that the egg was fossiled in reacts to different elements. Water, Fire, Electricity. I'm running tests with other things.

Day 115
Chansey. Chansey Chansey Chan Sey. Chan Chan Sey Sey Sey! Chansey~

Day 128
Today the egg started cracking. It must be closer to hatching than I realized. Not to mention that the cloning has started to actually form something. It seemed to start as a seven armed creature. What could possibly be in this egg? What sort of creature did Professor Birch give me to hatch? What is in that egg? And why is it that the rock remains from the fossil change with different things. Water turns it blue, fire makes it red and flaming. Chansey seems to like putting it into the generator. It would seem that it is conductive as well. It's very interesting.

Day 137
The clone has gotten larger. Almost as large as Chansey. It has definitive features now. Including three heads, and three tails. It's very strange. I've decided that it is probably a meat eater. I've already collected all the meat I could get my hands on. Nothing living, except Chansey. Hopefully this is fine, I am not sure how much bigger it will get.

Day 156
The egg has hatched. And the product is this tiny, little three headed pokemon. It didn't seem so horrible. Actually kind of cute. It's making noises now. I'm wondering what it's name is. eeee.... That's what I'm hearing right now. I'll continue to record in case it says it's full name. The clone looks huge compared however. Does it get larger?

Day170
The Clone is almost finished, and the pokemon is getting much larger. It's already four feet in length. How much bigger will it get? So far, it enjoys the meat. But it seems to hover over the meat from a ground type pokemon. Maybe they prefer the pokemon? It's very aggressive though, at least towards Chansey. But it's eating me out of house and home. If it takes too much more, I may have to put it down. And the clone, before I loose even my life.

Day 200
The clone has finished. And the one I hatched is nearly double the size of the cloned version. The clone prefers different meat. I don't know why. Maybe they have a different stomach than the other. The difference makes me curious if the clone is a runt of sorts. Maybe?

Day 220
Oh god. The bigger one is definitely female. She started releasing pheromones to intrigue the other. They are making awful noises since he can't do whatever is the normal ritual. It's terrifying... It really truly is. If someone finds this. Most likely I am dead...

Day 245
The female evolved. She is now bigger than my home, and is a brown color. With bones on the outside of her skin. It's very very strange... And she speaks to me. I'm terrified for my life. Not to mention she has laid 4 eggs. This is terrifying. I can't let them be hatched. And at the risk of my life, I'll be sending them to whoever would like to take on this monster. Hopefully she doesn't talk to me while I'm stealing the eggs. Maybe she won't know.

Day 260
The male evolved... Except... It's a blue color with red on the tail. What is going on?! She caught me though. When I took her eggs. She took a large bite out of the building. Demanding to know what I did with her eggs. I was too terrified to answer. Hopefully she leaves me be. Chansey has disappeared....


END OF RECORDING




Origin (Complete)

In the early times of the world, when there were islands and not as many humans, lived the ferociousness that is known as Yddra and Consubris. These pokemon were very fearsome in the world. They weren't prevalent, but that didn't mean they were frightening. Mostly staying to tropical islands, Yddra and Consubris ventured out only by chance. Four Water Consubris happened upon the mainland during a hunt; one in Hoenn, two in Sinnoh, and one in Kalos. The two in Sinnoh mated, and started the infestation of the main land. After two hundred years, the world was covered in them. Every mile had two or three of them. Another one hundred years and food became incredibly scarce. Yddra and Consubris were dying left and right. their bones were lost in the years, but some things became fossilized. Including two eggs that had not been laid. Professor Birch happened upon these in a mining exhibition. This discovery was hence given to a fossil expert, who spent a few years studying the fossils and pokemon. He went insane shortly after hatching one egg and cloning it. They evolved shortly after and two Consubris were introduced into the world. The professor became the trusted of the two Consubris, being they were hatched by him. He however did not see it that way and stole their first batch of eggs. This angered the Consubris, and the lab was destroyed and the professor never heard from again. The two Consubris went into two different regions. Hoping to find the missing eggs. If not they would mate again to stop the extinction of their species once again.





YDDRA
User ImageUser Image

Name: Yddra
Name Origins: Idra - Italian for Hydra & Yggdrasil - the tree from Norse Mythology
Name Pronunciation: ee-dra
Species: The Hydra pokemon
Gender Ratio: 90% Male - 10% Female
Gender Difference: Females are known to grow to be twice the size of the males. Making it more difficult to stay fed.
Telepathy: No.
Pokedex Entry:
1-Said to come from the tree of life but is the antithesis.
2-A predator by right, the Yddra eats anything in sight.

Type: Dragon
Egg Group: Dragon
Breeding Stipulation: Can only Breed with Other Yddra or Consubris
Evolve: Yddra can evolve at level 30 when and if Yddra has won in battle against a certain type 30 times. To Discern the type, generate a number between 1 and 14. The number will determine the secondary type of the Consubris.
1-Dark
2-Electric
3-Fairy
4-Fire
5-Ghost
6-Grass
7-Ground
8-Ice
9-Normal
10-Poison
11-Psychic
12-Rock
13-Steel
14-Water

Weight: Between 500 and 700 lbs
Head to tail length: Approximately 7 ft.
Head: Approximately 11 inches in length
Neck Length: Approximately 1 ft. 6 in
Shoulders to Toes: Approximately 3 ft 11 in
Tail length: 1 ft 3 in
Torso Length: 3 ft 4 in
Foot print: 5 inches (sprite Here)

Physiology: The Yddra is a three headed hydra with yellow eyes and green pupils. It has three tails and is a deep green color with a blue underbelly. It's heads and necks are serpentine and it is a quadruped. The shiny version is a silver color with the same blue underbelly, yellow eyes and green pupils.

Diet: Yddra are mostly carnivorous. They prefer meat over vegetation, and will forgo eating vegetation unless absolutely necessary. Their favorite prey is... Let's just say it has a sweet tooth. It also has a favorite type, depending on which Yddra is seen. Some prefer rock types, some prefer grass types, and some prefer fairy types. It's all according to which one you happen upon. This is also what decides what the Yddra would evolve into. Always taking on the type of it's favorite type.

Habitat: Yddra were primarily on tropical islands where there were plenty of prey. Where mostly bird pokemon, fish, and forest dwelling pokemon live. There were never more than two or three Yddra, and never more than one or two Consubris per island. Any more, and they would have destroyed the island.
While Consubris tend to be diverse in their areas of living, Yddra prefer to be in forests, or in an open area. They make a 'nest' of sorts where it holds roots, plants, and leftover meat for emergency cases. Being in the open, they can keep themselves and their stockpile safe, and also can add to it easily. Despite leaving it's food out in the open, it was almost as if it was on purpose. It is unknown whether other pokemon feared the Yddra or if the Yddra had put in traps to keep other pokemon out.

Behavior: Yddra are very conservative, and keep to themselves. They are incredibly aggressive, not needing a whole lot to set them into attack mode. They prefer solitary life until it is breeding season, at which point they must be careful, or they may lose their life, not just the chance to breed.
Yddra tend to be loners as well. They refuse to be near their own kind unless breeding, because they are incredibly aggressive. While not very territorial, they do keep a good 100 feet radius around them as their aggression zone. They will attack anything that moves within 50 feet. They are wary of anything between 50 and 100 feet.
They also will create a sort of nest where they store food when they aren't sure whether or not they will be able to find more food. This is left out in the attempt to lure pokemon into the Yddra's territory. They are very territorial about their nest though.

Breeding Rituals: Male Yddra are only capable of mating with other Yddra, as Consubris are much larger and would eat them whole. While Female Yddra are almost the same size as the male Consubris and will sometimes mate with the evolved form. When it becomes time where a female Yddra starts to show being ready to mate, she emits a pheromone that attracts eligible males to her. Each eligible male responds by issuing a challenge to the female, responding in kind to the challenge of the pheromone, and the strongest males around fight on their way to the female. When only two or three remain, they go on a large scale hunt to try and win the females favor. If the winner does not bring enough, after the mating, the female will prey upon the male. Becoming almost like a black widow. After this though, the female won't mate again for three years. In that time, the female will have grown and hatched between 1 and 3 eggs. The female will leave the babies mostly alone. Keeping an eye on them as they grow. Once they have grown big enough, they will leave the nursery nest and it will take another year or two for the landscape to become fertile again.

Abilities:
1 - Defiant
2 - Intimidate
Hidden - Predatory Rage *

Type Effectiveness:
1 x - Normal, Fighting, Flying, Poison, Ground, Steel, Rock, Psychic, Bug, Dark, Ghost
2 x - Ice, Dragon, Fairy
0 x - None
1/2 x - Fire, Water, Grass, Electric

Learnset:
1 - Tackle
2 - Growl
7 - Wrap
11 - Roar
17 - Howl
23 - Dragon Rage
30 - Bite
32 - Recover
37 - Fire Fang
37 - Ice Fang
37 - Thunder Fang
37 - Poison Fang
40 - StockPile
44 -Snarl
49 - Swallow
57 - Dragon Dance
63 - Dragon Breath
74 - Hyper Voice
86 - Outrage

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#13 Ice Beam
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#24 ThunderBolt
#26 Earthquake
#27 Return
#41 Torment
#43 Flame Charge
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Moves:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


CONSUBRIS

Name: Consubris
Name Origins: Consume- To eat. Orbis - Latin for World = World Eater
Name Pronunciation: Con - Su - Bree
Species: The Adaptive Hydra Pokemon
Gender Ratio: 90% Male - 10% Female
Gender Difference: Females grow to twice the size of the Male, this makes it harder to stay fed.
Telepathy: Yes
Pokedex Entry:
1-Called the eater of worlds, It's unsure of how this massive pokemon would have eaten enough to survive.
2-While not a social Pokemon, The Consubris has been known to cannibalize on other Yddra and Consubris.

Type: Dragon / ????
Egg Group: Dragon
Breeding Stipulation: Can only Breed with Other Yddra or Consubris

Weight: Between 3,000 and 4,000 lbs. Or roughly 1.5 tons to 2 tons
Head to tail length: Approximately 23 ft.
Head: Approximately 2 Ft 9 in in length
Neck Length: Approximately 4 ft. 6 in
Shoulders to Toes: Approximately 11 Ft
Tail length: 3 ft 9 in
Torso Length: 12 ft

Diet: Consubris are omnivorous. They prefer meat, but can be sustained with a little greenery until their next meaty meal. But if it takes too long, the plant life can't keep them alive. Although not all Consubris eat Plant life, as certain types have special differences in their habitat and dietary needs. They also have a specific type preference, depending on the Consubris. Some prefer dark, and some prefer fairy. This is all dependent on the secondary type of the consubris. When in a tough spot, and the Consubris need to eat Vegetation, it will adopt a spot of land where it can gather as much vegetation as it can. It will also take a few berries and use them as bait for pokemon. This bait technique is useful in getting the necessary meat needed to sustain it's life.

Habitat: Consubris range in habitats, depending on their secondary typing. Most are very solitary, and will attack a second Consubris unless it is mating season.

Behavior: Consubris are incredibly aggressive. But also really protective. If you have earned their trust and respect, they will be obsessively protective. They are also incredibly competitive. If you happen to be under the protectiveness of a Consubris, then you are incredibly lucky and unlucky at the same time. Other Consubris will become interested in why you are special, and try to claim you as their's, causing fighting and the death of other consubris. Otherwise, they are very solitary types. Consubris are also intelligent. Enough so that they can make traps and bait out food. While this sometimes isn't used, and is sometimes not even thought about as they ambush their prey. They do have five heads. Which is better than 1, or 3.

Breeding Ritual: Female Consubris will only mate with Male Consubris. Yddra are too small and would just be eaten by the female. Males must be careful anyway, since the female are nearly twice their size, they may just be added to supper after wards. When the female is ready to mate, she will release a very potent pheromone and a challenge for any who thing they are worthy of trying to give her children. All of the strongest Consubris in a five league distance will come fighting with others along the way. When only two remain, they go on a massive hunt. Pulling together any meat, vegetation, and anything else they can get their heads around (Including any Yddra or Consubris in the way) and hoping to gain the female's favor. Once she has chosen, he has to be discreet or he may lose a head or two. Once the mating has finished, if he hasn't departed quickly enough she may try to take a piece of him with her. It takes a few months for the female to lay the eggs. Laying between 1 and 5 eggs, the female will stay with the eggs until they hatch. Once they have hatched she will 'abandon' them. Keeping within the area to make sure they are mostly safe. After five years, she will be ready to mate again.

Dark Consubris
User Image

Name: Consubris
Type: Dragon / Dark
Species: The Adaptive Hydra Pokemon
Abilities:
1- Defiant
2- Intimidate
Hidden - Predatory Rage *

Physiology: The Dark Consubris is a deep black color, with a grey underbelly, perfect for the caves it lives in. It has a dim, blue light at the end of it's tail to attract prey. It has five heads, each with yellow eyes, and one tail. It is a quadruped.

Habitat: The Dark Consubris lives in the caves and underground, where it's dark colouring makes it stealthy. While it lives in the caves it also attracts prey with the use of a glowing bit on the end of it's tail. It will occasionally venture out of the caves at night to hunt, making it a nocturnal pokemon.

Diet: Consubris in general like sweet "Candy" style pokemon, but the Dark consubris prefer Ghosts and Psychic types. Pokemon like Sableye, Ghastly, and Kadabra. The Dark Consubris uses the glowing bit on it's tail to attract ghosts to it. Almost like having a Blue Candle on it's tail. If food is unavailable, the Consubris can draw in energy from the fear of pokemon in the general area.

Type Effectiveness:
1 x - Normal, Flying, Poison, Ground, Rock, Steel
2 x - Ice, Dragon, Fighting, Bug
4 x - Fairy
0 x - Psychic
1/2 x - Grass, Water, Fire, Electric , Ghost, Dark


Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Crunch
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Night Daze
72 - Dragon Breath
82 - Hyper Voice
89 - Dark Pulse
98 - Outrage
100 - Foul Play

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#41 Torment
#43 Flame Charge
#46 Thief
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#56 Fling
#60 Quash
#63 Embargo
#66 Payback
#68 Giga Impact
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#94 Rock Smash
#95 Snarl
#97 Dark Pulse

HM #1 Cut
HM #4 Strength
HM # 6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Electric Consubris
User Image

Name: Consubris
Type: Dragon / Electric
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Electric Consubris is an electric blue color with a yellow underbelly. It has white eyes, five heads, and one tail with a trident style at the end. It has electricity flowing over it's body, giving it yellow stripes.

Habitat: The Electric Consubris found it's favorite food happened to be mostly in human made buildings, especially those that were too small for it. But there is a place in Unova, where electric type pokemon run around outside more than inside, The powerplant, also the powerplant outside Mauville, and Chargestone Cave.

Diet: The Electric Type Consubris likes Sweets like all Consubris, but this one prefers the strange allure of the Water and Flying type. Pokemon like Tentacool, Zubat and Corsola. It can also digest flowing electricity. To give it an extra boost if food is unavailable.

Type Effectiveness:
1 x - Normal, Fighting, Poison, Rock, Bug, Ghost, Psychic, Dark
2 x - Ground, Dragon, Fairy, Ice
0 x - None
1/2 x - Fire, Water, Grass, Flying, Steel
1/4 x - Electric

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Charge
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - ThunderBolt
72 - Dragon Breath
82 - Hyper Voice
89 - Thunder
98 - Outrage
100 - Zap Cannon

HM/TM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#24 ThunderBolt
#25 Thunder
#26 Earthquake
#27 Return
#41 Torment
#43 Flame Charge
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#57 Charge Beam
#68 Giga Impact
#72 Volt Switch
#73 Thunder Wave
#80 Rock Slide
#82 Dragon tail
#93 Wild Charge
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM # 6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Fairy Consubris

User Image

Name: Consubris
Type: Dragon / Fairy
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Fairy Consubris is a light pink in colour, with a deeper pink on it's underbelly. Around it's chin is a swirl of fluff, the fluff is full of blue and pink swirls. It's eyes are Silver Blue, and it has five heads.

Habitat: The Fairy Consubris does not have a natural habitat anymore. When the Consubris were naturally living, they lived in the mountains of the world, where the fairy type were rampant and cities were no longer around. But now, they can sometimes be found near large cities, where they can easily get to sweeter fairy types, and also those of it's favorite typing.

Diet: The Fairy Consubris likes 'sweet pokemon' like all consubris. But, this particular type prefers dragons and Dark Types. Such as Deino, Dratini, and Umbreon. It does not have an unnatural food source in case it cannot obtain food.

Type Effectiveness:
1 x - Normal, Flying, Ground, Rock, Ghost, Psychic
2 x - Poison, Steel, Ice, Fairy
0 x - Dragon
1/2 x - Fighting, Bug, Dark, Water, Fire, Grass, Electric

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Fairy Lock
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Dazzling Gleam
72 - Dragon Breath
82 - Hyper Voice
89 - Play Rough
98 - Outrage
100 - Moon Blast

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#94 Rock Smash
#99 Dazzling Gleam

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Fire Consubris
User Image

Name: Consubris
Type: Dragon / Fire
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Defiant
2 - Intimidate
Hidden - Predatory Rage *

Physiology: The Fire Consubris is a clay brown color. With an Orange underbelly and fire colored spikes on it's back. It has five heads with white eyes. It also has a three pronged tail.

Habitat: The Fire Consubris makes it's home in deserts, mountains and on volcanoes. They prefer the heat and are okay with that. It typically avoids anywhere where it can get wet. Especially water, and rainforests.

Diet: The Fire Consubris, like all Consubris, love sweets. But the fire type likes to eat things that burn and burn quickly. Grass types and steel types make a tasty lunch. It's favorite tend to be cacturn, Aron, and Oddish. If food is out of reach, it can survive for a few days on magma, and brimstone.

Type Effectiveness:
1 x - Normal, Fighting, Flying, Poison, Ghost, Psychic, Dark, Water, Fairy, Ice
2 x - Ground, Rock, Dragon
0 x - None
1/2 x - Bug, Steel, Electric
1/4 x - Fire, Grass

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Flame Burst
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Overheat
72 - Dragon Breath
82 - Hyper Voice
89 - Heat Crash
98 - Outrage
100 - Blast Burn

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#11 Sunny Day
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#35 Flamethrower
#38 Fire Blast
#41 Torment
#43 Flame Charge
#47 Low Sweep
#48 Round
#49 Echoed Voice
#50 Overheat
#54 False Swipe
#59 Incinerate
#61 Will-O-Wisp
#68 Giga Impact
#78 Bulldoze
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Ghost Consubris
User Image

Name: Consubris
Type: Dragon / Ghost
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Ghost Consubris is a deep purple color, with a lilac underbelly. It has five floating heads, an unattached tail, and floating fuzz leading to the heads and tails. The fuzz is near transparent, is only apparent when directly infront of the eyes.

Habitat: The Ghost Consubris prefers haunted buildings, towers, forests, and other such places as it's home. Such as Mount Pyre, The Old Chateau, The Pokemon Tower, and Celestial Tower. It usually sticks to the tower or area it is 'haunting' but will sometimes venture out of it, if only to let it's usual habitat have a chance to recuperate from it's hunting.

Diet: The Ghost Consubris is like any other Consubris in it's love for sweets. But the ghost likes to eat ghost types, and Psychic Types. Pokemon such as Ghastly, Sableye, Abra, and Kirlia are some favorites of this pokemon. It does not have any source of food if meat is unavailable. The eating is more habit than out of necessity.

Type Effectiveness:
1 x - Flying, Rock, Steel, Psychic
2 x - Ghost, Dark, Ice, Dragon, Fairy
0 x - Normal, Fighting, Ground
1/2 x - Poison, Bug, Fire, Water, Grass, Electric

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Will-O-Wisp
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Shadow Ball
72 - Dragon Breath
82 - Hyper Voice
89 - Phantum Force
98 - Outrage
100 - Dragon Rush

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#13 Ice Beam
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#24 ThunderBolt
#26 Earthquake
#27 Return
#41 Torment
#43 Flame Charge
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#61 Will-O-Wisp
#65 Shadow Claw
#68 Giga Impact
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM # 6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Grass Consubris
User Image

Name: Consubris
Type: Dragon / Grass
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Grass Consubris is a deep forest green color, with a brown oak tree colored underbelly. It has pink Hibiscus colored eyes, and fall leaves colored scales on it's tail.

Habitat: The Grass Consubris prefers to have his home set in forests and jungles. Their coloring keeps them hidden from their prey. Forests such as Ilex Forest, Petalburg Woods, and the forest around Fortree City.

Diet: The Grass Consubris are like all Consubris and enjoy their share of Sweets. But the Grass consubris lives up to it's plant like needs. Water of course. The Grass Consubris loves Water type pokemon and Ground types, pokemon like Goldeen, Stunfisk, and ChinChou. It also really enjoys the fruits eaten off of a freshly ripened Tropius.

Type Effectiveness:
1 x - Normal, Fighting, Rock, Ghost, Fire, Steel, Psychic, Dark
2 x - Dragon, Flying, Poison, Bug, Fairy
4 x - Ice
0 x - None
1/2 x - Ground
1/4 x - Water, Grass, Electric

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Magical Leaf
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Horn Leech
72 - Dragon Breath
82 - Hyper Voice
89 - Leaf Blade
98 - Outrage
100 - Leaf Storm

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#22 Solar Beam
#23 Smackdown
#26 Earthquake
#27 Return
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#53 Energy Ball
#54 False Swipe
#68 Giga Impact
#78 Bulldoze
#82 Dragon tail
#86 Grass Knot
#94 Rock Smash

HM #1 Cut
HM # 4 Strength
HM # 6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Ground Consubris
User Image

Name: Consubris
Type: Dragon / Ground
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Ground Consubris is a light brown, almost dirt color with a sand colored underbelly. Around it's head and on it's back is a shell of bones. It has five heads with white eyes.

Habitat: The Ground Consubris prefers it's home to be in desert and cave biomes. Hoenn Desert houses a few, and more lie in caves such as Mount Silver.

Diet: The Ground Consubris likes Sweets, like all Consubris. But the Ground enjoys Fire types, Electric types, Steel Types, and Rock Types. Pokemon like Charmeleon, Lairon, and Pikachu. If food is unavailable, it is able to munch on rocks. Rocks don't provide much though, and must soon be followed by regular meat.

Type Effectiveness:
1 x - Normal, Fighting, Flying, Ground, Bug, Ghost, Steel, Psychic, Dark, Water, Grass
2 x - Dragon, Fairy
4 x - Ice
0 x - Electric
1/2 x - Poison, Rock, Fire

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Magnitude
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Earthquake
72 - Dragon Breath
82 - Hyper Voice
89 - Earth Power
98 - Outrage
100 - Fissure

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#28 Dig
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Ice Consubris
User Image

Name: Consubris
Type: Dragon / Ice
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Ice Consubris is a light blue Ice Cave color, with a white underbelly. It has green eyes, and five heads. It also has a three pronged tail, and scales along the backside of it's head and tail that are shaped like icebergs, and are the color of icebergs.

Habitat: The Ice Consubris make their home in Ice Caves. The coolness helps keep it icy. (Pun intended) Caves like Shoal Cave, the Ice Path, and Frost Cavern keep it nice and cool for the beast that likes it cool.

Diet: The Ice Consubris likes Sweets, but also likes those of the Dragon, Ground, and grass type. Pokemon like Dratini, Ivysaur, and Cubone are delectable food sources. If necessary, the Ice Consubris will eat ice. This however will not last long, and must be followed by meat in order for it to survive.

Type Effectiveness:
1 x - Normal, Flying, Poison, Ground, Bug, Ghost, Fire, Psychic, Ice, Dark
2 x - Fighting, Rock, Steel, Dragon, Fairy
0 x - None
1/2 x - Water, Grass, Electric

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Icicle crash
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Sheer cold
72 - Dragon Breath
82 - Hyper Voice
89 - Ice Beam
98 - Outrage
100 - Blizzard

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#7 Hail
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#13 Ice Beam
#14 Blizzard
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#78 Bulldoze
#79 Frost Breath
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Normal Consubris
User Image

Name: Consubris
Type: Dragon / Normal
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Normal Consubris is a deep brown color, with a tan color underbelly. It has five heads with white eyes, and a white tipped tail.

Habitat: The normal type doesn't have any preference of home, rather it wanders the world. Looking for more food. These are smaller Consubris, approximately a quarter of the size of a regular Consubris, making it much more prevalent than it's other types.

Diet: The Normal Consubris likes all types. Having no specific preference, but it enjoys sweets like all Consubris, and enjoys eating the ones it finds the most. Pidgey, Sentret, and Zigzagoon are excellent examples of the prey it feasts upon.

Type Effectiveness:
1 x - Normal, Flying, Poison, Ground, Rock, Bug, Steel, Psychic, Dark
2 x - Fighting, Ice, Dragon, Fairy
0 x - Ghost
1/2 x - Water, Fire, Grass, Electric

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Spit Up
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Crush Claw
72 - Dragon Breath
82 - Hyper Voice
89 - SkullBash
98 - Outrage
100 - Giga Impact

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#26 Earthquake
#27 Return
#32 Double Team
#41 Torment
#42 Facade
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#67 Retaliate
#68 Giga Impact
#70 Flash
#75 Swords Dance
#77 Psych Up
#82 Dragon tail
#87 Swagger
#94 Rock Smash
#96 Nature Power
#100 Confide

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Poison Consubris
User Image

Name: Consubris
Type: Dragon / Poison
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Poison Consubris is a deep purple, with a Pink Underbelly. Floating around it is bubbles of poison, leaking from the Consubris' fangs. It has white eyes and a three prong tail.

Habitat: The poison Consubris prefers swamps and forests as it's home. Places like the Great Marsh and the Laverre Nature Trail. But it also likes regular forests, such as Viridian, and Eterna.

Diet: The Poison Consubris enjoys sweets, but also enjoys grass and fairy type pokemon. Enjoying the grassy flavors provided by Bulbasaur, Tropius, and Flabebe. It can also stomach trash, and sludge if needed to wait for it's next meal.

Type Effectiveness:
1 x - Normal, Flying, Rock, Ghost, Steel, Dark, Fairy
2 x - Ground, Psychic, Ice, Dragon
0 x - None
1/2 x - Fighting, Poison, Bug, Fire, Water, Electric
1/4 x - Grass

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Poison Jab
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Sludge Bomb
72 - Dragon Breath
82 - Hyper Voice
89 - Sludge Wave
98 - Outrage
100 - Gunk Shot

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#6 Toxic
#8 Bulk Up
#9 Venoshock
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#34 Sludge Wave
#36 Sludge Bomb
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#82 Dragon tail
#84 Poison Jab
#94 Rock Smash

HM #1 Cut
HM # 4 Strength
HM # 6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Psychic Consubris
User Image

Name: Consubris
Type: Dragon / Psychic
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Psychic Consubris is a grey color, with a light pink underbelly. It has dark pink eyes, five heads and dark pink psychic disks around it's tail.

Habitat: The Psychic Consubris makes it's home in swamps, haunted areas, and places of deep forest. Places like Mount Pyre, The Great Marsh in Sinnoh, and the forest near Fortree are great for this beast.

Diet: The Psychic Consubris enjoys it's sweets, but the Psychic really enjoys having a brawl with Fighting types and hunting down Poison types. The thrill of the hunt is very great for this Consubris. And hunting Pokemon like Throh, Machoke, and Arbok are some of the greatest.

Type Effectiveness:
1 x - Normal, Flying, Poison, Rock, Steel
2 x - Bug, Ghost, Ice, Dragon, Dark, Fairy
0 x - None
1/2 x - Fighting, Fire, Water, Grass, Electric, Psychic

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Hypnosis
40 - Dream Eater
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Psychic
72 - Dragon Breath
82 - Hyper Voice
89 - Future Sight
98 - Outrage
100 - Synchronoise

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#3 Psyshock
#4 Calm Mind
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#16 Light Screen
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#29 Psychic
#41 Torment
#44 Rest
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#82 Dragon tail
#85 Dream Eater
#92 Trick Room
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Rock Consubris
User Image

Name: Consubris
Type: Dragon / Rock
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Rock Consubris is a dark blue color with a grey underbelly. It has white eyes and red rock like scales protruding from it's tail.

Habitat: The Rock Consubris lives in caves, deserts, and mountains. Places like Mount Moon, Slowpoke Cave, and Hoenn Desert make fine places for this monster to live. While it relies rather heavily on the dark to keep it's deep blue body stealthy, it will sometimes venture towards the trees to find something sweet.

Diet: The Rock Consubris enjoys sweets, but it finds itself yearning for the subtle flavor the Ice, Fire, and Flying types offer. The feathers and fur can be a bit tough on the appetite, but they can get over it. Especially with pokemon like Growlithe, Pidgeotto, and Abomasnow in it's grasp.

Type Effectiveness:
1 x - Rock, Bug, Ghost, Water, Grass, Psychic, Dark
2 x - Fighting, Ground, Steel, Ice, Dragon, Fairy
0 x - None
1/2 x - Normal, Flying, Poison, Electric
1/4 x - Fire

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Power Gem
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Roll-Out
72 - Dragon Breath
82 - Hyper Voice
89 - Head Smash
98 - Outrage
100 - Rock Wrecker

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#37 Sandstorm
#39 Rock Tomb
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#69 Rock Polish
#71 Stone Edge
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM # 6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Steel Consubris
User Image

Name: Consubris
Type: Dragon / Steel
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Steel Consubris is a dark grey color with a grey/blue underbelly. Around it's outside is an armor made of steel. It has five heads with white eyes.

Habitat: The Steel Consubris enjoy living in caves and in old power plants.

Diet: The steel consubris, like all consubris, enjoy sweets. But The Steel Consubris in general prefer the rocky texture of Ice and Rock type, and enjoy the flowery/sweet flavor of Fairy types. Pokemon like Piloswine, Boldore, and Aromatisse.

Type Effectiveness:
1 x - Ghost, Fire, Ice, Dragon, Dark, Fairy
2 x - Fighting, Ground
0 x - Poison
1/2 x - Normal, Flying, Rock, Bug, Steel, Water, Electric, Psychic
1/4 x- Grass

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Flash Cannon
47 - Metal Burst
52 - Swallow
57 - Dragon Dance
65 - Heavy Slam
72 - Dragon Breath
82 - Hyper Voice
89 - Iron Tail
98 - Outrage
100 - Iron Head

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#15 Hyper Beam
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#68 Giga Impact
#74 Gyro Ball
#78 Bulldoze
#80 Rock Slide
#82 Dragon tail
#91 Flash Cannon
#94 Rock Smash

HM #1 Cut
HM #4 Strength
HM #6 Rock Smash

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang


The Water Consubris
User Image

Name: Consubris
Type: Dragon / Water
Species: The Adaptive Hydra Pokemon
Abilities:
1 - Intimidate
2 - Defiant
Hidden - Predatory Rage *

Physiology: The Water Consubris is a deep blue with a lighter blue underbelly. It's feet are webbed to help it swim through the water. It has five heads with white eyes and a fin at the end of it's tail.

Habitat: The Water Consubris lives in the deep ocean, lakes, and large rivers. They are able to live on land, but not for long as their body will shrivel and become hard and dry. It doesn't make a nest, instead it creates a sort of lure on land. Hunting some fish to put into it, it attracts pokemon from different areas and traps them there. This helps get the Consubris food when it goes onto land.

Diet: The Water Consubris likes sweets, like all Consubris seem to. But this Consubris prefers the smoky and rock like texture of fire, ground, and Rock type pokemon. Pokemon like Ninetales, Geodude, and Magcargo make this Consubris Salivate.

Type Effectiveness:
1 x - Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Grass, Electric, Psychic, Ice, Dark
2 x - Dragon, Fairy
0 x - None
1/2 x - Steel
1/4 x - Fire, Water

Learnset:
- Tackle
- Growl
- Howl
- Bite
30 - Fire Fang
30 - Ice Fang
30 - Thunder Fang
30 - Poison Fang
35 - Stockpile
40 - Scald
47 - Snarl
52 - Swallow
57 - Dragon Dance
65 - Muddy Water
72 - Dragon Breath
82 - Hyper Voice
89 - Aqua Tail
98 - Outrage
100 - Hydro Pump

TM/HM:
#1 Hone Claws
#2 Dragon Claw
#5 Roar
#8 Bulk Up
#10 Hidden Power
#12 Taunt
#13 Ice Beam
#15 Hyper Beam
#18 Rain Dance
#21 Frustration
#23 Smackdown
#26 Earthquake
#27 Return
#41 Torment
#47 Low Sweep
#48 Round
#49 Echoed Voice
#54 False Swipe
#55 Scald
#68 Giga Impact
#82 Dragon tail
#94 Rock Smash

HM #1 Cut
HM #3 Surf
HM #5 Waterfall
HM #7 Dive

Tutor Move:
Draco Meteor
Headbutt
Twister
Dragon Pulse
Body Slam
Seismic Toss
Endure
Zen Headbutt
Iron Head
Ancient Power
Super Fang
Ice Beam


* Predatory Rage:* ((Custom Ability)) Predatory Rage prevents both pokemon from switching out, and negates moves like Whirlwind or Roar.

(Credit goes to the creator of this entry for the sprite art)
PostPosted: Thu Jun 16, 2016 9:51 am


Entry #2


Klow, Nimbra and Nimbrous

Species Name: Klow (Kloh) :: (Kuro : black ;; Glow : to emit bright light without flame)
Classification: The Night Glow Pokemon

Type: Dark / Electric

Height: 3/4"
Length: 1'2"
Weight: 3.2 lbs

Gender Ratio: 70% male, 30% female
Egg Group: Cannot Mate

Pokedex Entry:
- These tiny snake-like pokemon playfully glide through the air and light the night with the soft electric glow of their bodies
- Klow have been known to wrap themselves around the legs of predators, using their natural glow to warn others of danger

Evolution: Absorb 300 HP total using Parabolic Charge

____________________________________

Physiology
Klow are scaled serpentine pokemon small enough to curl comfortably around the wrist of a human or branch of a tree. Its body is a jet black color and covered in scales except for a long strip of exposed skin that runs along its back and rings the tip of its tail, once for females and twice for males. This skin appears a dull grey-black in the light but glows a bright electric blue in the dark due to the electricity-generating organ that runs underneath and through their whole body. This thin skin also allows them to absorb energy directly into their bodies. Klow can release controlled pulses of electricity from this skin similar to how a Pikachu releases electricity from its cheeks, though it can also use its entire body to release stronger shocks.

Folded tightly into small grooves on either side of the strip of pale skin are a pair of thin wings that when folded are almost impossible to see. These wings have no bones and are comprised entirely of their grey skin, small muscles, and tiny veins that are able to carry electricity. The small muscles are weak, only able to fold or unfold the wings and not strong enough to flap or keep them open when in flight. When the wings are unfolded, Klow can shoot electric current through them to stiffen the muscles, locking the wings open so they may glide through the air. Unless they are flying Klow keep these wings tucked away.

Atop its head is a pair of tiny 1/4" ridges that look like the beginnings of horns or ears. It is able to see in the dark with its light blue eyes. Klow have small forked tongues which they use to "taste" the air along with tiny nostrils set in the front of their head and a set of short retractable fangs like most snakes (the fangs fold back into the roof of the mouth). Instead of venom, these fangs can channel electricity to a bitten target for a huge shock. Most Klow do not bite unless they feel extremely threatened; they are more likely to attempt to wrap themselves around a curious stranger.

Klow enjoy the silky feel of water on their skin and scales and sometimes swim by moving their body in lateral, wave-like movements. They use the water's surface tension to glide on the water's surface just like a snake (3/4 to 2/3 of their body is submerged, the other part is above water). Similar to other electric pokemon such as tynamo and lanturn, a Klow has complete control over the release of electricity from its body and will not release any into the surrounding water while it swims. In fact, it can transfer a shock directly through its fangs, allowing it to use electric attacks on other pokemon in the water without shocking its surroundings.

Shiny Klow are a pale white color and their glow is a bright yellow.

Habitat
Both males and females live in deep forests that receive plenty of rainfall like the forests surrounding Fortree City in Hoenn (route 119 and route 120). In fact all wild Klow, Nimbra and Nimbrous have been found within the Hoenn region.

Klow love living near water mainly because of the increased rainfall that happens near large bodies of water, although they also enjoy swimming and will use the water to help strengthen their legs once they evolve into Nimbra.

Behavior
Klow are very playful and adventurous. They can often be seen flinging themselves from the highest branches of trees and riding the wind down on their outstretched wings. At night they coordinate with others to create a flying show of lights in the air or, should they feel like swimming, they can dance out dizzying patterns in the water.

Klow live in large groups, and are very social despite being nocturnal. They can communicate with one another wordlessly by glowing softer or brighter, a talent that they keep even after evolving into Nimbra and Nimbrous. A group of Klow chatting at night can be a truly magnificent sight as their lights glow like tiny stars twinkling. Sometimes their glowing seems synchronized, as if they are all singing a silent song. They are quite friendly towards other pokemon and often have many friends of other species- so long as they are not a species like Swellow that would rather eat a Klow that have a conversation with it. Klow enjoy curling around nearly anything, especially things that are warm. They are often found in the wild curled around the limbs of other pokemon who don't mind the little one's company.

After observation, behaviorists discovered that some Klow would go so far as to purposefully attach to predatory pokemon so at night its glow would warn other pokemon of approaching danger. They wait until the predator has sighted its prey and then attach themselves until the pokemon either tries to bite them off and makes so much noise their prey flees (and they receive a nasty shock while the Klow flings itself away) or they ignore the Klow and the prey runs away. For this reason wild pokemon Klow have effected, such as Mightyena, will attack Klow if they see them unprotected on the forest floor. Despite this, Klow continue to protect prey. It doesn't hurt that they seem to find it very fun despite the danger.

Klow's natural predators, bird pokemon, are deterred after the first time they attempt to eat one and receive a plethora of shocks instead. Evolved birds such as Swellow along with some stronger Taillow are able to eat Klow and serve as their main predators. Klow generally avoid more dangerous waters filled with Carvanha or Sharpedo but still must be wary. Most pokemon, however, would rather find other prey than receive a shock for such a small portion of scaled meat.

Diet
Klow eat tiny bugs such as gnats and small butterflies, which they catch by flinging themselves through the air. When unable to find these bugs they can make do with various herbs and flowers such as mint and honeysuckle.

Klow do not need much food, however, as they can gain energy directly by absorbing it through their thin skin: raindrops pick up negative charge while they are in the atmosphere and Klow sit outside in the rain to soak up this charge. By absorbing energy Klow can grow stronger and gain enough strength to evolve.
____________________________________

Abilities: Lightningrod, Illuminate, Tinted Lense (HA)

Type Effectiveness:
x2 - Fighting, Ground, Bug, Fairy
x1 - Normal, Fire, Water, Grass, Ice, Poison, Rock, Dragon
x0.5 - Flying, Electric, Ghost, Dark, Steel
x0 - Psychic

Level Moves:
Base: Charge
Base: Tail Whip
Level 4: Wrap
Level 8: Thunder Wave
Level 11: Thunder Shock
Level 15: Bite
Level 18: Parabolic Charge
Level 24: Tail Glow
Level 28: Agility
Level 34: Thunderbolt
Level 38: Dark Pulse
Level 44: Thunder

TM / HM Moves:
Hidden Power
Taunt
Protect
Thunderbolt
Thunder
Return
Double Team
Attract
Thief
Charge Beam
Volt Switch
Thunder Wave
Rain Dance
Dragon Tail
Dark Pulse

Egg Moves:
Thunder Fang
Fire Fang
Ice Fang
Glare
Iron Tail
Poison Tail
Dragon Pulse
Hydro Pump
Air Cutter
Extreemespeed

Move Tutor Moves:
Aqua Tail
Shock Wave
Iron Tail
Bind
Water Pulse
Dragon Pulse

Species Name: Nimbra (Nimbus : a cloud that produces precipitation ; Umbra : shadow/darkness)
Classification: The Night Shock Pokemon

Type: Dark / Electric

Height: 4"
Length: 3'11"
Weight: 32 lbs

Gender Ratio: 70% male, 30% female
Egg Group: Cannot mate

Pokedex Entry:
- Nimbra tirelessly work to strengthen their developing wings and legs. They love to play with others of their kind.
- Endlessly curious, Nimbra develop their ability to fly while exploring the world around them

Evolution: Have Nimbra use Fly in a thunderstorm
(The thunderstorm can be roleplayed out similar to how Goodra evolves in the guild but the Nimbra must know and use the move Fly (whether learned via leveling or HM). Your character does not need to ride the Nimbra into the storm unless they want to. )
____________________________________

Physiology
Similar to Klow, Nimbra possess a jet-black body covered in scales and exposed, dark grey skin. Their serpentine body, however, is now longer and thicker, more suited to wrapping around a trainer's shoulders or torso than their wrist or arm.

Nimbra's heads are a soft serpentine shape with two almond sized blue eyes that can see in the dark. The nubs on its head have grown into soft horn-like appendages that stick out and pick up minute changes in the charge of the air which they can use to sense coming storms. Rather than being made of bone, the “horns” are densely muscled. Inside the horns are thin, foot-long filamants that glow a bright blue and are extremely fragile. These filaments can slide from the tips of a Nimbra's horns during a storm or when there is a lot of negative charge in the air to soak it up more directly than through their skin. They hear from tiny holes located at the base of these horns.

Their original wings are now large and boned while a second, smaller pair have grown further down their body. Their original pair now have a wingspan (from wing tip to wing tip) of 3 feet 8 inches and they are attached to the body 1/3 of the way from head to tail tip. The smaller pair of wings have a wingspan of 1 ½ feet and have grown 2/3 of the way down. The larger wings need to be trained through practice to build muscles and control before a Nimbra can fly high or for long periods of time. The smaller wings work mostly as stabilizers; Nimbra will stiffen them similar to a Klow stiffens its wings and then tilt them to help steer both in the air and the water.
Sprouting just inches from where a Nimbra’s front and back wings meet its body are small legs. About 8 inches long, these limbs look very similar to those of a salamander. Just like Nimbra’s growing wings, these new legs are also week immediately after evolving. So weak, in fact, that they cannot support a Nimbra’s weight. Nimbra must train the weak muscles in its legs by swimming doggy-style in water the same way humans or other pokemon may use water to rehabilitate muscles after they have weakened or been underused. Swimming is also a way of practicing using its tail and back wings to steer. Until Nimbra is done training it will get around by slithering around like it did as a Klow. After training its legs, a Nimbra will be able to use them to run around and between that and its budding power of flight becomes increasingly mobile.
At the height of their growth Nimbra are able to, using a combination of their now strong muscles and electrical pulses, snap their bodies forward at incredible speeds. The motion looks similar to that of a snake lunging forward.

Habitat
Nimbra continue to heavily populate the forests that Klow enjoy. Due to their natural curiosity some can be found roaming anywhere in the world, though they rarely spend more than a few days away from a large body of water or an area that receives large amounts of rainfall and if they do, may be much more testy and less friendly than usual.

Behavior
Nimbra have also begun developing a strong curiosity for the world. Whenever they see something interesting they will attempt to fly over, no matter what they are in the middle of doing. They bump things with their noses to investigate, and if they are particularly excited or scared a brief flash of blue will run along their exposed skin. Nimbra take a special interest in anything that produces or uses electricity, especially human electronics.
Nimbra focus very heavily on developing their wings and legs when they first evolve. They love to practice flying, and are almost constantly attempting to hover in mid air or flap their way to the tops of trees. When they are not practicing this, they are likely swimming to build up their legs. When they have developed sufficiently (or sometimes before if they are impatient) Nimbra set off to explore the world. They will often venture into human cities if they find them, exploring under cover of darkness. Nimbra have been responsible for more than one unexpected blackout or power surge when they accidentally fly into a power line (or bite one on purpose).

During thunderstorms Nimbra go outside and sit curled around the highest trees, glowing softly as they gaze into the clouds. They attempt to draw lightning to themselves, and if they succeed, will glow a brilliant bright blue for days afterwards.
Nimbra are very close to their Klow brethren and are often found with many of the small pokemon wrapped around their bodies. They enjoy flying as high as they can so all the Klow can leap off at once in a flurry of light. Sometimes multiple Nimbra will challenge each other, each one trying to fly the highest and have the Klow they carry create the most beautiful and far-flung light show.

Diet
Nimbra must begin to eat more solid foods to support their new weight. Their diet consists mainly of non-pokemon fish from whatever body of water they live near. They catch these fish by swimming in the water, sneaking up on the fish, and then striking fast before it can move, catching it in its mouth. Nimbra swallow their prey whole and, if their meal is larger than a few fish, will need to rest for a few hours to digest.

Nimbra have been known to target lone Carvanha, which act timid when not in a swarm. They dive for the pokemon, wrapping their body tightly and delivering a shock directly through their fangs so only their prey is affected. They then drag the Carvanha out and feast, swallowing it whole. Given Carvanha's natural defense in the form of rough skin, this behavior seems bizarre: in fact, after eating a Carvanha most Nimbra refuse to move for days while they digest it. While the behavior could be chalked up to Nimbra protecting their Klow cousins who are prey for Carvanha, it is largely done out of spite because Nimbra resent the Carvanha for making their own lives as Klow dangerous. Mightyena are still too intimidating and lack the seafood taste Nimbra prefer.
____________________________________

Abilities: Lightningrod, Illuminate, Tinted Lense (HA)

Type Effectiveness:
x2 - Fighting, Ground, Bug, Fairy
x1 - Normal, Fire, Water, Grass, Ice, Poison, Rock, Dragon
x0.5 - Flying, Electric, Ghost, Dark, Steel
x0 - Psychic

Level Moves:
Base: Charge
Base: Tail Whip
Level 4: Wrap
Level 8: Thunder Wave
Level 12: Thunder Shock
Level 16: Bite
Level 20: Parabolic Charge
Level 24: Tail Glow
Level 28: Agility
Level 34: Fly
Level 38: Thunderbolt
Level 42: Dark Pulse
Level 48: Thunder
Level 55: Storm Call (Electric/Status): The user releases a cloud of negative energy into the sky, causing a thunderstorm to form for five turns. Causes clouds to gather on the turn it is used. At the beginning of the next turn, the weather changes to Thunderstorm.
Thunderstorm (Weather Condition): Increases the damage of electric moves by +40 base damage and decreases flying by -30 base damage. Halves the damage/effect of sun-based moves (ie Solarbeam, synthesis, etc) and makes weather ball an electric type move.

TM / HM Moves:
Hidden Power
Taunt
Ice Beam
Protect
Thunderbolt
Thunder
Return
Double Team
Attract
Thief
Steel Wing
Focus Blast
Charge Beam
Sky Drop
Shadow Claw
Volt Switch
Thunder Wave
Rain Dance
Dragon Tail
Dark Pulse


Egg Moves:
Thunder Fang
Fire Fang
Ice Fang
Glare
Iron Tail
Poison Tail
Dragon Pulse
Hydro Pump
Air Cutter
Extreemespeed

Move Tutor Moves:
Aqua Tail
Shock Wave
Iron Tail
Bind
Water Pulse
Dragon Pulse



Species Name: Nimbrous (Nim - bruhss) :: (Nimbus : a cloud that produces precipitation ; Tenebrous : dark)
Classification: The Storm Chaser Pokemon

Type: Dark / Electric

Height: 11”
Length: 6'8"
Weight: 86 lbs

Gender Ratio: 70% male, 30% female
Egg Group:Dragon

Pokedex Entry:
- These fearsome night fliers seek out storms and soar using magnetic fields created by the electricity in their bodies and the Earth itself.
- Thrill-seekers, Nimbrous chase storms and fly through them at high speeds. They collect charge from the air to fuel their active lifestyle
____________________________________

Physiology
Nimbrous have a sleek black serpentine body, splotchy with dark grey skin like it’s pre-evolutions. Their large pair of bat-like wings now span 7 feet wing tip to wing tip and are powerful enough to propel them into the sky. Their smaller pair span 4 feet and add speed, dexterity and precision in flight. Their body ends in a tail tip with two fins (8”) on the side that can be used to steer in the air and the water.
Their heads are a soft serpentine shape about a foot long with two almond sized blue eyes. Their fangs have doubled to four, two on either side, and remain fully retractable. The horns from when it was a Nimbra have grown longer, now 10” in length. Attached down the bottom 8” of the horns is a pair of flexible fins that connect the horns to the head (something like this, connected to the horns and head sort of like the skin between your thumb and pointer finger or between webbed toes). The filaments they had as Nimbra that hide in their horns are now much longer and complex, capable of growing over ten feet long with branches shorter than that. When a Nimbrous lets out these tendrils all the way, it can look like an electric tree is sprouting from each of their horns, or like veins of electricity are reaching out from their body. They let them out to gather the negative energy in the atmosphere and turn it into electric charge; their new fins are able to help them transfer the large amount of charge into their bodies. The tendrils are highly sensitive and one of the most highly conductive materials in the world- Nimbrous can be hunted for these filaments alone and so they only let them out when they feel completely safe.
Spines run down Nimbrous’ back to the tip of its tail. These spines are small, only 2” at most, and are made out of tough muscles, so they are firm yet softer than normal spines.
By regulating the powerful electric current that runs throughout their entire bodies Nimbrous are able to produce a powerful magnetic field that matches the Earth's own magnetic field. This creates a repellant force to counter and even overpower the force of gravity. This allows Nimbrous to levitate in the air and is also the key factor in their ability to fly graceful twists and turns and to easily hover in midair. During storms, they are able to regulate this current to oppose the storm’s negative charge. The opposing charges will attract each other, sucking the Nimbrous into the storm with force. The Nimbrous then changes the direction of the electric current in its body so that its charge is the same as the storm, negative. While opposites attract, negatives repel, and, if the Nimbrous has done it correctly, it will be fired out of the storm at high speeds. This maneuver is difficult to master, but one of the Nimbrous’ favorite things.
Habitat
Nimbrous can travel many miles in a short time, so although they can be found flying in and around large storms all over the region most make their homes in or surrounding the forest where they grew up. Bachelors will sleep by coiling their large bodies around the trunk or hefty branches of a tree in their forest. To begin a family, Nimbrous will search for nearby hill or clifftop caves or holes in the ground to make a den so that they may raise a family in safety and sleep comfortably with their mates in a big pile. Often the found cave or hole will need to be dug out to accommodate the whole family.
Breeding
Rather than keep monogamous partners, Nimbrous are known for forming small polyamorous groups, called “toons” (short for platoons) made up of 4-6 Nimbrous. These toons act as family units and always consist of at least one female and one male for the purpose of mating. Many Nimbrous will remain bachelors for a long while, waiting until there are enough other Nimbrous around for them to form their toon.
The mating ritual begins when a male from a toon approaches a female from the same toon and attempts to please her by spreading out its wings and flashing brilliant patterns of electricity throughout its body while it performs a complex dance a few feet off the ground (these dances can be quite amusing should two male Nimbrous from the same toon be competing and attempting to outdo one another, both trying to fly circles around each other at the same time). Should the female find the display acceptable, she will set off into the sky with the chosen male close behind. They will fly above the cloud cover, their bodies glowing as the male slowly glides beside the female. There they float, twirling lazy circles around each other and twining their bodies together, wings pressed gently to their bodies as their electricity keeps them afloat.
It is common courtesy within a toon that only one pair breeds at a time- this way, those not involved are able to keep each other company. Though conflict can arise, Nimbrous enjoy each other’s company so much that they would almost never wish to leave their toon.
Behavior
Nimbrous are thrill-seekers with a deep seated love of flying and flying fast. Having satiated the bulk of their curiosity as Nimbra, they turn their focus to having fun. They seek out storms to ride the powerful winds, using the charged air to help keep themselves aloft. Nimbrous always travel with other Nimbrous or their toon once it has formed.
They are mainly nocturnal and prefer to hunt at night due to their strong night vision and natural camouflage against the night sky. By using Roar they can map their surroundings, similar to echolocation. Whenever they spot a mightyena or carvanha they will descend and viciously attack, in stark contrast to how they behave towards each other. Although it should be noted that Nimbrous toons can be somewhat cliquey and are less open to outsiders than Klow and Nimbra are.
Although Nimbrous are friendly towards their younger kin, they prefer to be with others of their own level. Nimbrous toons will often enjoy rivalries and compete frequently any way they can think of, from racing to dancing in the sky to catching fish or wild pokemon like mightyena or carvanha.

A favorite activity of Nimbrous is “zipping”, which requires at least two Nimbrous but is significantly more fun with a larger number (the toon was likely created in large part because it facilitated zipping so well). In zipping, one Nimbrous flies into the air, folding its wings tight against its body. A second Nimbrous flies close and spirals around the other’s body. The two produce a huge matching current (usually negative) at the same time. The first Nimbrous Is hurtled into the sky by the force of the current’s repellant charges while the second is flung back with less force. The process lets out a bright blue flash like baby lightning up above. While the first Nimbrous is “zipping” away, the second will rejoin the toon and the process is repeated. By the time the toon is almost all gone, the first Nimbrous will return so the process can continue.

Diet
Nimbrous seek out clouds and storms charged with electricity to absorb energy. To supplement this, Nimbrous eat fish. This is very convenient, because they find that where it rains the most frequently is where fish can be found quite plentifully. They will swoop in to catch them in their mouth similar to birds that catch fish from the ocean. Nimbrous are able to dive into the water if necessary to catch their prey. Nimbrous will also eat Mightyena and Poochyena if they see any. They swallow their prey hole, using electricity to help break up their food and digest it faster.

If they are near the sea or a body of salt water, a Nimbrous is able to use its electricity to separate the salt from the water inside its belly. The salt will slowly grow and harden into a small rock and eventually be expelled from the mouth. These salt rocks seem to be charged with electricity after spending so long inside a Nimbrous, and are the same green blue color as the sea. Scientists believe studying these rocks could lead to a better understanding of how thunderstones and other stones like them came to exist.
____________________________________

Abilities: Levitate, Tinted Lense (HA)

Type Effectiveness:
x2 - Fighting, Ground, Bug, Fairy
x1 - Normal, Fire, Water, Grass, Ice, Poison, Rock, Dragon
x0.5 - Flying, Electric, Ghost, Dark, Steel
x0 - Psychic

Level Moves:
Base: Charge
Base: Roar
Base: Fly
Level 4: Wrap
Level 8: Thunder Wave
Level 12: Thunder Shock
Level 16: Bite
Level 20: Parabolic Charge
Level 24: Tail Glow
Level 28: Agility
Level 35: Discharge
Level 42: Thunderbolt
Level 46: Dark Pulse
Level 50: Thunder
Level 58: Storm Call (Electric/Status): The user releases a cloud of negative energy into the sky, causing a thunderstorm to form for five turns. Causes clouds to gather on the turn it is used. At the beginning of the next turn, the weather changes to Thunderstorm.
Thunderstorm (Weather Condition): Increases the damage of electric moves by +40 base damage and decreases flying by -30 base damage. Halves the damage/effect of sun-based moves (ie Solarbeam, synthesis, etc) and makes weather ball an electric type move.
Level 65: Extremespeed
Level 70: Hurricane

TM / HM Moves:
Fly
Hidden Power
Taunt
Ice Beam
Hyper Beam
Protect
Thunderbolt
Thunder
Return
Double Team
Attract
Thief
Steel Wing
Focus Blast
Charge Beam
Sky Drop
Shadow Claw
Volt Switch
Thunder Wave
Rain Dance
Dragon Tail
Dark Pulse


Egg Moves:
Thunder Fang
Fire Fang
Ice Fang
Glare
Iron Tail
Poison Tail
Dragon Pulse
Hydro Pump
Air Cutter
Extreemespeed

Move Tutor Moves:
Aqua Tail
Shock Wave
Iron Tail
Bind
Water Pulse
Dragon Pulse

Origin

There is a funny story Klow tell each other, in which the first of their kind was a foolish little snake, perhaps an ancestor of Ekans, that ate so many fireflies that when she had a baby it was an entirely different species, a Klow! Of course, this is only a silly story. The reality is that Klow lived for a very long time in an undiscovered island region until relatively recently. They all migrated to more known regions atop the backs of numerous Nimbrous after a terrible volcanic eruption swallowed their forest home. It was then simply a matter of time until someone noticed that they were there and by then they had settled in to stay.

Scientists studying in Hoenn's weather institute noticed a strange new behavior in the weather: storms that carried dark and heavy clouds roaring with thunder and lightning would pass over the forest north of the institute and come out mysteriously tame. A small team went to investigate the source and discovered the new community of Klow and its evolutions deep in the forest. Astounded, the team took notes furiously and sent for backup. The weather institute took on the study of the new species even after they spread beyond their first home.

The impact that Klow could have on the Hoenn ecosystem is still unclear; so far the scientists have seen no major shifts but they continue to collect data to form a larger picture. Teams Aqua and Magma have taken note of their existence and are believed to have drawn their own conclusions on what these pokemon could do, although there are no public records as of yet of them acting for or against these pokemon. Pokemon Rangers near known Klow communities are on alert for signs of trouble, especially because the weather institute is often a battleground for Team Aqua and Magma's forces.


Author's Notes / Credits

The drawing at the top where they all look like noodles was done by me. The rest of the linked drawings were done by a friend. Hopefully it sort of helps picture what they look like. In my picture, Klow is the top left, Nimbra is right, and Nimbrous is bottom left. Nimbrous' head fins don't quite connect to the horns (because otherwise you couldn't tell them apart) and the tail fins are missing so please just imagine they are connected/there :p

SpectralEternity
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Cosmic Demigod

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SpectralEternity
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Cosmic Demigod

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PostPosted: Thu Jun 16, 2016 9:54 am


Entry #3


First Form:
Species Name:

Lichoce (Lie-kos) [Lich from Lichen, and Oce from Ocelot]

User Image

Body Shape Reference

Normal Coloration:

Lichoce and their evolved form, Ocelaze, are fairly unique in their coloring, partly because it can vary quite drastically. Their normal skin tones can vary from a reddish umber to a fleshy beige with dark black spots. When wet, the coloring shifts to varying shades of green due to the nature of their "skin".

Shiny:

As with a normal Lichoce, the coloration on a shiny will vary in pigment with the individual. Though uncommon to be found with any form of the shiny coloration, the pigments usually range from the purer yellows into the darker oranges when dry, and when wet they seem to shine a beautiful aquamarine.

Type:

Grass

Abilities:

Ability 1: Effect Spore
Ability 2: Insomnia
Hidden: Flash Fire

Pokedex Information:

Dex Entry:

Lichoce; The Playful Cub Pokemon: Lichoce are very spirited. Though they are mainly nocturnal, it is said that they rarely sleep at all. Their bodies produce food for them naturally in the form of sugar; just what every infant needs.

Length: 1'-3" (1'-9" w/ Tail)
Height: 10"
Weight: 8 Lbs
Stance: Quadruped



Physiology:

Lichoce are a rather unique life form, being a part of three separate kingdoms of organisms; the Fungi, the Animal, and the Plant Kingdoms. This is due to the fact that their skin is covered in lichen rather than fur. During their gestation period, lichen pierce through a Lichoce egg, influencing the growing creature within and becoming an integral part of it's body structure. These lichen are what give the adorable little kittens their tawny coloring. It also attributes to the variances in the shades, from one region to another. As with pure lichen, getting wet turns the outer flesh translucent, revealing the vibrant greens of the photosynthesis capable under layer. Their patterns of black spots do not undergo this transition, however, as they have no ability to synthesize the sun. These markings are unique to each individual, but may resemble others within the familial line. The only commonalities among all Lichoce, however, is that these markings are always solid black in color as well as the short leaf-like protrusions along the brows and on the joints of their legs. Like many other organisms in the plant kingdom, Lichoce are able to produce their own food in the form of dense sugars through photosynthesis. This greatly reduces their need to consume prey, which is fortunate as they are not the best hunters yet. Though the cause is unclear, Lichoce give of a very faint, cloyingly sweet aroma with a burnt finish. It is only really noticeable when several of them are gathered together.

Habitat:

Lichoce are native to the tropical forests and the mountains. They prefer to chose homes where they can freely roam over large expanses of territory and keep watch on their prey from up above. Like many predatory cats, they are territorial and will actively pursue better hunting grounds than their own if better game is to be found.

Behavior:

Lichoce are incredibly playful, bordering on hyper, due to the high levels of sugar coursing through their bodies. Like their parents, these kittens are primarily nocturnal, going out at night to hunt and to learn the skills of a hunter that will let them survive to adulthood. However, these kittens are quite rambunctious and have been noted to remain active throughout all hours of the day. A healthy Lichoce will usually only sleep for six hours in a one week period, usually all at once when the sugar finally causes it to crash. While active, these kittens are nimble climbers, able to scale trees with ease from the day they hatch.

Diet:

Though not strictly carnivores, meat makes up a large portion of the Lichoce diet. What little non-meat they consume is merely roughage to help with digestion and the sugars that their bodies naturally produce. A Lichoce can live for many months in good weather on it's internal production alone which helps if game becomes scarce. As for meats, a Lichoce will eat any small game that it can catch; small birds and fish, rabbits, etc. They will also consume larger animals brought down by their parents.

Breeding Information:

Egg group: Undiscovered
Gender Ratio: 40% Male | 60% Female

As they are just kittens at this point, Lichoce are not yet mature, and thus are unable to breed at this time. They must evolve in order to do so, learning the skills needed to become and effective and desirable hunter.

Lichoce Eggs are as unique as the pokemon within, as they won't hatch until the shell of the egg has been completely covered and penetrated with lichen. In Game Terms, that means that there must be a Grass Pokemon in the active party with the egg for the post counter to increase.

Evolution:

In order for a Lichoce to evolve, it must reach level 22. It must also hunt at night, using it's signature move to inflict a burn on twenty foes

Type Matchups:

Grass:

x1/2: Electric, Grass, Ground, Water
x1: Normal, Fighting, Psychic, Rock, Ghost, Dragon, Dark, Steel, Fairy
x2: Bug, Fire, Flying, Ice, Poison

Learnset:

By Leveling Up:

Start: Scratch
Start: Growl
Lv 4: Sweet Scent
Lv 7: Stun Spore
Lv 10: Sunny Day
Lv 12: Frenzy Claw
Lv 15: Growth
Lv 18: Rage
Lv 23: Swords Dance
Lv 28: Slash
Lv 33: Leaf Blade
Lv 40: Synthesis

Learnable TM/HMs:

TM 11: Sunny Day
TM 22: Solarbeam
TM 27: Return
TM 53: Energy Ball
TM 86: Grass Knot
TM 96: Nature Power
HM 1: Cut

Egg Moves:

Grass Knot
Sunny Day
Poison Powder
Sleep Powder
Grassy Terrain
Spore
Bite

Tutor Moves:

Synthesis
Worry Seed
Seed Bomb



Signature Move
Frenzy Claw - Grass - Physical - Contact - 25
This move hits two times (2x). It does both Grass and Fire damage, and each hit has a 2/10 chance to leave a burn. It is a Grass type move overall, and as such is not affected by effects that increase or decrease fire damage (held items, rain, etc.). Sunny Day treats this attack as Grass type.


Currently using stock google photo for body shape reference link. Artwork is by Vigilia.



Second (Final) Form:
Species Name:

Ocelaze (Ah-sell-ay-zuh) [Oce from Ocelot, and Laze from Blaze]

User Image

Body Shape Reference

Normal Coloration:
Ocelaze and their pre-evolved form, Lichoce, are fairly unique in their coloring, partly because it can vary quite drastically. Their normal skin tones can vary from a reddish umber to a golden tan with dark black spots. Overall, Ocelaze tend to be a little bit lighter in shade than their previous forms. When wet, the coloring shifts to varying shades of green due to the nature of their "skin".

Shiny:

As with a normal Ocelaze, the coloration on a shiny will vary in pigment with the individual. Though uncommon to be found with any form of the shiny coloration, the pigments usually range from the purer yellows into the darker reds when dry, and when wet they seem to shine a beautiful aquamarine.

Type:

Grass/Fire

Abilities:

Ability 1: Effect Spore
Ability 2: Flame Body
Hidden: Flash Fire

Pokedex Information:

Dex Entry:

Ocelaze; The Stalking Pokemon: Ocelaze are very dedicated hunters. They will stalk their prey for days at a time, slowly guiding it into the perfect trap. At night, the flames inside their bodies can be seen.

Length: 3'-3" (4'-9" w/ Tail)
Height: 2'-0"
Weight: 40 Lbs
Stance: Quadruped



Physiology:

Like their younger forms, Ocelaze are a part of three separate kingdoms of organisms; the Fungi, the Animal, and the Plant Kingdoms. This is due to the fact that their skin is covered in lichen rather than fur. Throughout their lives, and persisting through the evolution that turned them into Ocelaze, those fleshy lichen give these marvelous hunters their tawny coloring. It also attributes to the variances in the shades, from one region to another. As with pure lichen, getting wet turns the outer flesh translucent, revealing the vibrant greens of the photosynthesis capable under layer. Their patterns of black spots do not undergo this transition, however, as they have no ability to synthesize the sun. These markings are unique to each individual, but may resemble others within the familial line. As with Lichoce, the only commonalities among all Ocelaze, is that these markings are always solid black in color as well as the leaf-like protrusions along the brows and on the joints of their legs. When the ambient light is lowest, such as during the night and while underground, the flames inside their bodies can be seen through these otherwise opaque markings. The hypnotic flickering and undulating of the flames is often times used as a lure to draw their prey in close so the Ocelaze can go in for a swift kill. Like their younger forms, Ocelaze are able to produce their own food in the form of dense sugars through photosynthesis. However, while the sugars can sustain them in times of need, their bodies cannot retain enough to fast for nearly as long as their counterparts. This is due to the flames that have ignited inside the feline pokemon burning their stored sugars as fuel. It is this flame that causes Ocelaze to give off their sweet, yet burnt, aroma much like toasted marshmallows. This, too, is another adaptation to help the pokemon lure it's prey closer. Sadly, these beautiful pokemon are no longer as numerous as they once were, even falling so far as to be considered "endangered". They were nearly hunted to extinction at one point because their bodies were important components in dyes and perfumes as well as certain traditional medicines.

Habitat:

Ocelaze are primarily native to the tropical forests and the mountains, but have been known to roam much farther than their young, especially when in search of a mate. They prefer to choose homes where they can freely roam over large expanses of territory and keep watch on their prey from up above. Like many predatory cats, they are territorial and will actively pursue better hunting grounds than their own if better game is to be found.

Behavior:

Ocelaze are skilled trackers, able to follow their prey for days. Studies have shown them to be clever and methodical in their approach. These pokemon will lie in wait for the perfect moment to strike, often for days at a time. When that moment comes, however, they exhibit an unrivaled ferocity. While hunting, their preferred method of capturing prey is to corner its prey and drop down on it from an overhanging bough to deliver the killing blow. Should their prey somehow give them the slip, these hunters will harry it to the ends of the earth. Most often, an Ocelaze will remain as a solitary hunter, only coming together to mate. Once mated, the pair will remain together to raise their young into it's adult form. At that point, the three split off from one another and likely will not meet again until the next mating cycle, if at all.

Diet:

Though not strictly carnivores, meat makes up a large portion of the Ocelaze diet. What little non-meat they consume is merely roughage to help with digestion and the sugars that their bodies naturally produce. An Ocelaze can sustain itself for a fortnight on it's internal production alone which helps if game becomes scarce. As for meats, an Ocelaze will consume large game such as deer or boar if they can be found. While those are it's preferential foods, smaller game will suffice if options are limited. Ocelaze are particularly unique in their diet, however, in that they prefer their game well seared rather than eating the flesh raw.

Breeding Information:

Egg group: Grass and Field
Gender Ratio: 40% Male | 60% Female

In the wild, a mature Ocelaze will often seek out a mate once every three years or so, and such a coupling will normally produce a single kitten, though it is not unheard of for a litter of two or three to be produced. Territorial by nature, a female Ocelaze will seek out the strongest, most agile hunter that it can find as a mate.

In Game Terms, there are no special restrictions on breeding an Ocelaze with other pokemon from it's groups. However, a Lichoce Egg can only be produced once every three months of real time.

Evolution:

Ocelaze does not evolve any further.

Type Matchups:

Grass/Fire:

x1/4: Grass
x1/2: Electric, Steel, Fairy
x1: Normal, Fire, Water, Ice, Fighting, Ground, Psychic, Bug, Ghost, Dragon, Dark
x2: Flying, Rock, Poison

Learnset:

By Leveling Up:

Start: Scratch
Start: Sweet Scent
Start: Frenzy Claw
Start: Rage
Lv 20: Follow Me
Lv 23: Fire Fang
Lv 28: Swords Dance
Lv 33: Slash
Lv 40: Leaf Blade
Lv 45: Synthesis
Lv 52: Heat Wave
Lv 60: Solarbeam

Learnable TM/HMs:

TM 11: Sunny Day
TM 22: Solarbeam
TM 27: Return
TM 50: Overheat
TM 53: Energy Ball
TM 86: Grass Knot
TM 96: Nature Power
HM 1: Cut

Egg Moves:

Grass Knot
Sunny Day
Poison Powder
Sleep Powder
Grassy Terrain
Spore
Bite

Tutor Moves:

Synthesis
Worry Seed
Seed Bomb
Heat Wave



Signature Move
Frenzy Claw - Grass - Physical - Contact - 25
This move hits two times (2x). It does both Grass and Fire damage, and each hit has a 2/10 chance to leave a burn. It is a Grass type move overall, and as such is not affected by effects that increase or decrease fire damage (held items, rain, etc.). Sunny Day treats this attack as Grass type.


Currently using stock google photo for body shape reference link. Artwork is by Vigilia, not me.
PostPosted: Thu Jun 16, 2016 10:15 am


Entry #4


Deleif:

Deleif (de-leef) Dead Leaf

Normal Coloration:

Dark Brown

Shiny:

Shiny Green

Type:

Bug

Abilities:

Ability 1: Swarm: When HP is below 1/3rd, Bug type attacks do x1.5 damage
Ability 2: Shield Dust: Damaging moves used by the opponent will not have an additional effect
Hidden: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle

Pokedex Information:

Dex Entry:

Deleif the Stick Pokemon. When unmoving Deleif is able to camouflage into the bushes in the forests they live in. Often trainers will mistake them for branches and receive a bite for their trouble.



Physiology:

As Deleif levels up and gets closer to evolving the size of its body grows longer and thicker looking more like a twig when born and a branch when it is close to evolving. There are six limbs on Deleif at least two of them are considered legs as when they stand the two back legs are longer bent to hold the body up. The next pair are shorter, used for balance while the front two work like hands. Along their back appearing like a cape of sorts is skin that appears to look like leaves depending on the coloring. Finally there is a pair of antenna that come from either side of the top of its head.

Habitat:

Although living in most forests around the world due to their normal coloring they would stand out to predators if living in the trees so Deleif are more likely to be found lower to the ground. Piles of dead leaves or bushes

Behavior:

Non-aggressive Deleif mark their territory with a spray that smells like wood shavings to people. If other Pokemon enter their territory. The antenna on their heads allow them to sense if the Pokemon is bug type, which they approach with caution or any other type where in they do become aggressive to protect their homes.

Diet:

Deleif are herbivores only eating other leaves around them.

Breeding Information:

Egg group: Bug
Gender Ratio: 50% m/ 50% f

Only the final stage can breed, see BI for that Pokemon for details

Evolution:

Deleif - lv. 20 - Envuss - lv. 30 - Triburmus

Type Matchups:

Bug:

Weak To:
Fire
Flying
Rock

Resistant Against:
Grass
Fighting
Ground

Immune to:
None

Affected Normally:
Normal
Water
Electric
Ice
Poison
Psychic
Bug
Ghost
Dragon
Dark
Steel
Fairy

Learnset:

By Leveling Up:

Start: Tackle
Start: String Shot
Start: Leer
Lv 5: Fury Cutter
Lv 10: Protect
Lv 15: Venoshock
Lv 20: Electroweb
Lv. 30: Bug Bite

Learnable TM/HMs:

TM #:

TM 09 Venoshock
TM 17 Protect
TM 21 Frustration
TM 27 Return
TM 42 Facade
TM 45 Attract
TM 76 Struggle Bug
TM 83 Infestation
TM 89 U-Turn
TM 96 Nature Power

HM #:

None

Egg Moves:

- Disable
- Megahorn
- Bug Buzz
- Pursuit
- Rage Powder
-Signal Beam
-Sonic Boom
-Twineedle
-Double-Edge
-Flail

Tutor Moves:

-Bug Bite
-Iron Defense
-Knock Off
-Bounce
-Bug Bite
-Foul Play
-Giga Drain
-Signal Beam
-Spite
-Block



----------------

Species Name:

Envuss (Envelope/Truss)

Normal Coloration:

Entire body is a dull brown

Shiny:

Shimmery green along the back with muddy brown color along the belly

Type:

Bug

Abilities:

Ability 1: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition
Ability 2: Mold Breaker - The Opponent's Ability has no effect
Hidden: Iron Cocoon - Increase def 2 stages, lowers speed one

Pokedex Information:

Dex Entry:

Envuss the tank cocoon Pokemon. Unlike most cocoon Pokemon Envuss are very mobile while the Deleif inside readies itself for evolution. They prefer to remain still to support growth but if the need arises they can move around up to 30 mph.



Physiology:

Looks like the body of a rhinoceros beetle with no legs, single horn which gets longer when it is closer to evolving

Habitat:

Much like any second stage bug Envuss are usually stuck around the area they are in when Deleif evolves. This will make their habitat almost identical to Deleif, clinging to the trunks of trees and bushes while waiting to evolve. If a situation arises they are able to release their hold and move around themselves. Since they don't need anything, entirely self contained within the cocoon, they move into dark places under bushes or the roots of trees.

Behavior:

Like most cocoon Pokemon Envuss tend to remain still to promote evolution however they will move if threatened.

Diet:

Due to storing energy and food within the hard cocoon Envuss don't eat until they finally evolve

Breeding Information:

Egg group: Bug
Gender Ratio: 50% m/ 50% f

Only the final stage can breed, see BI for that Pokemon for details

Evolution:

Deleif - lv. 20 - Envuss - lv. 30 - Triburmus

Type Matchups:

Bug:

Weak To:
Fire
Flying
Rock

Resistant Against:
Grass
Fighting
Ground

Immune to:
None

Affected Normally:
Normal
Water
Electric
Ice
Poison
Psychic
Bug
Ghost
Dragon
Dark
Steel
Fairy

Learnset:

By Leveling Up:

Start: Tackle
Start: String Shot
Start: Leer
Lv 5: Fury Cutter
Lv 10: Protect
Lv 15: Electroweb
Lv 20: Iron Defense
Lv. 30: Bug Bite


Learnable TM/HMs:

TM #:

TM 09 Venoshock
TM 17 Protect
TM 21 Frustration
TM 27 Return
TM 42 Facade
TM 45 Attract
TM 76 Struggle Bug
TM 83 Infestation
TM 89 U-Turn
TM 96 Nature Power

HM #:

HM 04 Strength

Egg Moves:

None

Tutor Moves:

- Bug Bite
- Endeavor
- Iron Defense
- Signal Beam



------------

Species Name:

Triburmus

Normal Coloration:

Green along the back of the body with an orange under belly and yellow barbs.

Shiny:

Red along the back of the body with a white under belly and green barbs

Type:

Dragon/Bug

Abilities:

Ability 1: Swarm
Ability 2: Unnerve
Hidden: Marvel Scale

Pokedex Information:

Dex Entry:

Triburmus the Dragonfly Pokemon.

Triburmus choose the leader of their swarms by battling against one another. During this time their cries echo throughout the forest often making trainers believe the woods to be haunted.



Physiology:

With a long body the scales along the back are iron hard with a scaled but weaker under belly. The entire body in one long part but standing on its hind legs the tail can be seen separated from the body. While perched up the hind legs can be seen, altogether each Triburmus has six arms/legs. The eyes resemble that of fly as they have compound eyes. They have barbs behind their heads that almost look like hair except they are sharp barbs. Finally they have two sets of wings. They can get anywhere from three to four feet tall and four to six feet long.

Habitat:

Considering how much larger the final form is Triburmus tend to be the kings of the forest taking residence in the biggest, eldest trees in the forest. The largest Triburmus will keep guard over trees and bushes that have the most Envuss and Deleif living in them.

Behavior:

Triburmus is protective of all bugs in the forest they call home. Not only will they protect their own evolutions but if they sense a Caterpie in danger they might step in to protect it. They will also fight any Pokemon to prove its dominance in the forest.

Diet:

Although an Omnivore they will eat plants and fruits over meat.

Breeding Information:

Egg group: Dragon
Gender Ratio: 50 % m/ 50% f

When mating season comes around the male Triburmus' hair-shaped barbs fall out and are replaced with different colored ones to attract mates. After a mate is found and the eggs are laid the barbs once again fall out returning to the size and color from before.

Evolution:

Deleif - lv. 20 - Envuss - lv. 30 - Triburmus

Type Matchups:

Bug/Dragon:

Weak To:
Rock
Ice
Dragon

Resistant Against:
Grass
Fighting
Ground
Fire
Electric

Immune to:
None

Affected Normally:
Flying
Normal
Water
Poison
Psychic
Bug
Ghost
Dark
Steel
Fairy

Learnset:

By Leveling Up:

- Outrage
- Scratch
- Leer
- Dragon Rage
4 String Shot
7 Assurance
10 Dragon Rage
13 Dual Chop
16 X-Scissor
21 Thrash
28 Dragon Claw
32 Dragon Dance
37 Bug Buzz
42 Dragon Pulse
50 Swords Dance
60 Giga Impact
71 Attack Order

Learnable TM/HMs:

TM #:

TM 02 Dragon Claw
TM 09 Venoshock
TM 13 Ice Beam
TM 14 Blizzard
TM 17 Protect
TM 21 Frustration
TM 27 Return
TM 40 Aerial Ace
TM 42 Facade
TM 45 Attract
TM 51 Steel Wing
TM 62 Acrobatics
TM 76 Struggle Bug
TM 82 Dragon Tail
TM 83 Infestation
TM 89 U-Turn
TM 96 Nature Power

HM #:

HM 02 Fly

Egg Moves:

Counter
Dragon Pulse
Endeavor
Endure
Night Slash
Razor Wind
Sticky Web
Steamroller
Struggle Big
Silver Wind

Tutor Moves:

Dragon Pulse
Dual Chop
Iron Tail
Outrage
Superpower
Bug Bite
Gastro Acid
Knock Off


SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100
PostPosted: Thu Jun 16, 2016 10:16 am


Entry #5


Species Name:

    Name: Cybun
    Pronunciation: S-eye-bun
    Name Derivative: Cyborg Bunny


Normal Coloration:

User Image

Shiny:

User Image

Type:

    All Cybun start out being steel and normal type as a default. It's primary type, Steel, will not change, however it's secondary type can be altered. This is done by giving Cybun an elemental gem to consume outside of battle. Rather than using the gem as a held item, Cybun have to ability to consume them instead. When an elemental gem is consumed, it's secondary type will change to match that of the elemental gem given. Giving Cybun a normal elemental gem will revert it back to it's default type.


Abilities:

    Ability 1: Pure Power
    Ability 2: Filter
    Hidden: Perceptive* (See Custom Ability section below for more details)

    *Custom Ability: Perceptive - Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 2/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, are not effected by Perceptive, however the move used will still have an additional 2/10 chance to miss for each use. This chance to miss is not connected to the accuracy or evasion stat, it is it's own miss chance to be rolled for separately.


Pokedex Information:

    Dex Entry:

      Cybun; The Robotic Bunny Pokemon

        A new manmade pokemon, this technological marvel has the ability to change it's secondary type by crushing and burning elemental gems in it's core for fuel.

        Cybun were designed with biomimicry so that they feel and act like a living, breathing pokemon. It can even eat foods like berries and herbs, instead of burning elemental gems, as a substitute fuel source.



    Physiology:

      At a Glance:
        Stance: Quadrupedal
        Height: 5 inches, 1 foot if including ears
        Length: 7 inches
        Titanium Shell Thickness: 1 inch
        Weight: 29.1 lbs


      Full Description:
        Cybun are a small, white, titanium plated robot pokemon modeled after a bunny. They are mostly quadrupedal, because while Cybun has the ability to stand up on it's hind legs, they aren't very stable. Cybun are sometimes seen trying to walk around on their hind legs when first activated, and falling flat on their faces as a result of the awkward stability until they grow to understand that they need to hop around on their feet. Cybun are exactly 7 inches long from nose to rear, and when on all fours, they reach a height of 5 inches, or a foot if you count the ears. Cybun's robotic bodies are made of titanium alloy, a sturdy, strong, but light metal; the alloy shell combined with Cybun's core, frame, and inner wiring only weigh 29.1 pounds, which is rather light compared to most sturdy metals. The titanium plating is painted a pristine white, but around their torso, Cybun have an extra layer of thick black titanium alloy as extra protection. This extra layer on Cybun is necessary to protect a vital structure within them called the Core, located in their center. A Cybun's core is their main energy converter, and can act as a stomach-like structure to dissolve compost of natural nutrients such as berries, herbs, and even pokemon food to fuel it. However, the core's main purpose is to break down and burn elemental gems. By burning these gems, Cybun are able to contain and harness the raw elemental energy produced through this break down process in their Core. This elemental energy fuels their systems, which allows Cybun to adapt to the gem's type, however it can only adapt to one type at a time, therefore it is not recommended to have Cybun consume multiple elements of gems at once, because this has been known to cause Cybun's systems to overload, as it's small body has a difficult time processing so much raw energy. The emission energy burning from small holes in their lower back give the appearance of a brightly colored tail, and the color of this energy, or the lack of a tail at all, gives an indication to what it's secondary type is, because the color changes to match the elemental energy that the Cybun is running on, and if there is no emission energy to form a tail, it's secondary type is the default normal. Along with it's "tail", or lack thereof, Cybun's eyes and the small gemstone fitted in every Cybun's black titanium coat also act as gem energy indicators. When Cybun is not running on any elemental energy, it's eyes and gem are clear. This is why they are able to change color to reflect the type of energy Cybun is running on, because with elemental energy coursing through their systems, the energy flows through their chest and eyes, so these clear structures reflect the color of elemental energy contained in Cybun's core. Some Cybun upon manufacturer request can come in an onyx black coat instead of white. There is also a report that if a Cybun line accidentally mistakes a Crystal Shard for an elemental gem and tries to use it to fuel their energy core, there is a strange chemical reaction that causes rainbow colored energy emissions to burn from the holes in it's back.


    Habitat:

      With Cybun being made mostly of airtight titanium alloy, it can withstand extreme temperatures and weather, as well as survive underwater since it doesn't need air, making Cybun's choices of habitat essentially limitless. However, Cybun are not generally released into the wild, they are sold to trainers directly rather than being caught in the wild through conventional means, so it is rare to see a wild Cybun. This does not mean that they are never seen outside of a trainer's ownership however. When Cybun were first being put through test runs, a few were released in a contained area to see how they would interact with other pokemon and wildlife. Some Cybun have managed to escape during this time, and made their way deep inside caves where elemental gems can be found. Some Cybun have also been reported to live in areas with active volcanos and snowy mountaintops. This is because Cybun are programmed to scavenge for elemental gems, so any area where gems can be formed or found in abundance, such as areas with mineral composites in the soil, excavation areas underground and in caves, or underwater coves, is typically where Cybun hide themselves away. There are a few rare exceptions that have chosen to live in forested areas, living off of compost plant material instead of elemental gems. These Cybun tend to be weaker however, because gems are what their systems are created to absorb, and organic material doesn't supply quite as much raw energy, so these Cybun have a much smaller rate of survival, especially without a trainer, and usually are found as deactivated husks. Thankfully, if a trainer finds one of these husks, they can still be repaired and become fully operational again.


    Behavior:

      Cybun are have only a basic intelligence and understanding of the world around them due to their mostly empty databanks, however it has an enormous capacity to learn. This was intended by programmers so that each Cybun can adapt to their trainer's style specifically, learning from them what is expected and what should be avoided. As a result though, when Cybun are first powered on, they are very simpleminded and not very responsive. They don't talk, simply twitch their nose or hop around. They follow basic commands, but ultimately they're rather mindless until they've had enough exposure to the world to start analyzing common themes through statistics and forming their own opinions. The Cybun model is unable to talk and voice these opinions however, so when they want to communicate something, they often find other forms of communication to express their thoughts, such as drawing letters in the ground or making indicative motions with their bodies. Cybun are also small and still quite underdeveloped, since they were built as a prototype to the later models that would come via upgrades. There are three models of Cybun for what training style their trainers prefer, offensive, defensive, and balanced. The offensive build has the ability Pure Power, giving it a boost to attack. The defensive build is slightly more durable than the other variations, and has the ability Filter, while the balanced build has a unique ability that Cybun designers call Perceptive, which allows Cybun to learn each time a move is used against it by an opposing pokemon and over time get better at avoiding it. Cybun have a limited learnset due to their small size and basic battle knowledge, but this can be expanded through the use of TMs and HMs. Consuming heartscales and Balm Mushrooms will also trigger a chemical reaction within Cybun's core to unlock some hidden skills programmed into their memory, however the moves learned via heartscales are limited in number, and Balm Mushrooms are extremely rare, so it is usually recommended that trainers purchase an Up-Grade for Cybun to help it evolve and expand it's abilities.


    Diet:

      Naturally, elemental gems are the most preferable "food" source of a Cybun's diet, as they provide the most fuel and benefits to Cybun's system. However, Cybun are modeled to function like a living pokemon, as such they need to eat like one if no elemental gems are available. Cybun's small Core requires natural foods such as herbs, berries, fruit, vegetables, and mushrooms. They are not able to process inorganic materials like pokemon food or meat, as pokemon food is too artificial and meat is not a primary source of energy like plants are.


    Breeding Information:

      Egg group: Undiscovered
      Gender Ratio: Genderless

        Cybun are robots, and thus they are genderless and unable to breed. They are also usually unaware when, if for some reason, they are shown affection or interest from another pokemon. They aren't really programmed to understand anything in regards to love or courtship, and Cybun will act completely oblivious towards said pokemon's advances. However, if the interested pokemon grows offended and attacks Cybun because of this, it will battle and learn from the experience. Over time, if this happens frequently, Cybun will slowly learn more about the issue and can be seen adapting such that the conflict is avoided, but it won't really understand much more than that.


    Evolution:

      After consuming an Elemental Gem of any type, Cybun can evolve into Rabbot by leveling up while holding an Up Grade. Evolution will consume Cybun's gem energy, reverting it back to Steel/Normal type as a Rabbot.


    Type Matchups:



    Learnset:

    By Leveling Up:

      Start: Quick Attack
      Start: Defense Curl
      Start: Tackle
      Lv 5: Barrage
      Lv 10: Double Team
      Lv 15: Metal Claw


    Learnable TM/HMs:

      TM 1O: Hidden Power
      TM 12: Taunt
      TM 16: Light Screen
      TM 17: Protect
      TM 2O: Safeguard
      TM 21: Frustration
      TM 27: Return
      TM 28: Dig
      TM 32: Double Team
      TM 33: Reflect
      TM 42: Facade
      TM 44: Rest
      TM 47: Low Sweep
      TM 48: Round
      TM 49: Echoed Voice
      TM 62: Acrobatics
      TM 64: Explosion
      TM 67: Retaliate
      TM 7O: Flash
      TM 73: Thunder Wave
      TM 87: Swagger
      TM 88: Sleep Talk
      TM 9O: Substitute
      TM 1OO: Confide

      HM O1: Cut
      HM O4: Strength
      HM O6: Rock Smash
      HM O8: Rock Climb


    Egg Moves:

      N/A


    Tutor Moves:

      -Low Kick
      -Mega Kick
      -Signal Beam
      -Knock Off
      -Uproar
      -Bounce
      -Iron Head
      -Zen Headbutt
      -Hyper Voice
      -Recycle



Species Name:

    Name: Rabbot
    Pronunciation: Rab-bot
    Name Derivative: Rabbit Robot


Normal Coloration:

User Image

Shiny:

User Image

Type:

    Rabbot start out being steel and normal type as a default. It's primary type, Steel, will not change, however it's secondary type can be altered. This is done by giving Rabbot an elemental gem of any type outside of battle. Rather than using the gem as a held item, Rabbot have to ability to consume them instead. When an elemental gem is consumed, it's secondary type will change to match that of the elemental gem given. Giving Rabbot a normal elemental gem will revert it back to it's default type.


Abilities:

    Ability 1: Pure Power
    Ability 2: Filter
    Hidden: Perceptive* (See Custom Ability section below for more details)

    *Custom Ability: Perceptive - Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 2/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, are not effected by Perceptive, however the move used will still have an additional 2/10 chance to miss for each use. This chance to miss is not connected to the accuracy or evasion stat, it is it's own miss chance to be rolled for separately.


Pokedex Information:

    Dex Entry:

      Rabbot; The Robotic Rabbit Pokemon

        An upgraded version of Cybun, Rabbot have improved functionality with a stable physical build, the ability to speak, and a wider range of offensive capabilities.

        Rabbot have the ability to create stable electromagnetic fields to help it produce electric attacks and levitate off the ground through magnetism to avoid ground based attacks.



    Physiology:

      At a Glance:
        Stance: Bipedal
        Height: 4 feet 6 inches
        Width: 1 foot
        Titanium Shell Thickness: 2 inches
        Weight: 384.9 lbs


      Full Description:
        With it's new upgrades, Rabbot are vastly different in stature and build than their previous evolution. They are now structured like a bipedal pokemon, allowing them to stand on their hind legs at a height of four and a half feet, and a width of a foot. With these dimensions and a shell thickness of two inches, they weigh in total around 384.9 pounds. Some new features Rabbot possess with their upgrade include a voice chip, programmed with multiple languages to help Rabbot communicate their thoughts and feelings to their trainers and partner pokemon more effectively than before. Rabbot have longer limbs than it's prior evolution, allowing for more mobility and offensive capabilities that feature kicking and punching. However, these limbs are small and have limited mobility, making for stiff movement. When a Cybun first evolves into Rabbot, it needs to work at moving around and try to keep it's limbs well oiled. This is why Rabbot are often called the "breaking in" stage, because it's new form and joints need to be broken in before it can move comfortably, much like leather shoes or new ice skates. Extra titanium is also layered around Rabbot's fists to pack a harder punch. Embedded in the back of their hands are now two more small clear indicator gems much like the one on it's neck to show what type of energy is flowing through it's core. It's torso has more plating to better fit around it's slightly larger core structure, because with a larger body, more energy is required to power it. Rabbot have a more developed learnset than it's prior evolution, as it is able to learn some electric attacks such as Spark and Discharge. This because Rabbot are able to produce electromagnetic fields that it creates with the electricity that it's wiring conducts and the magnetism in it's metallic body. Using these magnetic fields, Rabbot are able to emit electromagnetic pulses to assist in electrical attacks, and allow it to hover off of the ground for a short period of time via magnetic propulsion. These magnetic powers are still somewhat unstable for newly evolved Rabbot however, they must train with them before they can really master it, therefore it is not uncommon for bits of metal to gravitate and be attracted to Rabbot's titanium shell in random bursts of magnetism. Rabbot also have the ability to self repair, though it takes quite a bit of training before it is able to apply this ability quickly during the heat of battle.


    Habitat:

      Much like Cybun, Rabbot are still made of a thick titanium outer shell, and can withstand extreme temperatures, and survive even underwater. However, while it is unlikely to see a Cybun in the wild, it is even more rare to encounter a Rabbot in the wild, since trainers must purchase an up-grade for Cybun in order to evolve it. So for a Rabbot to be seen in the wild, it would have had to have been released into the wild by it's trainer after being evolved, or have stolen and used the necessary upgrades. It is possible that a desperate Cybun in the wild might have figured out how to evolve out of desperation to ensure a better chance of survival in the wild, as the Cybun line are very adaptive and quick to learn. Both are certainly in the realm of possibility, but it is quite uncommon to see. Cybun who have been released into the wild and have made their homes among the forests and fed off of plant life would not likely have the opportunity to evolve into Rabbot, because it is unlikely that they would have access to the elemental gems or up-grades required to evolve. If a Rabbot is found in the wild, then it is likely from being released from it's trainer or a wild Rabbot that had access to elemental gems as a Cybun, such as the ones that made their burrows in caves or near volcanos.


    Behavior:

      Rabbot are far more intelligent than their prior evolution, because they now possess faster processors that function much like that of a computer coupled with their prior experiences as a Cybun. As such, Rabbot feel the need to make up for lost time, often commenting diagnostics about each little thing it comes across, sharing it's newfound knowledge with the people and pokemon around it at every possible opportunity and utilizing it's ability to speak. It will take some time for Rabbot to learn what information is helpful, and what information is unnecessary, when it is a good time to share facts, and when it's time to keep it's speakers muted. Rabbot are much like pre-teens in this regard, trying to find a filter for what it says and how it comes across. In truth, Rabbot are simply compelled to feel useful to their trainers, and are often rather overzealous in their attempts to show off their new capabilities, eager to test things out and gain control over them. Now that they are able to express themselves more verbally, Rabbot come with a new feature that allows trainers to adjust the personality type, which can range from energetic and bubbly, to cold and unfeeling, and everything in between.


    Diet:

      Rabbot still prefer elemental gems and organic materials for fuel, but with their larger size, they require more fuel to keep themselves running. Because of this, they tend to eat a lot more than their prior evolutions, and if there isn't any organic material or elemental gems, then they will resort to eating things like meat and pokemon food to draw what energy it can from it. The only exception to needing more fuel is if the Rabbot has access to elemental gems. It still only needs just one gem to fuel its system, because of how power packed the gems are. It's simply harder to get away with using substitute fuel sources now that Rabbot has a greater need for the fuel that gems provide.


    Breeding Information:

      Egg group: Undiscovered
      Gender Ratio: Genderless

        Rabbot are robots, and thus they are genderless and unable to breed. However, with it's new intelligence and personality modifiers, Rabbot are better able to understand emotions, feelings, and partnership rituals that other pokemon go through to find their mate. While they cannot reproduce, Rabbot will occasionally assist other pokemon as a surrogate parent, watching over children and protecting dens. This is mostly seen in wild Rabbot in exchange for acceptance, food, or protection from the pokemon they are assisting. Rabbot are programmed to assist trainers after all, but with no trainer, Rabbot will attempt to make themselves useful to pokemon that they have befriended. There are no real feelings of love or attachment that Rabbot can possess, but it does have some satisfaction in somewhat fulfilling it's intended purpose through these unconventional methods.


    Evolution:

      After consuming 3 Elemental Gems of any type as a Rabbot, they can evolve into Androlapin by leveling up while holding an Up Grade.


    Type Matchups:



    Learnset:

      By Leveling Up:

        Start: Quick Attack
        Start: Defense Curl
        Start: Tackle
        Lv 5: Barrage
        Lv 10: Double Team
        Lv 15: Metal Claw
        Lv 18: Spark
        Lv 23: Magnet Rise
        Lv 26: Double Kick
        Lv 30: Tri Attack
        Lv 35: Lock On
        Lv 40: Discharge
        Lv 44: Dynamic Punch
        Lv 47: Recover
        Lv 50: Meteor Mash
        Lv 53: Blaze Kick
        Lv 55: Extreme Speed
        Lv 62: Zap Cannon
        Lv 65: High Jump Kick


      Learnable TM/HMs:

        TM 1O: Hidden Power
        TM 12: Taunt
        TM 50: Hyper Beam
        TM 16: Light Screen
        TM 17: Protect
        TM 2O: Safeguard
        TM 21: Frustration
        TM 27: Return
        TM 28: Dig
        TM 31: Brick Break
        TM 32: Double Team
        TM 33: Reflect
        TM 42: Facade
        TM 44: Rest
        TM 47: Low Sweep
        TM 48: Round
        TM 49: Echoed Voice
        TM 5O: Overheat
        TM 53: Energy Ball
        TM 62: Acrobatics
        TM 64: Explosion
        TM 67: Retaliate
        TM 7O: Flash
        TM 73: Thunder Wave
        TM 74: Gyro Ball
        TM 87: Swagger
        TM 88: Sleep Talk
        TM 9O: Substitute
        TM 91 Flash Canon
        TM 98: Power-Up Punch
        TM 1OO: Confide

        HM O1: Cut
        HM O4: Strength
        HM O6: Rock Smash
        HM O8: Rock Climb


      Egg Moves:

        N/A


      Tutor Moves:

        -Low Kick
        -Signal Beam
        -Knock Off
        -Uproar
        -Bounce
        -Iron Head
        -Zen Headbutt
        -Hyper Voice
        -Recycle
        -Iron Defense



Species Name:

    Name: Androlapin
    Pronunciation: An-dro-lay-pin
    Name Derivative: Android Lapin


Normal Coloration:

User Image

Shiny:

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Type:

    Androlapin start out being steel and normal type as a default. It's primary type, Steel, will not change, however it's secondary type can be altered. This is done by giving Androlapin an elemental gem of any type outside of battle. Rather than using the gem as a held item, Androlapin have to ability to consume them instead. When an elemental gems is consumed, it's secondary type will change to match that of the elemental gem given. Giving Androlapin a normal elemental gem will revert it back to it's default type.


Abilities:

    Ability 1: Pure Power
    Ability 2: Filter
    Hidden: Perceptive* (See Custom Ability section below for more details)

    *Custom Ability: Perceptive - Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 2/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, are not effected by Perceptive, however the move used will still have an additional 2/10 chance to miss for each use. This chance to miss is not connected to the accuracy or evasion stat, it is it's own miss chance to be rolled for separately.


Pokedex Information:

    Dex Entry:

      Androlapin; The Android Rabbit Pokemon

        Harnessing it's electromagnetic abilities, Androlapin can propel itself quickly in any direction with magnetic pulses, moving in sharp, quick, short bursts.

        Androlapin are highly intelligent, their mechanical brains have the processing power of a supercomputer, and can store lots of information.




    Physiology:

      At a Glance:
        Stance: Bipedal
          Height: 7 feet
          Width: 1 foot 6 inches
          Titanium Shell Thickness: 2 inches
          Weight: 898.1 pounds


        Full Description:
          Androlapin are a fully upgraded automized pokemon standing at a towering seven feet. The broad protective titanium chest piece is a foot and six inches wide, and has been extended to cover more of Androlapin's torso, now also covering it's neck and mouth. The indicator gem on Androlapin's torso is centered on it's chest rather than up on it's neck, and the two indicator gems on it's hands are larger. Androlapin's limbs are a lot thicker than it's previous evolution, making it sturdier and more powerful, but also heavier, as Androlapin now weighs a hefty 898.1 pounds. Make no mistake though, this lean, mean, steel machine is still able to move very quickly thanks to it's mastery over it's magnetic field creating abilities. It also has a number of smoothly moving joints, particularly in it's legs, so that it can bend, turn, stretch, and move it's limbs realistically, an improvement from it's stiffer pre-evolution. Androlapin can emit small, short, but powerful pulses of energy to give it a boot in any direction. Androlapin's mechanical brain also has the processing power of a supercomputer, allowing them to swiftly analyze and give feedback, or react in battle in time to use their movement bursts to their advantage.


      Habitat:

        With their thick, air tight titanium outer shell, Androlapin, much like its pre-evolutions, can withstand extreme temperatures and even live underwater. However, while it is unlikely to see a Cybun or Rabbot in the wild, Androlapin are quite common to see. Many abandon their trainers because they see them as inept as their masters, or are released into the wild due to their rebellious behavior in seeking to be independent. Androlapin tend to do a lot of traveling to explore the world, because while they might know about it, they are able to recognize that knowledge and experience are not the same thing. As Androlapin, they are no longer constrained to areas with gems, as they are smart enough and strong enough to more easily harvest them quickly in any area.


      Behavior:

        The Cybun line was programmed to be a realistic and helpful pokemon companion, but as an Androlapin, they have grown exceedingly intelligent. While Androlapin still have similar personality settings as their prior evolution, with their vast knowledge, Androlapin often override their trainers settings in favor of developing their own personalities. They speak their minds more often, no longer sharing little facts and figures, but well thought out and logic based opinions, and because of this, they tend to come off as know it alls. Androlapin also have a bit of a perfectionist complex, they seek to be the perfect pokemon, but that does not necessarily mean they wish to be the perfect pokemon for their trainers. Unlike Rabbot, Androlapin tend to be far less interested in proving their worth to their trainers, and more interested in becoming their own being. Therefore Androlapin start to become more independent. They often start disobeying orders if they conflict with what they think is best, and train themselves hard until they are fully leveled. Many Androlapin start to loathe their trainers if they deem that they have become inept at training them. In a sense, when an Androlapin has outgrown their trainer, and learned all there is to know, they no longer see use for their trainers, as they do not really have an emotional attachment or sense of loyalty. They understand what these things are, but are incapable of feeling them. It is not uncommon for an Androlapin to be released because of their insubordination, though this is what they usually desire. They wish to make their own decisions, and don't take kindly to being ordered around. Trainers who see their pokemon as partners more than subordinates, and are willing to give their Androlapin more freedom of choice, will have an easier relationship with their Androlapin. Others will likely have more of a falling out. The best way to keep an Androlapin content is to give it the freedom it desires while keeping it's interest by teaching it things it doesn't know.


      Diet:

        Androlapin are far more efficient at harvesting gems than their prior evolutions, able to use their mastery over their EMP emissions to function as a scanner. Using low frequency pulses, they can look for reverberations bouncing back to match that of a gem. Because of this, Androlapin rarely need substitute fuel sources, and even if it needed to resort to alternate fuel, it would need so much of it to power it's large body that it simply wouldn't be efficient. If for some reason Androlapin finds itself in a situation where it cannot find any elemental gems, rather than looking for alternate fuel sources, it will often seek out an everstone to consume and de-evolve so that it can survive on less fuel.


      Breeding Information:

        Egg group: Undiscovered
        Gender Ratio: Genderless

          Androlapin are robots, and thus they are genderless and unable to breed. However, much like their previous evolution, Androlapin tend to become surrogate parents. This behavior is no longer in exchange for acceptance or protection, as Androlapin tend to have outgrown these things. They no longer need protection due to their own strength, and no longer seek acceptance, but rather they spend time with other wild pokemon in the interest of observing and learning more about relationships and bonds. While Androlapin can define a feeling, and knows what it is, they will ever be able to truly feel them. Still, they attempt to understand, some spending their whole lives looking after a den of pokemon in pursuit of this.


      Evolution:

        Androlapin does not evolve.


      Type Matchups:



      Learnset:

        By Leveling Up:

          Start: Quick Attack
          Start: Defense Curl
          Start: Tackle
          Lv 5: Barrage
          Lv 10: Double Team
          Lv 15: Metal Claw
          Lv 18: Spark
          Lv 23: Magnet Rise
          Lv 26: Double Kick
          Lv 30: Tri Attack
          Lv 35: Lock On
          Lv 40: Discharge
          Lv 44: Dynamic Punch
          Lv 47: Recover
          Lv 50: Meteor Mash
          Lv 53: Blaze Kick
          Lv 55: Extreme Speed
          Lv 62: Zap Cannon
          Lv 65: High Jump Kick


        Learnable TM/HMs:

          TM 1O: Hidden Power
          TM 12: Taunt
          TM 50: Hyper Beam
          TM 16: Light Screen
          TM 17: Protect
          TM 2O: Safeguard
          TM 21: Frustration
          TM 27: Return
          TM 28: Dig
          TM 31: Brick Break
          TM 32: Double Team
          TM 33: Reflect
          TM 42: Facade
          TM 44: Rest
          TM 47: Low Sweep
          TM 48: Round
          TM 49: Echoed Voice
          TM 5O: Overheat
          TM 53: Energy Ball
          TM 62: Acrobatics
          TM 64: Explosion
          TM 67: Retaliate
          TM 7O: Flash
          TM 73: Thunder Wave
          TM 74: Gyro Ball
          TM 87: Swagger
          TM 88: Sleep Talk
          TM 9O: Substitute
          TM 91 Flash Canon
          TM 98: Power-Up Punch
          TM 1OO: Confide

          HM O1: Cut
          HM O4: Strength
          HM O6: Rock Smash
          HM O8: Rock Climb


        Egg Moves:

          N/A


        Tutor Moves:

          -Low Kick
          -Mega Kick
          -Signal Beam
          -Knock Off
          -Uproar
          -Bounce
          -Iron Head
          -Zen Headbutt
          -Hyper Voice
          -Recycle



Credit goes to hopelessparadox for the design, here are links to hopelessparadox's Bunel, Illubit, and Insabit, as you can see, I used nothing but the design, with a few alterations on Insabit's design. The sprites, color schemes (except for ice), and all the ideas put into this fakemon are 100% my own.
PostPosted: Thu Jun 16, 2016 10:26 am


Entry #6


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Species Name :: Fawnbite ( Fahn-bi-et )
Fawn = From baby deer || Bite = From Frostbite
Male% = 25% Female% = 75%
Type = Ice/Fairy
Height = 2' 8''
Weight = 48 lbs

Abilities||
Fur Coat
Overcoat
Hidden - Ice Body

Classification :: The Polar Pokemon
Flavor Dex :: (Short ) Fawnbite can be seen close to their mothers. They're unable to withstand the frozen tundra for very long by themselves at this stage.
( Long ) Born with a thin coat of fur, Fawnbite are unable to regulate their temperature. They huddle close with their mother for the first few months of their lives, until they either evolve or their coat grows thick enough.

Physical Description :: Fawnbite are small Hooved quadrupeds. Their coats are a soft baby blue, with a white underbelly, and darkblue outlines along the snout and across the their face, as well as along their torso. Their horns and hooves are both a gray colour. Regardless of gender, Fawnbite are born with horns, but they're soft and easily chipped. Male Fawnbite's horns grow faster and are often stronger than female Fawnbite. Their coat when first born is extremely thin, often leading to hypothermia for some of the young. Through their entire lives as a Fawnbite, dark blue specs can be seen dotting the fur on their backs. This fur seems to grow in thicker and will often catch snow in it.

Shiny Fawnbite have a blueish-white body with a pure white underbelly. The outline of their face and torso is a silver tone, and their hooves and horns have taken an earthy brown. Their eyes are a gold color.

Biological Info ::
Evolution :: Fawnbite evolve at level 2o. While in an icy/snow covered biome.
( I.E. Snowpoint City, Sinnoh. ) (Leveling up after a battle in which Hail is still in effect counts)

Behavior :: Fawnbite when first hatched, will keep close to their Childoe mothers. They are fairly timid, but curious at this young age. They take kindly to friendly humans and Pokemon, often warming up fairly quickly. They're rarely left on their own after they've grown strong enough to regulate their body temperature. They rarely want to be alone, so once a Fawnbite attaches itself to someone, often it's mother, it rarely wants to leave their side. Trainers find these adorable companions very loyal and well matured. With little predators, they aren't really afraid of any specific species of Pokemon.

Nutrition :: For the first few weeks of their lives, Fawnbite can only eat grass, however as they grow older and stronger, they can be found eating any sort of vegetation. They generally prefer Sweet or Dry berries.

Mating :: Fawnbite are born to fully grown/evolved Chilbuck & Childoe. Often times a male and female Chilbuck couple will only have one child per year. It is rare for two eggs to be produced, and when this happens, usually one of the eggs dies. This being said, Fawnbite cannot reproduce, and are thus labeled a "Child" form of the evolution line. However, during this early evolution, Fawnbite may find a mate, when the feels are reciprocated, the pair will grow up/Evolve with one another and mate upon reaching their final stage.

Geography :: Fawnbite were found with their older stages in the frozen tundra of a far away region. Since being captured and relocated, Scientists have found that though they prefer frozen landscapes, this is not necessarily the only place they can thrive. It seems after they've grown old enough to be apart from their mother, Fawnbite can thrive in any climate, save Extreme humidity like Rainforests.

______________

Level up Moveset
Base - Tackle
Base - Baby-Doll Eyes
Level 9 - Powder Snow
Level 13 - Charm
Level 15 - Quick Attack
Level 18 - Fairy Wind
Level 24 - Icy Wind
Level 27 - Baton Pass
Level 32 - Feint Attack
Level 35 - Jump Kick
Level 39 - Covet
Level 45 - Ice Beam
Level 51 - Moon Blast

Tm/Hm
Toxic
Hail
Hidden Power
Ice beam
Blizzard
Hyper Beam
Frustration
Return
Double Team
Rest
Round
Psych up
Substitute
Secret Power
Nature Power

HM = N/A

Egg/Tutor
Agility
Baton Pass
Play Rough
Sleep Talk
Yawn
Mist
Double Kick
_________

Ice Wind
Bounce
Last Resort
Helping Hand
Role Play
Swift
Mimic
Endure
After You




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Species Name :: Frizlope ( Fur-is-loap )
Friz - From Freeze || Lope = from Antelope
Male% = 25% Female% = 75%
Type = Ice/Fairy
Height = 4' 5''
Weight = 140 lbs

Abilities ||
Fur Coat
Overcoat
Hidden - Ice Body

Classification :: The Frozen Wasteland Pokemon
Flavor Dex :: (Short ) Highly independent, Frizlope often strike out on their own after evolving.
( Long ) After evolving, Frizlope tend to venture out into the world on their own. During this time they train and grow stronger on their own until they return to challenge a Chilbuck for the right to mate with a Childoe, if not already with a Childoe..

Physical Description :: Frizlope are a much larger version of their pre-evolved form. They're commonly covered in a light blue coat, with dark blue lines along their body, as well as a white under belly. Their horns and hooves are a grayish tone. The fur on their back grows in thicker than the rest of their coat, often catching snow, but it never sticks for long. Male Frizlope have longer horns than females, and their tails are generally longer.

Like their previous evolution, Frizlope have a blueish-white coat with a pure white underbelly. The outline of their face and torso is a silver tone, while their horns and hooves have taken a earthy brown. Their eyes also have a golden hue.

Biological Info ::
Evolution :: Frizlope evolve after battling 50 battles alone after level 36. While in an Icy/snow covered biome
(Leveling up after a battle in which Hail is still in effect counts)

Behavior :: Frizlope often grow independent after evolving. Males often venture away from the herd, more than often alone, however it isn't surprising when they're seen traveling with their respective mate. Frizlope do not return until they've evolved into a Chilbuck. If they travel with their mate, they'll also wait until she's evolved into a Childoe.

Nutrition :: Frizlope primarily eat Dry or Sweet berries. They can eat pretty much any form of vegetation being completely Herbivorous

Mating :: Frizlope do not breed. As a Fawnbite if they found their mate, they will continue to grow alongside this respective mate until final evolution.

Geography :: Frizlope can be found in frozen tundra of a high altitude.

_______________

Level up/ Moveset
Base - Quick Attack
Base - Baby-Doll Eyes
Base - Powder Snow
Level 20 - Icy Wind
Level 25 - Body Slam
Level 28 - Baton Pass
Level 33 - Feint Attack
Level 36 - Jump Kick
Level 40 - Covet
Level 46 - Ice Beam
Level 53 - Moon Blast

Tm/Hm
Calm Mind
Toxic
Hail
Bulk Up
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
Return
Double Team
Rest
Round
Echoed Voice
Acrobatics
Psych Up
Sleep Talk
Substitute
Secret Power
Nature Power
Dazzling Gleam
_________________

Cut
Strength

Egg/Tutor
Agility
Baton Pass
Play Rough
Sleep Talk
Yawn
Mist
Double Kick
_________

Ice Wind
Bounce
Last Resort
Helping Hand
Role Play
Swift
Mimic
Endure
After You



User ImageUser Image


Species Name :: Chilbuck / Childoe ( Chill - Buck / Chill - Doe )
Chil - From Chill || Buck/Doe - From Male / Female deer respectively
Male% = 25% Female% = 75%
Type = Ice/Fairy
Height = 7' 5'' Chilbuck / 6' 5'' Childoe
Weight = 250 lbs Chilbuck / 230 lbs Childoe

Abilities ||
Rivalry
Overcoat
Hidden - Ice Body

Classification :: The Polar Pokemon
Flavor Dex :: (Short) Male Chilbuck compete with one another over dominance. Females lead the herd as well as tend to their young.
( Long ) :: Male Chilbuck often compete with one another over dominance for the right to rule over a herd. The females usually lead the rest of the heard along the grasslands.

Physical description ::Chilbuck and Childoe are the largest of their species. With a baby blue coat, and a white underbelly, their snout and torso are outlined by the thin line of dark blue. Both their hooves and horns are of a gray colour, like previous evolution's. The fur on their backs has grown significantly thick, allowing snow to cake on and get frozen on their backs. This is used in a way to confuse predators form the smaller non-snow covered young. Icicles have also formed on their horns, growing nearly 2 feet in length at a time. They break off easily, and often are seen being suckled by the young when water is in short supply. Chilbuck often grow an icicle on their chins. Childoe have been noted to have more snow on their backs, as they're not often seen fighting with one another and generally are left in the care of the young, thus less chance for the snow to be shaken off or melted. At this stage however, it appears the Childoe's horns grown longer, but thinner, while the Chilbuck have thicker, shorter horns.

Female and male Chilbuck share some similarities when in their shiny form, these being; A Blueish-white tone, with a pure white underbelly. Males share the same colours of their horns and hooves as their previous evolution's, but females have a blackened tone to their horns and hooves. A males eyes have a golden hue, while females have an almost silver tone.

Biological Info ::
Evolution :: Chilbuck/Childoe do not evolve further.

Behavior :: During the rutting season, aka mating/courtship season. Tension is high within the Chilbuck's. They're filled with testosterone, and will attack anything that resembles a threat to their right to mate with a specific Childoe. However, after being captured and taken away from their herd, I.E a trainer captures them, they calm down and are less likely to focus on mating. Outside this season, Chilbuck are fairly calm. They're protective of their herd, but often leave most of the work to the Childoe. Year-round Childoe are calm and collected. They lead the herd to new fresh foliage, and often tend to the Fawnbite. They don't seem to have a qualms with any other species of Pokemon, save for on the wild they steer clear of predators, which are few and far in between, given where they live.

Nutrition :: They're diet highly reflects that of the earlier evolution stages. Preferring Dry or Sweet berries, they can ultimately eat any form of vegetation. However, Chilbuck and Childoe seem to be able to survive on far less water than their earlier evolutions, likely due to the abundance and full control of their ice-type affiliation.

Mating :: At this stage, Chilbuck and Childoe can be seen mating, or going into courtship. Chilbuck will fight with other Chilbuck for the rights to mate a specific Childoe, even if they've already found their respective match. It's rare that a Childoe will actually choose another Chilbuck after growing up with their respective mate. Chilbuck and Childoe are in the Field egg group. If Frizlope have not found their mate before leaving or as a Fawnbite, they often find themselves returning to fight with a Chilbuck that has the right to mate with a specific Childoe. It isn't often they win these fights, as the Childoe doesn't usually go to the winner, but rather 9 times out of 10 stays with their first choice. This being said, unclaimed Chilbuck and even unclaimed Childoe have been seen joining a herd of Sawsbuck and Deerling.

Geography :: Chilbuck and Childoe both reside in frozen tundra, often related to a frozen wasteland. They can survive on little grass, but are constantly on the move for more foliage for their herd. Able to survive on little water, they supply the younglings with water from the icicles that constantly grow from their horns. Even in warmer climates, it seemed they've been able to regulate their temperature to continue exuding icicles. As well as keeping the snow on their backs thick with use of moves like Icy wind and Powder Snow.

________________
Special Move * Earth Freeze - A non-damaging Ice-type move. Earth Freeze, coats the battlefield in a thick sheet of ice, lowering the accuracy of any non ice-type Pokemon by 3 stages. It lasts for 5 turns and can be defrosted by Fire-type moves. Water-type Pokemon have a 4/10 chance to be frozen. This being said, it can effect multiple Pokemon.

Chilbuck/doe learn this move at lv.40


Level up Moveset
Base - Quick Attack
Base - Protect
Base - Icy wind
Level 37 - Jump Kick
Level 40 - Earth Freeze*
Level 42 - Covet
Level 46 - Head Smash
Level 49 - Ice Beam
Level 53 - Moon Blast
Level 55 - Hi Jump Kick
Level 60 - Blizzard

Tm/Hm
Calm Mind
Toxic
Hail
Bulk Up
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Smack Down
Earthquake
Return
Brick Break
Double Team
Facade
Attract
Round
Echoed Voice
Quash
Acrobatics
Retaliate
Giga Impact
Psych Up
Frost Breath
Swagger
Sleep Talk
U-turn
Substitute
Wild Charge
Secret Power
Nature Power
Dazzling Gleam
______________________

Cut
Strength
Rock Smash

Egg/Tutor

Agility
Baton Pass
Play Rough
Sleep Talk
Yawn
Mist
Double Kick
_________

Ice Wind
Bounce
Last Resort
Helping Hand
Uproar
Role Play
Swift
Block
Mimic
Iron Head
Snore
Endure
Zen Headbutt
After You
Endeavor
Superpower
Water Pulse



The Chilbuck/Childoe line History.

As far as many can tell, Chilbuck and Childoe along with their evolution's have been around for as long as humans have. They've been found in the northern highlands of a far away region, often in the wild. But those who have been domesticated are treated like any other pack animal. Wild Chilbuck/doe can be found in a large herd varying in sizes, along the highest of altitudes, altitudes that humans rarely ever venture too. This is why Chilbuck and Childoe along with their herds have been able to live in abundance.

A common sight though is finding Frizlope traveling alone along the frozen wastelands, it appears this is a 'right of passage' for young Frizlope. Males have been seen sometimes traveling for years on end alone or sometimes with a mate, they return to their original herd after evolving into Chilbuck. When traveling with a mate, they will not return until they've evolved into a Childoe.

The rutting season, otherwise known as the mating season, happens during the spring months. Which isn't saying much in a nearly year round frozen wasteland. Male Chilbuck who have returned from their journey compete with one another for the right to mate with a Childoe. Often Childoe who are already claimed will be fought after, but rarely does the challenger gain his intended prize, for Childoe regardless of who wins will stick beside their original mate. It's been recorded that 1 in 100 Childoe will change their minds for the challenger.
Chilbuck who return and have not found a mate until the end of the rutting season, which has been known to happen, will often venture from the herd and travel south to lands where Sawsbuck and Deerling reside. This is very rare however. Even rarer is a Frizlope traveling south during their journey to end up staying with a Sawsbuck and Deerling herd.

Art was created by the owner of this entry

SpectralEternity
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Cosmic Demigod

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SpectralEternity
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Cosmic Demigod

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PostPosted: Thu Jun 16, 2016 10:28 am


Entry #7


Art is by Mercury bird, Deviant art.

User Image
Name: Alchemask ( Alchemy, Mask )
Type: Fairy / Psychic
Evolution:
Alchemask most be holding White chalk when a Sun or Dawn stone is used on it to evolve into Miasamask. Consumed upon evolution.
Alchemask most be holding Black chalk when a Moon or Dusk stone is used on it to evolve into Tenguard. Consumed upon evolution.

User Image White chalk: Increase the base Dmg of Hidden Power from 60 to 95.To obtain: 30 posts in a forest
User Image Black chalk: Increase the base Dmg of Hidden Power from 60 to 95.To obtain: 30 posts in a cave

First Ability: Magic Bounce: Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user.
Second Ability: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint.
Hidden Ability: Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle)

Weight: 21.9 pounds
Height: 1.3 feet
Classification: The Apprentice Pokemon
Egg Group: Undiscovered
Gender Ratio: Male 50% Female 50%
Travel type: Walking

• General Bio: Alchemask are about as intelligent as an eight or nine year old child able to learn a wide array of skills if the teacher in patient and willing devote the time necessary. This includes a rudimentary understanding of human speech so long as the pokemon has first learned the move Chatter. A full comprehension doesn't seem possible however.
In addition once the pokemon has learned its signature move "Transmute" its able to transmute physical matter from one element and form into another. Matter is defined at a solid, liquid, gas or plasma. While generally a passively used ability over time Alchemask learned to use the move for self defense. Its only real flaw being it draws upon the abilities of those around it.
At birth Alchemask have no mask of their own. Their mask develops over the first couple of weeks of life as their facial feathers clump together and harden into a boney shell. No two Alchemask ever have exactly the same mask unless they’re twins. Most have some sort of markings about the check or peck, but normally the differences are structural in nature. Longer beaks, horns and ornamental feathers are the most common.
Alchemask also carry a small piece of white or black chalk they use to draw Alchemic circles with. This chalk is a literal part of their person and while it’s able to be lost or destroyed they can create more from their own feathers which when pressed together undergo a subatomic chemical shift to change into chalk. However Alchemask will also use a normal piece of chalk if given the option to prevent needless feather plucking.
Alchemask also have a natural inbred understanding of plant life, knowing which ones are poisonous and which make good for medicines, or have other uses they or humans can exploit. Every Alchemask has favorite flower which it normally keeps pined in its feathers above its mask. This flower once pined into place becomes a part of the pokemon and feeds off the pokemon’s own life force to keep it vibrant. If the flower begins to wilt, then it’s a sign the pokemon is sick.
Alchemasks can often times be found searching for herbs, flowers, roots and berries around old buildings, in open forested areas, or fields. They then store the ingredients in their burrow for later use in alchemy experiments. They also scavenge for discarded human medical equipment and any trash item they can repurpose for said experiments
Alchemask are semi-nocturnal. Preferring to stay up almost as much at night as they do during the day. They tend to sleep from around 3-4AM to about 8-9AM, only needing between 4-6 hours of sleep daily. They can go about 32 hours without sleep with little or no side effects however any longer then 48 and they become very sluggish and unresponsive.
Alchemask love to draw geometric alchemy circles on anything they can and normally use so to mark out their territory in the wild.
Alchemask are generally high spirited pokemon with a nearly insatiable hunger to learn. This can get them into trouble though as they sometimes inadvertently put themselves in dangerous situations. They also have a somewhat morbid fascination with the sick or hurt. Generally they’re only trying to help but really do more harm then good. They're easily befriended, though if hurt emotionally tend to hold a long standing grudge.
Alchemask can be very possessive of their trainers. Its’ common place for an Alchemask to see their trainers boy/girlfriend as competition for attention if the person in question doesn't show equal affections to it and will become moody. When upset most Alchemask will pout but if angered they'll throw a temper tantrum which can very from mild to explosive depending on the individual Alchemask.

• Breeding & Families: Non relatives or mated couples tend not to live with one of their own kind without some sort of mutual reasoning such as protection form a larger pokemon that may prey on them. To find a suitable mate, male Alchemasks will draw geometric shapes on tree's, rocks and buildings. Each one is a map to the males burrow and it’s expected of the female to decode the map in order to locate the male in question. Generally the more complex the shape, the smarter the male, and this is what the females look for. If the female is unable to decode the ciphers though then a male will show little to no interest in her as a mate.

• Habitat: Alchemask are most commonly spotted making what’s called a "burrow" inside abandoned buildings, using cabinets, closets, small rooms or any other small space they can utilize. A burrow most commonly has something soft for a bed, some place to hang plants out to dry, any containers such as jars to store herbs, berries, flowers and roots in for later use. A small water source such as a bucket and a flat surface to work on. Alchemask will often times have something they can draw on using their chalk.

• Diet: Alchemask have nearly an all fruit diet that consist mostly of berries that naturally decrease the effectiveness of other pokemon types as the Roseli Berry or increase the consumers stats such as the Apicot Berry. They prefer sweet over spicy and sour over bland. They dislike most vegetables but love gourds such as pumpkins, as well as pickles and cucumbers.

Level-Up Move List

Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Encore: Target pokemon repeats their last used move for the next 3 turns
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Lucky Chant: Damage done to user is reduced by 30 for 5 rounds. Prevents Critical Hits.
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Assist: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Peck: 35:
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Lv:10 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Topsy-Turvy: Reverses stat changes of target
Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Magical Leaf: 60: unaffected by changes to accuracy stat and evasion stat.
Lv:13 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Mystical Fire: 65: Lower targets special attack one stage
Lv:17 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Drill Peck: 80:
Lv:19 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
Lv:22 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Play Rough: 90: 1/2 chance to lower targets physical attack one stage
Lv:26 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Transmute: 75: Generate a number 1-9. The number results in the moves effect. ( Do this each time the move is used )
1- Change the opposing pokemon's typing to Water / Fire, Opponent loses 1/10th their max Hp.
2- Change the opposing pokemon's typing to Normal / Ghost, Opponent loses type immunities.
3- Change the opposing pokemon's typing to Electric / Ground, Lowers accuracy one stage.
4- Change the opposing pokemon's typing to Ice / Bug, Lowers speed two stages
5- Change the opposing pokemon's typing to Dark / Fairy, Lowers physical and special attack one stage.
6- Change the opposing pokemon's typing to Dragon / Steel, Lowers physical and special defense one stage.
7- Change the opposing pokemon's typing to Psychic / Fighting, Opponents last move used is disabled for 2 turns.
8- Change the opposing pokemon's typing to Poison / Rock, Restores HP to the user equal to 1/2 of damage dealt.
9- Change the opposing pokemon's typing to Grass / Flying, Opponents ability becomes, Klutz: This Pokémon can’t use any held items.
The Pokemon draws an Alchemical circle on the ground that distorts reality for a short while.

Lv:29 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance
2nd Use: 8/10 chance
3rd Use: 4/10 chance
4th Use and on: 1/10 Chance
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. )
Lv:37 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Chatter: 65: Causes confusion

TM/HM Move List

User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Toxic: Badly Poisons Opponent
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Shadow Ball: 80: 8/10 Chance to Lower targets special defense One Stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Charge Beam: 50: Raise user’s special attack one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Acrobatics: 55: deals double damage if user isn’t holding an item
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Payback: 50: Damage doubles if attacking second.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swords Dance: Raises user's attack by two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Infestation: 20: Traps opponent, hits 4-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Dark Pulse: 80: 3/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Substitute: User takes away 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken.
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Secret Power: 70: 1/2 chance of a secondary effect based on terrain of the battle.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Psych Up: Copies all stat changes of target pokemon, both positive and negative.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Return: 10: +20 per FP.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Frustration: 100: -20 per FP
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Aerial Ace: 60: Ignores accuracy & evasiveness
User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Venoshock: 65: Inflicts double damage if target is poisoned

Egg Move List

User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç ] Trump Card: Does damage based on how much HP this pokemon has left.
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Smokescreen: Lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Taunt: Opponent can only use moves that deal damage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Attract: Opposing gender opponents become infatuated.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Double Team: Raise evasiveness by one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Trick Room: Slower pokemon move first in the turn for 5 turns (Priority -7)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Dazzling Gleam: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Astonish: 30: 4/10 Chance to Flinch target
User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Wake-Up Slap: 70: Inflicts double damage if target is asleep. wakes the target.

Move Tutor List

User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Yawn: The user yawns, making the target drowsy, and at the end of the next round, then foe is put to sleep. This move will fail if used on a sleeping target.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Flatter: Confuses target pokemon, and raise their special attack two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swagger: Confuses target, but also raises their attack by two stages
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Power Gem: 80:
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Follow Me: Forces opponents to target the user for one turn (Priority +2)
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] After You: forces target to strike first next turn.
+ Misasmask
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Haze: Resets any and all stat changes
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Smokescreen: Lower targets accuracy one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Sweet Scent: Lower targets evasion two stages
+ Tenguard
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Grudge: If the User Faints After Using This Move, the attack that is used to knock the user out can no longer be used for the rest of the battle.
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Bulk Up: Raise user's physical attack & defense one stage
User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Calm Mind: Raise special attack & defense one stage

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User Image
Name: Miasamask ( Miasma, Mask )
Type: Fairy / Poison

First Ability: Poison Touch: When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned.
Second Ability: Healer: Has a 3/10 chance of curing each adjacent ally of any major status ailment after each turn
Hidden Ability: Immunity: The Pokémon cannot be Poisoned while having this ability
Weight: 78 pounds
Height: 2.9
Classification: The Plague Doctor Pokemon
Egg Group: Flying / Human-like
Gender Ratio: Male 50% Female 50%
Travel type: Walking

• General Bio: A heavy misrepresentation afflicts Miasamask. During the 17th and 18th century, at the time of the black plague, these pokemon would appear in and around towns and villages days or weeks before the onsite of the any sickness within the human population. Misasamask are very attuned to the health of the humans around them so when the plague began killing hundreds at a time they set about saving lives. A commonly held myth is that the pokemon where in fact spreading the plague rather then combating it but historical records proven otherwise.
Miasamask will release a sweet smelling aroma that can linger for days clinging to anything within the general area of release. This aroma is actually an air born disinfection derived from a fungus grown inside the pokemon’s beak and released from the mouth in the form of black smokey clouds. The aroma is likened to that of lavender, sage and other herbalist wildflowers. It’s unclear exactly how the pokemon converts the fungus into the black clouds. It’s theorized that they use their beak and tongue like a mortar and pestle to grind it into a very fine powder which it then releases when it exhales. The pokemon is also capable of altering the makeup of the gas to alter its over all effect.
The pokemon has a belt and necklace of weaved rose vines which much like its pre-evolved form Alchemask are a part of the pokemon itself. The feathers atop the head have oddly enough grown into the shape a top hat but this is thought to have been done over generations rather then being an original feature of the species. In addition large thick feathers hang from the waist but this or purely ornamental in nature. The mask is a soft cream color. The eyes are a void of black with no visible pupil and are sunken into the skull. Miasamask will also take an item as a walking cane, be it a stick, metal rob or even a Cubone's bone. They use this item to help channel their special type moves and rarely to hit things.
Some alternate colorations within the species have white or black feathers. The head feathers have been known to vary as well with some having a crown or in one cause a cowl which could be pulled over the head and attached at the neck. The mask normally remains the same in over all appearance, peck length and thickness can vary however.
Miasamask are often described as seeming distant or aloft. Their very quiet by nature and rarely talk even though they're fully capable of normal human speech so long as they learned the move Chatter before evolution and still retain it. In most cases they've lost the ability, as speech isn't a key factor in their day to day life. Those few who do are normally within the ownership of a trainer or medical personal. Miasamask are generally very docile and aim to avoid human contact as much as possible. If threatened they'll release their signature black cloud perfume and click their beak to make disturbing sounds attempting to make themselves look as threatening as possible. In most cases this works as not many pokemon are going to willingly step into a cloud of poison gas.

• Breeding & Families: Miasamask don't take an active approach in finding a mate. They're generally loners so if they've not found a mate before evolution more often then not they won’t after evolution. Male Miasamask prefer not to fight over a female taking a more civil approach. If for some reason two males are bidding for the affections of a female of any species both males with attempt to impress the female in what ever way they can, be it a show of strength, speed or even in some instances a dance off. The female picks the winner and will ignore the loser devoting all her time and energy towards the winner she’s chosen. Females ensure her eggs remain clean but leaves the general care to the male. Mated pairs remain together for life and will have around nine to eleven offspring in a lifetime.

• Habitat: Miasamask like to make their homes away from highly active urban areas and have rarely been spotted in or around large cities. Most commonly spotted in forests, the thicker the better but like Alchemask they prefer an abandon building where they can live quietly. They avoid places with dry heat such as deserts or plains or the cold as their feathers don't lock in heat well. A suitable nesting place most have two things. A nearby clean water source and relative quiet. It’s a universal trait within the species to be easily awoken.

• Diet: Miasamask retains the same dietary needs as its pre-evolution Alchemask with the addition of onions, radishes and garlic. These tubers make up for only 14% of the pokemons over all diet but are an absolute necessity as they are what’s required to begin the growth of the fungus they use. In addition lavender, honeysuckles and vanilla are a favorite snack.

Level-Up Move List

Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Smog: 30: 8/10 Chance to Poison
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Aromatherapy: Heals all status problems of the user and the user's team
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Poison Gas: Poisons Opponent
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Pain Split: Adds User and Target current HP together then divide it evenly between the two.
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Venoshock: 65: Inflicts double damage if target is poisoned
Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Moonblast: 95: 8/10 chance to lower targets special attack one stage
Lv:16 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Nasty Plot: Raise special attack two stages
Lv:19 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] [ ~ ] Swift: 60: Ignores accuracy & evasiveness
Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Night Daze: 85: Lower targets accuracy one stage
Lv:25 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle
Lv:28 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Psychic: 90: 1/2 chance to lower targets special defense one stage
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] [ ~ ] Perish Song: All pokemon that hear this song, faints in three turns, user included

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User Image
Name:Tenguard ( Tengu, Guardian)
Type: Fairy / Ghost

First Ability: Cursed Body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon
Second Ability: Pure Power: All physical attacks used by this pokemon will do x1.3 damage
Hidden Ability: Vital Spirit: The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
Weight: 68 pounds
Height: 2.4 feet
Classification: The Tengu Pokemon
Egg Group: Flying / Human-like
Gender Ratio: Male 50% Female 50%
Travel type: Walking

• General Bio: Tenguard even for a ghost type pokemon is considered an oddity. Many ghost types posses some inherent ability of phasing, telepathy and even mind control. All common attributes and abilities found in many ghost type pokemon. Tenguard posses little to none of these qualities. They can't become intangible like Ghastly, feed on the life force of those around it like Litwick or possess the mind and body of its victims like a Banette. In fact they can't even possess inanimate objects like a Rotom or Spiritomb. For all intents and purposes they are a physically living pokemon and are in the same classification of ghost types as Shedinja and Froslass whose evolution wasn't originally ghost type in nature and are within the "Husk" family of pokemon.
Tenguard do however posses a hyper sensitivity of the spiritual world around them. Unlike many ghost types that are malevolent in nature, Tenguard are considered benevolent and spiritual protectors. Seeking to prevent acts of spiritual maleficence and strife before they can occur whenever possible. They don't seemingly posses any ability of foretelling the physical worlds future but are capable of forewarning spiritual dangers. Many people get this confused with an active role in preventing harm to the physical world and those within it. This however isn't the case. A Tenguard couldn't care less if your bleeding out about to die. They simply wish to give you a peaceful passing into the next life and to prevent you from becoming trapped in this world as a ghost type pokemon. Tenguard, for this ability are often kept by monks and those of a religious faith to help clean temples, shrines and churches of ghost type pokemon who might seek to harm the living.
Tenguard are generally a brown coloration but alternate colorations of black and white have been reported. The rope knot, spear, prayer beads, and hat are all additions the pokemon is given traditionally by its trainer or they fashion themselves from whatever they can find, some however are given the items by Buddhist Monks.
Now while it’s true they work to displace some Ghost pokemon it’s wrong to say they can't get along with them. In fact many ghost pokemon are actually welcomed around them so long as they are behaved. It’s often a common sight to find ghost type pokemon such as Pumpkaboo with them.
One of the most interesting things to note about a Tenguard is that being a good or bad person isn't really relevant to it. The physical pain of others doesn't always provoke a response however emotional pain does. It’s thought that emotional and psychological suffering are to the pokemon spiritual suffering and thus the pokemon will act to protect whom ever is in the most emotional need. How it's able to assist or even sense this emotional pain is yet unexplained.
If a Tenguard has retained the move Chatter then its capable of some basic human language however unlike Miasamask its not developed into a full cognitive understanding and thus interactions with this pokemon are best summed up as one word sentences. but much like Miasamask speech isn't a tool they use very often and thus is often lost for more important skills.

• Breeding & Families: Tenguard live in bands of about four to eight. They tend to stick close to, or more commonly in, shrines and temples or other spiritually important locations. As they grow older and stronger they become more solitary in nature and will eventually begin traveling. Tenguard traveling bands thin as the members pare off, one weaker Tenguard to one stronger partner. The stronger of any one pair acts as a teacher and mentor to the weaker partner and generally pair are both of the same gender. Eventually though these pairs disband with all members from a collective band scattering and traveling the wilds seeking spiritual upheavals. Those that travel alone will often return to a special location once a year to reunite with a mate. Its unclear why Tenguard do this but a long standing theory is that it’s to spread the structure of power among the special out so more spiritual problems may be addressed over a larger area. This in some ways actually mirrors the system that many monasteries use to teach their pupils.
While a weaker Tenguard is traveling with its stronger partner it’s also looking for a mate. It’s not clear how the selection of a mate is done but it doesn't seem overly complicated. Perhaps due in part to the species as a whole being so spread out there doesn't actually seem to be a selection process. But if a mate isn't found before the stronger of the two departs the weaker ones company then its unlikely it ever will find a mate. This is because the stronger Tenguard most give consent to the paring before they can mate. Couples are normally a life long affair. Tenguard will only attempt to procreate once a year and this is only done when the premated pair reunites. Premated pairs always reunite at the location they originally met at and eggs are left in the care of younger Tenguards who have not yet left to travel in a pair of their own.

• Habitat: Tenguard before pairing off to travel live in and around Temple and Shrines. They seek out locations they deem spiritually positive and avoid locations that are frequented by large numbers of humans. This isn't to say they can't be found at popular shrines. They seem to avoid these locations because the over population makes for a much larger distraction to contend with. They can often times be found at much older and sometimes forgotten locations, maintaining the location to the best of their ability.

• Diet: Tenguard retains the same dietary needs as its pre-evolution Alchemask with no alterations as to what but rather how much they eat. Tenguard have a slower digestive track and so they don't eat but once every week and then they only eat about half as much as an alchemask or Misasmask would.

Level-Up Move List

Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Scratch: 40:
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Disable: Disables last move used by target pokemon for 4 turns
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Glare: Paralyzes target
Lv:0 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Curse: Ghosts lose half max HP and curses opponent. Cursed pokemon lose 1/16 max HP per turn.
Lv:7 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç•] Smellingsalt: 70: Inflicts double damage if target is parlayed. Cures the targets paralysis.
Lv:11 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ ç• ] Night Slash: 70: 1/10 Chance to critically hit
Lv:16 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Swords Dance: Raise user's physical attack two stages
Lv:19 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ] [ • ] Psycho Cut: 70: 1/10 chance to critically hit
Lv:21 User Image - Blocked by "Display Image" Settings. Click to show. [ SP ] Air Slash: 75: 3/10 Chance to Flinch target
Lv:25 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Morning Sun: Recovers half max Hp. Restore full hp in Sunny Day. Can only be use 5 times in battle
Lv:28 User Image - Blocked by "Display Image" Settings. Click to show. [ PH ][ ç• ] Sacred Sword: 90: Ignores targets stat changes
Lv:33 User Image - Blocked by "Display Image" Settings. Click to show. [ EF ] Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass.
PostPosted: Thu Jun 16, 2016 10:36 am


Cast Your Votes!

The Entry Round has officially ended! Members of Pokemon: Eternal Revolution, you may now begin casting your votes! Please read over ALL details written for the voting process before PMing your votes, and feel free to take your time, because the voting round of the contest will take Four Weeks, meaning it will end on the night of July 15th, 11:59PM Pacific Time. Please note that for anonymity's sake, all the artwork and image references in these entries have been put into my personal Photobucket Album and will be linked from there temporarily until this contest has closed.

Please also note that the numbered anon voters are not the same voters for each entry. The scorecards for each entry are mixed around to provide further ambiguity.

Good luck to all the entries!

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100
PostPosted: Thu Jun 16, 2016 10:58 am


Entry #1 Scorecards


Judge #1
Originality: 3/5
Detail: 2/5
Creativity: 3/5
Cohesiveness: 1/5
Personal Rating: 2/5
--------------------
Total: 11/25

Comments and Critiques:

Originality:


Well, this entry certainly has some originality in it. Especially with how it evolves and gains a secondary typing. However, I couldn’t overlook the fact that the pokeverse already does have a hydra pokemon that is part dragon (Deino, Zweilous, Hydreigon). Also, territorial dragons aren’t really something new, either. Overall though, there was some really original ideas going on.


Detail:


While some places have a good amount of detail, there’s just a lot of things missing or unexplained. For instance, there’s no explanation as to why or how exactly Consubris gain the secondary typing. There was also a mention in Yddra’s pokedex of it being from the tree of life, but there are no other mentions of this at all. If you are going to go out of your way to mention a detail like that, you should elaborate and expand on it.

Also, how do they manage to set traps? They don’t have hands and there’s no mention of dexterity. Why is flying, bug, fighting and dragon excluded from the list to discern what type consubris will be? Leaving out a pure dragon type is kind of understandable, but the other three missing seem strange and unexplained. How is this ancient pokemon able to telepath? It doesn’t really make sense, with it not being specifically a psychic type except for the psychic consubris, and its aggressive and solitary nature strikes me as something barbaric that wouldn’t care to ‘talk’ in general. If you have good reasons for things, you should be sharing them. Keep that in mind for the future!



Creativity:


This entry is quite creative – full of ideas that haven’t been fully utilized before. However, the creativity is unfortunately a bit muffled due to some of the reasons I listed in detail. That, combined with the custom ability is what gave this section one point short of perfect. While the ability makes sense for the fakemon, it just isn’t a very creative choice. There are already abilities and moves that do pretty much the same thing. It would have been better to save that custom ability/custom move for a different idea, something more creative and not done elsewhere. Over all though, good job, creator! You’ve got some potential!


Cohesiveness:


I have a very hard time imagining this fakemon in the pokemon world. The minimum weight for consubris is ridiculous. I feel like its massive size alone would make it impossible to even live. It’d likely have a hard time regulating its body temperature and moving blood around in its body, and even more so eating enough to fuel it. Also, it’s cannibalistic nature, while an interesting idea, doesn’t really fit. I feel like Consubris would eat its own kind into extinction. It doesn’t seem very viable for them to survive. There’d always be a dangerously low population, and by the sounds of it, it would heavily dent other pokemon populations, too.

Also, the movesets. I appreciate the time and effort put into making separate movesets for each Consubris typing, however, I think more time could have been put into them. They all pretty much have many heavy hitting moves, some of them being signature moves, or moves that aren’t learnable by the general population of pokemon. I understand dragons being powerful creatures, but quite a few of the moves don’t make sense. I.e., Night Daze, Heat Crash, Blast Burn, and Fairy Lock to name a few. Yddra’s moveset seems fine to me, and is well balanced, but Consubris needs more work before making sense.



Personal Rating:



This entry was very creative and had an abundance of things to look over. Unfortunately, I didn’t really like it over all. There were many things left unexplained, and the fakemon doesn’t make much sense at all to me. I personally didn’t really like just for fun origin story, or the cannibalistic nature of the fakemon itself. Don’t get me wrong, creator. You’ve got the beginnings of a great idea, so don’t go scrapping it completely! I’m sure with some cleaning up and more explaining, you could turn this around and make it a polished piece of work!



Judge #2
Originality: 3/5
Detail: 2/5
Creativity: 5/5
Cohesiveness: 3/5
Personal Rating: 3/5
--------------------
Total: 16/25

Comments and Critiques:

Originality:


This entry has some really strong original ideas- a type preference that leads to an interesting way to evolve and different types for each evolution was a really neat idea! I love how all of the different Consubris have little things about them that are different to fit the typing.

There is a really big issue I noticed, though, in that Yddra and Consubris share a lot of similarities with the Deino line like appearance, being based on a hydra (Hydreigon uses Hydra in the name), and a lot of the personality is very similar too (aggression and "consuming" anything it sees). Because of this, I didn't feel comfortable giving originality points for things like personality and biology (aside from the typing differences).



Detail:



This section is really hard for me, because there is a ton of detail here and I can really tell there was a lot of effort put into making every single different Consubris have its own quirks and I really, really like that. I also like the amount of thought that went into its origin, especially because it is such a big pokemon that can have a big impact on the environment, so good job!

On the other hand, though, I felt like I was left with a lot of questions or having to suspend my disbelief a little too much. For example, I really don't understand how it could be possible for Yddra or Consubris to get enough food to survive. They weight a lot (Consubris can be a couple tons!) and since they eat meat that would mean they need a crazy amount of food! Think about Snorlax- it's considered a really heavy pokemon and it only weighs 1,000 lbs, and it eats 900 lbs of food a day which is already a lot! And all of that food is plants, which has 10x the amount of energy as meat. So a consubris weighing 3,000 lbs could need 2,700 lbs of plants or 27,000 lbs of meat a day. Pokemon can get a bit unrealistic, but this is a little too much. You might want to make Yddra and Consubris weigh less, because even if they are voracious eaters, as it is now it's unsustainable.

A couple other things that confused me was how Consubris start eating foods that their secondary type is super-effective against. Why do they not stay with what they liked their entire lives? How does an Ice Consubris find dragon and grass types to eat if it lives in an ice cave? These were just a few of the questions I was asking myself. I really like how each individual consubris has its own diet and habitat, but it doesn't make sense.

A couple additional things: Yddra and Consubris need to have an official weight and size for the purpose of the guild and moves/items that are affected by weight. You could probably just say an "official" weight for males and females and then give a range for RP purposes (I'm not sure about this, but you definitely need an official weight! ). Also, Yddra/Consubris' extreme aggression and territoriality really clashed with the idea of them being very loyal and protective and I found it very confusing, especially since in the wild it seems like parents don't care for their young beyond staying vaguely nearby and there is no love lost between mates (lol). I know in the story the scientist's Consubris is protective of him, but that seems so out of place when that sort of bonding doesn't seem like it would happen in the wild.



Creativity:



I think that the creativity is where this fakemon really shines! There was a ton of thought put into every aspect, from where it came from to what it eats and how it behaves. Each Consubris especially has its own habitat and diet and physiology, which is very cool. I definitely got a feeling of "Consumes everything" from this pokemon!



Cohesiveness:



This fakemon's attacks and abilities and evolution make sense and fit well in pokemon. The small changes to movesets based on type are minimal but do the job nicely. The custom attack feels like it could exist in a real pokemon game.

While there is a lot of information about how this fakemon fits into the world, with the origin and different habits/diets, I did get a very strong feeling that it doesn't quite belong. It's really, really heavy compared to other pokemon, and the amount it eats would kind of destroy anywhere they live. I know that that is partly the point and that these things are what make this fakemon unique, but I think they just need to be toned down. A fakemon doesn't have to be incredibly heavy and large for it to be believable that it could be a fearsome creature.



Personal Rating:


I personally really like this entry, and think it has a ton of potential. I do think it needs to be developed more and that details about it may need a second consideration. I personally would like to see the "tree of life" aspect explored more, but that's up to you!



Judge #3
Originality: 3/5
Detail: 2/5
Creativity: 4/5
Cohesiveness: 2/5
Personal Rating: 2/5
--------------------
Total: 13/25

Comments and Critiques:

Originality:


This pokemon’s design is certainly original, given that there aren’t really any hydra pokemon aside from Hydreigon, but this pokemon takes a more authentic hydra form than a Hydreigon does. The cannibalism seems like a unique idea when it comes to a pokemon, I don’t believe any other pokemon are known to cannibalize. Other than that though, predatory rage isn’t that original, as there are many trapping abilities and moves already out there in the pokemon world, like arena trap, mean look, magnet pull and such. This custom ability has the added feature of preventing the user from switching as well, but it’s not really enough to make the ability stand out as unique. Evolving into a variety of types also isn’t too original of an idea given the eeveelutions. Though the method of evolution is unique, the concept of evolving into a variety of types is not.


Detail:


There are a lot of gaping holes in this pokemon’s details, leaving me with a lot of questions. Flying, fighting, and bug, why doesn’t Yddra evolve into any of those secondary types? Why isn’t there a pure dragon form? Is there a particular reason? It seems strange that Yddra is presented as being able to evolve into nearly any type, but these few are mysteriously left out. I’m also confused as to how a Yddra evolves into it’s secondary type as a Consubris. I understand the mechanics, but RP and detail-wise, there’s no explanation as to why other than the fact that it prefers eating certain kinds of pokemon. For instance, Eevee evolves into different types because it has an unstable genetic makeup, and so reacts to evolutionary stones and other triggers. Is Yddra just the phrase “you are what you eat” taken literally? Or rather, in this pokemon’s case, you become the better type match up to what you like to eat? Is each Yddra predetermined to evolve into a secondary type from birth, like the evolution method implies?

I’m also confused why there’s references to Yggrassil in Yddra’s name and flavor text, but no other mention of the connection anywhere else or why it’s even made. In your flavor text, you suggest that it’s because people compare it to the tree, but why? Is it the size? Is it because it’s snake-like? If it’s so destructive, and actually the antithesis of the tree of life, why to people make the connection? It feels strange that you reference something like that and make it part of it’s name but don’t really explain it.

You start to explain what Yddra’s favorite prey is, and then back off and give a vague answer of having a sweet tooth. Please don’t do that, you need to explain these things. Does that mean it likes candy pokemon like swirlix and vanillite? Or that it likes ragecandybars and casteliacones? Or both?

Why is it that they’re so solitary and aggressive, even to their own kind? Is it something they developed naturally to keep their numbers down? It seems like they’re aggressive and solitary to the point of forcing themselves into extinction, and that doesn’t really make sense from an evolutionary perspective. Plus, if there’s never more than at most 5 of their species (three yddra and two consubris), that seems like it would be a problem, especially with breeding. With so few of their species, and given the fact that they only breed with each other, it feels like there would be a lot of issues with inbreeding, especially since males will kill each other to get to a female to breed and then the females will sometimes eat the males. It’s a wonder the species is still alive.

Why is it that Consubris have telepathy? There’s no explanation of why or how anywhere. Why do you have the general Consubris information up when you go into further details for each type of Consubris? It seems a bit redundant.

Reading into Yddra’s diet, I thought it preferred the meat of pokemon that were the same type as it’s (eventual) secondary type, but reading into the individual Consubris types’ diets, it seems to prefer pokemon with types weak to its own secondary type. For Yddra and the general Consubris’ diets, you just say it depends on the type, but that’s unclear.

All of that being said, you did come up with little fun details, like the little traits for each type of Consubris, with the dark Consubris using its glowing tail to attract ghost types and such. I’m glad you were very in depth and specific with the measurements of your pokemon, breaking down each section, but unfortunately while this pokemon has a lot of information, parts of the entry is lacking in detail, unclear, or confusing, so it only gets a two from me.


Creativity:

This entry is clearly very creative. The creator of this entry certainly tried to take a different direction with their pokemon, and I can appreciate that creatively. There was thought put into this pokemon’s background and culture, the diet of certain types of pokemon, and breeding rituals. The designs are very interesting and attention grabbing, because who doesn’t like a little variety? Unfortunately the custom ability wasn’t really something that stood out, feeling rather generic and done before with other trapping moves and abilities, just slightly changed so that the user can’t switch either. It makes sense for the species, but it feels like a wasted opportunity for something really different and creative with such a unique pokemon. In all though it was a good effort, so it still gets a four from me because of the lack of creativity in the custom move.


Cohesiveness:

Consubris’ minimum weight of 3000 lbs is 800 more pounds than the heaviest pokemon in the pokeverse, so that’s a bit of an issue. This thing is at ancient legendary proportions. I get that it’s a world eater and that hydras get really big, but maybe tone it’s weight down a few thousand pounds? You also give a weight range, which is fine for RP purposes, but when it comes to moves like heavy slam or low kick, we need exact numbers to refer to.

As mentioned before, this pokemon feels like it’s more likely to immediately wipe itself out before it even had the chance to wander away from the island, given that it is known to cannibalize on itself, especially when breeding, and given that it breeds only with it’s own species, there would be a lot of inbreeding, which would cause a lot of problems. Cohesively, it just doesn’t make sense, or seem to fit in the pokemon world.

Yddra’s moveset is decently crafted and laid out to where there’s some options for strategy and it has a good balance of status and attack moves trickled in throughout the learnset. However, there’s a lot of issues with the Consubris’ movesets. You use a lot of signature moves of other pokemon and it just feels power packed. Strong attack after strong attack after strong attack. Dragon types are typically on the powerful offensive side of battle strategy, but this just feels overwhelming and rushed, and lot of these move choices don’t seem to even apply logically to the pokemon. For instance, why does a grass Consubris learn Horn Leech? It doesn’t have any horns. Blast Burn isn’t something that a pokemon learns leveling up, it’s a special move tutor technique for fire starter pokemon, so giving that to fire Consubris doesn’t really fit cohesively, and Heat Crash is a signature move of the Tepig line, so it’s a bit discomforting that this pokemon can learn it too. Not only that, but Night Daze is a signature move of the Zorua/Zoroark line, and Fairy Lock is the signature move of Klefki.

In all I’d give it a 2 for cohesiveness. There’s just too many issues to grant a lot of points here, what with the unimaginable sustainability, the cluttered Consubris movesets and the issues within them with the moves listed above, the sheer size of the fakemon itself, and it also doesn’t really seem to quite fit in the pokemon world due to it’s rather nasty nature and the lack of connection to the rest of the pokemon world.


Personal Rating:


I think this entry has some great potential, but there were just too many issues with detail and cohesiveness for it to get a very high personal score for me. I also find the cannibalistic nature of this pokemon to be very unsettling. Interesting and unique? Yes, but personally I just don’t like the imagery it presents and it really seems very counterintuitive for the species since there’s so few to begin with. If it were a cultural development for the species because there were so many in number, then it would be understandable and I could probably shrug it of, but the way it’s presented is just unnecessarily morbid. The professor’s logs were quite disturbing too. I didn’t take off any points for it since it was presented as more of a side fun read thing, but at first it was like “Oh haha how quirky and funny and interesting!” and then it got really dark and morbid really fast o .o just not my cup of tea.
PostPosted: Thu Jun 16, 2016 10:59 am


Entry #2 Scorecards


Judge #1
Originality: 4/5
Detail: 5/5
Creativity: 5/5
Cohesiveness: 5/5
Personal Rating: 5/5
--------------------
Total: 24/25

Comments and Critiques:

Originality:


The main issue I have with this entry’s originality is that as it evolves, it seems to take on a lot of features similar to Toothless from How To Train Your Dragon. You did a good job of trying to make your fakemon different in the minor details of the design, but unfortunately, over all a lot of things are still clearly inspired by Toothless, with too many similarities to ignore; the main wings with the tail fins and the smaller set of wings that act more as rudders, the black coloration and the more muscle like nubby horns, the fact that they’re nocturnal, the love of fish, and even the blue glow, so I still have to dock at least one point on the design. However, that being said, this entry is still oozing so much originality that it makes me much more forgiving of the toothless inspired design, especially since you still did a lot to try and make it your own. For instance I see that the physiology is more serpentine, like that of a Chinese dragon, as legs are not present in Klow, and the small thin salamander like legs are largely unused in it’s later evolutions. This species’ retractable fangs are more like that of a snakes in which the two large incisors fold into the roof of the mouth rather than Toothless’ rows of teeth that seem to sink into the gums, and it’s forked tongue is also more thin and snakelike than Toothless’ thick wide slitted one. The head fins were an interesting and unique touch for Nimbrous, something that set’s it apart from Toothless, as well as the filaments hidden inside the later two evolution’s horns. Not to mention, Klow is really unique in design. I love how it’s wings function, extending only when electricity is surged through them. You really outdid yourself with this entry. The type combination of dark and electric is unique to the canon pokemon world, as is the different methods of evolution. There are several little unique mannerisms, behaviors, and details throughout this pokemon’s entry that make me fall in love, such as the idea of glowing softer or brighter to communicate, or the idea that Nimbrous create thunderstones by using electricity to desalinize saltwater in it’s stomach. The custom move is slightly repetitive because there are already weather changing moves out there, but the creation of a new weather effect is a good idea, especially one that boosts electric type moves and lowers the power of flying types, so the fact that it’s another weather changing move doesn’t take away from the move’s charm, and so over all I’d give this entry’s originality a four.


Detail:


There is no question that this entry has a lot of detailing. The creator went above and beyond the minimum requirement, and even though there was a lot of information, it was all written very clearly. I didn’t feel like there was anything confusing or vague; if an idea was presented, it was explained such that it made sense, and elaborated on how or why it happened or occurred. It is clear that you even payed attention to even the smallest details, and it’s actually the little details that I feel are some of the best aspects of this entry. The descriptions of these pokemon are thorough enough on their own I feel, but the visuals provided help bring the descriptions to life, and the methods of evolution and custom move are both explained well. Though I do have to wonder if there would be an applicable item such as a heat rock that would extend this weather condition for longer periods of time.

There is however one small exception. While I love the concept of the filaments hidden in Nimbra and Nimbrous’ horns, Nimbrous’ filaments are written to extend as far as ten feet, with branches. If Nimbrous are only six feet and eight inches long, where in the world is it hiding this gigantic, lengthy electric tree in it’s body? There’s no real explanation of where these super long filaments are stored and how. That seems to be the only thing left unexplained though, everything else is top notch, so I think I can let this one detail slide because everything else is so wonderfully detailed and written, but it is a detail issue that needed to be brought up.


Creativity:


Though there are clear inspirations from Toothless, in certain mannerisms such as being a nocturnal species or liking fish, I think docking points would be a stretch. This entry is plenty creative enough on its own with a multitude of original ideas such that it’s inspiration doesn’t overshadow the creativity that this entry clearly has. The idea of glowing softer or brighter to communicate is just beautiful, and the idea that Nimbrous create thunderstones by using electricity to desalinize saltwater is incredibly interesting, the interactions that Nimbra have with it’s on kind, such as challenging each other to lift hordes of Klow into the air and dropping them for fantastic light shows, how Nimbrous travel in toons and go zipping using their manipulation of the air’s magnetic charge, these are all incredibly creative and wonderful ideas, and the entry is filled with them. You did a wonderful job painting a picture of this pokemon’s culture and it’s very attention grabbing. It’s forms of movement varied through it’s evolution, from Klow’s limbless form and muscleless wings to Nimbra’s slithering and doggy paddling through the water to Nimbrous’ ability to hover due to magnetic field manipulation. The move Storm Call was descriptive and created a new weather effect, which was a nice way of including a new element to weather based battle tactics. There were lots of little details, creative and interesting no matter how small of an effect they had on the entry itself, every little bit counted. I do wish that the habitat had been a little more creative, but even I can’t really think of what more I could ask for from that section, so it seems unfair to dock a point for something like that, especially when over all, the creativity in this entry is excellent.



Cohesiveness:


Cohesively, again, I feel like the fact that there’s ten foot long tendrils hidden inside Nimbrous’ six foot eight inch body is a bit of a stretch, but this is mostly because it’s unexplained. I can see how it could work, but I shouldn’t be assuming the physiology of your pokemon. Everything else is wonderful however. The attacks and abilities all make sense, as do the methods of evolution. The learnset is nicely balanced, this entry was certainly well established in the pokemon world with it’s habitat and interactions with canon pokemon, it’s custom attack feels like something that would be canon, not too powerful, yet useful. The size and weight of Klow and Nimbra seem reasonable, as does the growth in size, Nimbrous seems a little lightweight, realistically, but it’s nothing too unbelievable or out of the ordinary. I don’t think the issues are really big enough to be worth docking a point over, so this section still gets a 5 from me.


Personal Rating:


First I have to say that I’m so very glad this entry came back again. I loved it before but I love it even more now because it’s improved so much since last time. It’s my favorite thing in the world to see that happen. I just love how creative and detailed this entry is, and even though it clearly has some inspirations from Toothless, I just don’t care, because it’s clear that the creator put a lot of effort into making this entry their own, pulling away from the similarities in design and adding so much as far and behaviors and mannerisms and just little details that really makes this entry pop. I just feel so giddy reading over the brilliant creativity and detail in this entry, and it just seems to fit in so well with the pokemon world that it seems like it could be canon because it just establishes itself that well.


Judge #2
Originality: 5/5
Detail: 4/5
Creativity: 5/5
Cohesiveness: 4/5
Personal Rating: 5/5
--------------------
Total: 23/25

Comments and Critiques:

Originality:


This entry has become essentially quite original since it was last entered. I cannot find anything wrong for this entry in this category. No other pokemon exists so far with this typing, and I’m all for another snake like reptile! Especially one that isn’t a dragon type. All the details really feel like its own now. It’s a huge improvement from the last time this was entered. Good work, creator!


Detail:

The only reason I couldn’t give a perfect score in this category is because some of the details seem weird. For instance, I’m having difficulty imagining the various sizes mentioned throughout the entry. They seem unclear. However, the entry as a whole is quite detailed. There could definitely be some more added, but asking for more feels nitpicky because this is a healthy amount of detail to have.


Creativity:


My gosh, this was really creative! Sure, there were a few things that I felt might not have been perfectly creative, but to take a point away for those would just be nitpicking. That wouldn’t be fair and it’s not even worth mentioning. You even managed to nail a custom move that is very unique! I love the idea of another special weather creating move. It doesn’t seem to be done often enough.Good job, creator!


Cohesiveness:


This fakemon fits perfectly into the pokemon world. I really feel it has a place, and it’s well connected. One of the things that I’m a bit fuzzy on is, as mentioned in details, the sizes. I’m not sure if it’s the way the measurements are presented, but I have a hard time envisioning the sizes mentioned. Another thing is the size of the nubby legs. I am not sure it makes sense, however, it is not a huge flaw.


Personal Rating:

Oh. My. Goodness. Creator. I absolutely love this entry and want to cover myself in Klow. I want them all, please. Grant me a cloud of Klow, and I will be the happiest being in the world. I am so happy to see this entry return from last year, and seeing how much it improved gives me a feeling that it’s a keeper.



Judge #3

Originality: 4/5
Detail: 3/5
Creativity: 4/5
Cohesiveness: 4/5
Personal Rating: 3/5
--------------------
Total: 18/25

Comments and Critiques:

Originality:



I really like that it is a new type combo, and that it's a snake with wings... I am not sure I like another snake pokemon, but the fact that it has wings is pretty cool. It's super cute in it's love for putting on a show, and who doesn't love lightning bugs? I applaud how original this is.



Detail:



I found two gaping holes that i'm very curious about. Why is it that the gender ratio is so split? What's the reason behind this? Are the females much too big for them? Or are they just usually bred that way and the females tossed aside? Is the electricity too much for the females? Is that why they are so few in number?
Secondly, Zipping. So they are magnets. When two magnets of equal magnitude collide, they are repelled at the exact same velocity. So when they zip they would technically repel each other and while one goes up into the sky, the other would likely be thrown to the trees and the ground. I see it might work if one was a much larger force than the one zipping along, to keep the one stationary and not launching itself into it's own death.



Creativity:



The origin isn't very creative... I feel like the ekans story would be much more creative than the island went under. That has been done in several places, where poof, it exists. It would be incredibly interesting if there was a neat backstory, like an undiscovered snake pokemon being electrocuted and produced such an awesome pokemon, or just something other than poof. There it is.
Other wise, this entry is pretty good and it's very entertaining to think of little black snack creatures lighting up the skies.



Cohesiveness:



I don't understand how Klow could survive only off of electricity. It doesn't appear to have different body functions that a normal animal, so if it has to have protein and other things that are given from eating actual food and berries and such, electricity might be able to sustain it for awhile, but I don't see how it could sustain on an element such as electricity.



Personal Rating:



These guys are incredible and they are very fantastical, but I just don't really like them. I won't let my fear of snakes cloud my judgement, but while they are cute and stuff... I just, don't find myself wanting a Klow or a Nimbra, or a Nimbrous. It's still a great entry, but that's just what personal rating is for you know?


SpectralEternity
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SpectralEternity
Crew

Cosmic Demigod

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PostPosted: Thu Jun 16, 2016 11:00 am


Entry #3 Scorecards


Judge #1
Originality: 4/5
Detail: 4/5
Creativity: 4/5
Cohesiveness: 5/5
Personal Rating: 4/5
--------------------
Total: 21/25

Comments and Critiques:

Originality:



I am in love with this idea to make this fakemon's coat be made of lichen! It was very clever, and a really cool thing we haven't seen before. The signature move is very neat, similar to other existing moves but original. The way it evolves is new and interesting, especially the requirement to inflict a burn with the special move.

Despite these great ideas, however, I do have to mention that both Lichoce and Ocelaze's appearances are the same as a young and grown ocelot with the only real difference being a few leaves. I am okay with one of them being close to their animal inspiration, but there isn't really a big difference between the evolutions and between the animal and pokemon.



Detail:



This entry did a great job on detail! There were a lot of small things, like Ocelaze's pelt being sought after for medicine that I really loved. I was very happy with the amount of detail that went into describing just how the lichen pelt works, especially with things like Lichoce being hyper because of all the suger. Two questions I was left with: are the dark spots fur, or just dark lichen? and what does the lichen pelt feel like? This second one would be very important to me if I was trying to rp with this fakemon.

I also am a little confused about the fire within Ocelaze. How does a grass type maintain a fire within all the time? In fact, I felt just a little confused at why this pokemon is part fire type. There is the internal fire, but I felt like I needed a little more to understand properly. Especially when a pokemon's two types are so opposing, like grass/fire, I think there needs to be a good explanation of why and how it is possible. Is its lichen pelt flame-resistant from the outside?



Creativity:



I was very drawn in by this fakemon being part of three separate kingdoms, and really loved reading about this amazing creature lives as both a plant, animal and fungi. I got a great picture of how it behaves and where it could be found. It was lacking a little, however, in both an origin/culture/background and in its design, which while cute and beautiful (I love the way the lichen makes it change colors), did not grab my attention because of it's similarities to an existing animal. While I liked what was there, I needed a bit more to earn a full score on creativity for me.



Cohesiveness:



Everything about this fakemon really fits with the pokemon world! I wouldn't be surprised if it was in the next pokemon game at all! Its moves and abilities make sense and are well-balanced, and its size and weight make sense.



Personal Rating:



I very much like this fakemon. It is simple, but it is done well, and there are many small facts about it that made me smile. It is just short of being a full five for me because I felt like it could have used more details to make it stand out.



Judge #2
Originality: 4/5
Detail: 2/5
Creativity: 2/5
Cohesiveness: 2/5
Personal Rating: 3/5
--------------------
Total: 13/25

Comments and Critiques:

Originality:


There are a large variety of wild cats that pokemon hasn’t used in it’s designs, and an Ocelot is one of them. The type combination of fire and grass is unique to the canon pokemon world, but there is a Fakemon in the guild that’s already fire and grass type, so I do wish a different type combination had been used, especially since a fire/grass fakemon placed in the last competition. The idea of requiring a grass type to be in the active party in order to start hatching a Lichoce egg is original, and while the idea of using an attack to evolve has been done before, you certainly make this pokemon’s method of evolution more unique by requiring that it burn a certain number of targets. The move itself is fairly unique, feeling like a grass fire version of flying press mixed with a double kick attack mechanic. The concept of this pokemon’s physiology is beautiful, using lichen as it’s fur to change colors and make it’s own sugars, though it does feel similar in design to the Gogoat line in that it grows plants as it’s fur to produce it’s own food/energy. As such, I feel that this entry is very original, but not quite original enough to get a 5 from me.


Detail:

There are a few questions I’m left with when reading over this entry. First off, the fact that they’re nocturnal seems contradictory to their biology. Lichoce get their energy from the sugars produced from their lichen, so it seems strange that they would sleep during the day and be active at night, when they would need to be exposed to sunlight to produce the sugars. Does this mean that they sleep out in the open? That would expose them to a lot of potential predators, but if they hid away in dark hovels during the day, they wouldn’t have the energy to keep them up through the night, much less have the energy to hunt. Not to mention, if they’re getting so much sugar during the day, one would think it would keep these energetic creatures up during the day, since if your body is pumping sugar into your blood, it’s not likely to let you sleep through it and store it until night time. However this is a pokemon, so it’s biology could allow for something like this, but it would need to be explained and make sense, and those details aren’t here. The same issue rests with Ocelaze even though they don’t depend on sugar for food and energy as much as their prior evolution, because they still depend on the sugars for small bursts of energy as well as perfume to lure in prey.

I would have liked to see more detail about this entries habitat, because while you explain the location that these pokemon live in generally, there’s no real explanation of how or where they make their homes for sleeping or taking care of their children. Do they live in a den? Do they sleep on treetops? You say these cats are territorial, is there a way they mark their territory, or do other pokemon just have to be careful where they wander? There was also more that could have been done in detail as far as mating rituals, explaining how female ocelaze go about finding a strong male, if there’s any trials that the males have to go through, if there’s any way a male ocelaze can identify a female that’s looking for a mate.

Your custom move explanation is a bit confusing, since you suggest that it does both fire and grass type damage, but also say that it a grass type move over all, so it’s not effected by fire type move increases or decreases. That’s very confusing and contradictive. You can’t have it both ways, either it needs to do both fire and grass damage, or just grass damage with a chance to burn the target.

Overall, there are some nice details, but there are a lot of sections that need more explanation, either because they are unclear, or simply lacking in information and depth, so I can only award two points at most for this entry.


Creativity:

The design of this fakemon is beautifully creative. I love how lichen is used as the fur of this entry and incorporated with it’s characteristics, such as turning translucent when wet. There is a lot of interesting imagery. The custom move is also rather creative by producing an interesting mix of a dual type attack and multi strike.

However, on the negative side of things, there isn’t much in the way of a background, history, or culture to this pokemon. I’m not looking for an origin story or anything, but it would be nice if there were more information on this fakemon’s interactions with the pokemon world. Information like, how parents interact with their children, more information on mating rituals, how it hunts, if it hunts in packs or alone, if the parents teach their cubs how to hunt, if it has any pokemon predators, if there are pokemon it tends to get along with, and so on. There’s so much that you could have included, but the lack of detail somewhat hurts the creativity of this entry because there isn’t enough content to judge all the potential creative aspects of this entry, so I can only award two points for the design and the custom move.



Cohesiveness:

Lichoce seem to be described to have immense amounts of sugar in their systems, to the point of being hyperactive. Cohesively, this doesn’t seem to make much sense. Ocelaze burn the sugars they produce for fast but short lived energy, which is great functionally, but for the Lichoce, it doesn’t work because they don’t have the fire to burn the excess sugar off, at least not as it’s explained now. If the body systems of Lichoce were more detailed to explain how the mass amounts of sugar don’t give it a heart attack, then it would be more feasible.

The entry somewhat establishes this fakemon’s place in pokemon world, giving it a habitat and a diet that set the scene, but the interactions, relationships, and culture of this pokemon are missing, leaving things a bit hazy. This pokemon could be part of the canon world, but it’s not quite established well.

This entry’s learnset also leaves a lot to be desired, being strangely small in every category, and unexplainably so. With the type combination of this pokemon, and also the fact that it’s a feral cat, I expected to see more claw moves, more biting moves, and more fire moves. You give this powerful hunter 12 total attacks in it’s leveling up moveset, for both evolutionary stages, when the average moveset has about 15 to start, usually more. I wouldn’t mind such a small moveset for Lichoce, since it’s just a little cub, but Ocelaze’s moveset is a little underwhelming.

This entry is also missing a lot of universal TMs, such as Toxic, Frustration, Hidden Power, Double Team, Secret Power, Rest, Attract, Round, Facade, Sleep Talk, Swagger, Confide, and Protect. Pokemon on average have the ability to learn about 30 TMs for their first stage, Lichee learns 6, and Ocelaze learns 7. It’s not uncommon for weaker pokemon to have a limited ability to learn TMs, but it doesn’t seem to fit for this pokemon. Not to mention the only fire type TM Ocelaze learns is overheat. What about Flame Charge, Incinerate, Flamethrower, or Fire Blast? Is there a reason that Ocelaze can’t learn them? There seem to be a lot of tutor moves that could have been added to this entry’s list, like Super Fang, Giga Drain, Iron Tail, or Bounce.

Flash fire does not fit Lichoce at all, given that it’s only grass type and it’s physiology doesn’t help explain this ability. Ocelaze having Flash Fire makes some sense, given it’s typing, but it’s outer body is still covered by lichen, which isn’t flame retardant. Flame body also seems like an odd choice for it’s abilities for the same reason. As you describe it, Ocelaze’s fire is from within, so I’m having trouble seeing or understanding how it has a flame body or can absorb fire type moves.

Other than that, the pokemon is sized and weighted like a real ocelot, it’s other abilities make sense, the moves that it can learn make sense for it’s species, they’re just lacking in quantity. It’s evolution method makes sense, and the custom move is well balanced, not too powerful or underpowered. Overall there are too many issues cohesively, so I can only award two points.


Personal Rating:

Yes yes yes please we need more feral cat varieties in the pokemon world. I’m surprised it took six generations just before we got a lion pokemon, if you don’t count Shinx’s lynx lion hybrid line. Where’s all the tigers and pumas and jaguars? Anyways, I’m obviously delighted you helped fill this wild cat shaped hole in the pokemon world with an ocelot pokemon.

Personally, I would like to suggest replacing one of the abilities with skill link. I think it would be a nice complimentary ability to this entry’s signature move.

I adore this entry, and I think it has a lot of potential, but it needs some work first before it’s ready to join the guild. If these two kitties don’t place, I highly suggest that you spend time trying to add more depth to this pokemon’s behavior and interactions with the world, as well as explain it’s type combination in a way that doesn’t come off as contradictory in terms of it’s physiology, and then re-enter it next contest. I’d love to see this entry remastered, but as it is now, I can only give it 3 points for my personal section.


Judge #3
Originality: 2/5
Detail: 2/5
Creativity: 3/5
Cohesiveness: 3/5
Personal Rating: 5/5
--------------------
Total: 15/25

Comments and Critiques:

Originality:



Lichoce and Ocelaze are quite unique. However, there are a few points where originality takes a hit. Since there isn’t much elaborated detail (see detail section for further detail) it seems that this is mostly just an ocelot given grass and grass/fire typing. There are some original ideas, such as the fur not really being fur, but lichen. Another point is that we already have a fire/grass type fakemon in the guild – I understand it’s an interesting typing and all, but it’s been done. Also, the way it evolves is similar to other already used methods (‘be level x and battle x amount’). While there is a bit of a different thing with the method, with having to inflict burns on 20 foes, I still feel it is too similar.



Detail:


This entry suffers from lack of detail. What little there is looks good, but it leaves a lot to be desired. I hunger to know more about how they act in the wild and interact with their environment. What pokemon do they prefer to hunt? What pokemon prey upon it? Most of the detail given seems mostly taken from the real life ocelot and other such big cats. While it’s not bad to take inspiration from a real animal at all, it would have been nice to add on more detail that is more your own making. Great job on the lichen fur, Creator. Also, the moveset seems rather lacking. It’s such a small list, and I’m sure there has to be more moves that could fit in that still make sense, especially for Ocelaze.


Creativity:


There were some creative ideas here, but I wish there was more.(see Details).The fur actually being lichen is a really interesting idea, and I have never seen that done, and I feel that it really works well. However, most of the information is basically just from real life animals, which could have had more of a creative twist on them. For example, maybe they should hunt during the day when it is sunny, instead of night where their grass counterparts aren’t absorbing sun light for energy. I like the idea of the custom move, though it seems like multi hit move but with a different typing. Having it do two types of damage is a nice twist.


Cohesiveness:


I can see this fakemon working in the pokemon world, but there needs to be more detail to connect it to the pokemon world. Also, I feel that it hunting at night being a grass type doesn’t entirely make much sense. Wouldn’t they have more energy in the sunlight? Also, what is stopping Ocelaze’s fire typing from interfering with its grass typing? The wording on the custom move is a bit confusing, as well. It says it does two types of damage but is one type over all?


Personal Rating:


I cannot deny that I love this entry. I would definitely use this fakemon and cuddle the heck out of it. Especially with how absolutely adorable Lichoce is! I can just imagine all the trouble it can get into with all that sugar rush energy. I just wish that the entry was more full and detailed so that I could give it more points.


Judge #4

Originality: 4/5
Detail: 3/5
Creativity: 2/5
Cohesiveness: 2/5
Personal Rating: 4/5
--------------------
Total: 15/25

Comments and Critiques:

Originality:



So... Many... Cat... Pokemon! That's practically my only problem with the originality, is it's a cat. It has a new typing, and it is incredibly original in the way it is. Just... It's a cat... I won't mention that the new fire starter is a cat. Not to mention Pyroar and Litleo, but they are just fire types.. And cats... So... Many.... Cats....



Detail:



I enjoy the details to this pokemon, but i do have some questions. Why is the gender ration 40 -60? Is there a particular reason? Also the sleep cycle, I understand that it's running on sugar that it creates, but wouldn't it crash long before six days? It is very impractical that the pokemon can go that many days on only six hours. Cats in general sleep much more than humans, and as it is based on a Ocelot, which sleeps every day, during the day. Even for a human, after 2-3 days they start to hallucinate. I get it's on a sugar high, but even then just the energy exerted would deplete the sugar probably just as fast as it is being made. Especially sense photosynthesis is a typically long process. And even if it only took thirty seconds, while yes it's covered in lichen, the green parts would be the real only part that takes in the most sun to make the sugar. That's why leaves are green, is to absorb the most sun. So while it's skin is lichen, it takes in less sun that the green leaves on it's forehead and around it's joints. Does this even it out enough?
Also, I'm curious how the custom move looks. Does the Lichoce turn it's claws into fire claws?



Creativity:



I see a small history. But only enough to say once it was almost endangered. Where did it come from that kept it from being discovered as a pokemon? What is it's purpose for being? Where did it originate from? Why is it here?
The move also doesn't have any imagery. I'm not sure how to imagine the move.
The Lichoce and OCelaze are cute, yes, but they don't really have a story.



Cohesiveness:



The average pokemon learns 11 moves by level, and most evolved forms learn more moves than 11. And the baby usually learns more than past the evolution. So why doesn't this one? It learns one move, but what if we want it to stay a Lichoce? You give no reason to let it stay that way, and therefore we must evolve it. For it to get better.
Also, where does it live in the world? You say tropical forests, but where is this tropical forest? And which mountains?
Back to the moveset, why doesn't it learn more than three fire type moves as a fire type? And why doesn't it learn bite for those fangs that it has? Just because it is dark type move, but most pokemon that use their chompers, know or can learn bite.
Why does it learn rage, these pokemon don't seem incredibly aggressive, more playful and fun loving than aggressive. And why doesn't it learn Frustration. All pokemon can learn frustration.
I'm not sure I understand why it gains fire typing either.



Personal Rating:



I want to like this pokemon, it's cute and fun loving which is pretty awesome. But there are just so many problems that I am confused about, that it gets a lower score. All the questions I directed in the other categories, almost summarize these questions, but I'm still left wondering why it wasn't better.

PostPosted: Thu Jun 16, 2016 11:02 am


Entry #4 Scorecards


Judge #1
Originality: 2/5
Detail: 1/5
Creativity: 1/5
Cohesiveness: 3/5
Personal Rating: 3/5
--------------------
Total: 10/25

Comments and Critiques:

Originality:


A dragon/bug type line has not been done before, and is quite original. The custom ability is unlike anything I can recall, too. However, the three stage thing has been done so many times before with bug types, and some non-bugs. Especially in relation to having a pupas stage in the middle. There isn’t much else to say, since there really isn’t enough detail to properly judge originality.


Detail:


This fakemon suffers majorly from lack of detail. In fact, it looks like the entry is the bare minimum as far as content goes.


Creativity:


It is very difficult to judge creativity with what little details are given. The method of evolution isn’t special, and the custom ability, while creative and original, only counts for one stage, which is a disappointment.


Cohesiveness:


I think with more detail, I could see this fakemon fitting in with the pokemon world. I have a hard time imagining how each stage leads to the next, given the descriptions are mostly based off of 3 totally different insects. At the risk of losing out on one of the stages, I’d suggest perhaps dropping a stage and making the first stage a nymph kind of bug, so that it better fits the life cycle of a dragonfly. As it is, it doesn’t really make much sense to me. Also, Attack order is a specialty move that belongs to Vespiquen, and as such, it doesn’t make much sense that Triburmus can learn it.


Personal Rating:


I really like the idea of a bug/dragon type line. Bug types seem to be unloved in general. Unfortunately, what little there is to see doesn’t tempt me quite enough to actually like it even more.


Judge #2
Originality: 2/5
Detail: 1/5
Creativity: 1/5
Cohesiveness: 2/5
Personal Rating: 2/5
--------------------
Total: 8/25

Comments and Critiques:

Originality:



There are a few things about this entry that I really like and that are great new concepts we haven't really seen in pokemon. I love the idea of a coccoon pokemon that is mobile instead of just stays in place, and the idea of a dragon bug that rules a swarm and that they do battle in the forest is really cool.

The appearances of most of these fakemon are very close to their real-life counterparts with only a slight addition (Deleif's cape, Tiburmus' yellow barbs). In addition, there are already two dragonfly based pokemon (Yanma and Yanmega), so I really needed more information about what makes Tiburmas unique to justify adding another dragonfly pokemon.

The evolution method is simple by level, and the original ability is very similar to existing abilities, so unfortunately I didn't feel I could award originality points for them.



Detail:



I think I understood your physiology descriptions, but they felt very bare bones (I had to re-read Deleif's again to realize it looked like a stick bug). There were also a lot of inconsistencies with Envuss. I like the idea of it being a "tank" coccoon pokemon, but...how are they supposed to move up to 30mph with no legs?

There was simply not very much information here beyond the basics, and I am left wondering what these pokemon are like. There is no height or weight listed. We have very little information on Delief and I was left wondering how a stick bug turns into a beetle which turns into a dragonfly- there really wasn't much these evolutions had in common, and the final evolution being part dragon came out of no where when compared to what we know about its pre-evolutions. Extra information and details could remedy this.



Creativity:



There was some information here about how this fakemon lives in the forest and how it interacts after it evolves, especially for Tiburmus, but there was very little information beyond that. I did like how Delief's markings smell like sawdust, which was a very neat touch, but there just wasn't very much here.



Cohesiveness:



For what information is here, there is a nice amount of information about this fakemon's place in the world, though there are not many specifics or real details. There are some things missing, like size and weight, that are crucial to an understanding of the fakemon.

The level up moveset from Deleif to Envuss flowed nicely, but Tiburmus' learnset was a little jarring, mainly because of the level7-28 moves. While it is common for evolved pokemon to have many "base" moves (you have Outrage, Scratch, Leer, Dragon Rage here), it doesn't make much sense for Tiburmus to have learned moves below level 30 that are different from its pre-evolutions because no wild Tiburmus could ever learn them (since it evolves at level 30). Also, in the TMs, Blizzard stuck out as kind of an odd choice.

The abilities, while matching each individual evolution, change around too much. Abilities are an important part of a pokemon's identity, and having them change so much makes the evolutions feel disconnected from each other.



Personal Rating:


I really want to stress that I liked the basic ideas for this fakemon, and thought it was very cool, but given the lack of information it's very difficult to give points for many of the categories.



Judge #3
Originality: 1/5
Detail: 1/5
Creativity: 1/5
Cohesiveness: 1/5
Personal Rating: 1/5
--------------------
Total: 5/25

Comments and Critiques:

Originality:


The typing of bug and dragon is original and interesting, but aside from that, this pokemon really doesn’t feel all that original. There are a lot of bug based pokemon in the pokemon world, so in order to make this bug original, you needed to do something really different here. Delief is original as a walking stick like pokemon, but a cocoon and dragonfly pokemon are already canon. The original ability Iron Cocoon doesn’t do anything all that different from a stat boost move, and there are already abilities that increase or decrease stats, so it doesn’t stand out as very original. The pokemon evolves simply with leveling up, which isn’t original, and there isn’t very much detail to give original ideas about this pokemon’s personality, diet, or habitat. I’ll give one point for the final evolution’s typing and the walking stick first stage physiology, but there isn’t much else to add points for.


Detail:


As far as detail goes, this entry is severely lacking. It barely meets the minimum requirement in most areas, simply giving a few words of information for things like diet, or the colors of the pokemon, or behavior. It’s simply not enough to give us the full picture, or if this pokemon really is that simple, it’s not enough to make it stand out as very detailed or interesting.

That being said, the areas that do provide decent amounts of information are clear, well written, and interesting, like how non aggressive deleif will mark their territory with a scent that smells like wood shavings, but that’s all that there is, just a few little details that make the entry interesting. You need to give a larger, more in depth description to everything, the little details are nice but they accent the big picture, they aren’t meant to be the big picture.

There is a section of the habitat of deleif that appears to be cut off, I’m also wondering why a walking stick pokemon like deleif gets a cocoon and turns into a dragonfly pokemon. Why not base Deleif off of a Nymph, the actual larva stage of a dragonfly?

There’s also no real explanation of how Triburmus gets it’s dragon type, aside from being a dragonfly, but a dragonfly is a bug, so if Triburmus is going to get a cocoon and emerge as an actual scaly bug dragon, it needs some explanation as to how and why this occurs.

You also don’t give sizes to anything but Triburmus, there’s no weight information anywhere for anything, and overall there is just a big missing gap of information. However, there is information written, and certain sections do go slightly more in depth, so I’m willing to give this entry one point in detail at least.



Creativity:

This pokemon is somewhat creative in design. I like the idea of a walking stick that camouflages with dead leaves on the forest floor, and the idea of making a dragon type dragonfly, but overall the lack of detail really hurts the creativity of this pokemon by starving the opportunity for creativity with a lack of information. The custom ability isn't that creative, it’s just an iron shell that raises defense and makes this pokemon slower. This entry doesn’t really have a story to tell. It has some culture to help color it’s background, but there just isn’t a lot to work with creatively, so I’m giving this entry one point.



Cohesiveness:

Cohesively, there are a lot of issues with this pokemon. Starting with it’s moveset, electroweb doesn't make sense for this pokemon, given what type of bug it is. It’s not a spider, nor does it produce any sort of webbing, and it’s not even electric type, so having this move in it’s level up moves makes no sense. Triburmus is also suddenly is able to learn a lot of moves prior to level 30 that it couldn’t before in it’s previous evolutions, which doesn’t make sense. Usually for these bug cocoon lines, all of the moves up to the point of the level where they evolve stay the same in the level up moveset of the final evolution, so this change is jarring.

These pokemon are also missing a lot of universal TMs, some of it’s move tutor moves aren’t actually move tutor moves, and it’s egg moves change, from one list, to none, to a different set of moves all together. When a pokemon has a list of egg moves, it stays the same throughout all stages of it’s evolution. Triburmus also has incorrect type matchups, because as a bug/dragon, it should be weak to fairy and flying types, resistant to water types, and fire type damage should affect Triburmus normally, not be a resistance. You should also be more detailed in how much this pokemon is resistant to certain types, like specifying that grass type moves are 1/4 effective against Triburmuss. The custom ability for this pokemon makes sense, and there are some connections made with the pokemon world, but not many. There aren’t sizes and weights to go off of for this pokemon to accurately judge. X-Scissor is learned far too early in Triburmus’ level up moveset. I like how this entry follows the usual larva, cocoon, final stage evolution pattern, and it seems like this pokemon could fit in the canon world, but there are still far too many issues to give this category anything higher than a 1.



Personal Rating:

I really like the idea of a bug dragon, especially taking the concept of dragonfly literally, and there were some really interesting aspects of this pokemon, but it was just far too under detailed for me to really get into it. I wanted to know so much more about this entry and the information just wasn’t there, and a lot of sections felt like they had very little effort put into them.


Judge #4

Originality: 2/5
Detail: 1/5
Creativity: 3/5
Cohesiveness: 1/5
Personal Rating: 3/5
--------------------
Total: 10/25

Comments and Critiques:

Originality:



I give props for the original concept of the stick-bug pokemon. But there isn't a lot of information, and most of the information doesn't make much sense. Also, there already is a dragon fly pokemon in Yanma, and Yanmega. The description of the Envuss also has me thinking of Heracross without any legs. There isn't much in originality for the evolution. It does evolve later than most bug types, but otherwise it just levels up. The custom ability is new and makes sense.



Detail:



There is not a lot of detail in this entry. I'm left confused and questioning everything. The first evolution only has the color of the body, what about the cape? If it's a leaf, does it have different colors for stealth? Does it stay brown or green with the trees or does it change in the season? The other two evolutions have definite colorings, but Deleif doesn't. The physiology of Envuss does give us a reference, but it would be nice to know if it takes on more of the Rhinoceros beetles aspects, or if it just takes the look. Habitat isn't explained a lot. We get a clear picture of what kind of things it looks for, but not really a preference for tree style or area. Does it prefer rainier forests, or cold ones? Why does Deleif attack creatures that are not bug type, does that mean it also attacks birds that would want to eat it? I don't see a size for the stick bug or the cocoon, only for the dragonfly, which matches the size of a Yanmega. I also don't see a weight, how heavy is it and would you be able to carry it or would it squish you flat?

How does the cocoon move? Pupitar uses gases from it's insides to move, but there is no reference here for why Envuss can move up to 30 MPH. The description in the physiology is decent, but i'm curious about more than just their shape, how long do the barbs get? And what about those barbs, why is it that they fall out to grow new ones? How long does that take? I'll stop there.



Creativity:



This entry didn't really have enough detail to be creative, but the areas that it had more detail in where nice. How it reacts to other pokemon. While diet is severely lacking, i'd love to see which pokemon or berry it favors or how it gets them,the habitat is also lacking just in enough detail to leave me wondering. Which forest does it live in? Depending on the size of the forest, there are possibly larger critters lying around waiting for such a large bug type to come along. I don't see where it comes from, it's culture, except that the Triburmus is 'king of the jungle'. I don't understand where it becomes a dragon/bug, except that it's a dragon fly. But even still Yanma and Yanmega are dragon flies but are not dragon.



Cohesiveness:



There are some flaws about this pokemon's moveset, type effectiveness, and it's ability to fit in. For starters, Electroweb, while does not state that it is only Joltik's move, only Joltik learns by level. All others are tutor or breeding. I could see it if it was through breeding, or if it was somehow spider like, but it is not and does not learn it through egg moves. Also, why does the egg moves change? The final evolution is the only one that breeds, yet, Deleif learns different egg moves, and Envuss doesn't have any egg moves.
Second, type effectiveness. Bug is pretty self explanatory. There aren't any problems with Envuss and Deleif. The problem starts with Triburmus. As a dragon bug type. It should have several weakenesses. Including Flying and Fairy type. As Dragon is 1 times effective, Flying should still cause 2 times damage. Same with Fairy. Bug is normal to fairy, while dragon is weak to fairy. Making it still weak to fairy. Not to mention that Grass should be 1/4 times effective sense both Dragon and Bug are less effected by grass types. Water should also be in resistance because it is resisted by dragons, and normal by bugs.
Thirdly, it doesn't really fit in to the pokemon universe, just because you already have 'kings of the forest'. How does this one push themselves into being kings. And further more the top of the food chain happen to be incredibly aggressive and not protective. That's why they are the top/king.



Personal Rating:



I want to like this pokemon. A stick bug would have been pretty cool, and I think if you would have kept with the camo theme, then it would have been a pretty awesome entry. Like I said, I want to like it, but the flaws already listed pull me away.


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PostPosted: Thu Jun 16, 2016 11:03 am


Entry #5 Scorecards


Judge #1
Originality: 5/5
Detail: 4/5
Creativity: 5/5
Cohesiveness: 4/5
Personal Rating: 5/5
--------------------
Total: 23/25

Comments and Critiques:

Originality:


Despite basing the appearances off of someone else’s fakemon, this entry is quite original! It doesn’t even come close to resembling what the artist set up for their line. Great job, Creator, in breaking off from that and taking it in your own direction. The different forms based off of using gems is very unique, as well.


Detail:


So much detail, Creator. So much. I don’t see anything big missing, but there are a few things. For example, in its method of evolution, does the upgrade also get consumed? You only mention that the gem type is consumed when Cybun evolves into Rabbot.


Creativity:


I think that making a robot pokemon, and especially making it like a bunny was a very creative idea. While it seems that most manmade pokemon share the steel typing, this fakemon really stands out. The entry all together makes for a fun read, and it gives a nice use for gems, making them even more desirable to post for, and I really think using them to dictate the secondary typing was a great idea. The custom ability is unlike any other ability, and the method of evolution, while simple, is unique as well.


Cohesiveness:


I can see this fakemon working in the pokemon world. There are a few things that I am left wondering about that doesn’t quite make sense to me. When it comes to a robot, how would it actually be evolving? Wouldn’t that mean they get sent off for an ‘upgrade’, then returned to you in its next form? Also, you state they can pretty much survive any environment, but I feel that the ‘exhaust holes’ on its back would be a place where water could easily get in and mess with the technology and even the core. Also, with Androlapin, I understand it’s part of their behavior, but it seems odd that they would often start disobeying. Does that mean even if you have the proper amount of badges, they might still have a chance at disobeying? Or do you mean for it just to be some kind of plot point?


Personal Rating:


AHHHHH CREATOR. WHY YOU DO THIS TO ME. I love this fakemon so much! Bunnies are so cute, but with this line, it makes for so many plot opportunities! I hope the manufactures have a surplus of these cuties, because I WILL ORDER THEM ALL.


Judge #2
Originality: 5/5
Detail: 5/5
Creativity: 5/5
Cohesiveness: 3/5
Personal Rating: 4/5
--------------------
Total: 22/25

Comments and Critiques:

Originality:

There is so much originality here, from the robot/animal base to the way type can be changed with gems to the custom ability, which is perfect for a robot fakemon! There is plenty of information about origin, and nothing from this entry is too close to anything else I've seen before.


Detail:

The detail in here is very nice, with detailed explanations of behavior and how the fakemon moves and thinks, with neat tidbits sprinkled in like how Cybun will fall when practicing walking or how a different model gives a different ability.


Creativity:

This goes hand in hand with detail: there is a lot here about how this fakemon came to be and how it interacts with the world. The design really grabbed my attention, with the very cool and customizable use of gems. The custom ability was very cool and gave off a really cool robot vibe. I loved the way its personality develops over the evolutions, telling a sort of story while once again giving off a very cool robot vibe.


Cohesiveness:

This entry does a really good job of making a place for itself in the world while feeling very believable. I did a very quick calculation of a solid block of titanium taking up about the same space as each evolution's shell, and they were close enough that it made sense, which was cool!

But I have a few big issues with this fakemon, all centered around its abilities and its typing. I am going to try to explain my feelings as detailed as possible.

First is its abilities. I think that all three are too powerful. The canon abilities in the games are reserved for a small handful of mega or low-stat (usually low attack and special attack) pokemon so the abilities are either part of the power of mega-evolution or take a pokemon like azumarill (huge power) from mediocre to on the same level as pokemon with better stats and move-pools. The custom ability would be a strong but fair ability on most pokemon, however, because of this fakemon's strong typing, the ability is much too strong. Because of the way it works, you can't reliably use a move more than two times, and after three times you're basically forced to switch. The issue is that this fakemon can half steel half anything else, which gives you access to some of the strongest typings in pokemon. With a strong typing, there are very few types of moves that can do at least x1 damage. The issue here is that the majority of pokemon would be lucky to have 1 move that deals anything above x1/2 damage and have a very slim, <30% chance to have two moves that can do more than x1/2 damage. In other words, the majority of pokemon already have trouble dealing reliable damage even without an ability like this that makes the one or two effective moves unusable very quickly. Long story short, the ability is alright for lower levels and would be fine for a pokemon with different, less defensive typing, but for this pokemon it is too powerful. I think that weaker abilities that are still helpful would make me much more comfortable with this fakemon.

I also really, really think that this fakemon's gem-changing should be its ability. The power to change typing is very strong, something that we've only seen with Arceus, who has to dedicate its held-item towards staying that type and requires an ability to do it as well. If there was a limitation, like each individual Cybun can only use one gem-type for its whole life, I would be alright with it not being the custom ability (another fakemon, Yddra/Consubris, has a similar concept but because of the limited type it is more balanced). And combining this with the fact that the abilities it does have are very, very strong, I feel really uncomfortable with this fakemon's power level compared to other fakemon and pokemon. Your idea is really unbelievably cool, but I think it needs to take up the ability slot to make this fakemon balanced.

Also, the typing of steel is the most defensive type by far, and just being able to mix and match such a strong typing makes this pokemon very very strong, almost gamebreaking with just the ability to mix and match these typings. I'm okay with typings that are good if they fit the fakemon's concept (which this does), but it is very important to be aware of how strong the fakemon's typing is when considering other features such as abilities to ensure that it remains balanced.



Personal Rating:

I love this fakemon so much! It's an amazing integration of a robotic fakemon into the pokemon world, with tons of detail woven into every fiber. I am conflicted, however, because I just don't feel good about how its power compares to other pokemon.

I wasn't sure where to say this, but I really liked the names you came up with, especially Cybun!


Judge #3

Originality: 4/5
Detail: 2/5
Creativity: 2/5
Cohesiveness: 1/5
Personal Rating: 3/5
--------------------
Total: 12/25

Comments and Critiques:

Originality:



The only problem I have for this section, is that it uses an upgrade, which is specific to Porygon, in it's evolution. Otherwise this is a very original work.



Detail:



Before I continue, I will make note that there is a lot of detail, and that is wonderful. But there are holes that I am about to address that give you such a low score.
My biggest concern is where they got all this Titanium and how they can afford to buy it off the creators. Rough estimates of Cybun (Just to make it) would be pretty costly... Not including AI and other stuff, since I'm not entirely sure what would go into making an AI, I'm not going to try and estimate the prices for that... I don't understand how anyone could get that much money. Even in the games.
The wording in some of the sentences made it very difficult to read in parts, and often made it confusing.
EMPs would still hurt The chips and Electronics inside the pokemon, and they would have to be hardened, which would cause it to lag behind in technological standards by 5 to 10 years. Otherwise the EMP would destroy it. This means it wouldn't have the kind of AI that it probably should have. I could see a frequency Generator, instead of EMP pulse.
It doesn't have an AI...Or it doesn't say it has an AI, but this pokemon makes it seem like it has one. Because if it didn't it wouldn't work like your saying.
Where are the failsafes? Even if pokemon is a fantasy world, what's to stop a Cybun from going rogue and taking over the world? Or Androlapin from killing off the human race? If it's so inferior.
In order for it to be comparable to today's super computer's, it would probably be the size of a minivan. And where is it's coolant system? Or even vents for the heat to escape from. While the metal is resistant to extreme temps, it wouldn't be able to handle extreme heat. The heat would fry the mechanics and hard drives inside.



Creativity:

No history, no background, or culture, and the explanation for how it exists is lacking. Where are the funds for this huge amount of expensive titanium. Just a pound of it in the real world is about 30 dollars. I know the guild doesn't do money, but this pokemon just wouldn't be able to be made in the pokemon universe due to the cost of even just the husk of the cybun, since the husk would be kinda pricey. That's not including AI and musculature and other stuff. Not to mention the cost to mine it, and manufacture it.
There is no story. It was just manufactured. Great detail, but no reason as to why they did this anyway.
Why is it unable to process meat, when it can process plant life even though it is much harder to break down than meat. Meat may have bacteria but this is completely robotic which makes the concern unneeded, And if it is because it is non organic, it actually very organic. Most proteins and vitamins needed to survive are in meat.



Cohesiveness:



Cybun has no voice box. Cannot make a sound, but can learn sound based moves.
Why does it not change anything but type when it changes type? It should learn something from the element it becomes. Should be able to make itself better by using other type moves. (Just a suggestion)
The pokemon costs too much to exist as a manufactured pokemon.
There... Isn't a place for it. It just exists... Even just if I knew which company manufactured it would have made this much better.
The custom ability is over powered. This ability adds an extra die roll to the original for moves that need one in consecutive use and doesn't count whether it is consecutive. This becomes incredibly over powered, and by the third time of using one of these moves, it would be useless to use anymore. It would almost never even touch the other pokemon.



Personal Rating:



Personally, I really liked this pokemon. It was just very scary in thought. "Oh I can no longer teach you anything, so you are going to hate me and get rid of me?" I would never sleep again, and probably try to sell it to the highest bidder. I mean dang, it would be the pokemon that team rocket would want because of how much money it would be worth, just in titanium.

PostPosted: Thu Jun 16, 2016 11:05 am


Entry #6 Scorecards


Judge #1
Originality: 4/5
Detail: 3/5
Creativity: 3/5
Cohesiveness: 5/5
Personal Rating: 3/5
--------------------
Total: 18/25

Comments and Critiques:

Originality:

This pokemon is a deer pokemon, which has already been done before with stantler, deerling, sawsbuck, and xerneas, which hampers it’s originality because even though the horns and second evolution are based more on an antelope, this pokemon is more heavily based on a deer, and frankly fawnbite looks a lot like a blue deerling with horns nubs instead of a flower, but otherwise this entry does have a lot of originality. The fairy/ice typing in possesses, the custom move, the little unique details about this fakemon like how fawnbite’s blue speckled parts of it’s coat are thicker and catch the snow that cling to it’s back in later evolutions, are all very original aspects of this fakemon. If these pokemon were based more on a different species of deer that hasn’t been done already in the pokemon world, like a caribou, or more heavily based on an antelope, it would have been perfectly original.


Detail:

There is a lot of detail in this entry, but a few pieces of information that are lacking. Who are fawnbite’s predators? You say that it has a few, but it would be nice to know which species. Frizlope’s entry has very little information, I would have liked to see more detail in it’s behavior and geography, talking about where it ventures out into the world, how they adapt to different climates and environments or predators, what they do to train for the right to mate. I also would have liked to see more information on their diet; the frozen tundra has a unique set of plant life, given that nothing grows very high above ground, and a lot of areas are frozen year round. Rather than just listing that these fakemon can eat any plants, a little elaboration on how they find areas with good vegetation would have been nice, and the fact that they prefer dry or sweet berries was a nice addition, but what flowers, moss, grass, or roots? Any preferences there?

There is also the matter of these pokemon being part fairy type. While I love the original type combination, the fairy type feels like it’s there for no reason. There’s indication of why they’re fairy type at all, they feel more like a pure ice type given their biology and habitat. It would have been nice to see more fairy culture incorporated into this pokemon so that the typing makes sense.

Otherwise this entry is quite detailed. Your custom move reads clearly, you have lots of information available as well as little details that really make this entry interesting, you explained the physiology of your entry well and elaborated on things that pure visuals wouldn’t have been able to describe, so overall you did a good job.


Creativity:

You did a good job incorporating a culture with this pokemon, really elaborating on the family aspect of these pokemon and the interactions between their species such as how they find mates and how chillbuck/doe take care of their young. The custom attack is quite creative as well, and there was a few interesting bits of information, but over all the entry itself felt a little bland. There was a distinct lack of information in the second stage of this evolutionary line which felt like a missed opportunity for creativity in each stage of this evolutionary line, and It feels just like an arctic deer. The family aspect is cute, the fact that their physiology helps keep ice stuck to their fur is neat, their horns are interesting, but I think coming up with some sort of fairy culture really could have helped you in this section to spice things up a little creatively and help pull away from the plain deer feeling that this entry gives.


Cohesiveness:

The level up moves for each evolutionary stage is small, and you have some really powerful TMs for fawnbite, like hyper beam and blizzard. For such a small deer that doesn’t even have the ability to regulate it’s own temperature yet, blizzard seems a bit too powerful of an ice type move to learn quite yet, and hyper beam seems like a strange choice as well.

Other than that, the moves and abilities all fit, the weight and size of these pokemon are good, the custom move is balanced, this pokemon makes a place for itself and feels like it could be a real pokemon. The issues in this section feel relatively very small, so I’m still more than willing to grant five points for this section.


Personal Rating:

Personally I love this little deer, it’s cute and I like the idea of an ice fairy deer, but I really wish you had incorporated more of a fae aspect to this pokemon, because it really just feels like an ice deer right now. It has a lot of potential, but I just can’t get over the missed opportunity of incorporating a feeling of “fairy” to this pokemon.


Judge#2
Originality: 4/5
Detail: 3/5
Creativity: 4/5
Cohesiveness: 3/5
Personal Rating: 5/5
--------------------
Total: 19/25

Comments and Critiques:

Originality:


The typing is very original. However, there are deer pokemon already, and specifically one that ‘resembles’ Winter (winter Sawsbuck). The custom move was quite unique as well, an interesting choice for a non-damaging move, but original none the less.


Detail:


This entry is well detailed, with just a few things that I feel it should have added. A big detail missing for me is more fairy presence in the entry. It reads off as if it is just an ice deer. It would add quite a bit of detail to expand on that typing in detail. The movesets also seem quite limited, and could use more work.


Creativity:


Creator, you did well with the custom move. I really like the idea of moves like this that change the playing field. It really gives the ice typing a boost in usefulness. The method of evolution makes plenty of sense, and weather has only come into play with the evolution of Sligoo into Goodra.


Cohesiveness:


I can see this fakemon fitting in with the pokemon world. My biggest issue is that the fairy type isn’t ‘explained’ much. The entire entry reads off more as just an ice type deer. Am I to assume that because it is based off of a thing in nature that that is where the fairy typing comes into play? I feel like the fairy typing would make more sense if it was tied into a fairytale or some kind of myth. Either way, I feel that it needs to be addressed in some manner, simple or complicated.


Personal Rating:


Between the names and its typing, I absolutely love this entry! I really should childoe. Can’t get too hyped before the results come in.


Judge #3
Originality: 4/5
Detail: 4/5
Creativity: 4/5
Cohesiveness: 4/5
Personal Rating: 4/5
--------------------
Total: 20/25

Comments and Critiques:

Originality:


This fakemon is a very interesting choice for an ice/fairy type, and it was unexpected but works well. Earth freeze is a really great custom attack, feeling familiar, but implementing a new effect that we haven't seen before. The way Frizlope evolves is interesting, too.

But I did find it hard to differentiate them from real-life deer visually aside from the ice and snow. Their behavior is also very similar to the way deer behave in the wild, although there are many delightful nuances that you've added to help make this fakemon your own. The integration of snow, especially with the last evolution, was very ingenious. I simply felt there needed to be a little bit more for a full 5 in this category.



Detail:



For most of this entry, you did a very nice job of giving us information and explaining what needed to be explained, I enjoyed it a lot! I liked how each evolution progressed to the next, and the nuances of each were cute. There were few things I had questions about, but they are all relatively minor so I only took off one point, but I wanted to explain all of them.

For Fawnbite, you said it was labeled a "child" form- do you mean like cleffa and igglybuff?

Also in Fawnbite's description, you said that they had little natural predators. For a deer, that seems really strange? When I think deer, I think "prey animal". I would really expect there to be more than just a few predators, like wild mightyena or maybe even sneasel that aim only for Fawnbite, I'm not sure what exactly but it would feel more real for there to be something. You may have felt there was only a handful of appropriate predators in their specific biome, but it does strike me as very strange. I would be interested in seeing how they deal which predators when they journey away from their natural biome, for example

Something else that felt a little off was how the fakemon can survive in almost any biome, it felt weird because of how important snow is to it. I know that animals that belong in cold climates, like huskies, have a really, really hard time in warmer climates so it might be something to consider.

For Frizlope's evolution, what does battling alone mean? Does that just mean it can't be a doubles battle? And does just the last battle have to be in a snowy biome, or do all 50? And do the 50 battles only count if they are done after level 36? Or does it mean that you can only evolve once you hit level 36, even if you did 50 battles before? I'm sorry for all of the questions, but it is important to know all of the details!



Creativity:



One of my favorite things about this fakemon is the feeling of culture; I got a good feel for how these pokemon live their lives. There was also information about how it looks, eats, behaves, and where it belongs in the world. While all of the basics are here and solidly done, I still feel there is a lack of the little extra things that make entries really stand out. I felt more like I was reading a bio for a real-life animal than a pokemon, and when I look for creativity I'm really looking for that spark that makes it feel like a pokemon versus an animal.



Cohesiveness:


The majority of this fakemon is done really well in regards to attacks, evolution and size and weight. It fits in well and does feel fleshed out enough and has been given a place in the world. I felt a little out of touch at first because their home biome does not seem to be connected to other pokemon or places in the pokemon world but mentions of other pokemon and what they do on their evolutionary journey helped with this.

The abilities overcoat and fur coat and ice body on Fawnbite feel out of place given how you specifically said that Fawnbite is born with a thin coat and needs to stay near its mother for warmth. Fawnbite may grow out of this and grow a thick coat, but it has its ability from birth.

Also, you might want to leave Hyper Beam out of Fawnbite's moveset. It's a bit strong for such a small, first stage pokemon.



Personal Rating:



I found this fakemon to be a solid entry. There were a few aspects that I was delighted by, especially Chilldoe/buck's snowy backs and the custom move. However, as a whole I felt like the entry was lacking that extra something that makes it exciting or stand-out.



Judge #4
Originality: 2/5
Detail: 3/5
Creativity: 2/5
Cohesiveness: 3/5
Personal Rating: 4/5
--------------------
Total: 14/25

Comments and Critiques:

Originality:



So, it is a deer. Which we have a few of. The only real thing original about it is it's typing, and it's move. We have a few deer style pokemon and we have pokemon that evolve through level in certain areas, I.E. Glaceon, and we have pokemon that evolve through battling.



Detail:



There aren't a whole lot of details here... I'm curious why the gender ratio is 25 75. Do the males die off? Is it because it's a deer? Then why doesn't the male mate with more than one female? Why is it fairy? Just because? I don't really see this pokemon being fairy. Just straight ice would have made sense. Is it because Fawnbite is cute and pixie like?
Again with the ratio, If it is like a deer, then why does the female lead the herd but then let the male rule? It makes no sense. I'm left with a bunch of questions, and really... I just don't understand.



Creativity:



I see a story, but not one that really says where it came from, or why it's there. There isn't any kind of reasoning as to why it's a fairy type. Other than it could be. So it was moved to Sinnoh? Did it stay there? Why does it move in with Sawsbuck and deerling?
I think it might have been more interesting if they had come from Xerneas' footstep as it walked across the frozen tundra. That's an interesting story, and a reason for the fairy typing. It doesn't stand out very much. Only that the artwork is pretty and very nice. Props to you by the way, looks very nice indeed.



Cohesiveness:



The custom move seems a little over powered to me. I would understand if it reduced speed, because the pokemon couldn't really move. I would also see this as a weather style move/ability. Not just that it uses this move. Why does all non ice type pokemon lose 3 stages of accuracy?
The movesets are a little small, and why does the evolutions start learning moves from where it evolves? Normally, pokemon show which moves it learns before the evolution, and then adds more onto it.
Also, I don't see the type effectiveness. Yes I could look it up, but it should be in this entry so that we know how to use it correctly.



Personal Rating:



I really enjoy this entry. It's cute and not too complex. It's not incredibly attention grabbing but it is very nice otherwise.


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PostPosted: Thu Jun 16, 2016 11:06 am


Entry #7 Scorecards


Judge #1
Originality: 5/5
Detail: 4/5
Creativity: 5/5
Cohesiveness: 3/5
Personal Rating: 4/5
--------------------
Total: 21/25

Comments and Critiques:

Originality:

This fakemon is dripping with originality, from the tip of its hard-feather mast to its toes. Each evolution's concept is new and interesting, from alchemical student to plague doctor to a sort of migratory monk. The typings are new and interesting and the custom move is very original as well. The evolution method is somewhat standard, although I did like the idea of choosing between the two chalk colors.



Detail:

There is a really great amount of detail here; you did a fantastic job making sure to explain many of its details, from how the mask forms to talking about how Tenguard embodies being a ghost type while lacking some of the usual characteristics. Almost everything was described really well, but there were a few things I was left wondering.

For alchemask, I never really got an idea for what its alchemy experiments really entail or how they work. It seems like they consist solely of "transmute", which I never really got a description of the process or how it works aside from changing matter. If I had one of these fakemon and wanted to use its alchemical abilities, I wouldn't know how. (because I've watched fullmetal alchemist, I have a pretty good idea of what "alchemy" is, but from the entry alone I wouldn't know enough). Also, because alchemy is learned at a relatively late level, I wonder about what alchemask do with themselves before they learn it. Is there a kind of alchemy they can perform without the move?

For Miasamask, I was very confused by this conflicting message that they are both loners that live isolated in the wild but also that they will come upon villages/cities where sickness has spread. Do they sense the sickness from very far away and then make a journey to help those afflicted?

For Tenguard, you mention it's ability to sense emotional pain and come to someone's aid, but then say, "How it's able to assist or even sense this emotional pain is yet unexplained." Even if humans don't currently understand how it works, we as roleplayers need to know the process/how we could describe the Tenguard doing this if we had one in our party and wanted to roleplay this out.

The outstanding level of detail in the rest of the entry leads me to give this category a four despite the three things listed above.


Creativity:

The creativity here is great. This entry is chock full of character and culture for every evolution, with a strong description of habitat and how they interact with the world, especially humans. There were also tons of small ideas that went into this fakemon: I absolutely loved Miasmask's "aroma" and how it comes from a fungus inside the beak. This was just one of the things really made this fakemon stand out. The custom move could have used more description in how it looks / how it would be roleplayed, but that is minor and already included in the point taken off of description.


Cohesiveness:

This pokemon has a place in the world and it mostly feels like it could have been created for the games. The sizes and weights make sense as well. The custom move, while complicated, isn't overpowered.

The moves and abilities, while fitting very well to each individual evolution, vary wildly across the three evolutions, making each one feel exceptionally disconnected from the others. Not a single ability remains constant between the evolutions and the level up movesets hardly share any of the same attacks if at all. This is very uncharacteristic for a pokemon and creates a strong sense of disconnect between the evolutions. This is compounded by the custom move only being learned by (and relevant for) one of the evolutions.

Also, the chalk that is used to evolve alchemask really shouldn't have an added effect. Although its alright to create items for evolving fakemon, giving that item an effect goes beyond the scope of the custom pokemon contest. It also felt a little out of left field because there didn't seem to be any particular reason for the chalk to boost hidden power/for alchemask to have an affinity for a chalk that boosts hidden power. The fact that the chalk is literally a part of alchemask makes it doubly-odd that it would have this effect (why would its own feathers produce an extra effect when they don't before becoming the chalk?). On that note, it is strange that you can find the chalk in any cave or forest considering it is literally a part of their body (I suppose they could drop it, but it still feels odd). Maybe add a requirement like 30 posts in forest/cave with alchemask in active party?


Personal Rating:

I really like this fakemon and love how fleshed out and interesting every evolution of it is. I was impressed by the detail and amount of ideas that went into making these fakemon such fascinating creatures. The tone evoked by all three is spot-on and matches the pictures really well, filling a role that I feel pokemon has yet to fill (but would be very welcomed).

There was, however, something about this entry that felt a bit off that there didn't really seem to be anywhere else to say it other than here. Miasamask and Tenguard don't really feel like proper evolutions of Alchemask. The moveset and ability disconnect I explained in cohesiveness is one part of this, but it is also that Alchemask set up a very cool premise of an alchemy apprentice/novice, yet Miasamask and Tenguard don't have anything to do with alchemy. The custom move isn't even really relevant to the two evolutions. There is a common thread that binds them together, but there's also this feeling that each evolution exists very separately from the others.


Judge #2
Entry #7: Alchemask, Miasmask, and Tenguard

Originality: 2/5
Detail: 3/5
Creativity: 3/5
Cohesiveness: 1/5
Personal Rating: 1/5
--------------------
Total: 10/25

Comments and Critiques:

Originality:

I am very disappointed in this entry when it comes to originality. There are too many things in common with what the artist has. Which, by the way, the artist made this fakemon for a fake region, and all the names this entry’s creator used are ones that were made up for the artist and used in said fake region. Even the presence and use of chalk is the same. While there are a few things that differ, such as half of the typings, it’s still far too alike for me to give it many points in originality. The things in common are just that much unforgivable, and the made up things seem to line up too much still with what the artist intended. I applaud the filling out of information that the artist didn’t have though.


Detail:

While originality is in question, Creator, you did very well in filling out the details. Most of the details here aren't in the Artist's entry, since they hadn't filled much out for their own project. I still feel like certain specific details aren’t needed, especially bits that are including real world events specifically. The pokemon world is not exactly our world. Maybe some of the events are similar, but it seems weird to wedge something like that into the bio of a fakemon.


Creativity:

This entry was creative as it could be with what it was working with. The Artist does not have all the extra detail, so the Creator of this entry made up information to fill the blanks. While it still feels like it all fits exactly what the Artist intended for their uses, there’s not really much of a different theme that could be used with Miasmask resembling a plague doctor and Tenguard a tengu. It tried it’s best to pull away, but I feel it could do better. The custom move is incredibly unique with a mechanic all its own though.


Cohesiveness:

I cannot see this fakemon fitting into the pokemon world all that well. There are so many things that don’t make sense. Especially when it comes to the moveset. Let’s start with the level up moves – they are overpowered. What the heck is a first stage pokemon doing learning Drill Peck, Tri Attack and Play Rough at rather low levels? Even more, Hidden Power is learned almost immediately, which is a problem when the chalk items effects are taken into consideration. Dazzling Gleam is learned exclusively by TM and belongs in the TM list, not the egg move list. Almost all of the tutor moves aren’t tutor moves. Why are there some signature moves being learned by these pokemon? Night Daze is a Zorua/Zoroark move only, and doesn’t make much sense for Miasmask. SmellingSalt would only be able to be an egg move, since it’s a Makuhita/Hariyama signature move that can only be passed to another pokemon via breeding. Sacred Sword is only learnable by musketeer legendaries and the Honedge line; with that said, it does not make sense for Tenguard to learn it. Mystical Fire is essentially the signature move of Delphox, and Mismagius is the only pokemon other than it to learn the move. Topsy-Turvy is Inkay/Malamar’s signature move, and no other pokemon learns it. What’s more, Tri attack, aside from the porygon line, is learned only by multiple headed pokemon, the porygon line, and one legendary. Overall, there’s too many powerful moves, and they are being learned at too low levels. The movesets are not balanced.

On top of it all, Tenguard does not make any sense in this line whatsoever. It’s like mixing two completely different cultures. This isn’t entirely the Creator’s fault, but Tenguard is far out in the left field. If it was just Alchemask and Miasmask, it would make so much more sense and fit together much better. Tenguard is just so jarringly different from the others that it really doesn’t seem to belong at all. Alchemask shares an affinity for herbs and flowers with Miasmask, and that fits well. I’m not seeing the same connection between Alchemask and Tenguard at all, though.

Also, Miasmask having the ability Immunity is redundant, since its poison typing alone prevents it from being poisoned in the first place.


Personal Rating:

Overall, I really do not like this fakemon. Take no offense, Creator. You really tried. I just have some major issues with it, and one of the issues isn’t entirely your fault. It really doesn't suit my interests at all.


Judge #3
Entry #7: Alchemask, Miasmask, and Tenguard

Originality: 4/5
Detail: 4/5
Creativity: 5/5
Cohesiveness: 1/5
Personal Rating: 3/5
--------------------
Total: 17/25

Comments and Critiques:

Originality:

This entry’s design is very original, but the names and some of the classifications, such as “tengu pokemon” or “plague doctor pokemon” were all borrowed from the source. Looking at the Omnis region pokedex that they were made for by the original artist, some of the behaviors and descriptions are also borrowed, such as how Alchemask will draw symbols and Tenguard are spiritual protectors. While it’s understandably hard to get away from given their obvious design and intention, it still makes this entry slightly unoriginal, and I can’t ignore the borrowed content.

However, you do an excellent job of filling these pokemon out in your own original ways, like the custom attack, and the type combinations of poison fairy and ghost fairy (not counting Mimikyu since that wasn’t released when this whole thing started). You made your own method of evolution by creating the two chalks and having the pokemon need to hold them and have a certain type of stone used on top of that. There isn’t an alchemist, plague doctor, or tengu pokemon in the canon pokemon world, though admittedly the fact that Tenguard was depicted as a husk or shell ghost, it felt very similar to shedinja, and Miasmas’s fairy plague doctor bird look and type are similar to spritzee. Otherwise though, very original throughout.


Detail:

There are a few inconsistencies that I found when reading through this entry. For one, the custom move Transmute is described as distorting reality for a while, but transmutation is “the action of changing or the state of being changed into another form”, its basically physical transformation, so the visual aspect of just drawing a circle on the ground and distorting reality doesn’t really fit with the idea of transmuting an opponent’s type. Now if the opponent was lured into the circle and trapped there to be transmuted, that would make more sense. The move mechanics on the other hand are clearly described, it’s more just the RP aspect that I have an issue with.

It seems strange that Miasamask are loners and prefer to live away from places with high population, and yet they flock to places where sickness has spread among people. While it’s stated that they’re attuned to the health of the people around them, they would need to be near people to begin with in order to sense it, so if they’re generally loners, they would keep themselves secluded and away from people, thus rendering them unable to sense if people are sick, which begs the question of how far their empathic senses reach.

You also leave Tenguard’s ability to assist or sense emotional pain as “yet unexplained” and that’s fine for the general knowledge of people in the pokemon world, but for us as RPers, you can’t leave something like that unexplained. We need to know how this pokemon functions in order to properly RP it, and if we don’t know how it works then that’s a problem.

In spite of these issues though, there is an unbelievable amount of detail in these entries, and it all reads quite clearly. I feel like I have a good feel of how these pokemon act, move, do in their free time, and more. You did a great job of explaining the pokemon as a whole but also giving plenty of fun little details. There’s lots of imagery and descriptions that really help me see everything clearly, and there is a lot of explanation about why these pokemon look or act the way they do. The issues I have are relatively small descriptive questions rather than large gaping holes of information, and so I’ll still give this category a 4 overall.


Creativity:

This entry was creative on all aspects. I certainly felt like this pokemon has a background, especially the evolutions, given that Miasamask was associated with he 17th century plague and that Tenguard are housed at monk monasteries and temples. The custom move is more than creative, and everything from what it eats to how it behaves to where it lives was beautiful. Very well done.


Cohesiveness:

While this entry is beautifully creative and detailed, and makes a place for these pokemon in the world, cohesively it has a lot of issues. Type-wise, fairy just doesn’t make sense for Tenguard. I can somewhat see it with Alchemask and Miasamask given their aroma, herb, and flower affinity, but even then that feels more like a grass type thing, given that there doesn’t seem to be much of a fae feel with these pokemon. Alchemy, plague doctor, and undead spirit guardian just don’t really fit the fairy type.

The custom attack Transmute is fine mechanically but it only really fits Alchemask. It’s the alchemist pokemon, where as Tenguard is a spirit guardian tengu and Miasamask is a doctor, and neither one is described to have anything to do with alchemy any more.

Alchemask learns a lot of powerful moves very early in it’s learnset such as mystical fire, which is learned at level 36 by delphox and also basically it's signature move, and drill peck, which is learned at it’s lowest at level 37. Even play rough is generally learned at least around the mid 30’s in level. The learnset issues don’t stop there. Miasamask learns Moonblast at level 11, and night daze 36 levels earlier than zoura on top of the fact that Night Daze is a Zoura line specific move? Tenguard learns smellingsalt at level 7, when this move is makuhita line specific and learns it at level 22 at the earliest. Psycho cut is learned at level 28 at the earliest from the canon pokemon that learn it, Tenguard learns it at level 19, and Sacred sword should be learned at least at level 47 like Honedge. All three of these pokemon’s learnsets are overpowered, learning powerful moves at levels far too early, and the learnsets just don’t have decent spacing. Level up move lists are gradual, learning stronger moves over time as the levels increase, otherwise they’re earnests with only one to four moves available because the pokemon is weak, like a Caterpie or Tynamo. These pokemon get all the moves all at once right from the beginning. The evolutions would be a little more permissible if Alchemask were harder to evolve and so it would only be a Miasamask or Tenguard at level 50, and require a heart scale to learn anything it could have learned in that evolution at an earlier level, but you just have to post 30 times in a cave or forest, 20 times if you have a pokemon with pickup, and then 10 more times to get the stone, and then you can evolve an Alchemask at a really early level.

After You is literally the only move on that move tutor list that is an actual move that a move tutor can teach. Every other move on that list can’t be a move tutor move. Why is Double Team one of Alchemask’s egg moves, but not under the TM list? It’s a near universal TM, and if it can learn it as an egg move, it should have the ability to learn it as a TM.

The method of evolution also doesn’t really make sense. The chalk is important to Alchemask, but not really to it’s evolutions, as they don’t really keep the theme of the alchemist vibe. The Dusk/moon stones make sense for Tenguard but the Sun/Dawn stones don’t for Miasamask. I can also see the connection between Alchemask and Miasamask well given that they both have an affinity for herbs and flowers and berries, and Alchemy can relate well to medicine and science, but Tenguard kind of comes in out of the blue. I just don’t see the connection to Alchemask at all, and it feels like a different pokemon entirely, separate from the other two.

The abilities are all completely different from evolution to evolution, with no connection at all. Generally when a pokemon evolves, it keeps at least one of it’s abilities as it evolves, and generally the abilities don’t change at all, so the fact that these pokemon share no abilities with each other at all is a little jarring even though they all make sense for their respective pokemon.


Personal Rating:

Personally I think these pokemon are very creative, and I would love to see them in the guild, but the movesets need some serious work, the types need to be explained better or changed to something more fitting, and the evolutions need to have more ties to Alchemask, especially tenguard. Also these birds are tiny. I guess it makes sense given that Alchemask are understandably small and only evolve once, so you probably didn’t want to make too big of a leap in sizes, but dang, I didn’t expect them to be that small lol.

Personally I would think that this pokemon would work better if you cut Tenguard out entirely and kept the other two as a two stage evolutionary line and changed the method of evolution to something like… Healing a pokemon another pokemon certain number of times maybe? Just a suggestion.


Judge #4

Originality: 2/5
Detail: 2/5
Creativity: 2/5
Cohesiveness: 1/5
Personal Rating: 2/5
--------------------
Total: 9/25

Comments and Critiques:

Originality:



When following the link to the picture, it gives a lot of the information that was put into this entry. Name, Picture, Classification is hardly changed, and even some of the description matches what is on the picture. Some of it is changed a little bit, but not a lot... And it's more like what is linked than original. The evolution combines two evolution tactics that are already in the games/guild which makes it not all that original.



Detail:



There were a lot of grammatical or typing errors that made it difficult to read. Or I had to read certain things more than once. It also stays at almost the minimum requirement. I would like to see a type effectiveness chart, especially since it is a new type combo. While you give plenty of details in the basic requirements, you don't go very far past that. I don't exactly understand the typing either. This pokemon's description all scream dark type. Especially Alchemask, and it doesn't seem fairy type at all, unless you wanted it to be fairy because it starts out cutesy. Even Tenguard doesn't make sense as a fairy ghost. I could see it being straight ghost, or even psychic ghost.
I'm left with a lot of questions for why, and a lot of holes that make this pokemon seem incomplete, starting with typing.



Creativity:



It just exists. The culture doesn't really make sense. The 'doctor' is a loner? But it heals things. Why is it poison? Why does it not want to live up to the 'doctor' name you give it. There isn't a story behind this pokemon, and the design is pretty neat but it isn't incredibly attention grabbing or interesting. I don't understand why it behaves like it does with other pokemon. How territorial are they? There isn't any place for them. No reason for being, and no place in the pokemon world they are supposedly from. While the attack is different, there is no actual imagery. An alchemical circle could mean any number of things. Is it single circle? Or is it hexagonal circle?



Cohesiveness:



Why doesn't the pokemon learn anything past 33 or 37? Why is it so important to talk that you mention it, but chatter is the last move Alchemask learns, but then when it evolves it doesn't learn ANYTHING at all, whatsoever. The typing doesn't make sense. I can see Alchemask being a dark/grass. Miasamask being Dark/grass, or Dark/Poison. And Tenguard being straight ghost, or psychic/Ghost. The custom attack is incredibly overpowered. And if you are going by alchemy standards, wouldn't work at all. Reality isn't matter. It wouldn't work. Infact, it would probably blow up in your face. The different effects this move does is also quite overpowered. Change their type AND do damage, AND do a secondary effect. That's just overkill in my opinion. These guys are also kinda heavy. They are tiny, and avian right? I mean the look and have bird attacks. But they are so heavy for their size, that if they tried, they wouldn't even get off the ground. Why do they like abandoned buildings but also want to be in thick jungle like forests?



Personal Rating:



I really want to like this entry. It's cute and it seems fun, but there are so many problems that I just don't understand why it's here. It seems incomplete. And it bothers me by how much is on the original picture and description compared to the entry.

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