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shinzo_husky Vice Captain
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Posted: Fri Apr 29, 2016 6:25 am
-you need to state weither the character can travel in a straight line otherwise this semblance would seem a bit OP everything else seems in order
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Posted: Fri Apr 29, 2016 8:11 am
happywho06 -you need to state whether the character can travel in a straight line otherwise this semblance would seem a bit OP everything else seems in order Is it? I need at least enough maneuverability to get through woods and she still has to manually climb a tree or cliff at the end of her run. Her rifle is almost useless at anything less than 50 yards and a large enemy can make that same distance on a rampage or if flying within a post. Can I have her capable of changing directions between posts? I was actually thinking it was a bit under powered since she'd need at least 2 posts to get into position, plus climbing to a good vantage point after reaching a good distance. Could you suggest a better alternative if you think this ability is too powerful? Maybe a longer cool-down time? I'd be alright with it having just enough maneuverability to dodge trees with a direction change only every hundred yards, I think, with an extra post needed for reaching the vantage point by climbing at average human speeds.
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shinzo_husky Vice Captain
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Posted: Sat Apr 30, 2016 3:56 pm
Skimblekitten happywho06 -you need to state whether the character can travel in a straight line otherwise this semblance would seem a bit OP everything else seems in order Is it? I need at least enough maneuverability to get through woods and she still has to manually climb a tree or cliff at the end of her run. Her rifle is almost useless at anything less than 50 yards and a large enemy can make that same distance on a rampage or if flying within a post. Can I have her capable of changing directions between posts? I was actually thinking it was a bit under powered since she'd need at least 2 posts to get into position, plus climbing to a good vantage point after reaching a good distance. Could you suggest a better alternative if you think this ability is too powerful? Maybe a longer cool-down time? I'd be alright with it having just enough maneuverability to dodge trees with a direction change only every hundred yards, I think, with an extra post needed for reaching the vantage point by climbing at average human speeds. ok if she has to climb trees manuelly then ill accept it, I thought it was like the bleach flash step where its practically teleporting
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Posted: Sat Apr 30, 2016 9:18 pm
happywho06 ok if she has to climb trees manually then ill accept it, I thought it was like the bleach flash step where its practically teleporting Nah. That's why I put in that it couldn't be used for climbing walls or anything. She also can't shoot while running, so it's not like she's able to attack until she reaches her destination. I was actually thinking about giving her Attack on Titan style repelling gear to get up trees more quickly but that may be a bit OP. Or at least take another slot on her weapon type. If that's everything, does that mean she's approved? Should I move her profile over to the accepted page?
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shinzo_husky Vice Captain
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Posted: Mon May 02, 2016 3:07 pm
You should not be able to move her XD I will look over the profile cause twisted can't do it right now but you will need to add a new section for the dust masteries. wont be massive and will take a minute once we have completed it smile This is approved though
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Posted: Mon May 09, 2016 6:58 pm
Character Name: Lilian Periwinkle Semblance Name: Hop-Scotch Semblance description: Much like it's name, the Lili is able to teleport to any location(within reason of course). Unfortunately the user cannot teleport to an area she has never been to or seen yet, and with memory alone, she would still be in danger of being stuck half way to one area, and half way out if she has any second doubts within her. This may result in her immediate death! Luckily she's smart enough to know that the risk of far traveling is out of the question, for now, it is only short distances. For example; Her normal range of teleportation would be from her own room, to then appearing in the living room / 10ft by 12 (120sf) in between to 12ft by 16ft (192sf) in total of 18 yards (54ft%3=18 / 3feet=1yard) Post duration: 1 Post Cooldown: 7 Post
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shinzo_husky Vice Captain
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Posted: Tue May 10, 2016 4:27 am
-You need to add an actual range for the semblance, a mile is too far
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Posted: Tue May 10, 2016 8:09 am
happywho06 -You need to add an actual range for the semblance, a mile is too far Deleted the mile part and the actual range is there hence: 10ft by 12 (120sf) in between to 12ft by 16ft (192sf) which is the difference of being able to travel in room size such as an average bedroom to what would be a master bedroom or living room. BUT! I updated it with my own measurements relatively to my own room, and distance to the living room which is in total of 18yards (54ft%3=18 / 3feet=1yard)
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shinzo_husky Vice Captain
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Posted: Tue May 10, 2016 1:38 pm
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Posted: Tue May 10, 2016 5:36 pm
Character Name: Chrissy Sorrel Semblance Name: Flower's Last Dance Semblance description: Increases speed and strength to double, draining aura and endurance until user cannot move. During the duration of the semblance the user glows. Some users pass out after use. When used by Oak Sorrel the ability was known as Hero's Last Stand. Too weak to move much or fight for 5 posts. Post duration: 2 Posts Cooldown: 12 Posts (Yes, it's somewhat OP. I tried to intentionally counter it by having it so debilitating if used. I thought 12 posts would be enough to include actual recovery but I'm willing to stretch it as far as 20. 5 posts also seemed fair for how long it would take to recover while resting before being able to participate in some fighting or at least moving under her own strength. I'd also be willing to drop the duration to 1 post if need be, but I thought it would be fair to have it last so long if it were going to take her out of the fight entirely.)
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shinzo_husky Vice Captain
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Posted: Tue May 10, 2016 6:15 pm
No this is perfectly fine smile
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Posted: Wed May 11, 2016 4:28 pm
Picture: (if any) Character Name: WIP Semblance Name: Force Multiplier Semblance description: Enables him to deliver more damage that would normally be possible with his chosen weapon type (Rapier). Post duration: 1 Post Cooldown: 3 Posts
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Posted: Sun May 15, 2016 6:48 pm
Semblance Image: Character Name: Leo Firesoul Semblance Name: Vengeance Semblance Description: Throughout combat, his semblance will be in a passive state where the damage he takes becomes restrained energy, the energy can build endlessly while in combat, but the moment he stops to rest, the energy will dissipate relatively fast, often in the form of heavy sweating. Once something triggers an extreme emotion from him, an aura will cover him, changing the appearance of his arm to something almost demonic, and change the color of his eyes to a deep blood red. The energy that was stored within him becoming a powerful backer for his attacks, amplifying the damage of his next few swings. While he is in this form, damage taken will be dampened from the density of the aura, but no longer be stored. Once he runs out of energy, the aura will disappear, and he will become physically exhausted. (Not applicable to weapons thrown, due to the restricting that the weapon must be in his hand at all times in order to become the energy's focal point.) Posts needed for activation: 12 combat posts. Post Duration: 3 posts Cool-down: 20 posts for the cool-down, the ability cannot be activated more than once a battle.
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Posted: Mon May 16, 2016 12:08 pm
Picture: Character Name: Lance Thorn Semblance Name: Fading Man Semblance description: The user's aura bends light around their body to create imperfect invisibility. The user is majorly difficult to detect but can be seen while moving or by someone with a higher perception than the user. The semblance exists among the assassin clan within mistral and has benn passed down the family for many generations. Post duration: 3 posts Cooldown: 4 posts
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shinzo_husky Vice Captain
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shinzo_husky Vice Captain
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Posted: Mon May 16, 2016 5:47 pm
Axel_Dragonfire Character Name: Leo Firesoul Semblance Name: Vengeance Semblance Description: Throughout combat, his semblance will be in a passive state where the damage he takes becomes restrained energy, the energy can build endlessly while in combat, but the moment he stops to rest, the energy will dissipate relatively fast, often in the form of heavy sweating. Once something triggers an extreme emotion from him, an aura will cover him and change the color of his eyes to a deep blood red, the energy that was stored within him becoming a powerful backer for his attacks, amplifying the damage of his next few attacks. While he is in this form, damage taken will be dampened from the density of the aura, but no longer be stored. Once he runs out of energy, the aura will disappear, and he will become physically exhausted. (Not applicable to weapons thrown, due to the energy being channeled solely from within his body.) Post Duration: Equal to the number of hits he's taken in combat until activation. Cool-down: A rest of 4 hours or better. - the post duration can be easily abused so something that powerful has to have a limit. i'd say a maximum of 3 - you will also have to add a number of combat posts it will take to activate aswell, otherwise he could activate the ability in one post - please state the number of posts not hours for the cooldown - " (Not applicable to weapons thrown, due to the energy being channeled solely from within his body.)" I don't exactly follow here...
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