REBEL FRONTRUNNER
EXAMPL ETROLL 8 does a roleplay post.
The Royalist victory is declared. That vaguely-worded question posed by the mule below is asking if
EXAMPL ETROLL 8's future (escape vs capture) should be decided by a roll of the dice (the mule will roll 1d4, even will equal escape, odd will equal capture) or if the player would like to choose on their own.
If
EXAMPL ETROLL 8 is captured, they and all the other captured trolls will receive the same mysterious instructions as the first pair. If they escape, they will receive the notice below.
The remaining royalist troll,
EXAMPL ETROLL 3 or 4, will also receive another message with instructions on what to do next. Again, it's not relevant to game mechanics, so let's wait until that happens to see what the instructions are.
I think that about wraps things up! Any questions still remaining after reading through this thread and the game guide should be posted in the main meta thread.