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PhiferWolf rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 19, 2015 8:48 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 9 DAMAGE TAKEN: Nulled (2) YOUR REMAINING HP: 160/180 BOSS REMAINING HP: 944/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Tue May 19, 2015 8:49 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 4 DAMAGE TAKEN: Nulled (3) YOUR REMAINING HP: 160/180 BOSS REMAINING HP: 940/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 8:57 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 150/180 BOSS REMAINING HP: 936/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Seussi rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Tue May 19, 2015 8:58 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 140 BOSS REMAINING HP 928 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 8:59 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 135 BOSS REMAINING HP 925 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue May 19, 2015 9:00 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 130 BOSS REMAINING HP 923 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Tue May 19, 2015 9:01 am
Quote: NO AUTODAMAGE FOR NEXT THREE TURNS! BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 125 BOSS REMAINING HP 915 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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PhiferWolf rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 19, 2015 9:12 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 7 DAMAGE TAKEN: Null (1) YOUR REMAINING HP: 150/180 BOSS REMAINING HP: 908/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Tue May 19, 2015 9:13 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 8 DAMAGE TAKEN: Null (2) YOUR REMAINING HP: 150/180 BOSS REMAINING HP: 900/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Tue May 19, 2015 9:14 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 5 DAMAGE TAKEN: Null (3) YOUR REMAINING HP: 150/180 BOSS REMAINING HP: 895/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 9:15 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 145/180 BOSS REMAINING HP: 889/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 9:20 am
ANOTHER CRITICAL HIT! Uru was on a roll. Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 140/180 BOSS REMAINING HP: 877/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 9:21 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 135/180 BOSS REMAINING HP: 871/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 9:24 am
Crit after crit, Uru was grinning like a maniac as he moved about the field, using his Legendary Cloak to assist in his speed. He moved with precision and fury. Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 130/180 BOSS REMAINING HP: 859/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5 shyanimegrl Direct your mind control attacks to Uru [me]
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Seussi rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 19, 2015 9:55 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 120 BOSS REMAINING HP 850 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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