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Patron Saint Of Farewells
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Posted: Tue Apr 05, 2016 10:10 pm
God Concept! Name of God: Araajakata
Domain: Chaos Alternative Domains: Butterfly Effect
Concept/Background
Order is an illusion created by sentient beings that strive for a better understanding of chaos. Chaos was, is and forever will be. It is from chaos that the universe and all we know was created. It is from chaos that Araajakata came to be. A physical manifestation...a vessel to hold but a sliver of what makes existence continue...the theorized driving force of creation itself. Araajakata does not make it a habit to formally involve himself in the lives of mortals for he has no need to. He is involved with them all in some form or fashion because of the very actions they take, or the thoughts they make. So he observes and monitors the ripples that they cause, ever intrigued but their predictable unpredictability. Yet while he observes in silence, he does not outright ignore them either. Should they call out to him, he shall answer. They simply have but to ask the right question.
Powers
Minor Telepathy- Can mentally receive and/or transmit information. Telekinesis - Can move objects with his mind.
Major Chaos Theory- Can control the Butterfly effect, i.e. all the different causes and their reaction that can have a huge net effect on the whole system. All the causes may be small and completely unrelated to each other in both space and time, yet they can cause many big things in the flow of time which no one can predict. Notable example: a butterfly flapping its wings can cause a hurricane several weeks after.. Boon - Users of this boon can control the butterfly effect to some extent. While each individual creates a ripple in the ways of the world, the wielders ripple would be more defined and have greater effect. Over use of this boon will result in such ripples to have a negative effect on the wielder resulting in them fading into nothingness...or rather a tiny strand in the grand design of chaos itself.
Appearance The veins of the wings in this image are what his wings will look like. One or two show glow to indicate an action and its effect Fur- Black with stars and nebula scattered about but not dominating the pelt. Eyes
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Posted: Thu Apr 07, 2016 10:06 pm
God Concept! Name of God: Mistery
Domain: Voodoo Alternative Domains: -
Possibly Overlapping Domains: Sorcery, White Magic , Pain, Pestilence , Five Senses, Voice, Connections, Crafting, Fairy Tales , Love, Death, Healing
Concept/Background
Through her past lives; she is constantly in a state of constant misery. She attracts a set of patchworked ulaya that seem dedicated by bloodlined families that have worshiped Mistery through the years. Dediating themselves to her but this time life; when the Direction Gods left, she was left to her own devices causing her to go rabid. Enough to drive her insane and seal herself in a doll she had made til someone wakes her again.
The Folk Magic domain is broad, but for the purposes of this goddess ( Easier Jokoa Maintenance ) I contracted them and pulled them close to just a specific way to use powers and of her domain. The domain hints on older traditions, and 'magic' that would not be otherwise magic for its fairytale ring to it. Traditions and magics that are too ridiculous to be put in the main category as Magic. Using a series of dolls to inflict various Pains/Illnesses/Restricting Senses. Her temporary powers seem to boarder a lot of ill willed things but her permanent power can aid or ill the Ulaya in question.
She can only invoke spells (curses or blessings) as long as she has made a doll of said creature. To make a doll; she will need a possession of theirs, or a piece of hair/skin etc and a lot of her powers is from the usage of a doll. Otherwise she is pretty powerless.
Summoning Mistery Song/dance; preparation, invocation, possession and farewell: Gets you a spiritual audience with Mistery and gets you a minor spell granted if Mistery accepts your request. Sacrificial; Sacrificing either something of yourself/animal etc, invocation, and farewell: Gets you a physical audience with Mistery and gets you a major spell granted if Mistery accepts your request.
Passive Powers
Incense. Before something bad/good happens to the ulaya she curses or blesses, they will smell incense meaning that the spell has been activated. Shapeshifting. She can change her shape etc to fit an ulaya she has already made a doll out of.
Minor Powers Necrokinesis. If the ulaya requests to speak to their past relative, if granted; an ulaya or Mistery will be possessed by departed ulaya and able to speak for a short time, although the only way to do this is if she can create a doll of said departed ulaya. Meaning she would need a hair or possession of theirs to invoke communication. Healing. If an ulaya requests to be healed or heal someone else, Mistery may grant this via a symbol over the doll. Although the only way the healing spell can be permanently healed; the ulaya must sacrifice something. { Or be sent to another God } But if they do not, Mistery can only grant healing for a short time. Love Manipulation. By painting a symbol on said doll; an ulaya may be attracted to another or others for a short period, this 'love' is more of an addiction and unstable and is NOT real love- rather it creates a mindless obsessive being for an undetermined amount of time. Pain. She can cause pain in any body part by poking the appropriate body part of her doll with a needle ( Porcupine needle ) ( The deeper the needle the stronger the pain is ) Sickness. She can cause any type of temporary sickness by drawing a mark on her doll in the appropriate area. ( Can only inflict one illness at a time ) Senses. She can temporarily take away any of the senses (but only one at a time) if she wraps a ribbon around the appropriate body part of the doll. (eyes = sight, mouth = taste or speech, ears = hearing, nose = smell, paws = feeling)
Permanent Power: PermaDoll ( Blessing or Curse ) She can make one 'permadoll' at a time. This 'permadoll' gives her complete control over one being, allowing her to completely control their body and do anything she wants to them. Ill or Aid them, the power can also be visually interpreted as using the soa in question as a 'puppet'. However, while she is controlling them it's the only thing she can do - so it makes her vulnerable if someone finds her. She will relinquish control to the being once she has to go do other things, but she keeps the permadoll and has the ability to come back and take control again. If she wants to control someone else, she must destroy her old permadoll, thus severing the link to any previous being. This permadoll can be either a curse or blessing, and may be able to permanently invoke a spell rather than temporary ones.
Permanent Power: Break The Spell ( Blessing or Curse ) She can break a curse or blessing from another god, IF she had already cursed or blessed the ulaya in question. Ie, what's mine is mine; and can be touched by no one. Although this requires her having had a doll made of said ulaya prior to the other god blessing or cursing. This can only happen once every year as it takes a significant amount of power to do and causes her to be unable to use her minor powers for a short time, if she uses this continuously- it can kill her.
Appearance
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Posted: Mon Apr 11, 2016 8:27 pm
God Concept! Name of God: Ness
Domain: Affection Alternative Domains: Friendship, Comfort, Companionship
Concept/Background
As a young ulaya, she always felt like she could never attain neither approval or true acceptance from her parents. Aren’t the people who bring you into this world supposed to also have agape love for you? She resented that they sure didn’t seem to show that to her at any possible moment ever. She ended up leaving them, and she went off to give herself to the rest of the ulaya world.
She has ended up traveling a lot. She likes to hang around the river area. She loves dancing, singing, having adventures, and making friends. She especially loves being touchy feely. This is either touching/hugging others; or it can be vice versa. When others are touching her, it can almost put her into a trance. As she ascends into her diety form; her touches would take on a different nature though. It will be like the earnest goodwill she had for others when showing displays of affection for others; it embodies and passes through that touch.
I need 20 rp’s to ascend her; I’m working on those and submitting this to have the form up for scrutiny and tweaking and approval,so when that time comes; all I have to do is provide my rp’s at the time of event
Powers
a power that is only in her immediate presence - the desire to be touched by her. the way this would work; if another is around her and spending a lot of time with her; they may find themselves increasingly need to hug her.. or pet her.. or have her do so to them - temporary power - the desire to hug the first carousel they see. this is short and brief. as soon as that desire is met; it goes away. how that leaves the carousel feeling about all of that is up to that creature. a power that isn't able to be invoked by herself, but this is something associated her. and can only be used once by any ulaya in their life; the ability to summon her when they are at their most lonely and isolated... so that a ulaya who's suffering and sorrowful from loneliness and left bereft of friends or anyone to like them. they can summon her through their sorrows.. and she'll come and comfort them.. but this can only ever be done once... and it isn't a known fact they can do it. it often just happens that someone cries out in misery; and it summons her suddenly to their side
Not a power but a nullification: Is nulled by other gods//or rather; her powers have no ability to effect other god(desses). Only has a 10% chance of effective for the 2 minor powers against ulaya who are excessively evil or dark; and can actually trigger a sensation that causes her to feel dark touches. think like ebil tendrils giving her creepies etc.
((Note: I am not bothering with listing minor powers that ALL GODS have as that is redundant. all gods have those.these are her special powers being 2 minor and 1 major))
Appearance
Ascending from mortal to a goddess; she would lose her wiiremote and Gaia wristband. Her hair on her head would grow out and be a high ponytail that starts on the top of her head and flows down to near her shoulders with a sort of soft wavy. She might gain one or two small extra tribal markings going down the side of her face that would be on the viewer’s right. Otherwise, her colors, design, and wings would all remain the same. Her tail would fluff up a bit more as well.
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Posted: Thu May 05, 2016 6:45 pm
God Concept! Name of God: Snare
Domain: Fire Alternative Domains: Wrath, Lust, Demons, Serpents
Concept/Background
Ages ago, his kin were known as fearsome warriors that roamed the lands. All who saw them trembled with fear for they were not like any other ulaya that roamed about. Scales mingled with fur and instead of hind legs, they had serpentine tails that would crush and suffocate anything caught within their grasp. Honeyed words or threats flowed freely from forked tongues. With their allegiances ever to themselves, enemies were never in short supply. War was a way of life, and they lived their days between fights in full celebration of life itself. Of course, times had to change, and luck couldn't always be on their side...
A grand war came about as several other tribes banded together against them to eradicate the ever constant threat that they embodied. While Snare and his people fought well, sheer numbers would eventually overtake them. As the final survivor, a wounded Snare swore on his soul to destroy those who fought against him. As they threw him to the flames, his hate would not let him die. The fire grew and gave off a terrible black smoke. As he crawled his way out of the firepit the flames were one with him, fed by his wrath. Reborn through fire, he burned his enemies to cinders and destroyed all in his way.
Powers
Inferno Manipulation - Generate and manipulate mystical flames, which can completely destroy anything. The color of the flames varies, but may be black, blue, white, or the normal shades of fire, although probably in someway noticeably unusual.
Fire can cause excruciating pain upon contact instead or cause instant death, possibly even for relatively beneficial purposes, such as summoning spirits of the deceased temporarily back to the world of living from Hell.
Can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.
Teleport via fire, merging into flame of any size and appearing anywhere else from the same element.
Serpentine Physiology - Use the abilities of snakes (i.e. Body Shedding, Burrowing, Camouflage, Climbing, Constriction, Crushing, Dermal Armor/Scale Manifestation, Enhanced Agility, Enhanced Bite, Elastic Jaws, Enhanced Flexibility/Elasticity, Enhanced Lung Capacity, Enhanced Smell, Enhanced Strength, Matter Ingestion, Poison Generation, Prehensile Tongue, Regenerative Healing Factor, Seismic Sense, Speed Swimming, Venomous Fangs)
Boon - Those who are granted his boon become resistant to his flames, are able to summon forth his flames to aid them however user also becomes more reptilian in the aspect that they must keep up their core temperature. The cold makes them extremely lethargic and if exposed too long could induce death. Over use of boon makes user more prone to being taken over completely and may or may not cause scaling. This boon is only given to shamans, as they are the only one who could contain this power.
Appearance
Fur is ash white with crimson scales tagged with black stripes starting at the base of his skull down his back, covering part of his shoulders and hips and down to the tip of his serpentine tail. His irises are golden and brimmed in dark red while his pupils are slit. Two large wings sprout from his back and their feathers are red, white and black. He has short red hair and rising from his skull is his crown, a menacing pair of horns the curl back. His attire consist of black leather straps and a bandanna that holds his hair from his eyes.
(minus the frills on the ears and the feathers at the end of the tail) Color ref one More ref for inspiration Nostril ref dangerous yet boopable snoot LOL
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Posted: Fri Jul 08, 2016 10:17 pm
God Concept! Name of God: Fenrir
Domain: Destruction Alternative Domains: Essence, Natural Disaster, Renewal, Worldly Order
Concept/Background
Life and death, renewal and decomposition, creation and destruction. These are the basic cycles that makeup the world, the essence of what nature is, the order in which life exists. A precarious balance that flows to both ends, not just one or the other.
During his time meditating deep within caverns of ice and stone, Fenrir began to tap into this force. It revitalized him, made him feel alive, connected, and aware of the world in ways he had only ever fleetingly thought of. As he continued to meditate and seek connection with these energies of nature, the power began to pool and gather into the caves he lived in. As he continued to coax these energies and they continued to gather, the concentration caused many storms across the mountains, flash floods, and tunnel collapses. Trapped deep within the caves, Fenrir sat down once more to meditate and fell into a near comatose state as the forces of nature and destruction itself wrapped and twined itself around him. Upon returning to awareness, Fenrir was now not just a part of the inherent cycles that create the world, but he was them. His physical form was no longer mortal, reshaped into a conscious vessel for the essence of the destruction, sentenced to now walk the land forever as a guide and orchestrator of the forces he sought.
Life is a cycle propagated by nature. It gives and destroys and gives again.
Fenrir has always viewed the world this way. He is unyielding and unrelenting. Nature is dangerous, and so too is he. He does not fight the cycles of life, but becomes a part of it and accepts it. In earlier years, perhaps he was too accepting of it. He grew quickly as a kit, was curious and destructive, and nothing could dissuade him. He did not understand the idea of fighting his own nature, so never heeded warnings that such behavior would consume him, and consume him it did. That's not to say he lost grasp of his conscious mind, but that he became too good at what he did, too good at razing and destroying. In time, there was a split amongst his clan. Those that were scared and cautious sought to bind his strength so proposed a game of sorts. He was still a mortal and of course, prey to mortal things such as pride, so participated willingly and confidently. The first set of shackles were gilded gold chains and he broke them with ease. The second set was ropes infused with magic and he broke them with ease. The third set of shackles was a simple ribbon. Insulted, Fenrir started a fight before they could bind him. The fighting lasted for a long time. The clan was in shambles, small squabbles turning into blood feuds amongst the fighting as everyone chose sides. After the fighting was over, after those that were going to flee fled and those that fought either lived or died, they dispersed. Fenrir sat alone amongst the rubble, the ribbon tangled in his paws as he thought on those that were lost, coming to terms with the new feelings the fighting had wrought inside him and the lessons he'd learned. Picking himself up, Fenrir journeyed, no longer destroying for sport and fun, but seeking understanding of destruction, to understand the balances of nature.
Powers
While he has the domain of destruction, the form of destruction his abilities center on are based in the physical realm. Major Powers Focused Destruction- Manipulation of energies to deprive force destruction of a subject causing it to decay quickly and tends to leave nothing but ash/sand/dust behind. The energy taken is recycled into Fenrir himself or released into the flow of nature. This ability is both long and short ranged. Aura of Destruction- Active effect proximity based. Requires little mental will from Fenrir to activate. Effects can vary from loss of coordination, loss of attention span/conscious thought, weakness, and nausea in animals. Typically causes plants to shrivel and wilt.
Minor Powers (he has little to no control over the activation of these and who they'll effect; all are passive effects) Aura of Frost- Passive effect. It takes effort for Fenrir to turn this ability off and thus usually does not bother. The destructive energies that focus and coalesce upon Fenrir cause heavy loss of heat the closer your proximity is to him, ranging from chilly to frost forming. Enhanced Physical Aspects- This tends to come into effect during major conflict or times of stress. Fenrir has been known to gain bursts of extreme strength, enhanced speed, and reflexes. Intimidation- Given Fenrir's sordid history, the ominous energies that shroud him, and the powers at his beck and call, he tends to set off alarm bells to the senses of other ulaya, particularly those sensitive to such things like seers or shamans.
Appearance
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