There are those who would seek to take away a child's innocence, men and women ready to turn a youth's life into an experiment. Bastion is one such experiment. Born of a sickly women addicted to sin and self-harm, he was sold for money as if he was nothing more than some material possession. Bastion has not known a day outside of the facility he was raised in. The human scientists who collected children from around the world were focused on trying to perfect augmentation, to make the connection between person and machine so seamless and pure. Many of the children with weaker bodies did not survive the joinings, leaving those who did scarred beyond any sort of cure. The children who lived through the process were pushed to hone their abilities in any way that they showed. Some of the experiments brought out highly volatile powers out of the children. There were those who could spew caustic acid so powerful it left no trace of anything, and others who could create violent explosions with nothing more than a thought. These were the results that people wanted to see, unfortunately the stunted social development of the children gave them little control over these powers.
The death toll at these facilities was ungodly. The more the scientists pushed the children the more potent their powers became, and the more savage they became as well. Only a single child did not turn into a homicidal maniac, and that was Bastion. Unlike the other children his powers were not offensive in the slightest. He could create solid barriers with his mind and control them as easily as if they were building blocks. Bastion could make these any barriers into any shape he wished and moved them freely. As he grew in age his energized confines grew in strength. Soon enough he was able to create fortifications capable of withstanding even the most devastating of attacks. His powers were not simple barriers, they were utter rejections of reality within the realm of the confine.
Once they had a small amount of children who could seemingly control their powers they began to set them against each other. These tournaments were seen as a healthy way for the children to test their powers, and for the scientists to determine who truly was the strongest. Bastion was the only one who refused to participate. He did not like fighting, nor violence in the slightest. Despite his wishes Bastion was put against another child, a young boy his age. The boy was able to implode areas of space entirely. The moment the test began Bastion encased himself entirely in a barricade, curling into a ball and covering his ears. The other boy tried to destroy Bastion without hesitation, growing furious and wrathful each time he could not succeed. In a fit of rage the boy began to create his implosion and allowed it to get larger and larger until it consumed the entire facility. Once the dust settled there was nothing left save for a crater, and Bastion.
Rank B (grows with Akeem) Energy 1800 Stats 3/7 Passives
• Fortify For every type of attack that Bastion blocks he gains a rank of resistance to that particular style (physical, magical, holy, etc) for the next five posts. This passive can stack per type of attack up to two times for each spectrum of fighting he blocks.
Techniques
• Stay Out D-SS Bastion can create a barrier of any shape he wishes, hollow or not, around any object(s) or person(s) he wants. These barriers are able to completely withstand attacks at its level and shirk off lower powered techniques. He can only create one barrier at a time, though he can manipulate it freely from there. This means he can shrink it or grow it or spin it, etc. Bastion's barriers have a 5 in speed in terms of how quick he can shift them, and they can only reach the size of a caravan.
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: B-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, giving him an armor that is harder than steel. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him a lot more versatility in his close-range attacks.
On the blades, there appears to be mouths on the sides. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
There are those who would seek to take away a child's innocence, men and women ready to turn a youth's life into an experiment. Bastion is one such experiment. Born of a sickly women addicted to sin and self-harm, he was sold for money as if he was nothing more than some material possession. Bastion has not known a day outside of the facility he was raised in. The human scientists who collected children from around the world were focused on trying to perfect augmentation, to make the connection between person and machine so seamless and pure. Many of the children with weaker bodies did not survive the joinings, leaving those who did scarred beyond any sort of cure. The children who lived through the process were pushed to hone their abilities in any way that they showed. Some of the experiments brought out highly volatile powers out of the children. There were those who could spew caustic acid so powerful it left no trace of anything, and others who could create violent explosions with nothing more than a thought. These were the results that people wanted to see, unfortunately the stunted social development of the children gave them little control over these powers.
The death toll at these facilities was ungodly. The more the scientists pushed the children the more potent their powers became, and the more savage they became as well. Only a single child did not turn into a homicidal maniac, and that was Bastion. Unlike the other children his powers were not offensive in the slightest. He could create solid barriers with his mind and control them as easily as if they were building blocks. Bastion could make these any barriers into any shape he wished and moved them freely. As he grew in age his energized confines grew in strength. Soon enough he was able to create fortifications capable of withstanding even the most devastating of attacks. His powers were not simple barriers, they were utter rejections of reality within the realm of the confine.
Once they had a small amount of children who could seemingly control their powers they began to set them against each other. These tournaments were seen as a healthy way for the children to test their powers, and for the scientists to determine who truly was the strongest. Bastion was the only one who refused to participate. He did not like fighting, nor violence in the slightest. Despite his wishes Bastion was put against another child, a young boy his age. The boy was able to implode areas of space entirely. The moment the test began Bastion encased himself entirely in a barricade, curling into a ball and covering his ears. The other boy tried to destroy Bastion without hesitation, growing furious and wrathful each time he could not succeed. In a fit of rage the boy began to create his implosion and allowed it to get larger and larger until it consumed the entire facility. Once the dust settled there was nothing left save for a crater, and Bastion.
Rank B (grows with Akeem) Energy 1800 Stats 3/7 Passives
• Fortify For every type of attack that Bastion blocks he gains a rank of resistance to that particular style (physical, magical, holy, etc) for the next five posts. This passive can stack per type of attack up to two times for each spectrum of fighting he blocks.
Techniques
• Stay Out D-SS Bastion can create a barrier of any shape he wishes, hollow or not, around any object(s) or person(s) he wants. These barriers are able to completely withstand attacks at its level and shirk off lower powered techniques. He can only create one barrier at a time, though he can manipulate it freely from there. This means he can shrink it or grow it or spin it, etc. Bastion's barriers have a 5 in speed in terms of how quick he can shift them, and they can only reach the size of a caravan.
Summoning Thread is in the Art of War. I'll look at this one and the other summon shortly.
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: A-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, returning him to flesh and blood. However, this energy also forms into a dense armor on his body that is harder than steel; it's still difficult to harm him, but Amias is mortal, and will die to damage similarly as any other living creature. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him +2/+2 to his speed and strength.
On the blades, there appears to be mouths on the sides of the blades. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
As a normal skill, it's op. But if it's your Rage Form, then it's acceptable. Make it your form and tone down the stat add ons to +1 each.
Posted: Thu Jun 26, 2014 3:41 pm
Forever 20-Hiro
-EM- Epic Muffin
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: A-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, returning him to flesh and blood. However, this energy also forms into a dense armor on his body that is harder than steel; it's still difficult to harm him, but Amias is mortal, and will die to damage similarly as any other living creature. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him +2/+2 to his speed and strength.
On the blades, there appears to be mouths on the sides of the blades. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
As a normal skill, it's op. But if it's your Rage Form, then it's acceptable. Make it your form and tone down the stat add ons to +1 each.
I would rather not make it my rage form, and sacrifice the rage form as a result. Is there something else I can do to make it 'not' my rage form? Like...no flying or something?
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: A-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, returning him to flesh and blood. However, this energy also forms into a dense armor on his body that is harder than steel; it's still difficult to harm him, but Amias is mortal, and will die to damage similarly as any other living creature. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him +2/+2 to his speed and strength.
On the blades, there appears to be mouths on the sides of the blades. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
As a normal skill, it's op. But if it's your Rage Form, then it's acceptable. Make it your form and tone down the stat add ons to +1 each.
I would rather not make it my rage form, and sacrifice the rage form as a result. Is there something else I can do to make it 'not' my rage form? Like...no flying or something?
As a long lasting skill, it'd need constant energy consumption simply because it's really strong. I'm not asking you to spend A Rank energy for each post, but spend A Rank energy initially, then spend 50 energy each post that it's active. And yeah. Remove the flying, lol. Then it'd be acceptable.
Posted: Thu Jun 26, 2014 8:41 pm
Forever 20-Hiro
-EM- Epic Muffin
Forever 20-Hiro
-EM- Epic Muffin
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: A-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, returning him to flesh and blood. However, this energy also forms into a dense armor on his body that is harder than steel; it's still difficult to harm him, but Amias is mortal, and will die to damage similarly as any other living creature. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him +2/+2 to his speed and strength.
On the blades, there appears to be mouths on the sides of the blades. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
As a normal skill, it's op. But if it's your Rage Form, then it's acceptable. Make it your form and tone down the stat add ons to +1 each.
I would rather not make it my rage form, and sacrifice the rage form as a result. Is there something else I can do to make it 'not' my rage form? Like...no flying or something?
As a long lasting skill, it'd need constant energy consumption simply because it's really strong. I'm not asking you to spend A Rank energy for each post, but spend A Rank energy initially, then spend 50 energy each post that it's active. And yeah. Remove the flying, lol. Then it'd be acceptable.
If I spend 100 initially, and 50 each post after...do I get +2/+2, or +1/+1? Das a lotta energy for +1/+1, mayne...
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: A-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, returning him to flesh and blood. However, this energy also forms into a dense armor on his body that is harder than steel; it's still difficult to harm him, but Amias is mortal, and will die to damage similarly as any other living creature. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him +2/+2 to his speed and strength.
On the blades, there appears to be mouths on the sides of the blades. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
As a normal skill, it's op. But if it's your Rage Form, then it's acceptable. Make it your form and tone down the stat add ons to +1 each.
I would rather not make it my rage form, and sacrifice the rage form as a result. Is there something else I can do to make it 'not' my rage form? Like...no flying or something?
As a long lasting skill, it'd need constant energy consumption simply because it's really strong. I'm not asking you to spend A Rank energy for each post, but spend A Rank energy initially, then spend 50 energy each post that it's active. And yeah. Remove the flying, lol. Then it'd be acceptable.
If I spend 100 initially, and 50 each post after...do I get +2/+2, or +1/+1? Das a lotta energy for +1/+1, mayne...
Would you settle for 25 energy per post afterwards? I mean, in terms of stats, with two classes alone, your RPC is set. lol Actually, don't take away the flight. The payment for it is like another A Rank skill.
Posted: Fri Jun 27, 2014 1:20 pm
Hiro Totally Has A Soul
-EM- Epic Muffin
Forever 20-Hiro
-EM- Epic Muffin
Forever 20-Hiro
-EM- Epic Muffin
RPC Name: Amias Nicht RPC Rank: Novice RPC Class: Gunslinger/Berzerker
RPC Sub-Class: N/A
RPC Element: Pagan (Bloodline Skill)
Skill Name:Heathen Skill Rank: A-rank Skill Description: A very simple technique in explanation, that has many uses. Amias expends a very special form of Lyr from his body, the likes of which actually reverse the process of his body, returning him to flesh and blood. However, this energy also forms into a dense armor on his body that is harder than steel; it's still difficult to harm him, but Amias is mortal, and will die to damage similarly as any other living creature. This armor can form scythe-like blades--as well as black chains--from any point on the armor. They can extend up to a range of 5 meters from Amias' body (The chains can extend up to 10 meters, and have spikes on the end), and he is able to manipulate them freely. This is considered his 'physical combat' transformation, giving him +2/+2 to his speed and strength.
On the blades, there appears to be mouths on the sides of the blades. These mouths are capable of biting and tearing off whole chunks of flesh, just as any real predator would. Amias can have a maximum of five blades/chains out at once before he must spend energy to create more. For each additional creation past five, (20) energy is required. For (100) energy, Amias can sprout two wings of black metal and fly for up to five posts before energy must be spent again.
Rank of initial cast to be discussed. Lasts five posts before casting cost must be spent again.
In exchange for this skill, Amias is not able to use the Berzerker's Rage Form skill, as he already has a transformation as a result of this change.
As a normal skill, it's op. But if it's your Rage Form, then it's acceptable. Make it your form and tone down the stat add ons to +1 each.
I would rather not make it my rage form, and sacrifice the rage form as a result. Is there something else I can do to make it 'not' my rage form? Like...no flying or something?
As a long lasting skill, it'd need constant energy consumption simply because it's really strong. I'm not asking you to spend A Rank energy for each post, but spend A Rank energy initially, then spend 50 energy each post that it's active. And yeah. Remove the flying, lol. Then it'd be acceptable.
If I spend 100 initially, and 50 each post after...do I get +2/+2, or +1/+1? Das a lotta energy for +1/+1, mayne...
Would you settle for 25 energy per post afterwards? I mean, in terms of stats, with two classes alone, your RPC is set. lol Actually, don't take away the flight. The payment for it is like another A Rank skill.
Or how about this. Since I've come to realize that I don't need the stat boost, how much could I nerf the energy cost if this were just a transformation without stat boosts?
Skill Type: [Elemental] Skill Name: Freezing Shot Skill Rank: D Skill Description: A simple trick with an Ice Arrow, the user channels their energy into the frozen bow and Arrow. An aura of ice can be seen on the nocked arrow as the user shoots it without a moment's notice. The shot, so focused with the cold energy, freezes whatever it touches in a 3 ft Radius.
Skill Type: [Elemental] Skill Name: 4th Shot Skill Rank: D Skill Description: The user nocks up to three arrows onto their icy bow string, pulling them back as the user takes aim. The user releases all arrows as they fly by the enemy, leaving a chilly fog in their trace, masking the user's appearance. A single arrow will be shot amongst the fog, turning the fog into snow and collecting the snow itself. In a matter of moments the arrow turns into a large bowling ball of snow, heading at the body of the foe.
Skill Type: [Elemental] Skill Name: Shattering Shot & Swing Skill Rank: Skill Description: The user shots an apparent broken arrow towards the foe, the ice already prepped to break on impact. The shot itself is a made to mark the opponent as the Bow becomes broken as well. The arrow turns into dusts of snow as the user charges at the opponent, the bow guiding them as they try to slam the bow into the opponent's body. Upon contact, the bow will shatter into crystals(E-damage to the user) and scatter them at the impact area and the user.
Ice Spear Skills
Skill Type: [Elemental] Skill Name: Ice Flower Throw Skill Rank: C Skill Description: A special type of throw technique only relatable to the Ice Spear itself. The user can give this technique a small form of a spin, like a windmill and throw it, or throw it straight. In any way the spear is thrown, on impact, the Ice Spear will create a frozen spike on the surface of what it hits along with creating a frozen spot in 5ft diameter.
Skill Type: [Elemental] Skill Name: Ice Flower Thrust Skill Rank: B Skill Description: The user creates their trident spear and dash forward with it aimed forward at their side. The user then thrusts the spear out before them towards the opponent as various other spearheads appeared around the main spear. Each spearhead causes C rank damage, totally up to five C rank strikes. The specialty about this technique, is that the spear heads can appear whenever the user wants and shoot forward as the user is still thrusting.
Skill Type: [Elemental] Skill Name: Frozen Spear Strike Skill Rank: Skill Description: The user spawns in their spear, it's white glow of ice having vanished as it seems more packed than before. If charged with B energy, the user can thrust out with it towards the opponent with a single thrust. Whatever it connects with will be quickly chilled down to numbness.
Ice Blade Techniques
Skill Type: [Elemental] Skill Name: Ice Formation: Δ Skill Rank: B Skill Description: The user creates a very light, but durably strong, longsword or Rapier and slash before them twice. Even if the strikes hit, or whiff, the user will dismiss their weapon, summoning it again into their non-dominant hand, and slashing one last time as a surprise. It helps in catching aggressive opponents off guard from the surprise strike.
Skill Type: [Elemental] Skill Name: Ice Formation: ζζ Skill Rank: B Skill Description: The user crouches, dodging any kid of horizontal attack(Aside from the obvious), keeping themselves down low. They soon create a large greatsword, striking upwards against the attacking opponent, lifting the foe up in the strike. If the opponent is sent up, the user slams the frozen greatsword down at the opponent, breaking the greatsword on impact, but not only sending them flying, but releasing a storm of ice shards at the opponent.
Skill Type: [Elemental] Skill Name: Ice Formation: Ξ Skill Rank: A Skill Description: The user stabs forward with their right hand, an Ice blade spawning on their hand as it creates a chill effect. If the first strike connects, the opponent will be slowed down dramatically by 3 points. The user then strikes the foe with their left hand ice blade as it spawns on their left hand. Afterwards, the user thrusts both of their hands towards the foe, both of the ice blades creating a darker chill, slowing the opponent down by another point of speed.
Skill Type: [Elemental] Skill Name: Ice Formation: Dark Solstice Skill Rank: A Skill Description: The user coats their entire arms in A ranked filled pure ice, shaped in a blade, acting both offensively and defensively. The user's hands can still move inside of the ice, meaning that the ice will be bending to the user's will and body. The arms of ice blades deal A rank damage and last for 4 posts. They can be broken sooner if the user breaks their ice by striking a much stronger ice technique, or if they are melted by A rank flame techniques.
Ice Mace Skills
Skill Type: [Elemental] Skill Name: Mace Head Skill: Shatter Striker Skill Rank: B Skill Description: The user summons up a large head of the mace, usually ranging in size from 3 to 4 feet diameter completely spiked over on the outside. The user strikes the ice several times, breaking the ice ball into 5 large spikes each strike(three times). All of the large spikes are a foot long and are 6 inches in diameter for the base of the spike cones. The first strike sends the spike out in a star point formation, the second strike sends them out in a straight row, the final strike sends the last set of shards out in a full line(One after another).
Skill Type: [Elemental] Skill Name: Ice Mace Crusher Skill Rank: A Skill Description: The user summons a large Mace handle into their hands, creating the large Mace head as normal. They raise the mace up and slam it down onto the ground, slamming any enemies underneath it into the ground as well as causing shatter freeze. This causes additional damage onto any opponent's unfortunate to be caught underneath the heavy ice mace head. This is an Area of Effect Technique and can cause severe damage to the user.
Base Ice Skills
Skill Type: [Elemental] Skill Name: Frozen Presence(Basic) Skill Rank: E Skill Description: The user's mere presence can make ice form wherever they step, because of this, they can use E rank energy to enhance the output of their frozen aura. For the next three posts, the user freezes the ground in a 3ft radius around the user, with the frozen ground lasting for two posts unless melted.
Skill Type: [Elemental] Skill Name: Ice Needle Skill Rank: E Skill Description: A simple trick as the user summons a small shard of ice into their hand, hurling it at the opponent. This pierces through wood as if it didn't exist, but it breaks on impact with any sort of metal. Can be used three times in a row with a single E energy output.
Skill Type: [Elemental] Skill Name: Ice Shield(Base) Skill Rank: D Skill Description: A basic trick of the ice user, they summon up a circle of Ice to the main forearm of the user. Using this trick, they summon a buckler, large enough to stretch from their wrist to their elbow for the size. This skill lasts for 4 posts so long as it is intact and can be used for Shield Skills, adding a D rank bonus to the rank damage.
Skill Type: [Elemental] Skill Name: Ice Spike(Underground) Skill Rank: D Skill Description: The user breaks the ground that the ice the user casts has frozen. With this, they summon up spikes out of the ground, completely frozen as it reaches up to 4 feet high. This has a high chance of impaling a downed enemy if they remain on the ground.
Skill Type: [Elemental] Skill Name: Ice Cannon Fists(v1) Skill Rank: C Skill Description: The user covers their hands while curling them up into fists as small spikes begin to cover the hands. The user has their hands frozen for the amount of time and can strike with said hands, causing frostbite wherever they strike. The technique remains for 3 posts, but can be ended early if the user opens their hands. If they open their hands, a blast of frozen energy shoots out wherever the hands are facing.
Skill Type: [Elemental] Skill Name: Ice Shield(Side) Skill Rank: C Skill Description: A much stronger version of the Ice Shield, the user summons a large icicle in the form of a long diamond style shield. Because of the way the icicle side is formed, the bottom is sharp enough to thrust with while the user protects themselves with their hard ice. The icicle is triple the size of the user's forearm to keep it easy on defending or parrying.
Skill Type: [Elemental] Skill Name: Ice Spike(Surface) Skill Rank: C Skill Description: The user can punch or just plain stomp on the ground where the ground has frozen like in the underground version. This time, the ground DOES NOT break but instead the Ice spike shoots straight out of the surface quickly. Like the underground version, this has a chance to impale the enemy if they are downed.
Skill Type: [Elemental] Skill Name: Freeze Shot Skill Rank: B Skill Description: A technique that was perfected by the Lords of the Cold to so that the user can channel their ice into the palms of their hand. With the built up ice energy now summoned into their hands, the user can throw the energy out single-handedly blasting the opponent with Absolute Zero temperatures. Because of this, the user's hand can suffer frost bite ironically if they hold the sphere of ice energy too long. The opponent is covered in Ice that requires 10 Strength to break, but the ice lasts for two posts.
Skill Type: [Elemental] Skill Name: Ice Cannon Fist(v2) Skill Rank: B Skill Description: A slightly stronger version of the original Ice Cannon Fist, the user clutches their hands as they freeze them into their balled up form. Spikes appear onto their hands, indicating dangerous freezing levels. A single strike from the fist can cause frost bite, and stab wounds to appear on the foe. If the opponent is hit 7 times with the frozen fists, they are stricken with a frozen effect. This lasts for 6 posts, but can be ended early, channeling the energy from the fists into the palms of their hands to release the a gust of freezing air at the foe. The 'blizzard' releases a cloud of ice particles and ice shards, cutting the foe(or the armor if they wear it)
Skill Type: [Elemental] Skill Name: Icy Aura(Active) Skill Rank: A Skill Description: The user releases their color of aura before it begins to transform into blue flames. Once their aura becomes cold fire, they have complete control over a larger area of ground, reaching 13ft in radius. With the icy aura, they can merely punch the ground and transform the ground into a frozen area. The power of the frost gives the ground a very slippery surface, but it can be manipulated thanks to the user's powers. The ice reaches down the surface by 50ft in the 13ft radius of the frozen area. However, the aura, nor the frozen area can last long as after 10, the ground's ice will shatter, damaging the ground a bit with dryness while the user's icy aura dissipates into nothingness.
Skill Type: [Elemental] Skill Name: Ice Combo Skill Rank: A Skill Description: The user summons up their icy spear, thrusting it forward to 4 ft before their arm. If it connects with their opponent, the ice spear will create a strong frozen ring around the opponent, requiring 11 strength to shatter(Or A rank Flames). The spear will then bring the foe towards the user as they bring the spear back. Once the opponent is brought close to the opponent, the user jumps up, striking the foe in the chin with a rising knee. The struck opponent will then be knocked away with a swinging ice mace to the skull, possible to break the jaw of the opponent with the heavy strike along with causing less ability to move the muscles of the face.
Skill Type: [Elemental] Skill Name: Ice Clone Skill Rank: A Skill Description: The user creates the freeze ball ability, but instead of throwing it at the opponent, they throw the ball up into the air. As the sphere is coming down, the user jumps back as the energy generate a frozen clone of the user, emitting chi & energy from the clone. Those who strike it will shatter the clone, but be frozen for the user's next post and be available to attack.
Skill Type: [Elemental] Skill Name: Black Ice State Skill Rank: A Skill Description: The user would be required to channel some of their life force into the newly formed dark ice abilities along with being strong enough to withstand such power(requires Expert rank). Once the user enters this state, their ice techniques are all darkened and have the capability of afflicting opponent's with toxic ice. This is required for several Black Ice techniques, but it is possible to end your own life inside of this state. The user can only last so long in this state, for about 6 posts inside of this state with an 8 post cooldown afterwards. Should they try to extend past their 6 post limit, they have to pay S rank energy before perishing at 0.
Skill Type: [Elemental] Skill Name: Ice Golem: Strength Skill Rank: S Skill Description: One of the few strongest techniques that the Ice user can harness, it merely screams chance. The user channels their ice energy in mass amounts throughout their body's outside. Their weak muscles can now withstand and dish out more punishment than before. This can only increase your power by granting a bonus to physical strikes, mainly a +2 strength stat increase. This increase lasts for only 5 posts, and strains the muscles afterwards, making it hard to move the muscles of the body, and decreasing the speed down by one with a cooldown of 10 posts.
Skill Type: [Elemental] Skill Name: Living Snow Clone Skill Rank: S Skill Description: A very dangerous technique to the foes who cannot percieve which being is the real user. The user controls the air around them to create a cloud of snow, the snow collects itself onto the user before it melds itself into a visible visage of the user. The real user moves out of the snow as it builds its insides to mimic the true user with half of the User's remaining energy. The snow clone is an exact replica of the user and moves on the same post as the user, copying any technique the user uses against the foe. The clone itself lasts for 10 posts with a 20 post cooldown.
Skill Type: [Elemental] Skill Name: Ice Golem: Defense Skill Rank: S Skill Description: One of the few strongest techniques that the Ice user can harness, it merely screams chance. The user channels their ice energy in mass amounts throughout their body's outside. Their weak muscles can now withstand and dish out more punishment than before. This can only increase the resistance of the user against physical and energy type moves, but it is not effective against flame touch type skills. The user is immune to most attacks up to 6 B rank attacks or 2 A rank attacks can break this skills armored set. This lasts for a total of 5 posts but it has a cooldown of 10 posts.
Skill Type: [Elemental] Skill Name: Ice Flower Skill Rank: SS Skill Description: A dangerous technique if used properly against a foe, eternally freezing them and putting them into a deep sleep until the ice is broken by a SS rank technique. The user summons an ice spike on their hand, thrusting it out at the opponent with the intent of impaling. If the spike impales through the abdomen of the opponent, the user releases their hand and backs away as the ice spike begins to open at the big end, opening up slowly. Once the ice spike's large end fully 'blooms' the opponent's body falls numb as several ice arms break through the ground, grabbing the opponent and raising them up into the air, freezing their body before the arms envelope the body and spread out to form the large flower head. The opponent is NOT dead, but frozen in place for an indefinite amount of time until the ice flower is broken by another SS ranked attack. The user cannot use any S rank or above technique for a total of three weeks.
Skill Type: [Elemental] Skill Name: Absolute Zero: Ender Skill Rank: SS Skill Description: The user must be strong enough to withstand their own cold, requiring being a sage to even use this skill. The user needs time to channel their energy into their body, standing still for two posts as they summon a pure zero cold into their dominate hand. Once the hand is charged with the intense cold, they strike the ground below them, ANYONE or anything that remain on the ground in a 25ft radius will be frozen on contact, stuck with the ground. The user removes their hand and aims their hand forward, blasting the enemy with a great ice spear, shattering the foe into pieces as if they were nothing. This unfortunately has a terrible cooldown time of a full months time.
Black Ice Skillset(Only for Masters+ )
Skill Type: [Elemental] Skill Name: Phantom Cannon Skill Rank: D Skill Description: A poisonous version of the Ice Cannon Fist technique, and costs alot less than thought out to be. The hand is only covered in black ice and can be released like in the original, but instead of the regular ice blast technique, the user releases a shadowy cloud of ice cold smog to blind the opponent, depriving them of their precious sight.
Skill Type: [Elemental] Skill Name: Dark Ice Sword Skill Rank: C Skill Description: A more lethal version of the Ice Formation: Delta technique in the sword style, the user summons a much stronger longsword and slashes twice before them. Once the two slashes either hit or miss, the user keeps the sword around and thrusts out with their left hand, summoning a rapier and aiming to pierce the opponent. If all three of these techniques connect, the opponent is inflicted with toxic energy, poisoning them for 4 posts.
Skill Type: [Elemental] Skill Name: Dark Frost Skill Rank: C Skill Description: The user channels their own energy into their right hand like in freeze shot. Instead of letting it build into a sphere of absolute energy, the user places his hands out and project a beam of spiritual black ice energy. On contact with anything, it creates a creeping ice capable of freezing over anything that is not endowed with flames.
Skill Type: [Elemental] Skill Name: Toxic Thrust Skill Rank: B Skill Description: The user summons up their black ice spear and thrusts out with it towards the heart of their foe. Upon connection, the spear injects the black energy from the ice into the enemy, infecting them with a curse to damage their energy upkeep. Should an enemy try to run and hide to recover their energy, they won't due to the energy stop holder that lasts for 5 posts.
Skill Type: [Elemental] Skill Name: Black Cold Blast Skill Rank: A Skill Description: A strong protective seal of the Cursed Ice user, the one who caused the purging of almost all the ice users. This protected the being from all sorts of techniques while blasting out their energy. The frosty aura indicates the preperation of the Blasting technique. If anyone is within the 15ft blast radius, the foes are inflicted with instant chill while being blasted away with shear blizzard force. The blast appears like a large spherical bubble that reaches 15ft high.
Skill Type: [Elemental] Skill Name: Frost Knight Form Skill Rank: S Skill Description: Requiring the user to achieve the powerful state of Master and then releasing their physical form, the user's spirit ascends up into the air, visible to the opponent as the spirit is then wrapped by wires on the wrists and neck. The physical body soon takes control, bringing all the ice around it into itself as it slowly becomes a standing 7 ft tall well-built knight with a large ice sword, accompanied by a diamond-shaped greatshield of pure ice. The physical shell is coated in thick armor to protect the body from physical harm. The ice is tainted and therefore cannot be burned so easily by any A rank or below flame skills. This form has a time limit of 7 posts with all access to previous techniques out of the Black Ice state. Once the seven posts are up, the physical body's armor breaks along with the equipment, giving a short time frame of vulnerability before the spirit enters the body in the next post. This has a cooldown of 14 posts after this technique is finished.
Bahd grammer is reel
What does dark thrust do to the energy? Aside from that, all approved
Posted: Sat Jun 28, 2014 6:08 am
RPC Name: God Valentine RPC Rank: Novice RPC Class: Trickster
RPC Sub-Class: - - - -
RPC Element: Wind
Trickster Skill Name: Clockwork Style ll Eject Skill Rank: A? S? (WIlling to change) Skill Description: The basis of life is that in; "Time" everything returns to where it once came from. Using that ideal as a basis Luciel crafted this spell. It allows him to take the current happenings around him and fast forward/Rewind them back to the point of non-existing. While this does not effect living beings, it does effect opposing spells, animate objects, so on and so forth. This could reverse an item back to before it was made or speed up a spell to the point of it having done damage in midair, causing it to disperse on itself. These are mere examples of the possibilities. [Can fix mostly anything inanimate with a E rank amount of time. In order to cease an opposing spells existence the same cost must be paid.]
ChronoKeeper Skill Name: Haste Skill Rank: D Skill Description: This move is considered a more physical move as time flows around Lysandre, covering his body in a coat of time that allows his body to accelerate. This acceleration allows him to move one rank faster in speed.
Skill Name: Down Time Skill Rank: E Skill Description: The user speeds up a selected object, or objects in time, allowing it to grow, or demonstrate whatever effects it has as it ages. To use this spell, the substance must be within range of the users sight.
Skill Name: Time Warp Skill Rank: C Skill Description: By focusing time around an enemy, Lysandre opens a field of time around an opponent. This field of time is exactly 30 feet in which time distorts and sucks time inside. This causes an enemy's speed to lowered by 2. A target will be marked by a simple form of eye direction or pointing. Any enemy caught in the field will have 15 time taken from them.
Skill Name: Restore Skill Rank: E Skill Description:User restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.
Skill Name: Time Line Skill Rank: B? A? S? Skill Description: Having further study the ideal of; "Time" and the variant possibilities that can be held, this came to be. By taking in what he see's and applying it to the current; "Time" he's in, Lysande creates a Time Warp which forms an opposing force of something that is going on around him or, rather, its opposite. Through taking the possible outcome from the interaction he is able to shift a spell or event into his favor. This nulls out certain spells from ever having taken place as long as they are still active, therefore erasing it. [This ends Attacks, but said spell must be active for at least [1] post before it can be dispersed and it stays inactive for [3] posts before being able to be used again.]
Skill Name:Luminous Minutes Skill Rank: E Skill Description: The user throws an object above the target and it reproduces into numerous objects that charge toward the target like light beams
Skill Type: [Elemental] Skill Name: Freezing Shot Skill Rank: D Skill Description: A simple trick with an Ice Arrow, the user channels their energy into the frozen bow and Arrow. An aura of ice can be seen on the nocked arrow as the user shoots it without a moment's notice. The shot, so focused with the cold energy, freezes whatever it touches in a 3 ft Radius.
Skill Type: [Elemental] Skill Name: 4th Shot Skill Rank: D Skill Description: The user nocks up to three arrows onto their icy bow string, pulling them back as the user takes aim. The user releases all arrows as they fly by the enemy, leaving a chilly fog in their trace, masking the user's appearance. A single arrow will be shot amongst the fog, turning the fog into snow and collecting the snow itself. In a matter of moments the arrow turns into a large bowling ball of snow, heading at the body of the foe.
Skill Type: [Elemental] Skill Name: Shattering Shot & Swing Skill Rank: Skill Description: The user shots an apparent broken arrow towards the foe, the ice already prepped to break on impact. The shot itself is a made to mark the opponent as the Bow becomes broken as well. The arrow turns into dusts of snow as the user charges at the opponent, the bow guiding them as they try to slam the bow into the opponent's body. Upon contact, the bow will shatter into crystals(E-damage to the user) and scatter them at the impact area and the user.
Ice Spear Skills
Skill Type: [Elemental] Skill Name: Ice Flower Throw Skill Rank: C Skill Description: A special type of throw technique only relatable to the Ice Spear itself. The user can give this technique a small form of a spin, like a windmill and throw it, or throw it straight. In any way the spear is thrown, on impact, the Ice Spear will create a frozen spike on the surface of what it hits along with creating a frozen spot in 5ft diameter.
Skill Type: [Elemental] Skill Name: Ice Flower Thrust Skill Rank: B Skill Description: The user creates their trident spear and dash forward with it aimed forward at their side. The user then thrusts the spear out before them towards the opponent as various other spearheads appeared around the main spear. Each spearhead causes C rank damage, totally up to five C rank strikes. The specialty about this technique, is that the spear heads can appear whenever the user wants and shoot forward as the user is still thrusting.
Skill Type: [Elemental] Skill Name: Frozen Spear Strike Skill Rank: Skill Description: The user spawns in their spear, it's white glow of ice having vanished as it seems more packed than before. If charged with B energy, the user can thrust out with it towards the opponent with a single thrust. Whatever it connects with will be quickly chilled down to numbness.
Ice Blade Techniques
Skill Type: [Elemental] Skill Name: Ice Formation: Δ Skill Rank: B Skill Description: The user creates a very light, but durably strong, longsword or Rapier and slash before them twice. Even if the strikes hit, or whiff, the user will dismiss their weapon, summoning it again into their non-dominant hand, and slashing one last time as a surprise. It helps in catching aggressive opponents off guard from the surprise strike.
Skill Type: [Elemental] Skill Name: Ice Formation: ζζ Skill Rank: B Skill Description: The user crouches, dodging any kid of horizontal attack(Aside from the obvious), keeping themselves down low. They soon create a large greatsword, striking upwards against the attacking opponent, lifting the foe up in the strike. If the opponent is sent up, the user slams the frozen greatsword down at the opponent, breaking the greatsword on impact, but not only sending them flying, but releasing a storm of ice shards at the opponent.
Skill Type: [Elemental] Skill Name: Ice Formation: Ξ Skill Rank: A Skill Description: The user stabs forward with their right hand, an Ice blade spawning on their hand as it creates a chill effect. If the first strike connects, the opponent will be slowed down dramatically by 3 points. The user then strikes the foe with their left hand ice blade as it spawns on their left hand. Afterwards, the user thrusts both of their hands towards the foe, both of the ice blades creating a darker chill, slowing the opponent down by another point of speed.
Skill Type: [Elemental] Skill Name: Ice Formation: Dark Solstice Skill Rank: A Skill Description: The user coats their entire arms in A ranked filled pure ice, shaped in a blade, acting both offensively and defensively. The user's hands can still move inside of the ice, meaning that the ice will be bending to the user's will and body. The arms of ice blades deal A rank damage and last for 4 posts. They can be broken sooner if the user breaks their ice by striking a much stronger ice technique, or if they are melted by A rank flame techniques.
Ice Mace Skills
Skill Type: [Elemental] Skill Name: Mace Head Skill: Shatter Striker Skill Rank: B Skill Description: The user summons up a large head of the mace, usually ranging in size from 3 to 4 feet diameter completely spiked over on the outside. The user strikes the ice several times, breaking the ice ball into 5 large spikes each strike(three times). All of the large spikes are a foot long and are 6 inches in diameter for the base of the spike cones. The first strike sends the spike out in a star point formation, the second strike sends them out in a straight row, the final strike sends the last set of shards out in a full line(One after another).
Skill Type: [Elemental] Skill Name: Ice Mace Crusher Skill Rank: A Skill Description: The user summons a large Mace handle into their hands, creating the large Mace head as normal. They raise the mace up and slam it down onto the ground, slamming any enemies underneath it into the ground as well as causing shatter freeze. This causes additional damage onto any opponent's unfortunate to be caught underneath the heavy ice mace head. This is an Area of Effect Technique and can cause severe damage to the user.
Base Ice Skills
Skill Type: [Elemental] Skill Name: Frozen Presence(Basic) Skill Rank: E Skill Description: The user's mere presence can make ice form wherever they step, because of this, they can use E rank energy to enhance the output of their frozen aura. For the next three posts, the user freezes the ground in a 3ft radius around the user, with the frozen ground lasting for two posts unless melted.
Skill Type: [Elemental] Skill Name: Ice Needle Skill Rank: E Skill Description: A simple trick as the user summons a small shard of ice into their hand, hurling it at the opponent. This pierces through wood as if it didn't exist, but it breaks on impact with any sort of metal. Can be used three times in a row with a single E energy output.
Skill Type: [Elemental] Skill Name: Ice Shield(Base) Skill Rank: D Skill Description: A basic trick of the ice user, they summon up a circle of Ice to the main forearm of the user. Using this trick, they summon a buckler, large enough to stretch from their wrist to their elbow for the size. This skill lasts for 4 posts so long as it is intact and can be used for Shield Skills, adding a D rank bonus to the rank damage.
Skill Type: [Elemental] Skill Name: Ice Spike(Underground) Skill Rank: D Skill Description: The user breaks the ground that the ice the user casts has frozen. With this, they summon up spikes out of the ground, completely frozen as it reaches up to 4 feet high. This has a high chance of impaling a downed enemy if they remain on the ground.
Skill Type: [Elemental] Skill Name: Ice Cannon Fists(v1) Skill Rank: C Skill Description: The user covers their hands while curling them up into fists as small spikes begin to cover the hands. The user has their hands frozen for the amount of time and can strike with said hands, causing frostbite wherever they strike. The technique remains for 3 posts, but can be ended early if the user opens their hands. If they open their hands, a blast of frozen energy shoots out wherever the hands are facing.
Skill Type: [Elemental] Skill Name: Ice Shield(Side) Skill Rank: C Skill Description: A much stronger version of the Ice Shield, the user summons a large icicle in the form of a long diamond style shield. Because of the way the icicle side is formed, the bottom is sharp enough to thrust with while the user protects themselves with their hard ice. The icicle is triple the size of the user's forearm to keep it easy on defending or parrying.
Skill Type: [Elemental] Skill Name: Ice Spike(Surface) Skill Rank: C Skill Description: The user can punch or just plain stomp on the ground where the ground has frozen like in the underground version. This time, the ground DOES NOT break but instead the Ice spike shoots straight out of the surface quickly. Like the underground version, this has a chance to impale the enemy if they are downed.
Skill Type: [Elemental] Skill Name: Freeze Shot Skill Rank: B Skill Description: A technique that was perfected by the Lords of the Cold to so that the user can channel their ice into the palms of their hand. With the built up ice energy now summoned into their hands, the user can throw the energy out single-handedly blasting the opponent with Absolute Zero temperatures. Because of this, the user's hand can suffer frost bite ironically if they hold the sphere of ice energy too long. The opponent is covered in Ice that requires 10 Strength to break, but the ice lasts for two posts.
Skill Type: [Elemental] Skill Name: Ice Cannon Fist(v2) Skill Rank: B Skill Description: A slightly stronger version of the original Ice Cannon Fist, the user clutches their hands as they freeze them into their balled up form. Spikes appear onto their hands, indicating dangerous freezing levels. A single strike from the fist can cause frost bite, and stab wounds to appear on the foe. If the opponent is hit 7 times with the frozen fists, they are stricken with a frozen effect. This lasts for 6 posts, but can be ended early, channeling the energy from the fists into the palms of their hands to release the a gust of freezing air at the foe. The 'blizzard' releases a cloud of ice particles and ice shards, cutting the foe(or the armor if they wear it)
Skill Type: [Elemental] Skill Name: Icy Aura(Active) Skill Rank: A Skill Description: The user releases their color of aura before it begins to transform into blue flames. Once their aura becomes cold fire, they have complete control over a larger area of ground, reaching 13ft in radius. With the icy aura, they can merely punch the ground and transform the ground into a frozen area. The power of the frost gives the ground a very slippery surface, but it can be manipulated thanks to the user's powers. The ice reaches down the surface by 50ft in the 13ft radius of the frozen area. However, the aura, nor the frozen area can last long as after 10, the ground's ice will shatter, damaging the ground a bit with dryness while the user's icy aura dissipates into nothingness.
Skill Type: [Elemental] Skill Name: Ice Combo Skill Rank: A Skill Description: The user summons up their icy spear, thrusting it forward to 4 ft before their arm. If it connects with their opponent, the ice spear will create a strong frozen ring around the opponent, requiring 11 strength to shatter(Or A rank Flames). The spear will then bring the foe towards the user as they bring the spear back. Once the opponent is brought close to the opponent, the user jumps up, striking the foe in the chin with a rising knee. The struck opponent will then be knocked away with a swinging ice mace to the skull, possible to break the jaw of the opponent with the heavy strike along with causing less ability to move the muscles of the face.
Skill Type: [Elemental] Skill Name: Ice Clone Skill Rank: A Skill Description: The user creates the freeze ball ability, but instead of throwing it at the opponent, they throw the ball up into the air. As the sphere is coming down, the user jumps back as the energy generate a frozen clone of the user, emitting chi & energy from the clone. Those who strike it will shatter the clone, but be frozen for the user's next post and be available to attack.
Skill Type: [Elemental] Skill Name: Black Ice State Skill Rank: A Skill Description: The user would be required to channel some of their life force into the newly formed dark ice abilities along with being strong enough to withstand such power(requires Expert rank). Once the user enters this state, their ice techniques are all darkened and have the capability of afflicting opponent's with toxic ice. This is required for several Black Ice techniques, but it is possible to end your own life inside of this state. The user can only last so long in this state, for about 6 posts inside of this state with an 8 post cooldown afterwards. Should they try to extend past their 6 post limit, they have to pay S rank energy before perishing at 0.
Skill Type: [Elemental] Skill Name: Ice Golem: Strength Skill Rank: S Skill Description: One of the few strongest techniques that the Ice user can harness, it merely screams chance. The user channels their ice energy in mass amounts throughout their body's outside. Their weak muscles can now withstand and dish out more punishment than before. This can only increase your power by granting a bonus to physical strikes, mainly a +2 strength stat increase. This increase lasts for only 5 posts, and strains the muscles afterwards, making it hard to move the muscles of the body, and decreasing the speed down by one with a cooldown of 10 posts.
Skill Type: [Elemental] Skill Name: Living Snow Clone Skill Rank: S Skill Description: A very dangerous technique to the foes who cannot percieve which being is the real user. The user controls the air around them to create a cloud of snow, the snow collects itself onto the user before it melds itself into a visible visage of the user. The real user moves out of the snow as it builds its insides to mimic the true user with half of the User's remaining energy. The snow clone is an exact replica of the user and moves on the same post as the user, copying any technique the user uses against the foe. The clone itself lasts for 10 posts with a 20 post cooldown.
Skill Type: [Elemental] Skill Name: Ice Golem: Defense Skill Rank: S Skill Description: One of the few strongest techniques that the Ice user can harness, it merely screams chance. The user channels their ice energy in mass amounts throughout their body's outside. Their weak muscles can now withstand and dish out more punishment than before. This can only increase the resistance of the user against physical and energy type moves, but it is not effective against flame touch type skills. The user is immune to most attacks up to 6 B rank attacks or 2 A rank attacks can break this skills armored set. This lasts for a total of 5 posts but it has a cooldown of 10 posts.
Skill Type: [Elemental] Skill Name: Ice Flower Skill Rank: SS Skill Description: A dangerous technique if used properly against a foe, eternally freezing them and putting them into a deep sleep until the ice is broken by a SS rank technique. The user summons an ice spike on their hand, thrusting it out at the opponent with the intent of impaling. If the spike impales through the abdomen of the opponent, the user releases their hand and backs away as the ice spike begins to open at the big end, opening up slowly. Once the ice spike's large end fully 'blooms' the opponent's body falls numb as several ice arms break through the ground, grabbing the opponent and raising them up into the air, freezing their body before the arms envelope the body and spread out to form the large flower head. The opponent is NOT dead, but frozen in place for an indefinite amount of time until the ice flower is broken by another SS ranked attack. The user cannot use any S rank or above technique for a total of three weeks.
Skill Type: [Elemental] Skill Name: Absolute Zero: Ender Skill Rank: SS Skill Description: The user must be strong enough to withstand their own cold, requiring being a sage to even use this skill. The user needs time to channel their energy into their body, standing still for two posts as they summon a pure zero cold into their dominate hand. Once the hand is charged with the intense cold, they strike the ground below them, ANYONE or anything that remain on the ground in a 25ft radius will be frozen on contact, stuck with the ground. The user removes their hand and aims their hand forward, blasting the enemy with a great ice spear, shattering the foe into pieces as if they were nothing. This unfortunately has a terrible cooldown time of a full months time.
Black Ice Skillset(Only for Masters+ )
Skill Type: [Elemental] Skill Name: Phantom Cannon Skill Rank: D Skill Description: A poisonous version of the Ice Cannon Fist technique, and costs alot less than thought out to be. The hand is only covered in black ice and can be released like in the original, but instead of the regular ice blast technique, the user releases a shadowy cloud of ice cold smog to blind the opponent, depriving them of their precious sight.
Skill Type: [Elemental] Skill Name: Dark Ice Sword Skill Rank: C Skill Description: A more lethal version of the Ice Formation: Delta technique in the sword style, the user summons a much stronger longsword and slashes twice before them. Once the two slashes either hit or miss, the user keeps the sword around and thrusts out with their left hand, summoning a rapier and aiming to pierce the opponent. If all three of these techniques connect, the opponent is inflicted with toxic energy, poisoning them for 4 posts.
Skill Type: [Elemental] Skill Name: Dark Frost Skill Rank: C Skill Description: The user channels their own energy into their right hand like in freeze shot. Instead of letting it build into a sphere of absolute energy, the user places his hands out and project a beam of spiritual black ice energy. On contact with anything, it creates a creeping ice capable of freezing over anything that is not endowed with flames.
Skill Type: [Elemental] Skill Name: Toxic Thrust Skill Rank: B Skill Description: The user summons up their black ice spear and thrusts out with it towards the heart of their foe. Upon connection, the spear injects the black energy from the ice into the enemy, infecting them with a curse to damage their energy upkeep. Should an enemy try to run and hide to recover their energy, they won't due to the energy stop holder that lasts for 5 posts.
Skill Type: [Elemental] Skill Name: Black Cold Blast Skill Rank: A Skill Description: A strong protective seal of the Cursed Ice user, the one who caused the purging of almost all the ice users. This protected the being from all sorts of techniques while blasting out their energy. The frosty aura indicates the preperation of the Blasting technique. If anyone is within the 15ft blast radius, the foes are inflicted with instant chill while being blasted away with shear blizzard force. The blast appears like a large spherical bubble that reaches 15ft high.
Skill Type: [Elemental] Skill Name: Frost Knight Form Skill Rank: S Skill Description: Requiring the user to achieve the powerful state of Master and then releasing their physical form, the user's spirit ascends up into the air, visible to the opponent as the spirit is then wrapped by wires on the wrists and neck. The physical body soon takes control, bringing all the ice around it into itself as it slowly becomes a standing 7 ft tall well-built knight with a large ice sword, accompanied by a diamond-shaped greatshield of pure ice. The physical shell is coated in thick armor to protect the body from physical harm. The ice is tainted and therefore cannot be burned so easily by any A rank or below flame skills. This form has a time limit of 7 posts with all access to previous techniques out of the Black Ice state. Once the seven posts are up, the physical body's armor breaks along with the equipment, giving a short time frame of vulnerability before the spirit enters the body in the next post. This has a cooldown of 14 posts after this technique is finished.
Bahd grammer is reel
What does dark thrust do to the energy? Aside from that, all approved
I believe you mean Toxic thrust... and it stops the foe's ability to regenerate their energy for 5 posts.