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Posted: Fri Jun 20, 2014 9:12 pm
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Posted: Sun Jun 22, 2014 5:57 am
RPC Name: Auriel Samael RPC Rank: Novice RPC Class: Cleric
Armor Name: Angel's Armory Armor Rank: Novice Armor Type: Gauntlets Armor Description: The gauntlets are very futuristic looking, with two different colors representing the two different abilities of the gloves. They are primarily white with areas of black. The right hand has an orange light and glow to it, and the left one is blue. Armor Passive Abilities: • Storage [ E/Passive ] The gauntlets both store any armor or weapon that Auriel puts into them. Armor Activated Abilities: • Retrieve [ E ] To retrieve a weapon or piece of armor all Auriel has to do is pay E-rank energy and it is summoned forth into her hand. RPC Name: Auriel Samael RPC Rank: Novice RPC Class: Cleric
Weapon Name: Bulwark of the Angel Weapon Rank: B Weapon Type: Shield Weapon Description: Bulwark of the Angel is shield consisting of four different levels. It is made out of steel primarily, with the wings plated gold. The golden sections are left softer on purpose so that blades and other weapons dig into them and find themselves stuck. Depending on the mode the shield is in it looks different. At first it is a tower shield with a small set of wings. The second stage the wings grow larger, and then on to the third with a larger set of wings. The final form features the upper half of a woman with the wings behind her. Weapon Passive Abilities: • Unholy Defiance [ Passive ] The shield itself is crafted to withstand attacks from dark powers. It iself has a +1 rank resistance to unholy attacks that the shield is used to block. If the attack is not blocked by the shield then the resistance is not granted.
Weapon Activated Abilities: • Archangel [ D ] This is the first form of the shield. It is lightweight and slimmer, meant to be used for attacks offensive maneuvers. The slit built into the middle of the shield is actually capable of protruding into a foot long blade. • Guardian [ D ] This is the second form of the shield. It is slightly larger and made for countering and intercepting attacks. The shield is able to move itself in the four cardinal directions as well as outward in a sudden jerk, reaching about a foot in any of those directions. The suddenness of the movement is used to catch weapons and smash into them, generally making them hard to hold onto. If it launched outward it would match the strength of the person behind it. • Seraph [ D-SS ] This is the third form of the shield. The wings are more flared out and this shield is made for defending against projectile based attacks. With an addition of energy it can be coated with a layer of magic that hardens it to the point where it cannot be pierced. • Host of Heaven [ D-SS ] This is the final form of the shield. The last form of the shield is meant to defend against magical attacks. The user can put energy into the shield and create a barrier from the shield which can wrap around them. A magical attack equal to the potency of the shield will be deflected around them, not elminated, and the magic barrier will break. A magic attack one rank lower will be deflected and not break the shield. Any magical attack two ranks or less is deflected like it ain't s**t.
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___youwillknownihilism Captain
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Posted: Sun Jun 22, 2014 8:50 am
A faint smile RPC Name: Auriel Samael RPC Rank: Novice RPC Class: Cleric
Armor Name: Angel's Armory Armor Rank: Novice Armor Type: Gauntlets Armor Description: The gauntlets are very futuristic looking, with two different colors representing the two different abilities of the gloves. They are primarily white with areas of black. The right hand has an orange light and glow to it, and the left one is blue. Armor Passive Abilities: • Storage [ E/Passive ] The gauntlets both store any armor or weapon that Auriel puts into them. Armor Activated Abilities: • Retrieve [ E ] To retrieve a weapon or piece of armor all Auriel has to do is pay E-rank energy and it is summoned forth into her hand. RPC Name: Auriel Samael RPC Rank: Novice RPC Class: Cleric
Weapon Name: Bulwark of the Angel Weapon Rank: B Weapon Type: Shield Weapon Description: Bulwark of the Angel is shield consisting of four different levels. It is made out of steel primarily, with the wings plated gold. The golden sections are left softer on purpose so that blades and other weapons dig into them and find themselves stuck. Depending on the mode the shield is in it looks different. At first it is a tower shield with a small set of wings. The second stage the wings grow larger, and then on to the third with a larger set of wings. The final form features the upper half of a woman with the wings behind her. Weapon Passive Abilities: • Unholy Defiance [ Passive ] The shield itself is crafted to withstand attacks from dark powers. It iself has a +1 rank resistance to unholy attacks that the shield is used to block. If the attack is not blocked by the shield then the resistance is not granted.
Weapon Activated Abilities: • Archangel [ D ] This is the first form of the shield. It is lightweight and slimmer, meant to be used for attacks offensive maneuvers. The slit built into the middle of the shield is actually capable of protruding into a foot long blade. • Guardian [ D ] This is the second form of the shield. It is slightly larger and made for countering and intercepting attacks. The shield is able to move itself in the four cardinal directions as well as outward in a sudden jerk, reaching about a foot in any of those directions. The suddenness of the movement is used to catch weapons and smash into them, generally making them hard to hold onto. If it launched outward it would match the strength of the person behind it. • Seraph [ D-SS ] This is the third form of the shield. The wings are more flared out and this shield is made for defending against projectile based attacks. With an addition of energy it can be coated with a layer of magic that hardens it to the point where it cannot be pierced. • Host of Heaven [ D-SS ] This is the final form of the shield. The last form of the shield is meant to defend against magical attacks. The user can put energy into the shield and create a barrier from the shield which can wrap around them. A magical attack equal to the potency of the shield will be deflected around them, not elminated, and the magic barrier will break. A magic attack one rank lower will be deflected and not break the shield. Any magical attack two ranks or less is deflected like it ain't s**t.
Approved
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Posted: Mon Jun 23, 2014 7:07 am
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Posted: Tue Jun 24, 2014 10:29 pm
RPC Name: Abel Augustus RPC Rank: Novice RPC Class: Weapon Master
Weapon Name: Lotus Weapon Rank: B Weapon Type: Odachi Weapon Description: A heavy weapon passed from generation to generation in the Augustus family, the background story about it, has been lost many years ago. Weapon Passive Abilities: • Family Inheritance [ Passive ] From using Lotus his entire life Abel is able to use this blade like it's one of his own limbs, from moving such grace he gains +2 speed when using this blade.
-------------------------------------------------------------------------------------------------------------- RPC Name: Abel Augustus RPC Rank: Novice RPC Class: Weapon Master
Weapon Name: Despair & Chaos Weapon Rank: B Weapon Type: Dual Katana Weapon Description: Dual katanas also passed from generation to generation in the Augustus family. Weapon Passive Abilities: • Family Inheritance [ Passive ] Also from using these two his entire life Abel is able to use this blade like it's one of his own limbs, moving with such balance he gains +2 Strength when using this them together.
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Posted: Tue Jun 24, 2014 11:02 pm
Custom Weapons/Armor can't have stat boosts.
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Posted: Tue Jun 24, 2014 11:45 pm
Enzio Kageryuu Custom Weapons/Armor can't have stat boosts. Ok I'll change it once I have something else worthy on my mind xD
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Posted: Wed Jun 25, 2014 10:11 am
RPC Name: Lilith Odam RPC Rank: Adept RPC Class: Mage
Weapon Name: Queen of Thorns Weapon Rank: A Weapon Type: Razor Whip Weapon Description: Queen of Thorns is a 25 foot long razor whip. It's hilt is black and the butt end of it is pointed and curved into a wicked looking dagger. The whip itself consists of hundreds of four curved and pointed, razor sharp edges. The last link has an elongated point meant to stab and rip into targets. Weapon Passive Abilities: • Exquisite Arousal [ A ] The whip is coated in a toxin that is not necessarily deadly, but comes with a very interesting effect. People who are afflicted with this toxin will suddenly find themselves highly aroused, making them susceptible to seduction. This lowers their inhibitions by 1 rank.
Weapon Activated Abilities: • Thornmail [E - Passive] Queen of Thorns is imbued with magical powers from Lilith, and it can fuse with her. She is able to manifest the whip wherever she wants from her body for E-rank cost. While the whip is fused with her it cannot harm her regardless of how she moves it and where she puts it.
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Posted: Wed Jun 25, 2014 10:36 am
A faint smile RPC Name: Lilith Odam RPC Rank: Adept RPC Class: Mage
Weapon Name: Queen of Thorns Weapon Rank: A Weapon Type: Razor Whip Weapon Description: Queen of Thorns is a 25 foot long razor whip. It's hilt is black and the butt end of it is pointed and curved into a wicked looking dagger. The whip itself consists of hundreds of four curved and pointed, razor sharp edges. The last link has an elongated point meant to stab and rip into targets. Weapon Passive Abilities: • Exquisite Arousal [ A ] The whip is coated in a toxin that is not necessarily deadly, but comes with a very interesting effect. People who are afflicted with this toxin will suddenly find themselves highly aroused, making them susceptible to seduction. This lowers their inhibitions by 1 rank.
Weapon Activated Abilities: • Thornmail [E - Passive] Queen of Thorns is imbued with magical powers from Lilith, and it can fuse with her. She is able to manifest the whip wherever she wants from her body for E-rank cost. While the whip is fused with her it cannot harm her regardless of how she moves it and where she puts it.
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Posted: Thu Jul 03, 2014 3:04 am
RPC Name: Decimo RPC Rank: Adept RPC Class: Knight
Weapon Name: Victori Weapon Rank: S [Claimed Blade] Weapon Type: Longsword Weapon Description: [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] [ Link ] Victori, the Sword of Victory, was crafted using a meteorite that fell during the battle between Fraxen and Nocturne when Zachariah changed the battle to favor Fraxen's victory. The rock was left at the battlefield and wasn't found until Decimo stumbled upon it. He smelted it down, along with metals that are commonly used for weapons, to create Victori. He wields it in the name of the Angel of War and Fate himself.
• Weight: 1490g [3lb 4.5oz] • Overall Length: 1052mm [41.41in.] • Blade length: 811mm [31.93in.] • Grip Length: - grippable area 207mm [8.15in.] • Blade Width: Waist 35mm > Flare 52mm > End of Fuller 31mm • Point of Balance: 83mm [3.26in.] from blade shoulder • Centre of Percussion: 515mm [20.2in.] from shoulder • Hilt node of percussion: is 52mm [2.05in.] back from top of the diamond. A fraction forward of the centre of the fore grip. • Blade: Custom Alloy consisting of Silver, Meteorite [Nickle-Iron], and Carbon Steel • Grip/Scabbard: Poplar core with Veg Tanned Leather wrap/ straps • Hilt Furniture: Bronze
Weapon Passive Abilities: • Vinco [ Passive ] The special materials which were used to craft Victori causes any attack that energy is used in to be increased by one rank. • Argentum [ Passive ] The blade of Victori has silver in it, causing increased damage to any creature that is weak to silver.
Weapon Activated Abilities: • Vide prius vita et mors [ A ] An aura ability embedded within the steel of the sword and one that inspires a fear very similar to demons and other influencial races. With a raise of the weapon in the sky and exertion of energy, this releases the aura within the sword to affect all within a thirty foot radius. This inspires courage in allies and fear of death in enemies hostile to the user. • Victique acie gladii [ B ] With a wave of the blade, aura is released from the recess of the blade to release all around the user. Magical blades of compressed energy is formed into two swords of black and blood red color. Upon each swing the blades follow the path and trajectory of the user's swing to inflict additional damage in succession of the user's swing. • Veni, vidi, occidi [ B ] A volatile release of raw energy from the recess of the blade. Converting aura into a compressed fine beam, this will cover a five foot radial beam to shoot toward what the sword is pointed at to deal heavy non-elemental damage and explode upon impact.
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Posted: Thu Jul 03, 2014 11:54 am
RPC Name: Kumori RPC Rank: Expert RPC Class: Shadowknight
Armor Name: Kumori's Leather Set Armor Rank: Expert Armor Type: Upper, Lower, Shoes, & Gloves Armor Description: An original set of equipment, belonging to Kumori that has been transported to him from his home of the Phantom Plane. This equipment is made with black dragon scale hide. The scales have beened weakened drastically and woven into the leather set to give it greater durability while also flexing as if it was nothing. The leather itself is made out of Shadow Wolf and Cow hides to give it protectiveness against the harshest of conditions. Armor Passive Abilities: • Phantom Plane Origins [ Rank B ] The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
Armor Activated Abilities: • Kneel! [ Rank B ] A crippling aura used against the foes that he comes in physical contact with. The aura itself is skin-tight, and those who remain in the aura grasp for 2 posts are soon inflicted with a crippling illness. The aura remains for 7 posts and the poison that is afflicting the foe is unable to recover via regular heal and must have a cleric cure them. • Instill Fear [ Rank C ] A burst type technique, Kumori quickly builds in his aura to his body before blasting it outward. It does no physical damage, but it flashes an opponent's worst fear into their eye sight. This requires no known knowledge of the Foe's fear as the shadowy blast that reaches 3 meters away from the user can generate a horrifying image of fear. It can only work on 4 enemies at once, but it can be increased with B rank energy to blast it all at a single opponent. The foe afflicted is unable to see clearly with the image burned into their eyesight as it lasts for 3 posts. • Defense Protocal: θ [ Rank A ] A swift technique that can impale anyone within a 4 foot radius of the user. Kumori needs little to no need to charge this attack as the Armor itself has the energy flow needed. This requires the user to be attacked point blank as it is only made for Point-Blank Counters. This can be activated however, without the need of being attacked by forcefully activating it yourself, this only summons spikes out in the back. The counter attack form summons spike shooting out of all areas of the armor. The spikes are only 2 feet long and are as quick as a gunshot. RPC Name: Kumori Hell RPC Rank: Expert RPC Class: Shadowknight
Weapon Name: Kumori's Original Rapier Weapon Rank: Expert Weapon Type: Hand-guard Rapier Weapon Description: A Rapier that belongs to Kumori back in the Phantom Plane from his Father. This comes with his Original Leather set, made out of Black Steel from the blade to the handguard. The handle is made out of Ashen Colored wood, wrapped in mantaray leather to ensure stability for the fast swings. The full length of the weapon is 43 inches, the blade length being 39 inches while the handle with the hand-guard is 4 inches total. Weapon Passive Abilities: • Fear Blade [ Rank C ] A simple energy build-up technique for the rapier, usually activating from taking or dishing out 5 hits total with the blade. With the build up all finished, the user gains access to the Rapier's technique: 'Aria Cut'. The energy build up can be drained by any type of Energy draining techniques. • Shadow Blade [ Rank C ] The blade itself is made out of Shade Black Steel, making the weapon capable of going incorporeal for two posts at a time. This is an active Passive technique like the Shade's Incorporeal ability. This allows the weapon to phase through defenses, but also become unable to block attacks as well. • Collapse [ Ranks C ] The Rapier and it's guard are capable of being easily collapsable to resemble cestus knuckles. It retains his strong metal guard, allowing the user to block weapons or parry weapons with the metal cestus appearing guard. Weapon Activated Abilities: • Aria Cut [ Rank B ] A strong slash technique that is equivalent to being struck by lightning itself. The user's rapier gains a dark aura, almost appearing to look like it was humming before the user slashes outwards. The dark energy flies out like a bolt of energy, aiming to strike at the foe's chest. The range of it is at least 10 feet away in a straight line, and on impact the foe is inflicted with sensory depravation for two posts while shocking the foe with energy. • Night Slash [ Rank B ] A technique that is a rank stronger either in darkness or during night time. The rapier is kept in either it's collapsed state or in it's seathe as the user gets into a battoujutsu like stance. In the darkness or in the night, the energy it produces is almost invisible. However, in any form of sunlight or projected like(Aside from the moon), a long stretch of energy can be seen growing to 20 feet total before the user slashes out with the rapier. • Strike out [ Rank E ] A simple technique that requires the rapier to be in it's condensed Cestus state. The user embues the cestus with energy and strikes out with a punch, feinting it and turning the hand to appear as though they are thrusting empty handed. The energy soon shoots the blade out as it is sent flying towards the foe to the full extent of the rapier.
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Posted: Tue Jul 15, 2014 7:00 pm
RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
Armor Name: Archangel Armor/Tainted Angel Armor Armor Rank: A Armor Type: Full Body cover Exoskeleton Armor Description: A special set of Mechanist armor made from energy adapters, appearing as a full skin-tight body suit. The helmet is a full head mask, appearing simple in design as the helm is made out of a few layers of titanium and steel. The body suit itself is made out of well-sewn kevlar materials, hiding the stainless steel exosuit. It has a very significant power source deriving from the Nephilim, giving the Armor a holy touch to it. However, this armor is not immune to Exceed's body change and adapts into the tainted form. Armor Passive Abilities: • Holy Touch[ Rank C ] So long as the armor is active with Exceed in complete control, the user gains the holy touch due to the Nephilim energy source. With it, they can deal additional damage to those of the Unholy nature or with unholy powers via their weakness. This skill goes inactive whenever the armor is deactivated, or if the Armor becomes temporarily tainted. • Enhanced Reactions[ Rank C ] Due to the armor's special properties and design, it weighs little to nothing on the user. This allows for quickness that would reach supernatural levels, allowing the user to react to things much quicker as if they were happening in slow motion. In the user's senses, they can detect oncoming hostilities mere seconds before it connects. This is not effected by tainted energy and remains as is. • Black Angel Mode [ Rank B ] This mode can be accessed only by Rizen Nerro. Using this mode taints the armor to lose it's holy properties and skillset and be replaced with darker techniques. The armor is temporarily named Tainted Angel Armor. • Hades' Strength [ Rank B ] Because of the Armor's entire equipment, the user's own flame energy gets put into use once tainted. Because of this, the user does not get a strength increase, but can now strike with B ranked damage. Exceed is capable of stopping a charging car because of his Armor's tainted form, but it deactivates once the armor is purified. Armor Activated Abilities: • Holy Fists [ Rank B ] The body's energy projects outward onto the Kevlar energy-laced suit. The threads of energy bring the energy outward towards the user's fists, generating metallic holy feathers. The user can strike outward with the fist, shooting out several feathers that automatically regenerate onto the User's fist. The feathers can only shoot straight with the radius of a regular human fist. The user can grab enemies with this and perform a special type of a grab, punching the foe's abdomen and shooting the feathers out through the body. The feathers only last 6 posts when the skill is activated. Cannot be used if the Armor is Tainted • Lightweight Power [ Rank B ] Thanks to this Armor's small style appearance and equipment, it has enhanced the user's capabilities of movement slightly. This gives the user a very floaty maneuverability while dealing no harm to the user's power output. The user can move around more freely in the air(I.E. Air Dash or air dodging). This does not change with Tainted energy. • Nephilic Double Jump [ Rank E ] A very easy to use skill that allows the user's back to glow. This allows a second jump within the air and a much more quick way on recovery. Very good for reaching higher areas, but can only be used twice while in the air(Air spouts or flame jets do not count.). • Wing Shield(Pure) [ Rank B ] The user summons up pair of blue wings that follow the arms into a protective stance. The skill can absorb most energy projectiles except for unholy enhanced projectiles. If it absorbs energy equal to the amount the user had used for the skill(I.E. 5 C rank skills or 1 B rank skill), Exceed can release his wings to send two waves of energy outward to their enemy. The user can block physical attacks or projectiles with this skill so long as it is B rank or below. Can only be used in basic mode. • Wing Shield(Tainted) [ Rank B ] The user summons up pair of black wings that follow the arms into a protective stance. The skill can absorb most physical projectiles except for holy enhanced projectiles. If it absorbs energy equal to the amount the user had used for the skill, Exceed releases the wings and releases a blast of energy around the user. The blast radius reaches 20ft to ensure push-back force and damaging effects. The user can block physical attacks or projectiles with this skill so long as it is B rank or below. Can only be used in Tainted Angel mode.
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Posted: Wed Jul 23, 2014 5:54 pm
• Exceed
Passives - Holy Touch Define the power level.
- Enhanced Reactions Does this actually do something? It says you can reach a supernatural quickness level and react to things way better, but there is no clearly defined increase of anything here.
- Lightweight Power This should be some sort of activated mode thing, where you explain via BS magic manipulation you exert your blah blahs over the suit and it makes it easier to move around for x amount of posts. If not its like free total dodging at all times for free.
Actives - Wing Shield (Pure) Make it so the charges do not carry over.
- Wing Shield (Tainted) Charges for energy blasts dont carry over, and basic projectiles without energy obviously wont let you absorb energy.
• Kumori Passives - Phantom Plane Origins Will discuss after.
- Prince's Resistance Armor/weapons/items can't give stat bonuses.
Actives - Kneel! This should be after you actually come in contact with them, like it says. Also, define what the poison does.
- Instill Fear Does this like paralyze them? And how long does it last?
- Defense Protocol: θ How long are the spikes and how fast are they?
Rapier Approved.
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Posted: Fri Jul 25, 2014 4:31 pm
RPC Name: Lilith Odam RPC Rank: Adept RPC Class: Mage
Armor Name: Queen of Pain Armor Rank: S Armor Type: Partial body cover, similar to lingerie. Armor Description: The Queen of Pain armor set is very skimpy, not actually serving the purpose of being typical armor in the sense of its ability to halt physical attacks. It consists of thigh high heeled boots, a collar and a right shoulder guard, high gloves, as well as bits that cover her nono parts. Armor Passive Abilities: • Threshold The more pain Lilith is in the stronger her threshold techniques become. For the threshold to be fulfilled for each active stage Lilith has to have been in it for at least three posts. Because the pain can be overwhelming each stage only lasts for a maximum of six posts, with a five post cool down. Two stages cannot be activated at the same time.
Armor Activated Abilities: • Suffer The entire set of clothing tightens to an uncomfortable level as if wires were pulled as much as they possibly could. While it is not completely debilitating it causes a constant amount of pain. This pain forces Lilith to overcharge her spells, causing them to be one rank in strength. Each spell costs 1.5x the regular cost.
• Misery [A] Small thorns manifest in the set and dig into Lilith, causing an increased amount of constant pain. In this mode Lilith's own lust levels skyrocket, causing her to subconsciously push her succubus aura to the limits. The aura becomes something almost palpable, and anyone who can sense energy will know that it has created a 10 foot ball around her. Anyone who remains in the aura for 5 posts will suffer from the weight of Lilith's seduction, though not directly. At the first 5 posts they will become more susceptible to Lilith's seduction. If they stay for 10 posts, that susceptibility doubles, then triples at 15.
• Agony Barbed wires tighten all around Lilith's body, connecting to each piece of the set. With every movement a fresh wave of agony is brought on. This extreme heightening of pain increases Lilith's succubus abilities by a rank through magical overcharges. Staying in this form is obviously very painful and can even be debilitating. So using it during a fight can actually be detrimental to Lilith's health and chances of winning.
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Posted: Wed Jul 30, 2014 3:20 pm
RPC Name: Hydris RPC Rank: Novice RPC Class: Knight
Weapon Name: (Claim Weapon) Ancient Scimitar Weapon Rank: B rank power Weapon Type: Bladed Scimitar Weapon Description: A strange looking scimitar, the blade being made out of a mix of a few metals(Titanium, Bronze, and Stainless steel). The stainless steel is a cover coating, preventing water from getting the blade to become rusted. The titanium aids in making the blade heat resistant while the bronze gives it a heavier weight to it's swings. The main cutting edge belongs to the Titanium metal. The handle is made of Oak with a katana blade's black weave to make the weapon easier to hold. Weapon Passive Abilities: • Heavy Cut [ C ] A simple swing of this blade due to the Bronze added weight with the Titanium edge can make this weapon's cuts allow such power to chip at weapons and shields. Depending on the opposing weapon's rank, if it is below C rank, the Blade and Shield this weapon strikes will be cut through. • Earth Splitter [ B ] Another simple swing of this blade, due to the power being put behind it, can cause a small wave fissure about 4 feet long to appear. The strikes can make anyone above the fissures to experience imbalancement. Weapon Activated Abilities: • Dragonic Slash [ C ] A slash that is as strong as Dragon's scale, an upward slash at that. Those caught by the blade's power will be hit with a deep gash as they are lifted up by the strike. • Beheading Breathless [ C ] A swift left to right slash with the added power of the user's energy and their strength. This can decapitate foes on the spot should it connect, or bisect foes if it hits their waist. The power of this slash can cut through a shield if it is C rank or below.
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