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Scaramouche Fandango rolled 2 10-sided dice: 2, 8 Total: 10 (2-20)

Scaramouche Fandango

PostPosted: Wed Apr 30, 2014 9:47 pm


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Lamb's Ear thumped a foot on the ground and glanced up at the sky. Quickly and quietly, she tugged an ear. "All right, Frith," she said. "Watch out for me, if you please. I'm going into a meadow, and I want to come out without another ring 'round my neck. I can't run for my warren if I'm stuck in the shining wires, now can I? So look after me so I can look after them." Tucking her ears close to her body, the smiling runner dashed into the meadow. While she might have been worried about snares, the joy she got from running quickly put her characteristic wrinkle into her nose and the pep in her step. This was the life, and she couldn't imagine being anything else. To run was to fly on the wings of Frith. To run was to live.


[Optional]
Activating/Using an FFF: Frith's Bargain
---------

Features Info:
Feats Info:
Flaws Info:

Special Requirements: (Here you put if you have an FFF that requires something special, such as Get Off My Lawn. If your FFF requires an action done, such as yelling at another rabbit, link it here.)

Alterations to Fortitude: (you can fill this out for practice if you want, but Fortitude will not be used in this Event. Here you would put + or - what your passive FFF's do to your Fortitude)
Alterations to Speed: +1 Blue Ribbon
Alterations to Luck: +2 Frith's Bargain
Scaramouche Fandango rolled 3 10-sided dice: 10, 3, 10 Total: 23 (3-30)
PostPosted: Wed Apr 30, 2014 9:49 pm


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Her speed and experience served her well, as she found some tasty flayrah right off; some lovely juicy clover. She did so love clover; she hoped that she might get a bit out of it if there was enough to go around. Glancing about, she thought maybe there might be enough, as she found a second piece to add to the first one she collected! Hooray! Yay for flay!

[Speed roll: Pass]
[Luck: 10+3+2+2=17=clover!]

[Optional]
Activating/Using an FFF: Frith's Bargain
---------

Features Info:
Feats Info:
Flaws Info:

Special Requirements: (Here you put if you have an FFF that requires something special, such as Get Off My Lawn. If your FFF requires an action done, such as yelling at another rabbit, link it here.)

Alterations to Fortitude: (you can fill this out for practice if you want, but Fortitude will not be used in this Event. Here you would put + or - what your passive FFF's do to your Fortitude)
Alterations to Speed: +1 Blue Ribbon
Alterations to Luck: +2 Frith's Bargain

Scaramouche Fandango

Scaramouche Fandango rolled 2 10-sided dice: 1, 8 Total: 9 (2-20)

Scaramouche Fandango

PostPosted: Wed Apr 30, 2014 9:54 pm


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As the blue-eyed doe headed back towards the meadow's edge, the warm breeze sent curls of joy through her chest and stomach. This was quite a successful mission, she'd thought- no snares, no dogs, no cats, no hawk, no foxes, no farmer. And- oh stars, three pieces of clover! This couldn't have been more perfect! What a glorious day in this rabbit's warren!

[1+8+2+2=more than 10]

[Optional]
Activating/Using an FFF: Frith's Bargain
---------

Features Info:
Feats Info:
Flaws Info:

Special Requirements: (Here you put if you have an FFF that requires something special, such as Get Off My Lawn. If your FFF requires an action done, such as yelling at another rabbit, link it here.)

Alterations to Fortitude: (you can fill this out for practice if you want, but Fortitude will not be used in this Event. Here you would put + or - what your passive FFF's do to your Fortitude)
Alterations to Speed: +1 Blue Ribbon
Alterations to Luck: +2 Frith's Bargain
Fea Line rolled 3 10-sided dice: 1, 8, 4 Total: 13 (3-30)
PostPosted: Wed Apr 30, 2014 9:54 pm


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Puffing out his chest, realizing -nothing- was coming after him as he had hoped.. or thought.. the fluffed up ball of a rabbit hunkered back down to the ground, almost snorting from breathing so angrily. "I knew it. Ain't nonna courage in that beastie. Mustta be me exotic charms, en it." he grinned. No one would mess with a Scott bunny! Or at least... in his mind.

However, he had a task to perform, and that momentary distraction wasn't about to get the best of him! Scampering with all his might and all his speed, he dove into the heart of the meadow, stumbling upon a a clover. "Ohy, hold the flay, I told ye my voice would draw ya out!" he grinned, snapping up the clover before darting around to find another piece.


Turn 1:
Speed: Rolled 4 + 5 + 1 = 10
Luck: Rolled 3 + 4 + 3 = 10 (Success, found Clover!)

Turn 2:
Speed: Rolled 1 + 5 + 1 = 7
Luck: Rolled 8 + 4 + 4 + 3 = 19 (Success, found Cowslip!)



[Optional]
Activating/Using an FFF: Accented for +2 to luck. Piss off for + 1 to each stat.
---------

Features Info: Accented - Any rabbit that speaks in a dialect may take this Feature. At the beginning of an Event, this rabbit may take a +2 to the stat of their choice, if said rabbit says something pertaining to why they have that accent. (Where their family comes from, how things here are different from the home country, etc.)
Feats Info: Piss Off - Any rabbit may take this Feat. Once during an Event, this rabbit may become highly aggressive and/or annoying. The rabbit will become the immediate target of an aggressor, but gain a +1 to each stat for the duration of the Event.
Flaws Info:

Special Requirements:

Alterations to Fortitude: + 1
Alterations to Speed: + 1
Alterations to Luck: + 3

Fea Line
Crew

Spoopy Kitten

15,725 Points
  • Cat Fancier 100
  • Hellraiser 500
  • Cool Cat 500
Fea Line rolled 1 10-sided dice: 9 Total: 9 (1-10)

Fea Line
Crew

Spoopy Kitten

15,725 Points
  • Cat Fancier 100
  • Hellraiser 500
  • Cool Cat 500
PostPosted: Wed Apr 30, 2014 10:02 pm


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Not far from where he currently was, the lucky buck managed to stumble upon a slip of.. well cowslip. Grinning, he dropped his clover long enough to snag the plant from the ground to add to his collection. "This'll feed a few mouths, en it. Or just one if someone's that hungry." he chuckled, picking up his find and darting about to another area. No time to waste after all, that hawk could come back any minute and he'd be damned if he'd let himself get caught now.

Edit rp after dice roll:
On his last trip around the meadow, the buck managed to find yet another piece of cowslip. Digging it out and adding it to his previous collection, the buck smiled, pleased with himself. Time to head home, job well done, and a fun rump around the meadow, if he did say so himself.... which he will. Several times.


Turn 1:
Speed: Rolled 4 + 5 + 1 = 10
Luck: Rolled 3 + 4 + 3 = 10 (Success, found Clover!)

Turn 2:
Speed: Rolled 1 + 5 + 1 = 7
Luck: Rolled 8 + 4 + 4 + 3 = 19 (Success, found Cowslip!)

Turn 3:
Luck: Rolled 9 + 4 + 3 = 16 (Success, found Cowslip!)

[Optional]
Activating/Using an FFF: Accented for +2 to luck. Piss off for + 1 to each stat.
---------

Features Info: Accented - Any rabbit that speaks in a dialect may take this Feature. At the beginning of an Event, this rabbit may take a +2 to the stat of their choice, if said rabbit says something pertaining to why they have that accent. (Where their family comes from, how things here are different from the home country, etc.)
Feats Info: Piss Off - Any rabbit may take this Feat. Once during an Event, this rabbit may become highly aggressive and/or annoying. The rabbit will become the immediate target of an aggressor, but gain a +1 to each stat for the duration of the Event.
Flaws Info:

Special Requirements:

Alterations to Fortitude: + 1
Alterations to Speed: + 1
Alterations to Luck: + 3
Fea Line rolled 2 10-sided dice: 10, 9 Total: 19 (2-20)
PostPosted: Wed Apr 30, 2014 10:11 pm


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A romp around a meadow for food. Marigold could do this in her sleep. Snorting, the rather foul tempered doe darted into the field, eyes keen, ears alert and sense of smell working as fast as she could. She was distracted when that crazy sounding bunny started mouthing off, becoming so very annoying. Not to mention trying to steal the spot light. "Aww shut it nut job! Let someone else have a chance to prove themselves. If any elil are out there, I will be the one taking care of em, you got it, you mouse brained freak of a rabbit! Go back to your hraking homeland!" she spat in his general direction and pushed on past, making noise enough to try to hog the glory. Didn't get to owsla ranks by standing around.

Turn 1:
Speed: Rolled 10 + 1 + 1 = 12
Luck: Rolled 9 + 1 + 1 = 11 (Success, found a Cowslip!)

[Optional]
Activating/Using an FFF: Piss Off for + 1 to all stats
---------

Features Info:
Feats Info: Piss Off - Any rabbit may take this Feat. Once during an Event, this rabbit may become highly aggressive and/or annoying. The rabbit will become the immediate target of an aggressor, but gain a +1 to each stat for the duration of the Event.
Flaws Info:

Special Requirements:

Alterations to Fortitude: + 1
Alterations to Speed: + 1
Alterations to Luck: + 1

Fea Line
Crew

Spoopy Kitten

15,725 Points
  • Cat Fancier 100
  • Hellraiser 500
  • Cool Cat 500
Fea Line rolled 3 10-sided dice: 10, 9, 10 Total: 29 (3-30)

Fea Line
Crew

Spoopy Kitten

15,725 Points
  • Cat Fancier 100
  • Hellraiser 500
  • Cool Cat 500
PostPosted: Wed Apr 30, 2014 10:14 pm


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Grinning as she came across a cowslip, she wasted little time in digging it from the ground and pushing back through the meadow at a rate that surprised even her. Where had this extra burst in speed come from? Being worked up over that silly buck? Pssh, surely not.. she was made to be something better... right? Well she'd damn well prove she was at any rate. Or die trying!

Turn 1:
Speed: Rolled 10 + 1 + 1 = 12
Luck: Rolled 9 + 1 + 1 = 11 (Success, found a Cowslip!)

Turn 2:
Speed: Rolled 10 + 1 + 1 = 12
Luck: Rolled 9 + 10 + 1 + 1 = 21 (Success, found a Cowslip + Flayrah point?)
- Just Flayrah, think of it like a point bracket, she made it to the next tier! I haven't seen anyone total 30 or over, if someone had I would've done Flayrah + cowslip. ~ Rain
[Optional]
Activating/Using an FFF: Piss Off for + 1 to all stats
---------

Features Info:
Feats Info: Piss Off - Any rabbit may take this Feat. Once during an Event, this rabbit may become highly aggressive and/or annoying. The rabbit will become the immediate target of an aggressor, but gain a +1 to each stat for the duration of the Event.
Flaws Info:

Special Requirements:

Alterations to Fortitude: + 1
Alterations to Speed: + 1
Alterations to Luck: + 1
Fea Line rolled 2 10-sided dice: 5, 10 Total: 15 (2-20)
PostPosted: Wed Apr 30, 2014 10:20 pm


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Pausing at finding another Cowslip, the doe snorted, very much pleased with herself. With skills like this, she'd be sure to earn herself some kind of rank. About time too, she had done her job as a common doe. Those dreams of being great was so close! Or at least for now she could taste it. Unless that was just the cowslip. Either way, she liked the taste.

Edit after rp:
After her last around about the meadows, she spotted a spring of clover, digging it up from the ground and adding it to the two cowslip she found. Grinning, she made a b line right back to the warren, with a bit of a strut in her gait. More successful trips like this, she might be able to impress the right rabbits.

Turn 1:
Speed: Rolled 10 + 1 + 1 = 12
Luck: Rolled 9 + 1 + 1 = 11 (Success, found a Cowslip!)

Turn 2:
Speed: Rolled 10 + 1 + 1 = 12
Luck: Rolled 9 + 10 + 1 + 1 = 21 (Success, found a Cowslip!)

Turn 3:
Luck: Rolled 5 + 10 + 1 + 1 = 17 (Success, found a Clover!)

[Optional]
Activating/Using an FFF: Piss Off for + 1 to all stats
---------

Features Info:
Feats Info: Piss Off - Any rabbit may take this Feat. Once during an Event, this rabbit may become highly aggressive and/or annoying. The rabbit will become the immediate target of an aggressor, but gain a +1 to each stat for the duration of the Event.
Flaws Info:

Special Requirements:

Alterations to Fortitude: + 1
Alterations to Speed: + 1
Alterations to Luck: + 1

Fea Line
Crew

Spoopy Kitten

15,725 Points
  • Cat Fancier 100
  • Hellraiser 500
  • Cool Cat 500

Tales of WD
Captain

PostPosted: Wed Apr 30, 2014 10:39 pm


Fea Line


Congrats on your Flayrah, Marigold!
Fea, your tally will be updated. You now have 6 Flayrah total!
Zukuro-X rolled 2 10-sided dice: 2, 4 Total: 6 (2-20)
PostPosted: Thu May 01, 2014 11:02 pm


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Swift was very nearly about to swat his brother right in his yammering flay muncher when his dearly dimwitted companion became distracted by a passing grasshopper. "You'e such a kitten Silver! You'll never be a runner!" He barked. "We don't have time for you to doddle, that hawk could return any moment!" He grumbled deciding to simply leave Silver there on the hill as he ran down to the medow, swift as his namesake.

Edit to add turn stats:
Turn 1:
[Speed: 2 + 3 stat +1 feat = 6 (fail) ]
[Luck: 4 +1 stat +1 feat -1 feature = 5 (fail) ]

[Optional]
Activating/Using an FFF: Piss off for +1 to all stats
---------

Features Info: Black: -1 Luck while outside during the day.
Feats Info: Piss off: +1 to all stats
Flaws Info:

Special Requirements:

Alterations to Fortitude: +1
Alterations to Speed: + 1
Alterations to Luck: -1, +1 (base stat doesn't change)

Zukuro-X

5,350 Points
  • Bunny Spotter 50
  • Friendly 100
  • Hygienic 200
Zukuro-X rolled 2 10-sided dice: 5, 5 Total: 10 (2-20)

Zukuro-X

5,350 Points
  • Bunny Spotter 50
  • Friendly 100
  • Hygienic 200
PostPosted: Thu May 01, 2014 11:27 pm


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Though he didn't find anything on his first run through the grass Swift kept searching. He was fairly sure he could run through a couple more times before he'll have overstayed his welcome. Swiveling his ears to the trees and back tot he hill, he was annoying as ever but Swift still didn't want his brother killed. perceiving the coast as clear he darted out again to search the medow again.

Edit to add turn stats:
Turn 1:
[Speed: 2 + 3 stat +1 feat = 6 (fail) ]
[Luck: 4 +1 stat +1 feat -1 feature = 5 (fail) ]
Turn 2
[Speed: 5 + 3 stat +1 feat = 9 (fail) ]
[Luck: 5 +1 stat +1 feat -1 feature = 6 (fail) ]

[Optional]
Activating/Using an FFF: Piss off for +1 to all stats
---------

Features Info: Black: -1 Luck while outside during the day.
Feats Info: Piss off: +1 to all stats
Flaws Info:

Special Requirements:

Alterations to Fortitude: +1
Alterations to Speed: + 1
Alterations to Luck: -1, +1 (base stat doesn't change)
Zukuro-X rolled 2 10-sided dice: 9, 5 Total: 14 (2-20)
PostPosted: Thu May 01, 2014 11:34 pm


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Perhaps he had simply picked a bad place to look but he was becoming disheartened rather quickly.Where is all the clover and cowslip!? He decided to run through once more before retreating back to safety.

Edit to add turn stats:
Turn 1:
[Speed: 2 + 3 stat +1 feat = 6 (fail) ]
[Luck: 4 +1 stat +1 feat -1 feature = 5 (fail) ]
Turn 2
[Speed: 5 + 3 stat +1 feat = 9 (fail) ]
[Luck: 5 +1 stat +1 feat -1 feature = 6 (fail) ]
Turn 3
[Speed: 9 + 3 stat +1 feat = 13 (pass) ]
[Luck: 5 +1 stat +1 feat -1 feature = 6 (fail) ]

[Optional]
Activating/Using an FFF: Piss off for +1 to all stats
---------

Features Info: Black: -1 Luck while outside during the day.
Feats Info: Piss off: +1 to all stats
Flaws Info:

Special Requirements:

Alterations to Fortitude: +1
Alterations to Speed: + 1
Alterations to Luck: -1, +1 (base stat doesn't change)

Zukuro-X

5,350 Points
  • Bunny Spotter 50
  • Friendly 100
  • Hygienic 200
Annchen rolled 2 10-sided dice: 2, 4 Total: 6 (2-20)

Annchen

Sparkly Bibliophile

PostPosted: Fri May 02, 2014 11:47 am


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Several rabbits had already braved the hawk's meadow and returned in one piece, while Oxlip watched from the relative safety of the undergrowth. He didn't want to be the first one out. With his white fur he would stand out like a... well... a white rabbit on a field. It would be bad for everyone if he attracted the attention of the thousand. With a final glance to the sky he darted out on the meadow. He ran in a direction where not too many rabbits had searched already.

Speed check: 2+6= 8 (fail, no extra dice)
Luck check: 4+2 (fail, no flay)
Annchen rolled 2 10-sided dice: 5, 3 Total: 8 (2-20)
PostPosted: Fri May 02, 2014 12:05 pm


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Oxlip put his legs to good use and covered ground quickly. Unfortunately he didn't find any flay worth mentioning. There was no sense sitting down out on the dangerous meadow just to nibble the same kind of grass they had up on the down. He changed direction quickly, running in erratic patterns. Perhaps he'd have better luck over there?

Speed check: 5+6 = 11 (pass, extra dice in last post)
Luck check: 3+2 = 5 (fail, no flay)

Annchen

Sparkly Bibliophile

Annchen rolled 2 10-sided dice: 4, 2 Total: 6 (2-20)

Annchen

Sparkly Bibliophile

PostPosted: Sat May 03, 2014 8:50 am


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Oxlip was starting to get nervous. He was far from shelter now, and hadn't found anything worth stopping for. It just wasn't safe to stay out here for much longer, so Oxlip turned sharply and ran back to safety.

"Well," he said when he was safe among the others again, "I guess I just can't run and find flay at the same time..."


Luck check: 6+2 = 8 (fail, no flay for Oxlip)
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Tales of Watership Down

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