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Imperial Guard releases for April 12th - Codex and a tank Goto Page: [] [<] 1 2 3 [>] [»|]

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Vikki Stardust

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PostPosted: Fri Apr 04, 2014 11:34 pm


From 4chan: ninja

Quote:
Selecting a Tank Commander makes him and his Squadron an HQ Choice.

Tank Orders: A Tank Commander can roll 2D6 at the beginning of the Shooting phase. If the total result is 9 or less, choose one of the following Tank Orders to immediately take effect.

• ‘Full Throttle!’

The officer leads a glorious tank charge that grinds the enemy beneath his treads.

The Tank Commander’s unit immediately moves Flat Out, moving up to 6+D6”, even though they are Heavy.

• ‘Gunners, Kill on Sight!’

The officer gives his men free rein to unleash discretionary fire.

The Tank Commander’s unit immediately makes a shooting attack. The Tank Commander must shoot at a different target to the rest of his unit. The Tank Commander must resolve his shooting attack first. Once this shooting attack has been resolved, resolve the shooting attacks made by the rest of the unit. These must be at a different target, which cannot be a unit forced to disembark as a result of the Tank Commander’s initial shooting attack.

• ‘Strike and Shroud!’

The squadron fires a volley before activating their smoke launchers.

The Tank Commander’s unit must make a shooting attack. After this shooting attack has been resolved, all vehicles in the unit that have not already done so must use their smoke launchers.

Leman Russ Commander: A Tank Commander starts the game in a Leman Russ tank, leading a Leman Russ Squadron. Note that any type of Leman Russ can be taken as the Tank Commander’s vehicle, and that it can have any upgrades usually available to that type of tank. The Tank Commander’s tank is a character, has Ballistic Skill 4 and can be chosen as your army’s Warlord. If his tank is Wrecked or suffers an Explodes! result, the Tank Commander is killed.

A Tank Commander and his Leman Russ Squadron count as an HQ choice for the entire of the battle. The Tank Commander’s Leman Russ cannot leave the unit or join another unit, even if the rest of his squadron are destroyed.
PostPosted: Sat Apr 05, 2014 8:54 am


Quote:
HQ
+ Tank commander
* Nothing else special, primaris psyker still in.

Troops
- lack of special weapon squad
- Sergeant Bastonne lost in action
- Commander Al'Rahem lost in action
- Commander Chenkov lost in action
* Sergeant Harker still here

Elite
- Marbo lost in action
* Tempestus scions replace stormtrooper (we already knew that)
+ bullgryns

Dedicated Transports
+ Taurox (and taurox prime)

Fast attack
* unchanged

Heavy support
+ Wyvern comes in
- Griffon is out
- Medusa is out
- Colossus is out

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PostPosted: Sat Apr 05, 2014 9:44 am


Again, what is this, where did you get this, how the hell and erma-derrrrrrp emotion_0A0
PostPosted: Sat Apr 05, 2014 1:59 pm


BrookM
Again, what is this, where did you get this, how the hell and erma-derrrrrrp emotion_0A0


I'm bored, I know how to GOOGLE and ******** youuuuuuuuuuuuu~!

Warlord traits:

Quote:
D3+1 outflanking units
Preferred enemy against one Codex you're playing against on your Warlord and his unit
No 25% casualty tests on units within 12'' of the Warlord
Warlord and unit have relentless
Warlord can issue orders, if he already can his order range is 18''
Warlord can issue orders, if he already can he can issue an additional order
If these are true, wowie, best set of traits EVAR! emotion_yatta

Pask is HQ now.

Quote:
Second Warlord Trait by default (Preferred enemy)

Leman Russ Commander (can issue orders)

Re-roll attempts to penetrate armour

When shooting with heavy cannons, Vanquisher, Demolisher or Eradicator Nova cannons you can re-roll to hit

Has rending if he pilots a Punisher or Exterminator

Executioner can exchange 3 small blasts for one S7 AP2 large pie plate with blind


Ogres!

Quote:
>Bullgryns
>Elite
>2 Bullgryn e 1 bone head
>ws4 bs3 str5 t5 w3 I2 A3 lds6 as4+
>+1A e +1lds for the bone head
>145 P.ti
>up to 7 more Bullgryns for 45 ppm
>can replase the gauntlet and plate shield with a power maul and a brute shield for 15 ppm
>carapace armour, grenade launcher gauntlet, krak grenades, plates shield.
>hammer of wrath, relentless, very bulky.
>Chimera or Taurox cas transport

>Ogryns
>2 Ogryns and 1 bone head
>130 P.ti
>same stats but as5+.
>flak armour,krak grenades,ripper guns.
>same special rules
>up to 7 more Ogryns for 40 ppm
>Chimera o Taurox as transport

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PostPosted: Sat Apr 05, 2014 2:09 pm


ARGHBLARGHLLLLLL

Pask is too good to be true though. But if it is true, luck would have it that I've got a magnetized Russ hull with a Vanquisher, Punisher and Exterminator barrels. Yay!
PostPosted: Sat Apr 05, 2014 2:16 pm


And oh noes, bad news!

Quote:
>Griffon, Medusa and Colossus have been eliminated.

>vendetta is really 170 p.ts and it can carry only 6 models.
>vendetta squadron
>170 Ppm
>can add 2 more
>transport 6 models only
>searchlight is no more an option
>heavy requiem (bolters) 20pts


>valkyrie squadron
>125 P.ti
>can add 2 more
>searchlight is no more an option
>lascannon 10 pts
>missiles cost 10pts
>heavy requiems (bolters) 20pts

>Ratlings
>30 Pts

pic is from i-tunes
riders are still in

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PostPosted: Sun Apr 06, 2014 1:19 am


Well, Dakka Dakka has caught up and has erupted into a nice little pit of loathing and rage once more.

But if this stuff is true, damn, some good stuff in there for sure. emotion_drool
PostPosted: Sun Apr 06, 2014 2:36 am


If they eliminate the Griffon, I'm gonna be a bit ticked...

DarkElf27
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PostPosted: Sun Apr 06, 2014 3:02 am


DarkElf27
If they eliminate the Griffon, I'm gonna be a bit ticked...
It's still in Imperial Armour 1, just bring along the relevant page print.
PostPosted: Sun Apr 06, 2014 3:18 am


BrookM
DarkElf27
If they eliminate the Griffon, I'm gonna be a bit ticked...
It's still in Imperial Armour 1, just bring along the relevant page print.
Valid point, are there any real differences in the IA1 version?

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PostPosted: Sun Apr 06, 2014 3:21 am


DarkElf27
BrookM
DarkElf27
If they eliminate the Griffon, I'm gonna be a bit ticked...
It's still in Imperial Armour 1, just bring along the relevant page print.
Valid point, are there any real differences in the IA1 version?
As far as I can remember, pretty much the same, it just says that the Griffon is a heavy support choice for Guard armies.
PostPosted: Sun Apr 06, 2014 4:51 am


Vikki Stardust
Quote:
- Marbo lost in action


Salutes. crying

Asmondai
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PostPosted: Sun Apr 06, 2014 5:25 am


Marbo cannot die, even the grim reaper hides from his wrath.
PostPosted: Sun Apr 06, 2014 11:56 pm


Quote:
* Hydra 70 points (open top version)
* scout sentinel 35 pts
* armoured sentinel 40 pts
* LRBT 150 pts
* commander Pask 70 pts
* conscripts 60 pts / 20 dudes
* heavy weapons squad 45 pts (max 5 / platoon)
Still made of 3 HWT, but swapping weapons seems free !

Plus this dubious one :
* LR executioner 155 pts (may be a confusion with exterminator, like many people do)

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PostPosted: Mon Apr 07, 2014 3:15 am


Vikki Stardust
Marbo cannot die, even the grim reaper hides from his wrath.


I know, but I fear he might now be one of those characters
that will never come back now since he´s removed. emo
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