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Which formula would you prefer for blocking? |
d20 + Base Attack Bonus (of the attack turn used to block) + Str Mod + 2 per 10 in Skill |
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12% |
[ 1 ] |
d20 + Base Save Bonus + Str Mod + 2 per 10 in Weapon Skill |
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37% |
[ 3 ] |
d20 + Base Save Bonus + Dex Mod |
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25% |
[ 2 ] |
d20 + Weapon or Melee Skill |
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25% |
[ 2 ] |
d20 + Base Save Bonus + Str Mod + 2 per 5 in Weapon Skill |
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0% |
[ 0 ] |
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Total Votes : 8 |
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Posted: Mon Feb 24, 2014 10:17 pm
Qyp Dodge is for moving out of the way, Reflex is for quick reaction. If Reflex is for moving out of the way, whats the point is keeping dodge in the system? None. There is no point in having two things that do the same thing. Alright... how about a blocking skill? Mundane? Qyp I ought to smack you. Dodge deals with basic attacks. Reflex deals with attempting to avoid damage from AOE or advanced techniques that call for it.
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Posted: Mon Feb 24, 2014 11:20 pm
Naomi Tenkou Qyp Dodge is for moving out of the way, Reflex is for quick reaction. If Reflex is for moving out of the way, whats the point is keeping dodge in the system? None. There is no point in having two things that do the same thing. Alright... how about a blocking skill? Mundane? Qyp I ought to smack you. Dodge deals with basic attacks. Reflex deals with attempting to avoid damage from AOE or advanced techniques that call for it. Avoid damage? Wait wait... Now I am lost... like... completely and utterly lost. So the attacker beats dodge, but if the victim beats Reflex DC, you don't get damaged? Wut? That makes no sense. So that means blocking would just be beating the Reflex DC basically... Since dodge has failed. The explanation of Reflex mentions dodging a lot. So it's like the back up dodge?
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Posted: Tue Feb 25, 2014 7:05 am
Qyp Naomi Tenkou Qyp Dodge is for moving out of the way, Reflex is for quick reaction. If Reflex is for moving out of the way, whats the point is keeping dodge in the system? None. There is no point in having two things that do the same thing. Alright... how about a blocking skill? Mundane? Qyp I ought to smack you. Dodge deals with basic attacks. Reflex deals with attempting to avoid damage from AOE or advanced techniques that call for it. Avoid damage? Wait wait... Now I am lost... like... completely and utterly lost. So the attacker beats dodge, but if the victim beats Reflex DC, you don't get damaged? Wut? That makes no sense. So that means blocking would just be beating the Reflex DC basically... Since dodge has failed. The explanation of Reflex mentions dodging a lot. So it's like the back up dodge? Qyp I can't believe you don't know how this works. If someone attacks with a basic attack it is against dodge. If dodge is beat the person is hit. Advanced techniques such as many ninjutsu require a reflex save (other types require fort or will). You don't do both. Advanced techniques never go against dodge. So like if I swing a sword at you, it goes against your dodge. If I beat the dodge DC you are hit. If I shoot a fireball at you it goes against reflex. If you pass the reflex save by 10 or more you don't take damage from the fireball, pass it and you take half damage, fail and you take full, and crit fail you take double. They work in two different ways and carry out two different functions.
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Posted: Tue Feb 25, 2014 7:09 am
Naomi Tenkou Qyp Naomi Tenkou Qyp Dodge is for moving out of the way, Reflex is for quick reaction. If Reflex is for moving out of the way, whats the point is keeping dodge in the system? None. There is no point in having two things that do the same thing. Alright... how about a blocking skill? Mundane? Qyp I ought to smack you. Dodge deals with basic attacks. Reflex deals with attempting to avoid damage from AOE or advanced techniques that call for it. Avoid damage? Wait wait... Now I am lost... like... completely and utterly lost. So the attacker beats dodge, but if the victim beats Reflex DC, you don't get damaged? Wut? That makes no sense. So that means blocking would just be beating the Reflex DC basically... Since dodge has failed. The explanation of Reflex mentions dodging a lot. So it's like the back up dodge? Qyp I can't believe you don't know how this works. If someone attacks with a basic attack it is against dodge. If dodge is beat the person is hit. Advanced techniques such as many ninjutsu require a reflex save (other types require fort or will). You don't do both. Advanced techniques never go against dodge. So like if I swing a sword at you, it goes against your dodge. If I beat the dodge DC you are hit. If I shoot a fireball at you it goes against reflex. If you pass the reflex save by 10 or more you don't take damage from the fireball, pass it and you take half damage, fail and you take full, and crit fail you take double. They work in two different ways and carry out two different functions. Well, I do not think it's explained like that anywhere... I kept on thinking it was just... a second dodge... Okay so... Blocking shouldn't involve Base Save then? Man, looking at Taijutsu... it's damn pathetic... Needs to be redone...
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Posted: Tue Feb 25, 2014 8:22 am
Qyp Naomi Tenkou Qyp Naomi Tenkou Qyp Dodge is for moving out of the way, Reflex is for quick reaction. If Reflex is for moving out of the way, whats the point is keeping dodge in the system? None. There is no point in having two things that do the same thing. Alright... how about a blocking skill? Mundane? Qyp I ought to smack you. Dodge deals with basic attacks. Reflex deals with attempting to avoid damage from AOE or advanced techniques that call for it. Avoid damage? Wait wait... Now I am lost... like... completely and utterly lost. So the attacker beats dodge, but if the victim beats Reflex DC, you don't get damaged? Wut? That makes no sense. So that means blocking would just be beating the Reflex DC basically... Since dodge has failed. The explanation of Reflex mentions dodging a lot. So it's like the back up dodge? Qyp I can't believe you don't know how this works. If someone attacks with a basic attack it is against dodge. If dodge is beat the person is hit. Advanced techniques such as many ninjutsu require a reflex save (other types require fort or will). You don't do both. Advanced techniques never go against dodge. So like if I swing a sword at you, it goes against your dodge. If I beat the dodge DC you are hit. If I shoot a fireball at you it goes against reflex. If you pass the reflex save by 10 or more you don't take damage from the fireball, pass it and you take half damage, fail and you take full, and crit fail you take double. They work in two different ways and carry out two different functions. Well, I do not think it's explained like that anywhere... I kept on thinking it was just... a second dodge... Okay so... Blocking shouldn't involve Base Save then? Man, looking at Taijutsu... it's damn pathetic... Needs to be redone... It's in the abilities and battle section.
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Posted: Fri Feb 28, 2014 4:14 am
Hurry up and make a decision everyone.
Vote on Base Save + Strength Mod or Just use Reflex for block?
The rest are pretty much good right?
Once we got a final decision on the block, I would say approved, agreed?
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Posted: Fri Feb 28, 2014 4:58 am
Can we include the Manji formation as a special? Activated when with 3~4 people?
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Posted: Fri Feb 28, 2014 5:01 am
Cleric Saphire Can we include the Manji formation as a special? Activated when with 3~4 people? Hmm, yes. Add that in.
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Posted: Fri Feb 28, 2014 7:50 pm
Any idea what the effect would be?
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Posted: Fri Feb 28, 2014 8:41 pm
Give awareness check bonus?
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Posted: Fri Feb 28, 2014 9:49 pm
Hoshigaki Hiru Any idea what the effect would be? Since it's supposed to be academy taught according to canon, something basic would do I think. Qyp's idea of an increased awareness check sounds nice. : p
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Posted: Sun Mar 02, 2014 2:18 pm
How do we know if the poll is closed when we've already voted?
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Posted: Mon Mar 03, 2014 5:19 am
Uh, I do not think I voted, and it's closed.
Well, anyways, +1 approved.
That next formation can be a Genin level thing.
Edit: Actually... there should be a "knowing your team mates" bonus of some sort for the group skills... So like, the longer you have been in a team, the better the team-based skills are... So, like, +2 Charisma for every 3 missions together, for intimidation/seduction purposes I suppose?
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Posted: Mon Mar 03, 2014 8:02 pm
I added bonuses to cover for multiple shinobis providing cover. Since this is a system thing, do I make an annoucement so that people update their profiles accordingly?
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Posted: Tue Mar 04, 2014 4:43 am
Well, once others agree to approval, 3 or whatever is needed, yeah, probably do need an announcement.
Also, so how many updates to this system have we had now? 3.6 we just be at? I suppose things like this are not major...
So what major things have changed? 3.4.7 maybe?
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