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A breedable/changing pet shop guild for role play. 

Tags: Magesc, Soudana, Seren, Abronaxus, Dragon 

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[Finished] Cave Of Dragons [ Xenosa] Goto Page: [] [<] 1 2 3 [>] [»|]

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Tasinei rolled 2 4-sided dice: 3, 4 Total: 7 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:32 am


Room 3
First die: If the number is 1, you encounter a Ysali dragon. If the number is 2-3, you encounter an Ayrala dragon. If the number is 4, you encounter a Kiandri dragon.
Second die: If the number is 1, the room is empty. Skip straight to "If you win" options. If the number is 2-3, nothing happens and you fight as normal. If the number is 4, spider webs coat the walls of this room and drift about everywhere. Your visibility is lowered, causing your luck chance to be reduced by 10%. [If your normal luck range is 61-100, it is now 71-100. If it is normally 91-100, you must now roll a 100 to succeed.]
The rooms slowly grow darker as you continue to progress into the cave system. You are unable to see into the darkest corners, but you can still see well enough to fight.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 4"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 2"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


Every darn time she encountered the web she could barely see anything.
Tasinei rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Tue Jan 14, 2014 10:36 am


Granted it did not help the Ayrala who still died at her hand.

LVL: 53
EXP: 33/53 + 15 = 48/53
LUK: 24
LUK EXP: 1/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 2, 3 Total: 5 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:38 am


Room 4
First die: If the number is 1-2, you encounter an Ayrala dragon. If the number is 3-4, you encounter a Kiandri dragon.
Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you seem to have triggered an old spell and your movement is slowed. Your luck chance is now reduced by 20%. [If your normal luck range is 61-100, it is now 81-100.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Bognotti instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon.
Continuing into the cave system, the walls now start to glisten with moisture where the light hits them. Shadows are becoming darker and more prevalent, but the overall light level is still that of early evening.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 5"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 3"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


It was like this endless amount of Ayrala had made their nests in the cave of dragons.
Tasinei rolled 1 100-sided dice: 36 Total: 36 (1-100)
PostPosted: Tue Jan 14, 2014 10:42 am


This Ayrala died just as easily as the others had.

LVL: 54
EXP: 48/53 + 15 = 15/54
LUK: 24
LUK EXP: 2/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 3, 4 Total: 7 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:44 am


Room 3
First die: If the number is 1, you encounter a Ysali dragon. If the number is 2-3, you encounter an Ayrala dragon. If the number is 4, you encounter a Kiandri dragon.
Second die: If the number is 1, the room is empty. Skip straight to "If you win" options. If the number is 2-3, nothing happens and you fight as normal. If the number is 4, spider webs coat the walls of this room and drift about everywhere. Your visibility is lowered, causing your luck chance to be reduced by 10%. [If your normal luck range is 61-100, it is now 71-100. If it is normally 91-100, you must now roll a 100 to succeed.]
The rooms slowly grow darker as you continue to progress into the cave system. You are unable to see into the darkest corners, but you can still see well enough to fight.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 4"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 2"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


Again Xenosa returned to the room with the cob webs, and the thought of bringing a torch with her next time sprang to mind.
Tasinei rolled 1 100-sided dice: 73 Total: 73 (1-100)
PostPosted: Tue Jan 14, 2014 10:45 am


It looked like the Ayrala had a thing for this room in particular. No matter, the Ayrala that had entered still died.

LVL: 54
EXP: 15/54 + 15 = 30/54
LUK: 25
LUK EXP: 3/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 3, 2 Total: 5 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:47 am


Room 4
First die: If the number is 1-2, you encounter an Ayrala dragon. If the number is 3-4, you encounter a Kiandri dragon.
Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you seem to have triggered an old spell and your movement is slowed. Your luck chance is now reduced by 20%. [If your normal luck range is 61-100, it is now 81-100.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Bognotti instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon.
Continuing into the cave system, the walls now start to glisten with moisture where the light hits them. Shadows are becoming darker and more prevalent, but the overall light level is still that of early evening.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 5"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 3"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


As soon as she entered the next room she knew she had triggered that old spell once more, she should have been more careful.
Tasinei rolled 1 100-sided dice: 57 Total: 57 (1-100)
PostPosted: Tue Jan 14, 2014 10:50 am


Finally! Xen faced something other than an Ayrala dragon, but it did not stop the dragons death.

LVL: 55
EXP: 30/54 + 25 = 1/55
LUK: 25
LUK EXP: 1/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 3, 3 Total: 6 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:51 am


Room 3
First die: If the number is 1, you encounter a Ysali dragon. If the number is 2-3, you encounter an Ayrala dragon. If the number is 4, you encounter a Kiandri dragon.
Second die: If the number is 1, the room is empty. Skip straight to "If you win" options. If the number is 2-3, nothing happens and you fight as normal. If the number is 4, spider webs coat the walls of this room and drift about everywhere. Your visibility is lowered, causing your luck chance to be reduced by 10%. [If your normal luck range is 61-100, it is now 71-100. If it is normally 91-100, you must now roll a 100 to succeed.]
The rooms slowly grow darker as you continue to progress into the cave system. You are unable to see into the darkest corners, but you can still see well enough to fight.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 4"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 2"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


Of course she was bound to return to the previous room and find another Ayrala awaiting for her.
Tasinei rolled 1 100-sided dice: 45 Total: 45 (1-100)
PostPosted: Tue Jan 14, 2014 10:52 am


This Ayrala died, just like all the others before it and like all the others after.

LVL: 55
EXP: 1/55 + 15 = 16/55
LUK: 25
LUK EXP: 2/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 3, 2 Total: 5 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:53 am


Room 4
First die: If the number is 1-2, you encounter an Ayrala dragon. If the number is 3-4, you encounter a Kiandri dragon.
Second die: If the number is 1, nothing happens and you fight as normal. If the number is 2, you seem to have triggered an old spell and your movement is slowed. Your luck chance is now reduced by 20%. [If your normal luck range is 61-100, it is now 81-100.] If the number is 3, nothing happens and you fight as normal. If the number is 4, you have encountered a Bognotti instead of a dragon. See "Creatures" below to see stats. You still fight just like in a dragon hunt, only against the creature instead of a dragon.
Continuing into the cave system, the walls now start to glisten with moisture where the light hits them. Shadows are becoming darker and more prevalent, but the overall light level is still that of early evening.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 5"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 3"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


As Xen returned to another room, she triggered once more the old spell and her movements slowed down.
Tasinei rolled 1 100-sided dice: 73 Total: 73 (1-100)
PostPosted: Tue Jan 14, 2014 10:54 am


The Kiandri however hadn’t spotted her yet and o the dagger found its mark.

LVL: 55
EXP: 16/55 + 25 = 41/55
LUK: 26
LUK EXP: 3/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 1, 3 Total: 4 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:55 am


Room 5
First die: If the number is 1, you encounter an Ayrala dragon. If the number is 2-3, you encounter a Kiandri dragon. If the number is 4, you encounter a Firani dragon
Second die: If the number is 1-2, nothing happens and you fight as normal. If the number is 3, you feel especially brave and daring and your luck chance is increased by 10%. [So if your normal luck range is normally 61-100, it is now 51-100. You cannot go below 6-100, though.] If the number is 4, the dragon roars and any Bonded Drakein quake in fear. (No change to your luck chance, but any Bonded Drakein cannot be RPed as helping during this fight.)
The air grows damper as you continue on, a few small puddles appearing on the floor from time to time, especially in lower laying areas and against walls. This room has several large stalagmites jutting from the floor.

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 6"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 4"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


The next room held another Ayrala, and she felt especially brave so she got up close and as personal as she could get.
Tasinei rolled 1 100-sided dice: 57 Total: 57 (1-100)
PostPosted: Tue Jan 14, 2014 10:56 am


Of course the dragon went down easily, unaware that it had been stalked so close to home.

LVL: 56
EXP: 41/55 + 15 = 1/56
LUK: 26
LUK EXP: 3/3

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
Tasinei rolled 2 4-sided dice: 3, 4 Total: 7 (2-8)

Tasinei

Sparkling Fatcat

10,200 Points
  • Treasure Hunter 100
  • Citizen 200
  • Peoplewatcher 100
PostPosted: Tue Jan 14, 2014 10:57 am


Room 6
First die: If the number is 1-2, you encounter a Kiandri dragon. If the number is 3-4, you encounter a Firani dragon.
Second die: If the number is 1, list all participants and generate a number between them. This participant's luck is halved for this battle. Please recalculate luck chances accordingly. (If you are doing this solo, your luck is halved and you must recalculate your luck chance.) If the number is 2-3, nothing happens and you fight as normal. If the number is 4, you have found a secret tunnel! Do not fight in this room and proceed directly to "Room 17". (This can only occur the first time you enter this room. If you reenter this room and roll a 4, then nothing happens and you fight as normal.)
Glowing fungus grows upon the walls of this room, casting a dim light in those areas. The room is still visible, though it is becoming more like twilight in the level of light. There are still puddles in places, so watch your step!

From this point, treat as a normal dragon hunt and every participant rolls to see what the result is.

If you win, do you:
A) Move deeper into the cave? Roll 2 4-sided dice and go to "Room 7"
B) Move closer to the entrance? Roll 2 4-sided dice and go to "Room 5"
C) Leave? Go to "Exit"

If you lose, you must RP fleeing from battle and are done with the cave. You keep any items and experience you may have found. If you have 500+ words, this may count for an RP as well as a dragon hunt.


The Friani was tempting to kill, but the tunnel caught her attention more.
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