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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

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[Artifact Quest] Release the Hounds! (Jove & Company) Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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kuropeco rolled 1 100-sided dice: 53 Total: 53 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jan 02, 2014 8:40 pm


Ren stared at Mathias.

Then stared some more.

(He may also have been looming a bit.)

"How do you know my little brother."
Grey Dragon rolled 1 100-sided dice: 76 Total: 76 (1-100)
PostPosted: Thu Jan 02, 2014 8:50 pm


Jove was far too intent on his portal searching to hear all the pleasant conversation going on behind him. Or Ren's well-meaning interrogation. He just wanted to find the portal, go through the wet place, do the stuff, and find that artifact. If it was indeed what he thought it was.

Grey Dragon
Crew

iStoleYurVamps rolled 1 100-sided dice: 21 Total: 21 (1-100)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Thu Jan 02, 2014 9:02 pm


"I call him Cat." Frost shot a look to Ren. "And if you ever need to know, it's always his fault."
Seussi rolled 1 100-sided dice: 26 Total: 26 (1-100)
PostPosted: Thu Jan 02, 2014 9:14 pm


"Is very nice to meet you, Jack Be Nimble." Nobody had answered Mathias's question, though, and everyone was still looking into bushes.

And the one known as Ren was still staring at him.

"Who is your little brother?" Mathias looked around , unable to see any other gryphons in the group.

Seussi

Ice-Cold Hunter

kuropeco rolled 1 100-sided dice: 81 Total: 81 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Fri Jan 03, 2014 10:01 am


Ren looked positively outraged and promptly flung his arms around Jove's shoulders from behind, squashing him possessively (and annoyingly) against his chest.

"Jove is my little brother!" he said.

"And it's not 'Cat,' it's Ren - oh hey look I found it."

User Image - Blocked by "Display Image" Settings. Click to show.


grey dragon

seussi

nerpin

istoleyurvamps
Grey Dragon rolled 4 20-sided dice: 10, 5, 10, 3 Total: 28 (4-80)
PostPosted: Fri Jan 03, 2014 12:08 pm


Jove yelped, and pitched through the portal his brother had just spotted. Well, if he was getting wet, the gryphon was too!

With a splash they landed in the shallow water in the dark, gloomy cavern. The sound of their fall echoed slightly off the rock, and then under the water, two luminous eyes blinked open.

The giant eel, sensing prey in it's waters, slithered forward, mouth opening and closing as it tried to pinpoint it's dinner.

BOSS HP: 28

Nerpin
Healz

Seussi
Attack!

iStoleYurVamps
TANK

kurotomato
Attack!


[ Round 1: BOSS FIGHT ]

- There is no stamina for this, but you must first clear a boss fight. The GM must designate in their group:
- 1 healer. They can HEAL your party instead of doing damage. Roll damage equal to their YEAR (so Y1 = 2d6, Y2 = 2d8 etc)- 6 damage for heal amount. They can target ONE player. They do TRIPLE HEALS to a Tank (2x heal 'damage' done)! This effect is unlimited but don't forget to quote your target.
- 1 Tank. They have DOUBLE their original HP but do half the damage! They can quote UP TO TWO players a round to SHIELD them and take their damage for them. This effect is unlimited but don't forget to quote your targets.
- 3 DPS (damage dealers). Damage dealers do DOUBLE attack damage INCLUDING Fear and charged attacks(when it hits).
- Once these roles are set they CANNOT be changed for the entire duration!
- 1 round counts as a full round of all players attacking the boss, followed by the boss hitting them. The GM will be in charge of the auto damage of the boss. So the sequence of attacks are:
- Player 1 moves. Uses special ability if applicable. *
- Player 2 moves . Uses special ability if applicable. Quote any targets. *
- Player 3 moves, etc etc. *
- Player 4 moves *
- GM moves (as player 5) *
- GM moves (as Boss). Roll 5d20. On the first turn only, calculate the boss's HP. The 5d20 will then be used as damage for the players each round.
- Player 1 moves *
- Player 2 moves *
- Player 3 moves *
- Player 4 moves *
- GM moves (as player 5) *
- GM moves (as Boss round 2) Roll 5d20. Calculate it for damage done to players
- Tepeat until boss is dead!


* These are all interchangeable. They however can only attack once a round and wait for he boss move before attacking again! If a player fails to make a move after 12 hours you can go ahead and skip them and just post the boss move and refresh a new round.

BOSS ROUNDS:
- GMS, you are free to invent a boss here, and its description as long as it is swampy and mossy! Feel free to improvise as you please, this IS your dungeon run!
- When it is the boss's turn, the GM needs to roll the Boss's HP and damage done. Roll 4d20. That is the HP of your boss.
- The FIRST roll damages player 1. The SECOND player 2 (in order of what turn they attacked at). The third player 3, so on so forth. Post in OOC accordingly and quote each player their damage. So for example if you rolled 5 , 6, 2, 12, 20, the person who posted first gets the 5 damage, the second the 6, etc etc.
- Repeat until either boss OR players are down (sans rolling for HP again). If the players go down (the whole team), you are ejected from the dungeon! You have to pay 5 RP points to try again from start...

Grey Dragon
Crew



iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Fri Jan 03, 2014 5:38 pm


Frost fell in line behind them, regretting again, his choice to wear a suit that day.

"You are half cat Ren." Looking to the water he sighed. "Half cat."

Growling at the beast, Frosy stood infront of Jack and Ren.
"Hopefully you both can handle some water at least."

kurotomato
defending

grey dragon

seussi

nerpin
defending
Seussi rolled 9 4-sided dice: 4, 1, 1, 1, 4, 4, 2, 2, 2 Total: 21 (9-36)
PostPosted: Fri Jan 03, 2014 7:51 pm


Mathias's attention was brought back to Ren when he made it quite apparently clear who his little brother was. The wolpertinger was taking aback, not realizing that the two were related, eyes going down to Jove, and then back up to the winged boil.

"Oh. Vell, Jove is good friend, vun of first met vhen arriving." He explained, unsure of why the taller boil was making such a big deal of such a small thing. "Ve had spar vhen meeting. Vas gut." He shrugged his shoulders, really having no clue what else to say.

And then apparently, whatever everyone was looking for, had been found.

Curious, Mathias followed after the others, soon finding himself in some kind of rocky ground surrounded by water on all sides.

"Stranger and stranger." He murmured, before spying something in the water. "Ach, look out!" He was quick to throw himself at whatever it was, a serpentine looking creature that was lunging towards them all.

With wings flapping behind him, he was able to hover briefly to stab at the eel quickly and precisely with long and sharply pointed black claws, his movements swift and blurred as his Fear kicked in to lend him a boost in speed.

And then his wings, still not quite strong enough to lend him true flight, gave out, and he fell with a splash into the water.

He wasn't quite sure he even knew how to swim so this was actually a very distressing situation to suddenly find himself in.

HP: 40
Damage: 17

Seussi

Ice-Cold Hunter

kuropeco rolled 9 4-sided dice: 4, 1, 4, 4, 2, 1, 4, 4, 4 Total: 28 (9-36)

kuropeco

Dramatic Marshmallow

PostPosted: Sat Jan 04, 2014 3:28 pm


Ren stopped harassing talking to Matty if only because a) there was a giant THING coming towards them, and b) water.

He noped right on out of there, a burst of flame surging upwards from the chains wrapped around his left hand. Something black crawled up his arm, there was a scraping sound, and then another burst of flames and the clink of chains as Ren twisted around, swinging his claws.

"I DON'T," he roared, and slammed his hand against the creature, crushing it to pieces, "LIKE WATER."


HP: 50 / 50
DMG: 24 x.8 = 19 x 2 = 38
Ability: King Pellinor's Sin - using Matty's FEAR / 9d4

BOSS: um. v. ded.


grey dragon

seussi

istoleyurvamps

nerpin
PostPosted: Sat Jan 04, 2014 4:01 pm


Jove coughed up some foul-tasting water and wandered to the shore, giving himself a big shake while the others were apparently accosted by a giant eel.

By the time he had reacted to the splashing (not to mention Ren's shouting), and turned around, the creature was already retreating back to where it had come from.

With his normally fluffy hair sticking out at wet angles, he tilted his head and gestured for the others to follow to the next area of the cave.


Nerpin

Seussi

iStoleYurVamps

kurotomato

gaia_crown [ Round 2 ]

Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.

- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 ten times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- All players must roll 10 times. They must record each tile they have been on. If blank, it is a blank space.

User Image - Blocked by "Display Image" Settings. Click to show.


BONUSES:
- Life Hunters/ Undead/ Famine Horsemen: At any point you may FORFEIT your roll to choose any tile that is NOT a tile with a glyph on it to move to. You can only use this once. Note which tile you are moving to.
- Death Hunters/ Reapers/ Death Horsemen: You may choose EITHER directions horizontal or vertical from each other equal to your dice roll. So if you roll a 4 (right), you may choose instead to go (left). If you roll 1 (up), you may choose instead to go down. This is unlimited.
- Moon Hunters/ Demons/ Conquest Horsemen: Whenever you OVERLAP and step on a tile with a glyph you have already stepped on, you may choose instead, to immediately teleport to a tile with a glyph you have not stepped on. This is applicable two times MAX.
- Sun Hunters/ Monsters/ War horsemen: Your may move UP TO 2 tiles at once in your direction! (You choose how many 1 or 2)
- Mist Hunters/ Ghosts: You may copycat any ability above. Once you copycat it this is your passive ability. Roll a 6-sided dice before you copycat. If even, your copycat fails and you have no special abilities sad You can only attempt to copycat once.

- The goal after all the rolls is to have the players cross at LEAST FOUR of the FIVE tiles (at any point in the 10 rolls, they must have landed on these tiles). This means if player A crosses the heart tile and player B crosses Square and X tiles and player D the moon tiles, you are safe! The heart tile is a freebie (counts from the go!)
- Once again any player can cross these tiles at any point in time, but somewhere along the 10 rolls they are granted all the players COMBINED must touch all 5 tiles.
- If these conditions are NOT filled after 10 rolls then you must try again - a large vortex opens up in front of all players and swallows them whole! You have to pay 5 RP points to try again from start...
- If these conditions are filled then move to ROUND 4.

Grey Dragon
Crew

Grey Dragon rolled 1 6-sided dice: 2 Total: 2 (1-6)

Grey Dragon
Crew

PostPosted: Sat Jan 04, 2014 6:56 pm


((Attempting to let Jove make up his own mind like an adult))

((The result... Jove is not an adult. :< ))
Grey Dragon rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sat Jan 04, 2014 6:58 pm


Stepping into the next part of the cavern, Jove noticed a heart on the tile beneath his feet.

Movement:
Up (no movement)

Grey Dragon
Crew

Grey Dragon rolled 1 4-sided dice: 4 Total: 4 (1-4)

Grey Dragon
Crew

PostPosted: Sat Jan 04, 2014 7:00 pm


The pup took a second to look back, and make sure his friends were following, before placing his hand on the wall and stepping further into the darkness. His glowing eyes did little to pierce the darkness, but at least his brother would know where he was at all times...

Movement:
Up (no movement)
Right (blank tile)
Grey Dragon rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sat Jan 04, 2014 7:02 pm


Jove darted back, feeling a little nervous. Were they coming?

Movement:
Up (no movement)
Right (blank tile)
Left (back to heart tile)

Grey Dragon
Crew

Grey Dragon rolled 1 4-sided dice: 4 Total: 4 (1-4)

Grey Dragon
Crew

PostPosted: Sat Jan 04, 2014 7:05 pm


Jove made a little noise in his throat, mostly to cover the sound of light waves lapping against the rock face, and the echoing drips of moisture deep within the caves.

Movement:
Up (no movement)
Right (blank tile)
Left (back to heart tile)
Right (blank tile)
Reply
THIS IS HALLOWEEN

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