Okay thought occurred to me while updating Dum's journal. What did you do for the whole heart thing for the kids?
since obviously The Tweedles have clocks for hearts and they're living in wonderland again
Posted: Sat Oct 05, 2013 1:35 pm
Wonderland biggrinown and Dirty AKA: What you need to know
Alright, quickie version xD Lesse if I can do dis.
- Wonderland itself is based off a collection of rules and ideas similar to games. For the most part it's easiest to think of it as a deck of cards.
Basically, imagine a deck of cards. In this version of Alice in Wonderland, people are picked for Roles, as if they're cards picked from a deck. Those that get a Role become a face card, such as a King or Queen. These people fill various roles in Wonderland, working and living in specific areas of Wonderland, like how there's suits (Heart, Diamond, Club (also called Clover), and Spades) in a deck of cards.
Those that don't fill roles are number cards, such as the 5 of Diamonds. They still exist in the world, but are called Faceless, and indeed don't have a full face in the games or manga.
Here's an idea of what I mean:
In reality they're just drawn as if they're missing their eyes, but they can still see. It's more of a metaphor for people that you meet in life that aren't important to you. Eventually you forget what they look like and they fade from memory.
As you can also see from the pic, they work in different places too, the first girl works as the Amusement Park (Diamonds), the second works at Heart Castle, and the third works at the Hatter Mansion (Spades) and no one really works at the Clock Tower besides Julius. (That changes in later games and the like, but that's not important here)
So, Boris Airay is a role-holder. (Technically he's the queen of Diamonds xDDD) The Twins share the role of the Jack of Spades.
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Now let's get into some of the more confusing parts. Once again lets think of it as a deck of cards. Everyone in Wonderland (besides Alice, technically. And anyone that visits that's not part of the world setting) is a card in play. Not all cards are in play at one time, there's the discard pile, and the pile that hasn't been drawn from yet as well.
There is also a new element added, everyone in 'play' has a clock. (This is in replacement of their heart. So Boris doesn't actually have a heart, he has a clock. I do not know how the Twins are played, if they go with this or say they have a heart or not. I have never settled on this for Keris either. Technically she's born, and thus I lean towards having a heart, but her personality and being from Wonderland makes me wonder if she should have a clock. *shrug*) There is only a limited number of clocks, and in order to be on the playing field and alive, you must have a clock.
Now, lets go back to Diamond number 5. Let's say he gets shot and dies. What happens is the card 5 of Diamonds is put in the Discard pile, and the clock is left behind (to be gathered up and sent to Julius for repair) and the person, the spirit of Diamond 5 becomes what's called an After Image. Sort of a soul, or ghost that wanders around Wonderland. Some people can even see them. (Alice, for example, sometimes sees shadows moving between the trees. Some Wonderland characters will acknowledge that they exist, but it seems to be a topic of taboo to talk about them)
When Julius is done fixing up the clock, a new card is pulled from the deck and a soul is given (one of the After Images, basically) and now it becomes a person that's in play. (There is a single exception to this, Elliot destroyed a clock at one point, but that's off topic)
That's with a Faceless card anyway.
For a Role card, a Face card, let's take Boris again. Let's say Boris gets killed, or is otherwise discarded from play. His clock would be gathered, sent to Julius for repair, and an After Image would take the clock and become the next Role card. In this instance, the next Queen of Diamonds, the next Cheshire cat.
And that person could be anyone. The next Cheshire would be shaped in the image of the Dreamer. In this case, Alice. So the next Cheshire would look like Boris, probably be called Boris, and act like him as if there were a reset button.
What the hell does this mean to the Twins?
It explains the lack of value of life. In a world setting where people die and are resurrected constantly, in a world where your only purpose of being is to continue playing a game by rules you cannot change (think of playing Monopoly for eons with your family and you'll start to understand the need for bloodshed) 'death' becomes the only real thing they can control. It's like getting to hit the pause button on the game, since it takes time for the new Role Holder to come into play. Death is chaos and change and the only thing that can really be controlled in Wonderland. So yea, hopefully that explains some of the bloodlust.
As far as I'm aware, none of the Role Holders have ever been killed and reborn in TLN, nor is that something I personally want to see because the logistics of it would be a nightmare. But the constant fighting and bloodshed is core to the personalities of nearly everyone in Wonderland, so getting hurt and nearly killed is a constant event for them. Marise will probably have her hands full, I know Mis's are. (For those that don't know what I mean, Misericorde is Crim and Glaive's son and a healer. Which reminds me, Crim will probably want to be involved too)
I do not plan on ever killing a character either my own or having one of mine kill. The kids will probably represent a wide variety of personality quirks on the topic. Particularly if Boris has any influence on them since he's a little world-worn and now understands the value of life. I also have no clue if the kids would just be resurrected like the rest of the Wonderland characters. More logistical nightmare s**t I don't wanna touch.
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Other factors that will have an impact on the kids
- Time skips.Time works differently inside Wonderland. Time changes randomly, It could be morning, and then suddenly it's night. Or it's the afternoon and then it suddenly becomes dawn. Time also moves much, much slower. A year inside Wonderland is probably about 4 years or so outside of it.
The speculated theory on this is pretty dark, but I'll explain. Basically, every Wonderland is thought up by a Dreamer, in this case Alice. This is, then, Alice's Wonderland. It is influenced by her wants, desires, etc. (Kyaishi, in 5 years of owning Alice, has been in TLN about 5 times. She is open to free-reign plots and ideas and just lets everything play out since she doesn't have the time and doesn't mind. If you have questions for her though she's my best friend IRL and I can snag her, but you will not have to bow to her desires, she doesn't have any for you to bow to. Play your kids and characters however you want, and if you want plots with Alice I can prod her xD)
ANYWAY. Why does time skip? Because a Dreamer isn't always dreaming of Wonderland. That's the short version. The more in-depth explanation is that Alice is in a mental institution outside of Wonderland, and is being drugged. As she slips in and out of consciousness so does time. She might wake up in the afternoon, fall asleep again, and wake up the next day in the middle of the day. Etc.
(Why she is in a mental institution is waaaay off topic, but if you're curious I can explain more later)
- Time skip healing. When time skips, wounds heal. As far as I remember, this isn't really explained. If Boris gets shot in the morning and he's bleeding out, once the time skips to night his wound completely heals. (This has saved his bacon a few times.) Basically, a healer just has to hold life in their body long enough for time to skip and Wonderland creatures will regenerate. I do not know if the kids want to stick with this, or what you guys think. I'll probably play my kiddo as being affected by this while in Wonderland, but being wounded Outside would be like any of us actually being wounded. He'd have to come back to Wonderland and wait for a time skip to heal.
- The Faceless. Some time ago Musica was questing for Diamond 5, but that was dropped. As far as I know, no faceless has ever been made. Basically they're treated somewhere between second-class citizens, slaves, or just another face(less) in the crowd; depending on personality. Vivaldi treats them as slaves and does indeed kill them at the smallest whims. Blood usually sees them as servants such as maids and butlers. He's dismissive of them but not aggressive or destructive. Boris treats them like staff. He'll talk to them and joke around and laugh and yell, etc. They're people to him, but not friends. Just there. Alice actively tries to remember each one of them and tries to treat them as she would anyone else, which is part of her charm and part of why they like her so much. They're not faceless to her. So far we pretty much use them as NPCs when needed, but haven't really given any names or personalities. This could change later, but if you ever need someone to stop a fight, god-mod a Faceless interrupting.
- Weapons. Everyone in Wonderland is armed in some fashion. Axes, guns, blades, whips, you name it. Who carries what is really up to their personality. Most weapons can morph or disappear on command. Mary's violin turns into a rifle on command. Boris' pistol is always tied to his chains, even if you can't feel it or find it. All he has to do is pull on a chain and the pistol will be at the end of it, no matter what chain he tugs on. Keris herself has a keris blade and a smaller dagger. Both slide out of her jacket sleeves on command, but cannot be summoned by anyone else. Ruger has a shotgun. etc. What the weapon is or how it responds is up to the owner. Some are stationary and never go away, some seem to wink in and out of existence, or mutate at will. This is very open to interpretation and can be manipulated a number of ways. Hell, someone could have poison be their weapon, or syringes or anything really. Options endless.
- Magic. Most role-holders in Wonderland have some magic of some flavor. Summoning your weapon counts as an ability. Most characters have an upper limit to magic, depending on their role. Boris can summon a door to Madness that will take him anywhere he wishes, Nightmare can invade your dreams, manipulate them, and perhaps even kill you in your sleep. The twins age-shift at will. Normally the magic focuses on the self, manipulating yourself in some fashion or another, and most have their drawbacks. Nightmare is extremely weak outside of the Dreamscape. Boris can get lost in Madness, and it takes a toll on his mental health. The Twins are treated as children since they stay in their younger forms quite a bit. (Guys, Keris' magic will probably be her wings. She'll be able to summon them at will to fly somewhere. Downside being they're huge and in the way, particularly when fighting. Plus the normal muscle strain of having to fly)
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I.. think that's it? Maybe?
Roserain
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Posted: Sat Oct 05, 2013 1:37 pm
Nasaiki
Okay thought occurred to me while updating Dum's journal. What did you do for the whole heart thing for the kids?
since obviously The Tweedles have clocks for hearts and they're living in wonderland again
*points at her massive post* xD
I thought about that there too and pointed it out. I have not actually stated whether or not any of the Airay offspring have a heart or not. I've carefully avoided the word.
I think I'll play Keris with a clock. Not sure about the kids. I'd think Dee and Keris' kids will probably lean towards having clocks as well. I can see Marise's kids having hearts though.
Yushi - I'm liking Aklys as well <3
Posted: Sat Oct 05, 2013 1:50 pm
Aklys is probably the one I'm leaning on.
Okay, so depending on how the kids come out I do want a weapon and power. It will honestly be revealed when I see the kit OR adult form. I'll figure it out. But I do want them to have powers and a weapon.
I also really want to know more about Alice. Is there a website that explains what happened to Alice?
I play Dum as having a clock. I might have his offspring of mine have a clock as well
Posted: Sat Oct 05, 2013 2:37 pm
The Boris and Alice...thing
Alright, no drama, just who is who and where are they and why.
Yes, Boris -was- just as blood thirsty as the Twins. In the games (particularly in Heart) he tries to understand Alice and her aversion to death, tries to understand the idea that life is valued and precious and why.
The -very- brief version of the Airay family history:
- Alice comes to Wonderland and decides to live in the clock tower for a time. - Boris falls for Alice, like most people in Wonderland, but can't seem to win her affections. - Boris, frustrated by this, starts to poof out of Wonderland from time to time. ((This is new: Lys and Icy contacted me about a couple they have in Soq they want to bring over to TLN. Trouble was, Tumble Bug is Boris' daughter over in Soq. We talked it out and Tumble -will- be Boris' daughter over here too, it'll just be worked into his backstory.)) - Loving the Outside world, he flirts shamelessly, goes to bars, picks fights, makes friends, and just in general has a life. - He picks up a girl at a bar, they have fun, they part ways. ((Ends up siring three daughters, one of which is Tumble Bug)) - Gets tired of the fun life, goes back to Wonderland, Alice didn't even realize he was gone. - Frustrated, he goes back to the Outside to mope, runs into Cy, they fight. This happens several times. She bests him and he slyly barters to take her on a date in exchange for losing. - Boris brings Cy to Wonderland, which goes both horribly and awesomely. The rules and world are very bizarre to Cy, but it strikes up a relationship between the two. - They end up seeing each other here and there, but Boris still goes back to Wonderland and pines over Alice. Cy has a fling with Cheshire during this time. - Cy becomes pregnant by Cheshire, convinces Boris that they're his, and they decide to settle into their own place outside of Wonderland. - Sarin and Lewisite are born, and Cy's old friend helps the new parents raise them. Boris tries to adjust to family life, he loves his kids and the volatile relationship he has with Cy, but is just now starting to understand why Alice thought life was so precious, now that he can hold his own daughter. - Life settles in, things are going well, and Cy becomes pregnant again. She realizes this, and knows that this time the kids are definitely his. Fearing that once they're born he'll be able to tell that Sarin and Lewi aren't really his blood, Cy comes clean about her fling with Cheshire, but doesn't tell Boris about her pregnancy. - Boris is shattered and feels betrayed. He leaves to clear his head, going back to Wonderland for the first time in years. [Note: Outside time: about 6 years. Inside Wonderland: probably about 2-3 years have passed] - After two years away, Boris finds Wonderland has changed very little, just large amounts of dust. He picks fights, looking to find answers, perhaps get himself killed. Alice finds him bloody and emotionally unstable. She nurses him through til the timeskip and tries to understand what happened to him. Boris does not tell her what has happened on the Outside because of his grief and guilt, and relishes that -finally- Alice notices him. - Alice continues to spend a lot of her time with Boris, and he is torn. Now he finally has what he always thought he wanted, but in his heart he misses his family. His kids. The inability to just be happy is wearing on him. - More than a year goes by, and Boris thinks he's finally starting to let go. He starts to try and really build a life with Alice, trying to be in the now rather than what could've been. Things are happy for a time. - In the Outside, Cy gives birth to Ruger and Glaive and starts to raise them with Fluff's help, though she is emotionally damaged. Sarin becomes increasingly agitated at her father's disappearance. - At about three years old, Ruger summons the door to Madness for the first time. Sarin recognizes it for what it is, having been raised on stories of adventure and Wonderland. She grabs the rest of the kids and they tumble through Ruger's door in the hopes of finding their father. - The journey is long since Ruger is inexperienced, and by the time they tumble into Wonderland, Ruger is catatonic. Everyone is shaken up and confused. They find themselves in Boris' old room at the Amusement Park, and when Boris goes to work he finds them there. - Realizing that Ruger is his son, how else could he summon the door, and that his mental health and life could be in trouble, Boris summons his own door through Madness and takes the kids home. - He stays outside of the house and helps nurse Ruger back to health, getting the full story of what happened from Cy. Overwhelmed and emotionally distraught, Boris lives in a tree by the house for nearly a year while watching the family. - Ruger starts to speak again, but is obviously damaged by the events. Boris moves back into the house, but tension remains between a lot of the family members, and Boris is overwhelmed. He believes taking care of his ill son is his penance. - Unknown to Boris, he has yet again left a female pregnant without his knowledge. (This is a sad theme to have in the Airay house, I hope it's never repeated) Alice is left pregnant and confused with no explanation as to what has happened. Her already tenuous grip on reality starts to slip and Alice becomes unhinged. Her two realities start to overlap and bits of memory drive themselves into her sleeping and waking world. She starts to confuse everything. - Alice gives birth to a daughter and to a set of twins. She mistakes her first-born for her cat Dinah, whom she left behind in the Outside world years ago. The twins disappear soon after being born, since Alice forgets their existence in her mental illness. ((This was worked into the story due to Musica and Deej taking their two outside of Wonderland to be raised into another family. It works because Alice is the Dreamer, if she can't remember or doesn't think someone exists, then they simply don't. The two kids 'popped' outside of Wonderland and were raised by Lavi's family.)) - Others in Wonderland sort of help raise Dinah, since Alice isn't fully capable. Dinah becomes her mother's only support system, and Alice is completely mad at this point. - Life continues on in the Outside, the kids start to grow up, and Sarin marries her longtime babysitter, Fluff. They have two daughters of their own, and Boris refuses to be called grandfather. Cy tries desperately to keep the peace in the house. Ruger starts to regain some semblance of normalcy, but is a control-freak and quiet compared to the others. He exiles himself to the work garage and lives in the loft. - Lewi leaves the chaotic house to pursue his own life and fortunes, and Glaive takes a mate of her own. - Glaive and Crim have three kids themselves, two sons and a daughter, (Mis, Ridill, and Keris) and Boris can't help but feel that Glaive is too young. He's still his little girl, and the passage of time is overwhelming to him. This drives the wedge further between Cy and Boris, since Cy is delighted by every child born and loves her family. Boris feels more and more out of step with the family and starts to withdraw. - Sarin's daughters grow up and take mates themselves, one adopting two daughters, and Boris is officially a great-grandfather. - Ridill takes a mate at a young age and has two kids while in his teens. Crim and Glaive part ways. - Boris can't take it in the house anymore, he and Cy can't seem to agree on anything and he realizes he has no purpose in the house. Though he loves his family, he wonders if he should ever have left Wonderland, if -any- of the Role Holders should ever leave, or if it's a curse to. He returns to Wonderland and leaves his family, leaving a note behind for Cy. - The Airay house falls apart. Ruger leaves to start his own shop, and Cy finds a new mate herself. - Boris returns to Wonderland to find Alice completely around the bend. They're both completely broken and Boris feels he's to blame. He meets Dinah for the first time and loses it. The Amusement Park is in shambles, the world seems to be falling apart, and he wonders if he did it by leaving. Boris commiserates with Mary and finds out the Blood has offered to buy the Amusement Park. This leads to a confrontation. - Life starts to settle down. Boris has taken Alice's care onto himself, trying to let Dinah have the childhood she never got. He starts to work on reconstructing the Amusement Park and rebuilding what was destroyed.
PHEW. Holy s**t I didn't even realize how much there was. And that's not even everything or as in-depth as I could've gone. jeezus.
Ok. What the crap does that mean for the Twins and their kids?
Basically, by this point Boris will be taking care of Alice. Mary and Boris are working on reopening the Amusement Park and have -not- sold it to Blood. Boris is much more quiet and withdrawn than he used to be, so he's not like his character in the games or manga as much anymore. Too much has happened. He still enjoys a good fight and will still strike up a game or two with the Twins, but it's not as destructive as he used to be. He gets teased a lot for seeming old, I'm sure. But the truth is, Boris kinda is. He has great-grandkids for crying out loud xD
Chances are Alice won't be getting around much. And if she does she'd be highly confused. Sort of like someone suffering from Alzheimer's and Schizophrenia. Boris has learned a tremendous amount of patience through this though. He probably won't be around much, since Alice will require constant care.
He'd probably be a voice of wisdom and reason, if only on what not to do. He'll probably be a little superstitious about leaving Wonderland though, due to his own experience. Chances are he'll talk about his kids a lot and just in general reminisce. He -might- be able to babysit, but I'd think the kids would have to be a mite older, unless you don't mind them being around an old cheshire and his insane mate.
What we're hoping for is that eventually Alice will come back to herself, at least a little. She'll probably always see the world as double though. There's also an idea that Boris goes into the Outside and finds the real Alice, the actual Dreamer, and whisks her out of the hospital.
I don't know what that would do then though. There is a plan that if Boris does this, Alice and Boris would leave Wonderland, and Boris' sister, Tegan, would take over as the Cheshire.
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As far as Dinah goes, there's actually a plot to have a new Wonderland altogether. Mouse's Kennet will be a new Dreamer, and there will be a more female-geared Wonderland. Diana will become the new Cheshire over there. I know Kanna and Ish and Crim wanted to take part as well. I really need to write that bit up.
Hang on, need to catch up since I bet a lot happened while I wrote out that text wall xD;;;
Wow, that's a lot, Rose. So much has happened to poor Boris. I like the bit about Boris holding his kids and realizing how precious life is...even more than he did before.
I think Dee's kids will probably end up with clocks. I know mine will and you said you might have yours have a clock, so we may as well make the third baby have a clock too. *nods*
Posted: Sat Oct 05, 2013 3:12 pm
Yushika
Aklys is probably the one I'm leaning on.
Okay, so depending on how the kids come out I do want a weapon and power. It will honestly be revealed when I see the kit OR adult form. I'll figure it out. But I do want them to have powers and a weapon.
I also really want to know more about Alice. Is there a website that explains what happened to Alice?
Congrats on your bowl! <333333
As for Alice, there might be, but it's probably in Japanese xD;; The game never -directly- explains, nor does the manga. I -am- behind though, I haven't played Dia yet and the next anniversary game should be coming out soon. And I don't have all the manga spin-offs yet either.
But I can tell you what I know, and what's speculated.
Basically, as it starts with every fricken' version of Wonderland, Alice is daydreaming in the garden with her older sister, Lorina.
What we know for sure are these things: - Alice's mother died, and afterwards the youngest daughter, Edith, leaves for boarding school. - Lorina's in college when their mother passes, and seems a bit above the whole situation since she doesn't live at home. - Alice's dad throws himself into work after his wife's death, leaving Alice feeling very alone. - Alice admires her older sister, thinking her much more beautiful, graceful, and kind than herself. - Alice suspects her boyfriend of secretly loving Lorina, and this is something that's brought up throughout her time in Wonderland, particularly in the third game, Clover, when she is imprisoned and is forced to watch the Jokers shoot Lorina. (Or the image or Lorina, rather) - Alice is both hurt and drawn to Blood because he appears to look so very much alike her boyfriend. - Alice is brought to Wonderland by Peter White, with the help of Nightmare, and forces Alice to drink a potion that will cause her to forget. She then is forced to play a game, though she isn't told what the game is or how to win, and that it will be over once the bottle fills back up by itself with her memories. - Alice wanders around Wonderland, and once in awhile will have flashbacks to the Outside world, and her memories. Some characters try to promote these memories, others try to stop them from occurring. Others just accept that it happens and worry about what Alice will do. - The Jokers are the ones that supposedly enforce the rules of Wonderland. Black and White, where Black is much more aggressive, but White is the one most fear because of some secret power he supposedly possesses. Black is in charge of the prison, and is constantly harassing Alice. Claiming she couldn't exist without him and belittling her. White is gracious and charming, and though he manipulates Alice, it's not always clear how or why, and he's not outwardly as violent.
--- What is implied, and how the pieces fit --- - The potion is allegory for the medicine she is forced to take in the psychiatric ward to keep her calm and help her forget. - The Jokers represent the dilemma of deciding whether to wake up or stay in Wonderland, and are in fact Alice's consonance. The devil and angel on her shoulders, respectively. One is trying to force her to admit the horrible truths of reality and make her wake up, and the other tries to help her forget and purge the memories in order to stay lost in Wonderland. The roles are in reverse of what you'd expect. White is the one trying to cause her to wake up, sweetly reasoning with her, and Black is the one trying to force her to stay in Wonderland, 'executing' her memories and trying to purge those parts of Alice to keep her lost in Wonderland forever. (And in the games, staying in Wonderland is the happy ending, mind you.) - It's hinted at several times that Alice's boyfriend left her for Lorina. She refers to him as her ex on several occasions, and often bitterly in the same sentence with Lorina, and why Lorina is so much better than Alice. - It's also stated, though hard to verify (particularly since I don't speak Japanese and it takes a lot of time and effort to go through every detail) that Alice is actually much older in the Outside world than inside Wonderland. In Wonderland she is all of 17, I believe. It's the memory of her and her sister in the garden, when she was 17, and from there starts Wonderland. - Outside, Alice is assumed to be about 20 at the start of HnKnA.
And here's the big bomb. - The theory is this: When Alice left for college, not long after her afternoon in the garden with Lorina, her boyfriend broke up with her to be with Lorina for all the reasons Alice repeats over and over like a freakin' parrot through the games. With no mother to guide her, and an absentee father, Alice can't cope and doesn't really make friends easily so she's alone at college. (She mentions the not making friends thing several times) - There are flashes of memory of some dark night during the games, and often Alice will react to dark shadows, blood, and other things with a flashback rather than just fear. - Alice, it's assumed, killed both Lorina and her ex boyfriend for the betrayal, and at court was dismissed as too insane to execute, and was thus committed to an asylum instead. - There is echoes of this in the games, where the Queen of Hearts holds court, and often passes down odd judgements and executes the Faceless for something as simple as not brewing her tea quite the way she likes. In the movie as well, Alice takes over the court hearings to change events, passing down much more sane sentences. Her interpretation of her own court hearing, and her mind not being able to grasp what actually happened to her. - The clocks for hearts and resurrection theme is also a hint. Alice cannot cope with what she's done, and with the deaths of Lorina and her ex. Believing they had clocks for hearts is easier. Something that can be repaired. Maybe then her own heart can be repaired. Perhaps why she works so hard for Julius at the clock tower. It's also perhaps how she deals with the deaths, believing they'll be resurrected, that she's not really at fault. - Her going back to the garden as her last solid memory is also an indicator. It was the last time she saw her sister before the murder, and the last time she looked up to her and everything felt right. When things made sense.
There's more, but I can't remember everything and this took forever to write as is xD I've been writing a lot today x.x
Roserain
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Posted: Sat Oct 05, 2013 3:13 pm
Katsura Zanshin
Wow, that's a lot, Rose. So much has happened to poor Boris. I like the bit about Boris holding his kids and realizing how precious life is...even more than he did before.
I think Dee's kids will probably end up with clocks. I know mine will and you said you might have yours have a clock, so we may as well make the third baby have a clock too. *nods*
*snugs* Yea, it is a lot xD; Poor guy. And it's true, I have the rp saved somewhere, when he picked up baby Sarin and just had this moment.
And that sounds good to me! Clocks it is, makes sense as far as I'm concerned. x3
Posted: Sat Oct 05, 2013 3:18 pm
Oh wow.. I only read the small manga. I never got this much information before. Amazing~
I think I want my kid to have a clock, but abnormal? No one can replace their clock, and if the clock breaks it breaks for good?
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Roserain
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Posted: Sat Oct 05, 2013 3:27 pm
Yushika
Oh wow.. I only read the small manga. I never got this much information before. Amazing~
I think I want my kid to have a clock, but abnormal? No one can replace their clock, and if the clock breaks it breaks for good?
She'll just never get killed, so that issue should never come up |D
When a clock breaks, the role is removed entirely. It would be like... like setting that card on fire.
Elliot once destroyed a clock. His friend died and has earlier begged Elliot that if he should ever die, that Elliot should destroy his clock. He didn't want to be replaced, didn't want to be reborn. Just wanted one life, lived well.
So, when it came to it, and his friend perished and the clock was left, Elliot shot the clock and destroyed the pieces so that Julius couldn't fix it. As punishment, Elliot was supposed to live out his life in Prison. The Jokers took him and threw him into a cell. How long was never really stated, but it's assumed to be a few years at least.
Blood broke him out, against the Jokers' will. Which is why Elliot is so devoted to Blood. Blood himself does not agree with the system, and does not see eye to eye with Julius on it. Julius sees it as a necessary evil to keep their world functioning, Blood sees it as a desecration that eliminates individuality and the self.
So, the Jokers are constantly trying to kill Blood and recapture Elliot. To restore balance, I suppose. Blood is seen as the strongest role-holder in Wonderland, the King of Spades. Part of the Twins' job is to also act as bodyguards, I believe. I know Elliot certainly sees his role as such.
ANYWAY xD
There's definitely ways we could work this in. It could be that she has an old clock, one that's so rusted or ancient that perhaps it's on its last life, so to speak. If you wanted everyone to have the knowledge that she is unique and can't be replaced, that might be an option.
Posted: Sat Oct 05, 2013 3:30 pm
Roserain
Yushika
Oh wow.. I only read the small manga. I never got this much information before. Amazing~
I think I want my kid to have a clock, but abnormal? No one can replace their clock, and if the clock breaks it breaks for good?
She'll just never get killed, so that issue should never come up |D
When a clock breaks, the role is removed entirely. It would be like... like setting that card on fire.
Elliot once destroyed a clock. His friend died and has earlier begged Elliot that if he should ever die, that Elliot should destroy his clock. He didn't want to be replaced, didn't want to be reborn. Just wanted one life, lived well.
So, when it came to it, and his friend perished and the clock was left, Elliot shot the clock and destroyed the pieces so that Julius couldn't fix it. As punishment, Elliot was supposed to live out his life in Prison. The Jokers took him and threw him into a cell. How long was never really stated, but it's assumed to be a few years at least.
Blood broke him out, against the Jokers' will. Which is why Elliot is so devoted to Blood. Blood himself does not agree with the system, and does not see eye to eye with Julius on it. Julius sees it as a necessary evil to keep their world functioning, Blood sees it as a desecration that eliminates individuality and the self.
So, the Jokers are constantly trying to kill Blood and recapture Elliot. To restore balance, I suppose. Blood is seen as the strongest role-holder in Wonderland, the King of Spades. Part of the Twins' job is to also act as bodyguards, I believe. I know Elliot certainly sees his role as such.
ANYWAY xD
There's definitely ways we could work this in. It could be that she has an old clock, one that's so rusted or ancient that perhaps it's on its last life, so to speak. If you wanted everyone to have the knowledge that she is unique and can't be replaced, that might be an option.
Well, the kids ALSO will have mutations, so we need to think about how that'd play in effect, too. The clocks could be faulty, or old and malfunctioned when they were born. If we want all the kids to have clocks, they'd all need to be unique in that aspect.
If the different wiki's are to be believed then Alice is Twenty in real life but she thinks of her self as 17 because that was her happy time. In the manga at least her boyfriend did leave her for Lorina, but Lorina called him a jerk and refused to go with him at least Also the whole killed Lorina might or might not have actually happened. At least from what I managed to find the theory keeps on flip flopping, even to where she actually is. however she is very much dead, she died from being sick I believe. Alice might have gone insane from loosing such an important person at least in that version.
Also from what I've heard Dia throws everything out the window I mean Boris a conductor for trains XD, no one remembers her at all and everyone but Grey, Julius and the twins are younger. The twins are actually stuck in their adult forms in Dia
edit: also what I might go with is that since Marise wasnt a part of wonderland to start out with the game had to adapt and when it tried to bring in the kits as cards something went wrong because alice is unstable maybe? so they got mutated that way.
Posted: Sat Oct 05, 2013 3:37 pm
*nods* hmmm, also true. I wish I had thought of that earlier and had included that in the Breeding entry. put down like, clocks or time pieces or something as an inspirational piece.
*tilts head back and forth* Maybe... born under odd circumstances? What would cause mutations? Hmmmmmmmmmmm. Not particularly fond of the idea of including Nightmare into this somehow.
Maybe... something to do with Alice. Kyai is always up for interesting twists. .... *ponders a bit.
OH OHOH
Sylvia Plath's book, The Bell Jar comes to mind. The book is an autobiography about her decent into insanity and her resulting life in an asylum and her recovery and reintegration with society.
In it, she describes going through electric shock therapy to combat depression and the side effects it caused, such as burning away much of her memories.
That could -definitely- be something that Alice goes through, and would make sense given her situation and case. While undergoing that therapy, Wonderland would be all kinds of jacked up, I'd imagine. The kids could be the embodiment of that dark time.
Hmm, I'm liking this idea. <3 The clocks could be twisted, malformed, black. Unable to be reused. Hmmmmmm
Roserain
Much Wolf
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Roserain
Much Wolf
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Posted: Sat Oct 05, 2013 3:39 pm
Nasaiki
If the different wiki's are to be believed then Alice is Twenty in real life but she thinks of her self as 17 because that was her happy time. In the manga at least her boyfriend did leave her for Lorina, but Lorina called him a jerk and refused to go with him at least Also the whole killed Lorina might or might not have actually happened. At least from what I managed to find the theory keeps on flip flopping, even to where she actually is.
Also from what I've heard Dia throws everything out the window I mean Boris a conductor for trains XD, no one remembers her at all and everyone but Grey, Julius and the twins are younger. The twins are actually stuck in their adult forms in Dia
Yea, I heard Dia is sort of an alternate reality xD Supposed to be more up-beat? Haven't played it yet |D
I really loved the first three games, they seemed so brightly colored, with such very dark undercurrents. Like Boris threatening to shoot himself? I bawled. Like, cried through the whole part. Alice in prison and watching Lorina get shot? Also hit me in the feels.