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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Legacy, August 2013
[Journey] Violet Tower (Thackery/Remi/Efflo/Freya/Kettil/M!) Goto Page: [] [<] 1 2 3 ... 4 5 ... 12 13 14 15 [>] [>>] [»|]

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Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Thu Aug 22, 2013 5:35 pm


"Oh, wow." Freya whispered, climbing up higher and leaning as far as she could without leaving Kettil's arms, to stare at Efflo. "Look how pretty he's turning. I think he's blushing." Freya reached out, trying to pet him.

"You're so pretty, Efflo." She coo'd with a smile.
PostPosted: Thu Aug 22, 2013 5:54 pm


"Sounds like a plan to me." Was his reply to Thackery's suggestion of staying together. Squeezing him one last time he removed his arm from his shoulder, and instead claimed and hand that was around his waist a second ago into his.

"Hmmm are you a Chameleon too?" he looked at Freya for a second. "He seems to be able to change colors at will..."

"...Did anyone else notice there seem to be more doors here than floor one?


Floor 2
To reach the second floor, you must have the key to open the locked door:

User Image - Blocked by "Display Image" Settings. Click to show.



The Second Floor

The second floor contains a round room with five doors: the one you stepped through; a door with three locks; and three more doors, each with an odd characteristic. In the center crouches another gargoyle, a gaudy purple wizard's hat perched on its cracked skull. "Lo!" It booms pleasantly, if a bit dramatically. "Tis a merry wanderer before me! I am the guide, Dirk Bladegod the Excellent. Thou must be on a mission of great import to hath wandered so far and found mine castle!" It pauses for a long moment and then continues a bit awkwardly, as if it's trying to remember something, "Yon locked door needs three keys to open, all turnt upon the same breath. Moving forward is not a task for a solo adventurer, so thou shall needest to keep a party of fellow heroes!"

It leans forward, the star on its hat bobbing excitedly, "But worry not! Though it might seemeth empty of souls, many other travelers are on the same path as thee! We've just used the arcane majicks to summon the Power of the Instance to keep such company from crowding, littering, and throwing parties in our sacred halls! Just look inside and reflect upon thy need, chant the spell Ell Eff Jhee, and thou shalt soon findst a group of like-minded warriors to aid you on your quest. And now..."

The gargoyle's expression crunched up in thought until finally it reaches under its hat took out a book. Several many-sided dice drop and scatter on the floor. "Aw s**t," he mutters, Flipping through the book, the creature began to grumble in thought. Something about Dungeons and Humans. He's too distracted now to be of any further use, and doesn't even offer up a key. Hopefully the other three doors will be more helpful.

The OOC

About locked doors:
- they lead to the next level
- once used to unlock a door the keys do not disappear, they remain in your inventory.
- the lock colors correspond to the keys needed.
- any black key can be used for the black locks.
- all the locked doors will now have 3 or more keys needed, that you'll have to turn at the same time. One key per hand! This means one person alone can only turn two keys! That's not enough! Do some math. Come back. Figure out how many people you need to proceed and go find them here.
- create a journey thread for your group!
- once you have unlocked a locked door, that door remains unlocked to you. Meaning you can go back to lower levels without having to screw around with keys and locks to get back up.

Rooms, Keys, and Infirmaries:
- Rooms all have a key you can win through luck, lore, and battle!
- Have fun!
- If you don't currently have the key from a room, you can redo it as many times as needed. Meaning if you should lose a key, you can redo that room to get another one.
- Bosses do not reset if you die in the fight (meaning you don't have to start a new fight, just come back and continue the last one) but the other rooms do.
- Another boss spawns for every person in the room. You can attack them separately or together, but if there are 3 people fighting, there are 3 bosses to defeat.
- You only get to roll once for loot per room battle, no matter how many enemies are there.
- If you should die:

You awake feeling wonderful in an incredibly plush bed. Your clothes are sitting in a nearby chair, freshly washed and folded. A small but nourishing meal is beside your bed. Once you're ready to leave, a gargoyle slides in front of the door to look you over. "Oh yes, yes. You're looking quite well aren't you." It gives you a stony smile. "I'm very glad my meagre skills could be of use to you. Now of course, I would never ask for payment for those services which have seen to both your health and your comfort. Those are a duty and privilege, such an honor, really. But..." it hisses, smiling wider to reveal several sets of shark-like teeth, "...as they say, if you think you're getting a free lunch, most likely, you are lunch."

To leave the Infirmary, you must pay by giving up a key of your choice.
If you have no keys, you can pay with your limbs, your senses, or your weapon (which can still be used for the minipet and post-event artifact, but no longer during this event.)



The Power of Instance and Ell Eff Jhee:
- All characters within the Tower are there at the same time, but in separate instances. Meaning they can't see or interact with each other though they are essentially going through the same things in the same places.
- The solitude of the Instance can be countered by the Ell Eff Jhee spell (aka: the Looking For Group thread here) which merges your instance with that of others so that you may all adventure and interact together as a group (max of 5 members!)
- As part of the group you can choose to get keys from rooms together or separately. Everyone can do all of the tasks or you can split them up.

Mysterious Strangers:
- You can go back down to lower levels and help other groups as a Mysterious Stranger. A Mysterious Stranger is automatically dressed all in black, is extremely dashing, and holds a slight edge of danger. No one knows who a Mysterious Stranger really is, and they don't count as group members. If your group needs such assistance (only one allowed per group at a time!) then just put an (M!) in your group's journey thread title.



A black door with a pool of water at its base.

The door swings open and you are faced with a huge pool, its waters a clear and inviting shade of gold. At the other end, lounging in a high lifeguard's tower, a gargoyle lounges while sipping a large umbrella drink and singing off-key pop songs. You see a dark key glinting around its neck as it ignored any attempt to call across the water. If you want to get the key, you'll have to swim for it!

Fortunately the water is quite warm.

To swim:

You'll need to swim 30 lengths to get across the pool!

Roll 1d6
1 - a shark bites you, taking one fourth of your full health
2 - you swim 3 lengths
3 - you inhale the golden water and it chokes you, taking one fourth of your full life
4 - a piece of whatever clothes you're wearing slips off, you now have less water resistance and you swim 5 lengths
5 - you get a cramp and only swim 1 length, you probably should have done a better job of stretching before entering the water
6 - a shark appears behind you, inspiring you to quickly swim 10 lengths


When you reach the end, the gargoyle lift's his sunglasses and gives you a Cool Guy thumbs-up before tossing you a key. You have to swim back to get to the door, but at least this time you're warmed up and able to quickly cross it without incident.

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A black door that emits a wonderful smell.

Writing Prompt:

You open the door to find yourself in a place from your former life. On the table sits your favourite meal, the one you never got tired of. If you could only have one last meal, this would be what you'd ask for. Memories of this meal well up and fade away with every bite your take, each one becoming more of a compulsion than the one before it, forcing you to keep eating until both food and memory are gone.

When you finish your meal, a gargoyle dressed in clothes to match the setting appears with a purple platter in their hands. On it sits an after dinner mint and a black key.

Should you eat the mint, the memory of those meals will return to you. And you will have fresh breath as well.

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A red door with the soft sounds of a child crying behind it.

The sound increases as you open the door to reveal a small mirror, about half your size. As you approach it, you see a child-like version of yourself within. A moment it later it looks up at you, eyes wide with emotion and lunged out of the mirror to attack you.

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You are fighting a younger version of yourself. It holds all your true memories and is quick to judge you, to bring up any disappointments, failures, lost dreams, and accusations based on them.
HP: 20
Auto-damage: 3


Loot (1d4)

[1] User Image - Blocked by "Display Image" Settings. Click to show. [2] User Image - Blocked by "Display Image" Settings. Click to show. [3] User Image - Blocked by "Display Image" Settings. Click to show. [4]User Image - Blocked by "Display Image" Settings. Click to show.




At the final blow, cracks begin to appear on the child's face. Its chest soon follows, cracking like glass and falling inward, revealing a hollow that's empty, save for a red key.

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Lilwolfpard

Magical Unicorn


Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Thu Aug 22, 2013 6:17 pm


"I dunno!" Thackery offered helpfully, shrugging at Remi. "Let's just...go get more keys."

Yeah, that sounded like a good idea.

"So anything that looks like this!" He waved around the violet key, then the key around his neck, which was a little awkward to do. "I mean, in case you forgot what keys look like, but that's silly, ha ha!"
Nio Love rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Aug 22, 2013 6:27 pm


Freya liked the sound of getting things. Shiny things. She hopped out of Kettil's arms and started for the first door; the black one with water at its base.

It was a pool! A beautiful, golden pool. Without even thinking, Freya splashed into it, cannonballing so hard she choked on the water and almost died.

Quote:
3 - you inhale the golden water and it chokes you, taking one fourth of your full life


OOC

Character name: Freya
Current HP: 45/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam:

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Pales rolled 1 6-sided dice: 4 Total: 4 (1-6)

Pales

Demonic Gatekeeper

PostPosted: Thu Aug 22, 2013 6:29 pm


Kettil just let Freya go for now before he sort of just meandered after her toward the door.

"Might as well just try to stick together a bit," he shrugged. Truly he was a little aimless about how to even go about this.

Kettil winced at Freya's entry into the water. That was no good. He dove in after her and once he was sure she was okay he moved onward.

He also happened to lose vest in the water. Byebye vest.


Quote:
4 - a piece of whatever clothes you're wearing slips off, you now have less water resistance and you swim 5 lengths

Distance: 5
Nio Love rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Aug 22, 2013 6:29 pm


Hold on, she wasn't done choking and almost dying..

Quote:
3 - you inhale the golden water and it chokes you, taking one fourth of your full life


OOC

Character name: Freya
Current HP: 30/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam:

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Nio Love rolled 1 6-sided dice: 2 Total: 2 (1-6)

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Thu Aug 22, 2013 6:30 pm


When she finally got herself righted again, she started to swim, immediately treading forward as quickly as she could.

She knew how dangerous this could get if her wings started to soak..

Quote:
2 - you swim 3 lengths


OOC

Character name: Freya
Current HP: 60/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam:3/30
Pales rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Thu Aug 22, 2013 6:31 pm


He was swimming, minding his own business. Then a shark bit him. Kettil let out a lot of curse words.

Quote:
1 - a shark bites you, taking one fourth of your full health

HP: 23
Distance: 5

Pales

Demonic Gatekeeper

Nio Love rolled 1 6-sided dice: 5 Total: 5 (1-6)

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Thu Aug 22, 2013 6:31 pm


This wasn't so bad! She started doing another stroke when -

...

...

Freya just sank to the bottom of the pool when she saw what had happened to Kettil's clothes.

Quote:
5 - you get a cramp and only swim 1 length, you probably should have done a better job of stretching before entering the water


OOC

Character name: Freya
Current HP: 30/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam:4/30
Nio Love rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Aug 22, 2013 6:32 pm


No, NO! She had to focus! She had to get out of the water before it was too late..

So she swam, as hard as she could, except not too fast so she could still see Kettil..



Quote:
2 - you swim 3 lengths


OOC

Character name: Freya
Current HP: 30/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam:7/30

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
Nio Love rolled 1 6-sided dice: 1 Total: 1 (1-6)

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Thu Aug 22, 2013 6:33 pm


Distraction would be her undoing. She screamed when she felt the jaws of something biting her leg, and tried to shake it off, but she only made it worse. She felt it tear into her, and she reached underwater, and punched it in the nose.

Quote:
1 - a shark bites you, taking one fourth of your full health


OOC

Character name: Freya
Current HP: 15/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam: 7
Pales rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Thu Aug 22, 2013 6:34 pm


The scream from Freya combined with a leg cramp sort of made him flounder about in the water for a bit.

Quote:
5 - you get a cramp and only swim 1 length, you probably should have done a better job of stretching before entering the water

HP: 23
Distance:6

Pales

Demonic Gatekeeper

Nio Love rolled 1 6-sided dice: 1 Total: 1 (1-6)

Nio Love

Enthusiastic Lunatic

17,350 Points
  • Object of Affection 150
  • Campaign Manager 500
  • Ultimate Player 200
PostPosted: Thu Aug 22, 2013 6:35 pm


It did not take kindly to her assault, and chomped her so hard she died.

Quote:
1 - a shark bites you, taking one fourth of your full health


OOC

Character name: Freya
Current HP: 0/60
Special ability: Kings Regret
Current weapon equipped: Limitless
Distance Swam: 7
Pales rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Aug 22, 2013 6:37 pm


He started to get into a really good rhythm as he swam. It wasn't half so bad. As soon as he got to the tower he was going to punch the damned gargoyle in the thigh.

Quote:
2 - you swim 3 lengths

HP: 23
Distance: 9

Pales

Demonic Gatekeeper

Pales rolled 1 6-sided dice: 2 Total: 2 (1-6)

Pales

Demonic Gatekeeper

PostPosted: Thu Aug 22, 2013 6:39 pm


The thought brought a grim sort of smile to his face and he swam a little faster.

Quote:
2 - you swim 3 lengths

HP: 23
Distance: 12
Reply
{ ARCHIVED } ----------------- Legacy, August 2013

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