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Daddy Raz

PostPosted: Thu Sep 19, 2013 11:59 pm


((U/C, all skills are just a rough draft and many will probably be edited. I shall finish in the morning. After a pot of coffee. Or two. Or three.))
Might of the Dragon
Dragoon Skills

Skills list

Skill name: Beastial Leap
Rank: E - C
Skill description: This skill is the most basic and most used of the dragoon class. with it, the dragoon can close the distance between him and his target with rediculous ease and speed. for E ranked energy, they can leap a maximum of twenty feet, and that's from a standing position. At D rank, they can leap fifty feet. And at C rank, they can easily jump from mountain top to mountain top, as described in the class description.

Skill name: Telepathy
Rank: E (Passive)
Limits: Novice rank, must have aquired the dragon
Skill description: As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds... pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.

Skill name: Aerial Launch
Rank: E-C
Limits: C ranked version requires adept rank.
Skill description: One of the simplest skills of the Dragoon, by augmenting their legs with certain amounts of energy, they can jump several feet into the air, based on the amount of energy they use. At E rank the User can jump around twenty feet into the air, an impressive height indeed. at D rank, this jump is upgraded to around 50 feet. And at C rank the dragoon is said to have been able to jump as high as dragons can fly, easily overtaking the beasts in their own dominion.

Skill name: Dragon sight
Rank: D
Skill description: In order to use this skill, the Dragoon must be in close proximity with their dragon. Closing their eyes and establishing an even stronger mental link between themselves and the dragon, They can see the world as a dragon does. Upon opening their eyes, their pupils will be slitted like a reptiles and they will see beings by their heat signatures, not by sight alone. Useful against illusions, or people attempting to sneak up on them.

Skill name: Aerial Recovery
Rank: D
Skill description: This skill comes in handy for a dragoon that is hit by a knockback spell, or sent flying from a powerful attack. If hit through the air, a dragoon can activate energy and they will perform a sort of flip in mid air, stopping all of their momentum and coming to a safe landing on their feet.

Skill name: Soft landing
Rank: D (Passive)
Skill description: A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances.

Skill name: Dragon Heal
Rank: D-S
Limits: Can't be used on anything besides your dragon.
Skill description: The Dragoon cares deeply about their dragon, and by the transferrence of their own energy they can heal their dragon. Damage healed is proportionate with the energy used.
D rank: normal gashes and cuts
C rank: Large gashes and cuts, as well as severed arteries.
B rank: Broken bones of the dragon and non vital organs.
A rank: Pretty much any organ besides their heart or brain
S rank: Can regenerate a dragons limbs, though this costs SS ranked energy.

Skill name: Dragoon Breath
Rank: C-A
Limits: Novice rank
Skill description: This attack is one of the first powerful techniques the dragoon will learn. Charging energy into their mouth, they will roar as a burst of energy is released from their mouth. The attack scales in power with rank, and different elements produce a different effect.
The fire element is the classical flamethrower effect, but at B rank the flame is so concentrated it's more like a beam of heat that can melt steel.
The wind element Blasts the opponent black with a huge blast of air. at B rank, this attack has cutting winds added with it, eviscerating the target as they are caught in the wind.
The water element is much like an ice breath. This attack will freeze opponents if they are caught in the blast, although an opponent with a strength of a higher rank than yours can break free from this. At B rank, this has the added effect of sending icicles as large as daggers at the enemy, each icicle as strong as steel.
The earth element sends a rediculous amount of rocks, mud, and debris flying at the target. If they are caught in the blast for the full duration, they will be buried underneath a s**t ton of earth and rocks. At B rank this earth hardens on contact, slowing the opponent from the added weight and making it much easier to cover them with the rest of this skill.
For users with no element, this attack shoots out of their mouth in a wide crescent, widening largely as it leaves his mouth until it reaches it's maximum width of 5 feet. At B rank the crescents grow to a maximum of ten feet in length.

Skill name: Strength of the Dragon
Rank: C
Limits: Must have your dragon's consent to do this
Skill description: By channeling a small amount of your dragon's energy (C rank) into your own body, your strength increases tremendously. (+1) At master rank, this boost is a (+2). It lasts for ten posts, and can only be used once per battle, as all Dragoons care for their dragons far too much to want to make themselves more powerful at the dragon's expense.

Skill name: Masterful dragon riding
Rank: C (Passive)
Limits: Adept rank; Dragon mount required
Skill description: The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.

Skill name: Helm Splitter
Rank: C - B
If it uses ammo how much:
Limits: Novice rank (Adept rank for B ranked version)
Skill description: The dragoon jumps high into the air and flips, holding their weapon high above their head in a two handed grip. upon completing the flip, they will bring their weapon downward in a vicious arc, the combination of the momentum, weight, and kinetic force the user put behind the blade enough to shear clean through helmets of iron rank, cleaving clean through the opponent's skull as well. at adept rank they can cleave through thick steel as well.

Skill name: Levitation
Rank: C
Requirements: Expert rank
Skill description: At the cost of a C ranked energy, the dragoon activates this skill. This allows them to levitate slightly off of the ground (No more than two feet), and is useful against enemies using an earthquake skill, or anything of the sort.

Skill name: Draconic Spikes
Rank: C
limits: Adept rank
Skill description: The dragoon creates a bunch of sharpened spikes all over their body and armor, making close combat with them extremely deadly. The Dragoon in this stage will often times ram into anopponent in an attempt to impale them with the spikes, as they are basically a deadlier version of a porcupine in this stage. The spikes can puncture up to steel.

Skill name: Dragon Chomp
Rank: B
Skill description: Summoning gigantic dragon's head that covers the user's entire forearm, the user will attack the opponent. The dragon's mouth raches out past the users fist, giving this skill the range of a reasonable sized spear. The dragon's head will bite with the strength of the dragoon's actual dragon. lasts for 5 posts.

Skill name: Tail Launch
Rank: B
Limits: Adept rank, dragon mount required, Masterful dragon riding required
Skill description: Jumping off of your mounted position and towards the back of your dragon, you catch yourself on the dragon's tail with one hand, holding your weapon with the other. The dragon then whips it's tail as hard as it can, sending you flying in the desired direction. When this skill is performed you are literally shot through the air faster than an arrow, your body covered by a veil of energy. Upon coming into contact with something you will more than likely pierce right through it. due to how fast you are going you can break barriers one rank higher than this skill.

Skill name: Dragoon Shield
Rank: B - A
Limits: Adept rank
Skill description: The dragoon will curl into a ball, Enchanting their armor with a rediculous amount of energy. This skill will make their armor encase them literally into a perfect sphere shape, protecting them from all angles from attacks up to B rank. At Expert rank, this can successfully block A ranked attacks. Has a ten post cooldown.

Skill name: Rain of the Warrior
Rank: A
Skill description: This skill begins when the dragoon summons a large amount of spears made of raw energy into the sky. After this menial task is completed, They then launch all of the spears downwards onto the target, literally making a thick rain of spears land upon the opponent with a quick speed.

skill name: Death of The Tyrant
Rank: A
Limits: Must be within at least five feet of your dragon, expert rank required
Skill Description: This is a skill that is meant to be used away from team members, as if any team members are near the target they will probably be killed. This skill is so odd, most dragon's and Dragoon's alike have no idea how the skill actually works. First, the dragoon will create a spear of pure energy, tossing it as hard as they can towards the target. The dragon will then breathe a gout of intense flames onto the spear, making it dissapear completely. For one post, the spear will be out of sight, and seemingly out of existence. However, the next post the spear will reappear around twenty feet in any direction of the user's choosing away from the target, going the exact same speed they originally threw it, still soaring towards the target. Once the spear impacts with something it explodes with the force similar to an artillery shell from a tank.

Skill name: Dovah Fusion
Rank: S rank
Limits: Sage Rank required
Skill description: This is the pinnacle of Dragoon skills, and most Dragons and Dragoons alike revere this skill even more than the higher ranking skills in this style. To do this, the bond of Dragon and it's master must be strong; they must be completely in sync, as not being in sync will ultimately cause this skill to fail. Once the two understand this and sync their souls and energy pools, something amazing happens. The rider and dragon begin to glow brightly, so bright it isn't possibly to look at them directly. Once the glowing has stopped, something completely new is in place of the rider and dragon; a fusion of the two. They will have the scales and claws of a dragon, as well as the wings and teeth. Their eyes will take on the slitted aspect of the dragon, and they will now see in dragon vision passively. The scales are as defensive as the dragon's scales normally are. The most deadly aspect of this skill however is the fact that the Fused warrior now has the strength and speed that their dragon originally had. The dragoon is also considerably taller and heavier, about 7 and a half feet tall and twice as heavy as they originally were. However, this form only lasts a short 5 posts before the dragon and master revert to their original form. They then have a stat reduction of -1/-1 for a five post duration. This skill is limited to once per battle. Also, in this form it should be noted that the Dragoon will take a heightened damage of two ranks from water based attacks.

Skill name: Death Ball
Rank: S
Limits: Must know Dragoon shield, must know dragonic spikes, must be Master rank
Skill description: Combining the skills of Dragonic spikes and dragoon shield, the dragoon covers themselves in a gigantic spiked ball around six feet in diameter. They can then roll around, impaling and crushing anything that lies in their wake for five posts. This skill can only be used once a month IRL, due to the sheer destructive nature of it.


PostPosted: Fri Sep 20, 2013 11:21 am


The War God's Wrath
Overwhelming, Unique, Powerful
User Image

The War God's wrath... this unique style has been the death of many people that have considered taking on Tiranus. Such a style can only have been designed by him, crafted by the mind of the Pagan God of War until it was nearly flawless. This is the Pagan's signature style, a combination of his lethal war pantheon, and the dragoon's natural talent for polearm weaponry. Utilizing his innate War God Pantheon ability that enables him to manifest as well as levitate multiple weapons with his mind and utilize them so dexterously in the first place, Tiranus uses this advantage to a devastating effect. While in the starting ranks skilled fighters would be able to defeat him, at later ranks he is a serious threat indeed with this style. This style was originally made to be a spear style, however any melee weapon can be added into the mix. It counts as a spear style however, as the style is heavily spear oriented, as he is a dragoon and Dragoon's are known for their innate ability with masterful spear combat, as well as their affinity for dragon magic. Due to this potent hybrid of techniques, It should be noted that only Tiranus can use this style, unless he takes on an apprentice that has the ability to manifest and levitate weapons as well, and possesses similar mastery in the knowledge of polearm combat techniques. The chances of this are highly unlikely, as you can see. The total amount of Spears the Pagan can wield matches with his rank. This is how the leveling will go.
Novice: Can only wield 2 spears mentally
Adept: Can wield 3 spears mentally
Expert: Can wield 4 spears mentally
Master: Can wield 5 spears mentally

Skills

Spear Sweep
Rank: E
Description: Bringing his spears in a low downwards quick sweep at the legs, Tiranus will attempt to take the legs out from underneath his opponent, making them fall either backwards on their a**, or forwards onto their face.

stab happy
Rank: E
description: the user of this style uses each spear to stab repeatedly, resulting in a flurry of quick stabs from each of the spears.

Knock 'em down
Rank: D
description: this attack is used in direct combination with the spear sweep. It is not a deadly attack by any means, but it useful to get your opponent a good distance away from you. Should the opponent choose to jump over the Spear sweep, the sweep goes upward and makes a sharp U turn, hitting enemies that jumped over the spears and sending them flying due to the added energy. This attack is mostly just a knockback attack, and the most the opponent can expect from getting hit by this attack is a large bruise.

You've gotta try harder than that
Rank: C
requirements: energy
description: Putting a spear out several feet in front of him or to the side of him, the spear will begin spinning so fast that it resembles an industrial fan blade. This is a purely defensive skill, as it will stop projectile attacks from reaching the pagan. It can stop bullets, arrows, grenades, rockets, etc. as all explosives that come into contact with the spear will simply explode upon impact. However, it can't stop elemental attacks or strongly energy based attacks (Attacks made of solely energy)

Dismount
Rank: C
description: Tiranus will jump into the air, grabbing two spears within his actual hands before stabbing them both downwards into the enemies shoulders. The third spear stabs directly behind the opponent in case they attempt to move backwards. Then, as the two spears in his hands stab into the enemy, Tiranus will be airborne above while holding the spears stabbed into their shoulders. He will then drop down and kick off of the opponents face, flipping off of their face as he lands in a crouch.

Spear Explosion
Rank: C
Requirements: Master Rank, requires energy
Description: If a spear misses it's target, Tiranus can simply make the spear explode for a C ranked energy. While the explosions never have any concussive force, they are extremely loud, and are still dangerous due to the shrapnel that would be emitted from the spear.

Death to the non believer
Rank: B
description: Tiranus stabs the spears at the opponent quickly. The spears then lift the stabbed target into the the air, making the target flip before stabbing him into the ground. One of the spears will then pull out of the target, the other spears still pinning the target to the ground as the spear in the air stabs into the target again.

Death Drill
Rank: B
Requirements: energy
description: making all of his spears meet at the tips, they will then begin to spin in an extremely fast motion. They then fly towards the opponent in a drilling fashion, ready to drill through opponents. it can even pierce straight through defenses of it's rank and keep going.

The Iron Maiden
Rank: A
requirements: energy, master rank
description: The spears will form around the target. One to the left, one to the right, one from the front, one from the back, and one from above. They then all stab into the target, impaling them numerous times like the infamous 'iron maiden'... not as many spikes of course, but still rather deadly.

The Iron Rain
Rank: A
Description: Using his incredible leaping abilities, Tiranus will jump skyward, over the head of his opponents. With all of his spears pointing downwards undearneath his feet, they will rain down in a hail of spears. If there are multiple enemies, each spear will go for an individual enemy. if there is one enemy, the spears will converge on the enemy as they fall from the air.

The War God's wrath
Rank: SS
requirements: energy
description: The war god's wrath is the pinnacle of this style. It is a skill that is rarely seen, and is essentially never spoken of because there is rarely somebody left to tell the tale of this skill. Basically, the spears that Tiranus had created will fly around him in a circle, getting faster and faster at an extremely fast rate at all angles around him in this short circumfrence. The spears at this point are only circling around the war god quickly,making him extremely difficult to see as they continue to spin around him so fast, but not doing much else yet. In the next post, the spears will have been spinning so quickly around the man they cause a vortex. This vortex will suck all targets within 10 yards into it, which is almost always fatal due to the fact that the target will be inside the vortex with a bunch of spears flying around like a blender, in a sense.

Daddy Raz


Daddy Raz

PostPosted: Thu Sep 26, 2013 10:59 am


Vexion The Eternal

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Summons rank: Master (Always stays one rank higher than Tiranus)

Vexion is an extremely powerful dragon, and could never be forcefully tamed, regardless of the person. In Fact, Tiranus didn't even tame him, ironically, the dragon chose Tiranus. Vexion is much like his master, that is in his mindset that he is the best, and he will always be the best. Tiranus and the dragon share a deeper mental link than most dragons and dragoons, and it shows. This dragon will do anything to protect his dragoon. It is a double edged sword however, as Tiranus will go to extreme lengths to ensure no harm comes to his dragon as well. The Dragon's personality is fairly kind, and he is more trusting to strangers than Tiranus is. He is also one of the only things that have been known to calm the war god in his unpredictable rages. He however, is not fond of second chances, and will usually kill somebody before hearing them out if they have done something wrong. The only exception to this is when Tiranus tells him to hold off, of course. Other than that the dragon is humorous, and rather talkative in comparison with his serious master. Vexion is one of the only creatures the war god has ever truly opened himself up to. He has scales covering his entire body, and they can block attacks up to one rank lower than him. Right now, he isn't very large because Tiranus is too low of a rank. he is about the size of a bear at the moment, and he can be ridden upon the ground, but can not commence in aerial flight until his dragoon reaches adept rank. his size increases with his rank as he levels up.

Adept rank: As large as a bear
Expert rank: as large as a S.W.A.T. armored truck
Master rank: the size of a bus
Sage Rank: The size of two train cars in length, and two stories tall in height.
SS Rank: Will be resubmitted once he reaches this rank.

His speed and strength are listed in the dragoon class section.

In addition to his size, He has many skills as well. Besides being able to breathe fire, here are his specific set of skills.

Skill List

I must follow my Master...
Rank: Passive
description: This skill allows the dragon to change his size at will from the smallest size he is able to be, to the largest size and back again. This transformation is extremely fast.

Resilient Mindset
Rank: Passive
description: This dragon shares a very strong mental bond with Tiranus, and combined with the fact that a dragoon's dragon is significantly more powerful than the actual dragon, he is granted this ability. Playing off of Tiranus's Sound of mind, Sound of Body, While in the same thread as Tiranus he is unaffacted by fears and stuns (Seduction techniques as well, though I don't see how you'd go about seducing a dragon...) This does not work if the dragoon is not in the same area of his dragon however. If the mind trick has to do with jewels it'll work, but only if the attacker is a higher rank than Vexion.

You didn't pay the fare
rank: D
description: While flying high in the air, Vexion uses this ability to get rid of unwanted passengers. He basically runs energy over his whole body, making it slick as oil. He then performs a barrel roll in the sky, causing any unwanted passengers to fall to their doom. Even if you stab into him with claws, blades, etc. Your weapon will still do the damage if it manages to pierce his scales, but will simply slide out of the wound after it is inflicted. Tiranus and his allies are unnafected by this skill.

Get off of me
Rank: D-C
description: There are two versions of this skill, the D rank and the C rank. In the D rank version, one spike about five feet in length will grow anywhere the dragon desires from his body instantaneously. For the C ranked version, These spikes appear literally everywhere on his body besides where Tiranus currently is. These spikes puncture up to steel materials.

Siege Breaker
Rank: B
description: This is used when the dragon and his allies are on the other side of the gate, with no way in. Covering himself in energy to block the damage that would be done to him, the dragon flies skyward before plumetting like a large boulder back to earth, right on top of a gate or a castle. This technique can be used to break through even the most well fortified of fortresses.

Greek Fire
Rank: B
Description: All dragons are born with the inert ability to breath flames from their jaws. However, Vexion takes this a step further. By enchanting his flames, the dragon can spit flames that are notoriously hard to put out. These flames have even been said to burn underwater. They will even burn atop a fireproof material, but will not cause the material any damage just make it hot to the touch.

Supersonic Roar
Rank: A
description: Using his well gifted vocal chords, the dragon will roar mightily in a specific direction. This makes all people, regardless of race in the thread besides Tiranus to go deaf for a moment so extreme is the roar. To BL's with sensitive hearing, this is almost the equivelant of having a blade stabbed into the eardrum. Besides this, supersonic cutting soundwaves are emitted from the dragons mouth, travelling as fast as vexion at their target. Since they are soundwaves they can not be seen through normal means.

If they do not kneel before me
Rank: S
description: This skill is meant to be used in extremely close range. As such, this skill can only affect somebody within five feet of Vexion. First, Vexion will charge energy into the ground around him, enabling him to use this skill in the radius of five feet around him, during which Vexion cannot move his feet. In this post of charging, Tiranus and Vexion will say something such as "Kneel before your God." Or something along that line. If they comply and kneel, Nothing will happen. Vexion will still waste an A ranked energy, but the opponent will remain unharmed so long as they recognize defeat. If they do not kneel however, or attempt to do anything sneaky, while kneeling, this skill comes into effect. A blazing pillar of energy will shoot up from the ground at the target, completely covering them in incinerative energy. Somebody would need an extremely strong defensive strategy to defend against this attack and survive. This attack can only be used once per week IRL, and once per battle.

The Power of Gods
Rank: SS
description: this skill uses energy combined from Vexion and Tiranus, each of them pay half of the energy cost for the skill. So altogether the full amount of energy is being payed. Tiranus will then place his hand upon Vexion, and Vexion will open his gigantic maw, emitting a large beam of energy as wide in circumfrence as a house. This beam is as fast as Vexion, and will incinerate almost anything in it's path. After this attack, Vexion will be extremely drained regardless of the energy he has remaining, and will suffer a -2 speed reduction for 5 posts.
PostPosted: Tue Oct 08, 2013 10:57 pm


Username: Razieltheprince
RPC name: Tiranus
Is it a Free skill?: No
Type of skill: dragoon skill

Skill name: protection of the dragon
Rank: C-SS
Skill description: Tiranus puts his forearm forward, much like he is blocking himself with an invisible shield. Then his dragonbone armor will quickly expand to a large shield, protecting the man from any direct frontal assault. The shield blocks attacks up to the rank of the amount of energy used. This skill is pretty much a less encompassing version of dragoon shield, only the dragoon does not have to curl into a ball for this skill to work unlike it's counter part. However, it does not protect the back like dragoon shield does.

Sample: upon request

RPC name: Tiranus
Is it a Free skill?: No sir'ee
Type of skill: pagan pantheon skill

Skill name: Brand of Ares
Rank: A
Skill description: Upon learning this skill the pagan will naturally develop Several tattoos, tribal like in appearance will cover the man's torso, neck, and back. When activated, the tattoos will become a bright red, the energy powerful enough to be visible even through his armor. His eyes will glow a ruby red as well, with no whites or pupils being visible. This technique was named 'the brand of Ares' for good reason, as only somebody as powerful as Ares himself would have been powerful to grant such a blessing upon Tiranus. Once the marks and his eyes begin to glow, energy will build up inside of Tiranus for one post. After this one post of activation, the tendrils will rise off of his body. They remain connected to his figure, but now snake about him dangerously like a bunch of tentacles. These tendrils are all very sharp, and are as strong as an A ranked attack, or however strong Tiranus's passive attacks currently are. There are a total of four tendrils, each seven feet long. This skill only costs B ranked energy to initially activate, however it only lasts a short five posts, though it can be maintained... for an S ranked energy after every five posts you wish to renew. Once the Brand of Ares is deactivated, it can't be re activated for the rest of the battle. Tiranus will rarely use this in a team fight however, as the tendrils tend to be a bit... unpredictable. There have been instances where the pagan has simply grown too enraged in this form and simply killed his team members as well. It doesn't always happen like this, but still... he must be careful, lest his primeval nature get the best of him in this form.

Sample: Upon request

RPC name: Tiranus
Is it a Free skill?: No sir'ee
Type of skill: dragoon skill, also sort of a Vexion summon skill as well

Skill name: Pop the trunk
Rank: B
Skill description: This skill is a little joke in between the war god and his dragon Vexion. This skill is used when somebody is following the war god and his dragon, and the duo aren't quite feeling like battling. Quite simply put, the dragon farts. He farts greek fire. Oh yes, anybody trying to catch up on Tiranus and Vexion will probably think twice after seeing this skill. The properties of this greek fire are the exact same as the greek fire he spits from his mouth, and the flame coming from the dragon's backside is rather large as well.

Sample: (lets see you use it.)

Daddy Raz


Daddy Raz

PostPosted: Thu Oct 10, 2013 6:51 pm


Username: Raziel
RPC name: Tiranus
Is it a Free skill?: Yes
Type of skill: Pagan bloodline skill (Goes towards the BL as a whole, not his pantheon.)

Skill name: Soothe the Savage Beast
Rank: Depends upon the rank of the monster (A rank monster = A ranked energy, etc.)
Skill description: Pagans are very powerful. Even their very words can bend the will of creatures, should they will it. A pagan not wishing a confrontation with a monster may very simply begin speaking to it, imbuing their words with energy and attempting to calm them down. As they use this, their eyes willl glow a bright gold. This skill is not foolproof however, and monsters at a rank as high as you have a chance to resist this. When facing a monster equal to your rank, roll a six sided die. 1-4, the skill works and you successfully bend the creature to your command. 5 or six however, and this skill fails. If the monster is a higher rank than you are, the roll is reversed. This means that against a higher leveled monster, you must roll a five or a six to successfully bend it's will. Monsters above your rank that you attempt to tame also require a level higher in energy to tame.
(This should've been a part of the pagan bl from the start, it even states it in their strengths lol)
Sample: Upon request

RPC name: Tiranus
Is it a Free skill?: Miiines
Type of skill: God of War Pantheon Ability

Skill name: I Must Continue On
Rank: B ranked (Passive ability)
Limits: Only usable outside of battle.
Skill description: As one could expect from a god of war, Tiranus is used to long and extremely draining fights, one after another. With how many wars the god has been in, he has observed that those with better stamina tend to be the ones left alive after a severely bloody battle. With this in mind, the pagan went through extreme conditioning far beyond what an average soldier would go through. Rolling boulders uphill, hiking quickly up steep mountains with a backpack full of lead, you name it and the pagan more than likely did it to improve his stamina, putting the man in peak battle condition. Because of this, his energy regenerates at an advanced rate outside of battles, allowing him to go for several rounds if necessary. This talent is pretty useless inside battle, but is rather effective if he has to deal with multiple waves of opponents. each post outside of combat Tiranus heals 25% of his energy.
Sample: Upon request

RPC name: Tiranus
Is it a Free skill?: ill let you decide
Type of skill: Dragoon class skill

Skill name: Pounce
Rank: C
Skill description: A good trapping skill at smaller sizes, if the dragon is large enough this technique will be fatal. The dragon simply focuses energy into it's muscles as it pounces at the target. This is not a flying or even a gliding technique, just an extremely powerful jump. The target will then be trapped by the dragon's paws or body, depending upon how they both land. This technique is obviously fatal if the dragon is large, as a full grown dragon is rediculously heavy.

Sample: (lets see you use it.)
PostPosted: Sun Oct 13, 2013 10:20 pm


((U/C))
Username: Raziel
Rpc name: Greed
Rank: Adept
Picture or Description of the Berserker:

User Image

Pain the Endbringer

Nobody knows how pain ended up inside Greed... what is known is the fact that it was a complete accident. Pain is actually one of the nine Apocalyptic demons, demon's created long before Axiom were created. It is said once Axiom is to end, Pain and his eight brothers will descend upon Axiom, destroying the earth in an annihilating apocalypse of fire and ice. However, Pain's fusion with Greed made his apocalyptic powers slightly different. Instead of ice and fire, Pain's fusion with him granted him fire and lightning. The form is extremely tough, taking Greed's iron hard skin to a whole new level in this form and making it a lot tougher than previously. As such, this form is mainly defensive, and designed to take or dodge hits before countering, rather than making the first strike. besides all of Greed's skills he can use, he doesn't have too many skills to offer in forms of attack. All along his body are sharp ridges and spikes, making direct hand to hand strikes against him painful and oftentimes bloody. The Claws on his hands and feet are sharp enough to tear through steel after a few slashes, along with his tail much like a Diabolus's energy enhanced slashes.

Berserker's skills:
Flight
Passive
Description: Pain is granted the ability of flight in this form. While he doesn't have an increase in speed, he is much more evasive in the air than he is on the ground. This makes him an extremely hard target to hit while airborne, even for a skilled marksmen.

Protection of the Nine
Passive
description: One of the reason's Greed's berserker form is so formidable, and he has managed to dominate so many opponents. The Diabolus already had nearly iron hard skin naturally, and this form takes it a step further. While in his berserker state, his defensive skin can't be pierced by any technique one rank under him. (Ex: Adept rank absorbs D ranked attacks).

Demonic screech
Rank C - B rank
description: This skill has two versions. In the C ranked version, the demon will let out a high screech, the energy and soundwaves from the noise knocking away all incoming projectiles. In the B ranked version, the screech becomes even more high pitched. While still knocking away projectiles, this attack has the added effect of stunning an opponent for one post. For opponents with aided hearing, this will make their ears bleed, as well as disabling them for two posts.

Debilitating Slashes
Rank: A
description: This skill amplifies the sharpness and hardness of Greed's claws, easily allowing the berserker to rip through steel and other materials and barriers up to A rank for five posts. This skill can be applied to his tail as well.

Berserker Stat Boost: None

Berserker Special Strengths:

his Listed passives

All lightning and fire techniques cost one rank less energy.

Berserker Weakness's: .

He doesn't gain an increase in strength or speed in his berserker form

holy attacks do three ranks stronger in damage against him, rather than the original two ranks stronger that naturally affects Greed.

As a Diabolus, Greed prefers to fight alone. This will affect how often his tamer is around when this skill is triggered, which in turn affects how often Greed can use this skill without repurcussions.

Note: You must head to Sunphase Mountain, head up there, and go to Nightphase to see yourself mirrored as the beast.

Daddy Raz


Daddy Raz

PostPosted: Tue Oct 15, 2013 5:24 pm



RPC Name and Rank: Raziel - Trainee (Human, machine revolt)

Machine Amount: 1

R.E.X.
(Robotics equipped X - factor)

User Image

Machines Rank: D rank

Description: This is the first real technologically advanced piece of machinery Raziel has ever tried putting into a machine. The machine is controlled by a cybernetic processor that assesses speech, body language, and battle situations and reacts accordingly. It processes the information it recieves information through the HUD rather fast, giving it a rather sharp reaction time. It has razor sharp six inch claws on each foot and hand that can easily eviscerate it's target, as well as a jaw with a wicked set of teeth just as sharp as the claws. When the jaws clamp on to something, the teeth will whir inside the mouth via a small chain motor funtion just like a chain saw, slicing and eviscerating a target as long as the jaw is clamped onto them. It's whole body is remarkably tough and fast, due to Raziel's strong affinity and understanding of technology. The beast stands at about 4'7" in height, and is rather agile and fast. it's speed has a stat of 6, while it's strength is a 5. The raptor is capable of speech and many other actions via an AI system installed into it's cybernetic processor, and will typically suggest the best course of action to Raziel via a combat assessment scanner. His eyes are an electric light blue, and when not speaking he often passively makes clicking noises. For it's sight, it is equipped with standard HUD capabilities programmed. Other than this, the beast has no remarkable combat skills asides from being rather agile. As Raziel levels up he will more than likely add more to the dinosaur, especially when he learns more tool tinkering and useful add ons.
PostPosted: Wed Oct 16, 2013 11:15 am


RPC Name: Raziel
Rank: trainee
Class: Mechanist
Element: Wind
Weapon/Armor name: The Crowd Pleaser
Type & Material: sub machine gun (Made out of iron)
User Image
Description: The crowd pleaser is a sub machine gun Raziel crafted himself out of spare parts at the weapon's store. Since he worked at the weapons store for a good amount of time, he saw how automatic rifles were put together, and he decided he wanted to make a unique one of his own. The gun has a foldable stock, and the most unique part about it is that the clip is in between the stock and the rest of the gun. To reload, he must fold the stock, eject the clip, insert a new circular clip, and unfold the stock. This gun has an extremely high fire rate, but to compensate for the recoil the mechanist has put several springs into the stock, reducing the recoil considerably and to allow him to fire more acccurately for a longer period of time. this gun fires .357 caliber rounds. It can switch between single shot fire and full automatic fire. It is also equipped with tool tinkering: Scope, and the scope is programmed with a standard HUD display system. Besides this, the weapon has two other additional slots for add ons.
Abilities: it's in the description so please read above

Daddy Raz


Daddy Raz

PostPosted: Wed Oct 16, 2013 8:34 pm


RPC Name: Raziel
Rank: (Will be expert when I submit this.)
Class: Mechanist
Element: Wind
User Image
Weapon/Armor name: Electrokinetic Plasma and Rocket Repeater
Type & Material: A launcher type weapon designed from hardened steel and kevlar dipped plating.
Description: This launcher is basically for when Raziel has a need to ******** s**t up on a large scale. This launcher has two basic firing modes. The first one is the basic rocket firing mechanism, which fires out a rocket tailored to fit the clip positioned on the side of the launcher. These rockets are extremely fast, and typically explode with the concussive force of a frag grenade. The second firing mode shoots a superheated discharge of plasma at the target. While the AoE of the plasma is not as great as that of the rocket, the Plasma has been seen to eat through most materials, and is far more damaging to all types of armor and organisms than the rocket is. The can leave rather large holes in even thick armor plating, as well as damaging the enemy underneath it. This is fed by a drum round mag, and the drum mag must be ejected and replaced after all of the plasma rounds are gone. there is a switch for which type of destructive round he wishes to use, and it will switch between the rocket firing mode and the plasma rounds. It can only fire a specific type of round each post though, so he may only fire rockets in one post, and plasma in the next post for instance.
Abilities: (What makes it custom)
PostPosted: Fri Oct 18, 2013 8:35 pm


Username: Raziel

RPC Name and Rank: Raziel (Will be novice upon creation) Human - machine revolt

Machine Amount: 0 - it's an add on. I figured this would be the best place to apply for an add on?

Name of Machine: T.A.R. (Technologically Advanced Repulsor)

Machines Rank: C rank

Description: The T.A.R. was designed by Raziel to be his main form of attack. Basically, these repulsors emit out a strong beam of energy. At lower ranks, it only has strong potential blunt force. However at higher ranks of energy used it can cut through appropriate materials. This is accomplished by supercharging the energy inside the gloves, charging the up a large and thick beam and condensing it until it is as small in thickness as the users palm. A high pitched charging sound will emit every time these are used, but there is no delay between the noise and the beam. The beam is made entirely of electric energy, but it bears no lightning or electric like qualities besides it's speed. As stated, it only has blunt and (At later strengths) cutting force. When used with somebody who also has an HUD equipped, the HUD will passively tell them the minimum amount of energy output required to harm the target. If the target is too defensive to be hurt by a blast that the wielder can use, It will simply say obsolete. The user may still fire if they desire however. Can only use the blast up to one rank higher than you if you are a human of the machine revolt. Ex: Novice can use C ranked, master can use S ranked) if you are a human of a different revolt or a different race altogether, you can only use the blast up to you rank (Ex. novice can use up to D, etc.)

D rank energy: The strength of a human berserker in berserker awakening, blunt force
C Rank energy: The strength of a diabolus berserker in awakening mode, blunt force. Has good potential to break bones. can break iron, but the force is still blunt and will not cut.
B Rank: Has the force to slice through steel cleanly. Cutting force.
A Rank: extremely strong blast, it hasn't been tested against any materials that can withstand it yet. Goes through barriers up to it's rank. Cutting force.
S Rank: Rarely used, due to the draining amount of energy an S ranked skill is. Goes through barriers and materials up to it's rank. Cutting force.
RP Sample: (Optional but seriously recommended if you can't wow me with description)

Picture: (Optional, doesn't really change my opinion much.)

Do you think I will accept it:

Daddy Raz


Daddy Raz

PostPosted: Sat Oct 19, 2013 1:43 am


Username:
RPC name:
Is it a Free skill?: no
Type of skill: mechanist skill

Skill name: Craft Sticky Frag
Rank: C
If it uses ammo how much: none
Limits: must be a mechanist
Skill description: this grenade is very odd in how it is crafted. Pretty much, you squeeze your hand against the grenade tightly in a particular manner, making a sensor go off inside of the grenade, priming it. Once you release the pressure of your hand by throwing it, the grenade will unleash an extremely sticky secretion. This secretion's strength is further strengthened by energy. It can go through the air for a good amount of time, but upon coming into contact with a target it will stick to them in a near unbreakable bond for about three seconds before exploding. It is not recommended trying to hit the grenade off of yourself with a skill either, as direct damage to the grenade will simply cause it to prematurely explode. Explodes with the typical force of a frag grenade, but is more deadly because it is packed heavily with shrapnel on the inside too.
Sample:
PostPosted: Sat Oct 19, 2013 3:06 pm


(Edited version of Greed's dark descent to madness form.)
Username: Raziel
Rpc name: Greed
Rank: Adept

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Pain the Endbringer

Nobody knows how pain ended up inside Greed... what is known is the fact that it was a complete accident, an accident that the divines are probably kicking themselves in the a** for. Pain is actually one of the nine Apocalyptic demons, demon's created long before the Earth was created. He was seen to be too powerful, and thusly sealed inside Greed upon the demon's birth. This plan backfired immensely however, as the demon's Apocalyptic energy folded and melded into Greed's natural demonic eneergy, creating a monster of immense capability. It is said once the planet is to end, Pain and his eight brothers will descend upon Axiom. They Are then said to start destroying the earth in an annihilating apocalypse of fire and ice. However, Pain's fusion with Greed made his apocalyptic powers slightly different. Instead of ice and fire, Pain's fusion with him granted him fire and lightning. The form is extremely tough, taking Greed's iron hard skin to a whole new level in this form and making it a lot tougher than previously. As such, this form is mainly defensive, and designed to take or dodge hits before countering, rather than making the first strike. besides all of Greed's skills he can use, he doesn't have too many skills to offer in forms of attack new to the diabolus. All along his body are sharp ridges and spikes, making direct hand to hand strikes against him painful and oftentimes bloody. The Claws on his hands and feet as well as his horns, teeth, and tail are sharp enough to tear through steel after a few slashes, much like a Diabolus's energy enhanced claws.

Berserker's skills:
Flight
Passive
Description: Pain is granted the ability of flight in this form. While he doesn't have an increase in speed, he is much more evasive in the air than he is on the ground. This makes him an extremely hard target to hit while airborne, even for a skilled marksman.

Demonic screech
Rank: C - B
description: This skill has two versions. In the C ranked version, the demon will let out a high screech, the energy and soundwaves from the noise knocking away all incoming projectiles. In the B ranked version, the screech becomes even more high pitched. While still knocking away projectiles, this attack has the added effect of stunning an opponent for one post. For opponents with aided hearing, this will make their ears bleed, as well as disabling them for two posts.

To End the World in Fire
Rank: B
Description: This skill is one of the demon's favorites, as it is one of his quickest long ranged abilities. To do this, the demon need merely point his finger. Then, a concentrated Beam of fire will erupt from his fingertip at the speed of a bullet. This beam can cut and melt through steel, and continues for several seconds after activation. It can be ended prematurely by the user.

To End the World in Chaos
Rank:
A
Description: This is one of the pinnacle lightning skills. Supercharging his hand with a debilitating amount of energy, Greed will attempt to make contact with his supercharged hand. What happens next is amazing. The energy transfers from Pain's hand and into the target, the target's natural energy amplifying this skill greatly. Upon contact with the target, this skill will literally decintegrate the whole limb he is holding onto. As one can imagine, if he manages to grab your head this skill can be very fatal.

Debilitating Slashes
Rank: A
description: This skill amplifies the sharpness and hardness of Pain's claws, easily allowing the berserker to rip through steel and other materials and barriers up to A rank for five posts. This skill can be applied to his tail as well.

The Wrath of Pain
Rank: S
description: This is probably one of the strongest skills in Pain's arsenal. Upon activation of this skill, Pain will charge an immense amount of fire energy into one hand, and an immense amount of lightning together in the other. He then thrusts both arms forward (Think a kamehameha stance), before the lightning and fire jump from his hands in a blast of destructive energy. Upon surging from his hands the two energies will meld, creating one incredibly large beam of energy. This beam can decimate almost anything, even barriers one rank higher than it. When the beams are melded together the brightness is relative to the intensity of staring directly at the sun.

Berserker Stat Boost: None

Berserker Special Strengths:

his Listed passives

All lightning and fire techniques cost one rank less energy.

Berserker Weaknesses:

He doesn't gain the extra optional increase in strength or speed in his berserker form

As a Diabolus, Greed prefers to fight alone. This will affect how often his tamer is around when this skill is triggered, which in turn affects how often Greed can use this skill without repurcussions.

Daddy Raz


Daddy Raz

PostPosted: Mon Oct 21, 2013 9:53 pm


(U/C)
RPC Name: Greed
Rank: B
Bloodline & Class: Diabolus berserker
Talent Description: The Herald of ******** the light, ******** the darkness. I want to destroy it all.
This talent is an interesting mutation that occured within Greed upon obtaining Pain. Pain benefitted from this as well, becoming Greed's dark descent to madness form and being able to use all of Greed's skills as well while in that form. How greed benefits from this symbiotic relationship is simple. At expert rank, the demon's body will mutate and he will get the remaining Diabolus traits he doesn't already have, which are the horns and fangs. On top of this, All of his elemental skills gain an extra rank in potency and The hand of satan passive applies to his elemental attacks as well. However, having the demon merge with his conscious was not all pros and no cons. No, Pain likes to argue with Greed. He tries to get Greed to do violent things, especially when the demon is angry. It is obvious when Pain begins to take control. The demon's irises will become purple and his pupils become reptilian like in shape. Usually, the Diabolus can succeed in keeping the argument in his head. However, when Pain really starts to take control he begins to say stuff aloud he only meant to say in his head. In a way, taking the strength of Pain was also like taking on a second personality disorder as well as an anger management problem.
Talent Weakness: Greed can no longer subclass. This makes him extremely lacking in versatility. On top of this, Greed also takes an extra rank in damage from water based attacks. This talent makes Greed's anger very hard to control. On top of this sometimes the demon can take over Greed's voice and on even rarer occasions, his actions. This makes the Diabolus kind of a ticking time bomb as if you know how to push his buttons right you can forcibly make him enter his dark descent to madness state. However, making Greed angry is not a simple matter of insulting him. The demon is much too sarcastic for that. you have to know inside him quite well to figure out how to really piss him off. So his weaknesses summed up:
- Extra rank in water damage
- personality disorder
- No sub class
- anger problems; can occasionally trigger forced descent to madness
How did the character get this talent?: Upon obtaining his dark descent to madness form, something within the Diabolus mutated, making him even stronger than before. This was due to Pain (His dark descent to madness form) fusing his conscious with Greed's.
Sample: (at least ten sentences)
PostPosted: Wed Oct 23, 2013 11:17 am


RPC Name: Raziel
Rank: Trainee
Bloodline & Class: Human - machine revolt
Talent Description:
Because i'm a ********' genius, that's why.
This talent comes from Raziel being around machines and weaponry all his life. He lived with his uncle for the majority of his life, who owned a mechanist shop. Even after his uncle's dissapearance, the man worked in a weapons shop. Due to this, Raziel is able to make machines and weapons of incredible power, even compared to most machine revolt humans. His machines and weapons are usually more technologically advanced than other people can make of his rank, and they are also far more durable and less likely to malfunction or explode. His machines are better equipped in weaponry, and the designs for his machines are very efficient. He is also a genius, almost to a supernatural extent. He knows about nearly everything that is outside of metagaming (All the monsters, class & BL strengths and weaknesses, different religions throughout Ax, etc.) He can even usually take extremely good guesses on somebody's class, bloodline, etc. based almost entirely off of looking at their equipment and the way they carry themselves, and is very good at quick decision making no matter how much pressure he is under. However, this doesn't come without cons. All of this knowledge took serious amounts of study and reading time. Because of this, Raziel has spent much more time with his head in the books than he has doing any sort of elemental training. he has filled his brain with so much knowledge on other stuff he really doesn't have the capacity to learn an element any more, limiting his methods of attack should he be caught without his machines or weapons. He also didn't take on any real form of physical training. This lowers his strength by -1. On top of all of this, while Raziel has an incredible gift for building machines that almost nobody can match, they must remain within reason. No super OP machines or anything like that. Strengths summed up:
- stronger machines than the average machine revolt human
- literally a genius in nearly every aspect of the word
Talent Weakness: Listed in the description. Summed up:
No element for Raziel
- 1 Strength
machines & weapons must remain within reasonable power
Even though his machines are more durable than the average machine revolt humans, they are still breakable.
How did the character get this talent?: Working in a mechanist shop and a weapons shop most of his life. All he has really ever known is machines & weapons and how to build them up. They are his specialty pretty much. With the rediculous amount of time he spends reading, it's no wonder he's a genius.
Sample: upon request

(Lemme know if it needs to be more balanced, though I think I made it pretty well balanced already)

Daddy Raz


Daddy Raz

PostPosted: Sun Oct 27, 2013 11:37 pm


Username: Raziel
RPC name: Greed
Is it a Free skill?: Nope
Type of skill: Fire Elemental skill

Skill name: Ashes, Ashes, we all fall Down
Rank: C
If it uses ammo how much:
Limits: Must be Greed
Skill description: Using this skill, a tightly compacted ball will form in the air in between the thumb and pointer finger of the user. Then the user snaps their fingers, and the ball shoots forward. When the user wills it, the ball explodes into a large 20 foot by 20 foot cloud of smoke and ash, severely hindering most people's sight and breathing, although Greed remains unaffected.

Sample: upon request

Skill name: Hot Hands
Rank: A
If it uses ammo how much:
Limits:
Skill description: In this skill, Greed will superheat his hands to a rediculous temperature, his hands literally becoming white hot. During this time, his hands can easily melt through any metals land armor like butter. Basically, if Greed were to throw a jab at you then his fists would go through you upon contact, cauterizing the wounds and preventing bleeding altogether even when he pulls his fists out.

Sample: upon request

Skill name: Explosive hands
Rank: A
If it uses ammo how much:
Limits: requires hot hands
Skill description: this is the next skill in the hands tree that greed has crafted. in this skill, Greed will imbue his palm with energy before touching an opponent. the fingerprint or handprint will be emblazoned on the opponent with black energy. the next energy the mark will explode with the damage of a car bomb, able to destroy armor and barriers of it's rank.

Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)

Skill name: Heat Vision
Rank: B-S
If it uses ammo how much:
Limits: must be Greed
Skill description: Greed charges energy into his eyes, during which they will glow a dangerous red and shoot a supercharged beam of fire energy. this beam is lightning fast and usually melts right through organic, metallic, and most inorganic materials in general. The difference in rank of energy is simply the difference in damage. every rank heightens the damage and destruction capabilities.

Sample: upon request

Sample:

Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)

Skill name: Welcome to th Coliseum
Rank: A
If it uses ammo how much:
Limits:
Skill description: This skill uses B ranked energy. Pretty much, Greed raises his arms up high, and a dome of fire will encircle him and his target in a 20 foot by 20 foot dome all around. This cage is impossible to escape, though the Diabolus can prematurely end it, and create openings in it. This skill is easy to destroy from the outside, as a technique of it's rank can destroy it from the outside. Greed created this skill to force opponents to fight on his plane of fighting, which is close ranged.

Sample: Upon Request

Skill name: The Last Commandment
Rank: S
If it uses ammo how much:
Limits: Must know 'Welcome to the coliseum'
Skill description: This skill is the finishing move of the Coliseum. For one post, Greed will beign to charge energy into his hands. In the next post, he will slam his hands on the ground. The ground will glow with a bright red pentagram for a split second before the entire dome of fire fills up with deadly fire. This fire burns through barriers up to one rank higher than it, and anybody besides Greed caught in the blast will be incinerated.

Skill name: Flaming Seismic Toss
Rank: B
If it uses ammo how much:
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Skill description: For this skill, Greed must have a firm grip of the opponent. He then pumps his legs with energy and jumps very high skyward. He accelerates with such velocity that the G force alone will more than likely be enough to stop an opponent from retaliating while airborne. He lights his opponent completely on fire before throwing them down towards the earth, kind of like his own homemade comet. The comet person will explode upon impact, doing great damage and leaving large craters in whatever he threw it at.

Sample: (lets see you use it.)
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