A spellbook for a mage character of mine in a different RP.
Elemental Magic
Description: The Mastery of the elements through magical force, one of the oldest and most effectively researched classes of magic. Generally Users focus on one element however there are those who learn multiple elements.
Known Spells:
Rank I Spells
- Windbolt - The user focuses their magic creating a fist sized ball of compressed wind which they can hurl at their opponent.
- Windball - The user creates a ball of wind that can deflect a spell of equal strength before it dissipates.
- Wind Cloak - The user shrouds themselves in light winds lessening their weight and allowing them to become more nimble.
- Gust - A strong gust of wind of approximately 50 mph.
- Firebolt - A condensed ball of fire the size of a fist that can be hurled at the opponent.
- Fire Whip - A concentrated line of fire that sears into an opponent leaving a mark like that of a whip.
- Douse Flame - The user is able to seize control of nonmagical flames and snuff them.
- Flare - The user produces a gout of flames that go up to five feet away.
- Dustbolt - a ball of hard earth that is thrown that can be hurled at the opponent.
- Dust Cloak - The user shrouds themselves in dust making them harder to see and slightly boosting their defense.
- Dust Cloud - Throws up a thick cloud of dust which can be used as a smokescreen
- Dust Devil - Generates a small dust tornado which moves in a straight line for a short while before dissipating.
- Waterbolt - A ball of condensed water which can be hurled at the opponent.
- Ice Blade - A brittle blade of ice formed from the moisture in the air.
- Cleansing Water - Water infused with magic which can be used to draw out impurities such as poison.
- Healing Water I - Water infused with magic which is able to mend minor wounds.
Rank II Spells
- Float - Makes the users practically weightless allowing their movements to be greatly unhindered by gravity, though they are only too susceptible to outside forces meaning that even normal attacks could potentially send the unwary flying. [Lasts 4 posts]
- Wind Blade - Condensed wind that shears with a razors edge of magic strong for it's rank but difficult to control.
- Gust Cloak - The user wraps themselves in a gust of wind which is able to deflect and block attacks of Equal rank or lower. [Last 2 posts]
- Fire Spear - Launches a bolt of concentrated flames at the opponent.
- Flamethrower - Creates a sustained gout of flame which can extend up to 20 feet.
- Flame Cloak - Wreaths the user in flames which harm any who get too close.
- Earth Wall - Raises a wall of stone about 6 feet wide and 8 feet tall.
- Pyrax's Sand Ball - Launches a ball of sand at the opponent which bursts on impact
- Stone Cloak - Covers the user in a stone shell which enhances their defensive power.
- Healing Waters II - Water infused with magic that heals Moderate wounds. - Cleansing Waters II - Water infused with magic which can be used to draw out impurities such as foreign magic.
- Ice Cloak - Cloaks the user with self regenerating sheets of ice which enhances the users defense by a fair amount.
Rank III Spells
- Cyclone - Forms a cyclone around the user which is able to deflect spells of equal or lesser level. lasts 5 posts
- Blade Storm - Creates 25 wind blades every post for 5 posts.
- Fireball - The user launches an explosive ball of fire which detonates violently filling an approximately 25 foot pace with the explosion
- Wall of Fire - Creates a ten foot thick wall of 500 Degree Celsius flames which are placed in a fifty foot line.
- Pyrax's Sand Grinder - Uses the stone itself to grind away at itself and create a field of sand surround the user which not only alters the footing but also creates sand for many of Pyrax's other signature spells.
- Pyrax's Sand Tomb - Using available sand the user creates a sink hole which drags down anything that steps into it.
- Healing Waters III - Water Infused with magic which heals severe wounds. - Cleansing Waters III - Water infused with magic which can be used to draw out impurities such as disease.
Rank IV Spells
- Blackwood's Storm of Blades - An original spell that generates a cyclone around the user which produces an armoring effect while also producing several wind blades for attack. Technically speaking the spell generates 25 wind blades per post which last the duration of the post, and the cyclone is able to block or deflect attacks of lesser strength than the spell [Lasts 4 posts]
- Fire Storm - The area around the user is engulfed in a sea of flames that have been super-heated by magic making them treacherous to even the most fire resistant foes. Technical specs, creates a 25 foot radial area around the user that is filled with 5000 degree Celsius flame for 5 posts resulting in the complete incineration of the area it is in as well as literally melting the ground and consuming a massive amount of oxygen in the surrounding area. The Firestorm can be directed to move 25 feet per post at the user's will.
- Baymax's Earthen Fortress - Upon completion of the Spell the area around the user is transformed into quite literally an earthen Fortress filling what is approximately a 50x50x50 foot space with a stone fortress of their design.
- White Wind - The user conjures a healing mist that fills a 10x10x10 foot area which moves at their desire, this mist is able to heal severe wounds but not mortal ones, as it trades off focused healing for mass healing and purification. [Lasts 3 turns.]