|
|
|
|
|
|
Posted: Thu Jan 09, 2014 11:37 am
 Isabelle Statem `•.¸ ¸.•´`•.¸ ¸.•´`•.¸ ¸.•´`•.¸ ¸.•´`•.¸ ¸.•´ Name: Isabelle Statem
Guild: Neutral - Works for the Occult.
Student at an Academy: Graduated Ravencrest Academy
Age: 27
Race biggrin aywalker
Home Location: City of Crows, now lives in Absóluté but is visiting to see her family.
Extra Information: Caster for the Occult
Personality: Isabelle is self-confident, intelligent, to-the-point and flirtatious. She sometimes finds it hard to trust new people, she'll joke around, be sarcastic, and likes to be helpful but won't always go out of her own way for just anybody.
Biography:
Preferred magic/weapons if any: Shadow Magic, but she's also learned some demonic energies to fight against stronger enemies.
Likes:
dislikes:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Mar 30, 2014 3:27 pm
 Name: Mor'laz (More-lars)
Guild: None
Student: No
Age: 40 something
Race: Scarred
Home Location: Born in Bloodholme, lives in Bloodholme. More precisely; Necrovalley.
Extra Information: Necromancer
Occupation: Part of the Cult of Urzhim
Personality: Cold, ignorant, and selfish. Whilst there are many out there who are manipulative, a smooth talker and quite ready to sit down and talk. Mor'laz however, is very much a man that hides amongst the crowds and will prefer to settle differences through aggression rather than negotiating them. Mor'laz won't bother with those that won't directly affect his life and his small aims. He won't make large plans to control the world, but he had have his own goals to set in motion. All small, but affective in their own way.
Biography: n/a at the moment.
Preferred Magic & Weapons If Any: Curses/incantations, Bone spells and Necromancy.
Likes:
Dislikes:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 14, 2014 5:16 pm
I’m a princess cut from marble, smoother than a storm. And the scars that mark my body, they’re silver and gold, My blood is a flood of emeralds, precious stones, It keeps my veins hot, the fire's found a home in me. I move through town, I’m quiet like a fight, And my necklace is of rope, I tie it and untie. Name: Iamal "Cardy" Belfrings
Guild: None
Student: No
Age: 17
Race: Magic-Earth Human
Home Location: Comes from a town call Tzench and lives in Zakernand now
Extra Information:
Occupation: Jobless, looks after herself and her family she often speaks fondly of. She's on a quest, a noble quest in search for redemption.
Personality: Cardy is full of life and excitement, but has a very stern mind when she wants to get the job done. She won't let anyone change her mind but will never go out of her way to hurt someone. She cares for her ultimate goal, and nothing else. That is the determining factor as to how she will treat someone.
Biography:Cardy is but a young girl searching for thrills whilst trying to find the rare ingredients required to cure her Grandma of a serious illness. Ever since a young age she's loved going out by herself into the woods, but would often get into trouble. These days she'll roam alone, hunting down the ingredients she needs and not stpping for anyone. Zakernand has always been her home, and she would love to explore further but is waiting for the right time to leave, for now though, everything she needs is said to be in Zakernand, or better yet, is said to come to her.
Cardy also has a vendetta against the people that inflicted the pain and grief upon her Grandma, for a short time after it all happened she was thrust out into the unknown land of Zakernand and she had no idea where she was. She had to escape and when she did she came back stronger, vowing to destroy those that ever did her wrong and to perfect herself.
Preferred Magic & Weapons If Any: Cardy's favourite arsenal includes a handgun and the illusionary manipulation of reflections on any reflective surface her image is within.
Likes: Cardy loves any kind of reptile, and any kind of fancy cuisine.
Dislikes: Those who have caused her harm or stopped her plans.
Doc: 15/12/2014 This is the start of how it all ends They used to shout my name, now they whisper it I’m speeding up and this is the red, orange, yellow flicker beat sparking up my heart
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Apr 14, 2015 3:08 pm
Tyɹa Shi'no'tənshi ✪死の天使✪ You wanna play... Race: Demon
ᾏge: Appears 20
Ҏersonallity: Tyra is nearly as ruthless and sadistic as her master, having no qualms with claiming the lives of her victims. She derives a demented form of amusement from others' suffering, apparently due to her upbringing as an assassin,and is lethally addicted to murdering others. Tyra has developed two disparate personalities, possibly due to her incomplete birth. These alternate personalities manifest themselves in her battle style, and many other things - as two stances: Jolly Side and Gloomy Side.Similarly when she's fighting, if caught off-guard and hurt, she may turn gloomy on her foe. Aswell as jsut casual life, if she gets anoyed, she won't be shy to show it.
Ƀio: Tyra grew up alone within the dull streets and alleyways of her city. Her child-hood toy was a hoola-hoop which she spent a lot of her time using, mostly whilst dancing. She doesn't remember how exactly she came to be, or how she got there, but she never really thought about it either. after a few years in the slum Tyra was confronted by a man, he said he could help her and so she joined. Ever since she has reffered to him as 'master'. He made her clothes, gauntlets and her ring blade. He even helped her to dance, she adapted it to her liking. She really enjoyed it though, and her devilish ways began to show. Ever since she was young she'd have the voice in the back of her head. The dark, intimidating side of herself that took pleasure from pain. 'Master' used this to his advantage, using her to steal goods and the murder those he chose. She did it without really asking why, it was just a bit of fun to her childish mind. She's like a kid that never grew up with that drop of darkness tucked away somewhere. Then, her master dyed sometime after that. She felt a tad lost to begin with... Then Tyra left, travelling from town to town, accept she always had the side of quest bringing back her master.
Ϝor years Tyra has ruined various people's lives... Running round leaving scars and tearing lives apart for her own amusement or even in the hope of bringing back Master. Her heart is like ice, and holds only a selective few emotions, as if to be incomplete. To some's disbelief, she actually got bored and decided to investigate Belfrings Academy which she had heard so much of.
Ҋow Tyra's at Belfrings looking for something new, chellenging and fresh. This will be the first time in a while that she's settled down anywhere. The amount of magic here attracted her to it. She knew if anything was here... then maybe it would be of some use. When Tyra does find someone to trust, to befriend, she hates to lose them... untill her other-side thinks otherwise.
Ƚ ikes: Playing around, the circus, creating jokes. Death, dancing and torture. Tyra varies from time to time, she gets an anusual kick out of things profound horrid. Walking around the woods.
Dislikes: Time wasters, people that are boring and ultimately being bored herself. Reading.
Weapon and fighting style: Ring Blade - The Dance of Death. ...You are so pitiful. ____Ⱦyɹa ¿ Șhi'no'təɴshi____☠死の天使☠ Wanna join me? Come and play... But I might cut you, in your face! Blades and ravens , will do the trick What we need here, is a little bit of panic oh ah!"I can't WAIT to play catch with you!"I'm coming to get you Yeah im coming to get you Beware, beware, don't go to bed don't close your eyes! Since the fall of Belfrings.... Tyra has fled for safety. After being defeated by Zien and Karuso she feared that going back to Lamia would result in death, so instead she ran for her life in the hopes of being able to survive on her own once more... and whilst doing so... she has become more confident. And with confidence comes control. And with control... comes the new Tyra, new attire and new personality. Instead of Gloomy being completely different to that of her Jolly side, they are both now much more similar.
Tyra made herself at home within the slums of Felgull Town where she became more self dependant and finally needs no one to stay alive. She is now fully in control of herself but still switches from Jolly to gloomy. Gloomy being the strongest side of her, Jolly being the most evasive and hard to catch. She's even made herself some new clothes. In honour of her childhood she's fashioned her clothes similar to that of her first outfit in the forest. Come on! Shoot faster! Just a little bit of energy yeah! I wanna try something fun right now, I guess some people call it anarchy! Let's blow this city into ashes and see what Tyra thinks, It's such pathetic neatness, But not for long cause you'll get jinxed!
"... Using your blood bathed, decapitated head. " Do you ever want to catch me? Right now I'm feeling ignored! So can you try a little harder? I'm really getting bored! SINCE THEN: ENTER OCCULAS Tyra has since discovered a new place to go, she had always heard rumours about it from the most devious of magic-folk in Non-magic earth, but she never really pursued it. She wants a fresh start yet doesn't want humble beginnings, she's here just for fun and adventure, with a sinister taste for blood. But moreover she is searching for her masters, Lamia and the mysterious man from her childhood. Lamia is supposed to be dead, killed off yet again before Tyra could even get a taste, she wants revenge, and doesn't quite feel like the demon-witch is dead. No... she can feel it in her bones, that damned woman is still alive, perhaps not in body but definitely in soul. The mysterious man from her youth died mysteriously too, she was told he died... but she never saw his body. She hopes to find him one day. This crazed young girl is gonna go on a treasure hunt, whilst her childish side searches for new things, her sinister side looks for blood.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 01, 2015 1:52 pm
 Osirys Ah'Mumu Every child in Ar'bek-Zul has heard the tale before About the cursed mummy boy who felt his heart no more So sad and lorn, the helpless lad, Osirys was his name He ventured out to find a friend and learn about his bane But then the curse began to whisper in his ear And would confirm what was Amumu's biggest fear It pledged that never shall someone become his friend It pledged that he shall be alone until his end Name: Osirys Ah'Mumu
Guild: None
Student: No
Age: 17
Race: Magic-Earth Human
Home Location: Ar'bek-Zul (City of Zul/Home of the Golden Sands)
Extra Information: He is but a lonely, lost boy.
Occupation: None, he travels alone pursuing friendship and understanding but he can never get close anyone.
Personality: Osirys is a kind and was once a very forgiving young boy. He is lonely and filled with sorrow, despair follows his every step, happiness only being given to him in small doses. He is easy to excite, but just as quickly he can become angry with himself and remember how fragile he really is.
Biography: Osirys was born to an Albanochian woman back in AD685, who was quite a wealthy fortune teller in Ar'bek-Zul. So before we get to his story, we must explore his mother's. Arys was her name, she was a woman in her thirties, wealthy, proud. She had long curly dark brown hair, with mahogany eyes that many came to see, travelling across the lands of sand, surviving blistering heats and scorching sandstorms all to get the change of seeing the famed lady of fortune in the Home of the Golden Sands. The city was so called because all those that lived within it's walls could look out onto the desert around it, they would not have to endure it no further, they could just sit back and enjoy the golden rays reflecting from it back at the sun. The City was lucky enough to have an Eternal found them home, and with his dying wish left behind his heart as a beacon to protect the city from all natural disasters. And one day Arys had a visit from a man that took her heart and kept it warm for some days to come. She gave his readings, swore his future be kind to him and in return he gave her the warmth and pleasures she sought for many a year. He left soon after, he was an adventurer you see, and before long Arys discovered that she was pregnant with the child of that same man. She did not want it, but she was determined to keep her pride, she would birth it and not disappoint her customers, but then when the days got closer and closer to her sons arrival the thoughts kept creeping in. One red-skied night Arys went into labour, and endured the pain that time could not take away, and the moment that she understood what her child was about to do... she conjured all her might to leave behind one last wish. And when she yelled out one last time and watched the world turn black all she could think about was the cursed little boy that would live on to ruin her name.
It wasn't Osirys' fault, for he was but a baby and it was all Arys' doing. That night Arys died giving birth to her son, a son that she did not want nor expected to pass her life onto. But before she died she made sure to leave behind a scar that would run deep in his veins until the end of his days. She cursed this helpless little boy, and whispered in his ear and pledged that never shall someone become his friend, and he shall be alone until his end.
He knew who his mother was, they'd tell him at the orphanage in Ah'bek-Zul to try and make him think he came from a loving and caring mother. Yet deep in his lonely heart he knew that why they really avoided him was that he was cursed and to never befriend a soul. Ever since he was a young child he can remember the nightmares that would wake him in the night and leave him sweaty and panting for his breath. The whispers of his mother saying "I curse this wretched little boy and tear from him all the life that he has taken from me. Till the end of his days he shall be his own despicable end".
It wasn't until his reached the age of 16 that anyone really showed that they cared. Though he had the money and the home left to him automatically from his mother's belongings, no one would ever visit or come to remember his giving mother. But now it was a man that knew all his mother's woe, and understand every ounce of fear and sorrow lingering in his soul. He swore that he would not leave him, that this old man would teach him how to overcome his mother's curse. But Osirys' silly hopes should have never been given. The old man was a mere sorcerer who learned about the boys sad story and new the threat of a curse laid by a mother's dying breath. He tricked Osirys to his Prayer Room and told him to pray and believe that he could make friends and one day they'll understand. But as he kneeled upon the ledge of hope the man would disappoint him and he would be forever alone. As soon as Osirys realised that the whispers in his ear were all too true to let this all be real, it all became too much for his fragile little heart to bare. And as the sorrow, the rage and the despair began to breach, the wise old man began the spell and locked Osyris away and never let the evil curse take the city and burn it down to ash. He was turned to sleep in comatose and be forever kept in the wise old man's golden sarcophagus within his Prayer Room. Until the spell was broken.
Some centuries later the city fell to disease, something the will of the Eternal could not protect and one by one every adult and child became another grave upon the floor. The city eventually fell to disrepair and became forgotten to the rest of the world. Until now, someone remembers it, and that is Osirys. The wise old man's enchanting spell eventually became so dull that he awakened from his sleep, no age on his heart or difference in his soul. He now walks away from his home and beholds the sight of what he believes he has come to bring upon this ruined old city. And the moment that young Osirys realised that the evil curse had one, the anger and the anguish began to spark again and soon the wicken tantrum that he'll never control will be back again to whisper in his ear.
"I curse this wretched little boy and tear from him all the life that he has taken from me. Till the end of his days he shall be his own despicable end."
Preferred Magic & Weapons If Any: He knows how to mess around with the sands of Albanoch like many of the other children in the Home of the Golden Sands. He can awaken the forgotten secrets beneath the sands and feel the world through the air that scrapes across the dunes. And with all the emotion in his soul he can summon the force of which he'll use to perhaps bring his end.
Likes: Loneliness, wandering, friends.
Dislikes: Friends, wandering, loneliness.
Doc: (01/05/2015) The sorrow and despair Became too much to bear The moment when Osirys realised what he had done Too late it was, for him, for them, the evil curse had won The anger and the anguish overwhelmed his fragile soul And caused a wicked tantrum that he never could control
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 19, 2015 3:38 pm
 °‘¨_____I miss you______¨‘° Trent Highland ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ I've known you better than anyone else Yet I've only seen you ___________________________________________Every time we cross paths, be so cheerful around him________________________________________I tell myself to stay strongName: Trent AKA Trenton Highland
Guild: None
Student: No
Age: 25
Race: Magic-Earth Human/
Home Location: Absóluté, he grew up in England, Non-magic Earth
Extra Information: Trent is Isabelle Statem's partner in Absóluté, they carry out patrols and are assigned to the Occult's outpost just outside London together with several others when not working in the Occult city.
Occupation: Demon Hunter
Personality: Trent is quite to begin with, his quite reserved and mysterious but instead is actually reasonably shy and has trouble opening up to people. He can get jealous too, he's been jealous for years that he'll bever be with Isabelle, and he guesses he understands that, but when she's always after these pretty fae guys or that Therian from Magic Earth it rattles it terribly. He likes peace and quiet, and finds pleasure in quiet music.
Biography: Trent grew up in Cambridge, a bustling and centuries-old city heaped tower-high in rich history and a striking array of different people. Cambridge is the Occults second outpost, second to the one outside the city of London. He's a single child to his parents Olivia and James Highland, a respectable couple that are well integrated into their mundane society as well as being successful Demon Hunters in their youth as a part of the Occult, they now work in Abóluté whilst Trent has become a Demon Hunter for the Occult too, paired with Isabelle Statem. As a child he was home-schooled, taught to basic maths and english, languages from the non-magic world as well as the next. He was told stories of demons as a child, and how there are people out there that must protect this world from any that spill through into it. He was also told of a secret world, where all his wildest imaginations could come true before his very eyes. He was an impressionable child, and was good friends with Nyru Statem. Both their families had always been close, brought together through their fathers enjoying a good laugh together since their own childhood, their mothers on the other-hand learned to get along for the better of their children.
By the time Trent was a teenager he began to see Nyru less and less, he never really understood why as a child, he just knew that Nyru and Isabelle weren't allowed outside of their homeland for too long, or they would be caught and punished. But now he began to understand, and whilst he was left alone in his English home he would sit and wonder where they were, what they were doing and if they were thinking about him. James and Olivia told him to stop worrying many times, but he couldn't help it. They told him that he might not see them for some time, as its become more difficult for them to visit. He'd read enough books by this time about the world known as Magic Earth to know that they were from the Land of Crows, a land meant-to-be sealed off from the rest of Magic Earth. They were Daywalkers, not human like him, and they weren't supposed to leave their borders, ever. Their Queen had allowed the Statem parent's passage as a tie to the Occult, the Queen knew that the Occult could be trusted and they would be beneficial in case of any emergencies. However Nyru, who hadn't followed Isabelle in her footsteps to becoming a Demon Hunter, stayed in the Land of Crows and was forbidden by both the Queen and the Occult from entering Non-Magic Earth without proper supervision. Trent had to wait longer until he was old enough to become a fully titled Demon Hunter of the Occult.
For some years now he has been, and ever since he has worked with Isabelle, as well as that he has been able to see Nyru from time to time. Although it's been several years now. He just guessed Nyru's all busy with that other Royal Guard girl he's paired with, even though the borders have been opened. Isabelle's told him about a potential boyfriend of Nyru's too, and he's heard about all the trouble Magic Earth has been in recently too. Damn, the amount of demons that spilled through into Non-Magic Earth during the Darkness of Lucifial was more than troublesome for the Occult. Covering up several murders and disappearances in such small periods of time isn't easy.
Preferred Magic & Weapons If Any: Short swords and his natural endurance and strength. He is trained in several forms of combat and several different weapons. His natural born power is a superior sense of sight. If he can see it, he's more than likely to judge it and estimate the result. What makes him special is how he's channelled his energy into those that he touches, granting him their eyesight if he has physical contact with them.
Likes: Reading, quiet music, chocolate, birds.
Dislikes: Loud parties, he has a personal hatred to people that lie in front of him, people ignoring his personal space.
Doc: 19/05/2015It hurts so much, That my heart aches If you're not by my side, _____________________________________________________Even though I decided to be cold-hearted, everything else is painful___________________________________________________________________I hide that I actually care
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 24, 2015 4:18 pm
`•.¸¸.••´´¯``•• .¸¸.•´ Luмїηą Lα Esтяєℓℓα `•.¸¸.••´´¯``•• .¸¸.•´ Age: 35
Gender: Female
Race: Witch
Personality: Lumina is confident, bold and and proud. Her young, attractive appearance helps to make her friendly personality show through and get on well with the other staff. She's always willing to help someone that deserves it, she's always proud of her students and doesn't often lose her temper. But when she does it isn't too noticeable, as she takes care of the situation swiftly and without interruption using humiliating spells on the students.
During class Lumina is clear, calm and stern as she teaches her students to the best of her ability. She's fun and humorous in class too to keep her students in a good mood. However one wrong turn from the students will result in a glare, and perhaps embarrassment.
Outside of lessons she's similarly the same, accept acts more like friends towards the students, a good relationship with the students is good Lumina believes. She would never go as far to have a romantic relationship between one of her students, she would never, ever, consider it.
___________________________________________
Biography: Lumina has lived a troubling past, a past that she would rather forget but it still haunts her to this very day. Lumina was part of a cult of witches many years ago in the outskirts of Sheol, it wasn't a particularly good cult by the time she left. Long story short things didn't go so well, the witches deceived her, used her for her well harnessed magic. At first she was blind to it, and Lumina thought everything was going well, she befriended a fellow warlock. He wasn't like the other witches of the cult, and she loved him for that. The others could be snotty, mean and selfish. But he wasn't like that, he was caring, funny and genuinely a fair man.
Lumina's partner, love of her life, was named Blue. An odd name for any time or generation. She wanted to be with him forever. But then the cult intervened. The entire time they had planned to wreck Lumina's and Blue's relationship, knitting the two of them together as if my coincidence from the very beginning. They wanted to ruin Lumina, her misery would be a catalyst in their plans. They decided to take blue away from her, and that they did. Soon after they wanted to kill her whilst she was at her weakest, using Blue as the bait. She wanted to save him from his prison, she was about to break every rule she had learnt but Blue warned her. He sent a secret message to her and told her to leave or they'll both die. She trusted him and so she went into hiding... unable to be found by the evil cult as she fell into her own shadow, fearing the worst, not knowing what to do for weeks and with no idea what had happened to Blue. She tried every night to contact him, to no avail.
Sitting alone in a pumpkin field, she was the only one here, surrounded with orange pumpkins of all different sizes, shapes and shades. She looked down to her shadow. 'What have i become...' she had noticed that she's been hiding for a long time... her life has been in danger for too long. And she worried only too much about Blue... of whom she had now feared the worst had become of him. In the puddle beside her she could see her reflection in the moonlight, she had lost weight, she looked ill, and her once lush her was greasy and stuck to her face.
Then she looked down towards a pumpkin, it was hand sized and orange, it looked like it was struggling to survive amongst all these other pumpkins to compete against. But she could tell it wasn't giving up... not like her. Grasping it in her hand she wiped a tear from her cheek with another hand before saying 'Your destiny... isn't so immutable... Anything that you can dream could also be the fate that you will have...' her tears stopped, she had come to reality. These words were Blue's, and for a moment everything she was feeling was gone. A moment of realisation dawned upon her. Her confidence that she had buried deep within the crimson sweetness of her blood was no longer submerged by her own shadow. She stopped feeling guilty for leaving, this was what he wanted, but she needed to act to do something about it. She wouldn't give up, she would continue on even if ti was difficult, just like the pumpkin.
Lumina realised she can't give into her fears, no, she couldn't. Because all the witches could see it in her eyes. And that made them stronger, it was killing her slowly from the inside. She couldn't let this happen to her! She can't just abandon all hope! Blue will be okay!
Lumina held the pumpkin close to her heart and gave to it, gave it the name Lil' Pumpkemon. She gave him an artificial soul made purely of her own magic, with the catch of linking their souls together. One may not survive without the other, one could say. Lumina did this because she realised that small pumpkin had so much more potential, it deserved better than this. And what is better than the gift of life? But she also wanted a companion, she couldn't stand being alone any more. Only days went past and the two of them became great friends, Lil P learned her inside and out, as if their connected souls took away all limitations.
Then Lumina brought together her courage and strength to go back to the coven, with force she burst open the front doors with her Pumpkin Feline Blast, she wreaked havoc, revenge and redemption upon the witches still there. For a group that was meant to be allied with the wizards of Entei she couldn't believe how far they had fallen. She even conducted Soul Resonance to greatly increase Lil' Pumpkemon's power, turning him into the Pumpkin King for a limited time... only to find that their efforts were futile. One last witch remained who explained why things weren't quite the same. She said 'We have moved on, you have been left. We are no longer here and you should give up this relentless quest... for it was over a long time ago'. She searched around, every body she had flung to the ground was vanishing, a strange magic was taking them and each of their faces had a grin. She had been fooled.
She refused to accept it replying 'Don't try to use deceit on me! I will hunt you all down until I find Blue!' The dying witch laughed, "You are so naive, even without you, do you think we would let him go? No, we couldn't let his broken heart go to waste!" but that was all the witch could divulge before Lumina lit a small flame in her throat, lighting up her face like a jack'o'lantern. She then left, bruised, tired and broken-hearted, letting the witch behind her suddenly explode. The witches had prevailed... they won. Whether Blue was still out their... he won't remember her, he would have been tortured beyond relief, i such grief he would probably hate her if not, he might not even be alive... Then Lil P was her only friend.
Even though that day did not turn out the way she wanted she often still says to herself 'There are times when noone believes in me and there are times where I feel like I'm degraded. But even in those times your words always echo within my heart, this is my promise. Fairy blue, for only you i would crush the stars and put them on display... And as long as you believe in me, i will forever be in your soul. Just wait patiently, I will find you just like the shining moon' as she gazed towards the moon, Lil P on her shoulder.
Since those many years ago, she still longs for Blue, her heart still aches but she hides it incredibly well. She's strong, confident and ultimately courageous. She's moved on, but won't let go of the possibility that Blue is still out there, waiting for her. She believes that one day she will release him from the painful captivity, whether dead or alive.
______________________________________________________
A bit of Witchy information: Lumina is the current Head of Magic Department at Hope Academy and teaches many of the classes. She's been at the academy for some time now and gets along well with students and staff. When not teaching, she often spends time outside the academy walls, in the gardens, or even socialising with students during breaks.
Lumina often carries her favourite spell book around which gives home to an engraved, glowing pumpkin face on the dark front cover to match her attire and personality. The power of a witch, but the personality that glows with ambience like a lit jack-o-lantern. By her side, Lumina is always accompanied by her old friend, an enchanted Pumpkin. Rightly named, Lil' Pumpkemon. Just like the species he was when Lumina was young, she charmed him, brought him to life and named him that. Before he was brought to life with magical energy, he was yellowy in colour, orangey in the creases, but Lumina's power made him vibrant orange, like most Jack-o-lanterns these days, accept he's small enough to fit in your hand comfortably. A flame is permanently lit inside his body, and his face is carved and releases his warm energies. When he wants to, he may extend vines for limbs. Most people call him Lil' P, or Pumpkemon rather than Lil' Pumpkemon.
_____________________________________________
Preferred spells: Her favourite spell, most of all, is Pumpkin Feline Blast. With some concentration, she can cause a burst of pompous orange cats to flurry into reality, glowing brightly like a jack-o-lantern to either decorate, enlighten and please - or wreak havoc, leave all surfaces grazed and make her opponent wish they had cat n**. A lot of it.
Her next favourite, is Pumpkin Cannon, an offensive spell where she verbally or none verbally casts the spell and from the palm of her hands summons a glowing orange pumpkin with flamy yellow eyes and sharp jaws that shoot or fall to their target and explode.
Her ultimate ability is to Soul Resonate with Lil P, causing his body to consume her and become the Pumpkin King for a limited time, a powerful being of might and magic.
Role at the Academy: Teaches Magic and Spells classes as the Head of Magic Department at Hope Academy.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Oct 05, 2016 8:24 am
╔════__❃__════Aoi Celeste════__❃__════╝ Someone's calling you, can't you hear the voice? Now it's time to go, show your bravery. The words, "I want to protect you," came flowing out of nowhere; If you can put a stop to this feeling - this voice - Then just try to break it!Name: Aoi Celeste
Guild: None
Student: Merlin Academy
Age: 17
Race: Magic Earth Human
Home Location: Entei
Extra Information: Aoi is an unusual student studying at Entei. Her magical abilities and fighting skills are less skilled but she makes up for it in her unique power.
Occupation: Student
Personality: Aoi can be at first very shy, but she quickly warms to other people after socialising. Aoi is almost always trying to keep her closest friends happy with words like "smile!" and "sleep it off!". She is often a klutz, especially on the battlefield, where she could be found bouncing around avoiding her enemies or sometimes her targets when they get the better of her. Aoi can quickly be confused on light subjects, or overcome by emotions easily (good or bad) but usually has a cool head once she gets her head into the game. When she is in a familiar environment or feels confident enough to use her own talents she shines through and feels confident that her friends will work together to get through whatever troubles they face. Aoi is a team player and nothing less.
Biography: Aoi grew up with her older sister Arisa, and her parents in Entei City. They grew up on the north outskirts of the city where you could see the Enchanted Woods and when the skies were very clear she used to love looking at the tip of Radiant Bastion in the horizon. Ever since she was very little she has loved to sing with Arisa, and would stay up late humming to herself. Once, when Arisa became very ill, Aoi sat with her all night and would sing delicately to her, hoping, wishing that her sister would get better. When her parents would tell her to leave her sister alone so that she can rest and get better Aoi would cry until falling to sleep. Through fear and angst, she managed to wait out Arisa's life threatening illness, the only thing keeping her okay was singing to herself. Eventually, Arisa overcame her illness and Aoi was at peace once more.
When she grew into a teenager she attended Merlin Academy, just like Arisa and was very, very excited. She made friends quickly with a small group of young girls. Over time, as they became more adept with the arcane arts or the technological algorithms she began to wonder when she would become as good as her sister, Arisa. Aoi always kept her head held high though! Never once did she look back, even as she began to struggle to keep up she tried her best. Then, one day, a teacher had come to her, one of her favourites, and asked her "why do you think you are struggling to hone your skills?" and Aoi replied with a tilted head, "because... i don't know. But I'm happy to see my friends do well! I always help them." "Aoi " she said, sitting beside her, "I don't think you've noticed - but you have a very unique power, one that is far stronger than you might think." Aoi looked at her teacher very confused, "here" the teacher said, handing her a small black rod no longer than her hand. It had gold patterns around the edge, and a blue crystal ball on top, which looked like staring into the sky or into space depending on how much magic was being channelled. The gold that spiralled around the rod extended off one side a few inches like a metal wing and tinged pink at the tips. "Some of the mightiest wizards use foci" she said "this is yours..." Ever since finding her unique power Aoi has become a valuable asset to her friends and allies in training at Merlin. Whenever the students go on missions to protect the city or the surrounding lands from monsters and bad people, everyone always looks to Aoi. Though, at first she might seem flustered, she always pulls through to lead or support.
Now, she has gone to Otherearth on the official Otherearth Expedition!
Preferred Magic & Weapons If Any:
Likes: When her friends work together. Happiness (seeing her friends happy). Aoi loves music, especially humming to herself. She enjoys leisurely walks along the beach and watching seagulls go by.
Dislikes: She hates it when her friends don't get along, or when they are sad. She doesn't like it when others don't believe in her or make fun of her talent.
Doc: 05/10/2016 If someone were to ask us, "Who's this all for?" We'd laugh, and say, "Our egos."
Even if a mirage lies before us... even if our communication remains surface-level... I realise that I truly believe; there's more than forewells to be found on this planet! Even if time passes and this all fades away, I'll still smile and say, "It wasn't a waste!"
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 05, 2016 8:25 am
Name: Arisa Celeste Guild: Injustira Syndicate Student: Graduated Merlin Age: 25 Race: Magic Earth Human Home Location: Grew up in Entei, now lives in Skyfall. Extra Information: Arisa is a disciple of justice, following in the hopeful footsteps of Lucas Purevelion. She deals with tasks that he sets and when he's away deals with his roles. Occupation: Lucas Purevelion's Discple in the Injustira Syndicate & Regional Management Officer for the Academies of Occulas & Ravencrest. (In charge of student management, treatment and rights. Personality: Arisa is a smart and confident young woman, made from a family of love and support, she cares very much for other people and children. Arisa will sacrifice herself for those she loves easily, but she won't let herself die without a good reason. Arisa is calm and collected, and no where near as easy to confuse as her younger sister, Aoi. Biography: Arisa grew up in Entei with her younger sister, Aoi and her parents on the outskirts of the city. In the North she could see the Enchanted Woods and sometimes the tip of Radiant Bastion. But her eyes were always set on the mythical spires of Skyfall. She knew, since childhood, that the Injustira Syndicate governed many laws in Occulas, but she cared only for the heights and the pretty people. There was a time when she became very ill and was bedridden for months. For all this time she was on the edge of life, and every night her sister would sing or hum a song to her until she slept. When the only thing she could see was darkness, her sister Aoi would force the light to come breaking through. When she miraculously recovered she vowed to use her life to the fullest, and most of all wanted to thank her sister Aoi for all her unending support when even her parents had their doubts. As she grew more mature and joined Merlin Academy she honed her talents, but prepared her arcane powers and technological understandings towards helping her being accepted into the Injustira Syndicate to work in the Halls of Justice. Arisa graduated, and immediately went to Skyfall for a brief time. During this time she became acquainted with its people and its way of life. She quickly joined the guild, falling in love with the department that helps people and governs activities to keep the people of Occulas united. It was during this time she met Lucas, and found they both had similar interests in keeping all people safe, and that love, friendship, and justice were the utmost important things in anyone's life. All the time, she would think about her sister's love when she was younger, and continued to pledge to make the world a more supporting place. Soon, she climbed the ranks and became Lucas Purevelion's Disciple. Preferred Magic & Weapons If Any: Likes: Dislikes: Doc: (date of creation)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 22, 2017 7:25 am
 I am an ocean of waves - weaving a dream Emerlita ~Lita~ Yet may the tide ever change, to the path - mine to claim Thou seek the light with an outstretched hand A divine blade lies before you, So command the wake of dreams To restore the world, cut ‘way the seams
Join in our prayer, in our song of birthrights and love Come the sun, illuminate the sky Pray that we may quell the dark - Light take the throne Lost in thoughts all alone Name: Emerlita Kali (Ee-mer-lee-ta. Lita for short)
Guild: None
Student: No (but was schooled in the Temple of Dreams)
Age: 39
Race: Elf
Home Location: Was born Albanoch Desert, lived in Kenaris until she was 12 and then moved to Zakernand to be fostered properly by Zakernandians in the Temple of Dreams.
Extra Information: Lita is CEO and founder of Kali Sanctum. She is a renown mage and accomplished Dreamweaver.
Occupation: CEO
Personality: Kali is a woman with some patience, her upbringing in Zakernand has taught her to be understanding and efficient. She cares deeply for the world, but none more than the people that inhabit it and the dreams that they have. She will stick to her rules, she is very strict with how she runs her company in New Coventry and rule breakers are dealt with faster than Zeus may smite them. More than anything she is understanding, but up front she comes across mysterious and stern.
Biography: From the moment she was born, Emerlita was on the move. Her mother was fleeing Non-magic earth in another time, when Non-magic Folk began the Magic Hunts, a time of unrest between Magic Folk and mundane mortals. She knew that all those that crossed the border into the magic world would appear at a place known as the Crossing. There her child would be safe. But when the light faded away she did not see grass and waterfalls, she saw the sun and sand. Cradling Emerlita in her arms she took to the horizon of the Albanoch Desert. She marched forwards, hour after hour, day after day until she saw hope in the distance. Her hope was short lived, however, when her body could go on no more. Lita's mother died with her arm outstretched towards Kenaris, a secretive city for the Sisterhood of Kali. In her other arm was Lita, crying and wrapped in fabric and with a single possession. It was tagged with "Emerlita," and t'was a book filled with hand-written text in Elvish. The sisterhood found her and raised her where she learned the ways of the sisterhood.
As she began to reach the age of 10, her dreams became increasingly repetitive, nightmares too. Some nights she would dream of a holy sword, in pristine palace of white and gold. Others she would tremble in her sleep, seeing a bastion of black and sliver with a cursed blade. It wasn't until she was 12 that an unknown visitor came to her in Kenaris, though too young to realise or know anything, Emerlita was sceptical of the man.
_____ insert more soon_____
When she arrived at the Temple of Dreams, the Oracle took her in and vowed to keep her safe. Emerlita lived a totally different life here than she did in Kenaris, the scenery was more beautiful, the people were more kind and spectacular. She worked in the Temple to keep it clean and running efficiently. She also began to investigate her dreams and nightmares, the Oracle introduced her to dream-weaving, a rare ability that some in Zakernand were capable of through the power of the Spirit World. By the age of 18 she became an efficient Dreamweaver, capable of inserting the dreams of her imagination to the minds of anyone willing. More than that, she grew to be able to communicate with the Spirit World, she was able to see it as it was in parallel against the real world. It was a rare gift, one that only the Oracle publicly has too.
Shortly after Emerlita felt the need to move on, as if she could not stick in one place, as if there was something unfinished. She knew she needed money too, and so set-off for New Coventry. There she established a business, the only place outside of Zakernand that Dreamweaved and offered relaxation away from the hard, bright nights in the city that never slept.
Preferred Magic & Weapons If Any: Lita uses spiritual energy, similarly to arcane magic. She also has a natural affinity for light and dark, but she keeps this to herself and is unsure of this power.
Likes:
Dislikes:
Doc: 22/05/2017 - i don't even know why i put this here.
to be completed
Thou seek the dark with an unsheathed blade Now a white, ivory throne beckons, So obtain the fate you sow On this path, be weary, friend an’ foe
Join in the tale, in the blight, of conquest and lies Come the sun, to tarnish in the sky Vow that we shall tear the light – Dark seize the throne Lost in thoughts, all alone
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 04, 2019 11:55 am
Adam Evangelos Peace of SincerityName: Adam Evangelos Guild: Injustira Syndicate - Halls of Sincerity Student: NA Age: 28 Race: Divine Home Location: Skyfall Extra Information: (Do they assume a role/class/title/ what makes them different from other people. Put what you need here to distinguish your character). Occupation: Priest of Sincerity Personality: Biography: Preferred Magic & Weapons If Any (generic): Light magic and Injustirian techniques Signature Spells/Attacks/Tehcniques (in-detail): Binding of Injustira - Bu forming a triangle with his thumb and forefingers together, Adam evokes the power of Injustira and can lock down any one person in sight. By twisting his hands so that only thumbs touch and fingers point away to create a Z formation he can force a small amount of physical stress to the target's body. Likes: Dislikes:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 04, 2019 2:42 pm
  THE TRI-PSYCHO LEGEND NO.1 Name: Adelia Von Verstoßen Guild: Arcaz Soverignty/Asmodius Corps Student: Merlin Academy Age: 12 Race: Magic-Earth Human Home Location: Comes from Everstrandt Outside of Entei. Lives in Merlin Academy/Asmodius. Extra Information: Adelia is a Merlin Academy Student, she is an established wizard at only the young age of 12 and is heading on to graduate in Technological Arcanicity, as well as training to become Lieutenant in the Asmodius Corps. Occupation: Student and Soldier. Mage-captain of the Arcazian 13th Arcanised Battalion. Personality: Adelia is a very composite character. In her past life, Adelia described herself as someone with many complexes and that his person is twisted, with an insatiable thirst for disobeying order. She both has superiority and inferiority complexes, which is shown by how she compares herself to real geniuses she can't compete with, while also desired to be above others. Adelia's unfortunate reincarnation has made her particularly bitter for figures with power in ordered hierarchies. It brings her great anger when she has to use her magical power, which is cursed by The Entity, to only work when she is conforming to her orders. Adelia has a lot of sociopath traits; cold, calculating and often sees others as objects she can use to her advantage. It allowed her to rise rapidly through the ranks of her careers in both lives. Adelia also sees herself as a profitable human resource, doing everything to raise her value in the eyes of her superiors in order to allow her to use her magic, which drives her to put up a front of the perfect soldier since her recruitment. Sometimes, this trait also becomes a disadvantage to her, in particular, her lack of empathy that disables her from putting herself in other people's shoes. In particular, her lack of insight of possibility that the people she offended by her callous dismissals would take revenge on her. She is also a libertarian. This trait of personality is also the source of her frustration on how the Arcazian Army treats their soldiers, in which the mission is absolute and she can't disobey even suicide missions. It's also why Adelia loathes The Entity for disrespecting her freedom and intending to convert her even against her will. Biography: In a past life, Teufelwulf Schänden was a German soldier during the events of World War 1, he battled in the German Army against the other nations. But he didn't do this for his country, he did this for his own twisted interests. Teufewulf, nicknamed Wulf, was known for going against orders, but he would often achieve results which would cause his actions to be ignored by his superiors. One evening Wulf manages to frame a noble soldier who is later stripped of all titles and forced out of the army, barely surviving the firing squad because of his previous feats. Later that night the innocent man pushes Wulf in front of a tank. Time pauses, and Wulf is confronted by The Entity, a swirling mass of darkness and violet at the edge of his vision, like a dark horizon in the distance. The being introduces themselves as a God, a creator of the universe. Wulf scoffed and begged to differ, because no god would allow him to commit the atrocities he has so far. The Entity then explains that it often threw the souls of the chaotic into the Nothingness, a realm of true chaos. But it desires to punish Wulf. Wulf discusses with The Entity that a true punishment would be near impossible, because he desires nothing more than to be surrounded by chaos. As if by chance, he gives The Entity an idea. Times continues and Wulf is instantly crushed to death by the passing tank, ending his life. When Wulf opened his eyes, he is overwhelmed with confusion, bright lights and loud noises. Scenes pass too fast for him to recall, but he remembers being born, literaly, and very quickly being left for dead until eventually being picked up by a tall and slender woman with a gold reflection in her eyes. As time moved on more and more and he was able to think more concisely he realises that The Entity has reincarnated him in the body of a newborn girl, left an orphan. He was picked up by a Divine in charge of an orphanage near Skyfall. He is then adopted by two Magic-Earth Humans and brought to Everstrandt, a coastal town in the south of South Occulas. She... is then named Adelia, meaning Noble. Adelia realises then that The Entity must still be intervening, to have her named randomly as a mocking, polar opposite to her previous name and life. A series of events after this led to Adelia to hate The Entity more and more, especially when she was discovered to possess great arcane talent. She was picked up by Merlin Academy, where she personally met Magus-Bane. Already, her devilish thoughts had made her want to murder such a being, and when she tested her strength she quickly found that she was perceived as an angry little girl with uncontrolled magical talent, easily bested by the greatest wizard in existence. In an incident in class, at around her 10th birthday, Adelia attempted to use her magic to harm another student. Again time stopped, and The Entity spoke to her from the horizon. It mocked her for being unable to murder, unable to act against other people with such fantastic skill and magic. Adelia revealed how she planned to use Sorcery to propel her talents, a type of magic which relied on using raw arcane power for destructive spells. The Entity seemed equally upset and entertained before asking if she understood order. Adelia mocked The Entity one last time before time began to flow once more. Instantly, she was reprimanded by a teacher for the use of Sorcery against a student, in the exact same moment Adelia learned that her own magical talent had been cursed to no longer be able to use sorcery. Over the coming months Adelia learned that her powers would only work when cast properly, as the arcane arts had intended. Better-yet, she discovered that when following the rules her evil tendancies were allowed. After studying law, order and other related articles she learned she could climb the ranks, reap the rewards, and punish those beneath her. Her extreme arcane talent had been given to her as a punishment, as a reminder of her power that she could only use when conforming to her new culture. She could no longer kill meaninglessly, she was a small, weak-bodied girl, she could not beat a grown man or woman in battle, she could not cast Sorcery, the magic of chaos. This began the series of events in her life that saw her propel through her lessons and quickly become strangely respectable. Her insatiable thirst for knowledge of order and its loopholes made her an excellent student, especially for learning to control arcane power. Since, she has become top of her classes and has been able to volunteer for the Mage Division, and with power of her level it was hard for her superiors to say no, especially since age was but a number in Occulas, with many of the students of Entei helping to defend the city from monster attacks under supervision. After a single year in practise, and after showing great feats in the battle against Lucifial's attacks, she has climbed to the rank of Mage-captain in the 13th Arcanised Battalion. Adelia has also skipped ahead in the academy and is a year away from graduating Technological Arcanicity. Preferred Magic & Weapons If Any (generic): Magic Calculation - Arcanised Rifle - Signature Spells/Attacks/Tehcniques (in-detail): Hyper-magic Bullet - Command - Likes: Dislikes:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 08, 2019 5:46 am
 I am very, very crazy and I’ve passed the point of no return now The world is swallowed up by this great cocoon we live inside! Vendeth Call it a crime, but it’s so wonderful Shame me if you want, I don’t mind at all Appetite’s instinctual Tell me that it’s ugly, it feels so good! THE TRI-PSYCHO LEGEND NO.2 Name: Vendeth 'Vendeth' Sin - Maiden of Blood: Vendeth Guild/Affililation: Zylvanness' Court Student: Has attended Asmodius College, but left for her own reasons. Age: Many millenia - but appears to be late 20's Race: High Elf Home Location: (Comes from/now lives in etc) Extra Information: (Do they assume a role/class/title/ what makes them different from other people. Put what you need here to distinguish your character). Occupation: Job? Jobless? Self Employed? Student? You gotta get you're Octen (cash) from somewhere! Personality: Biography: Ameria was Atlantean. Well... she wanted to be. Ameria was born in the glorious kingdom of Alfheim, the northernmost kingdom of the ancient High Elves. She was the handmaiden for the princess of the kingdom, Alor'riel, sister of Elor'andra, Princess of Atlantis through marriage to Malornduil, Prince of Atlantis. Ameria found herself as the most honourable handmaiden to the royals of Alfheim, and so would be trusted with a great many things. Her life was simple for a long time, until the attacks began. Word of a corruption growing in the land between the kingdoms was spreading, and the elves of Shangri-La were warning everyone to stay as far away from it as possible. When fear began to rise she wanted to learn to become a warrior, which the people of Alfheim were famous for. But as a handmaiden she was expected to look after her princess at all times, and was forbidden from any such training. One day there was an official visit from Atlantis, and the great gates of Alfheim opened up to the open fields beyond to invite the battalion of Atlantean elves to the city. They were different than Ameria was, they were slightly paler in skin, as if no amount of sun could darken their skin, just as any lack of sun here in the north would ever pale their own. Their hair, mostly black or blonde or white, a contrast to their own brunettes and reds. She watches from the main streets of the forest city as the group moved passed and eventually moved on to reveal the real visitors. They were Malornduil and Elor'andra, alongside their children, Laureness and Zylvanness. Elor'andra was as beautiful as she remembered from her last visit, white haired with lips red as blood, beautiful blue eyes that she passed down to her son... Prince Zylvanness, rumoured to become the greatest Seer in the Atlantean Kingdom. There was a strange moment where Zylvanness and Ameria glanced at one another, and Ameria suddenly felt exposed. It was not attraction that she felt, she was certain after having thought to herself for countless nights about it after. It was the feeling that he had peered directly into her soul. He had looked at her, with his ivory hair and eerily calm eyes, as if in an instant he had understood her and noticed her deepest desire. After that she knew she had to speak with her before he had left. Near the end of their official visit, Ameria was approached by Zylvanness in the palace. "I apologise for my intrusion" he had said, coming to stand beside her. "Please do not apologise my lord, I was merely watching the sun set over the kingdom before I attend my Princess." "No. I mean when I first arrived here. I looked into your mind. I could not help it, the moment I saw you your mind opened to me, as if you were desperate to be heard." "I... how can you be so certain of that." "I too am desperate... to protect the people I love, yet I am expected to be a tactician, not a fighter. Yet that does not stop me." He turned and glanced at her, giving her the softest of smiles. Ameria blushed, "you learned a lot with just one glance. But you are right. I yearn to protect my Princess... she is the most important person in my life." "Sometimes" he said, "you have to find a way around the walls in your life. Other times... you must do what everyone else is too afraid to do." After Zylvanness left that night, she was left pondering her thoughts for hours and hours, wondering what his wisdom could have meant. As time went on Ameria became more desperate and would often by found admiring the armouries and watching the other elves learning to fight. After much longer, and once the threat of Scholomance revealed itself to have murdered Prince Malornduil of Atlantis, Alor'riel came to Ameria and granted her one freedom. "Learn to fight" she had said, holding Ameria's hands tight, "learn to fight so that when the Scholomance come for us. No, when we come for them, we will not meet the same fate as Prince Malornduil. " Alor'riel was in mourning, but held herself well, even as she thought about her widowed sister of Atlantis. But she gave this almost as an order to Ameria, to train in the dark of the night, when no one else would know, when the King of Alfheim would never notice. Ameria felt more happiness than she could ever express for her Princess, and vowed to train her hardest to one day be able to not just fight for - but to fight with Princess Alor'riel. Alor'riel was strong, wise, and incredible with her words. Months passed and Ameria became stronger, tougher, and she grew to learn how to balance the weapons of Alfheim in her hands perfectly. The weeks passed and soon after King Tyrondil of Atlantis ordered for Princess Elor'andra be escorted back to Alfheim, where she would be safer with her own people. Alor'riel was tasked with meeting her sister half way along the roads between the cities, and Amera begged to go with her. But as the King had ordered, she was to await her princess in the palace. But that was his biggest mistake, and Amera would always hold him accountable for what she would record as the event that caused the fall of the ancient Elven Kingdoms. Elor'andra and Alor'riel were both ambushed on the road. Once the two parties had met the Scholomance took them by surprise and massacred both groups before taking only the body of Elor'andra. When the news came back to Alfheim Ameria spat on the king and showed her combat skills against the guards that attempted to put her in chains for treachery. But even after showing him what she could have done to protect the princess on the field, he ordered her to spend many moons in the prisons of Alfheim, in the tallest tower where she would see Princess Alor'riel's funerary procession. The sight at first had filled her with misery and despair, but not long after it turned her to resent her own people. She learned that the elves of Alfheim were becoming defensive and reclusive, Scholomance was coming closer to the borders of the kingdom and the king was doing nothing to take an opportunity of attack. From what she heard from the prison was that Atlantis was taking the most aggressive action, whilst Shangri-La did nothing but hide in it's mountains and Eden had a strong defensive line. Soon after she heard that Zylvanness had taken over the city with his sister, and had performed a miracle. He had defied death. Not only had he killed his father, King Tyrondil, who was said to have gone mad, but he had also resurrected his dead sister after she fell in the rebellion. The news baffled Alfheim, many resented him, but they were unsure of what to make of it so far. But Amera knew... Prince Zylvanness was the one she wanted to follow. Only his wisdom would be good enough for her, would be what could calm her after the death of her Princess Alor'riel. She had to get out, and she did. She escaped the prison and knew that Zylvanness would be found in one place - Scholomance. She met him there, just before his victory, she found him and he greeted her, and allowed her to fight for him alongside his Cold-Hearted, who she learned were not really dead... and not quite alive. For the first time since the death of Alor'riel she felt alive, she felt like she had purpose, as if she was respected. From that moment on she vowed to follow Zylvanness. Ameria followed his crusade against the other Elven Kingdoms, becoming close with Elryldor Dawnbreaker who was learning a new kind of magic. Sanguimancy. With him she learned to become even stronger than before, she learned to use her own blood and that of her enemies. She became the strongest fighter in Elryldor's small group of Bloodborne, Elves that had practiced Sanguimancy with Elryldor and had even gone as far as tasting the blood of their foes learn all kinds of knowledge from them. But once Amera got a single taste... she couldn't help but wonder, where should she stop? A drop of blood made her strong, for a time, but would flesh make it permanent? Ameria was later tasked with a mission from King Zylvanness himself, to travel to Alfheim and assassinate Lady Earth's Subordinate of Metal and Craft; Vulcan. She was succesful and lead the armies of Atlantis out of the city, since their aim was not to subjugate and destroy the city, but to eliminate Lady Earth's control over it instead. Ameria however took it upon herself to visit Alor'riel's grave. Her body was placed in a beautifully carved coffin, beneath the roots of the oldest tree of Alfheim. Amera opened it... and could smell the old, dried blood of her Princess. "Bring her back..." she pleaded to herself, "a taste... A taste will tell me how" Amera worked her magic over the rotting corpse until dried blood became wet, and a single droplet lifted from the body of Alor'riel and fell onto Ameria's tongue. The rush brought her ecstasy, and after that a great explosion of power. She knew then that she could make the blood move again as it should, that she could combine her magic with Zylvanness' to ressurect Alor'riel as a Cold-Hearted and leave her to become the rightful heir to Alfheim. But when Ameria got back to the surface she found that Zylvanness' army had begun marching within Alfheim and were slaughtering everyone. Ameria felt betrayed, how could he do this?! Then she realised, he had lied. He was a master of words, King Zylvanness. Ameria ran back into the tomb and in a desperate attempt to reanimate she used all the magic she could to bring Alor'riel to life. If anyone could defeat this army, it would be her and Ameria. But she failed. The coagulating blood became a grotesque golem that attempted to move, but instead it fell to shambles over Ameria. The simultaneous destruction of her city and second 'death' of her Princess broke her mentally, and sent her into a spiral of despair before passing out. Eventually, she regained consciousness after being found by Avinna Duskbringer, who had replaced Laureness as General of the Atlantean army, now known as the army of Zylthrend; Sin'thorei. There she battled with Avinna and quickly lost. Ameria barely survived and eventually went searching for Laureness, who actually found Ameria herself and did what she could to help her recover. Laureness explained how she had watched her brother become a merciless, but great king. She described how she could no longer stand with him, but could not find the courage to stop him. That was where Amera disagreed, and vowed to end his life. Ameria left again, and was almost at Zylthrend when she watched the earth shake and saw Atlantis, now named Zylthrend, writhe from the land and get pushed out to sea. She knew instantly that this was the magic of Lady Earth. In that moment she saw the island begin to sink, and witnessed the magic of the seers begin to freeze the water over it in a strange, desperate effort to protect themselves. After that moment... she was lost. Zylthrend was gone. Laureness was in hiding, Lady Earth was also missing and the one person she wanted dead, Zylvanness, was gone too. Ameria renounced her name, now only able to think of her fallen beloved whenever she hears that name. Now she answers to Vendeth. From that day on she did what she could to survive, she joined the surviving kingdom of Eden, fabricated a lie of how he promised to unite the kingdoms and make them bow to his undead army. All while hiding her sanguimancy. Eventually she was forgotten, and traveled the world and watched the creation of Magic Earth. Ever since her mind has become more fragile and twisted, and now she can't help but find helpless victims and murder them for not just their blood, but also their flesh. She seeks nothing more than to taste something as exquisite as the pool of blood that once belonged to Alor'riel. Preferred Magic & Weapons If Any (generic): Signature Spells/Attacks/Techniques (in-detail): Likes: Dislikes: See Shezmu god for inspiration
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 08, 2019 6:00 am
TRI-PSYCHO LEGEND NO.3 Surrounded by weaklings Pathetic and oppressed Satisfied to gnaw on scraps Afraid to leave the nestSubjugate, humiliate us Rob us of our pride Watch them fall as I am glorified Name: Gabriel Sangria - Guild/Affililation: EXAMPLES> None (Neutral)/Arcaz Sovereignty/Asmodius Corps/Injustira Syndicate, Castayu Del'yir/Conclave of Declasia Student: No/Merlin Academy/Asmodius College/Ravencrest Academy/Hope Academy. Age: 25? Race: Magic-Earth Human/Fire elemental? Home Location: (Comes from/now lives in etc) Extra Information: (Do they assume a role/class/title/ what makes them different from other people. Put what you need here to distinguish your character). Occupation: Job? Jobless? Self Employed? Student? You gotta get you're Octen (cash) from somewhere! Personality: Biography: Preferred Magic & Weapons If Any (generic): Signature Spells/Attacks/Tehcniques (in-detail): Likes: Dislikes: You'll see I'm their hero I'll be lionized I have the strength to do what's needed Unify our people with no compromiseTerminate, annihilate Our enemies must die Destroy them all while I am glorified
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|