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A faint smile

Dedicated Friend

PostPosted: Wed May 08, 2013 5:18 pm


cobi45
A faint smile
cobi45


Because the eagle itself does nothing at first, it can remain D-rank. Hardened Wings will have to be bumped up to C-rank. Dive bomb doesn't actually have to be a technique though, it can be something the bird normally does. As for Bird's Eye this needs to be a C as well.


Fixed


Approved!
PostPosted: Thu May 09, 2013 7:05 pm


Had0u


Sorry I took so long x.x I forgot this was here sweatdrop Let's say someone has a higher perception, making them able to release the genjutsu. The way its written it is they can ONLY be released by physical trauma. If that is the case, I'd say you'd have to limit its effectiveness when used on the same target over and over.

A faint smile

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The Town Taunts Hadou
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PostPosted: Thu May 09, 2013 7:13 pm


A faint smile
Had0u


Sorry I took so long x.x I forgot this was here sweatdrop Let's say someone has a higher perception, making them able to release the genjutsu. The way its written it is they can ONLY be released by physical trauma. If that is the case, I'd say you'd have to limit its effectiveness when used on the same target over and over.


Oh it's okay! I'm just glad you're looking at it now! XDD

Not entirely true, they can release themselves by Kai if they notice its a Genjutsu right away(the ones who have higher perception), that's the basic ones, the higher the rank of the illusion, the greater the hold and the stronger sense of reality the illusion has. So when I start doing A-rank complex illusions or S-rank God-tense Illusions, it has a stronger hold on people, even when they have a higher perception, hence why it uses pain to release instead of Kai.
PostPosted: Thu May 09, 2013 7:19 pm


Had0u
A faint smile
Had0u


Sorry I took so long x.x I forgot this was here sweatdrop Let's say someone has a higher perception, making them able to release the genjutsu. The way its written it is they can ONLY be released by physical trauma. If that is the case, I'd say you'd have to limit its effectiveness when used on the same target over and over.


Oh it's okay! I'm just glad you're looking at it now! XDD

Not entirely true, they can release themselves by Kai if they notice its a Genjutsu right away(the ones who have higher perception), that's the basic ones, the higher the rank of the illusion, the greater the hold and the stronger sense of reality the illusion has. So when I start doing A-rank complex illusions or S-rank God-tense Illusions, it has a stronger hold on people, even when they have a higher perception, hence why it uses pain to release instead of Kai.


I hate making people wait, because I hate it when I have to wait for something xD

Let's say you use an S-rank tech twice, that person is as good as dead. I also need to know how long the techniques would last as well, like a cap on how much mental trauma the person can handle. Or is it merely until it is released.

A faint smile

Dedicated Friend


The Town Taunts Hadou
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PostPosted: Thu May 09, 2013 7:31 pm


A faint smile
Had0u
A faint smile
Had0u


Sorry I took so long x.x I forgot this was here sweatdrop Let's say someone has a higher perception, making them able to release the genjutsu. The way its written it is they can ONLY be released by physical trauma. If that is the case, I'd say you'd have to limit its effectiveness when used on the same target over and over.


Oh it's okay! I'm just glad you're looking at it now! XDD

Not entirely true, they can release themselves by Kai if they notice its a Genjutsu right away(the ones who have higher perception), that's the basic ones, the higher the rank of the illusion, the greater the hold and the stronger sense of reality the illusion has. So when I start doing A-rank complex illusions or S-rank God-tense Illusions, it has a stronger hold on people, even when they have a higher perception, hence why it uses pain to release instead of Kai.


I hate making people wait, because I hate it when I have to wait for something xD

Let's say you use an S-rank tech twice, that person is as good as dead. I also need to know how long the techniques would last as well, like a cap on how much mental trauma the person can handle. Or is it merely until it is released.


Same here! smile

They can't be stacked, ever, it just goes on until its released by the target themselves, which is why it's a path for the Rinnegan and not a simple custom Genjutsu. The illusions don't cause the target to go completely still and be paralyzed, but it does screw with their perception of things, here's an example:

I create an illusion that you would fall for, within this illusion, anything can happen but depending upon the rank, it can be small or large. Within this illusion, your friends could become enemies to you, enemies could become friends, trees could warp and attack you, multiple replicas of the user could surround you, etc. While within this illusion, you could mistaking attack your allies, your own village, yourself, your home, your family, your friends, or even do worse, depending on which illusion is brought forth at the time. Anything is possible.

The capacity of mental trauma is based upon how much the opponent can take, if its too little, then even the smallest of illusions could cause them to go mad, the largest would absolutely destroy them whether intended or unintended, not in a sense that they would die but they would probably end up like that guy in Amnesia or any W.O.W player after 5 whole days of straight gaming (a vegetable until healed by a high-ranking medic).

I honestly hope that helped.
PostPosted: Thu May 09, 2013 7:35 pm


Had0u
A faint smile
Had0u
A faint smile
Had0u


Sorry I took so long x.x I forgot this was here sweatdrop Let's say someone has a higher perception, making them able to release the genjutsu. The way its written it is they can ONLY be released by physical trauma. If that is the case, I'd say you'd have to limit its effectiveness when used on the same target over and over.


Oh it's okay! I'm just glad you're looking at it now! XDD

Not entirely true, they can release themselves by Kai if they notice its a Genjutsu right away(the ones who have higher perception), that's the basic ones, the higher the rank of the illusion, the greater the hold and the stronger sense of reality the illusion has. So when I start doing A-rank complex illusions or S-rank God-tense Illusions, it has a stronger hold on people, even when they have a higher perception, hence why it uses pain to release instead of Kai.


I hate making people wait, because I hate it when I have to wait for something xD

Let's say you use an S-rank tech twice, that person is as good as dead. I also need to know how long the techniques would last as well, like a cap on how much mental trauma the person can handle. Or is it merely until it is released.


Same here! smile

They can't be stacked, ever, it just goes on until its released by the target themselves, which is why it's a path for the Rinnegan and not a simple custom Genjutsu. The illusions don't cause the target to go completely still and be paralyzed, but it does screw with their perception of things, here's an example:

I create an illusion that you would fall for, within this illusion, anything can happen but depending upon the rank, it can be small or large. Within this illusion, your friends could become enemies to you, enemies could become friends, trees could warp and attack you, multiple replicas of the user could surround you, etc. While within this illusion, you could mistaking attack your allies, your own village, yourself, your home, your family, your friends, or even do worse, depending on which illusion is brought forth at the time. Anything is possible.

The capacity of mental trauma is based upon how much the opponent can take, if its too little, then even the smallest of illusions could cause them to go mad, the largest would absolutely destroy them whether intended or unintended, not in a sense that they would die but they would probably end up like that guy in Amnesia or any W.O.W player after 5 whole days of straight gaming (a vegetable until healed by a high-ranking medic).

I honestly hope that helped.


Okay, that actually seems pretty interesting. I like it, so I'll say approved!

A faint smile

Dedicated Friend


The Town Taunts Hadou
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PostPosted: Thu May 09, 2013 7:37 pm


A faint smile
Had0u
A faint smile
Had0u
A faint smile
Had0u


Sorry I took so long x.x I forgot this was here sweatdrop Let's say someone has a higher perception, making them able to release the genjutsu. The way its written it is they can ONLY be released by physical trauma. If that is the case, I'd say you'd have to limit its effectiveness when used on the same target over and over.


Oh it's okay! I'm just glad you're looking at it now! XDD

Not entirely true, they can release themselves by Kai if they notice its a Genjutsu right away(the ones who have higher perception), that's the basic ones, the higher the rank of the illusion, the greater the hold and the stronger sense of reality the illusion has. So when I start doing A-rank complex illusions or S-rank God-tense Illusions, it has a stronger hold on people, even when they have a higher perception, hence why it uses pain to release instead of Kai.


I hate making people wait, because I hate it when I have to wait for something xD

Let's say you use an S-rank tech twice, that person is as good as dead. I also need to know how long the techniques would last as well, like a cap on how much mental trauma the person can handle. Or is it merely until it is released.


Same here! smile

They can't be stacked, ever, it just goes on until its released by the target themselves, which is why it's a path for the Rinnegan and not a simple custom Genjutsu. The illusions don't cause the target to go completely still and be paralyzed, but it does screw with their perception of things, here's an example:

I create an illusion that you would fall for, within this illusion, anything can happen but depending upon the rank, it can be small or large. Within this illusion, your friends could become enemies to you, enemies could become friends, trees could warp and attack you, multiple replicas of the user could surround you, etc. While within this illusion, you could mistaking attack your allies, your own village, yourself, your home, your family, your friends, or even do worse, depending on which illusion is brought forth at the time. Anything is possible.

The capacity of mental trauma is based upon how much the opponent can take, if its too little, then even the smallest of illusions could cause them to go mad, the largest would absolutely destroy them whether intended or unintended, not in a sense that they would die but they would probably end up like that guy in Amnesia or any W.O.W player after 5 whole days of straight gaming (a vegetable until healed by a high-ranking medic).

I honestly hope that helped.


Okay, that actually seems pretty interesting. I like it, so I'll say approved!


Huzzah! biggrin
PostPosted: Wed May 15, 2013 8:09 pm


(( These will be available to the guild, if they come to my RPC for a scroll or for personal training. Otherwise, they're trademarks of my RPC. ))

Technique Name: Fire Style: Surf
Technique Type: Ninjutsu - Fire Style
Rank: D-C
Description: After performing four handseals: Dragon, dog, ram, tiger, the user will then use their chakra nature to send flames from their feet outward. The user is effectually floating one foot off the ground with flames burning beneath. They glide and are able to maneuver in this manner. Then performing another handseal, if the user so pleases they can increase their speed by 1/2 rank for instead of D-rank chakra cost, C-rank chakra cost. This is done by first kicking off a surface upwards, they can then move 1/2 rank faster. This lasts for 5 of the user's posts.

Technique Name: Fire Style: Flight
Technique Type: Ninjutsu - Fire Style
Rank: D-S+
Description: In a similar way to Fire Surf the user kicks off the ground they then send out a larger burst of fire from their feet, which then causes them to fly upwards. For whatever amount of chakra they expunge, they reach a certain maximum flight height. They cannot gain the 1/2 rank speed bonus as this requires far too much concentration with chakra. Additionally, for those caught underneath the flames, they take damage equal to the rank of the fire. In order to maintain the technique, it costs D-rank chakra every post it is active.
D-Rank - 3.125 feet high
C-Rank - 6.25 feet high
B-Rank - 12.5 feet high
A-Rank - 25 feet high
S-Rank - 50 feet high
S+-Rank - 100 feet high

Technique Name: Fire Style: Overture
Technique Type: Ninjutsu - Fire Style
Rank: C
Description: A set of three handseals is first performed: Ox, Rat, Tiger. The user will then unleash what at first appears to be a Fireball Technique, however, it splits at the middle and then rushes around to strike a target area on opposing sides. Instead of impacting with C-rank damage, as this as originally a Fireball, the two smaller balls will strike with D-rank damage.

Technique Name: Fire Style: Cadence
Technique Type: Ninjutsu - Fire Style
Rank: B
Description: A set of five handseals is performed: Ram, Rat, Bird, Ox, Tiger. This technique is a follow up to Fire Style: Overture. While the two balls merge to strike, the user will then unleash another Fireball Technique from their mouth. Then, they split this ball into four smaller balls, each with the power of D-rank damage. These balls then spin around the target while the first two will have impacted, but are then explode, to create a ring of flames around the target and catch the target if they attempt escaping the first attack, which they will naturally. It is a back up attack.

Technique Name: Fire Style: Sonata
Technique Type: Ninjutsu - Fire Style
Rank: A
Description: This is the final attack in a series, following Fire Style: Overture and Fire Style: Cadence. Firstly, a set of ten handseals: Tiger, Ox, Bird, Ox, Rat, Ram, Hare, Monkey, Dog, Dragon is performed. Manipulating flames which should be already present, as this technique is fueled by previous flames, four columns roughly 15 feet high and 5 feet wide of fire erupt in a symmetrical quadrilateral position. The flames then bend outward, forming a flaming prison around the target. With another tiger handseal, the walls push inward, ready to burn whatever is trapped within. It takes at least 1 post to set up the prison and 1 post to close it. If the prison is not closed it lasts for 10 of the user's posts.

Kuchiro Mistalune

Wealthy Fatcat


___youwillknownihilism
Vice Captain

PostPosted: Fri May 17, 2013 10:59 pm


Technique Name: Arctic Winds
Technique Type: Hyouton
Rank: C rank initial costs, D rank upkeep
Description: Arctic Winds is a technique that allows Kaiser to effectively slow enemies around himself. It makes the air frigid to the point where a ninja is actually slowed by about half a rank while you're within 5m of a center point. Alternatively, if you pump out a higher rank of chakra, then you can increase the slow by another one half a rank, but past B rank you cannot use any other techniques while doing it that require chakra.

Technique Name: Nativity of a world renewed.
Technique Type: Mokuton
Rank: S
Description: As a forest is created by Nativity of a world of trees, an additional S rank cost, at any moment he can put every single tree he has created on a 5 post cool down. When The cooldown is up, there are disastrous results for everyone.

Technique Name: I can do it too...
Technique Type: Mokuton
Rank: C
Description: Kaiser can jump into any tree he has created and then grow out of any others connected through the network of trees he has made. 1 post cooldown.
PostPosted: Fri May 17, 2013 11:40 pm


Technique Name: Raiton: Kangekiha [Wave of Inspiration]
Technique Type: Ninjutsu [Lightning]
Rank: B
Description: The user generates a large amount of lightning from their hands, and passes through conductive materials to attack foes. If the opponent is a Lightning user and they are the same rank or higher than the user, then this will have no effects on them. This is mainly used in combinations with other users or techniques that can chain the lightning to their foes.

zZSiNGHAZz


from the morning

PostPosted: Sun May 19, 2013 9:12 pm


Technique Name: Frog Mud Bomb
Technique Type: Ninjutsu [Earth]
Rank: B
Description: The user's mouth fills with a sticky and thick mud. The user spews it out with a medium range length at a high speed. The stream takes the signature shape of a frog head. The mud is quite sticky and heavy, anything it comes into contact with is slowed down. If it makes contact with a target this technique reduces speed for one whole rank for a post then 1/2 a rank for a second post before it crumbles away.
PostPosted: Mon May 20, 2013 5:57 am


Gunblaze Shadow Spec

This sounds very much like the chain lightning skill already in the lightning element jutsu. Perhaps if you could define it better, So I dont misunderstand, I will look over it again I just dont quite get what you are trying to accomplish with this jutsu.

satans-plaything

President President

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satans-plaything

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PostPosted: Mon May 20, 2013 6:00 am


from the morning
Approved
PostPosted: Mon May 20, 2013 6:16 am


Kuchiro Mistalune
.

First things first. Naming the handseals. Is really unnecessary. Second thing. There is no rank above S rank.

Now onto the jutsu themselves. Fire style surf is fine. Approved.

Fire style flight. I am going to have to ask Juli about this one. but either way there is no S+ rank, so no matter what her input. It has to go.

Fire style overture: I see no problem with this. So Approved

Fire Style Cadence: I am on the fence about this one. Will talk to Juli about it.

Fire style sonata, I am leaning towards denying this but I will bring it up with Juli anyway and see what she thinks.

satans-plaything

President President

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satans-plaything

President President

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PostPosted: Mon May 20, 2013 6:18 am


iProphet Inferni

I am going to ask Juli to look over your stuff.
I dont really feel comfortable deciding.
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╠ [Creative Forum] Custom Items/Techniques/Styles

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