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Reply ╠ [Creative Forum] Custom Items/Techniques/Styles
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A Mechanical Soldier

Married Genius

PostPosted: Thu May 16, 2013 11:21 am


iSuperKamiTenchi-kun
Kagawa Fenris

* Tsurugi - Each Compnonent of the Tsurugi will cost 1,000 each, as each can be used as a stand alone weapon. (The Kinkou Ken and Ryou Ken cost 500 per one, so 1,000 total for both). Reason why is because you are basically getting six weapons in one. Other than that, approved. If I were you, I'd grind missions ASAP.


A 1,000 for each piece of a weapon that has no effect to benefit itself? Sorry, but ain't that a bit much to have 6k worth of SS missions for a few blades that are none other than unique swords with no qualities other than being a sword. They don't generate extreme waves of energy or smash through defenses or anything of the sort, they're just... blades. Specifically designed blades that will be crucial for my RPC and his Bukijutsu. Just saying, it is a bit much for weapons that do nothing other than being compatible with one another.
PostPosted: Thu May 16, 2013 7:00 pm


Kagawa Fenris
iSuperKamiTenchi-kun
Kagawa Fenris

* Tsurugi - Each Compnonent of the Tsurugi will cost 1,000 each, as each can be used as a stand alone weapon. (The Kinkou Ken and Ryou Ken cost 500 per one, so 1,000 total for both). Reason why is because you are basically getting six weapons in one. Other than that, approved. If I were you, I'd grind missions ASAP.


A 1,000 for each piece of a weapon that has no effect to benefit itself? Sorry, but ain't that a bit much to have 6k worth of SS missions for a few blades that are none other than unique swords with no qualities other than being a sword. They don't generate extreme waves of energy or smash through defenses or anything of the sort, they're just... blades. Specifically designed blades that will be crucial for my RPC and his Bukijutsu. Just saying, it is a bit much for weapons that do nothing other than being compatible with one another.


Both of my weapons don't do much. One had a blade that rotates to swap from being a spear to being a scythe, and the other has a retractable chain. Both cost 1,500 each. Also, what your weapon does is essentially give you six total weapons to play with, swap in and out whenever you like. For one total item to do that much, it's highly complex. As for each component doing nothing except going into the main body, you have listed what each can do. They're far from useless stand alone. I also know what Bukijutsu style you're talking about, and to be able to do what you're planning on doing, again, the swift changing between blades is a lot.

TDG Super Kami

Dapper Werewolf

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Kuchiro Mistalune

Wealthy Fatcat

PostPosted: Thu May 16, 2013 7:59 pm


Kuchiro Mistalune
Item Name: Yukigakure Chakra Armor
Item Range: 5 feet in front of the user
Chakra Cost: E-B
Item Cost: 2,000 and all Yuki shinobi can purchase these
Item Description: The Yukigakure shinobi were known to have a special set of armor which has the Yukigakure symbol. It was known as Chakra Armor for its ability to absorb the damage power of incoming Ninjutsu. Effectually, it simply absorbs the damage, negating it to where it does not affect the user. In exchange for an equal amount of chakra from the wearer, they can be hit by any Ninjutsu up to A-rank and negate its effect. However, this can only be used once every 5 posts. While it can block against thrown projectiles such as kunai or shuriken, it is vulnerable to stronger close range attacks. When hit by C-Rank or higher Taijutsu or Bukijutsu, the armor is immediately destroyed. If hit by Ninjutsu C-rank or higher before the absorption can be activated again, it is destroyed.

Item Name: Yukigakure Chakra Armor Upgrade: Compartments
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: This is an upgrade which can be placed upon the Yukigakure Chakra Armor. It allows up to four hidden slots for projectiles to be placed, similar to how puppets have hidden compartments. Two are hidden near the wrists for kunai to come out at the ready. And the other two are on the lower part of the torso where one can easily reach for shuriken or makabishi stars.

Item Name: Yukigakure Chakra Armor Upgrade: Chakra Light
Item Range: Up to 15 feet in front of the user
Chakra Cost: D-rank
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: The centerpiece of the Yukigakure Chakra Armor has a sphere gem which can be imbued with chakra to send light outwards. This can be used at nighttime for additional vision or through dense fog, blizzards, or mist. The vision is 15 feet in front of the user. It remains active for up to 10 of the user's posts, before more chakra must be imbued for the light to become active once more.

Item Name: Yukigakure Chakra Armor Upgrade: Emergency Grappling Hook and Rope
Item Range: 10 feet of rope with the grappling hook attached to one side
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: Built into the far right side of the Yukigakure Chakra Armor is the emergency grappling hook, useful for all situations. Since the Land of Snow has lots of caves and ice ridges, the grappling hook could prove useful. It can also be a makeshift weapon if the need be or used to tie up a captured target.

Item Name: Yukigakure Chakra Armor Upgrade: Emergency Chakra Fireworks
Item Range: 100 feet high
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: From the left shoulder, the user may transfer their chakra to two rockets that explode in bright colored frost flakes. These lights are dazzling but cause no physical damage, so firing the rockets at an enemy would at best surprise them for a second before they realize the rockets cause no damage. The main usage of this upgrade would be to signal comrades of danger or the need for assistance. A red frost flake means stay away. A blue frost flake means help requested. These can be seen by people in nearby threads.

Item Name: Belt of Oil Jars
Item Range: If thrown up to 10 feet
Item Cost: 1,000
Item Description: Knowing that oil can make fire techniques more potent, Kuchiro likes to keep jars of them on hand. So right before he fires a technique, he can take a swig of oil and keep it in his mouth, before spitting it out into the fire technique. The belt holds up to five jars, each jar allowing two swigs before they become emptied. Or, Kuchiro can throw the jars at a target, the oil splash on them before Kuchiro sets them ablaze. Additionally, Kuchiro can dip his equipment into the oil to allow them to ignite better. They can be replenished for 100 ryo at the local store.

Item Name: Personal Bingo Book
Chakra Cost: C-rank
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: A personal book where after meeting shinobi of other villages or their own, they record any information they discover about them. This helps form strategies against their strengths and/or weaknesses. The book has to be physically written in. It is sealed by chakra so it cannot be altered or opened. In order to open or alter the Personal Bingo Book, it costs C-rank chakra.
PostPosted: Sat May 18, 2013 12:04 pm


Kuchiro Mistalune

Okay, everything looks fine to me except that chakra armor. I think, even though it has a cooldown and everything, that we should limit it to B rank ninjutsu attacks. That said, however, I wouldn't be opposed to making it so that C rank tai attacks break the armor.

___youwillknownihilism
Vice Captain


satans-plaything

President President

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PostPosted: Sun May 19, 2013 9:48 pm


iProphet Inferni

Kuchiro Mistalune

I would like to look over this stuff also before approval.
PostPosted: Sun May 19, 2013 11:34 pm


Kuchiro Mistalune
Item Name: Yukigakure Chakra Armor
Item Range: 5 feet in front of the user
Chakra Cost: E-B
Item Cost: 2,000 and all Yuki shinobi can purchase these
Item Description: The Yukigakure shinobi were known to have a special set of armor which has the Yukigakure symbol. It was known as Chakra Armor for its ability to absorb the damage power of incoming Ninjutsu. Effectually, it simply absorbs the damage, negating it to where it does not affect the user. In exchange for an equal amount of chakra from the wearer, they can be hit by any Ninjutsu up to A-rank and negate its effect. However, this can only be used once every 5 posts. While it can block against thrown projectiles such as kunai or shuriken, it is vulnerable to stronger close range attacks. When hit by C-Rank or higher Taijutsu or Bukijutsu, the armor is immediately destroyed. If hit by Ninjutsu C-rank or higher before the absorption can be activated again, it is destroyed.

Item Name: Yukigakure Chakra Armor Upgrade: Compartments
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: This is an upgrade which can be placed upon the Yukigakure Chakra Armor. It allows up to four hidden slots for projectiles to be placed, similar to how puppets have hidden compartments. Two are hidden near the wrists for kunai to come out at the ready. And the other two are on the lower part of the torso where one can easily reach for shuriken or makabishi stars.

Item Name: Yukigakure Chakra Armor Upgrade: Chakra Light
Item Range: Up to 15 feet in front of the user
Chakra Cost: D-rank
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: The centerpiece of the Yukigakure Chakra Armor has a sphere gem which can be imbued with chakra to send light outwards. This can be used at nighttime for additional vision or through dense fog, blizzards, or mist. The vision is 15 feet in front of the user. It remains active for up to 10 of the user's posts, before more chakra must be imbued for the light to become active once more.

Item Name: Yukigakure Chakra Armor Upgrade: Emergency Grappling Hook and Rope
Item Range: 10 feet of rope with the grappling hook attached to one side
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: Built into the far right side of the Yukigakure Chakra Armor is the emergency grappling hook, useful for all situations. Since the Land of Snow has lots of caves and ice ridges, the grappling hook could prove useful. It can also be a makeshift weapon if the need be or used to tie up a captured target.

Item Name: Yukigakure Chakra Armor Upgrade: Emergency Chakra Fireworks
Item Range: 100 feet high
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: From the left shoulder, the user may transfer their chakra to two rockets that explode in bright colored frost flakes. These lights are dazzling but cause no physical damage, so firing the rockets at an enemy would at best surprise them for a second before they realize the rockets cause no damage. The main usage of this upgrade would be to signal comrades of danger or the need for assistance. A red frost flake means stay away. A blue frost flake means help requested. These can be seen by people in nearby threads.

Item Name: Belt of Oil Jars
Item Range: If thrown up to 10 feet
Item Cost: 1,000
Item Description: Knowing that oil can make fire techniques more potent, Kuchiro likes to keep jars of them on hand. So right before he fires a technique, he can take a swig of oil and keep it in his mouth, before spitting it out into the fire technique. The belt holds up to five jars, each jar allowing two swigs before they become emptied. Or, Kuchiro can throw the jars at a target, the oil splash on them before Kuchiro sets them ablaze. Additionally, Kuchiro can dip his equipment into the oil to allow them to ignite better. They can be replenished for 100 ryo at the local store.

Item Name: Personal Bingo Book
Chakra Cost: C-rank
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: A personal book where after meeting shinobi of other villages or their own, they record any information they discover about them. This helps form strategies against their strengths and/or weaknesses. The book has to be physically written in. It is sealed by chakra so it cannot be altered or opened. In order to open or alter the Personal Bingo Book, it costs C-rank chakra.


OK so, ignoring the armor for this very second.
The oil jars are deffinitely approved. No problem with those at all.

The bingo book however... Is denied. purely because what youa re doing is essentially removing the need to learn the ninjutsu technique that does the exact thing for less chakra. So what you are doing is trying to free up a jutsu spot which isnt going to fly. biggrin

I am still looking over the armor and the upgrades.


And yes, the captain gave me jurisdiction over all customs.
I agree with iProphet Inferni on the armor. make the appropriate changes and you are approved for the armor.

satans-plaything

President President

14,525 Points
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HeadlessKoko

Invisible Regular

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PostPosted: Mon May 20, 2013 7:44 pm



Item Name: Fake Glasses
Item Range: Self
Item Cost:
Item Ability: The glasses block chakra directed at and coming from the user's eyes. This gives the wearer immunity to genjutsu that requires a visual catalyst. On the flip side, the glasses also prevent the wearer from using genjutsu that originates from their eyes.

Item Name: Soragakure Skyskates
Item Range: Self
Item Cost:
Item Ability: Coming in a variety of designs and sizes (ex: shoes, gloves, skateboards), Skyskates eliminate the already minuscule chakra cost to use the Skyrails by using pre-stored chakra to activate the rails (it is assumed that chakra is stored during some span of time not mentioned in-rp). Preserving chakra with Skyskates gives up a bit of versatility as they only work when directly in contact with the rail being traveled on. On average, the amount of chakra stored within all the Skyskates on one body (i.e. the amount of chakra stored in all Skyskates for the purposes of rp) varies accordingly with rank:
Genin- 5
Chuunin- 10
Sp. Jounin- 15
Jounin- 20
Sannin- 25
As hinted at before, it is possible to have multiple Skyskates on one body, opening more potential ways to use the item. However, the amount of chakra stored for the usage of Skyskates remains the same regardless of the number present/owned.

Item Name: Soragakure Hookshot
Item Range: 10 m
Item Cost:
Item Ability: A complex machine consisting of a chain and hook, the hookshot is a versatile and useful tool with the strength to pull the weight of up to two average humans. Technically, it could also be a weapon but don't expect it to do much damage (assuming it returns unscathed). When not in use, it looks like a gauntlet with a large drill (the hook) surrounded by a repeatedly looped chain. When in use, the drill/hook is shot out, pulling out the looped chain that it is revealed to be connected to. The hook latches onto or breaks whatever it comes into contact with. The hook can be called back at any time via the chain (a mechanism in the gauntlet pulls the chain back to loop around it again into its original position). If latched to something, the hook will either bring the object back to the gauntlet or bring the gauntlet (and indirectly the wearer) to the item depending on weight and friction and other physics stuff. The hookshot is quite useful underwater as it maintains both its speed and strength even in such conditions.

Item Name: Soragakure Clawshot
Item Range: 10 m
Item Cost:
Item Ability: Identical to the hookshot but rather than a single drill, the clawshot consists of three claws are used to grab and/or pierce rather than just pierce. The piercing strength of each individual claw isn't as strong as the hookshot, but there are three of them as opposed to the one. A small mechanism in the springs causes them to grasp onto the first object within their reach, requiring no chakra to initiate the grab. Although, if necessary, 1 chakra can be used to control the claws to either grab or release.

Item Name: Soragakure Bombchu
Item Range: 5 m
Item Cost:
Item Ability: A bombchu is a small, mouse-shaped (doesn't look remotely like a mouse, just kind of shaped like one) bomb that dashes along a surface until it detonates. Detonation occurs after either a set amount of time or contact with an obstacle. Bombchus travel in a straight line after being activated and are capable of traveling up walls, below ceilings, etc.. Although, as they travel by using wheels hidden by their body, an appropriate slope is needed to Each bombchu detonates with the strength of one explosive tag and is activated with 5 chakra.
PostPosted: Mon May 20, 2013 10:18 pm


satans-plaything
Kuchiro Mistalune
Item Name: Yukigakure Chakra Armor
Item Range: 5 feet in front of the user
Chakra Cost: E-B
Item Cost: 2,000 and all Yuki shinobi can purchase these
Item Description: The Yukigakure shinobi were known to have a special set of armor which has the Yukigakure symbol. It was known as Chakra Armor for its ability to absorb the damage power of incoming Ninjutsu. Effectually, it simply absorbs the damage, negating it to where it does not affect the user. In exchange for an equal amount of chakra from the wearer, they can be hit by any Ninjutsu up to A-rank and negate its effect. However, this can only be used once every 5 posts. While it can block against thrown projectiles such as kunai or shuriken, it is vulnerable to stronger close range attacks. When hit by C-Rank or higher Taijutsu or Bukijutsu, the armor is immediately destroyed. If hit by Ninjutsu C-rank or higher before the absorption can be activated again, it is destroyed.

Item Name: Yukigakure Chakra Armor Upgrade: Compartments
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: This is an upgrade which can be placed upon the Yukigakure Chakra Armor. It allows up to four hidden slots for projectiles to be placed, similar to how puppets have hidden compartments. Two are hidden near the wrists for kunai to come out at the ready. And the other two are on the lower part of the torso where one can easily reach for shuriken or makabishi stars.

Item Name: Yukigakure Chakra Armor Upgrade: Chakra Light
Item Range: Up to 15 feet in front of the user
Chakra Cost: D-rank
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: The centerpiece of the Yukigakure Chakra Armor has a sphere gem which can be imbued with chakra to send light outwards. This can be used at nighttime for additional vision or through dense fog, blizzards, or mist. The vision is 15 feet in front of the user. It remains active for up to 10 of the user's posts, before more chakra must be imbued for the light to become active once more.

Item Name: Yukigakure Chakra Armor Upgrade: Emergency Grappling Hook and Rope
Item Range: 10 feet of rope with the grappling hook attached to one side
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: Built into the far right side of the Yukigakure Chakra Armor is the emergency grappling hook, useful for all situations. Since the Land of Snow has lots of caves and ice ridges, the grappling hook could prove useful. It can also be a makeshift weapon if the need be or used to tie up a captured target.

Item Name: Yukigakure Chakra Armor Upgrade: Emergency Chakra Fireworks
Item Range: 100 feet high
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: From the left shoulder, the user may transfer their chakra to two rockets that explode in bright colored frost flakes. These lights are dazzling but cause no physical damage, so firing the rockets at an enemy would at best surprise them for a second before they realize the rockets cause no damage. The main usage of this upgrade would be to signal comrades of danger or the need for assistance. A red frost flake means stay away. A blue frost flake means help requested. These can be seen by people in nearby threads.

Item Name: Belt of Oil Jars
Item Range: If thrown up to 10 feet
Item Cost: 1,000
Item Description: Knowing that oil can make fire techniques more potent, Kuchiro likes to keep jars of them on hand. So right before he fires a technique, he can take a swig of oil and keep it in his mouth, before spitting it out into the fire technique. The belt holds up to five jars, each jar allowing two swigs before they become emptied. Or, Kuchiro can throw the jars at a target, the oil splash on them before Kuchiro sets them ablaze. Additionally, Kuchiro can dip his equipment into the oil to allow them to ignite better. They can be replenished for 100 ryo at the local store.

Item Name: Personal Bingo Book
Chakra Cost: C-rank
Item Cost: 1,000 and all Yuki shinobi can purchase these
Item Description: A personal book where after meeting shinobi of other villages or their own, they record any information they discover about them. This helps form strategies against their strengths and/or weaknesses. The book has to be physically written in. It is sealed by chakra so it cannot be altered or opened. In order to open or alter the Personal Bingo Book, it costs C-rank chakra.


OK so, ignoring the armor for this very second.
The oil jars are deffinitely approved. No problem with those at all.

The bingo book however... Is denied. purely because what youa re doing is essentially removing the need to learn the ninjutsu technique that does the exact thing for less chakra. So what you are doing is trying to free up a jutsu spot which isnt going to fly. biggrin

I am still looking over the armor and the upgrades.


And yes, the captain gave me jurisdiction over all customs.
I agree with iProphet Inferni on the armor. make the appropriate changes and you are approved for the armor.


EDIT. Forget what I said. I'm cool. I just saw the Information Card technique.

Lol. My bad.

Kuchiro Mistalune

Wealthy Fatcat


A faint smile

Dedicated Friend

PostPosted: Wed May 29, 2013 5:47 pm


Kagetsukiko


I completely did not see this until it was pointed out, sorry!

Fake Glasses: Approved. Price: 1,500

Skyskates: The cost for skyrails, while miniscule, is to keep people from constantly using them in battles. So this is denied.

Hookshot: Breaks whatever it comes in contact with? So with this wording you could shoot this at a triple rashouman gate and break through all of them >.>

Clawshot: What exactly can this pull in terms of sizes and weights? And what can it pierce?

Bombchu: What's the delay for the explosion?
PostPosted: Wed May 29, 2013 6:09 pm


Okay, pretty sure I incorporated the asked for changes 3nodding .


Item Name: Soragakure Hookshot
Item Range: 10 m
Item Cost:
Item Ability: A complex machine consisting of a chain and hook, the hookshot is a versatile and useful tool with the strength to pull the weight of up to two average humans. Technically, it could also be a weapon but don't expect it to do much damage (assuming it returns unscathed). When not in use, it looks like a gauntlet with a large drill (the hook) surrounded by a repeatedly looped chain. When in use, the drill/hook is shot out, pulling out the looped chain that it is revealed to be connected to. The hook is meant to latch onto the first thing it comes into contact with by breaking the surface and wedging itself into the break. Of course, not everything works perfectly. Depending on the object, the hook could just crash undaunted through it onto the next object, bounce off without effect, or even just barely manage to break through before coming back. As a general rule of thumb, the hookshot can dent steel but not enough to latch onto it. The hook can be called back at any time via the chain (a mechanism in the gauntlet pulls the chain back to loop around it again into its original position). If latched to something, the hook will either bring the object back to the gauntlet or bring the gauntlet (and indirectly the wearer) to the item depending on weight and friction and other physics stuff. For this reason, the hookshot has enough strength to pull the average obese male. The hookshot is quite useful underwater as it maintains both its speed and strength even in such conditions.

Item Name: Soragakure Clawshot
Item Range: 10 m
Item Cost:
Item Ability: Identical to the hookshot but rather than a single drill, the clawshot consists of three claws are used to grab and/or pierce rather than just pierce. The piercing strength of each individual claw isn't as strong as the hookshot, but there are three of them as opposed to the one. A small mechanism in the springs causes them to grasp onto the first object within their reach, requiring no chakra to initiate the grab. Although, if necessary, 1 chakra can be used to control the claws to either grab or release. The pulling strength and mechanics of the clawshot are identical to the pulling strength of the hookshot. Likewise, it is also useful underwater.

Item Name: Soragakure Bombchu
Item Range: 5 m
Item Cost:
Item Ability: A bombchu is a small, mouse-shaped (doesn't look remotely like a mouse, just kind of shaped like one) bomb that dashes along a surface at 1 m/s until it detonates. Detonation occurs after either a set amount of time, enough for the Bombchu to travel 5m (so 5 s), or contact with an obstacle. Bombchus travel in a straight line after being activated and are capable of traveling up walls, below ceilings, etc.. Although, as they travel by using wheels hidden by their body, an appropriate slope is needed to Each bombchu detonates with the strength of one explosive tag and is activated with 5 chakra.

HeadlessKoko

Invisible Regular

12,125 Points
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A faint smile

Dedicated Friend

PostPosted: Wed May 29, 2013 6:16 pm


Kagetsukiko
Okay, pretty sure I incorporated the asked for changes 3nodding .


Item Name: Soragakure Hookshot
Item Range: 10 m
Item Cost:
Item Ability: A complex machine consisting of a chain and hook, the hookshot is a versatile and useful tool with the strength to pull the weight of up to two average humans. Technically, it could also be a weapon but don't expect it to do much damage (assuming it returns unscathed). When not in use, it looks like a gauntlet with a large drill (the hook) surrounded by a repeatedly looped chain. When in use, the drill/hook is shot out, pulling out the looped chain that it is revealed to be connected to. The hook is meant to latch onto the first thing it comes into contact with by breaking the surface and wedging itself into the break. Of course, not everything works perfectly. Depending on the object, the hook could just crash undaunted through it onto the next object, bounce off without effect, or even just barely manage to break through before coming back. As a general rule of thumb, the hookshot can dent steel but not enough to latch onto it. The hook can be called back at any time via the chain (a mechanism in the gauntlet pulls the chain back to loop around it again into its original position). If latched to something, the hook will either bring the object back to the gauntlet or bring the gauntlet (and indirectly the wearer) to the item depending on weight and friction and other physics stuff. For this reason, the hookshot has enough strength to pull the average obese male. The hookshot is quite useful underwater as it maintains both its speed and strength even in such conditions.

Item Name: Soragakure Clawshot
Item Range: 10 m
Item Cost:
Item Ability: Identical to the hookshot but rather than a single drill, the clawshot consists of three claws are used to grab and/or pierce rather than just pierce. The piercing strength of each individual claw isn't as strong as the hookshot, but there are three of them as opposed to the one. A small mechanism in the springs causes them to grasp onto the first object within their reach, requiring no chakra to initiate the grab. Although, if necessary, 1 chakra can be used to control the claws to either grab or release. The pulling strength and mechanics of the clawshot are identical to the pulling strength of the hookshot. Likewise, it is also useful underwater.

Item Name: Soragakure Bombchu
Item Range: 5 m
Item Cost:
Item Ability: A bombchu is a small, mouse-shaped (doesn't look remotely like a mouse, just kind of shaped like one) bomb that dashes along a surface at 1 m/s until it detonates. Detonation occurs after either a set amount of time, enough for the Bombchu to travel 5m (so 5 s), or contact with an obstacle. Bombchus travel in a straight line after being activated and are capable of traveling up walls, below ceilings, etc.. Although, as they travel by using wheels hidden by their body, an appropriate slope is needed to Each bombchu detonates with the strength of one explosive tag and is activated with 5 chakra.


Okieday all approved, price times! The fuuun part pirate

Hookshot: 1,500
Clawshot: 1,500

Bombchu: 1,500
PostPosted: Fri May 31, 2013 9:57 pm



Item Name: Crossbow Gauntlet
Item Range: Self
Item Cost:
Item Ability: A leather gauntlet with a seal written into the center of the back of the hand. The seal both stores chakra and uses chakra to create chakra bolts that can be manipulated as freely as any other chakra bolt. Chakra bolts are created by sliding the non-gauntleted hand over the seal. They are shot in the direction opposite of the slide. Creating a chakra bolt, which has no difference from a regular bolt other than being made out of chakra, takes 1 chakra. The amount of chakra the gauntlet stores goes up with rank (it is assumed that chakra is stored during some span of time not mentioned in-rp). This chakra may only be used to either make the chakra bolts or modify the chakra bolts directly.
Genin- 5
Chuunin- 10
Sp. Jounin- 15
Jounin- 20
Sannin- 25

Item Name: Flower Bell
Item Range: Self
Item Cost:
Item Ability: A simple spherical bell that chimes very softly so that normally only the wearer can hear it (it's supposed to be worn as an earring) while also emitting a very light flower scent. It helps soothe nerves, chases away nightmares while asleep, and all that good stuff. Among a whole pile of other side-effects, the bell particularly helps with accuracy [1/2 Rank to Accuracy]. It's known as the flower bell because, unlike other bells, it doesn't make much audible noise while also holding a scent. Both characteristics, oddities for bells, are reasons why flowers are used as decorations, hence the name.

Item Name: Soothe Bell
Item Range: Self
Item Cost:
Item Ability: This bell's ringing creates a soothing effect that may or may not pacify anger, rage, and other such emotions. It's a handy tool when trying to get bloodthirsty allies to stop ripping the enemy to shreds. Other than that, though, it doesn't have much use.
(I.E. It's pretty much useless if the other rper doesn't want their character to stop being violent.)

Item Name: Whistle Bolt/Arrow
Item Range: Varies with the crossbow/bow used
Item Cost:
Item Ability: Whistle bolts/arrows have grooves on their arrow head that can be manipulated with chakra to create different sounds while the projectile travels through the air. Their intended purpose is to be used in combination with Whistle Shot to create signals. Although, they could be used as regular projectiles without chakra if needed. It isn't suggested, though, as without chakra the projectile will create a standard whistling noise while traveling through the air. Not to mention, it's a waste as these specialty bolts/arrows cost more than their regular counterparts.

Item Name: Sniper's Cloak
Item Range: Self
Item Cost:
Item Ability: This cloak completely hides chakra from all ranks and types of sensors but only if 1) it has no holes, 2) the wearer is at least 15 m away from the sensor, and 3) no chakra has been used by the wearer in the last 3 posts.

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

A faint smile

Dedicated Friend

PostPosted: Thu Jun 06, 2013 11:44 am


Kagetsukiko


Crossbow Gauntlets
How much do the bolts cost?

Flower Bell
1,000

Soothe Bell
Because of the number of things that actually send a person on a rampage I'm actually going to slap a price on this, else its an easy way out of a load of things. For example the demons, the Moretsuna, etc.
1,000.

Whistle Bolt
10 each.

Sniper's Cloak
1,000
PostPosted: Thu Jun 06, 2013 2:25 pm


A faint smile
Crossbow Gauntlets
How much do the bolts cost?


Well, I put in the description that each bolt made costs 1 chakra. Since they're chakra bolts and not physical bolts, I figured that was the only cost needed. Should I edit the description to require something to be bought for bolts to launched so that the chakra bolts get some sort of price attached to them?

If we're talking about the regular, physical bolts, I have yet to submit anything for them. I thought they could be treated as regular projectiles, which don't seem to have any sort of cost required to buy them sweatdrop .
(Then again, it's also very likely I just missed their prices >< .)

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

A faint smile

Dedicated Friend

PostPosted: Thu Jun 06, 2013 5:42 pm


Kagetsukiko
A faint smile
Crossbow Gauntlets
How much do the bolts cost?


Well, I put in the description that each bolt made costs 1 chakra. Since they're chakra bolts and not physical bolts, I figured that was the only cost needed. Should I edit the description to require something to be bought for bolts to launched so that the chakra bolts get some sort of price attached to them?

If we're talking about the regular, physical bolts, I have yet to submit anything for them. I thought they could be treated as regular projectiles, which don't seem to have any sort of cost required to buy them sweatdrop .
(Then again, it's also very likely I just missed their prices >< .)


Oh.....well..I suppose I derped a bit. I figured for some reason that these were special bolts e.e. You're good then. 1,000
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╠ [Creative Forum] Custom Items/Techniques/Styles

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