___Description: The Phantom Dragon style of taijutsu has origins that come from before the villages and maybe even before the clans. Once a crude way to manifest one's chakra through training and meditation, now this style has been refined and reworked by today's advanced undestaning of the pathways and elemental afinities. This technique, even if old, still holds great results in developing one's chakra and fighting ability.
___Notes: •Must master all techniques of a stage before starting the next one. •Every stage MASTERED gives [25] bonus chakra. •Every stage MASTERED slightly increases speed. •"Training" techniques are learned as if complex and require one extra post. •MUST be of phisical class or subclass. •Intense
___S t a g e O n e [1] Manifestation Training//E The most basic technique in the style, it allows the user to force their chakra out of their body, coating them. This training is needed to utilize any complex technique of the style. Also, may coat any simple technique for a slight increase in strength with [E] ranked chakra.
Simple Jab Basic//E A simple punch, to be used constantly while chaining more comlex techniques.
___S t a g e T w o [2] Form Training//D After learning how to manifest their chakra, the user of this style must learn how to give it form and mass. -Gains [5] chakra control and allows complex techniques of this stage to be used
Seiryuurin (Dragon Scale) Complex//D After being able to form their chakra into an almost phisical form, the user may launch it similarly to a ball or jet towards their oponent after concentrating it between their hands. While it has a relatively short range, the projectile will smash against it's target with force similar to a full body blow if hit.
Claw Strike Basic//D A downwards punch that carries most of the user's weight behind it, making it devasting when given a direct hit. It's weakness is that it requires a large arc to hit at full strength, making it open to counterattacks.
___S t a g e T h r e e [3] Chakra Forcing Training//C This training is used so the praticioner may further open their chakra pathways, allowing more chakra to flow through and allowing sudden releases of a greater amount of power. -Gains [10] chakra and allows complex techniques of this stage to be used.
Rising Knee Simple//C Seemingly simple, this technique is little more that a knee to the oponent's chest or face, but the method utilized to launch the user upwards the correct way is surprizingly dificult to master.
Byakko Ken (White Tiger fists) Complex//C Coating their hands with chakra gathered from all their body, the user's strikes will gain a increase in strength for [4] posts
___S t a g e F o u r[4] Muscle Training Training//B After reaching this stage, the user's chakra will not be enough to relese the full power of the style, and thus, they must increase the power of their body. -Needed for the user to continue learning techniques.
Tatsumaki (Tornado) Simple//B Leaping towards their oponent, the users of this style will quickly spin to generate centrifugal force before releasing it all in a single kick.
Byakko Kō (Tiger Bite) Complex//B At any time within the duration of the Byakko Ken, the user may release all the coating chakra into a single strike, forming a sphere that will push back and severelly hurt the oponent. Since it utilizes already existing chakra, the cost is reduced by [10].
___S t a g e F i v e[5] Mai Suzaku (Dancing Phoenix) Complex//A After launching their oponent into the air, usually with a rising knee or similar technique, the user will coat their legs with a great amount of chakra and jump after the target, allowing them to follow up with several strikes by utilizing their chakra as a mean to quickly change directions in mid-air. The amount of chakra used is great enough to leave very brief afterimages thanks to the speed behind the technique.
Rising Dragon Fist Simple//A Uppercuting their oponent, the user forces their legs to give 15% of their power while rising, allowing for a devasting technique. -If used more that once per battle, the user's speed is slightly decreased each time.
___S t a g e S i x[6]
Sho Ryuusei (Rising Comet) Complex//S Focusing all their chakra in their fingers, the user releases a large barrage of projectiles at the oponent, creating a smokescreen and damaging them before jumping inside this clound themselves. The smoke is coated with limited a amount of chakra itself, allowing the user to unleash all their power into a quick succession of rock-crushing blows for one post. -After utilizing this technique, the user may not take action for [2] posts due exhaustion. -While in the smoke, all strikes gain a [C] rank in pure chakra damage. -[A] rank techniques are capable of blocking the projectiles, but not the smoke.
___S t a g e S e v e n[7]
Muscle Training II Training//S+ A human body has it's limits, and they can never be breached... But to be reach the point where you reached, no longer can "human" be a description. Train yourself to shed the last remnants of weakness you had and break your limits! (Requires 5 extra posts instead of one.) -Raises Stat Cap to [11]. Needed for the user to continue learning techniques. Only [2] stats my go over [10].
Koutetsushin (Steel God) Complex//S+ Taking half of all their remaining chakra into their fist with a minimum of [320], the user channels it into a single uppercut or straight punch, so powerful it may cut a opponent in two or even turn good portion of a cliff into a meteor shower. Such power, however, comes with a price. Upon utilizing it, the arm channeling the chakra will be severely damaged, becoming pratically unusable. It takes usually [1] month of treatment under a master medical ninja for the arm to move again, but it may never be as good as it was before. (Stats of the arm are sharply decreased until anything short of several weeks of therapy utilizing Saisei pass. After that, they are only slightly decreased.) -If used more that once with the same arm, there will be no recovery, partial or otherwise. -_-_-_-T a i j u t s u M a s t e r:NPC -_-_-_-•
I am getting a second opinion on this before I accept it. But I will post below what I think the problems are. Everything highlighted in red is my problem.
1. Your fighitng style already gives you a slight increase to speed for every stage mastered and an extra 25 chakra per stage mastered. I don't like the idea of getting your strength to increase by 1.5 ranks on top of that. That has to go. Or the speed increase has to go. This style can't focus on that many things at one time. Pick something and stick to it.
2. Neither of the releases are acceptable. The Eight Gates in this guild are banned because they are super over powered. If you notice in the tai techniques, they aren't listed. The Captain said no. And saying this, the other techniques that go with using the limited release are not ok either.
3. Not really needed anymore but sill. If your bones turned to dust, you would lose a great amount of strength due to the fact you arm would be unusable. And no, there would be no treatment for your arm. You would practically have lost a limb. No one could treat that unless they had a Kekkei genkai specified technique for it.
Edited:
Under Notes, you HAVE to be of a physical style to use this class. You would be retarded not too be with what this class would give you being a physical user.
I do belive i fixed most problems. If, will make this a INTENSE style, requiring two tai slots so that the 7th stage is easier to accept.
1. What do the muscle training styles do now?
2. The weakness needs increase to a full month.
1: The first one is just beurocracy, as the style IS pretty damn powerfull (Unless the INTENSE allows a small stat boost) and the second one increases the stat cap of 2 stats to 11 (No stat increase, just their cap.)
2: Done. Also increased minimum chakra cost, as i had miscauculated the S+ rank. (240 to 320).
3: Fixed a mispell, as Cho(u) means super, not rising sweatdrop And made a few adjustments to the Rising comet. (Bleh, Red comet would sound better, but who the hell has red chakra?)
Accepted.
Posted: Sat Mar 28, 2015 11:03 am
II_Nanite_II
This is still a work in progress which I should have done in the next few days.
Name of your style here Brief inspiring words
___Description: This style is used by Aianburrado, and hopefully, other Koton users. Essentially, it's relying on your Koton techniques to endure the brunt of attacks and combine techniques to maximize taijutsu damage. However, this style provides excessive brute force and general speed. You need to keep moving, pushing towards your opponent in every way and giving them no chance to breath. By doing this, you're able to get the greatest benefit from this style while conserving chakra, and potentially, forcing more chakra use from your opponent. Endure and triumph.
___Notes: • Strength is your greatest asset • Impervious armor and Coat of Steel is required • Speed is essential simply to chase said opponent. • Come mid stages, it's best not to divert from your current path unless completely necessary. You're using this style to force your opponent into a corner. • This style is the predecessor to later styles and is best mastered before moving onto other forms of Koton based taijutsu.
___S t a g e O n e [1] Attack name: Suchīruhōn Complex, Rank-D Attack details here: By applying the Coat of Steel technique in mid run, you clap both hands together and mold a giant steel spike on your both hands and impale forward. [ 1 post ]
Attack name: Suchīrutoppu Contuious, Complex Attack details here: After the attack has either failed or landed, use your power and weight of the steel to throw your body into quick but rapid spin. Leave room in your spike to preform the impervious armor jutsu and purposely leave your midsection open for attack. It's best to have fully equipped head gear during this attack and decent proficiency in Koton.
Attack name: Suchīrusutingā Continuous, Complex Attack details here: Finally, separate both hands into separate spikes and launch and on going stabbing assault on your opponent. This is the last turn your Coat of Steel is active, and with the enhanced black steel with combined strength, ordinary weapons should shatter on blocks. Overwhelm your enemy, and if not, it's time to enter stage two.
___S t a g e T w o [2] Attack name: Haikikku yureru Basic, Taijutsu Attack details here: Your enemy is off balance, you're up close now catch them off guard. Once the steel disappears, throw your body to the left, anchoring it towards the ground and throwing a fierce fierce kick carried by sheer momentum to their face/head.
Attack name: Ken o bakkusupiningu Basic, Taijutsu Attack details here: Regain your composure as soon as possible, and with your back turned, throw your body towards them and your left or right fist spinning. With strength and momentum, the blow should be enough to either take them off guard or, if everything goes to plan, off balance. Note, this will be the last turn your impervious armor is in effect on your torso.
Attack name: Rīpinguappākatto Basic, Taijutsu Attack details here: After landing, move into a crouching motion, c**k your fist back, and using your legs, plunge yourself forward into a leaping uppercut. This will take your air born and prepare you for stage three.
___S t a g e T h r e e [3] Attack name type//rank Attack details here
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___S t a g e F o u r[4] Attack name type//rank Attack details here
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___S t a g e F i v e[5] Attack name type//rank Attack details here
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___S t a g e S i x[6] Attack name type//rank Attack details here
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-_-_-_-T a i j u t s u M a s t e r: -_-_-_-•
Try to refrain from making Clan/Bloodline exclusive taijutsu/kenjutsu styles the styles that go into these category are styles that most of the guild can use or obtain with limited restrictions and requirements. Having to be of the Koton release to use this is restricting it so more than 90% of the guild cannot use. You can make as many custom taijutsu individual techniques for Koton but if you want to make a custom taijutsu you can just do not make it bloodline/clan restricted. You can always add your own Koton elements to taijutsu you pick up to make it stronger.
Kazuraii Vice Captain
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II_Nanite_II
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Posted: Sat Mar 28, 2015 11:08 am
Kazuraii
Toxic told me to put it in Bloodline where it was Koton based user only. Anyway, I'm not exactly sure if I should switch up cause I don't want to receive flak on both ends.
Anyway, I'll edit it later when I get the chance since I diverted off a few things.
Posted: Sat Mar 28, 2015 11:11 am
This is still a work in progress which I should have done in the next few days.
Name of your style here Brief inspiring words
___Description: This style is used by Aianburrado, and hopefully, other Koton users. Essentially, it's relying on your Koton techniques to endure the brunt of attacks and combine techniques to maximize taijutsu damage. However, this style provides excessive brute force and general speed. You need to keep moving, pushing towards your opponent in every way and giving them no chance to breath. By doing this, you're able to get the greatest benefit from this style while conserving chakra, and potentially, forcing more chakra use from your opponent. Endure and triumph.
___Notes: • Strength is your greatest asset • Impervious armor and Coat of Steel is required • Speed is essential simply to chase said opponent. • Come mid stages, it's best not to divert from your current path unless completely necessary. You're using this style to force your opponent into a corner. • This style is the predecessor to later styles and is best mastered before moving onto other forms of Koton based taijutsu.
___S t a g e O n e [1] Attack name: Suchīruhōn Complex, Rank-D Attack details here: By applying the Coat of Steel technique in mid run, you clap both hands together and mold a giant steel spike on your both hands and impale forward. [ 1 post ]
Attack name: Suchīrutoppu Contuious, Complex Attack details here: After the attack has either failed or landed, use your power and weight of the steel to throw your body into quick but rapid spin. Leave room in your spike to preform the impervious armor jutsu and purposely leave your midsection open for attack. It's best to have fully equipped head gear during this attack and decent proficiency in Koton.
Attack name: Suchīrusutingā Continuous, Complex Attack details here: Finally, separate both hands into separate spikes and launch and on going stabbing assault on your opponent. This is the last turn your Coat of Steel is active, and with the enhanced black steel with combined strength, ordinary weapons should shatter on blocks. Overwhelm your enemy, and if not, it's time to enter stage two.
___S t a g e T w o [2] Attack name: Haikikku yureru Basic, Taijutsu Attack details here: Your enemy is off balance, you're up close now catch them off guard. Once the steel disappears, throw your body to the left, anchoring it towards the ground and throwing a fierce fierce kick carried by sheer momentum to their face/head.
Attack name: Ken o bakkusupiningu Basic, Taijutsu Attack details here: Regain your composure as soon as possible, and with your back turned, throw your body towards them and your left or right fist spinning. With strength and momentum, the blow should be enough to either take them off guard or, if everything goes to plan, off balance. Note, this will be the last turn your impervious armor is in effect on your torso.
Attack name: Rīpinguappākatto Basic, Taijutsu Attack details here: After landing, move into a crouching motion, c**k your fist back, and using your legs, plunge yourself forward into a leaping uppercut. This will take your air born and prepare you for stage three.
___S t a g e T h r e e [3] Attack name: Gurandosuteppu Complex, Taijutsu Attack details here: Now is the time to surprise your enemy and truly bring about the Koton prowess. They have gauged your taijutsu, your straight forward approach, and you must rely strength alone. In mid air, use Strength of One Thousand Men while raising your leg into the air. Though this has a low chance of impact, it'll give you space to prepare for further techniques. Once your foot lands on the ground, it'll create a small crater.
Attack name: Burakkusuchīru wa anrīshudo Continuous, Taijutsu Attack details here: Your new found strength is throughout your body, even your legs. Push off the ground and launch yourself into fullbody shoulder charge. Why shoulder charge; it's a wider range of attack, and with the given momentum and strength, you'll surely shatter your opponent.
Attack name Continuous, complex, Taijutsu Attack details here: This is the final and killing blow. You've put everything into each attack and now you must ascend to the heavens by using your strength to launched yourself. Use impervious armor on your knee's, fold them back behind you and simply drop. This is self inflicting but with your impervious armor, your main attacking component will remain unharmed. Note, this final attack leaves you open in mid drop for attack and best used in one-on-one combat.
-_-_-_-T a i j u t s u M a s t e r: -_-_-_-• Aianburrado
Sen Gekiretsu Nagareboshi - One Thousand Furious Falling Stars Strikes that would make the heavens envious
___Description: Sen Gekiretsu Nagareboshi is a style created by a small clan of females that branched off from the samurai of olden times. The style itself, created by a woman named Akarui a very long time ago focuses on precise and quick strikes, working to overwhelm the enemy with insane speed, agility, and accuracy. Users of this style use a Rapier; a thin and long sword used for trusting and piercing attacks and put not only speed but strength behind their attacks.
___Notes: • Each stage gives a slight increase to Rapier prowess, agility, and speed • Users of this style often have lithe bodies • This Style's "Training" techniques should be learned as if a complex technique of the same rank, and then turn to passives • Cannot be used by those unable to use Elemental chakra • Chakra elements' effects are as so: - Raiton: Shock, numbness, and stiffness - Katon: Burns and localized dehydration - Fuuton: Conical chakra apparition around weapon, causes tons of small cuts upon impact - Suiton: Larger cuts, contusions
___S t a g e O n e [1] Thrust Simple :: E-rank The basis of most attacks. The user thrusts their rapier forward in a thrust action with one hand, moving their dominant foot in front of them to keep balance.
Backwards Thrust Simple :: E-rank Taking a step back with the dominant foot, the user uses both hands to thrust the rapier backwards in to a foe approaching from behind.
Fly Swatter Simple :: E-rank In a quick movement with one hand, the user brings up the blunt point of the rapier in an arc like motion. This technique will not cut, but will sting like hell upon contact.
Sideward Pary Simple :: E-rank Taking a small step to the side and bringing up the dull side of the rapier, the user lets the opponent's weapon slide along the blunt side of the sword. This often causes the opposing person to continue forward and even fall on their face if they continue.
___S t a g e T w o [2] Dual Pierce Simple :: D-Rank The user will quickly thrust forward twice, putting their weight behind the strikes. The thrusts are so fast that they leave the opponent next to no time to react. However this opens the user for balance issues, as most of their weight is focused on one foot.
Elemental Charge Training :: D-rank The user channels one of their chakra elements in to their rapier for stronger and more interesting attacks. These channeled elements are clearly visible, forming an aura around the rapier's blade. One this technique is learned, the user can charge and uncharge their weapon as easily as breathing. Only one element can be used at a time, and once an element is applied to a weapon, all of the techniques used become complex.
"i" Strike Simple :: D-rank The user rushes forward and thrusts towards the enemy. If the thrust is successful, the user quickly pulls out the weapon, then brings the Rapier's sharp edge up, slashing the enemy for an insult to injury. The blade will cut fairly deep, and the resulting wound will look like a lowercase I.
___S t a g e T h r e e [3] Deflection Simple :: C-rank Bringing up the Rapier, the user deflects a projectile heading towards them with the blunt side of the blade. This technique's effectiveness depends entirely on the user's speed and the projectile in question.
First Falling Star Complex :: C-rank The user first channels chakra in to their legs, then launches them self a good distance in to the air. Then, as they fall, they channel chakra in to their Rapier, bringing about a bright glow to the weapon. It's said that this technique can be likened to that of a shooting star. Before impact with the enemy, the user thrusts forward, sending a chakra foreshock before the thrust lands.
Charged Star's Fury Complex :: C-rank Much like Dual Strike, the user rushes forward, thrusting forward twice. However these thrusts are much faster thanks to charging the weapon with chakra, and all that can be seen from these strikes are glowing spears of light; an aftershadow.
Star's Exploding Anger Complex :: C-rank The user charges up their chakra, then quickly pierces the ground with their Rapier. Upon impact with the ground, the Rapier discharges it's element in to the ground, creating a circular tsunami of chakra. The effect area is 15 feet in diameter and the effects of this technique depend on what chakra is used.
___S t a g e F o u r [4] Star's Overwhelming Fury Complex :: B-rank Like Charged Star's Fury, the user rushes the opponent. Then begins to stab forward with a chakra charged blade at amazing speeds. The only thing visible from these fast strikes are the glowing white spears of light that are left as an after image. There are no pause in between these thrusts and they can quickly overwhelm the opponent if not stopped.
Guard Breaker Complex :: B-rank Standing in a stance with their feet a shoulder's width apart and the dominant foot slightly forward, the user holds their rapier slightly back about elbow high. Concentrating for [1] whole post, and then lunging forward, the user can pierce through nearly any armor and shatter it to pieces. When used on an opponent not wearing the armor, it's not unlikely that the rapier will go straight through the enemy's body.
Unwavering Balance Training :: B-rank After getting used to throwing their body around in many different directions and learning how their body twists and turns, a user can train this technique by perfecting their balance. This passive makes the user almost impossible to knock over.
___S t a g e F i v e [5] Second Falling Star Complex :: A-rank The user will charge their legs with chakra and launch themselves in to the air and charge their rapier as they fall. Then as they fall they will thrust their rapier many times in to the air, sending a barrage of spears of light hurdling towards the ground at frightening speeds. These spears look like the after image of other techniques but are actually discharges of chakra off the blade and are more than solid.
Rage of the Exploding Star Complex :: A-rank The user rushes the enemy with a charged rapier, and then once they are close enough they quickly thrust the rapier forward, causing an explosion of chakra upon impact. The explosion manifests itself as smoke and has a range of 20 feet, damaging everything but the user that is caught in it.
Meteor Shower Complex :: A-rank The user charges their rapier with chakra, then points it up in to the air and discharges it, sending a beam of light high in to the sky. After [1] whole post, the Light returns to the ground in shards. These shards rain down around the user for 25 feet in any direction, impaling everything that they come in contact with.
Dual Elemental Charge Training :: A-Rank An advanced version of the technique Elemental Charge. Instead of only being able to imbue their rapier and techniques with one element at a time, the use is now able to channel two chakra natures in to their weapon. The user is able to charge and uncharge their weapon at will.
___S t a g e S i x [6] One Thousand Furious Flying Stars Complex :: S-rank The user thrusts in to the air after charging up their weapon, and instead of launching spears of light, the spears of light float in the air as the user thrusts. One the user has exactly a thousand floating spears of light, they slash in an arc with their weapon, sending the shards flying towards the opponent. Once these shards make contact, they explode in to huge chakra explosions that have a diameter of 35 feet each, and the spears can fly for 45 feet. The effect of these explosions depend on what type of chakra is being used in the attack.
One Thousand Furious Falling Stars Complex :: S-rank The user charges up their weapon and their entire body for an entirety of [3] posts, not using any other techniques. Once the charging is complete, the user launches them self high in to the air, and then begins thrusting thousands upon thousands of times in to the air, sending huge spears of light hurdling to the ground below. These spears of light are so bright they blind any opponents that stare at them for too long and the attack is so fast, that the barrage is almost un-dodgeable. The spears' area of fall can be anywhere in a 80 ft radius around the user, and they impact with enough force to rip huge holes in anything.
Posted: Wed May 13, 2015 12:03 pm
Muay Boran The art of bear hand man killing
___Description: Muay Boran is a style created by a small group of fighters with the will to protect their villages. Focused on their strong and quick strikes along with powerful grappling Muay Boran was created as a style to kill your enemy quickly or take down large opponents with ease. The practitioners of this style are known for the ability to "understand what is in the heart".
___Notes: •Each stage gives a slight increase to speed,strength, and reflex •User must have unwavering loyalty to one's village or the power is halved •Training at A rank and above must be done with a sparring partner • Rigorous so takes up two tai slots you can only have one
___S t a g e O n e [1] Kao Loi Simple//rank-E The user brings their hands to the back of the opponent's head and brings i down to their knee as it rises
Ti Lan Simple//rank-E The user aims a strong low kick to the back of their opponents leg. If strong enough the attack could cripple the opponent.
Sork Klub Simple//rank-E A technique in which you draw in an opponent's punch and spin your entire body to lay an elbow strike to the person's head.
Ti Sok Klab Complex//rank-E A spinning elbow strike that can be rapidly used in conjunction to punches and, as a result, it can be difficult to dodge or block.
___S t a g e T w o [2] Shoulder Guard Simple//rank-D The user moves into a position where they can use their shoulders to block an incoming attack to the head
Dee Sork Toron Simple//rank-D The user attacks the opponent with a swift elbow strike aimed at the opponent's head in a downward manner.
Ti Kua Kon Complex//rank-D An upward kick towards the opponents face and later a knee to the stomach
Tee Kao Trong Complex//rank-D The user slams the opponent's head directly into the user's knee the same time the knee rises up.
Gemon Tepii Simple//rank-D The user jumps into the air and aims a flying knee to the target's head
___S t a g e T h r e e [3] Apapunch Complex//rank-C Focusing their chakra into their arm the user closes in the distance and aims a strong uppercut into the chin of the opponent.
Chai Kick Complex//rank-C Bring their chakra into the lead leg the user aims a strong roundhouse kick into the back of the targets head.
Tabien Fan To Simple//rank-C The user brings the opponent close and jams their knee into their opponents stomach..
___S t a g e F o u r[4] Chai Strong Kick Complex//rank-B Pushing their chakra into their leg the users aims a powerful roundhouse kick capable of breaking multiple bones if used correctly.
Rekka Apapunch Complex//rank-B Pushing more chakra into their fist the user punches the opponent in the face multiple times.
Gamraba Ramasun Quan Kan Complex//rank-B The User inhales and increases their muscle power for a brief period. Then jumps at their opponent raising their arm and delivers a powerful elbow strike.
___S t a g e F i v e[5] Framay Toranin Ilftrome Simple//rank-A The user backflips behind their target and aims multiple kicks at their back
Hak Ko Erawan Simple//rank-A The user launches forward at his opponent with both a flying knee and a double elbow strike at the same time to the opponent's chin and top of the head respectively.
Hiran Muan Pandin Complex//rank-A The draws himself close to an enemy, bypasses his enemy's defenses, and unleashes a sideways elbow strike towards the head of their opponent.
___S t a g e S i x[6] Bolisud Look Mai Complex//rank-S A move of last resort. The user moves in a way looking like a prayer like dance as their chakra stems from their pores as if it was steam. Their stats are greatly increased but for every post longer than ten their bones will begin to shatter. Without that after use the users muscles will be fatigued and torn with their only option being hospitalization. At twenty the user will begin to cough blood and their body will move slower. At thirty the pain and damage will become fatal. -_-_-_-T a i j u t s u M a s t e r: -_-_-_-•
Ikari1 Crew
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II_Nanite_II
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Posted: Wed May 13, 2015 6:37 pm
Birds of Prey Never miss your mark
___Description: Using this style is to compliment the long range user. Those whom are focused primarily around bukijutsu are supported by this style and crafty use of tonfa's to invoke certain maneuvers and strategy while creating an appropriate defense.
___Notes: • Must have flying swallow active. • For each rank, Flying Swallow gets an [2] additional posts of activation. • Techniques learned are considered complex and must be adhered to as complex.... I'll be watching. • For each rank, you'll get an added chakra control reduction to complex bukijutsu techniques of -[5]. • If practitioner has Hoshi Art, they get -[5] to chakra channeling while using Explosive arsenal per rank. • This style focuses on range and reaction, and thus, gives a slight increase to reflex and agility each rank. • Your Flock of Freedom's weapon reflex, agility, and speed is based off your own stats. Without your Reflex and Agility stats at [6] minimum, you cannot use the final technique of this style.
___S t a g e O n e [1] A Choice Step B-Rank, Complex Flying Swallow is activated by taking form. Placing one foot in front of the other, extended, and spreading both arms downward. Flying swallow will course through tonfa's with an additional five inches of chakra length.
Hidden sheath E-Rank, Simple Press off the ground, leaping towards your opponent. Slash before your original blade length can reach them and surprise them with the extended chakra blade.
Blind Spin E-Rank, Simple The user will spin on their back foot, gaining momentum for what appears to be an upper strike. They'll spin into a crouch, slashing at opponents legs, generally the kneecaps with extended blades.
___S t a g e T w o [2] Illusions be damned D-Rank, Complex This can only be activated if you've successfully hit your opponent. Your blades will appear longer, by an entire foot, though their length is the same. Use this to earn yourself distance. Note, when the opponent isn't harmed by your extended blades, they may, depending if they're intelligent enough, catch onto your rouse.
Kunai Slinger D-Rank, Complex While in mid combat, user can use their bukijutsu chakra control to holster their tonfa's on their wrist, allowing for surprise attacking. Light weight tools thrown have an extended chaka blade of three inches. Every -[10] Chakra Control allows for an additional [1] post to holsters.
Hemming the Gap D-Rank, Simple User will drop both arms, and momentarily, the blades will gain an extra five inches, By throwing one arm up vertically, presumably across the opponents chest, they'll spin on their heel to follow up with an identical slash.
___S t a g e T h r e e [3] Pierce My Heart C-Rank, Simple By kicking their feet of the ground, their chakra blades thin their base, extending with the horizontal or vertical swing, whichever is used. The needle sized blade will seemingly disappear to the users eye, though the penetrative damage will be severe. Note, that this is best used at a distance. For every -[10] to chakra control six inches is added to the needle point. Two feet is default needle point.
Fatal Interest C-Rank, Simple By gaining distance, twenty feet at max, the user can fire their chakra blades as if projectiles. Pierce My Heart can work in conjunction with this technique. Silent and incredibly deadly, it's least expected by an opponent. Note, using this technique removes the Flying Swallow affect and must be reactivated on next post. Using Flying Swallow after technique can't be reactivated in same post this technique is used.
Precision Adrenaline C-Rank, Complex As the title goes, this is a barrage. Thrown weapons share the affects of Flying Swallow and chakra blades extension is improved by an additional three inches. While this is active, speed and agility is slightly increased for each post, up to [3] posts. Overexertion will lower speed and agility after affects have worn off by, speed, agility, and reflex are slightly decreased for [3] posts. Affects last for [5] posts
___S t a g e F o u r[4] Restless and Careless B-Rank, Complex Chakra blades are used to battle ninjustu and maintain balance with ninjutsu superior opponent. Ninjutsu of Fuuton, Katon, Suiton, and other non-solid based jutsu's of A-Rank and Below can be cancelled with B-Rank chakra cost. Chakra Control doesn't work beside this technique, you must you [40] Chakra regardless of control.
Fiercest assault B-Rank, Complex Spinning both tonfa, whether infused or not with flying swallow, the user makes a twirling motion. Their body contorts in mid air, angling vertically and dropping the spinning tonfa on their opponent. If first hit is parried or lands, user can continue to strike with rotating tonfa's with an increased reflex and agility by [1] stat. Chakra blades gain 2 inch extension. Fiercest Assault lasts three posts. Can be used alongside Precision Adrenaline though Precision Adrenaline loses two posts duration, becoming three.
Cutting the Future B-Rank, Simple By using their chakra control, practitioner can wield their chakra bladed tonfa two inches from their wrist. These aren't held by their hands but by sheer chakra control alone. Much like the slinger perk, this allows them to spin their blades rapidly while they're in this position. This 'saw' effect, along with extended blades, can make for a deadly combination.
___S t a g e F i v e[5] Flock of Freedom A-Rank, Complex Once Flying Swallow is used, every light tool used is under the influence. Light tools can be thrown certain distances, 30 Yards maximum and, using chakra control, will return to user who's chakra is influencing said tool. Tools returned cannot pierce said user and will levitate around user. Tools are guided by the directions and swings of the tonfa's. Flock of Freedom can contain up to 20 tools and only lasts a total of 5 turns. This technique doesn't work in conjunction with Chakra Control and [80] must be deducted from chakra pool. Another five turn extension can be invoked by using technique as B-Rank and deducting another [40] Chakra from pool. After which, the technique cannot be used for the remainder of the battle.
Soaring for the Heavens A-Rank, Simple Each light tool becomes a living entity. Making the Tiger seal, each tool can act freely under the influence of Flying Swallow, including users Tonfa's. In this form, they can slash and move fluently as if wielded by said shinobi themselves. User must remain still during this stage, light tools can break medium weapons after four strikes, large weapons after eight strikes. Technique is considered simple because they are classified as Flying Swallow, and as such, act through the technique of Flock of Freedom and merely directed through chakra control. Previous training still applies to said weapons.
___S t a g e S i x[6] Shattering Realms Training Techniques under the influence of Flying Swallow are given the effects of solid materials. Medium Weapons can destroy light weapons on contact, depending how the chakra blade connects, heavy weapons can destroy medium weapons depending on impact, and custom weapons can damage heavy weapons.
Together We Soar S-Rank, Simple Together We Soar uses every tool simultaneously while including yourself into the equation. User must be charging head on towards target opponent and launch their weapons. Using them in sync, there will be a spin attack through each light tool which can shatter C-Rank Doton techniques, and continue without losing momentum. The user, who must be among the weapons may use one Complex Kenjutsu of any kind free of cost. Note, this technique removes Flying Swallow for [3] posts, so use it wisely.
Posted: Sun May 24, 2015 4:48 pm
Repeater Crossbow They'll run, they'll hide, and we'll hunt
___Description: Repeater crossbow is an innovative tooled derived from the crossbow. It's main use appeared in the Hidden Rain, and over the years has been implimented in other countries. Hunter in Sunagakure have made it an excellent tool in missions and hunting.
___Notes: Cartridge refills cost 10Ryo per cartridge. • Agility and Reflexes are improved through training in the Repeater Crossbow. Agility and Reflex bonuses are obnly acquired after Stage 4. • Two additional custom cartridges can be created througyh the custom weapons. • Existing cartridges are regular bolts and blunted bolts which attack the chakra. Cahkra bolts do not pierce but hit much like hammers, taking [5] from their chakra pool for each direct hit. • Cartridges must be carried on the back until master, and then can be sealed in scrolls after mastery. Only six cartidges can be held at a time.
S t a g e O n e [1] Empty Cartridge Rank: E : : Simple Description: Point, shoot, and hope after emptying your cartridge into their body they won't get back up. Spraying and held triggers decreased accuracy.
Burst Shot Rank: E : : Simple Description: Fire two-three bolts in quick succession, pausing in between to asses targets and possible damage. Normal accuracy is maintained.
Controlled Bolt Rank: E : : Simple Description: Single bolts are fired with increased accuracy.
Cartridge Builder Rank: E : : Training Description: While in any market place, you can spend [1] posts rebuilding and refilling used cartridges instead of paying additional Ryo to have them auto-built and refilled. Each post of the three is recognized as [50] words, which rebuilds and refills all cartridges. Special cartridges need an additional post, which is recognized by normal standards of [30] words. [70] words refills and rebuilds all cartridges.
___S t a g e T w o [2] Smoke Shot Rank: D : : Complex Description: Burst Shot is used and fired at dirt, rock, or relative debris enducing target. By infusing chakra into the bolts, they significantly emphasize the dust build up.
Cartridge Shot Rank: D : : Simple Description: Cartridge ejection from repeater crossbow is treated as another projectile. Lifting the repeater in front of you, the cartridge facing the enemy, it ejects and fires as a blunt object with increased speed.
Disable Shot Rank: D : : Simple Description: By using controlled shot, you fire at an opponents joint with significantly increased accuracy. Mid-range is required, however, scope can allow for long range use.
Slick Shot Rank: D : : Simple Description: When repeater crossbow is drawn and enemy is just detected, you gain an additional action with the repeater crossbow against enemy.
Additional Cartridge Rank: D : : Training Description: Gain [2] additional cartridges.
___S t a g e T h r e e [3] Jutsu Break Rank: C : : Simple Description: Your proficiency with the repeater crossbow has improved since your training. By inacting your quick draw skills, hand-signs can be interrupted and prolonged taijutsu and kenjutsu effects that last longer than one post can be interrupted in single shot. Note, all action points are used for this technique.
Musical Bolts Rank: C : : Complex Description: Firing noise from repeater crossbow are projected elsewhere within the general area. Your chakra carries the noise to different locations. Musical Bolts lasts [5] posts.
Drowning Bolts Rank: C : : Simple Description: Holding your repeater crossbow up front, while firing your Empty Cartridge, you can spin the crossbow while firing to fire the arrows in circling spiral towards your opponent.
Impact Bolts Rank: C : : Training Description: Cartridge refills carry heavier bolts. Trajectory is slightly slower by several FPS but impacts are siginificantly heavier. Balance training is negated by these bolts. Bolt catches are easier but more dangerous as velocity can pull said catcher from their feet. Those who catch heavy bolts lose one additional action point for designated post and next post for palm recovering. Palm recovery is nullified if Strength and Reflex are above [6] Disable Shot used with Impacts bolts crushes joints and bones regardless. With strength [5] and above bones will recieve fractures and strength and above [8] will remain intact unless repeated bolts are fired into same general area.
Explosive Bolts Rank: C : : Training/Cartridge/Complex Description: Out of the six cartridges carried, one cartridge can be desiginated the explosive cartridge. [15] bolts in said cartridge are inscribed with small explosive signs to cause minimal explosive damage on contact. By infusing C-Rank chakra into cartridge, explosive bolts become larger explosions on impact. Lasts [3] turns.
___S t a g e F o u r [4] Minimal Flow Rank: B : : Simple Description: Your aim with the repeater crossbow has become quite the accomplishment. By taking aim, which takes [1] pre-emptive post, you can fire and target the chakra points in the enemies body restricting their chakra flow for a short duration. Jutsu's besides simple Taijutsu and Kenjutsu are negated for [3] posts and re-initialized on post [4]. User of technique must remain stationary for [1] post and use every action point on [2] post.
Blood Trail Rank: B : : Training/Controlled Shot Description: By taking aim at an artirery using controlled shot, you'll either puncture the artiery or knick it. If either is done, the excessive bleeding will demand said inflicted immediate attention or cause him to retreat. This can be used whenever controlled shot is used. Blood trail, when used, increases accuracy and agility during said post. Can only be used [3] times in succession in one post and demands a [3] post cool down after three shots have been taken.
Lost Bolt Rank: B : : Complex Description: Because of the three systems of shooting, burst shot can be confused with controlled bolt. Firing burst shot, whether it be two or three shots is percieved as controlled bolt. Lost Bolt is considered genjutsu. Lost Bolt lasts [10] posts.
Sinister Bolts Rank: B : : Simple/Complex Description: During Empty Cartridge, if you're using rapid fire, any bolts that may scathe or penetrate your target can act as conduits to genjutsu's. Scratches enable D-Rank and below genjutsu to take immediate effect. Actually penetration enables B-Rank and below genjutsu's to take immediate effect. Critical hits, say artiries and such enable S-Rank and below genjutsu's to take immediate effect. Must use genjutsu costs instead of B-Rank complex costs.
Deadliest Shot Rank: B : : Training Description: Prolonged usage of the repeater crossbow has improved your marksmenship exponentially. Your shots, at medium range, negate [2.5] of opponents reflex stat, and at long range [4.5] of your opponents stats.
___S t a g e F i v e [5] Timer Cartridge Rank: A : : Training/Cartridge Description: Besides the explosive cartridge, there is a timer cartridge. Bolts from this cartridge carry larger explosives but explode before impact. If your opponent narrowly dodges, the resulting explosion will surely batter your opponent. This cartridge doesn't have the properties of Impact Bolts. Detonator begins when fired and can only be used, at max distance of medium range. Explosions are treated as normal explosive notes.
Leaking Shot Rank: A : : Simple Description: By inacting burst shot, of any variation, you'll aim for the chakra points. This isn't to negate their jutsu's but to negate their chakra. For each bolt that hits while using burst fire, [25] chakra will be deducted from their chakra pool. Other techniques can be used in conjuction with Leaking Shot Lasts [7] posts. Can only be used once per battle. Scratches and scathes deduct [10] for each bolt. Must have chakra reduction cartridge attached to repeater crossbow. Impact bolts do not apply.
Leering Wound Rank: A : : Simple Description: Aiming for their thigh, you arm to laserate their body. Controlled Shot fires a bolt from long range, far from location and deliberately wounds individual. Said wound is typically on the thigh, chest, wrist, or any area of increased movement. The bolts velocity and spinning power will tear open said gash, which will continue to bleed profusely possibly tare open further. This isn't meant to kill but severely wound without the hassle of openly fighting. Scope is required.
Scatter Shots Rank: A : : Complex Description: By using Empty Cartridge, each bolt is shadow cloned into nine other bolts, making a total of ten bolts. Different cartridges can be used beside this technique but other techniques cannot be used while scatter shot is active. Note, the collectice explosive damage from Timer Bolts and Explosive Bolts can work against you, so be weary.
Shredder Cartridge Rank: A : : Training/Cartridge Description: Shredder Cartridge carries five bolts, each attached to spools of barb wire attached to the bolts. 20 yards of wire per bolt, it can be fired across small area's to control the area and trip up enemy. After each bolt is fired, you must detach pin from the spool and firmly place it to keep the barbed wire firm across area. This must be done for each bolt.
___S t a g e Six [6] Shinigami Whisper Rank: S : : Complex Description: Using Controlled Shot, each bolt fire create's an audible hiss through the air. Considered genjutsu's, it disturbs the targets chakra and enduces frightening thoughts of death. Whether the bolt was close or not, they'll hear it narrowly miss them forcing their lives to flash before their eyes as if death were moments away. Jutsu's used by opponent under the influence of Shinigami Call must add an additional two ranks of chakra to jutsu's. C-Rank techniques would be used with A-Rank chakra, D-Rank's with B-Rank chakra, and so on and so forth. Fear inducing properties, regardless of personal traits greatly diminishes states. Speed, Agility, and Reflexes are reduced to [0] during the duration of Shinigami Whisper Only counter measure is if Kai'd by another individual or sensed through Calm Mind or Genjutsu specialists. Lasts [3] posts.
Ballista Bolts Rank: S : : Complex Description: Ballista Bolts are used by deliberately increasing the size and overall magnitude of bolts. Bolts fired are dramatically increased in size and impact, able to to wound larger, more deadlier creatures. Sizes very depending on users specifications thought typically max out at [25] Feet in length and [15] feet in width. It's advised this technique be used at long range. Only two bolts can be fired per post. Seven bolts, at max, can be fired under the Ballista Bolts properties. Used only once per battle.
Hunters Party Rank: S : : Training Description: By attaining the S-Rank to Repeater Crossbow, those without summoning properties are allowed to summon nin-ken dogs to their aid. Nin-ken summoned dogs can only be summoned up to boss and no elders can be summoned. This is treated as a trait of Kenjutsu branch, as to not take away other slots.
Indomitable Repeater Rank: S : : Training/Custom Slot Description: By returning repeater crossbow to Blacksmith, wait additional days for new custom weapon. Repeater Crossbow will be returned to said user much stronger and durable than before. Repeater cannot be destroyed unless by S-Rank and above techniques.
Trained Sniper Rank: S : : Training Description: Two additional Repeater Crossbow techniques can be used regardless of action points. Minimal Flow is exempt and must be used under regular conditions no matter what. Additional techniques can only be C-Rank and below.
Infinity Striker [Twin/Dual Blade Style] We will not show mercy, we are relentless.
___Description: This is a Kenjutsu Style, passed on among those who use dual blades since ancient times. Specifically this style focuses on relentless attacks, supposedly attempting to leave know openings in their offense in order for them to need only a small amount of defense. Practitioners of this style are usually extremely flexible and agile, as they need to be in order to use this style properly. As seen in the picture above, that is the typical way of holding the blades, and the length of the blades are typically 4/6ths the height of the user.
___Notes: • This Style Uses 2 Kenjutsu Slots, Making it a Rigorous Kenjutsu Style. • Each Stage gives a slight boost in Agility and Flexibility. Stage One also gives one time slight boost in strength. • Techniques Labeled "Mastery" are learned as though they were simple techniques.
___S t a g e O n e [1] Dual Swing Simple // E-Rank The user will holding their blades in hands swing one horizontally and one vertically as a way to increase the change for them to hit with one.
Rolling Strike Simple // E-Rank The User will swing their blades in an arc from one side of their body to the other side up to three times.
Combination Mastery Mastery // D-Rank Through training, the user has figured out the basic principal of the style on being relentless in their attacks when they are attacking. As such they are capable of performing the techniques of this style in much quicker succession in comparison to others.
___S t a g e T w o [2] Raising Blades Simple // D Rank The user will swing both blades in an upward arc, in order to attempt to force the opponent into the air, or simply in order to cut them.
Falling Strike Simple // D Rank This technique can only be used IMMEDIATELY AFTER "Raising Blades" has been used. The user follows up their upwards arcing strike with a jump into the air, and reverses the arc of the blade strike causing the blades to come down upon the opponent. Requires: User to know Combination Mastery and Raising Blades
Tri-Ground Strike Complex // C Rank The user will slam both blades into the ground, and then force chakra through the blade, and into the ground. directly in front of them will raise three blades created from chakra to attempt to strike an opponent. The maximum range of the three blades is 10 feet.
___S t a g e T h r e e [3] Underworld Swing Simple // C Rank The user will spin around, in a low position striking at the user's legs with both blades while following through with the strike by raising their body through the spin. This is typically used as a sword sweep, in order to knock their opponent off balance.
Overworld Swing Simple // C Rank This technique can only be used IMMEDIATELY AFTER "Underworld Swing" has been used. After Raising through the spin with the follow up, they will continue their spin striking with both blades at the chest area of the opponent, before swinging down to strike them into the ground. Requires: User to know Combination Mastery and Underworld Swing
Exploding Blades Complex // B Rank The user will channel chakra through their blades, for one post. During which they can not use any other complex technique, and the blades will begin to visibly glow the color of their chakra, or have their chakra manifestation around it. The post after, the chakra will burst outwards in all direction, sending blades of chakra to slash the opponents. Max range of this is 10 feet.
___S t a g e F o u r[4] Flesh Ripper Simple // B Rank This technique is a series of 20 strikes, each coming from different angles with different blades at the enemy in an extremely close range.
Cleave Simple // B Rank The user will raise both blades, and do a complete spin before stopping, in order to attack in a circle. The trick to this move is that during the spin, the blades are actually held differently than normal, but the way they are held allows them to reach their maximum attack distance. The beginning of the spin the blades are changed in how held, and right before the end of the spin they are quickly changed back to normal.
Absolute Strike Complex // A rank The user will shroud both of their blades as well as their arms in chakra, while in the middle of utilizing a simple technique from this style. The chakra shroud causes the speed of the technique this was used in the middle of to increase significantly.
___S t a g e F i v e[5] Maiice of Raining Blades Simple // A rank The user of this technique will switch the way they hold the blades in order to hold them both forwards. After such they will begin to rapidly thrust their blades performing stabs as opposed to slashes like the style typically does in order to catch their opponent off guard, before switching their holding stance back to normal.
Quick Block Simple // A rank The user of this technique learns how to cut themselves out of using simple technique from this style, perform a block motion, and then finish following through with their technique. The reason this is such a high rank is because it is hard to go from being relentless to being defensive, back to being relentless in attacks.
Launching Waves Complex // S Rank This technique is extremely unorthodox and rather slow in comparison to every other technique. It is the only technique that is incapable of being combined with other techniques of this style, or used between them. The user will scrape their blades along the ground, while forcing their chakra into the tips of the blades. They then arc the blades upwards, creating two blade like waves of chakra that travel along the ground ripping apart the ground that it travels along. These waves travel up to 100 feet away from their starting point, and at as tall as 6 feet, but as skinning as a typical blade.
___S t a g e S i x[6] Relentless Fury Simple // S Rank The user of this technique will perform 100 strikes from slashes, to thrusts, to other things coming from all sides, while moving at high speeds. The user is actually moving fast enough that it seems like they are standing in place, however they are moving in a circle around the target striking from every side possible.
Annihilator Complex // S Rank This technique has the user forcing a large amount of chakra into their two blades. The large amount of chakra causes the blades to get an extreme increase in power that allows the blades to cleave through almost anything, and if not cleaving through something causing it to bend, break, crack or shatter with ease. This includes chakra barriers, chakra weapons, and even normal weapons. However if the user's blades are not made to be capable of handling the amount of chakra after the technique is done the blades themselves will shatter. Lasts 3 posts.
Gates of Babylon Complex // S+ rank Another more or less out of the ordinary technique for practitioners of this style. The user of this technique floods both of their blades with chakra before throwing them behind him, leaving him unarmed. However, the blades float above him facing the opponent, or direction the user is facing. After such, the user must use the command, of raising their arm in the direction they wish for the technique to occur. The chakra will spread outwards in a circle from the blades, and cause hundred of chakra blades to go flying in the direction chosen endlessly almost, for approximately a whole post. The chakra blades do not strike the user of this technique, but they will strike anything else that happens to be in the way. The blades travel for up to fifty feet before dissipating.
-_-_-_-K e n j u t s u M a s t e r: -_-_-_-• [Note: I'd like this to be a personal Style for my character "Xylx" if possible. If not possible, then I do not mind. ^^]
Posted: Tue Aug 11, 2015 3:55 pm
Resubmition for clarity
Neko's claws Fierce strikes from the cutest of eyes
___Description: This style was developed by kichona and seems unlikely to be used by anyone other than herself. Focusing on her keen reflexes she bounds from side to side and attacks you with deft slices from razor like claws.
___Notes: • Each stage confers a slight increase to reflex • Attacks labeled passive are added to your characters class attribute list when learned. • This taijutsu style can only be used by the medical experiments from the feline gene splicing trials.
___S t a g e O n e [1] Basic slash Simple//E rank A basic swing of the neko's claws, this swipe is capable of piercing flesh to the bone. This is however an unrefined, almost savage, swing of the claws and seems unlikely to go through most guards.
Pounce Simple//E rank From stealth a simple drop onto the target can be made. The goal of this simple action is to land on their neck and break it although other combat applications can be made.
Stalk Training The neko moves about brush, camouflaged and unheard in slow movements. When moving carefully this allows them to remain unseen or fade into a overgrown area with little chance of being detected.
___S t a g e T w o [2] Fury Swipes Simple//D Rank The neko closes with the target and unleashes five swipes at various vital areas along the body. The speed of the swipes can confuse a person easily and if the claws hit they tend to tear to the bone.
Maul Simple//D Rank The objective of this attack is to get the target to the floor and unleash the inner furry of the user. Claws and teeth tear at the individual while they try and get the neko off of them. In this attack the most likely way the target will try and guard is to cover their face and throat as trying to draw a weapon will give the neko time to rib out major arteries.
Tail Smack Complex//D Rank Imbuing chakra into the tail, the neko will execute a quick half turn and slam their tail into a targets chest. This will feel like getting by a tetsubo war club to the target and will send them to the floor several feet back. The speed of this attack makes it harder to dodge than most take down attacks.
___S t a g e T h r e e [3] Tree Cat Training C rank The neko lives up to its reputation of the feline always landing on its feet. Once her balance is obtained it becomes almost impossible to knock the neko down.
Chakra claws Complex//C Rank By applying chakra to their abnormally sharp nails they become incredibly tough and can pierce through plate armor. What this does to bone goes without saying.
Sand splash Complex//C Rank An attack made in a hasty retreat, the user outright turns tail and runs, spewing massive amounts of dirt and debris from under them as they go.
___S t a g e F o u r[4] The hunt Training B rank When the neko tastes blood they go into a fury, stopping at nothing, save bodily injury, to kill whatever their attacking. Their physical stats all go up by one rank when tasting the targets blood. ( Must be fresh. Not bottled as a weapon )
Night eyes Training B ranked The neko's eyes have adjusted to all environments. She can now see in complete darkness to a range of ten meters.
Eviscerate Complex//Rank B A single blinding swipe made at the top of the hips, just below the stomach. Upon contact this will part their skin like nothing and quite literally disembowel their foe.
___S t a g e F i v e[5] Rollout Complex//A ranked This attack is similar to the Akamichi meat tank with the exception it is meant to very rapidly close with their target. This works like shunshin and will knock projectiles away from their body as the user rolls rapidly to engage their foe.
Iron Tail Complex//A ranked Funneling their chakra into their tail as they have in a previous technique, the neko in question makes a movement aimed to slam their tail into the forehead of the target. This attack will smash them backwards into the ground and make them dizzy for a post, simply from the impact. If unguarded this can result in death.
Pawpads Training//A Ranked The user learns to walk, run, jump, and land with zero noise. Stealth applications are limitless.
___S t a g e S i x[6] Hell Cat Complex//Rank S A fiercesome attack to be sure, the neko will quickly close with her target and jump onto their shoulders, clamping thereselves to the head of their enemy utilyzing their leg strength. A perverted move to be thought but the target will soon realise their folly when the neko in question starts striking their head with their claws, glowing with the users element as if done by a person of the enchantment class. This can easily result in the opponents head being shredded. ( Applies enchantment attributes to the claws of the neko)
-_-_-_-T a i j u t s u M a s t e r: -_-_-_-•
Pandora Green Captain
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DemonicShadowWolf
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Posted: Wed Oct 28, 2015 7:44 pm
I wish to develop this style within the role-play, if that is okay. It's meant to be something my character is working through himself, and as such it is still in progress.
I don't know where to put the amount of post it needs from stage to stage, but it is 15 posts utilizing the techniques (In or out of combat).
T'ai chi ch'uan Be water, my friend
___Description: T'ai chi ch'uan, or Taiji, is an internal martial art that utilizes the principles of Yin and Yang. The style, unlike most Taijutsu systems, is very passive. It emphasizes on being still and reacting to the intent of the opponent. It requires the ability to release chakra through the user’s tenketsu points. The style itself prizes sensitivity over strength. It only takes a little force to redirect a large one. Practitioners of this style spend their time developing this sensitivity as well as how to move their bodies in a way to control the opponent’s own. ___Notes: • Each stage gives the practitioner a slight increase to their reflexes. • The users of this style learn how to release chakra through their tenketsu in order to aid their movement.
___S t a g e O n e [1] Root of the Mountain Complex//Rank E-S The practitioner takes a horse stance and uses their chakra to root themselves to the ground. This makes them incredibly hard to push over. The more chakra used, the harder to move the user becomes.
Walking on Clouds Simple//E rank A beginning practitioner must practice the proper foot work. This stances incorporates an even distribution of weight and places the feet in complementary angles. This foot work is the set up for many natural take downs depending on the proximity to the target.
Breath of the Wind Complex//E-S The practitioner reacts to any incoming force by twisting or contorting out of the way with the help of releasing chakra through their tenketsu.
___S t a g e T w o [2] Sticking Hands Complex//D-S Upon making contact with the target, the user creates an aura of chakra that allows them to ‘stick’ to the target. This allows the user to easily react to and control the body part the hands stuck to.
Grasping the Dragon’s Tail Simple//Rank D-ranked The user catches their opponents fist and then spins sharply to one side, locking the arm and taking the opponent to the ground.
White Crane Spreads Wings Simple//Rank D-ranked The practitioners hands sweep upward to parry or block the opponents hands while the foot sweeps the target.
Sloth grabs Branch Simple//Rank D The user catches a strike with one hand on the opponent’s wrist and their other palm on the elbow. The catch pulls the arm down to off balance the target and allow a follow-up technique.
Taiji Push Complex//Rank D-S This technique requires the palm to be touching the target. The practitioner uses their chakra to enhance the force of a devastating push. The more chakra used, the further the opponent will be thrown. This technique is used as a finishing part of a combination. ___S t a g e T h r e e [3] • Currently being developed in story by Shunpei Shinsoku
Posted: Sun Nov 01, 2015 12:34 pm
DemonicShadowWolf
Approved for development, please keep me updated when you make changed by adding in a Quote for me at the bottom. I'd like to keep tabs on it as it progresses. You can also always feel free to PM me and I will respond as soon as I am able to do so.
Holy Rinaku
Dont think you need approval from me Captain, but I'll sign off on it anyway razz
Avedis Angelus
I dunno if anybody ever got to you on this, and if thats the case I am EXTREMELY sorry about that. No way it should have taken this long...<
Anyway, that being said I like this style. Im not honestly sure if it can be a restricted to one character type thing, I'll poke Rin and the Crew about it. But I like the style and I'm going to give you my seal of approval on that.
Jiyūgata Senpū [ Freestyle Whirlwind ] Strength, speed, and momentum in perfect harmony
___Description: Born from the dreams of one man wanting to put the wrath of a hurricane in to fighting style and hoping for that sort of fluidity and power, Jiyugata Senpu was formed. Mixing tumbling, parkour, tricking and martial arts in to an ultimate fighting style, Freestyle whirlwind was born. Practitioners of this style are born with a natural sense of flow and momentum, and through this style learn how to use that flow to their advantage to chain techniques to overwhelm enemies.Once chains have been established, this style is great for crowd control.
___Notes: • Each stage passed gives a slight increase to Speed and strength • You must learn all the techniques in a stage before moving on • You cannot be of a heavy build and learn this style • Training techniques are to be learned as if they were complex Techniques of the same rank, then become passive after being learned. • Supplemental techniques are to be learned as if they were complex techniques of the same rank. These special techniques take up one offensive technique of a post and act like a passive that only lasts for one post. • This style can be learned as either a normal or rigorous style. If it is learned as a rigorous style, techniques of this style overwhelm techniques of the same rank.
___S t a g e O n e [1] Whirlwind Training Training // E-rank The user trains to be better suiting to dealing with the shock of landing and training the muscles of their legs and arms. This makes for faster movement and stronger kicks, raising both speed and strength slightly.
Somersault Simple // E-rank A simple move almost all ninjas are capable of, a somersault. However, when landing if one tucks in to a somersault, they can survive longer falls without breaking bones. This is also a very useful dodge technique
Power Slide Simple // E-rank The user uses an obstacle of some sort about waist-height and propels themselves over it. As they propel over the obstacle they bring one leg up, slamming it in to the opponent.
___S t a g e T w o [2] Kickflip Simple // D-rank The user flips on the spot, using their powerful leg muscles in one leg to propel themselves through the air while the other stays stationary. The stationary leg comes down on the opponent in the downswing or upswing with significant force.This can be completed either backwards or forwards and is extremely hard to block due to the speed and strength behind it due to the momentum.
Switchblade Training // D-rank This is a training technique that teaches the user how to switch directions when landing a flip, allowing for one to flip backwards and then forwards and vice versa without a moment's hesitation. This also allows for one to move from a flip or handspring in to a somersault.
Roundabout Simple // D-rank By using the momentum of a running start, the user grabs a pole of some sort ( either naturally there or a staff of some sort stabbed in to the ground ) and propels their body around the object. Using the power of the spin, the user kicks out at the enemy, slamming their foot in to either the opponent's face, chest, or abdomen.
___S t a g e T h r e e [3] Scissor Handspring Simple // C-rank This is a move that can be completed either backwards. The user quickly propels themselves either backwards or forwards, catching themselves with their hands. The first and leading leg follows, and then the second. This allows for two consecutive kicks. Though the first kick can be blocked, once the first one lands it's nearly impossible to block the second.
Wall kick Simple // C-rank The user uses the surrounding environment to their advantage. Rushing a straight face of something ( tree, wall, pole, another person, etc. ) and uses the momentum from their run to propel themselves back off the surface in to a round-house like kick. If hit in areas like the face, it's not abnormal for someone to go spinning.
Swinging Fury Simple // C-rank The user grabs support above them, either after propelling themselves in to the air after a flip or jumping up and grabbing it after running. Once they have grabbed a hold of the support, they swing up using the momentum that got them there and bring up bother feet before kicking out. The user can then dismount with a somersault or a flip if they wish.
Perfecting Balance Training // C-rank The user trains their body, pushing it to the extreme. After dealing with their own personal momentum and flow, the user knows balance. By training the body even more past their normal limits, the user's balance and endurance is increased, allowing them to run faster than the average person. Another effect of this technique is that the user is very hard to knock off balance.
___S t a g e F o u r [4] Lesser Combo Supplemental // B-rank The user uses their momentum to stitch together a string of three attacks in quick succession. If the first attack is blocked, then the combo is broken, however if the first attack is not blocked then it's next to impossible to block the following two attacks in the string; almost guaranteeing contact unless opponent's reflexes are two ranks higher than the user's speed.
Standing Hurricane Simple // B-rank The user gets in to a handstand like stance while having a rotational momentum, either from a following move or spinning the legs. Using the rotational momentum, the user kicks out their legs, creating a barrage of kicks.
Flying Hurricane Simple // B-rank The user, using rotational momentum either from twisting the legs as they jump or twisting the legs mid flip. They use the rotational momentum to snap out their feet and deliver a dizzying barrage of kicks.
Falling Hurricane Complex // B-rank The user imbues their leg muscles with chakra to propel themselves farther in the air, the user then proceeds to flip mid air to produce momentum as they fall. They then bring down their leg on their opponent as they fall. This technique can be used without launching themselves in the air if the user is already falling.
___S t a g e F i v e [5] Moderate Combo Supplemental // A-rank The user uses their momentum to stitch together a string of four attacks in quick succession. If the first attack is blocked, then the combo is broken, however if the first attack is not blocked then it's next to impossible to block the following three attacks in the string; almost guaranteeing contact unless opponent's reflexes are three ranks higher than the user's speed.
Advanced Whirlwind Training Training // A-rank The user becomes one with their momentum, learning how to harness their body in to an almost perfect machine. After training in this technique, it's nearly impossible to knock the user off balance and reflexes are increased. Also, as a passive, techniques hit one rank harder.
Wheelbarrow Kick Simple // A-rank The user uses their momentum from any other move to propel themselves in to five sideways flips, landing a kick with every flip done. The direction of the flips can be changed mid-move by the user, depending on what the user wants.
___S t a g e S i x [6] Advanced Combo Supplemental // S-rank The user uses their momentum to stitch together a string of five attacks in quick succession. If the first attack is blocked, then the combo is broken, however if the first attack is not blocked then it's next to impossible to block the following four attacks in the string; almost guaranteeing contact unless the opponent's reflexes are four ranks higher than the user's speed.