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Chaos Viceroy generated a random number between
1 and 100 ...
43!
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Posted: Fri Mar 17, 2006 8:40 pm
[ Message temporarily off-line ]
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Chaos Viceroy generated a random number between
1 and 100 ...
89!
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Posted: Fri Mar 17, 2006 8:44 pm
Gregory Dirkham Username:Gregory Dirkham Character name: Gregory Dirkham Age: 28 Gender: Male Personality: Gregory is very much a scholar in many senses, but he is also a young male out to prove himself to the world as well. Description: Physically, Gregory stands 5'8 and 150 pounds. He wears the garb of a monk and carries a shortsword and a shield. The shield is specially designed with slots through which he can stick his sword to act as a temporary sheath while he frees his hand to cast a rune spell. Gregory is a gifted rune mage and a skilled physical combatant as well as a result of his training. He refuses to rely on his magic as a crutch, instead trying to solve problems on his own. As he says "There are many tools to choose from when solving a problem. A sledgehammer is not always the correct one." Still, he is not afraid to call upon the magical side of his training should a situation more powerful than he can handle present itself. Character Class: Rune Mage. Abilities: Rune magic. Described here. http://www.geocities.com/gregorydirkham/He is also well trained with a sword and shield. Alignment:Neutral IC Reasons for joining the game:Prove himself. History Gregory had a normal life growing up until his family was struck ill. He was the only survivor from his household, and at first he was merely passed from one orphanage to another. It was a band of monks in the hills that gave him his first stable home, taking him to the school that they ran and lived at. He lived with them and trained physically with them until he was 14, at which time they decided to begin training him in the very art their school had been founded for: rune magic. Gregory took to it better than most and surprised his mentors with the speed at which his mind sharpened. He caught up to students that had been learning the art their whole life within months. He continued to train in both magical and martial arts, working on magic until his mind was too tired to focus and then spending the rest of the day conditioning himself physically. It became a routine that he not only endured but celebrated as he tried to outdo his prior day's performance with each passing day. For nearly 14 years he kept up the routine until his masters had no more to teach him and could no longer keep up with him physically. They sent him out into the world with their blessing, although secretly they worried about the trouble his headstrong and slightly arrogant nature might get him into. He left the mountains and ventured down into the city, wondering what sort of work someone of his sort would do. Almost immediately, his question was answered in the form of a piece of paper blowing in the wind. Deciding that the gods must be guiding him, he sought out its owner, bringing him into the events of the PoC. Gregory Dirkham Tabi Kat Do you by any chance have a RP sample?? Link or otherwise? Alright, I found a sample of my RP'ing. I'm copy pasting it here. My character is John, an ex-assassin looking for shelter and a place to get away from his old life. John (Me):John meandered up the road, admiring the scenery as he got closer to the mansion. There was no reason to believe that the owner would possibly want to keep him there, but still, he had to try. He had no place to call his own, and he had heard rumors of Elizabeth and the place she kept for people that weren't always wanted by others. The thought of anyone actually wanting him in their life brought a cynical smile to his face. As if. The only reason people even notice me are for my skills... to find some way to use me. The boy strode up the last bit of road, towards a driveway, and then stopped. Turning back now would just be stupid, but it was certainly the only thought going through his head. He stopped, went to turn back the way he had come, thought better of it, and pressed onward toward the mansion. He got up to the front door, stopped, turned around to leave, turned back to the door, and finally brought his hand up and knocked timidly. Realizing that no one could have possibly heard it, he knocked a bit harder, and then stepped back from the door a bit, waiting to see if anyone would answer. Elizabeth (The other RP'er, currently RP'ing Carrie, an alternate character):Oh damn... Carrie thought, as she stood in the bathroom, not yet dressed after her comforting shower. Do I have to be the only one attentive enough to answer the door around here? Sheesh... Taking one of the towels from the cupboard, she wrapped it around herself and exited the bathroom in a cloud of steam. She jogged down the massive Hall and up the few steps to the door. Grasping the handle, she yanked it open, a good portion of her hair falling in front of her face. "Hi, I'm..." she started, before actually taking a good look at the person. Oh... wow. He's fine. And... I'm in a towel. ... Great, she mused. Trying not to stare, Carrie clutched the towel more tightly around herself. "I'm, uh... Carrie. Nice to meet you, er...?" she stated, extending a hand toward the man. John:John took an instinctive step back. He tried to smile, not wanting to scare the first person he met... and then he realized he was looking at a girl wearing nothing but a towel. "H... hi. I'm John. I-I-I understand that... miss Elizabeth..." It was at this point that he shifted a bit uncomfortably, deliberately drawing his trench coat across his front side to obscure any incriminating evidence of his... 'surprise'. He decided to try again, this time with a metaphorical running start. "Hi, I'm John! Would you be Miss Elizabeth, by any chance?" The entire statement was uttered in one breath, the words rammed together slightly. Elizabeth (Still as Carrie): Feeling herself blush a little, Carrie brushed her hair back behind her ears and smiled warmly. "No... I'm just a guest, I suppose. The last time I saw her... she was out back by the garden. She'll be around somewhere... and if you can't find her, she's said that guests are more than welcome to wander around." She stepped back out of the doorway to allow John to enter, still trying to ensure that she was properly covered. "The uh... library's nice, if you like to read... and there's lots of food in the kitchen..." she murmured, still blushing slightly. John: He forced himself to smile and followed her inside, still not sure what to do from here. "Thank you. I really don't mean to be a bother." He found himself finally able to speak in a normal tone of voice since he was too distracted by the impressive interior of the mansion. He looked around. "Really nice place... I'm impressed. Anyways, yeah, I think I might want something to eat. Which way is the kitchen?" He turned to wait for an answer, which caused his gaze to fall back upon her and he began blushing furiously. Elizabeth (STILL as Carrie): Carrie smothered a laugh as she noticed him blushing. "The kitchen's through the swinging door at the back of the Hall. There's a door leading to the garden in there, if you want to look for Elizabeth. Just... erm... watch your step around her. She's scary," she shuddered. Before John had any more time to stare or ask questions, Carrie hurried down the Hall and back into the bathroom for her clothes and a brush, her face still flushed. John: He meandered off toward the direction she had indicated, turning to watch her hurry away. As soon as he could no longer see the girl, he sighed in relief. Whatever horrors he had imagined when he was worried about coming here, none of them were quite so embarrasing as what he had just been through. Still, he was alive and had only managed to make a slight idiot of himself. Food was in order. He went into the kitchen and made himself a sandwich, which he then stood and ate, waiting for Elizabeth to come in from the direction Carrie had indicated. If she didn't come in soon, he would certainly go looking for her, but for now he was simply hungry and food was good.
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Chaos Viceroy generated a random number between
1 and 100 ...
40!
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Posted: Fri Mar 17, 2006 8:46 pm
Bubbles [v3] Username: Duh. D=
Character name: Mono Myst, usually just Myst.
Age: 23.
Gender: Female.
Personality: Batshit insane. Myst is crazy and ignorant, as well as having a very short memory. Her capacity to learn and retain information is very selective and, and her psyche is incredibly irrational. That aside, Myst is a simple and fun-loving person. She likes snuggling, she loves bugs, but she hates lightning.
Description: Myst wears heavy winter clothing all the time, all in black. A black wool hat, a black sport vest, a black woolen sweater, black winter pants, black gloves ... and brown boots. She has emerald green eyes, pale lips and blonde hair. She smiles all the time, and is really upbeat.
Character Class: Roguish. She'd prefer to sneak her way around conflicts, but she can fight pretty good.
Abilities:
- Infinity Fountain: Myst's blood regenerates incredibly fast. It takes five seconds for her to produce a new liter of blood.
- Firefly 0: Myst can turn droplets of her blood into fireflies, small floating red sparks that she controls at will. Those fireflies are the base of all her skills.
- Fist 43: Simply launching a firefly at something. Upon impact, it delivers pretty much the same strenght as a punch.
- Cannonball 102: A strenghtened version of Fist 43. By gathering more fireflies together, the impact strenght is greatly improved.
- Impact 1: A further strenghtened version of Fist 43. By covering her whole body in fireflies, Myst can shoot herself like a meteor. Of course, she rarely comes out of it undamaged, but the fireflies absorb most of the impact.
- Gate 90: If a firefly finds his way to someone's brain, either through the skin or through any orifices, Myst can gain limited access to that person's mindscape. Doing this renders Myst unconscious, though.
- Pin 11: If a firefly can get contact with bare skin, it'll pin down wherever it touched to a nearby surface. As an example, if your hand is held against a wall and the firefly touches your wrist, your wrist will stick to the wall. No pain is felt, only strenght. Multiple fireflies at the same spot strenghten the hold.
- Miracle 13: If Myst was ever to come close to death, her body will be eaten from inside by her own blood, and she'll take the shape of the monster within her. (dun dun duuuuuun!) PS: if that ever was to happen, Myst won't continue in PoC, so I guess I don't need to develop further. ^_^;
Alignment: Chaotic
IC Reasons for joining the game: Curiosity.
History:
Underworld: Under the surface of Gaia, sealed away from other humans forever ago, is a land unknown to most, the Underworld. There, the sun never shines, warmth is a foreign concept, and even plants don't grow in the rocky floor. These people, who can no longer be called humans, were in complete exile. That is, until Fallon "Unsane" Esthell, third king of the Underworld, designed a way to break through the barriers between them and freedom.
Durem Corp: A private enterprise specializing in the synthesis of magic and technology to create advanced materials, transportation devices and weapons that both mediums, separate, could not achieve. Employed by Durem Corp was Leona Beorsk, young, beautiful woman with a razor-sharp tongue who occupied the rank of Field Verificator. Her co-worker highly despised the woman, mainly because she was the reason they had no time to loaf around; Leona took her job seriously.
Samuel & Fallon: At the head of Durem Corp was Samuel Dean, a grotesque man, vicious and vile. He knew he had power, and he knew how to use it. Conicidally, Fallon Esthell knew Samual had power, and knew how to use it: simply by promising more power. The Underworld King's goal was to build a gateway between Gaia and the Underworld to free his people and bring back light to a shunned nation. While the goal was noble, the sacrifices to it were far from clean. The very life of dozens of people were to be sacrificed to a hypothesis. Samuel had only one special request to it, though. He wanted Leona to be the base of the ritual. The woman, being proud and high, refused the advances he made on her, days ago. The dirty man had sought revenge since then, and the perfect opportunity had shown up.
Oblivion: Everything was going perfectly well. The project, code-named Oblivion Spell, had been coming to an end when, to everyone's surprise, Leona disappeared. Fallon managed to save and seal the stored energy before a disaster happened, but the disappointment was great. Fallon fled soon after without giving any news, leaving Durem Corp with a great deficit, and Samuel was forced to dismantle his business.
Mystery: Exactly three days later, a young woman was found lying naked in the middle of a dried lake, half-drowned in a pool of blood, south of Durem. The girl was quickly taken care of, and to everyone's surprised, was back to full health mere hours later. The woman's mind, though, hadn't recovered, and was left as a blank page. All she knew was to say the word "Monochrome", which was constantly on her lips. That aside, she didn,t know how to walk, and even had to learn how to eat properly from scratches.
Awakening: The woman took the name Mono Myst, and left the hospital where she had been resting soon after. Driven only by the strenght within her, knowing she has a purpose, Myst went on travelling through Gaia, following the wind and her curiosity, waiting for the day where the fireflies would tell her she had served her time.
RP Sample: http://www.gaiaonline.com/guilds/viewtopic.php?t=762&page=231 (Starts at the two last posts of the page)
Theme song: Come Down by The Pillows, and Ride on Shooting Star by the same band.
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Chaos Viceroy generated a random number between
1 and 100 ...
24!
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Posted: Fri Mar 17, 2006 8:48 pm
opaj Username: opaj Character name: opaj Age: 21 Gender: Male Personality: opaj is governed by a strong sense of responsibility and a nearly-as-strong wanderlust. While he does his best to see all sides of a situation, he also holds to the belief that there is a greater order, and his first loyalty is to this order- it is to this end, and not to his friends, that he stakes his life. In public, opaj is an avid people-watcher. If you were to place him in a random Gaia bar, he'd probably be one of the two guys sitting in the corner, watching the antics of younger patrons (or at least, younger-acting patrons) with much amusement. Description: opaj stands at about five and a half feet tall, sporting messy, dirty-blond hair and bright blue eyes. He keeps himself in good shape, with well-toned muscles adorning his medium build. He has a faint scar that runs vertically just next to his left eye. While he does change often, his trademark-outfit is a hawaiian t-shirt, green flame pants and geta. Regardless of what he wears, he is never without his three katana. Keppashiri, the vampiric blade, is in a dirty, red sheath and has tattered wrappings. Utou and Raitou are twin blades, in elegant sheathes that feature a white, web-like pattern- the first is adorned in blue, the second in yellow. Character Class: Kenshi Abilities: opaj is first and foremost a swordsman. Although he carries three blades, he can only effectively use two at a time (No Zoro rip-offs, I swear!). His skill is such that he can take advantage of the unique traits of his blades to perform special attacks. With Raitou, he can amplify and redirect electric currents, and often uses this blade to turn sparks into waves of lightning and large balls of thunder. With Utou, he can use water like a weapon and cut through/deflect most non-kinetic forms of energy. Finally, with Keppashiri (a double-edged katana), he can use some of his most heavy-hitting strikes. opaj is the sole survivor of the Ranten Nitoryuu Kenjutsu style, and so he also knows a set of techniques derived from the power of the vampire. His key ability from this set is the ability to exchange blood for force- his own blood. In exchange for that extra boost of energy, a gash mystically opens in opaj's body. This gash is infused with dark energy that must be exorcised before the wound can be healed. Most of the elemental attacks that opaj can draw from his swords require him to use this ability, greatly limiting how frequently he can use them. Second amongst opaj's 'vampiric' abilities is his blood sense. It acts like a sixth sense in that it allows him to detect and pinpoint the location of any living being (or at least, any being that has blood). However, opaj has to be specifically focusing on this ability for it to work, so it's not useful so much as a warning system as it is as a tracking method. Finally, after much training, opaj has learned how to infuse his attacks with the same dark energy that infect his blood-useage wounds. By taking the energy from the wound and putting it in his sword, he is able to create cuts that cannot be healed without first being purified, while in the same breath curing his own wounds. While this does allow him to use his blood useage more often (assuming he has a healer on his side), that skill is still limited due to blood loss issues. For opaj's move list, check the first entry of My Journal. Keep in mind that opaj is capable of creating new moves using the traits of his weapons, but he is limited always by blood useage and the swords' own rules. Alignment: Lawful-Neutral Good IC Reasons for joining the game: What else? opaj, as always, feels a strong duty to protect the world from whatever unnatural forces might threaten it. History opaj was raised in Barton Town, in the same neighborhood as his best friends, Tsuyoshi Munou and Rage. His childhood was rather uneventful; born the youngest heir to his family's school of kenjutsu, he was trained from an early age in Ranten Nitouryuu Kenjutsu, or the Wild Heavens Two-Sword School of Swordsmanship. When he was nine years of age, his father embarked upon a training journey, taking both opaj and his mother along with him. While stopping in one particular town known for drawing the rough crowd, bandits fell upon the inn that opaj was staying at, killing both of his parents as they slept. opaj awoke to find himself completely unnoticed by the bandits as they ransacked the room. Seeing his family dead where they lay, he seized the two family blades, Raitou and Keppashiri, slaying the unsuspecting bandits in a blind rage. The Vampiric Sword Keppashiri, seeing an opportunity to gorge itself on a great deal of innocent blood, took this moment to seize opaj, hold him in his madness, and urge him forth into the streets. Lacking the emotional strength to regain control, opaj continued to slaughter everything in his path, and by the time he lacked the energy to push on, only one survivor remained: BobRoberts. Rather than kill opaj where he lay, Bob swore to become stronger himself, and take his revenge at a later date. When opaj came to, his memory was somewhat hazy, but not so hazy that he couldn't remember what he had done. From that day forth, he swore off the path of the sword, deciding instead to lead a life of peace. However, he could not simply toss aside his family heirlooms, and realizing the danger inherant in owning a blade such as Keppashiri, opaj brought the weapon to a great blacksmith, where he had it dulled. For the next ten years of his life, opaj wandered about the country, avoiding combat whenever possible. At the age of nineteen, he finally made his return to Barton Town to find it completely transformed from the place he had grown up in. He soon made new friends, as well as being reunited with the old. In a place like Barton Town, however, it is quite difficult to stay uninvolved with dangerous factors, especially when those to whom you are close refuse to do so themselves, and opaj soon found himself falling back on the combat training of his youth. Finally, after many years of training, BobRoberts came for his revenge upon opaj. opaj once more resorted to the full force of his swordsmanship, and in the ensuing duel, Bob was left hanging onto his life by a mere thread... and opaj, slain. He was brought back shortly, but not without ill-tidings regarding the Grand Wish, and so opaj took it upon himself to continue with his training, now with a third katana, Utou, presented to him by his as-of-yet unidentified benefactor, Merlo. Despite all of his preperation, opaj fell in defeat against a samurai in the Grand Wish, whom he wishes to someday fight again in order to prove himself. In the fight opaj suffered severe damage to his left leg and eye, rendering both useless. The leg was healed with little difficulty, but the eye remained dead and useless due to the extensive nerve damage. Unable to prevent the wish itself, opaj fell into a spiral of self-doubt and self-pity; he soon after left on a sojourn away from his friend and loved ones. Several months having past, opaj once more found himself in the Barton area, brought to the beach where the Coven of the Final Light had landed by fate. Intrigued by the group, he followed them all to a bar; a bar that he recognized as his old hangout. Engaging them in combat to protect his friends, he quickly fell to their superior numbers, once more failing to make a difference in the fight for the world. The next morning he was found by his old friend Rage and his old lover Angelbell, only to find out that Angelbell had moved on when opaj left. Once more feeling remorse, he left again after having only spent a few hours with his close companions. This time around, his travels found him faced with a poor, defenseless old man being attacked by... what else? Bandits. Making quick work of the third-class warriors, the old man, who turned out to be an accomplished healer, decided to show his gratitude by returning partial sight to opaj's damaged eye just in time for opaj to join in the Grand Battle. And this time, opaj was able to make a difference, personally leading a squadron of hand-picked warriors into battle and helping to save Barton Town from the vast invading army. His honor somewhat restored, opaj took once more to travelling the greater part of Gaia, now taking time to check in on his friends every once in a while. On one such visit, he found Angelbell in a relationship with one Rasmus Asimov, in which the love was rather one-sided. opaj and Angel reconnected, and soon they found that their old feelings were still alive. Whole once more, opaj faced Rasmus in what was destined to be a not-in-any-way decisive battle, a battle interrupted before any decisive conclusion could be reached. And so opaj continued his wanderings, making sure to keep his connection with Angelbell, until he was quite suddenly forced out of his body and into a sort of psychic cage designed to feed a robotic clone information on opaj's history and swordsmanship. Luckily for him, Owle was able to snatch him from the clutches of this cage and lend him one of her bodies until he could find his own body and somehow return to it. However, this was not meant to be, for several months later he found himself once more trapped in the robot body... but this time completely in control. For nearly half a year, opaj sought a way to return to his own body. Finally, he found that way in a shaman named Gilbert. Gilbert helped opaj to not only find his flesh-and-blood form, but to cement him firmly to it. The next few months were pretty uneventful for opaj. At one point he heard news of the destruction of Carter City at the hands of robots, and even met one of the robots after the city's destruction, but he never did find out that the robots were actually after him. opaj once again found himself roaming without direction, when he found a scrap of litter that held information about the massive chaos that had struck the land in recent times, and hinted at the cause. Perhaps this was the same force that had behind the Grand Wish, Grand Battle, maybe even the Carter City disaster? Taking his blades firmly in hand, opaj headed for the void in the center of the tri-city area. RP Sample: Broken City. 3nodding I'll give you a link if you want, but since you're using the same guild anyway... ninja Theme song: Cake- The Distance
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Chaos Viceroy generated a random number between
1 and 100 ...
84!
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Posted: Fri Mar 17, 2006 8:49 pm
Arcturus Highwind Username: Arcturus Highwind Character name: Marg Age: 36 Gender: Male Personality: Greedy, shifty, not to be trusted. He looks out for number one, Marfa the Mumified Cat, then himself. Is not afraid to lie, cheat, and steal for what he wants. Obsessed with his mumified cat idol. Dangerously unbalanced. Description: Slight of build, standing only a hair above 5 feet and 4 inches, and with a very thin body, without much in the way of muscle or fat on him. He's not in very good shape, can't do heavy lifting most of the time, or sprints for minutes on end, considers himself in 'average' shape though. As per the Cat's orders, he keeps his black hair cut short, a quarter of an inch, cut once per week to make certain that it is still the proper length. If by somehow, maybe a magic hair growth effect, it gets longer than half an inch, he'll immediately go out to get it cut. His face was once quite soft, plain, and friendly, always with a smile or a laugh, now however his cheeks are starting to look a bit hollow, his brown eyes are sunk deep into his face, bloodshot nearly all the time, with large black bags beneath his eyes. His clothing is simple, perhaps in a bit of a state of disrepair, he realizes, as he sees a few small holes appearling in the wear and tear spots. Regardless they are still plenty good for him. On his body, just a simple black, short sleeve shirt, covered with a silver blue vest, usually kept buttoned up, not open. Below that, a pair of long shorts/short pants, cover his legs, large, loose, comfortable, going to about three inches below his knee. Usually wearing his luckly brown pants, they're cloth pants, not jeans. Finally his feet are covered by a very siimple, peasantine pair of sandals, made of simple brown leather. Character Class: Cultist Abilities: Marfa the Mumified Cat: Marfa, a fickle idol, can be used to add on effects to his spells and abilities. Marfa is to be considered an Unholy Chaos power. Thus when used to enhance spells, it adds an unholy element, dealing extra damage to holy beings, angels, celestials, etc. It can also add a Chaos Element to it. When a Chaos element is used, it has one of the following effects. Increased Damage. Reduced Damage. Ricochet. Increased Area of Effect. "Chain" effect (Hits one target, then hits the closest target, friend or foe, between 2-5 targets total). Misfire (Blows up in his face). In order to use Marfa's powers, he must make offerings to Marfa. Regardless of using her powers, or not, he must make at least one offering, per meal, to the Mumified Cat. If he wishes to use her powers, he must make additional offerings. Each additional offering gives him two uses of the Idol's powers. Marg's Own Powers/Training:Marg was, before he discovered Marfa, a fisherman. Thus, he knows how to fish, sail a small boat, use a spear, though he is not a warrior, clearly, he knows more than enough to spear and gut a fish before it even knows what hit it. Though worship of Marfa, the Mumified Cat, Marg has started to pick up a few more supernatural skills. Hex: Channels dark powers to curse a person/animal within direct line of sight. Must be able to see the target throughout casting. When complexed a Hex grants one of the following effects. Contamination: Slowly saps strength from the target. Darkness: Channels the aspects of darkness to blind or silence a target. Fumble: Increases the chances that the target will trip up, especially during complex actions. Blight: Makes the target break out in almost plague like conditions. They are not contagious, and not 'sick' but cursed. Boils, fevers, painful sores, and so forth await them. Arcanum: Basic magic, learned through worship of Marfa. Arcanum Magic is near typical gaian magic. With it, he can cast spells of the appropriate "Four Elements", Fire, Water/Ice, Wind/Lightning, and Earth. He is still very fresh to this art only just beginning to understand Marfa's powers. His spells are limited to the following. Fire Element: Heat Ray: Fires a finger wide, concentrated beam of thermal energy. To cast the spell he must have a straight clear line of sight to the target, and be able to point at them, while calling out Marfa's name. Pyromancy: Can use his magic to shape, extinguish, or grow a normal fire that is already burning. As it is a normal fire, it will still need fuel to be used along with his control. Fires controlled by Pyromancy are still considered normal fires (i.e. Protection against magic would not prevent it from burning you). To cast the spell, he needs to be able to call out Marfa's Maiden name, as well as freedom to gesture, the flames follow his gestures. Water Element: Distortion: Using the essence of water to misdirect a spell with a single target. Cannot be used on large area of effect spells. Or spells that summon up an effect. Ones that require line of sight, or are projectile based can be redirected. The effect can be canceled with extra effort on the part of the caster. To cast the spell, he must merely shout "Oh my goddess!" Fish Sticks: A practical spell he developed for sacrifices. Using it, he summons up a number of fish sticks, determine by what number he calls up, from his home freezer. Now what you'll do with frozen fish sticks... well, who knows? To cast the spell he needs to point to where they will be summoned and say " ____ for dinner!" where )____ is the amount of fish sticks to be summoned. Frostling: Ice elemental spell. Summons up a flurry of small, icy, sticky snowflakes. Cold, but not enough that it would seriously damage most people. Usually just make them uncomfortable and cold. To cast the spell he needs to sweep his arm in the appropriate direction, and call out "Cold snap!". When he does, a cone, 30 feet long, 20 feet wide at 30 feet, will come out in the direction he waved. Wind/Lightning Element:Joybuzzer: Delivers a shock through a spell released by touch with another target. Spell damage is minor, but stunning. To cast the spell, he needs to say "Nice to meet you", then it will be released on the next person he touches. Earth Element: None yet. Alignment: Lawful Neutral, in DnD terms. Has a strict sense of rules and regulations, after all, he needs to follow all of Marfa's orders, to the letter. However, he is not good, in fact, leaning towards Evil, after what he did... IC Reasons for joining the game: Marfa the mumified cat demanded that he joins. Marfa needs lots of fish treats. Fish treats cost gold, lots of gold, as she'll eat nothing but the best. As her loyal minion, of course he must obey. The lure of a lot of money, to cover his sacrifices for years to come, well, its just too much for him. History Marg was once a great man. Respected by his neighbors, though nowhere near famous. He was still a hero to some. Strong of both body and morals, more than a few kids in the village looked up to him, and he always listened to thier stories, nodding along, and encouraging them to become the best they could be. Catcher of the famed Sawtoothed Lionshark, it was the pinnacle of his fishing career. He never sold it, instead keeping the 12 foot behemoth as his own momento. Ripping one of the teeth free, he made it into a small sawtooth necklace which never left his body. It happened when he was 26. His daughter fell ill. Some new sort of sickness. The healers he broght in, could do little with it. The villagers noticed the once proud, strong man withering away before them. He no longer took his boat out, he didn't talk to anyone, he didn't smile. He took to pacing outside his hut, muttering, and listening to the stories of any snake oil or miracle cure salesman that came to him. Those charlatans bled him dry, both of money, and hope. His muscles faded away, eaten by his body, his hair was turning white and falling out, as he watched his daughter's life linger day after day, no improvement, only a steady, slow, agonizing decline. It was at that time the woman came to the village. If anyone fell under the definition of "Dark sinister figure", it was definately this woman. Always wearing black, silent, rough in speech with people, always looked like she was hiding something. It might be par for Barton, but in the small, usually cheerful and bright fishing village, it was definately off. No one is quite sure what happened between Marg and that woman. There are rumors that she cursed him. Others say she was another one of those "miracle cure" people, taking advantage of the man's desperation. Some even think that perhaps he found condolences in her embrace, or that she bewitched the man, making him her loyal servant of darkness. Regardless, soon this figure moved into their home. There was strange smoke coming from the home at all hours, and it smelled like a butcher's shop. There were strange lights in the windows all through the night, and now, no one was allowed in to visit anymore. This went on for a week, before finally, the village headman forced his way in, bashing in the locked door. There, he saw the hell that had been unleashed in there. Blood, gore, dark ritual markings, and more. In the middle of it, was the dark woman, the daughter, and the dead body of the Marg's wife. Marg himself, was found in the back room, clutching at a strange bandaged cat doll, curled up on the floor of what was his daughter's room. His eyes were vacant, and he seemed not able to see or hear anyone, or be able to sense the world around him at all. The dark woman was hauled off, executed by stoning. Most seemed to agree that the woman killed his wife, and was cursing the daughter. Belief was reinforced, as after the woman died, the daughter started to recover, fighting off her plague from the brink of death, til a month later, when she was in perfect health, well, near perfect health. It would take a few more months for the scars from the boils to heal. Marg however, never seemed to recover fully, from whatever that evil woman did to him. His hair regained it's color, grew back, he put a little meat on his bones, but nowhere near the figure he once had. But what was worse, was the mental damage. For years, they tried to help him, pittied him, and cared for him, the entire village, friends, neighbors, children and adults alike. However, the nature of his psychosis would not die. He continued to clutch to that ratty doll. He swore it was the incarnation of a goddess. That he owed the goddess. That the goddess 'healed' his house. Along with this, he refused to believe his daughter was alive. Always he would deny it, crying, screaming out that she's dead, dead and gone. Anyone that brings it up, faces irrational ire and wrath. Though he's not been seen striking anyone, those that mention it, seem to hit a rash of bad luck. Thus this man, once a hero, someone the village looked up to, and could depend on, became a leper before them. He was seen as a bad luck charm, no one wished to spend time with him, part because of his insanity and depression, part because of the hex that seemed to follow him and all he came in contact with. Only his daughter remained with him. She went to work, she bought everything they needed. While the father was seldom seen, the daughter was quite personable, though still remains devoted to her father, saying "He needs me", if anyone asks her why she stays. During these years of being an outcast, he continued his worship of the Dark Idol Marfa. It is all he seems to care about, spending days without food before the idol in prayer and meditation. Recently, he has started to leave the house at night, like a specter. The village now locks thier doors at night. Marg has become the stories told to scare children into behaving. "Eat your vegetables or the Marg will take you away". How much farther can he fall? Can he ever regain his sanity and nobility? Theme song: Kill the King. Performed by "Rainbow". Lyrics: Danger, danger the Queen's about to kill There's a stranger, stranger and life about to spill Oh no, move me out of harm I need a spell and a charm Fly like the wind I'm no pawn, so be gone, speed on and on Kill the King Tear him down Kill the King Strike him down Power, power it happens every day Power, devour all along the way Oh no, move me out of harm I need a spell and a charm Fly like the wind I'm no pawn, so be gone, speed on and on Kill the King Treason, treason, the specter looms again Treason, treason, the realm is safe and then Oh no, move me out of harm I need a spell and a charm Fly like the rainbow I'm no pawn, so be gone, speed on and on Kill the King Tear him down Kill the King Got to take his crown Kill the King He'll rule no more Strike him dead He'll rule no more Strike him dead The people roar Kill the King Take his head Down, down, down, down Oh, kill Oh, kill Oh, oh
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Chaos Viceroy generated a random number between
1 and 100 ...
100!
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Posted: Fri Mar 17, 2006 8:51 pm
Mew Ron Username: Mew Ron Character name: Masuyu Age: Twenty Two Gender: Male Personality: Masuyu's personality is somewhat complex, as his actions and attitude depend widely upon his mindset at the time. Like anyone, he has a sense of humor, though it may be a bit heartier and absurd than most. At times, he's drawn to make inane comments or pull a prank, but just as often he falls into a pious mind set and speaks like the wisest of the monks he was raised under. His history has left him with a lack of knowledge concerning pop culture, which now intrigues him. He'll often quote a movie or tv show, and has been known to use tv as a reference to how he should act in life. Description: Long fiery hair contrast deep blue eyes as they adorn Masuyu's face. Outside of combat, he often wears either a set of monk's garbs, or a sleeveless blue shirt and jeans. When exposed, the space of skin across his upper arms are dominated by large tattoos. Across the right is the outline of a spiraling dragon; across the left is the outline of a canine. These tattoos represent the spiritual sides of his past, of his lineage, and his upbringing. In combat, he dressed in a two layer augmentation suit and carries an elongated ninjato. Despite is somewhat lean frame, Masuyu exhibits a high physical fitness through his practice. Character Class: Combat Mage Abilities: Skilled as a swordsman of various blades, Masuyu is adept at melee combat with nearly any sword. Though he's no master, he's proficient enough to defend himself and any opponent, even if he never lands an attack. Masuyu has a small assortment of arcane abilities, but has only been formally trained in their control rather than use and expanse. For this reason, he is capable of only a few small feats, but has developed them to be more applicable and powerful through meditation and the augmentations of his armor. Though his is unaware of true nature of his powers, the scientists responsible for constructing his armor theorize that his abilites are byproducts of manipulating unseen magical energy. As he manipulates the energy it affects the physical world around him, though all he or anyone else sees, are the direct affects. To anyone with a "magic sense," it would appear that the energy he controls flows around him, where as he himself is void of it unless attacking. Beams As his only standard offensive power, Masuyu has honed this power in a very fluent manner. It allows him to release beams of the condensed energy in which he controls. Either from his fingertips or a fist, the beams are particularly powerful, only varying in size from the different modes. When released from a fingertip, the beams are only half an inch in diameter, but are capable of extending to ranges of several hundred feet. Fired from a packed fist, the beam's size and range is effectively multiplied by five. Its power is similar to that of a laser, but its effects are more of a blast rather than a cut. Capable of blasting through thick sheets of metal, this power's level of devastation is only altered if Masuyu chooses to fire it from his palm. In this rare instance, the beams are released more like a wave, extending out into a parabolic shape that weakens over a distance but covers a wider area. It only takes the time in which Masuyu raises his hand for focus and channel these energies, and the single thought to fire them. Likewise, it only takes a single thought to stop them. Physics Breakdown When Masuyu focuses a beam, his power over the unseen magical energies is evoked. It creates a swirling bubble of arcane energy, which in turn affects the physical material in that area. Air molecules flow in a current, building enough speed to break covalent bonds within less than a second. As the bubble forms, it does radiate with heat that escapes as the bonds break, but it flows into surrounding air molecules which are quickly drawn in like a vaccum. Without his suit, Masuyu can only form and fire these bubbles. With his suit, additional energy is drawn in and projected through channels into the bubbles, which forces the bubble to expand into a beam. The sudden burst deforms the bubble into a tube, spanning the length of space between Masuyu and his target. On the outside, the tube turns rapidly like a drill, drawing in additional materials to fuel its expansion. Molecules are quickly torn into individual atoms and drawn back to the beginning of the tube on Masuyu's side. Following the shape of the tube, the free atoms are fired back down the tube and collide with materials at the tubes exit to deteriorate the target. It can disintegrate and consume less dense objects with covalent bonds instantly, but take time for denser objects with ionic bonds; depending on the length of the beam, as the longer it grows, the more it consumes and the more atoms is has to blast with. Forces In a much less visible manner, Masuyu can alter the energies under his influence to form waves of force. Often used in way that is similar to the popular concept of telekenesis, it allows him to lift, move, or manipulate objects from a distance, but only those which he could move in such ways physically. More often though, Masuyu employs the ability to generate a barrier, like a shield, to defend himself. Through experimentation, he's honed this particular use into a more practical defense against ranged attacks. By projecting a large barrier, with several feet of depth, the forces involved can deter, slow, and even stop a round fired from a gun. The idea works similar to hiding underwater from gun fire. Higher caliber rounds stop in shorter distances of water, as low caliber rounds reach farther even if their path is altered. This offers him a great deal of protection from snipers and assult squads, leaving him vulnerable only to small arms fire. Explaination As with the beams, this ability is a product of his power over invisible magical energy. Simply the displacement of energy to certain locations. As it collects is has an idle current which grows faster as more energy is collected. Physical material in that area compacts and becomes a dense fluid, followin the current of the energy. Objects being manipulated gain bouyancy in this space and follow the current where it is directed. When made for barrier use, the effect is more rapid and the air density greater; affecting projectiles that contact it much like water. It will stop object with high velocites and loss mass, where as slower, heavier objects can dig deeper. Immunity Through the years of his early childhood as he learned to control his powers through supression, Masuyu developed an immunity to arcane effects. His masters often found it difficult to target him with their own powers, and met a great deal of resistance whenever aim was successfully aquired. Between this unintentional ability, and the runes which adorn his armor, arcane forces other than his own are often left ineffective when used on him. Explaination This ability is passive, a result of Masuyu's suppression of his energy. It pushes all magical or arcane energy out and away from his body, creating an area void of magic effect within one inch of his body. It can extend to objects he touches or wears, such as his armor, and prevents outside magic from affecting him. As Masuyu evokes how own abilities, this effect stops for the duration of Masuyu's action, allowing energy to flow freely as it would normally, and thus leaves him vulnerable to magic attacks, or allows arcane healing. Alignment: Nuetral IC Reasons for joining the game: Karmatic Atonement History Masuyu was orphaned long before he can remember, though he was found and raised by monks. Having found him in a ruined village as the only survivor, and sensing great power within him, his mentors constantly feared there was a dark aura within him. They trained him to supress his powers, fearing they were the cause of his village's destruction. Over the years, he studied the use of several martial weapons, reaching a proficient skill level with ever blade he held, though never truely mastering anything. As he grew, hints of his powers became obvious and he was finally encouraged to learn their use rather than control through resistance. Since those times, he's experimented and developed the small threads of his power, seeking to use them for good causes and atone for the supposed evil that caused his orphaning. Recently, Masuyu have left his homeland for the more technologically civilized world and become emersed in the mass of pop culture there. Seeking those with similarly extraordinary power, to find common ground and potentially friends, Masuyu has located the mercinary group dubbed, "The Knights of Fortune." In the time of transition, before he was officially given KoF acceptance, Masuyu stayed with a brilliant scientist working for confidential employers. Later, as it turned out, the scientist, Mateo Otori, worked for one of the KoF's resource companies and is responsible for designing the augmentation suit Masuyu wears. Aiding through various tests, Masuyu considers himself an honorary physicist and visits his old room mate between missions. RP Sample:With a calm sigh, Masuyu stepped out on the warm sands of the battlefield. Quickly, he lurked across the dunes, away from the transport and into the range his enemy's weapons. Keeping low, he ducked between rocks and behind collapsed rigging of fallen structures, escaping the sights of snipers and guards. As he drew nearer to the enemy base, the sounds of their mobilization reached his ears. Distinctly, he heard the sounds of scrambling feet, and the shouts of experienced soliders. Clenching his fists, he rolled out from his hiding spot and rushed towards the gathering squad. Nine opponents stood between him and the base, and he'd need to dispose of each before trying to break in.
Two snipers, perched in towers opposite each other around the base, spotted Masuyu's movement first. Carefully, one drew his rifle up to his shoulder and found Masuyu in his scope. After a few seconds of tracking and finding his aim, the sniper decided where to take his shot, and fired.
Before the sound reached Masuyu's ears, the sniper's round grazed the plating of his shoulder and ricochetted into the dunes. The attack threw him into a defensive mind set and he ducked into the security of a dune, scrambling through the sands to lose the sniper's scope. Moving several feet from the location of the hit. Masuyu stood again, his focus channled outward as he held his palms in the direction of the towers.
The snipers growled in anger and drew up their scopes, plotting a dual strike at the pest. As they found aim, Masuyu focused his powers and built up a swirling area of invisible force between himself and the snipers. Smiles spread across the faces of all three and the snipers fired.
This time, the sound echoed before the bullets made contact, as they slowed and lost course in the spiraling force. Masuyu could clearly make out the shape of the rounds, flowing with the current of his powers within the invisible bubble. Before the snipers could decipher what happened and draw aim again, Masuyu closed his palms into clenched fists and dropped the spiraling bubbles of force, quickly focusing his power into his knuckles. Bright beams of blue hue, shot forth from his fists, peircing the air on their path towards the towers. He missed the snipers, but successfully struct the towers' supports and easily cut the platforms lose.
The screams of the falling snipers drew the attention of the other soldiers, who promptly drew their guns and took stances. Again, Masuyu flattened his palms and drew up defensive forces around him as the soldiers open fire. Hundreds of rounds peirced into the flowing barrier, slowed, and turned off course. Most slowed enough to flop to the ground on the other side, others carried enough speed to continue their flight past Masuyu, and few managed to strike the surface of his armor, causing much less than the sound of a tap. Shocked, the gunmen halted their fire. Lowering his palms, Masuyu shifted his fingers, aiming them quickly at the mounds behind which the soldiers hid, before channeling more blue colored beams at them. Three beams struck mark and left half in holes within the abdomens of soldiers; four more bore holes into the mounds, and another struck an ammo crate, igniting the rounds inside and taking out another three soldiers near it.
One soldier remained, standing next to the corpses of his comrades. With a scowl, he drew a katana which had rested at his side, and aimed it's point at Masuyu. Oblidging, Masuyu drew the ninjato from his back and took stance, waiting for the man to attack. It didn't take long for the man's fury to prompt him into rushing, drawing the sword to his side for a slash. The attack moved from the man's side, upwards for a diagonal cut, but stopped quickly as Masuyu caught the blade with the pommel of his ninjato, avoiding a direct clash between the blades. Pushing forward, he managed to throw the man off stance. Quickly, the man regained his balanced and shifted his sword for a thurst at Masuyu's stomach. Narrowly, Masuyu managed to spin his sword and divert the thurst past his side, using the dull side of his blade. Clearly, the man was a skilled swordsman, possibly a master slowly testing Masuyu with simpler moves. Before he could draw a conclusion, the man stepped back and moved his sword to his side, drawing back for another slash at Masuyu. This attack moved up from the man's left side, angled to slash at either Masuyu's chest or face if he did not dodge or block it. Carefully, Masuyu tilted his sword, catching the blade under his pommel. He could feel the blade's sharp edge as it cut through the cording of the ninjato's hilt. Anticipating the man's movement to rotate the blade and cut his hand, Masuyu pushed it back and turned to jab the pommel of his handle into the man's arm. Successfully, Masuyu managed to bash the man's wrists and knock his sword lose before turning the blade to catch his opponent's neck.
With a sigh of needless regret, Masuyu flicked the blood from his blade before sheathing it across his back. He'd managed to effectively take out a squad of soldiers and gain access to the base, though his felt no closer to his goal of karmatic atonement.Theme song: Deify - Disturbed Equipment:Bio-suit Masuyu wears a skin tight bio-suit that acts as a more durable second skin. It provides him with insulation against extreme climates and electricity, as well as remaining capable of sustaining a personal atmosphere when sealed with a helmet. It's most external layer is capable of absorbing heat and energy to be used as power, dissipating the heat through it's systems, allowing Masuyu to survive open flames without damage. Covering his entire body up to his chin, the suit is capable of stopping standard rounds from a handgun. In addition to these qualities, the Bio-Suit acts a medium for the layer of Augmenting Armor which he wears atop it, relaying muscle stimulants which the armor employs. Composition: Masuyu's bio suit consists of layers tyvek and kevlar fibers with nomex coatings and bonded with a unique adhesive solutions. The combination allows the kevlar and tyvek to retain their bullet and heat resistant properties, without becoming brittle or destabilizing in extreme temperatures. Tensile strength is weakened slightly, but the solution can easily patch itself is holes are formed, instanty rebonding the fibers and preventing deterioration. The result is a material soft to the touch, but rigid under greater pressures, drawing impact force over a greater area to reduce shot trauma and penetration. Augmentation Armor In segmented peices that attach over the Bio-suit, Masuyu wears augmenting Powered Armor. It's casing is capable of enduring heavy assult fire, and offers a degree of bullet resistance to anything short of a sniper rifle. By releasing a controlled system of muscle stimulants, the armor effectably doubles the physical abilities of it's wearer. Having helped design the armor himself, Masuyu integrated several modules into the armor that heighten or amplify his arcane abilities. Specific Peices Helmet: Similar in shape and appearance to that of an ordinary motorcycle helmet, it fits around Masuyu's entire head and can seal to the coif of the bio suit to contain atmosphere. It does not contain any sort of hud system yet, as it it only a prototype, but the visor is designed to be compatible with one. As the armor's most signifigant soft spot, the visor consists only of high grade lexan with a clear nomex coating, and stays tinted to protect Masuyu's eyes. Cuirass/Abdomen: This is the most durable peice of the armor, designed to protect not only Masuyu's vital organs, but the complex systems of the suit. It contains the system's CPU as well as the air and reserve tanks that generate the suit's internal atmosphere, though none of this is visible from the outside. Designed with sliding sheets that retract and extend to protect regardless of Masuyu's position, this peice does not limit the mobility and flexibility of his torso. Arms/Bracers: Extending down from his shoulders, the arm guards are made of flexible contracting plates similar to the cuirass, but slightly less durable. Each peice of this set is built to channel additional energy into Masuyu's beams and stablize his barriers. It contains electro-pulse applicators that aid the chemical stimulants used to heighten Masuyu's physical abilitys; designed to emit pulses in exact moments of need, to double his reaction times. Legs/Boots: Consisting of a pair of greaves to cover his thighs and upper leg muscles, jointed plated to guard knees, plyable shin guards that allow muscle expansion/contraction, and channelled boots; the leg system is possible the least durable set of peices to the suit, but are designed more so to retain the flexibilty and power of his muscles. Equipped with electro-pulse applicators designed with more capacity for this specific muscle group, the leg plates are much more plyable and bend with the muscles. Where as the rest of the armor may double his physical abilities, this set nearly triples Masuyu's run speed and jump height. Composition: Each peice is composed of layered titanium plates, over lapped to amplify structural integrity, and coated with dyneema and molecular adhesives. The armor remains bullet proof to any non-AP rounds and anything short of a sniper's bullet. Blades and blunt objects will sooner break themselves trying to peirce or bludgeon the armor. It outer layer is coated with a thin layer of material similar to that of the bio-suit, preventing knicks on the surface of the plates and maintaining the suit's heat/flame resistance.
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Chaos Viceroy generated a random number between
1 and 100 ...
74!
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Posted: Fri Mar 17, 2006 8:55 pm
[ Message temporarily off-line ]
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Chaos Viceroy generated a random number between
1 and 100 ...
29!
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Posted: Fri Mar 17, 2006 8:57 pm
ragingtofu All right, here we go. I tried to edit it as best I could for the sake of clarification, but I'm sure I missed a lot of stuff anyways.... *****
Username: ragingtofu Name: Rage (or Axel, as he's known by relatives) Description: A lot of people believe Rage got his name from his own personality, and they really wouldn't be far off at all. Standing at about five foot nine and weighing in at a less-than-astonishing 154 lbs., Rage isn't exactly the most average person around. Despite his misleading appearance at first, a young man wearing simple clothes (usually a t-shirt, jeans, and sandals with some sort of campshirt or a bomber jacket), Rage has been training for almost his entire life - making unarmed combat almost as lethal as his skills with the three katana that are at his right hip. Having earned many cheesy nicknames for his antics, including the "Lethal Left" (denoting the fact that he is actually left-handed), Rage is always distinguished by three key features that are easy to pick out. The first is his dark skin. Not extremely dark by any means, but just enough that he stands out a little bit in that respect. The second key feature that is constantly being listed on wanted posters, among other things, are his eyes. Being described as everything from pitch black voids of color to shining red like a demon, the truth is that Rage's eyes are an extremely dark brown - and because of this, they tend to reflect quite a bit. The world, people, his emotions... they say that the eyes are a window to the soul, but if that's true, then Rage's soul is just a reflection of the people who surround him. The final, and arguably most important thing about Rage's appearance is his bright green hair, which tends to vary in length since getting a haircut isn't the first thing that usually comes to mind. Most often tied in a ponytail, it trails down his back and has been described as "the dragon's tail" by some. To those who don't know him, Rage is little more than a young man with an odd look to him - but to those who do know of him, he's something to be feared... or hunted for the bounties on his head.... In the ways of personality, Rage is actually a pretty reserved, quiet person. Although he tends to keep to himself (until recently, anyways), he has a very quick wit, often attacking his opponents with more than just physical violence. Although he likes to have a good time with fun and games, and often when he's in a fight he likes to try to make a mockery out of who he's fighting (or at least embarass them before getting down to business), his mood tends to swing in favor of being far more serious when it comes to true challenges or to the protection of his friends and loved ones. Some say he becomes an entirely different person - from the fun-loving, slow-going Rage that his friends know and love to the brutal, murderous and vengeance-driven soul that weilds a blade like it's an extention of his body and soul. Whatever this trigger is, it activates when his friends are in danger - and he'll stop at nothing to keep them safe. There's one final personality that Rage exhibits - one known as Sakura. Unfortunately cursed by accidentally falling into a... erm... cursed spring, Rage becomes female whenever he's submerged in cold water, but returns to his normal male form when he comes in contact with hot water. There are very few differences between these two forms, except that Sakura is marginally faster, but not quite as strong due to less training. This has no actual effect in a fight besides the awkwardness factor... and that Sakura has a slight tendancy to get caught up in Rage's clothes, since they're a bit looser and don't fit as well due to her smaller frame. Character Class: Makeshift Hero. Rage has always been up for a good fight - chances are if there's a big brawl going down, Rage is either in the middle of it or the one who's started it. This also seems to give him a keen sense of protecting those who need to be protected, although that generally only applies to the people he cares about. Still, if there's real trouble going down and it's obviously bad, Rage always tries to step up to the plate to stop it, even if he's in no physical condition to do so.... Equipment: Not a fan of bulky armor, Rage very rarely has any protective equipment. If he knows that a major battle is coming up, he occasionally wears metal shuko, a gauntlet-like piece of equipment with claws on the inside wrist to stop swords or just tear into enemies. Most of the time, however, he relies on his own abilities to protect hismelf. Of course, he also uses the three katana that he carries (two at his right hip, one on his back) as protection. The katana on his back, the hilt of which is wrapped in cloth bandages, is used the most often - although it shows no signs of wear. Designed to require minimal care, it is also his most balanced and useful weapon, and is somewhat lighter compared to other katana. The first of the two blades at his right hip is a purple-hilted blade with an intricate gold and white tribal designs etched into the scheath. Somewhat heavier and a bit longer than the average katana, Rage isn't completely sure of it's properties or how it works exactly, but it is powerful nonetheless. He calls this one "Gravity" since it seems to hold an odd pull on the phyisics around it. The second one is a bit more enigmatic, as it's constantly changing elements to the most powerful element surrounding it - the hilt and scheathe of the weapon are constantly changing to compensate for the weapon itself, so it's very hard to pinpoint it's exact properties. It should be noted that all of Rage's equipment is more or less-custom made by his grandfather, a.k.a. "Gramps." (Usually some modifications are done to the weapons by Rage himself.) Even the most skilled swordsman could pick up Rage's blades and swing them around, but very few, if any, would actually know how to unlock their abilities. Abilities: Rage, as you may have guessed, is an avid swordsman, but also has innate abilities that set him apart from a "normal" human: Swordplay - Rage's specialty to use katanas. This is his basic (if you can call his haphazard style "basic") school for fighting and it is made up of his primary Techs: * Normal - Rage makes use of his first blade, fighting with the power and deftness that only years of training and knowledge can bring. It is Rage's most trusted and balanced style, using an un-named style of swordplay passed down though his family. This particular sword was given to him by his father, and, despite bad blood with his elder, it is his most prized posession. This particular blade was crafted to require minimal care, and as such, has no scratches, chips, or stains on it, and presumably never will. * Elemental - The second sword that Rage weilds is a bit of an enigma. Refered to as the "Elemental," it absorbs and reflects the most powerful element in it's presence, reflected by the color of it's hilt. (For example, sticking it in the dirt or a tree would cause it to "attune" to Earth). The weapon inherits all the properties of it's given element (including special attacks related to said element) but will return to it's base element, Steel, if counteracted with the opposite element or if it goes unused for a period of time. As Steel, the weapon functions just like a normal katana. Rage woke up several months ago with this particular weapon stabbed straight through his pillow with a note from his grandfather explaining that he should take good care of it. * Gravity - Commonly called the "Gravity" or "Physics" blade, this katana is strangely heavier and has a slightly wider blade than most but has a very odd ability - it can move objects as well as itself. Besides being able to hover several feet off the ground and move (somewhat) depending on it's owner's will, it also stores force acted upon it to be used later. What htis means is if a massive broadsword were to strike it, it would then store that exact force and reciprocate it the next time it was used. This was also made for him by Gramps, but this one was given to him directly and with less violence. Dragonheart - Innate abilities passed down by genetics or otherwise. Despite his past, it has very little to do with his heritage: * Deep Fried - A simple skill involving manipulating fire either by superheating the air itself or quite litterally scooping fire into his hand. Generally used as a defensive or distraction technique, since although he can make a fireball, it doesn't travel very far at all and dissipates quickly. This ability also allows him to superheat parts of his body to prevent grabs, or in extreme cases, weaken or melt weaker metals. These abilities are used rarely in battle since they can be very exhausting, although he has been known to use it in conjunction with alcoholic beverages to actually breathe fire - a skill he learned about at an alarmingly young age.... * Hero's Spirit - An ability to ignore pain and endure wounds, mostly due to an unatural adrenaline boost and the simple will to continue on. It also accelerates his healing from mortal blows when he goes unconcious. By no means is he invincible - but if he can escape a battle or if his opponent is sloppy, it's a life-saving ability when there's nobody around to heal him. This does not prevent physical ailment or anything like that - a busted leg is still a busted leg, and he still won't be able to walk on it until it's set and heals on it's own... although it also makes him immune to the effects of very minor poisons... such as alcohol. Alignment: Chaotic Good / Neutral. If there's something in between I'll go with that. If there isn't, Neutral. He really fights for the sake of the safety of his friends or just for the sake of fighting, but if there's evil afoot he'll do his best to stop it. IC reasons for joining the game: Twofold. First, his friends will probably get him involved in one way or another, and second, Rage loves a good fight. Yeah, that's it. History: (Self-written) The town of Firebrand, circa 1985. Within the city walls resides a small, comfortable house - not the greatest ever built, but by no means worn down. It was the typical house you'd expect for a family, just off the cobblestone streets that had yet to recieve the sort of update the rest of the world was now accustomed to. It was within the walls of this home that young Axel was born to loving parents - Alys, his strong-willed mother, and Axel Sr., his strong-headed father. For the first few years of his life, Axel grew up like any other child, alabeit occasional trips to his grandfather's hut (a decrepit-looking shed on the edge of town) to teach him from a very early age how to weild a katana. Due to Gramps' instruction, he quickly learned the ins and outs of the blade, but was constantly being reprimanded for how he used it. Being a natural troublemaker (known to be the son of two of the more... questionable people in town), Axel generated several nicknames as a child, the one getting the most mileage being Rage due to the odd fires that seemed to spring up now and then when he was around. Even so, the people of Acorn Town seemed far more accepting of him - but as they say, looks can be decieving - and when some major trouble happened, it all fell upon the "dragon child," Rage. Nobody's exactly sure how the fire broke out at the child's house... all that's certain is that Alys and Axel Sr. were gone, and the younger Axel was seen sleeping soundly amidst the flames, as if the fire and smoke had no effect on him at all, not a single green hair on his head scorched in the least. According to the firefighter who had managed to pull him out of the building, anyways. But not all was well, even after this fact. Charged with the murder of his own parents, seeing as there was nothing left in the house but scorched remains, Rage was spared the penalty of death - partially due to the pleas of his grandfather, but also in part due to how everybody seemed that much happier that his parents were not of this earth any longer. Throughout all these years, a giant stone dragon in the middle of town watched over it peacefully... but some people still believe to this day that the dragon never looked angry before the day that Rage was cast out. It would be several years before Rage, now in his early teens, would force himself through the gates of a small hunting town far north of Isle de Gambino. Struggling for life, and considering in all cases he should be dead, he was nursed back to health by two middle-aged parents, Marco and Eri, and their daughter, Eriko. For several months, the four lived together just like a family - Rage couldn't help but come to think of Eriko as a sister, and her parents as his own. Although the town was small and quiet, the thought of something odd going on never quite escaped Rage's mind. But, like many other things, he just pushed it away, figuring it was just leftover paranoia from being a drifter for so long. Yet it all came crashing down on him... and it was this event which would unlock more of his history, and at the same time, seal it away from him. On one of his usual hunts, training his bow and arrow skills (he had usually done so with his sword, but figured it was time for something new), he heard the town square's bell ring. He had always been told it was the sign of an attack, and without a moment's hesitation he ran straight back towards the town. When he arrived, the entire place was deserted. Worried about what he might find, nothing could ready him for the slaughter that had taken place in the house he had called home. All he saw was blood... and for the first time, an unholy anger and twisted justice burned in his heart. Finding the bodies in short order, he gave them what blessings and comforts he could before charging back outside. Surely Eriko had escaped. She was fast, and smart. It was easy, Eri and Marco had died protecting her, and she was... laying against the monument in the center of town, a sword penetrating her chest straight through to the stone on the other side of her body. Whatever sanity and humanity was left of him was now far, far gone as someone touched his shoulder. Screaming in anger, Rage pulled the blade from his sister's chest and slashed wildly at whoever stood behind him, cutting in half the first drop of rain before it could touch the ground. The storm only got worse as the hooded man tried to restrain him with cultist's prayers and words... and more figures emerged from the darkness. The first man, the one who had started it all, began to speak. But Rage cut him off at the last minute. "Now... be a good boy and..." "DIE!!" When Rage woke up the next day, he found himself laying on pools of blood mixed with water, slowly draining from the cobblestones into the softer ground nearby. Eriko's body was nowhere to be seen, and Rage had assumed the worst. Spending the next three days burrying the bodies of the cloaked people, which were members of the town, he made three special graves - two for his fallen adoptive parents, and one for the sister he couldn't find. Despite all the lives he had taken, he couldn't bring himself to atone for his sins with his own. Only when he saved as many lives as he had slain, and only when he knew that he could do no more with his life... that was when he could rest in peace. Even if he had to conquer death itself. (RP) It took a few years before Rage made his way back to Barton Town. Nineteen at the time, the young swordsman had managed to get back into communication with his childhood friends, opaj and Tsuyoshi. The joys of reunion were brief, however. The Gaian Bar, Rage's favorite place to crash, had very recently come under attack by MagiTek enterprises and it's owner, Karean Takanago. Joining up with a rag-tag group of heroes, and driven by the joys of being able to hurt things, Rage took his part in the plan to topple the corporation, save the Bar, and maybe earn a few free drinks in the process. After acting as a bouncer, kidnapping Karean, taking down several advanced armor systems known as T-Suits, and blowing away a Gundam with a massive fireball (while incapacitating himself for the next few days with that stunt), the heroes finally succeeded... in a sense. The Bar was finally safe, and a long-standing bet was called off - a bet between the Gaian Bar's owner and an assassin, which had started the whole situation in the first place. Not too long after this, Rage met who would become his long-time girlfriend - a necromancer by the name of Elvidnir. Initially simply trying to keep the girl from getting killed, as well as teach her his methods of fighting so she could protect herself, the relationship naturally progressed over time into something that was clearly more than just friends. Still, it seems as though they don't really act like they're really a couple. But some people just think it's the way their personalities clash.... Anyways, Rage involved himself with an interesting problem having to do with his friend opaj's girlfriend, Angel. The kitsune girl was stuck with a strange necklace that gave her horrible shocks, and opaj had hired an investigator, Bob Robberts, to help out with the case. After a few trifling incidents, Rage had his hand in taking down Bob, but ultimately leaving everything to his friend - it was opaj's battle, and Rage was too overwhelmed by the magical energies of the Council of Magi grounds to do anything of much effect anyways. After the dust settled, all was well again, more or less.... But another storm was brewing. The end of the world, to some, a grand tournament the likes of which nobody had ever seen to others. The Grand Wish Tournament. Many of the rag-tag heroes, now a little less rag-tag and a little more heroic, heard about this great tournament and what it could mean if the goddess Hysteria was able to fulfill her own wishes. Entering the tournament with friends and even enemies, Rage fought valiantly but was struck down by an axe in the first round when saving Elvidnir from that axe, which was meant for her. It was several days before he would recover, only to find out that the tournament had ended, and that the world still existed. His friends and those he cared about were still alive... and he could rest well. (Self-written) It was quite a time later when Rage had ventured out on a short journey for the purposes of exploration and training. Somehow making his way into unfamiliar territory with his horribly bad (perhaps even legendary bad) sense of direction, Rage stumbled onto a great number of cursed springs. Well, he didn't know they were cursed springs. And he didn't really stumble upon them - he fell into one. Hacking up water as they surfaced, Rage felt a bit... different. His clothes were a bit too lose, and something just didn't feel right. He looked down only to find that he wasn't exactly a "he" anymore... the cursed springs had turned him into a woman of the same age. (RP) Soon becoming acustomed to having to live as such, Rage (or rather, Sakura), found her way to Bob Robbert's bar and grill - the Montage. It was here he (she?) would meet a girl who would become something like a younger sister over time - Owle Isohos. It wasn't exactly in the most pleasant of ways - Sakura had tackled Owle to the ground to keep her from being oblitherated by the weapons of Morgan Flare's mech's weapons. After repelling several attacks from Morgan, things calmed down for a time... at least, until Bob and Angel became a couple while opaj was gone. But the relationship wouldn't last - Bob had gone rather... insane... and it was up to Sakura and friends to put him out of commission before he could hurt Angel more than he already had. After Bob was gone, Sakura decided to take over the Montage, and give it a new name - the Firebrand. And at about the same time that Rage learned a way to reverse the curse with hot water (cold water would still cause him to change to a female form), he found out that Owle was being held captive by Morgan. The battle against Morgan and his NGC (a small group dedicated to eradicating "muties" from Gaia) was long and painful, and many joined the fight to save Owle. But it all came to a sudden, disturbing end when Morgan took his own life.... Not too long after came a sort of extended family reunion. A very dysfunctional, anger-filled reunion.... And it all started due to the mysterious corporation known as X-Tech. somehow managing to get a hold of Rage, X-Tech mutilated his right arm, and eventually removed it, casting him into the streets to die. But underestimating the man's spirit was not wise. Overcome with shock and vengeance, Rage had managed to make his way back to the Firebrand, but just barely, nursing where his arm used to be with the utmost care. It was about this time that he was reunited with his father, and met his younger brother (also named Axel) for the first time. His father was forced to keep him from killing the younger Axel, snapping him back to his senses in short order. It was also his father who retrieved the son's arm... and re-attatching it with forbidden arts that he learned in the afterlife. Although the elder dissapeared, the two brothers took out their vengeance upon X-Tech, seemingly destroying it forever.... Not long after, there was another shock in store for Rage. Eriko was alive. Having spent several years hunting Rage down, the girl was hot on his trail with a guitar that had a katana hidden inside. The first thing she did upon seeing her brother was, of course... smash him across the head with the guitar.... Rasmus Asimov isn't a name that Rage is very friendly with. After several battles with the man, he found that his bar and livelihood, the Firebrand, was burned to the ground thanks to a clash between Rasmus and opaj. Stuck with the aftermath of rebuilding it, Rage decided to hire the rotound Watts, a grizzled old dwarf who promised to rebuild the Firebrand... for a price. But at this point, the bar was the least of his worries, as a massive battle... no, a Grand Battle was on the horizon. Although never really one to see things in a sense of good and evil, Rage couldn't stand the thought of losing his friends and losing yet another town that he had called home, and so joined the Barton defensive as a general, doing what he could to command the armies of Barton and getting into the fray himself. It was some time later that Rage dissapeared for an unusually long time... only to have his brother deliver a message to his friends. Rage was gone, having succumbed to unknown wounds and asking his brother to deliver this very message to those he knew. But Rage promised that some day, some how, he'd return. It just... might take a while. (Self-written) Sure enough, Rage found himself in the afterlife, but not for long. (RP) After meeting up with Owle for a brief moment to discuss their otherworldly plans, (Self-written) Rage met up with the King of the Dead, who was supposed to determine his fate in the afterlife. But Rage struck a deal with him. If he could beat the King in a game of Rock Paper Scisors, he could return to Earth - and the King took him on. Death always wins, of course... well, almost always. Somehow, Rage won the not-so-grueling battle, and was returned to Earth through a massive explosion at the Firebrand... but devoid of nearly all his memories from the past few years. All he had to go on was instinct and fragments of his former life. His memories were not lost forever, but rather locked away... waiting for the right time to return to him. (RP) Still going through most of his days getting accustomed to the fact that he might never know what happened to him over the last few years, Rage was alerted to a strange event going on in Carson City - robots. Three of them, to be exact, and slowly but surely leveling the city and everything in it, giving it the solomn nickname of "The Broken City." Although the thought of taking one of these robots down in a good fight was appealing, so was the massive reward on each robot's head. Once again grouping up with a rag-tag group of heroes, including old friend Tsuyoshi who had seemed to blow into town at just the right time, Rage plunged into the remenants of the city to bag himself a robot CPU. Of course, nothing is as easy as it sounds, as Rage soon learned as his team clashed with others looking for the bounty on the robot heads. But the team managed to find one of the robots, CR32-B, and quickly chased it into a nearby subway, even though there was another team hot on their tail and chasing the 'bot as well. It was in the subway that things took an interesting and painful twist. With the bulk of the damage being done by Tsuyoshi and Rage as the other members of their team and the other team battling it out, CR32-B interrupted one of Rage's attacks by using his advantage of reach to grab the man around the throat. After a brief exchange of insults (and Rage spitting blood in the robot's face), CR32-B thought it to be a much better idea to use Rage as a battering ram, smashing him into the subway wall until the robot was able to make an escape. The battle continued out into the streets once again, until Tsuyoshi was able to catch up with his friend, and he and Rage started their final encounter on CR32-B. The robot's kung-fu was strong, but Tsu and Rage were stronger, especially with the company of an odd cat lady (Mangoagogo's character) and her healing cats. With one final, rage-fueled attack, Tsuyoshi took out the legs of the robot while Rage clung to it's chest, raising his white-hot katana one last time to slice off the robot's head. With a broken arm, several broken ribs, and a completely exhausted body, Rage joined Tsuyoshi and the cat lady as they decided to make their escape. They could only hope that the other members of their team, Ryoko and Daniel, were safe... but things didn't end there. Returning home with his core, Rage realized that he had no idea what to do with it just as he was hit with a massive lethargy, as if his energy was constantly being drained. It felt like a burden just to stand up, and he knew that it was the core doing it to him. But he refused to give it up until he got something out of it - his friends had struggled and suffered too much for this whole situation to come to a crashing halt now. Even as he still healed from his injuries he came under attack, causing him to change his strategy from his usual gung-ho attack plan to one of stealth and evasion. It worked - after a few days he recieved a message of instruction as to where to drop off his core and claim his reward. Unfortunately, he was also instructed to go alone.... Arriving at the old warehouse in Desert X, Rage met up with a few other holders of the cores, and all of them did as they were instructed - placed their cores in a circle and claimed their rewards. But, like anything else surrounding this whole event, it was not as easy as it seemed, as the two robots melded with all four cores of the robots plauging Carter City, forcing the four previous core-holders to band together to take down what was now a super-robot. After a long battle, full of action and vigor and all that sort of thing, an unfortunate turn of events nearly caused the death of everyone inside. As one of the more technology-driven men released liquid nitrogen in an atempt to freeze the robot, just as Rage latched onto it to try to melt it by superheating his body. The results... were explosive. A massive explosion rocked the building, destroying the robot and nearly killing everyone inside. But... the threat was over, and the Broken City saga had finally come to an end. Once Rage had gained his bearings back again, he called for Ryu the dragon once again to carry him home where he'd get the rest he so fitfully deserved. ((To be perfectly honest this was written almost entirely in a rush, under lack of sleep, and the timeline might be a little off in some places, but all of these events did happen for sure, and probably a few I've forgotten. So... yep. If I had more time it'd be far better written, too... eh well.)) RP Sample: The blood was rushing to Rage's head. It had been a while since he had been in a barfight, but he had to admit this was the first time he was stuck hanging upside-down from the rafters like a bat. His shoes were hooked onto the top, and he was really kinda hoping that things would die down before he did something similar. The angry drunkard who had attacked him returned to his seat, never once considering the possibility that there were directions besides left and right to look at. Swinging himself up to grab the rafter, he sat for a while trying to plan his escape. He wasn't opposed to fighting the brute below him, but at the same time, he realized that if someone spotted him leaving he'd probably have to pay his tab. Or just kill the bartender, but he liked the guy. He walked the length of the rafter, switching to other ones as necessary to reach the balcony above the bar area. It wasn't as well-lit as the rest of the place, and nobody really paid attention. Just as he was about to commend himself for his daring act, a bottle whizzed by his head, crashing a few feet behind him against the wall. "Git back here, boah," came the slurred, rumbling voice of the rotound man from earlier. "Ah'v got a bone ter' pick wi'choo." Another volley of bottles as Rage bounced around to avoid them, catching the last one and tossing it to himself. "You wanna do this, huh?" He said, throwing the bottle behind him with a crash. He put his right hand on his left shoulder and rotated it a few times. "Then...." He jumped over the railing, slamming his fist into the boards on the floor, and causing a nearby table to turn over. "... let's rock." ((Also very short and not descriptive. Sue me.)) Theme Song: "Hand That Feeds" - Nine Inch Nails
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Chaos Viceroy generated a random number between
1 and 100 ...
83!
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Posted: Fri Mar 17, 2006 8:58 pm
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Chaos Viceroy generated a random number between
1 and 100 ...
35!
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Posted: Fri Mar 17, 2006 9:00 pm
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Chaos Viceroy generated a random number between
1 and 100 ...
28!
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Posted: Fri Mar 17, 2006 9:02 pm
Stryphe Username: Stryphe Name:Stryphe Ebrowen Epothos Gender: Male Age: Looks a sturdy mid 20s, really is damn old. Class: Uberasskickingbangyourmotherlancer. Alignment and reason for joining: Whatever side pisses him off less and whatever side his buddies are on. Isn't it obvious? Description: Stryphe has dark black hair that hangs loosely around his neck, a light tan, and bright, glowing, forest green eyes. When his powers are being focused, his eyes will glow brighter, to the point where his eyes seem to be green spitfires. Yes, he can still see, and no... this has no special effect. 'Tis merely for coolness. Over the centuries, Stryphe's body has sculpted itself to be sleek, agile, strong, and durable. The body of a warrior. He stands approximately 5"9', and weighs 190 lbs. Battle scars are scattered across his body, those most predominant being the scar on his left side where Variant 12 impaled him, and scarring on his back from a fatal encounter in Barton Forest during his days as a human. Equipment:Stryphe's last piece of equipment is his primary weapon, and is the only "special" piece of equipments he owns. This is his halberd. In length it is about 9 feet long, including the 2 foot long blade, and the rod is made of a lightweight, yet powerful metal forged in Hell. Sharkskin grips are wrapped around the bottom, middle, and upper sections of the rod, and it is colored in mesmerizing green and black hues. Two blades make up the cutting part of the weapon: The long, serpentine blade of a knife has been forged onto the rod, long with the original blade. A large, wide, flat, sharper-than-razor-sharp blade juts upward about 2 feet into the air and forms a point, then makes a slight curve outward away from the rod and down, making a streamlined shape until it comes to a point again, a few inches below the top of the rod, it curves up and into the side of the rod. Facing away from the blade last mentioned is the knife. The serpentine knife spikes in the opposite direction of the primary blades curve at a diagonal angle into the air. The blade of the knife and the primary blade are both made from a stainless, lightweight, super strong alloy from Hell. Yes, it can be broken and dulled, but only when striking that are forged from the same place. The last, and greatest part of the weapon, is its link to Stryphe, and the spirit inside of him: Jormagund. The link allows Stryphe to channel his energy (and Jormagunds, of course. Whenever I mention Stryphe's energy, it's safe to assume, unless I say otherwise, that I'm also talking about Jormagund's) into the weapon and transform it into a devastating "Phantom Blade". On the blade less end of the rod a blood red, perhaps bloodstained, ribbon is tied in warlike decorative fashion. Abilities:School: Demonic Omnipotence Stryphe draws his power from his symbiotic relationship with Jormagund. Their power is a shared power, and each wants to further the survival of the other, as they are both connected. Stryphe has retained a fraction of his old demonic strength, and has enhanced power. His strength matches more than that of a group of men, and a punch from his to a normal, untrained human would most likely send that person flying. By no means, though, can he lift boulders or other huge/monstrously heavy objects, like they were loafs of bread. His agility, too, is enhanced. To dodge an arrow or two is not out of Stryphe's power, but to dodge volleys of arrows or bullets is completely out of the question. Lastly, Stryphe can channel his energies and make powerful attacks with them. There are two types of attacks he can make. Blast attacks. These attacks will explode on impact with an object, and depending on how much stability he crafts into them, they may impact multiple objects before exploding. Blast attacks are generally spherical in shape. The severity and range of the explosion depend on how much time and power he puts into the attack. The more time, focus, and power, the bigger the boom. Pierce attacks. Very different from Blast Attacks. Stryphe focuses primarily on stability, so that these attacks will not explode when they come into contact with an object, and will even pierce them and go straight through. These attacks generally have low power, so they will not explode, and they will have high stability, so that they will not disperse when impacting something. These are generally shaped as needles, crescents, or discs. Vast explosions and attacks that will slice hordes of enemies will take him much time to develop, and leave him drained of much of his energy, and he would only be able to do such an attack once or twice more. But say if he did this, then immediately tried again. It would take considerably longer the second time without letting himself rest. Let it be known that spiritual energy, the energy he uses to craft these attacks, is not the same as physical energy, though they cannot function well without the other. If Stryphe drains himself of his spiritual energy without fighting, he can step onto the battlefield and feel no fatigue- the only affect draining his spiritual energy has on him is not being able to perform any more energy attacks (this includes the "Phantom Blade"). History: Stryphe was born in Hell, a demon, centuries ago. Yet, his history as of now spans even before he was born, to the forging of the knife Jormagund, and the capture of its demon serpent counterpart. For ages, the powerful, giant demon serpent, Jormagund, had slept in the seas of Gaia, undisturbed, wrapped around the entire planet. But one day he was disturbed, and awoken. He and his power had always been a weapon to the forces of evil, but it was long since a conflict was at a large enough magnitude for Jormagund to be woke up. And so, the caller of the shots down in Hell decided to have Jormagund put to more practical purpose. An agent of Hell was sent to Gaia with a specially crafted knife, made for stealing and entrapping the soul of the serpent. The knife was thrust into Jormagunds sleeping hide and he awoke, but he awoke only to the wrenching of his soul from his body... and he was trapped. The knife was brought back to Hell, but the rage and fury and malice of Jormagund rendered the wielders of the knife, by a twist of fate manifested from Jormagund's malicious intent, met the wrong end of the blade. And so the knife was sealed in its own chamber, the spirit inside draining its power trying to fight its way out. Countless years later is when the story of Stryphe himself began. By then the spirit of Jormagund in the knife, Jormagund, had permanently drained much of his power. His hopes of breaking free were all but lost, and his power to kill his wielders was gone. And so, it would be safe for Stryphe to take up the knife later. Upon reaching maturity, Stryphe was unwillingly pitted against his brethren in a bloody battle to the death. The battle would decide who took the new, powerful, honorable position of Demon of Pain. The winner would get a prized knife, and a trip to Gaia to plague the people and the land of the planet until the winners term in the position was finished. Stryphe won, and Jormagund was presented to him. Finally, Jormagund had once again been laid into the hands of a new master. He could not kill this master, but Jormagund, no longer clouded by outrage, made a discovery. It seemed that the more his "master" used the knife he was trapped in, the more power Jormagund gained! And so, a plan was set into motion. Wait, gain power, break free from the knife, and inhabit his new owners body. Jormagund would then return to his own body, reinsert himself into it, regain his full power, and seek revenge on Hell's master, and take out his hate on the world of Gaia. Perfect. Strype was sent, with the knife Jormagund, to Gaia. Stryphe had been educated on the spirit in the knife, but he was educated little, for little was known. He did not know of Jormagund's plan, and he did not know that Jormagund's body still lie in the seas of Gaia. Why had no one disposed of the body? It was, in fact, to large and too powerful even for the agents of Hell to dispose of, so many years ago. And one by one, Jormagund killed off all who knew of him and his body, all at one time held the knife Jormagund's spirit was in. Only one knows, and the supreme ruler of Hell had long forgotten Jormagund, the knife, and Jormagund's body. There were more important things. In any case, it certainly was a mistake to forgot. A mistake that will be regretted in the future... but that's another story. Throughout the years, Stryphe plagued the people and the land. No one knew a demon was ever responsible for the seemingly natural occurrences of born killers, plagues, natural disasters, loss, and pain. All the while, Jormagund gain power, and yet, at the same time, he grew to respect his master. Stryphe and Jormagund were unknowingly, subconsciously, becoming attached to one another. Partners. Partners soon to be one being. On fateful day, Stryphe was confronted by a mysterious, unknown god. He fought the god, and the fight was not to be won by Stryphe. The god, instead of killing the immortal Stryphe and sending him back to Hell, turned Stryphe into a mortal human, to live the rest of his days rotting in mortality. Never in Stryphe's long years had he felt so fatigued, so disgusting, so time pressed, never so mortal. He was bewildered and outraged both at once, and swore revenge. Jormagund was amazed one day, when Stryphe was defeated and turned into nothing more than mere human. Stryphe's powers were gone, buried under the sands of mortality. Jormagund, instead of cursing Stryphe, found that he was sympathetic. There was now a new plan. The plan was to break free from his prison, and willingly be accepted into Stryphe's body so that they could unite as one and be powerful force once again. Jormagund would awaken the demonic powers left in Stryphe's soul, but not for a few years. Years of wandering, searching for a way to become immortal again and seek revenge on the mysterious god who cursed him, brought Stryphe to Barton. And Barton brought him to the goddess Hysteria, who granted him immortality, and even more- Stryphe had become not the Demon of Pain, but he was the God of Pain. In no way was Jormagund's new plan changed. He was overjoyed at this, and once united he and Stryphe would be more than a god. Oh, how sweet it would be to go to Hell and kill the one who gave the order to have his spirit imprisoned in the blade of the knife! He would stand no chance against Stryphe, the God of Pain, and Jormagund, both in one being. Yet, Jormagund was soon to be very disappointed, and Stryphe was soon to be dead. After becoming a god Stryphe's story was put into a much faster pace. Not even a year after his godliness was obtain, it was stripped from him, and he was once again a weak, mortal human. Stryphe had, with his newfound godly powers, called out to the mysterious god from years ago, to exact his revenge. And the god came, and Stryphe was defeated yet again. How? How could he be defeated? Could one God be so powerful to defeat him and turn him into a mortal human? Apparently so. During his godly state, Stryphe had been many places and accomplished a few things. The primary of those places was the Barton Forest, and the primary of those things had been the forging of his crime syndicate. The syndicate and the forest both introduced him to something he had never once had in his centuries of existence: Friends. And it seemed that being a mortal human gave him much more emotions, and stronger emotions, than when he was a demon. He valued feeling love, loss, joy, and pain. Soon, revenge was forgotten, and his wish for immortality was brushed aside for something better, brighter. He had heard the phrase "Nothing good lasts forever" before, and now he could understand it. Jormagund was disappointed yes, but his resolve was undamaged. He would soon be strong enough to break free from the knife. Soon. During the fateful defense of Barton Forest from a great evil that nearly killed the great Guardian of Barton Forest herself, Kitsune, Stryphe had fallen. One attack from the evil creature they were defending the Forest, if not all of Gaia, from rendered Stryphe useless, and gasping for life on the decaying ground. While his comrades fought their attacker, he fought for his life, and Jormagund fought to break free so that he could save his friend and master. A poison was eating away at Stryphe, a poison was he was fighting in a fight he could not possibly win as a mortal human. He died. His soul, unknown to Jormagund, could not bear to move on, could not leave the world. And so Stryphe roamed the Barton Forest without a body, haunting the trees. Jormagund broke free from his prison, he did. His spirit, a massive, ghastly apparition of a snake, dove into Stryphe to find that Stryphe had died, and his spirit was gone. Jormagund neutralized the poison that was eating away still at Stryphe's body, and sought out to kill those who had let Stryphe die. Instead of bloodshed, Jormagund found the Great Elk of Barton forest. Jormagund was given a spirit guide, and made his way to Stryphe's soul. Stryphe re-entered his body, and he was made one with Jormagund. The demonic powers left in Stryphe were awakened, and Jormagund regained much of his power. One night, with the help of Jormagun, Stryphe was able to sneak into Hell, and forge the blade of the knife onto a halberd. A great weapon, with great power. It could be said that Jormagund and Stryphe are one, but the halberd, due to knife blade, is part of them as well. The nature of the blade, Stryphe and Jormagunds spirit, and the weapon the blade is attached to was and still is a very mysterious one, but powerful and reliable nonetheless. In the next defense of Barton Forest, the battle was again one, and Stryphe was alive to celebrate. Yet, celebration was short. Due to a twist of fate, Kitsune soon gave up her position, and after a meeting between him and her, Stryphe became the new Guardian of the forest he came to respect and admire. She gave him a memento of her family line- the red ribbon tied to his weapon is that memento. Stryphe eventually stumbled across a group of Gaians during his search for answers with Jormagund, and was drawn into the event known as Grand Wish. There he first met Sey Kaikou, White Mage of Falis, Anna Fontaine of the Holy Order of St. Michael, Joshua, Truewind, Songjewel and an assortment of other characters, who made up the infamous Team RAIF (Randominity At Its Finest). Afterward, he reuinited with several of his fellow Black Dragon Syndicate members, of which he was the Founder, and was immersed yet again in a plot with Variant 13 (Played by Joseph Brown) Eventually, Stryphe attempted to awaken Jormagund's true body, sleeping dormant in the Great Gaian Sea. There he met Sey Kaikou again, and the two of them discovered that Falis was the God that had twice sealed him. The White Mage accompanied him down to the depths of the sea, and Sey watched him 'die' before she passed out in the dark ocean. He did meet his end, yet again, however, Falis decided to change his mind about the Demon. Making him a Paladin of Falis and charging him with the responsibility of protecting the weak, Stryphe became And so now we are led to Stryphe's present. The events between the last few mentioned and now are at this time irrelevant to his story, for they have not yet played a significant part in Stryphe's being, the few that there are, anyways. And now, Stryphe has answered a calling. A calling he has become familiar with as a mortal. He is powerful. He is capable. He now goes to give his mortal life a purpose, and maybe give him reason to die noble and honorable. Nothing will rid him of the regret for his sins, but maybe he can try to make his good deeds outweigh those of the bad before his days are over and he faces his final judgment, maybe... Roleplaying sample:~Not long before the town was reduced to ash~ He was drawn from his slumber by a crescendo of terrified screams coming from outside the walls of his home. Acucio's eyelids began to creep open as he mumbled something incoherent- just before an explosion jolted him to his feet and into an immediate searching of the house for his family members. Acucio was wearing the clothes he'd had on before he went to bed- a pair of semi-tight blue jeans and an equally tight black t-shirt. There was also a darkness spread across his jaw and upper lip- his five o'clock shadow. "Damnit!" It was apparent that his mother and sister weren't home, and very well could have been part of the hellish choir outside. More and more explosions and sounds of houses being ripped apart reached his ears, the sounds of destruction not only becoming more frequent, but closer. What was going on? Not bothering to put on some shoes, Acucio darted outside... "s**t!" ...just as the top half of his house was ripped off by a massive ball of flame. The desperate cry of "s**t" was let out as he cringed and covered himself with his arms. Splinters of burning wood and steel shrapnel showered the street. "Nngh!" He grunted, eyes watering and teeth grinding as he yanked a knife-sized sliver from his forearm and looked with wide, panicing eyes down the street. People were running towards him, past him- away from what was coming up the street, destroying every house in range. It looked like a ******** toy. "Get the hell out, 'Larius!" One of the paniced citizens advised. But Acucio wasn't going anywhere, not without his mother and sister. He broke into a mad sprint- everyone on the entire block had to be running. No one was dumb enough to stay here, and no one had tried to wake him to save him from danger. So it was either his mother and sister had flet to escape almost certain death and figured Acucio could handle himself, or... the worst. He had to dodge a few of the people running away from the tank- he even had to fight off a hero who thought Acucio didn't know he was running towards the killer toy. Acucio really had no idea where to look, but ended up finding himself at the house of a friend of his mother, not far from his own house. In fact, he'd made it so close to the toy tank that it would only be moments before it passed by. "Hey!" He called, slowing down as he crashed through the door of the yet untouched building. This house was a little larger than his, but he'd still managed to look through all of it, darting from room to room, in a few seconds. He could hear the machine outside and for the first time since he'd woken up from his nap he stopped moving. Stopped and just regarded the thing and whoever it's creator was with as much hate and malice as he could muster. Then he heard it stop. "Wha..." The swivel of it's childish cannon was just loud enough to be heard above the flames roaring from the adjacent buildings and the increasingly distant screams of the locals. And then, as if the machine had some sick sense of humor, the cannon fired upon one of the houses not leveled and burning. Fireball after fireball blasted the home, from top to bottom. Large chunks of debris fell to block the exits, and most of the structure had caught flame. Acucio Vigilarius was trapped within. One of the few doors in the home that wasn't not on fire, blasted away, or blocked, was the one leading to the bathroom. He darted for it, just as a fireball blew through the house on a path that he would have been caught in. Franticly, Acucio hit a switch on the bathroom tub. The tub filled almost instantly with water, and he wasted no time in jumping in to save himself from the flames. There was no other option- the water was freezing, but with any luck he would survive the fireball onslaught and continue the search for his family members. Unfortunately, this was not Acucio's lucky day. Just as he'd layed himself down in the tub to escape the burning house, a final ball of flame shot through the bathroom, plowing through the building well over Acucio's head. Acucio, with no time to react at all, was showered with more debris. A larger chunk of it crashed straight into his head. Disoriented and concussed, the last thing Acucio saw was the ceiling grow larger, and larger still... until the bathroom, along with the rest of the house, was crushed by the burning, unstable ceiling.
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