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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:31 am
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PostPosted: Thu Feb 07, 2013 10:32 am
A Mirror Reflection - Hari Clan
Deadly, Sharp, Illusions

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Hari History Window: The Hari Clan is special clan that utilizes a special element, "Glass". Rivals of many of their elemental counterparts, this clan is calm and lays low. Depending on the Chakra amount, this clan can create Glass that is shatterproof in density. Denser Glass will have a greener tint to it, but this can be changed with added Chakra. This clan uses a combination of three Elemental Styles Earth, Wind, and Fire. The clans techniques can be created anywhere, even from their own bodies, similar to Mokuton counterpart. This technique Garasu (Glass Release) Technique, works by combining near by Sand and Wind, combining with the techniques implemented heat source, by touch, creating a glass.

Hari Reflections:
• Users have Doton [Earth] and Katon [Fire] as chakra elements.
• Can learn one [1] more Doton [Earth], Katon [Fire], and Kagamiton [Mirror] per post.
• Their techniques are usually referred to as Kagamiton [Mirror Release].
• They cannot control glass, only make it.
• Their glass is shatterproof, but that does not mean it cannot be broken. Takes a physical hit one [1] rank higher than the glass to break it, but it is susceptible to ninjutsu of equal rank.

Hari Clan Abilities:
Hari Soujuu [Glass Manipulation]
Description: This control allows the Glass user to bend glass. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can only manipulate their glass they themselves have made. Additionally, any glass that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
___ Rank E: Very small amount of glass [a lens].
___ Rank D: Small amount of glass [a window pane].
___ Rank C: Medium amount of glass [a small sheet].
___ Rank B: Large amount of glass [a crate].
___ Rank A: Very large amount of glass [a large sheet].
___ Rank S: Massive amount of glass [a pillar].
• Requires [5] posts to learn, and must be learned before proceeding to other techniques. Receives no reductions.
• The amount of glass that can be created is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Freely manipulated glass is fragile, losing any durability bonuses and resistances in exchange for flexibility. Glass manipulated with this ability will shatter if hit by a technique of equal or higher rank.

Hari Clan Jutsu:
Garasu Bunshin (Glass Clone)
Rank - C
Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.


Garasu Shuriken (Glass Shuriken)
Rank - C
The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.

Garasu Shouheki no Jutsu (Glass Barrier Technique)
Rank - C
The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.

Garasu Yoroi no Jutsu(Glass Armor Technique)
Rank - B
Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.


Garasu Subeta no Jutsu (Glass Sword Technique)
Rank - B
Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.


Garasu Ni-Doru no Jutsu (Glass Needles Technique)
Rank - B
Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.


Garasu Sajiki no Jutsu (Glass Box Technique)
Rank - A
Using Glass release the Hari clan will form the necessary hand seals. If the user connects with a touch a glass box will form around that person, concealing him into a box of glass. This box is shatterproof and is very difficult to get out of. Because of the glass being concealed from air, the inside of the box will fill up with the enemies own carbon dioxide, thus suffocating him if left alone.


Garasu Chikei no Jutsu (Glass Terrain Technique)
Rank - A
Using the Hari clan's glass release technique, the user will form the necessary hand seals. The battle terrain around you and your enemy will then turn into slick and smooth glass. This terrain is very smooth and slippery, making footwork hard to control. However once the terrain has taken enough impact the class will shatter into sharp pointy shards, that can easily cut ones flesh. With the terrain smooth and slippery, the Hari clan has perfect mobility because of the familiarities he/she has with this substance.


Amegarasu Kiregire (Raining Glass Shards)
Rank - A
After forming the necessary hand seals, a cloud of wind and sand will form in the sky. With the wind and the sand violently moving within this cloud, the sand will create enough friction to create raining glass shards to fall from the sky. These shards can range from very small shard, that can easily make you itch or hurt your eyes, to very large shards that can cut the flesh with ease. This rain will continue until the user stops this Jutsu or until the Jutsu has ceased. [ Fifteen Of Your Post ]


Amekikan no Jutsu(Raining Mirrors Technique)
Rank - S
Utilizing the Amegarasu Kiregire (Raining Glass Shards), the user will form the necessary hand seals creating the clans ultimate attack. The shards will form into large mirrors, that will fall to the ground shattering. These are very large mirrors that will cause great damage when hit. The mirrors can also be used to conceal where the user is. With this ability and in the air, the reflection of the light and the user himself can greatly confuse the enemy. This does not restart the 15 posts count of the Amegarasu Kiregire (Raining Glass Shards), so what ever amount of posts are left of the Amegarasu, is how long this Jutsu will last.


Hari Clan Hall Of Mirrors:




[Open: Updated 8/26/18]


Royal Taorito
Edit Log:
12/07/17 Royal Taorito - Added Hari Soujuu [Glass Manipulation] to jutsu list.
04/04/18 Royal Taorito - Reduced manipulation technique learning requirement to [5] posts and removed requirement for double hand seal.
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:33 am
The Hojo Clan
Cast from the Land of Tea

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___H i s t o r y:
Coming forth from Far Eastern Tea Country, the Hojo were once a thriving clan that oversaw much of the coastal region with a kind and fair eye. Although their origins are not entirely clear, according to various chronicles the Hojo were once common only to the Far Eastern sea region. For unknown reasons, the Hojo had at one point in their history formed a severe summoning pact with the squids of the area. The ultimate result at the time appeared to be a permanent fusion between the family members and the ivory cephalopods. Thusly the reason for a number of their current known traits: beautiful pale skin, silken hair, and above all else, their odd ability to form and release various inks from their body. However, it is apparent that as time passed the effects of the fusion have lessened. The current age Hojo clan members have begun to resemble more and more their old humanoid selves, and are typically only able to generate and release ink from their mouths. It seems it is only a matter of time before their unique abilities utterly fade from the world. . .

Passive Traits:
• Users have Suiton [Water] as one [1] of their elements.
• Can learn one [1] more Suiton (Water) technique per post.
• Ink can only be removed with hot water.
• They are not affected by adhesives from their own inks.
• They can extend their natural arms up to three [3] meters.
• Hojo are unhindered by water resistance when submerged, allowing them to swim quickly, and do not require a technique to breathe under water.

___D e f i n i t i o n s:
Definition: [ Typical shot. ]: The amount of shots required for a Hojo clan members ink attributes to be effective. A typical shot is a stackable detriment. For each typical shot stacked on top of the other the ink blends rank of effectiveness increases by one rank. (I.e) A D-ranked Taffy Blend could become a B-ranked Taffy Blend with three successive typical shots. In addition some blends gain greater benifits the more typical shots applied to a target. A Typical Shots detriments will decay by one [1] rank for every two [2] posts.

Note: The Adhesive or properties of a blend can be nulled by the Hojo with a single handsign. However, the inks color will remain stained on the target requiring hot water for it's removal. Unlike traditional inks alcohol is ineffective.


___I n k i n g ○ M e t h o d s:
Blot Spit
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out the ink in a spherical lump the size of an average human skull.
Ink fired in this method is often referred to as a [ typical shot. ]
• Requires [3] posts to learn.

Fountain Spit
The Hojo clan member concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. This technique can be blended for devastating results if Twin Blend 050 has been learned for a lofty chakra cost. Expends double blend ranked chakra when blended. Each hit counts as 1 out of a percentile per pellet fired of a typical shots effectiveness. Fountain spit has the capability of covering an expanse the size of a district if used at it's full potential. Dispersal of these pellets however, is rather slow. This inking method is treated to be heavily slower in comparison to other inking methods. Shots are also small and easily evaded.
• Requires [8] posts to learn.

Cluster Spit
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out a quartet of ink bulbs. Because of their quartered sized, each bulb has only one fourth (1/4th) the amount of potential as a typical shot. However, when used in conjunction with a blend the blend is treated as one rank higher in effectiveness should all four connect. Cluster Spit's smaller sizes allows them to travel further faster confiding a [ Mildly ] increase to the techniques speed.
• Requires [10] posts to learn.

Sticky Fingers
The Hojo clan member will build up ink within their mouth, but rather than spit it out, will allow it to leak through their body until it reaches the tips of the fingers. Using a basic surge of chakra, they will press the ink out of their pores allowing it to line their inner palms. Each slap or grab with an inked hand only has one fifth (1/5) the potential of a typical shot, however. This can be applied to other limbs for the same results as long as the skin and pores are exposed.
• Requires [10] posts to learn.

Stream Spit
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they can pressurize the blend before letting loose a powerful string of ink. Although linear, ink fired in this method is often far more precise, swift, and potent, possessing more potential than a typical shot. Treated as 2 Typical Shots of ink when connecting, Skips Constricting Blends and Corrosive Blends Setting Periods. ( Pressurization costs [5] chakra & an activation. )
• Requires [14] posts to learn. When Pressurized is treated to be heavily faster in regards to speed.

•Note: Inking Methods Are Unique, The Method Itself Consumes only the amount of Chakra the method is blended with, and does not consume an Activation, However, in exchange for this utility the method is only as strong as the blend used in conjunction with it.


___I n k ○ B l e n d s:
Blinding Blend 001
Rank E
The most basic form of Hojo ink. Requiring absolutely no additional preparation, this ink is a pitch black adhesive that cannot be seen through (unless by Doujutsu or other assistance). [3] [ Typical Shots ] or more will disable the ability to use Doujutsu to see through the bliding blend.

Grey World Blend 002
Rank E
The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned removing the color descriptors on the ink it's blended with.

Slippery Blend 009
Rank D
The ink will undergo minor alteration, causing it to become a clear transparent goldenrod color. This blend makes the subject of the inks effects slippery. As such it is capable of loosening an individual's grip. Since Hojo are immune to their own adhesives this slippery ink does not stick to them and instead allows them to glide across it or slip right of an opponent's hands. [Grapple Effects are treated as [2 Ranks Lower] when attempting to grapple or maintain a grapple when under the effects of the slippery blend. Unless the opponent has a skill to prevent it, a [ Typical shots ] worth of slippery blend on a weapon or hand makes it nye near incapable of being held.

Taffy Blend 013
Rank D
The ink will undergo minor alteration, causing it to become a deep pink color. This ink has very elastic and adhesive properties, binding those it comes in contact with. Each [ Typical Shot ] After the first increases the Blend's adhesive properties. Taffy Blend Confers a [ slightly ] penalty to [ speed ] , [ reflex ] , and [ strength ] per [ Typical Shot ]

Enfeebling Blend 018
Rank C
The ink will undergo alteration, causing it to become a navy blue color. This ink is capable of reducing the muscle strength of the afflicted by 10% for every typical shot that makes skin contact and sticks. As thus, one is able to completely exhaust their opponent with successive shots. After accumulating [10] [ Typical Shots ] of this ink the opponent is no longer capable of moving and is rendered physically helpless until the ink is washed away with hot water or the inks effectiveness decays. They are still able to perform Doujutsu or any Ninjutsu technique that do not require hand signs. Prior to [10] [ Typical Shots ] each [ Typical Shot ] reduces the target's [ Strength ], [ Speed ],& [ Fortitude ] by a [ Mildly ] Descriptive.

Moth Blend 019
Rank C
The ink will undergo alteration, causing it to become a forest green color. This ink is capable of burning through cloth and leather materials, but has no effect on the skin. Higher applications of typical shots allows moth blend to eat through thin alloy at [2] [ Typical Shots ] and Corrode Heavy Armor at [3] [ Typical Shots ], at [4] [ Typical Shots ] moth blend can burn through any non-organic matter with the exception of custom weapons, puppets, and armor.

Searing Blend 026
Rank C
The ink will undergo alteration, causing it to become a crimson red color. This ink horribly increases the sensitivity of the pain receptors in the skin, causing any damage that would befall the afflicted area to feel excruciatingly worse. Of course, this ink must make contact with skin. At [2] [ Typical Shots ] the pain becomes crippling preventing one enemy activation if injured in that turn, [3] [ Typical Shots ] the pain becomes unbearable to the point where injury is no longer required to feel it. Causing the enemy to lose one activation regardless of injury [4] [ Typical Shots ] the opponent is in an unfathomable state of pain and sensitivity where even walking hurts reducing their number of activations per post to [1].

Ceremonial Blend 032
Rank B
The ink will undergo great alteration, causing it to become a deep purple color. This ink is applied to the Hojo clan member or an ally, rather than an opponent. The ink increases the muscle endurance of the person it is applied to by 50%, allowing excelled physical maneuvering. However, because it is composed mainly of chakra, it does not last very long (4 posts). Blending with this ink is required for a Hojo to be affected by their own adhesives. (Multiplies existing physical modifiers by [1.5] Strength/Agility/Speed/Fortitude)- Further Applications Will Only Refresh The Duration. I.e Target has a mildly increased(0.2) to the strength descriptive. Ceremonial Blend increases that descriptive by a slightly descriptive (0.1) half of the mildly descriptive for a total of (0.3) becoming a moderately descriptive. (Rnd Up)


Mending Blend 38
Rank B
The ink will undergo alteration changing from it's original black color to a salmon pink. The blend provides a regenerative coating. The coating slowly seeps into injuries recovering small scrapes after the first post E-rank. D-rank injuries on second post. Flesh wounds, C-rank on the third post. Deep cuts on the final post B-rank. More typical shots extend the duration allowing it to seal grievous wounds. A-rank and S-rank. Multiple applications do not accelerate healing. Injuries recovered are only temporarily treated. The ink forms a 'false skin' which acts as a form of 'band aid' for open wounds. The 'false skin' degrades after four posts causing wounds to reopen. This is not a healing jutsu but a preventative measure. It is often combined with Ceremonial Blend used after the Hojo has lost a limb to prevent from bleeding out while attempting to regenerate a new one or get medical treatment. Needless to say this has no effect on heavy bruising or broken bones.


Spiral Blend 041
Rank B
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a sharp twisted cone. When fired with a projectile spit, it will rotate in the air, acting as a drill. When used with [ Sticky Fingers, ] screw-like ink claws will form around the fingers. This technique is treated as [1] Rank higher when against Doton-jutsu. The claws confer 2/5ths of a typical shot for a blends effectiveness when used in conjunction with sticky fingers.


Piercing Blend 044
Rank B
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a thin long needle. When fired with a projectile spit, it has the potential to cut through most defenses. Use of this technique is treated as [1-Rank] higher when attempting to break through a defense. When used with [ Sticky Fingers, ] sharp ink talons will form around the fingers. These talons can then be used as such, or fired off as projectiles. It's thin form only allows it to confer 1/2 a typical shots effectiveness. When used in conjunction with sticky fingers the talons can apply 2/5ths of a typical shots worth of ink. When thrown each talon is considered 1/10th of a typical shot.


Twin Blend 050
Rank A
A simple yet delicate mixing art which requires a vast amount of training to master, while preventing the loss of any potency. The Hojo clan member will cook two different ink blends within their mouth, resulting in the next ink attack to hold both properties. The Rank of this Blend is the highest of the two Blends [+1]
( Rather than costing [80] chakra to perform, the cooked blend is the cost of the two ink blends combined. )
• Does not receive learning reductions.


Corrosive Blend 059
Rank A
The ink will undergo alteration, causing it to become a lime green color. When this ink comes into contact with skin, it spreads out to cover as much area as possible. After flattening itself, the ink will then begin to bubble and hiss, slowly eating away at the flesh of its victim. Prolonged exposure to this ink typically results in total skin loss.
( After a successful hit, it takes one [1] activation to flatten, and another [1] activation to trigger.) When stacked again with another typical shot of the same blend, allows the blend to bypass thin clothing like cloth or leather but not armors or metals.


Constricting Blend 066
Rank A
The ink will undergo alteration, however, rather than changing from its original black color, it will take on a "wrap and bind" characteristic. When this ink makes contact with any surface, it will begin to stretch and reel itself around the object. After entrapping its target, the ink will begin to bind and tighten, acting as if a boa constrictor; crushing bones and most anything else, to be honest. Negates the following descriptives from the target. [ Speed ] , [ Reflex ]. Ninjutsu requiring hand signs are unable to be used.
( After a successful hit, it takes one [1] activation to wrap. )


Iron Blend 070
Rank A
The ink will undergo alteration, causing it to become a murky gray color. Unlike other blends, this ink is both moldable and durable, allowing the user to stretch it into various weaves. Because of these characteristics, the ink is most commonly spat into the hands and then spread wide to form a powerful shield. Iron Blend's forms are only limited to the individual's imagination. However, nothing is sentient.


Elemental Blend 088
Rank S
[Once learned, Elemental blend does not consume chakra. Elemental blend instead consumes an activation to apply the listed effect to the ink blend it's being used with. The elemental properties only as strong as the blend it is used with. It also takes up the second slot of Twin Blend.]
The ink will undergo alteration, instead of an alteration in color it adopts the traits of one of many elemental affinities. However, the element is determined by the users chakra natures and only one is applicable per use.
Raiton: Electrifies all ink and typical shots
Futon: Ink blends can be emitted in gaseous form or transition from liquid to gaseous on contact.
Katon: Ignite all ink blends and makes it hot enough to rival magma.
Doton: Ink blends can be emitted as solid forms or transition from liquid to solid on contact
Suiton: Allows partial manipulation of [Typical Shots] in mid-flight. (i.e causing them to veer to a particular direction. Also allows one to manipulate to density of [Typical Shots] either doubling their effectiveness or reducing them by half.


Penultimate Blend 100
Rank S
The ink will undergo alteration, causing it to become a rainbow of color. This blend Allows a Hojo to fuse any number of blends together for their costs similar to twin blend. Multiple instances of the same Blend will increase said Blends Rank. The rank of this blend is equivalent to the highest blend [+X Ranks, however many blends were added to the mix.] Because of the Penultimate Blend being the Ultimate in Hojo Blending skills it consumes all the Hojo's activations that turn to prepare, so...you better make that one shot count.
• This Blend does not receive learning reductions.

___O r g a n i c ○ R e p a i r ○ R e p r o d u c t i o n:

Many Arms of the Squid
Rank: E-S
As the Hojo cultivated and developed the realization that multiple crude arms could instead prove just as an effective tool for preserving their extensible limbs came to light. However these extra limbs were intentionally made imperfect as they were easier and less excruciating to produce. They bear even more of a resemblance to their pacted brethren in the sense that limbs produced this way do not have digits and are instead nubs not unlike tentacles.
• This Technique can be trained up only to the user's maximum body rank.
It can then be retrained at each body rank increase the number of limbs.
• Each Rank of [ Many Arms of the Squid ] confers an extra appendage that may extend from one's back, sides, or neck. The appendage is retractable capable of hiding within the body and may extend up to 10 yards away from the body. This appendage however, cannot form hand signs.
• If an appendage is lost, the only way to recover it is with the Hojo technique [ Arms of the Squid ] which makes them just as precious as one's current limbs.
• The appendages for the most part can be considered tentacles, these appendages feel pain as any other appendage, these appendages have a unique benefit of being treated as [ Whips ] for whip oriented Bukijutsu.
• These appendages are severely disadvantaged using taijutsu that requires, hands, fists, or great feats of physical strength resulting in [-2 Rank Detriment] to the technique it's used in conjunction with.
• Using these appendages with Taijutsu that grapple confers a [+1 Rank Bonus] to the grapple and sustaining the grapple.
• These appendages can be used in conjunction with Hojo clan [ Sticky Fingers ]

Limbs Available:
[1]- E rank
[2]- D rank
[3]- C rank
[4]- B rank
[5]- A rank
[6]- S rank
[Special] - S+ rank : The option of allowing the limbs to grow actual hands at their ends becomes possible. These hand can thus do things such as throw shuriken and form hand signs. The Taijutsu penalty for not having hands are negated. S+ training is required for each individual limb one wishes to have a hand. If the limb with the hand is lost, when/if it is restored the S+ training to reattain a hand on that limb must be done again. These extra limbs do not grant extra activations.


Arms of the Squid
Rank : S
As the years of their fusion summoning swept by, the early Hojo began to realize that possessing arms that could stretch great distances was both a great power, and an incredible weakness. Those who became flustered in combat, or simply overpowered, were often delimbed. To a normal ninja this commonly led to death, but to a Hojo, losing his arms was as good as losing his head. In order to combat such weakness, the Hojo took inspiration from the very beasts they pacted. By making use of an incredible amount of chakra, and self-inducing excruciating pain, one could regenerate lost limbs, so long as the greater socket remains (shoulder for arms, waist for legs). It is not entirely clear if this feat can be mimicked or produced by other methods, but is is very apparent that the act is highly sought after.
• Can only be used four [4] times per battle.
• Requires one [1] undisturbed post of concentration.
• Inflicts severe pain at regeneration point.
• Cannot regenerate head.


Hojo Clan Members:
___
___
___
___
[Open: Updated 8/26/18]


Royal Taorito
Edit Log:
01/15/18 Royal Taorito - Added [Ink Jet], [Elastic Arms], and [Ocean Dweller] Disciplines.
 
PostPosted: Thu Feb 07, 2013 10:34 am
The Oni Clan
Heavenly bliss of the drunkard
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___H i s t o r y:
The Oni were originally a clan of horned humanoids from the far off mountains of Stone Country, where they stayed blissfully unaware of the workings of the outside world. In their solitude the Oni found great pleasure in all sorts of gaming and competition- often creating new games from some of the most simplistic materials in the world. Because of their love for games, the Oni are a very competitive race, and it is very unlikely that you will ever find an Oni clan member that will shun or not participate in some form of contest. Unfortunately for the rest of the inhabitants of the mountains, one of their favorite "games" happened to be geiin... or... heavy drinking. Because of their deep desire to compete, and love for the sauce, the Oni would challenge any and everyone that lived on or ventured to the mountains to all sorts of drinking games.

As one would imagine, the Oni were the almighty and undisputed rulers of their drunken domain. There was not a single being on the mountain, not even wild life, that could put up a challenge. Bored by the mundane and effortless victories, the Oni began to scout their mountains- to be sure they overlooked no one in their drunken state.

Unable to find a challenge within its rigid peaks, the Oni stretched their search to the seas that bordered their mountains.

Unable to find a challenge within its slapping tides, the Oni stretched their search to the skies that bordered their mountains.

Unable to find a challenge within its pure clouds, the Oni stretched their search to the volcanoes that bordered their mountains.

Unable to find a challenge within its red cauldrons, the Oni stretched their search to the plains that bordered their mountains.

Before they realized it, the Oni had ended up completely abandoning their mountains. Their once beloved home had become a better forgotten memory of drunken nostalgia. As the Oni scouted the rest of the world, they discovered more and more varieties of activities that lured them from their old lifestyle. It was more than just competition that taunted them- entirely different lifestyles became possible, it was merely a matter of adapting to the ways of human life. And although difficult, the Oni, once secluded in their mountains, are trying their hardest to bend to the whims of such human complexity.
All of its aspects; civilian, royalty, and ninja alike, anything they'd find some fun in.


___Passive Traits:
• Users have Suiton [Water] as one of their elements.
• Can learn Suiton [Water] and Saketon [Alcohol Release] ninjutsu one [1] post faster.
• Techniques are known as Saketon [Alcohol Release].
• Oni bear a pair of tan or beige colored horns that symbolize their strength.
• These are incredibly hard to break, but the Oni will lose control of their bloodline abilities if they are removed. The horns will grow back in twenty [20] posts.
• Oni are physically durable, receiving a half rank [.5] reduction to damage from Taijutsu, and are fire resistant, receiving a half rank [.5] reduction to damage from Katon [Fire].
• If the Oni is not “alco-hydrated”, in other words drink a form of alcohol every ten [10] posts, they lose the above benefits.
• Oni Clan members may choose Sake Soujuu as their starting technique.

Quote:
__Disciplines:
Sprout: Losing one's horns is a horrendous experience as it is, but the side effects? Terrible! As such, those who invest in this discipline will find the time it takes to regrow horns reduced by four [4] posts per one [1] point spent.

Blood to Wine: While creating sake is good and all, sometimes there's not enough of it around. For those who invest in this Discipline it becomes possible to utilize their blood and convert it directly into liquor...for a cost. For each Rank worth of Sake produced, the character takes one [1] point of temporary damage to their Power and Agility stats. Each additional point put within this Discipline grants an increased number of ranks for each point, with one [1] point granting E - rank, and two [2] granting E and D - ranks, etc.

Give the Man a Drink: Although the Oni rely on the ability to produce Sake in often large amounts, the output that they can actually create at one time is rather limited. As such, for each Discipline Point expended, their yield is increased by one [1] step.


___Saketon Abilities:
Sake Soujuu [Alcohol Manipulation]
Description: This control allows the Sake user to create and bend alcohol. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate alcohol they have not made. Additionally, any alcohol that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
___ Rank E: Very small amount of alcohol [a shot, 1.5 ounces].
___ Rank D: Small amount of alcohol [a glass, 8 ounces].
___ Rank C: Medium amount of alcohol [a gallon].
___ Rank B: Large amount of alcohol [a keg, 10 gallons].
___ Rank A: Enormous amount of alcohol [a large tub, 25 gallons].
___ Rank S: Massive amount of alcohol [a barrel, 50 gallons].
• Requires [5] posts to learn, and must be learned before proceeding to other techniques. Receives no reductions.
• The amount of alcohol that can be created is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Manipulated alcohol lose any modifiers, but not properties, and are beaten by techniques of the same rank, or one rank lower against lightning.
Originator: Sonyo Rue [I Tortured Sleep I]

___Saketon Techniques:
Sake Kiri no Jutsu [Sake Mist Technique]
Rank: D
Strength: --
Speed: --
Description: The Oni will gather sake in their mouth, swish it against their cheeks once or twice--imbuing it with chakra--and then release it in a moderately wide smoke... er... sake screen. Because of its contents, it is not only obscuring, but also semi-intoxicating. Smokescreen covers a ten 10 meter area and lasts for three [3] posts. If an opponent is exposed to the mist for the full length of the technique, they experience stage one Drunkenness.
Originator: Sonyo Rue [I Tortured Sleep I]

Sake Soeki no Jutsu [ Sake Pest Technique ]
Rank D
The Oni will manipulate sake with their chakra to create three clones that are roughly one third [1/3] the height of the original user. These clones aren't particularly strong, and are destroyed in one hit, but they can become quite bothersome in hordes.


Sake-splosion
Rank C
An extension to [ Sake Soeki no Jutsu ].
The Oni will pluck a single strand of hair from their head and place it onto the head of one of their sake pests. The strand of hair from the original is filled with chakra, which will transfer to the pest. On the user's command, the sake pest will explode- a blast three times the size of the pest. The explosion causes impact damage, and can knock someone out, more than anything else.


Tebukuro no Sake [ Alcoholic Gloves ]
Rank C
The Oni will coat their fists with sake, and then apply one of their chakra elements to the newly formed gloves. Fire will result in burning punches; water in extended punch range; wind in corkscrew punches; earth in heavy punches; or lightning in electrical punches.
• Lasts [8] posts.


Chinsui Mosaku no Jutsu [ Drunk Groping Technique ]
Rank C
The Oni will gather sake in their mouth, swish it against their cheeks once or twice, and then spew a glob of alcohol which expands into a well sized puddle after making contact with a surface. As the puddle of sake is imbued with the Oni’s chakra, it will react when another chakra signature is nearby. If an enemy, or even an ally, steps over this puddle, anywhere from six to sixteen hands of sake will rise up and restrain the intruder. Just watch out- they’re kind of grabby.


Sake Tama no Jutsu [ Sake Bullet Technique ]
Rank C
The Oni will gather sake in their mouth, swish it against their cheeks once or twice- imbuing it with chakra -and then release it in thumb-sized pellets. The impact of the pellets isn't enough to pierce straight-through, but it will cause a good amount of blunt damage.


Shikon Hoppeta Kasei [ Purple Cheeked Growth ]
Rank B
Taking in a deep breath, the Oni will gather chakra into their upper torso, hold it there, and then let it spread throughout their body as they exhale. The pulsation of chakra causes the Oni’s body to expand- doubling in size. For a moderate amount of time, the Oni will be able to fight with increased durability and physical prowess, at the cost of a minor speed reduction. After the duration of the growth ends, the Oni will need to vomit.
• Lasts [6] posts.


Merutodaun no Tenou [ Heaven's Meltdown ]
Rank B
The Oni will wrap an arm or leg with a good amount of sake. Imbued with chakra, the alcohol will form a skin around the aligned limb. With the sake attached to the Oni's limb, they are free to attack in two different ways; mid ranged- manipulating the sake to increase range, or far ranged- throwing off the sake in pieces like projectiles.
• Lasts [6] posts.


Baundo Soeki no Jutsu [ Bouncing Pest Technique ]
Rank B
An adaption of [ Sake Soeki no Jutsu ].
The previously annoying sake pests will become all the more bothersome with this little upgrade. Learning this technique allows the Oni to meld their pests into bouncy spheres of alcohol at any time.

• Chakra is not needed to perform this technique.


Zansatsu o Kijou Oni [ Massacre on Mount Oni ]
Rank A
The Oni grasps their opponent, typically a single hand to a loose limb. With a firm grip, they will then swing around in succession, spinning until they see fit or until they become dizzy. The Oni will then slam their opponent into the ground in one swift leaping drop. The impact of this technique is enough to break boulders, needless to say what it can do to a normal human.


Okkuu Soeki no Jutsu [ Annoying Pest Technique ]
Rank A
An adaption to [ Sake Soeki no Jutsu ].
Granting them ever more methods to aggravate their target, this technique allows the Oni to mold their sake pests into flying beasts of burden. With a snap of the finger, the sake pests sprout a pair of wings and are thusly capable of flight.

• Chakra is not needed to perform this technique.


Merutodaun no Naraku [ Hell's Meltdown ]
Rank S
The Oni will wrap their entire body in a skin of chakra infused sake. The sake will slowly torrent itself around the user, acting like a constantly flowing armor. Much alike [ Alcoholic Gloves ], the user is then able to apply a chakra element to the sake- fire for a burning shell; water for an extending shell; wind for a swift rotating shell; earth for a powerful shell; or lightning for a zapping shell. In addition to these outer effects, the Oni will also receive a physical bonus. Fire and earth result in physical strength; wind and water result in physical defense; and lightning results in physical speed. ( For example, if you apply fire to your sake shell, it will be like wearing a barrier of flames, while also having your physical strength increased. )
• Lasts [6] posts.


Oni Clan Members:
___• Lupus Wood [Tetsu no Kuni, Ningishzida]
___
___
___
(Open, Updated 3/3/19)

Royal Taorito
Edit Log:
11/24/17 Royal Taorito - Sake Soujuu and Sake Kiri no Jutsu added to jutsu list.
01/15/18 Royal Taorito - Added [Give the Man a Drink] Discipline.

04/04/18 Royal Taorito - Reduced manipulation technique learning requirement to [5] posts and removed requirement for double hand seal.
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:35 am
Saiketsu • Drawing Blood
Bending life's red wine

User Image

___H i s t o r y:
Formulated by the Ketsueki clan of Water Country's outer lands; the art of Saiketsu is a specialty seen only by those who are deemed worthy by the clan's higher-ups. The Ketsuki were secluded, silent, and extremely picky. Forging few bonds, making less friends, and allowing little to none to join their ranks. This was not only partial to their attitudes, but also because of their feeling that only the purest of the pure be allowed to learn their particular skills and abilities. Those who managed to scramble a position in the Ketsueki clan were not only pure of heritage, but possessed incredible potential in all physical chakra arts.

The main reason for the Ketsueki's picky behavior was in fact a direct result of the requirements of their clan jutsu. The Saiketsu jutsu, or technique of drawing blood, demands that the user have at least above average chakra control and wealth. Saiketsu pulls the blood from a wound on the user's body, shapes it, and hardens it into a gem like stasis. Although the act of pulling blood is possible with non-elemental chakra, without manipulation over water it cannot be crystallized and made a useful weapon. A method made infamous, and held secret, by early members of the Ketsueki clan.

○ Throughout the Saiketsu technique descriptions the word "Dehydration" will arise a few times. Dehydration simply means that the limb which it applies to has been utterly drained of blood. However, because of the practice of the Saiketsu jutsu, this state of dehydration typically only lasts a moderate amount of time (4 posts).


___Passive Traits:
• Users have Suiton [Water] as one of their elements.
• Can learn Suiton [Water] ninjutsu one [1] post faster.
• They regenerate blood very quickly.
• Abilities do not manifest until the character is at least fourteen [14].
• Saiketsu techniques are weak to electricity and Raiton [Lightning] techniques, being overwhelmed by techniques of equal rank.

Quote:
__Disciplines:
Recycling: Blood is a finite source to those who don't feel like dying, and no one knows this like the Saiketsu. As such, per Discipline Point invested, the Saiketsu are able to recycle a portion of the technique they just used, with a total of five [5] energy per technique that was used. This can be selected a total of three [3] times.

Rigorous: Use of blood as a component can be quite costly no matter who or what you are, but the Saiketsu learned that Chakra need not be the only fuel for their "blood magic". Those who take this Discipline at a cost of three [3] DP will be able to use either Stamina or Chakra to fuel their costs, though this does not inhibit their dehydration.

Paint it Red: Blood is a necessity to survive, and Saiketsu understand this better than anyone else. Although they rely on blood for their techniques, they must still wait for their blood to regenerate before they can risk using more of it. By taking this discipline, the amount of time it takes to regenerate an amount of blood is decreased by one [1] post per Discipline Point spent, to a minimum of one [1] post.


___Saiketsu Abilities:
Chi Soujuu [Blood Manipulation]
Description: This control allows the Saiketsu to bend and solidify their own blood. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can only manipulate their own blood. Additionally, any blood that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
___ Rank E: Very small amount of blood [a needle].
___ Rank D: Small amount of blood [a rock].
___ Rank C: Medium amount of blood [a kunai].
___ Rank B: Large amount of blood [a short sword].
___ Rank A: Very large amount of blood [a long sword].
___ Rank S: Massive amount of blood [enough to cover one limb].
• Requires [10] posts to learn, and must be learned before proceeding to other techniques. Receives no reductions.
• The amount of blood that can be manipulated is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Manipulated blood lose any modifiers, but not properties, and are beaten by techniques of the same rank, or one rank lower against lightning.

Akaishi [ Red Stone ]
Rank D
The act of crystallizing one's own blood. After drawing blood in anyway, the user will shape it then pump additional chakra through it, in order to make it as hard as stone and as sharp as a typical blade. This basic form of Saiketsu is really only good for small amounts of blood, with which one can form small projectiles.
• Must learn before proceeding to other techniques.


___T e c h n i q u e s:
Sasu no Hari [ To p***k with a Needle ]
Rank E
The user draws a small amount of blood from their pours, allowing them to create a very small needle. This needle is thin and only stretches about 3 inches- basically a sewing needle. Its main purpose is simply to pierce the user in order to draw additional blood.


Arei no Hari [ Array of Needles ]
Rank D
The user takes aim with a single hand and then launches 15 stone red pin needles from the pours of that hand.


Shinku Wa [ Crimson Ring ]
Rank D
With a flick of the hand, the user draws their own blood and flings a sharp ruby disc roughly the size of the palm.


Ken no Rubi [ Blade of Ruby ]
Rank C
Draining a good amount of blood from either hand, the user is able to create a red stone sword of any shape they choose. The usage of this technique results in the dehydration of the drained hand.


Ikatsui Tsume [ Grim Claw ]
Rank C
The user surges blood from either of their hands, resulting in dehydration of the chosen. The blood will wrap around the fingers of the user, crystallizing whence they've stretched out about eight inches.


Chi Pa-ji [ Blood Purge ]
Rank B
The user places a hand over an open wound, slowly funneling any foreign or poisonous agents. Unfortunately, this process takes a good amount of time (4 posts).


Aka Kouseki Keppei [ Red Crystal Clot ]
Rank B
Whenever a severe wound is dealt to the Saiketsu user, they are able to almost instantaneously crystallize this wound to prevent excessive blood loss.
• Can only be used three times per battle.


Aka Harinezumi no Sujou [ Birth of Red Porcupine ]
Rank B
From any conscious position, the user will flood their body with chakra, pressing small amounts of blood from every pour. In a flash moment, the user will then crystallize every single strain of blood inching from their flesh. This hasty maneuver offers a wonderful defensive retaliation. It should be noted that this technique does not have very impressive range, stretching only about 6-7 inches.


Kyuuketsu [ Donation of Blood ]
Rank A
The user pulses chakra throughout their body in order to recuperate lost blood. Simply put, this is a way to rehydrate multiple limbs in exchange for chakra.
• Can only be used three times per battle.


Sabi Kougake [ Rust Colored Gauntlet ]
Rank A
By forcing all of the blood from a single arm to rise and wrap, the user is able to generate a protective and offensive armament. A full arm length hunk of crystallized armor. The tip of the gauntlet is typically twisted and divided into a trio of drill-like fingers, while the length is a series of five platted discs. It should be noted that behind the gauntlet, the user's arm is dehydrated.


Akahagane [ Red Steel ]
Rank A
Realizing that stone wasn't exactly the sturdiest of materials, the Ketsueki clan developed a method to increase the strength and durability of their techniques. By applying additional chakra to their jutsu in thin twisting layers, the Saiketsu user is able to make their end product as tough as steel and as sharp as a fresh blade.
( Rather than costing [80] chakra to perform, each modified technique costs an additional [20] chakra. )


Kekkon Shinryu [ Divine Dragon Stained with Blood ]
Rank S
Making total use of the blood within the arms, the user releases a harsh straightforward torrent of blood- shaped like a menacing eastern dragon -upon the target. Rather than causing direct damage, if this dragon manages to make contact with its target, it will attempt to drive itself into the enemy's veins. Traveling throughout the body, the dragon will attempt to reach the heart chamber of its victim where it will begin to slowly close its maw upon the heart itself. As the dragon's fangs sink into the enemy's heart, the deliverance of the final bite is controlled fully by the whim of the user. Needless to say, this technique could easily be used for torture or blackmail. It should be noted that both arms and nearly the entire upper torso region become dehydrated after usage.


Saiketsu Users:
___ Raza Shah al-Sakaar [Rexnov, Doro no Kuni]
___
___
___
[Open: Updated 8/26/18]


Royal Taorito
Edit Log:
12/07/17 Royal Taorito - Added Chi Soujuu [Blood Manipulation] to jutsu list.
01/15/18 Royal Taorito - Added [Paint it Red] Discipline.
04/04/18 Royal Taorito - Reduced manipulation technique learning requirement to [5] posts and removed requirement for double hand seal.


Copyright chrissy b e a n, 2017. Permission for use in Shinobi Strike. Adapted for use in Shinobi Strike by Royal Taorito, 2017.
 
PostPosted: Thu Feb 07, 2013 10:36 am
Seiton [ Rust Release ]
Good steel oft vanishes

User Image
___The Rokushō's History:
___Hidden away in the caves of Iwagakure, one of the locals had given birth to one of those who had been deemed for training for multiple arts. Metal crafting and shinobi. An odd combination when ti comes to the very ideals, where perfection must be expected in both fields. The child grew with speed, and the oddity began as he overtook the local business. His blades were unique, constantly changing in his grasp, and none seemed to grasp precisely how he had such a knack for creating these specialized blades. Even more so was the abilities that he had when he was on the field, his blade adjusted frequently for a variety of situations. The blade darkened and shined. At long last on his death bed, he explained it all: Oxidization and molecular bonding. The Rokushō clan began to continue further, used most frequently to support themselves, adjusting bonds within the confines of the steel blades, causing an odd adaptability rarely seen with a swordsman. Due to their ancestry in forging swords and various weapons, the clan itself has a practice. At their coming of age ceremony At the age of twelve, each child of the Rokushō line is taught the basics of the use of the oxidizing seiton element.


___Passive Traits:
• Must possess Doton [ Earth Release ] & Fuuton [ Wind Release ] elements.
• The Rokushō have a great innate talent with weapons, resulting in one [1] post reduction for all Bukijutsu.
• Is able to learn Doton [ Earth Release ], Fuuton [ Wind Release ], and Seiton one [1] post faster
• The Rokushō are comprised of mainly metal smiths, making them stronger than others of their same rank. Add a one half [1/2] point to Power.
• The Rokushō, for the same reasons, are quite used to intense heat and suffer no ill effects up to moderate heat levels.
• The word "weapon" is used liberally, as it can also be applied to a puppet (among other things), if of the proper materials.
• Coating techniques have a base duration of four [4] posts, with an upkeep equal to half [1/2] of their equivilent rank's cost to maintain those effects.
• Requires a regular supply of metals for clan jutsu to be most effective.

Quote:
__Disciplines:
Rust Beast: Learning to destroy the items and weapons of others is the purpose of Seiton. Those who focus on the destructive qualities this bloodline possesses may increase the amount of Durability their techniques deal by one half [1/2] rank.

Efficient: Metal flakes are the meat and bread of Seiton, and as such it becomes exceedingly difficult to progress anywhere without somehow being able to increase the amount of high, or low, quality flakes they intake. For every three [3] points invested into this Discipline they are able to decrease the time necessary to keep the weapon on someone before it's considered "higher" quality by half [1/2]. This can be taken up to two [2] times, at which point all items used for more than ten [10] posts will garner High Quality flakes or Low Quality, as desired.

Well Oiled: While rusting, and destroying, items seems to be the name of the game for Seiton, increasing the weapons and armor of their own metallic gear is another aspect of the bloodline. Use of techniques that increase the user's equipment will have their increased by one [1] step per one [1] point of Discipline utilized. This number effects their Base Duration.

Shrapnel: While increasing the quality of flakes is always important, having a large supply can also directly aid. As such, invest one [1] point in this discipline to increase the amount of flakes created by one [1] step.


___Seiton Abilities:
Sei Soujuu [Rust Manipulation]
Description: This control allows the Rust user to bend, but not create, rust. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate naturally occurring rust. Additionally, any rust that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
___ Rank E: Very small amounts of rust [a few handfuls of rust].
___ Rank D: Small amounts of rust [a small pile of rust].
___ Rank C: Medium amounts of rust [a large pile of rust].
___ Rank B: Large amounts of rust [a dumpster full].
___ Rank A: Very large amounts of rust [a small house].
___ Rank S: Massive amounts of rust [a large house].
• Requires [10] posts to learn, and must be learned before proceeding to other techniques. Receives no reductions.
• The amount of rust that can be controlled is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Freely manipulated rust creations are fragile, losing any modifiers, and are beaten by techniques of the same rank.

___Techniques:
Haijin [ Ashes and Dust ]
Rank: E
Official Description: The user throws a handful of low quality metal flakes into the enemy's eyes, making it appear as if the user breaks down into flakes of rust, disappearing on the wind.
Guild Description: See official description. Works akin to a Kawarimi, but simply causes the mere reflect of light away from the user. Lasts for 1 post.


Sei Shūha [ Rust Wave ]
Rank: D
Official Description: The name is quite contrary to the actual technique, in which the user will grasp a hold of a number of shuriken, and toss them off after imbuing them with their seiton element. Though it's quite easy to tell they are coming, the projectiles themselves are covered by the clouds of rust flakes falling about, obscuring their locations.
Guild Description: See official description. This produces only low quality flakes, but in great numbers.


[ Flimsy Objects ]
Rank: D
Official Description: Extending one's chakra into their rust flakes, and through a held object, weapon, etc, one can lace the insides of the grasped object with rust. This act weakens the object to such a state that it acts like rubber as the flakes peel away from it.
Guild Description: Using 1 object's worth of high quality rust flakes instead of the normal low quality ones extends the rusting out to objects that come into contact with the grasped, rubbery one. If the ones contacted do so for more than 2 posts, high quality flakes will begin to drop from it.


[ Exploding Rust Clone ]
Rank: D
Official Description: A simple clone made from rust flakes blown into the wind. It will keep its form long enough to track down its prey, whereupon it will detonate, sending its flakes careening as far as the winds will take them.
Guild Description: Affected objects will rust away to higher quality flakes in greater quantities at the end of the object(s)' 4th post.


Konji [ Dark Blue Ground ]
Rank: C
Official Description: The Rokushō apprentice begins learning with a way to cover a fundamental flaw in the bukijutsu user's combat and the natural conductivity of a weapon of steel. Utilizing some of the metal they keep on their person, they coat their blade with an obviously dark blue layer that increases the length of the weapon considerably. Composed to reduce the effectiveness of raiton techniques by one rank.
Guild Description: Lasts for 3 posts. Acts like a lightning rod for lightning and Raiton techniques, but it does not negate the effects. Usable thrice per battle. Using 1 weapon's worth of high quality rust flakes instead of normal low quality ones reduces the effectiveness down by two ranks, but it also requires maintaining physical contact with the object to do so.


Suimo [ Weaken & Decline ]
Rank: C
Official Description: In the midst of combat, the user will set aside the safety of their blade to catch the enemy's, their blood will seep onto the blade, dramatically oxidizing the steel, dulling the edges, & reducing their weapon's capabilities greatly.
Guild Description: For all intents and purposes, treat non-chakra-coated Bukijutsu as a rank lower in ability after affected. Can be negated simply by tossing the weapon away and getting another one.


[ Rust Dragon's Roar ]
Rank: C
Official Description: Rust flakes in the wind, blown from the user's mouth. Covers a wide spread area in a thin veil, making it easier to find available metals, and to start the rusting effect from far, far away with great stealth. Affect objects can be 'told' to rust within 4 posts of doing so, causing the rust to make them brittle within another 4 posts.
Guild Description: Requires 2 objects' worth of high quality rust flakes, and affects at minimally a city district sized area.


Danzetsu [ Break Off ]
Rank: B
Official Description: Utilizing excess metals, the user will settle a brittle coating upon their weapon. When met with resistance, it triggers a visual Henge, making it appear as if the weapon has broken. In addition, contact with the object by anything other than the user will 'break off' pieces of the brittle coating, typically causing rough coughing to those that breathe it in, the user included.
Guild Description: Lasts for 10 posts. Use of 1 weapon's worth of high quality rust flakes will allow for the affected object to take on the visual properties of a legendary weapon. (though in a rusty, broken state)


Sentan Kidō [ Spearhead Railroad Tracks ]
Rank: B
Official Description: The user makes use of a trail of metals--usually steel wire due to costly trails of iron lumps being so pricey--in which the user will rust the line. Rusting the entire length, with a secondary purpose, these flakes will congregate at fixed points and spear upward in an attempt to skewer the foe.
Guild Description: Use of 1 weapon's worth of high quality rust flakes will allow for the affected objects to sprout smaller spears from the main spears, and even smaller spears from those, causing a sort of massively spiked tree to emit instead of the normal spear.


Matsuru [ Deify ]
Rank: A
Official Description: The user builds upon the basis that the Rokushō established for enhancing their own blade. A new corrosive coating is placed upon their held object, augmenting it with a known Doton or Fuuton technique. Any strike to the object, or with the object, will set off the held technique as the object instantly implodes from massive rusting.
Guild Description: Doton/Fuuton added to the blade requires their chakra costs and prerequisites. Lasts for 3 posts or the condition set above.


Shiage [ Finishing Touch ]
Rank: A
Official Description: Catching the enemy's weapon with their own, the user pumps their chakra into the enemy's weapon, embedding into it the accelerated rate of oxidization. Over the next several posts (2), the weapon begins to corrode and break away. Often an unused tactic, due to the user's need to put themselves in harm's way.
Guild Description: Does not affect custom weapons, but does affect metallic weapons with B-rank or less chakra within them.


Chacha [ Disruption ]
Rank: S
Official Description: The user makes use of all the metals within their touch. Steel wire, kunai, shuriken. Anything they can, to create a large quantity of the low quality rust flakes, as they are whipped up in a frenzy, creating a dust storm of sorts. Counter attack is difficult, however, for the visibility is greatly reduced. High quality rust flakes may be added to cause external effects as well.
Guild Description: This sacrifices all of the user's worn or held metal, to produce a low quality but high amount of, rust flakes. Ingested flakes will cause choking, internal lacerations, and general suffocation. Long lasting effects (if they survive breathing this stuff in), requires a tetanus shot. The external effects from using at least 1 object's worth of high quality rust flakes includes a scintillating, strobe light effect from reflecting available light sources.


Kōsotsu [ Armored Warrior ]
Rank: S+
Official Description: Gathering their arms, much like with the technique Chacha, the user gathers their chakra and releases a massive wave of corrosive rust flakes onto steel within the area. Rather than summon up "dust storms", the user draws the materials near to their flesh, creating a material wall between themselves and the enemy. The user may utilize the shavings of rust to form weapons of surprising durability and impress various bloodline abilities on a higher scale during the time in which this is active.
Guild Description: This jutsu, once activated, cannot be deactivated until the chakra cost would otherwise kill the user. In addition to being able to move the affected objects around at will, all other clan jutsu are able to be cast at two less ranks in chakra. Movement speed of affected objects is of Konin. Affected area is of 30 meters. Requires 5 rusted objects worth of high quality flakes.


___The Rokushō Clan:
___• Ydar Malakzdar [Lanfaer, Hi no Kuni]
___
___
___
[Open: Updated 3/3/19]


Royal Taorito
Edit Log:
12/07/17 Royal Taorito - Added Sei Soujuu [Rust Manipulation] to jutsu list.
04/04/18 Royal Taorito - Reduced manipulation technique learning requirement to [5] posts and removed requirement for double hand seal.
04/05/18 Royal Taorito - Added [Haijin] to jutsu list.


Copyright 2011-13 Mana_ecl Zetsuya and AandOE. Permissions for use within the SS.
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:37 am
The Yashi Clan
To Grow Widly
User Image

___Lore:
Just as the Uzumaki clan are close relatives to the Senju, The Yashi clan originated as a collection of Senju who did not adopt the belief of Ninshū and for the most part did not have any desire to remain in Konoha during its habitation and founding. Still the signs of their heritage are present in their larger chakra reserve, the clan from then on functioned independently focusing on the sole tenant of nature itself. In a sense as hard as these ancestors tried to distance themselves from Ninshū the concept of sage and sage chakra was still heavily present. Because of their desire and way of life that favored isolation it would be no surprise that members of the Yashi Clan were to a degree far more primitive and far more tribal than the actual Senju themselves.

The Yashi Clan seems small in size. Comparable to the Shinsetsu in the sense that its members are few and scarce. However, it can be said that multiple Yashi Clan's could have been spread to different islands as there is naturally no record of which Senju's went where. As the years ticked away the Yashi's clan isolation took greater effects on what they became today. Due to typical shortages of food to support one another, as they typically bred often due to sickness and dying young being common, the Yashi focused more on the foliage and fruit bearing abilities of their capabilities. Suffice to say one can't eat wood. Eventually the entirety of [Wood Release] became nil among the Yashi clan. Instead they would be able to grow grasses, fruits, and the like. Their abilities of wood manipulation only extending as far as making the thin branches of a berry bush.

The Yashi Clan however, had more than just their way of life to blame for their shortened life spans. Like all things in life there is a balance. The ability to say create sustainable food sources with ones chakra was indeed a power to behold but it had an unknown cost. Which still remains unknown to this day.
Perhaps it is this cost that had Senju stick to primarily wooden constructs.Producing anything that could be considered consumable nutrition using ones chakra shaves off some of the Yashi clan's overall life span. As essentially to give life one most lose life in an equivalent echange.


___Passive Traits:
• Jutsu are referred to as Kōjōton [Plant Release].
• Users have Suiton [Water] and Doton [Earth] as chakra elements.
• Can learn Suiton [Water], Doton [Earth], and Kōjōton [Plant] ninjutsu one [1] post faster.
• Kōjōton users can produce sustainable food sources from their Chakra in exchange for decreasing their life span by the typical amount of time it would take to grow said sustainable food source.
• Kōjōton techniques are weak to [Ice] OR [Fire] techniques and are overpowered by said techniques of the same rank. Kōjōton with high water contents are resistant to flames but weak to ice. Kōjōton with low water contents are resistant to ice but weak to flames. This is determined by Vegetation type
• Kōjōton cannot be used with wood, and only can be utilized to create vegetation and vegetation alone.
• All Kōjōton users have access to the General Vegetation. When creating a character members of this bloodline must select one additional [1] Vegetation type that they may specialize in. Disciplines will allow this number to increase, and a Greater Personal Attribute may be utilized to bestow one [1] additional Vegetation Type.

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__Disciplines:
Wellspring of Chakra: Gain an additional twenty-five [25] Chakra Points to the total pool the character has per Discipline Point invested.

Arboreal: When in contact with natural vegetative surfaces the user is more acclimated. While surrounded by natural vegetation, those with this discipline will recover chakra and stamina at twice [2] the normal rate. This will increase by one [1] multiple per one [1] Discipline Point, this only applies to complete surrounding of natural vegetation i.e a jungle not a meadow, tall body high grasses, not a lawn.

Greener Pastures: For every [3] Discipline points invested the Kōjōton gains access to an additional form of vegetation they have access to.

Bumper Crop: For every [1] Discipline point invested the amount of [Sustainable] crop yield per life span sacrifice increases by [1] step (i.e. 3-5 yield becomes a 6-10 yield). This will increase by [1] multiple per discipline point (6-10 would become 12-20 etc.).


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__Vegetation Types:
Poisonous: All Vegetation that falls under the classification of a natural hazard. It is to be noted that the user them self is NOT immune to the hazards the particular vegetation produces. For intents and purposes follow the guidelines for hazards. This category however does NOT include fungi. [Weakness: Ice]

Fungal: All Vegetation that falls under the classification of Fungal. This can include but is not limited to mushrooms, spores, and mold. If the particular fungus is considered a hazard follow the guidelines for hazards. Additionally the user is NOT immune to the hazards produced by the fungi. For edible fungi follow the rules seen in the Sustainable Vegetation Category. [Weakness: Fire]

Sustainable: Vegetation that commonly falls under the classification of edible and nutritional. Note the option to create sustainable vegetation is still possible without shaving off one's life span however, it will provide no nutritional value. Tomatoes, carrots, apples, and fruits are some examples of the sustainable category. For every average harvest of food or vegetable made with chakra. The lifespan of the individual is cut based on that foods growth time. As an example a normal potato crop will yield 3-5 potatoes in 70 days. Another example is the average amount of bananas found in a bunch. Singular fruits i.e oranges apples are considered 3-5 per harvest. As a result of creating these instantaneously through means of chakra the user sacrifices 70 days worth of their lifespan. If the crop was made using one's life span one can indeed use it to plant and create more crops naturally. If the conditions are right of course. [Weakness: Ice]

General: General Vegetation falls under the category of brambles, grasses, vines, thorns, weeds, seeds, and leafs. All Yashi Clan members have this vegetation type by default. While not the most dangerous outright it is the most versatile of the vegetation allowing for the easiest manipulations and are the quickest to grow. If this vegetation is selected a second time, whenever it is used with Kōjōton. it is treated to take a half [.5] rank less chakra to grow and use for techniques. If selected thrice, cost will be reduced by one [1] rank. [Weakness: Fire]


__Basis Technique:
Vegetation Manipulation [Shokusei Soujuu]
Rank: X [learned as E]
Strength: X
Speed: X
Description:
Manipulate's the corresponding known Vegetation's the user has in a manner equivalent to the rank of chakra expended for this technique. This manipulation allows for control over both existing and created vegetation (but not wood), and follows the corresponding chart as a loose guide when it comes to terms of limitations. The requirements for hand signs can instead be replaced by having ones hand or hands firmly placed on the ground.
tab E ► A single vine, a single fruit or vegetable, a single plant, a single mushroom
tab D ► Up to three vines, up to three fruits or vegetables, a patch of plants, a collective of mushrooms
tab C ► About twenty feet of vegetation, about a fourth of an acre of crops, an outcropping of fungi
tab B ► About fifty feet of vegetation, about a acre of crops, a large house full of fungi
tab A ► A small jungle of vegetation, about three acres of crops, a multitude of fungi the size of a small swamp
tab S ► An entire jungle, five acres of crops, a village worth of fungi
• Requires [5] posts to learn, and must be learned before proceeding to other techniques. Receives no reductions.
• The amount of plants that can be created is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
• Manipulated plants lose any modifiers, and are beaten by techniques of the same rank, or one rank lower against fire or ice, depending on the type
Originator: Shea Fal'nevan [Royal Taorito]


__Techniques:
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___Yashi Clan Members:
• Shea Fal'nevan [Tetsu no Kuni, Royal Taorito]
• Baranara Narabara [Doro no Kuni, NecroPlant]




[Open, updated 3/3/19]

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

© 2010-2012 NecroPlant. Permission for use within SS. Adapted for use in Shinobi Strike by Royal Taorito, 2018.
 
PostPosted: Thu Feb 07, 2013 10:38 am
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:40 am
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PostPosted: Thu Feb 07, 2013 10:41 am
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:42 am
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PostPosted: Thu Feb 07, 2013 10:43 am
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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:43 am
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PostPosted: Thu Feb 07, 2013 10:45 am
----  

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Thu Feb 07, 2013 10:46 am
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