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Reply { Classrooms } ---------------- Seminars/ Golem Info/ Missions/ Promotions
[ prp quest ] comes with a reason ( kostya & mimsy ) Goto Page: [] [<] 1 2 3 ... 4 5 ... 33 34 35 36 [>] [>>] [»|]

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its me debz rolled 3 100-sided dice: 44, 35, 48 Total: 127 (3-300)

its me debz
Crew

Wicked Shadow

PostPosted: Tue Nov 27, 2012 12:52 pm


It was dark, dank, and entirely unpleasant.

Kostya wrinkled his nose, dragging his hands along the maze's walls as he attempted to find his way out.


Stamina// 25 - 3 = 22
Nothing Yet rolled 3 100-sided dice: 96, 9, 47 Total: 152 (3-300)
PostPosted: Tue Nov 27, 2012 12:52 pm


"Is this some sort of labyrinth?" She called ahead, poking at the wall every now and then. If it was a labyrinth, it didn't serve to confuse her too much. She was out of it before she even realized she'd taken several turns. Frowning, expecting this to be another trick, she glanced back into the maze. Nope, seemed okay.

Stamina:
HP: 15

Nothing Yet
Crew

Obsessive Stargazer

its me debz rolled 1 100-sided dice: 59 Total: 59 (1-100)

its me debz
Crew

Wicked Shadow

PostPosted: Tue Nov 27, 2012 12:55 pm


No exit in sight.

Stamina// 21
its me debz rolled 3 100-sided dice: 91, 2, 5 Total: 98 (3-300)
PostPosted: Tue Nov 27, 2012 1:14 pm


A light in the distance! Syntax buzzed pleasantly in his mind, excited to see what the future held.

Stamina// 18

its me debz
Crew

Wicked Shadow


its me debz
Crew

Wicked Shadow

PostPosted: Tue Nov 27, 2012 1:15 pm


Round 3
gaia_crown [ Round 3: ]

- You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you)
2: Nothing happens
3: You are stuck in a trap! Roll 1d8. Another character who has successfully PASSED this room will need to match/roll higher than you in order to rescue you! Both you and your rescuer will need to roll 1d10 in order to make it out.
4: Instant death (for everyone, game over)
5: - 25% of your remaining HP
6: Nothing happens
7: - 50% of your remaining HP
8: - 25% of your remaining HP
9: -50% of your remaining HP
10: Instant death (just for you)

- All players need to roll 3 times to make it to the next round EACH
its me debz rolled 3 10-sided dice: 1, 8, 6 Total: 15 (3-30)
PostPosted: Tue Nov 27, 2012 1:17 pm


The first tap consumed him, pain shooting up his legs--

Kostya held his pendant, clutching it tightly, using it as his free out.

Stamina// 15

its me debz
Crew

Wicked Shadow

Nothing Yet rolled 1 10-sided dice: 1 Total: 1 (1-10)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Tue Nov 27, 2012 1:22 pm


"...Kostya?"

What sort of foul trick was this place playing on them?
its me debz rolled 4 20-sided dice: 12, 13, 11, 9 Total: 45 (4-80)
PostPosted: Tue Nov 27, 2012 1:25 pm


kostya// 25

mimsy// 21

its me debz
Crew

Wicked Shadow

Nothing Yet rolled 1 6-sided dice: 4 Total: 4 (1-6)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Tue Nov 27, 2012 1:26 pm


Mimsy seemed a little more tense this time around, clutching Svensyl in preparation of another shadow ambush.

HP: 40
Stamina: 21
its me debz rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Tue Nov 27, 2012 1:27 pm


Shuddering, Kostya stepped through the portal again. Hopefully they'd get further than the one trap that had beaten them both before.

its me debz
Crew

Wicked Shadow

its me debz rolled 3 100-sided dice: 95, 95, 39 Total: 229 (3-300)

its me debz
Crew

Wicked Shadow

PostPosted: Tue Nov 27, 2012 1:28 pm


At least his walk through the labyrinth was easy, this time. The first path Kostya took had been the correct one. Syn chirped in delight, eager to move on.


stamina// 25 - 3 = 22
Nothing Yet rolled 3 100-sided dice: 99, 37, 69 Total: 205 (3-300)
PostPosted: Tue Nov 27, 2012 1:29 pm


The labyrinth was not very daunting, considering how easily Mimsy had navigated it last time. She held her head high and approached it with confidence again, which proved to work in her favor. She was on the other side in just a few short moments.

HP: 40
Stamina:

Nothing Yet
Crew

Obsessive Stargazer

its me debz rolled 3 10-sided dice: 3, 7, 2 Total: 12 (3-30)

its me debz
Crew

Wicked Shadow

PostPosted: Tue Nov 27, 2012 1:30 pm


Unfortunately, Kostya's first step was into a trap.
Nothing Yet rolled 3 10-sided dice: 6, 1, 2 Total: 9 (3-30)
PostPosted: Tue Nov 27, 2012 1:30 pm


Concerned for Kostya's safety as she watched him plummet into a trap, Mimsy hurried into the room, intending to rescue him. In her haste, she found herself in greater danger - one of the traps completely depleted her FEAR sheild.

<Too far down the rabbit hole!> Svensyl chided.

Nothing Yet
Crew

Obsessive Stargazer

its me debz rolled 1 8-sided dice: 4 Total: 4 (1-8)

its me debz
Crew

Wicked Shadow

PostPosted: Tue Nov 27, 2012 1:31 pm


Kostya watched a trap devour Mimsy-- and decided to pendant out.
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{ Classrooms } ---------------- Seminars/ Golem Info/ Missions/ Promotions

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