Because I'd be called a liar otherwise.

The American contents of the Assault on Normandy starter, plus a blister of two M1919A .30 MG teams. Around 350 points or so, though I can only field about 300 of it, as the game only comes with four order die per side, meaning that the spotter from the second MG team is thrown in with the command team instead.
----- Army list.
2nd Lieutenant with SMG, 2x regular soldier (70 pts)
Squad 1 (8 men), NCO w. SMG, BAR (88 pts).
Squad 2 (8 men), NCO w. SMG, BAR (88 pts).
MMG squad, regular (50 pts).
Total: 296 pts.
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And something I'm working on for Only War:

Minervan Mechanised Infantry, aside from the head of the middle guy, 100% Victoria miniatures, a company from Down Under run by Victoria Lamb, first lass to win a Slayer Sword and all round great person who helps us Guard players out with her range of custom bits and bobs. I may or may not have to dig through my bits boxes and dig out some extra equipment for these guys as their back are rather bare, so at the very least some musette bags or pouches are in order.
Painting.. Black primer, then liberally painted Vallejo 70988 khaki, washed Citadel Devlan Mud, given Vallejo 70988 khaki drybrush, topped off with Vallejo 70988 khaki + Vallejo 70919 Foundation White 50/50 mix for extreme highlighting. Armour is Vallejo 70887 Brown Violet, berets and gaiters are pure Vallejo 70988 khaki, boots are Vallejo 70984 flat brown, flesh is Citadel Tallarn flesh and the metals are Citadel Boltgun metal. Metals will receive a Citadel Badab black wash followed by a light Citadel Boltgun metal drybrush, the boots will also receive a wash to remove the horrible shine and the flesh will receive a light Citadel Ogryn flesh wash.
----- Regimental background.
The Minervan 325th Mechanised Infantry
Homeworld: Minerva (Imperial World)
Commanding Officer: Colonel DuBois (Phlegmatic)
Regiment Type: Mechanised Infantry
Training Doctrines: Sharpshooters
Special Equipment Doctrines: Well-Provisioned (Already applied to starting equipment)
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Characteristics modifiers: +3 to Agility, +3 to Willpower, +3 to any one other characteristic, -3 to Perception.
Aptitudes: Ballistic Skill
Skills: Common Lore (Imperial Creed), Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Operate (Surface) and Linguistics (High Gothic)
Talents: Deadeye Shot, Rapid Reload
Traits: Blessed Ignorance, Kill the Mutant
Starting Equipment: One M32 lascarbine with six charge packs OR Combat Shotgun with six reloads, one suit of Imperial Guard flak armour, three frag grenades, three krak grenades, Munitorum manual, grapnel, chrono and gas mask.
In addition, each SQUAD receives one Chimera IFV with a turret-mounted multi-laser, a hull-mounted heavy bolter and a hand-held targeter hard-wired to the vehicle.
Universal Equipment: Uniform, poor weather gear, laspistol with two charge packs, knife, rucksack, basic tools, mess kit, water canteen, blanket, sleeping bag, rechargable lamp pack, grooming kit, identification tags, Imperial Infantryman's Uplifting Primer and four weeks worth of rations.
Additional equipment: Hand-held targeter (-10), Munitorum Manual (-3), Additional Uniform (-2), Grapnel (-5), Chrono (-2), Gas Mask (-8 )
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A standard mechanized infantry squad is made up of the following: (0-1) Heavy Gunner, (0-1) Medic, (0-2) Operator, (0-1) Sergeant and Weapons Specialists.
The regiment has access to the following support specialists: (0-1) Commissar, (0-1) Ministorum Priest, (0-2) Ratlings and (0-1) Tech-Priest Enginseer.