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Baneful rolled 1 100-sided dice:
98
Total: 98 (1-100)
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Posted: Mon Nov 05, 2012 3:15 pm
Rep - Sta 7
Finally he noticed the damn grate he'd been walking past the entire time, and finally found himself at Harrison. He resisted the urge to get too over the top glad to see him again. It was probably dangerous here.
< I told you William. Glasses >
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Posted: Mon Nov 05, 2012 3:20 pm
Harrison grinned as Rep stooped under the same grate he'd found, offering him a hand up.
They weren't out- exactly, but they were in the middle, with a bunch of fancy glyphs and mosiacs carved into the prison.
"...Getting back out shouldn't be too hard, anyhow," Harrison ventured. "Guess we oughta be careful with these tiles. ...I don't like the looks of them."
They had art all over them, which was a definite negative.Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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Toshihiko Two rolled 3 10-sided dice:
4, 6, 8
Total: 18 (3-30)
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Posted: Mon Nov 05, 2012 3:30 pm
Unfortunately, they fell into a pit of snakes that spit bugs.
Fortunately, they had pendants.
[both exit]
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Toshihiko Two rolled 2 20-sided dice:
16, 6
Total: 22 (2-40)
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Posted: Mon Nov 05, 2012 3:52 pm
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (16) Player 2 - Rep (6) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Mon Nov 05, 2012 3:55 pm
Rep - Sta 6
This time, when they exited the portal, there was a ******** welcoming party, the place they entered still and calm at first.
At first.
As Rep hesitantly shone his torch around, a shift of a shadow caught his eye. He froze.
Gathering into a swirling mass they rose up from the floor, forming into something uncertain, something with very ******** sharp bits attached to it. He frowned as it turned to look at them. He summoned Tracey but he didn't attack, engaging in combat with the s**t here in this place might not have been a good idea.
"Should we attack?"
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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Nov 05, 2012 3:56 pm
Harrison summoned B0nez, just in time for a second over-sized monstrous pile rose from the depths of the prison.
He made a judgement call.
"Nope," he said. Much as he would have liked to kick a**, they were a small party and these guys looked better-off avoided. "All the trap-setting-off probably woke 'em up. We'll be back later."
He took a hold of his pendant, and said the magic words.
[exit]
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Toshihiko Two rolled 2 20-sided dice:
18, 11
Total: 29 (2-40)
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Posted: Mon Nov 05, 2012 4:29 pm
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (1 cool Player 2 - Rep (11) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Nov 05, 2012 4:31 pm
Rep - Sta 11
It seemed like the strange creatures had given up waiting and gone back to wherever it was shadow things went. It was a massive relief
"Looks like it's all clear man."
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Toshihiko Two rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Nov 05, 2012 4:32 pm
Harrison - Sta 18
"Grate," Harrison replied, sneaking through the foyeur.
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Posted: Mon Nov 05, 2012 4:38 pm
Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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Baneful rolled 1 100-sided dice:
35
Total: 35 (1-100)
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Posted: Mon Nov 05, 2012 4:39 pm
Rep - Sta 11
Harrison got a smirk as they headed into the deeper parts of the caverns, but it was hard to stay upbeat when it was time for this winding damp and soggy hell again.
Maybe he'd get to see that ******** starfish again.
He was going to kick it off the wall.
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Toshihiko Two rolled 1 100-sided dice:
93
Total: 93 (1-100)
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Posted: Mon Nov 05, 2012 4:43 pm
Harrison - Sta 18
Harrison, on the other hand, was feeling pretty good.
"Been a while since we been out, huh?"
He grinned back and nudged Rep's shoulder, before slipping back underneath the grate.
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Baneful rolled 1 100-sided dice:
82
Total: 82 (1-100)
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Posted: Mon Nov 05, 2012 4:45 pm
Rep - Sta 10
"No exactly where I'd pick to go out, you know. I mean, a bit soggy and damp and s**t." he said grimly, unaware that he once again walked right past the grate he really should have gone through, too busy thinking about places he'd rather be, like Vegas.
"If I got to pick, I'd go to like, a nice place, with sun and a swimming pool. My own ******** ice cream machine." He stopped, feeling the absence by his side, swerving around to realise he was once again, entirely alone.
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Baneful rolled 1 100-sided dice:
58
Total: 58 (1-100)
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Posted: Mon Nov 05, 2012 4:48 pm
Rep - Sta 9
Sadly, he wandered along the empty dripping and echoing corridors.
He found the starfish and taught it how to fly.
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Baneful rolled 1 100-sided dice:
67
Total: 67 (1-100)
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Posted: Mon Nov 05, 2012 4:52 pm
Rep - Sta 8
"I'm going to get you one of those ******** toddler leashes I swear to ******** god." he snarled to himself.
<>
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