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Jeremiah Saint Cloud

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PostPosted: Wed Jul 31, 2013 4:15 pm


Sunaomi
Jeremiah Saint Cloud
Sword Kick [A-Rank] - With the twist of their body, the user handstands on one of their blades while performing a kick with their right leg. Not only is the kick painful, but if the opponent attempts to dodge they also have to account for the range of the blade in the right knee joint.

So. Can you elaborate more? Wouldn't the blade fall from behind the knee when the leg abbducts into a kick?
No, because it's a rotation. The force is coming from the rotation of the body while using the style, not the force or muscle of the leg. I'll edit it so it makes more sense.
PostPosted: Sun Aug 04, 2013 10:36 am


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Sobagai Deba Sentou

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Description
This Kenjutsu style is one that uses knives to their full extent. Most of the techniques are towards knocking the weapon from the others hands in order to render them unable to defend themselves. This was practiced mostly in Kusagakure, but has spread through some of the world. Still, it is a very unpracticed art.

Background
Sobagai Deba Sentou was created by a shinobi who was in disguise as a kitchen maid during a mission. Unable to carry weapons because of the chance of suspicion, the shinobi learned how to use knives like any other weapon in order to help her protect herself.

Requirements & Rules
● Must have a speed of at least 10 SP
● Must only use knives
● Techniques cannot be learned with anything bigger than a small Tanto.

Techniques

Countering Technique: Upward Repel ~ E-rank
When the enemy attack closes in, the user will repel with the knife with an upward slashing motion. This upward repel may have enough exerting force to startle or offset the enemy.

Trick Technique: Change of Hands ~ E-rank
During any freestyle form of vertical or horizontal slashes, the user will perform a simple pass, switching their knife from one hand to the other.

Offensive Technique: Assisted Jab ~ D-rank
Channeling chakra into the wielding hand, the user will stab with the hilt of his blade. The end result is a powerful blunt jab that can wind the target if it connects correctly. .

Offensive Technique: Swift Dart ~ D-rank
Channeling chakra to his hand, then the knife, the user tosses his blade at a decently increased speed, while the chakra causes it to pierce the air.

Trick Technique: Kneecap Surprise ~ C-rank
The user will begin by performing a simple combination of horizontal slashes, often ending in [ Change of Hands. ] At any point during this chain of cuts, the user will steady their movement, and rather than continue with their previous slashes, flip and toss the knife into the opponent's leg. Often stabbing into the kneecap, or busting it with a powerful hilt impact.

Countering Technique: Back Repels ~ C-rank
A hasty knife repel mainly used to confuse the enemy. After an attack has been parried upward, the user will throw his knife upward, meanwhile spinning around the enemy's side to get into position to catch the knife as it falls

Trick Technique: Dirty Reflection ~ C-rank
Given proper conditions, the user will angle their knife as to reflect sunlight into the enemy's eyes. Although it seems like a meager act that anyone could do, this training is solely for the purpose of precision- teaching the user how to tilt their blade in such a way as to reflect a focused amount of light.

Offensive Technique: Vital Poke ~ C-rank
The user builds up chakra in a freehand, then surges it to the finger tips of the same hand, causing a very thin and short ranged aura to form. From here, the user will attempt to poke the target in the stomach, chest, upper arm, or upper leg. If connection is properly made, the opponent will feel as though they have just been internally stabbed. Although contact at the stomach or chest causes more damage, a solid stab to the arm or leg can cripple the opponent's usage of said limb.

Disrupting Technique: Tingling Elbow ~ B-rank
After breaking through an opponent's defense, using a knife to parry, the user will deliver a powerful chakra-enhanced elbow strike to their head or sternum. As the elbow makes contact with the target, the built up chakra will be dispersed all at once- rushing to certain muscles to momentarily disrupt them. For a short amount of time, the opponent will then be unable to move their limbs, no matter what signals the brain gives to them.

Offensive Technique: Cutting and Crumbling ~ A-rank
A quick technique in which the user draws their knife close to their wrist, then closes the distance with their target, and attempts to deliver two powerful blows to the enemy's sides. The user will perform horizontal chops inward on the enemy, the two blows together resulting in a good amount of external damage.

Trick Technique: Knife Punt ~ S-rank
A very tricky yet powerful attack that can often end a fight on the spot. After dropping an enemy's defenses, often by parrying one of their attacks, the user will drop his knife. As the knife drops, the practitioner will time a kick in order to punt the knife upward- back into the opponent's exposed body. If truly successful, the knife will typically end up somewhere in the head of the enemy.

Disrupting Technique: Severe Acupuncture ~ SS-rank
The user forms a powerful chakra aura around a knife, causing it to become lost in a haze, no longer appearing as an object, merely a flaming sharp shape in the user's hand. From here, the user will attempt to deliver a powerful hilt slam to one of the target's limbs. If contact is made with an arm or leg, it will cause said limb to go limp. However, if contact is made with the head, it will send a powerful surge throughout the body that renders the target immobile for some time. (2 - 4 posts)

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Sunaomi
I'm sorry for quoting you, I just don't want to overwhelm Blow with a clusterfrick of quotes just because he's the only mod I really know.

Koresephone

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PostPosted: Tue Aug 06, 2013 4:24 pm


Utsukushi Torgrita

Offensive Technique: Assisted Jab ~ E-rank
Channeling chakra into the wielding hand, the user will stab with the hilt of his blade. The end result is a powerful blunt jab that can wind the target if it connects correctly.


Bump this up to D rank please.


Countering Technique: Back Repels ~ D-rank
A hasty knife repel mainly used to confuse the enemy. After an attack has been parried upward, the user will throw his knife upward, meanwhile spinning around the enemy's side to get into position to catch the knife as it falls.


Change this to C rank

Trick Technique: Change of Hands ~ D-rank
During any freestyle form of vertical or horizontal slashes, the user will perform a simple pass, switching their knife from one hand to the other. Consecutive usage can result in a massive amount of confusion and inescapable slashing barrages.


You can bump this down to E. Omit 'a massive amount of' and 'inescapable'.


Trick Technique: Kneecap Surprise ~ D-rank
The user will begin by performing a simple combination of horizontal slashes, often ending in [ Change of Hands. ] At any point during this chain of cuts, the user will steady their movement, and rather than continue with their previous slashes, flip and toss the knife into the opponent's leg. Often stabbing into the kneecap, or busting it with a powerful hilt impact.


Bump this up to C.

Offensive Technique: Swift Dart ~ D-rank
Channeling chakra to his hand, then the knife, the user tosses his blade at a decently increased speed, while the chakra causes it to pierce the air- making almost no noise.


Omit 'making almost no noise'.

Trick Technique: Knife Punt ~ C-rank
A very tricky yet powerful attack that can often end a fight on the spot. After dropping an enemy's defenses, often by parrying one of their attacks, the user will drop his knife. As the knife drops, the practitioner will time a kick in order to punt the knife upward- back into the opponent's exposed body. If truly successful, the knife will typically end up somewhere in the head of the enemy.


Bump this up to S rank. The user has to be cautious of the knife getting stuck in his/her own foot as well upon technique execution.

Offensive Technique: Vital Poke ~ C-rank
The user builds up chakra in a freehand, then surges it to the finger tips of the same hand, causing a very thin and short ranged aura to form. From here, the user will attempt to poke the target in the stomach, chest, upper arm, or upper leg. If connection is properly made, the opponent will feel as though they have just been internally stabbed. Although contact at the stomach or chest causes more damage, a solid stab to the arm or leg can cripple the opponent's usage of said limb.


Where's the kenjutsu weapon? xD And- this would be an A rank technique, if using a weapon.

Piercing Technique: What Defense? ~ B-Rank
While assaulting a blocking enemy, the user will attempt to outreach and grasp their arm. If successful, the user will then pull in the enemy's arm, while kicking outward with incredible force. Because of the contradiction of motions, this can easily break arms or disarm the target.


How is this a kenjutsu technique? Take this out.

Disrupting Technique: Tingling Elbow ~ B-rank
After breaking through an opponent's defense, typically via a parry, the user will deliver a powerful chakra-enhanced elbow strike to their head or sternum. As the elbow makes contact with the target, the built up chakra will be dispersed all at once- rushing to certain muscles to momentarily disrupt them. For a short amount of time, the opponent will then be unable to move their limbs, no matter what signals the brain gives to them.


I'm guessing the user is breaking through the opponent's defense using knife? If not- this sounds like a taijutsu technique.

Countering Technique: Oopsie and Over ~ A-rank
As an enemy attempts to deliver a straight forward attack, typically a punch or lunge, the user will grab the enemy's arm, and twist. Then, making use of their superior footwork and agility, leap overhead while still holding the arm, sufficiently causing severe pain, broken bones, or popped sockets.


How is this a kenjutsu technique? Take this out.

Disrupting Technique: Severe Acupuncture ~ A-rank
The user forms a powerful chakra aura around a knife, causing it to become lost in a haze, no longer appearing as an object, merely a flaming sharp shape in the user's hand. From here, the user will attempt to deliver a powerful hilt slam to one of the target's limbs. If contact is made with an arm or leg, it will cause said limb to go limp. However, if contact is made with the head, it will send a powerful surge throughout the body that renders the target immobile for some time. (2 - 4 posts)


o - o Oh my. Bump this up to SS. Two posts rendering target immobile.

Offensive Technique: Shoulder Height ~ A-rank
The user will attempt to position themself atop their enemy's shoulders, legs wrapped around the neck. From here, the user will simply attempt to twist their legs, snapping the neck; or if they're feeling gory, stab into the enemy's trapped head.


How is this a kenjutsu technique? Take this out.

Offensive Technique: Cutting and Crumbling ~ A-rank
A quick technique in which the user draws their knife close to their wrist, then closes the distance with their target, and attempts to deliver two powerful blows to the enemy's sides. The user will perform horizontal chops inward on the enemy, the two blows together resulting in a good amount of external damage, in addition to stun.


This technique wouldn't be able to stun. And question- I've discussed with a fellow mod for a second pair of eyes and most of these techniques seem to require a blunt weapon over a sharp, slicing type blade.

Disrupting Technique: False Signals ~ S-rank
The user channels chakra into their knife causing it blur out just as in [ Severe Acupuncture, ] before attempting to stab deep into the target's upper torso. As the knife digs into the enemy's chest, the chakra stored within it leaks throughout, tampering with pathways both physical and spiritual. So long as the knife remains in the enemy, all signals sent to the body are disrupted and sent to different places- a command to move the legs may result in a twitch of the nose, a request to clutch the fist could result in straight kick, and a jump could be the usage of an elemental technique, who knows? Even after the knife has been removed, the disruption still has some effect. ( 1 - 3 posts. )


Remove this jutsu.
PostPosted: Tue Aug 06, 2013 4:28 pm


Sunaomi


Oh wow. . _ . That's uh.. *cough* A lot of problems.

This is a guild custom from another guild, so I'm sorry about all the massive mistakes in it. *sweatdrop* The systems are completely different and I wasn't sure how to exactly transfer it over. . _ . But I will get to the changes immediately!

Edit: Also, the reason for the many blunt attacks is because the style was made to allow someone to fight close range when they have next to nothing. One of the easiest things to be able to use in a close range attack would be a knife of some sort. But when attacking, you're not going to just slice away, you have tactical moves in it as well, thus the blunting and hitting. It was made mostly to render the enemy without something to use in order for the person to either easily strike or get away.

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PostPosted: Tue Aug 06, 2013 5:26 pm


Utsukushi Torgrita


Ah. I see. ^ o ^ Don't apologize honey. C:
I'm sorry if I'm coming across as strict.
It's my job to ensure that everyone
has an equal and fair experience.
I thank you immensely for
understanding.

Please quote me when you finish and
I shall check it again when I am able
to get to it. ~ <3
PostPosted: Sun Aug 11, 2013 9:14 am


Sunaomi


I am so so so so sorry for not replying. o x o I've been swamped with other stuff in other guilds a-and yeah.

A-Anyways, I believe I have all the changes made, if not, just tell me what I missed and I'll get to it right away,

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PostPosted: Sun Aug 11, 2013 11:45 am


Utsukushi Torgrita

Don't you worry your pretty little head dearie. That's understandable. C:

Suna-chii approves. 3nodding
PostPosted: Sat Aug 17, 2013 9:44 am


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Kyoukan Ya

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Description
Kyoukan Ya happens to be one of the few existing arrow techniques utilized by the shinobi world, as it makes use of tricks and variability in its arts,
meant to take down its foes from a distance. Most practitioners of the Assassin's Arrow tend to be killers from the shadows, the true masters of this style are rarely ever detected on the field of battle until it is too late.

Background
The foundation of this style dates back before the sage of the six paths. Before shinobi were a regular occurrence wars were waged with sword and bow. Bowman of this era did not possess the ability to mold and manipulate chakra so their precision had to be even sharper than their soon to be descendants. As this ability to use chakra began to sweep across the world only a few held on to the ancient style of bow and arrow. These elite began to integrate their new found chakra abilities into their long held archery skills. This combination of old and new created a style that while maintained by only a few, proved to be exceedingly powerful and deadly. Users of this technique soon became prized for their impressive combination of stealth and efficiency when it came to completing their missions. Some masters of this style even boasted about being able to hit any target within their range, regardless of line of sight or even movement of the target.


Requirements & Rules
● Users must have a bow and arrows
● Users must be of a more fragile build (cannot be extremely muscular)
● Users must be either bloodline or kenjutsu class.
● Users must start with a basic bow training post to begin style - 500 words
● Users must have chakra control as specialty

Techniques

Arc Bolt
Rank: E

Description: The user utilizes their chakra to make their arrow turn once in the air gradually. This effect is immediate, and the arc will be noticed quite quickly.

Sidewinder
Rank: D :

Description: A technique to defeat walls in the user's way, where they apply chakra to coerce a more fierce arc in the arrow to move around the side of the wall.

Trip Wire
Rank: C

Description: Attaching a line to the user's arrow, they send their arrow flying into one location, and attach the other side of the line to a nearby anchor of some sort.

Rocket Bolt
Rank: C

Description: The user applies their chakra to their arrow, and when it's sent off through the air, the chakra is used to provide extra thrust, because of this, there's little flexibility in its flight, but it's speed is doubled.

Cluster Training
Rank: B Training (350 posts)

Description: At this point in time, the user will practice firing multiple arrows at one time from their bow.
• Once learned this is treated as a passive. The user can fire a maximum of 4 arrows at once (an additional 150 words is required for each number of arrows after the first training, 650 total to fire four at once accurately).

Assasin's Step
Rank: B Training (500 words)

Description: By now the user has been moving with his/her bow and practicing the art of moving the shadows so much that they can move silently. Users are much better at remaining concealed, and will very rarely be heard doing anything. Shinobi possessing this skill will only likely be heard in times of extreme duress or injury, only a sensory ninja, or one with a special kekkei genkai could hope to detect these shinobi easily. (This of course does have its limits, obviously if the shinobi is out in the open this doesn't apply, and shinobi of considerably higher rank will be able to detect them without too much difficulty).

Bomb Arrow
Rank: C Training (250 words

Description: The user goes through a process prior to battle to create detonating arrows, by attaching an exploding note to the arrow carefully and camouflaging it to appear as a normal shaft yet. The enemy is in for a surprise when the user chooses to detonate the seemingly normal arrows for an explosion. The area of the explosion is slightly smaller than that of a typical explosive tag. The main area of the blast is going to be about a 3 foot radius, another 2 feet beyond that could be at risk due to the shrapnel from the arrows, but otherwise opponents would be safe.
• Once learned this is treated as a passive as long as the user possesses explosive notes.

Seekers
Rank: B :

Description: Applying chakra in a way to match the enemy's base chakra signatures, the seeker arrows are far more flexible in their movement, tracking the enemy much like a homing arrow. Depending on the arrow type, the enemy is in for quite a blitz. The user must have the same chakra signature as the enemy, both katon users, etc. or must have a way of marking them with their own chakra (either by physical touch or another means).

Pincer Arrows
Rank: B

Description: Utilizing two arrows, the user applies their chakra to the both of them, to have them arc in two different directions, attacking the enemy from two sides.

Restraint Shot
Rank: B

Description: Drawing four arrows on one's bow, the user connects them in a seemingly simple way, so that they might appear loosely connected. Little does the enemy know, the truth is the arrows are connected in a more complicated way than they could have guessed, forming a net made of chakra to pin the enemy against a surface. After one post the threads will disappear allowing for escape.
• Elemental chakra of all kinds may be applied for additional effects, as long as the user actually posses said elements.

Eagle Eye
Rank: A Training/Passive

Description: Due to the great deal of repetition and practice the shinobi has had at this point their sense of sight has become slightly heightened. Not in the sense that they can see further, but in the sense that they can judge the distance and movements of their targets much easier. Upon reaching this point shinobi can somewhat predict the movements of their targets a few moments after having lost sight of them and can judge their location much better making it so the aiming takes much less time than previously. The user can judge targets not moving accurately at up to 400 yards, but can only accurately judge targets at around 250.

Flick Draw
Rank: A

Description: Building upon the basics of earlier techniques, the user remains seemingly casual. The user appears unable to fire their bow, not in hand, or at the ready. Not even an arrow in their hand. With blinding speed, the user proves they aren't as unable to fire as they seem, with an arrow launched in the surprise, it's hard to avoid!

Bore Bolt
Rank: A

Description: The user learns to fire off an arrow with a surprising skill. The rotation of the arrow is increased, providing for extra piercing capabilities, able to pierce through stone with ease. With a certain chakra type, the user is capable of sending the arrow off with enough force to create a localized area of impact, symbolized in stone with a small "crater" an inch across.



Cripple
Rank: A

Description: The user applies chakra in a unique manner, as they fire the arrow. Sacrificing its usual piercing capabilities, the chakra will form a blunt head of sorts. As a result the arrow will make contact, but it will not pierce the flesh. Rather, the arrow itself will be crushed against the chakra, and the force will be transferred into the hit location, as if the enemy has been struck by hammer, leaving bruising at the least, and possible breakage at the most.

Sun Spot
Rank: A

Description: The user harnesses their chakra into one localized spot, on the tip of their index finger, and when they fire their arrow, the chakra is released in a blinding burst to provide cover for the arrow, while it soars to strike the enemy.

Death Murmur
Rank: A

Description: The user applies their chakra to the arrow they are firing, yet it appears as if the chakra isn't doing anything. Upon impact into the enemy, the user forms a ninja seal, and the chakra becomes active, creating barbs to keep the arrow head embedded into the enemy.
• Only three murmur arrows may be activated at any time.
• Barbs remain active for three posts.


Shatter Shot
Rank: S Training (200 additional words)

Description: A third type of arrow the user is taught in the Kyoukan Ya skills. The user is taught the method to inserting what is similar to an exploding note into the core of the arrow's shaft, and how to cut the arrow to still fly true. This arrow is then detonated by the user premature to impact causing it to splinter sending shrapnel out towards the enemy in a cone shape towards the enemy. Due to the speed of the arrow, and the placement of the exploding not, the pieces of the arrow after detonation will be traveling at break neck pace allowing for a surprising amount of penetration. Only one arrow can be fire like this at a time. Since the arrow does not explode in all directions, but mostly forward, the explosion is like a cone with a maximum radius of 5 feet. The actual radius is dependent on when the arrow is detonated in relation to its target, closer detonations create a more concentrated explosion sacrificing a wider area of effect for a more concentrated one.
• Requires 30 chakra to activate the "fuse" of each arrow.

Nature Siphon
Rank: S (S to learn, B-S when being used, differing amounts of chakra can be placed into the arrows)

Description: A technique which allows the user to create elemental arrows of sorts, depending on their chakra natures. What makes this technique most useful is the fact that it allows the user to create arrows quickly if they have run out. These arrows also can take a slight advantage depending on the element they are given, fuuton arrows will travel further and faster, suuton arrows will have increased cutting potential, katon arrows will cause burns and explode upon impact, raiton arrows can cause paralysis and depending on the object they impact be conducted to other objects, and doton arrows are much heavier allowing for increased penetration and force. The user can only apply elemental affinities they have.


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ken-faita


Metal Trsu
Captain

Eloquent Lunatic

PostPosted: Sat Aug 17, 2013 10:34 am


ken-faita


Requirements & Rules
● Users must be either bloodline or kenjutsu class.
-- Why Bloodline? (Curious)
-- Also, Chakra Control should have to be the Specialty for this Style considering how you're manipulating the arrows with chakra.


Techniques


Trip Wire
Rank: C


-- Adding Chakra will increase the Rank of this style to B rank. Especially if it it hurts the target in any way. Ex: Paralysis, Burn, Cutting etc.


Cluster Training
Rank: C Training


-- C Rank, 3 arrows, if B Rank then yes 4 Arrows, this limitation simply because you're manipulating the arrows with each release.

Assasin's Step
Rank: C Training


-- C Rank if only this ability isn't a Passive. Otherwise it's a B Ranked.

Bomb Arrow
Rank: C Training


-- What's the area of the Bomb Explosion, I assume that it's small due to the size of the arrows?

Seekers
Rank: B :


-- Needs more explantion, if I'm a Katon User and you only know Suiton and Raiton, you're not going to be able to have seeker arrows follow me? Needs this kind of limitation.
.

Restraint Shot
Rank: B


-- I assume that the chakra 'threaded' by the net is only chakra nature(s) that the user knows? Also, should probably only hold the target for one post before the 'threads' disappear.

Venom Sting
Rank: B: Training (250 additional points)

• Requires three posts for each stage of the poison to activate.
• Treated as a passive after learning
• Gives the user three additional custom jutsu slots specifically for Kyoukan Ya poisons.

-- Need to know the poision and what Rank they are?
-- Cannot be passive, the user must either make these poisons or have to collect them, or else they would have to know some form of Dokuton?
-- See the first issue.

Eagle Eye
Rank: A Training/Passive


-- Would like a Range as to what you can Judge.

Bore Bolt
Rank: A

• Learned as if complex.

-- Explain the Learning?

Sun Spot
Rank: A


-- The arrow seems to flicker in and out of visibility?

Death Murmur
Rank: A

• Barbs remain active for four posts.

-- Three post?
Two post if you can manipulate the barbs after they've been imbedded.


Shatter Shot
Rank: S Training (200 additional words)


-- Size of the Arrow I assume would have to be bigger? Also I would only think you should be able to fire at the most two of these arrows at once. As well as Need a Area of the Explosion. Just to make sure that the arrows themselves could cause such damage.

Nature Siphon
Rank: S (S to learn, B-S when being used, differing amounts of chakra can be placed into the arrows)


-- Need a greater explanation of 'Differing amounts of chakra." LIke does that determine the size of the arrow?
-- Also the user should only be able to use the Elemental chakra that he has affinities for?


-Not Approved-

Need to make the changes and further explain certain techniques.
Also for future Reference, if you'd like a Mod to respond quicker to 'Creations' An profiles and Etc, please do quote us. But it's your first time here so you didn't know that.

^_^
PostPosted: Sat Aug 17, 2013 11:10 am


Metal Trsu



-- Why Bloodline? (Curious)

I made bloodline another possibility because it is really the only other class I could see someone possessing and not needing their hands for almost everything. Ninjutsu, genjutsu, taijutsu, medical, and puppeteer they all require a great deal of the users hands, however with a bloodline class one could have a bloodline that does not require their hands (such as dojutsu, and other specific clans)

Trip Wire
Rank: C


- Eliminated ability to apply chakra


Cluster Training
Rank: C Training


-Changed to B rank

Assasin's Step
Rank: C Training


-Changed to B rank

Bomb Arrow
Rank: C Training


- added size

Seekers
Rank: B :


-Added explanation
.

Restraint Shot
Rank: B


- correct, only elements the user possesses

Venom Sting
Rank: B: Training (250 additional points)


- just deleted it

Eagle Eye
Rank: A Training/Passive


- added range

Bore Bolt
Rank: A



- typing error, deleted it!

Sun Spot
Rank: A


- The idea is that if someone were looking when the flash went off, they would not be able to see the arrow. They would just be blinded by the flash, if someone closed their eyes prior then their sight would be unhindered and they could still see the arrow just fine.

Death Murmur
Rank: A


- Changed to three posts, the only manipulation allowed is the actual engaging of the barbs, anything else seemed too overpowered


Shatter Shot
Rank: S Training (200 additional words)


- added explanation, can only shoot one of these arrows at a time.

Nature Siphon
Rank: S (S to learn, B-S when being used, differing amounts of chakra can be placed into the arrows)


- As far as I was concerned that was really just for determining the damage it would do. So a water arrow has enhanced cutting power, if it is B ranked and someone summons an A ranked barrier the arrow would most likely not cut through it. I don't think it should really have too much of a difference as far as size goes, I suppose the fire arrows might for explosions, but that would be all. Would you like me to add radii for the fire arrow?
-- Agree one hundred percent, any elemental application in this style is only for elements the user possesses.

ken-faita


Metal Trsu
Captain

Eloquent Lunatic

PostPosted: Sun Aug 18, 2013 10:27 am


ken-faita


-Approved-
PostPosted: Tue Aug 20, 2013 8:45 am


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SOUND ART- ARSENAL OF SOUND

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Description
The Sound Art technique is a special type of kenjutsu that is learned only by the shinobi of Otogakure no Sato.

Background
With the manipulation of sound through chakra, the Sound Ninja have created different types of techniques that can cause physical harm to their opponents internally and externally. In the past, some of the Sound Art was only usable through modifications to the body of the user. This practice has been improved, and the rates of success much more high. The use of instruments and special gear was also incorporated into this fighting style long ago, and is still used to this day.

Requirements & Rules
● . The user must be an Otogakure ninja, or have blood ties to Otogakure
● Sound jutsu makes use of one's own vocal chords, as well as special tools that produce sound waves, such as instruments or specialized equipment.
● If planning on using certain jutsu/style, you must apply for the body modifications or special instrument in the weapon creation thread.
● Currently Approved Instrument Classes: Flutes/Harps/Horns/Drums
● Currently Approved Body-Mod Classes: Finger Pipes/Palm Pipes/Sound Cannons
● You can only use the jutsu that your equipment is specialized in, so no using sound blasts for flutes.
● . Be specific on your weapon/instrument's looks and qualities. This does not affect the abilities it can use.
● . More abilities to be added as more instruments and tools are created.

● Vocal Training is a requirement to use the voice/throat as a weapon. Chakra is used to strengthen your vocal chords so they do not rupture upon using the abilities related to it.
●E Rank ~ 250 word training post to be able to use all E rank vocal abilities.
●C-D Ranks ~ 500 word training post to use all C through D rank vocal abilities.
●A-B Ranks ~ 750 word training post to use all A through B rank vocal abilities.
●SS-S Ranks~ 1000 word training post to use all SS through S rank vocal abilities.

Techniques
E~S Rank - Ventriloquism; Class: Voice
With the use of chakra applied to the vocal chords, the user is able to throw their voice to a length of 25 ft. This jutsu is used as a diversionary tactic, whether to escape from an opponent, or set up an ambush. Each rank goes up 5 ft, with a max of 50 ft.

E~B Rank - Sound Bullet; Class: Finger Pipes
By infusing the fingers with chakra, tube-like devices that were implanted into the fingers fires a concentrated bullet of sound, which becomes a projectile force, that flies at the enemy at the speed of sound. The lowers rank will only hit the skin, causing the victim to be winded, while the highest rank will pierce through and cause internal damage.

D~S Rank - Wail; Class: Voice
By applying chakra to the vocal chords, the user screams out, covering a five ft radius around themselves.This is a defensive jutsu reflects oncoming attacks such as projectiles. At B-S ranks, it is able to harm the hearing of anyone, friend or foe, within range. While the person suffers from temporary hearing loss for two posts after being hit, they are more susceptible to other attacks. Each rank up increases the radius by 5 ft.

C Rank - Sound Stream; Class: Palm Pipe
By gathering chakra along the arms of the user, sound waves move along their arms, moving towards the palm of the hand, to where concentrated steams of chakra-infused sound waves rush out. This move can be used defensively, such as holding off attacks, or offensively, by knocking back opponents. The manner to which this move is used require the user to have small sound emitting devices attached to their hands by gloves, or in more extreme cases, surgically.

B Rank - Scream; Class: Voice
By applying chakra to the vocal chords, the user is able to scream out concentrated sound waves in a cylindrical stream up to 50 ft. Those who are in the path of the stream are caused hearing damage that messes with their sense of hearing and vision for two posts, making them much easier to attack for two posts.

B-A Rank - Sound Pulse; Class: Horns/Sound Cannons
Through chakra infusion, the user creates a burst of sound that travels at the speed of sound, and able to break stone. At higher levels, it is able to warp metal from the impact. The blast of sound is more focused when withing 5 ft, causing critical damage, while firing from a distance of 35 ft causes moderate damage.

A Rank - Song of Discord; Class: Voice/Most Instruments
With chakra infusing the vocalization of the user, the melody they sing or play on an instrument they carry will cause those who hear it within a 75 ft radius to become confused for two posts, thinking their allies are the enemy.

A Rank - Song of Rage; Class: Voice/Most Instruments
With chakra infusing the vocalization of the user, the melody they sing or play will cause an ally within a 75 ft radius to become infused with pure rage, making their attacks more vicious for two posts. The drawback is that this hinders their judgement, and can leave them open to attacks from behind.

S Rank - Lullaby; Class: Voice/Most Instruments
With chakra infusing the vocalization of the user, they sing or play a melody that is a soft lilting tune, that is able to put those within a 75 ft radius of them asleep for 1 post. This is good for ambushing enemies.

S Rank - Shriek; Class: Voice
A much more powerful version of the Wail and Scream jutsus, Shriek fires a concentrated stream of sound waves that is so powerful that other can see it visually. The driving force behind this move is strong enough to level a stone wall, and goes a distance of 100 ft in front of the user in a straight line.

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Metal Trsu

Ok, I converted it to the Kenjutsu format, and adjusted the requirements to use the abilities. If I forgot something, just point it out and I will rectify it post haste.

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Twotonedrebel

PostPosted: Sat Aug 24, 2013 9:54 pm


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Shigure Soen Ryu - Shower in Late Autumn, Blue Swallow Style

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Description
This technique originated with one man, and like a family tree, it grew. As the technique was passed down, the more the tree grew. It is common for a generation to add a new form to the Shigure Soen. This is a sword style that varies, depending on who your master was. Thus, there could be many different variations of the Shigure Soen Style. The Shigure Soen Style is a notoriously deadly sword style that is only passed down to worthy successors. Each 'form' of the style is only shown once to the student - if the student is worthy to succeed, he only needs to see it once to remember how to use it from then on. It originally only had one form that was passed down through generations of successors with each successor creating and adding their own forms resulting in many branches of Shigure Soen Style. However, as new forms were created, the weaker branches deteriorate, and others disappear as there is no worthy successor; hence, this style can be called the perfect, flawless style.

Background


Requirements & Rules
● Any sword of any kind.
● Weapon must be Specialty.

Techniques

Ittoryu, One Sword Style

E-Rank Ittoryu (One Sword Style) | Passive:
This is a sword style where one utilizes an single sword.

E Rank: Seien Sutansu [Blue Swallow Stance]
A simple technique, in which consists of the user placing the sword in front of him/her. This is a real life technique as well. It balances the body, positioning it an steady idol. As a result, handling the sword heightens to swifter and quicker terms.

E Rank: Mūnsuteppu [Moon Step]
The user utilizes chakra into their footing and kicks the air to jump higher, giving the appearance of flight. It is useful for evading attacks while in midair.
Limit: N/A

E Rank: Suteppufurikka [Flicker Step]
The user utilizes chakra into their footing and moves in a blurry fashion.
Limit: Must know Mūnsuteppu.

C Rank: Saisho no fōmu: Kettei [First Form: Decision]
The user slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack.

C Rank: Banme no fōmu: Rappupiāsu [Second Form: Lap Pierce]
The user charges forward and attacks with a thrust to impale a target.
Limit: Must know Seien Sutansu

C Rank: Sādo no fōmu: Inchi kiba [Third Form: Inch Fang]
The user lifts his/her sword and diagonally slashes in a quick succession, in which would uproot an entire tree or tear away water in front of them.
Limit: Must know Seien Sutansu

C Rank: Daishi no fōmu: Saibansho gādo [Fourth Form: Court Guard]
The user holds the sword backwards and spins to create a whirlwind like shield. It's able defend against B-rank and below even though it's C-Rank.
Limit: Must know Seien Sutansu

C Rank: Fifusu no fōmu: Zero-ten [Fifth Form: Zero Point]
The user drops the katana, kicking it with his foot, to send it flying in a stab.
Limit: Can only be used when target has their guard down. Must know Seien Sutansu

C-Rank: Shikkusu no fōmu, Shishi Sonson (Sixth Form: Lion's Song):
Placing the sheathed sword upright and listening to the "breath" of their opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword.

B-Rank: Sebunsu no fōmu, 36 Pondokyanon (Seventh Form, 36 Pound Cannon)
The user first holds one of their swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target.

B-Rank: Hachi no fōmu, Furaingu Fenikkusu: Bureizu (Eighth Form, Flying Phoenix: Blaze)
Using one sword wielded in their left hand with their right hand gripping his left wrist for support (or vice-versa), the individual jumps high up into the air and slashes their opponent. After slashing them, the opponent then bursts into flames.

B-Rank: Kyū no fōmu, Yakkodori (Ninth Form, Disaster Harbor Bird)
The user launches from their sword an crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Ho. "Yakko Odori" is a traditional Japanese dance.

A-Rank: Daijū no fōmu, 360 Pondokyanon (Tenth Form, 360 Pound Cannon)
The user delivers a stronger version of the 36 Pound Ho, which is presumably 10 times stronger than the original.

A-Rank: Dai-jū-ichi no fōmu, Shi Shishi Sonson (Eleventh Form, Song of Death)
A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings their sword in a very quick and powerful unsheathe move to slice his opponent.

A-Rank: Jū-ni-fōmu, Daishokku (Twelfth Form, Great Shock)
This consists of the user running towards his opponent with their sword held outstretched in one arm. They then executes a two handed overhead swing used to split their opponent into two from the top down.

Mutoryu, No Sword Style

S-Rank Mutoryu (No Sword Style) | Passive:
This is an unorthodox form of a fighting style that uses no swords. Instead, they use their arms. Their arms act as swords. This is an very interesting and rare sword style. An minimum of 1,000 words for the training post.

S-Rank - Kindan no fōmu, Tatsu Maki (Forbidden Form, Dragon Twister)
The user's lack of swords means the technique has no cutting power, and is more used only to send the opponent flying. As with the sword version, the rotating motion of the user spinning him/herself creates a spinning vortex, which sends the opponent several feet skyward. However, getting hit by one of The user arms as he performs this move could also send the shockwaves into the unlucky victim's body.

Kyutoryu, Nine Sword Style

A-Rank: Kyutoryu (Nine Sword Style) | Passive
This is an sword style that extends the spirit of the individual and grants them with an mysterious power to wield nine-swords at once. It provides the user with an part-illusion pair of seven extra arms to carry out this style. An minimum of 900 posts.

A-Rank: Saisho no fōmu, Ichibugin (First Form, One Mist Silver)
The user wields the swords so the blades are pointing towards the victim, they leap toward them, powerfully slashing them with all nine of their swords at once afterwards ending in a position where all the swords are held in a way to make them look like they are fanning out.

A-Rank: Banme no fōmu, Makyusen (First Form, Demon Nine Flashes)
The user approaches their target and slashes them up using all nine swords and ends with a stance where all nine swords are in a wheel shape a few meters away from the opponent, the wound is similar in shape to the sword stance.

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(Wanted to add a little more techniques to the kenjutsu style)
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