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Tangled Puppet rolled 2 10-sided dice:
5, 6
Total: 11 (2-20)
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Posted: Tue Jun 26, 2012 10:40 pm
HP: 34 Attack: 18 Stamina: 19 Speed: 5 Defense: 8
[Damage: halved = 9 total damage Block: halved = 4 blocked]
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Ichitoko rolled 2 10-sided dice:
6, 4
Total: 10 (2-20)
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Posted: Tue Jun 26, 2012 10:43 pm
HP: 38 Attack: 19 Stamina: 18 Speed: 5 Defense: 6
Damage: half, 10 inflicted Block: half, block 3
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Tangled Puppet rolled 2 10-sided dice:
9, 7
Total: 16 (2-20)
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Posted: Tue Jun 26, 2012 10:47 pm
HP: 28 Attack: 18 Stamina: 14 Speed: 5 Defense: 8
[Damage: normal = 18 total damage Block: halved = 4 blocked]
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Ichitoko rolled 2 10-sided dice:
4, 1
Total: 5 (2-20)
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Posted: Tue Jun 26, 2012 10:52 pm
HP: 32 Attack: 19 Stamina: 13 Speed: 5 Defense: 6
Damage: half, inflict 10 Block: fail block
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Tangled Puppet rolled 2 10-sided dice:
3, 3
Total: 6 (2-20)
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Posted: Tue Jun 26, 2012 10:58 pm
HP: 22 Attack: 18 Stamina: 9 Speed: 5 Defense: 8
[Damage: miss Block: miss]
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Ichitoko rolled 2 10-sided dice:
8, 5
Total: 13 (2-20)
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Posted: Tue Jun 26, 2012 11:00 pm
HP: 16 Attack: 19 Stamina: 8 Speed: 5 Defense: 6
Damage: normal, inflict 19 Block: half, block 3
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Tangled Puppet rolled 2 10-sided dice:
5, 3
Total: 8 (2-20)
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Posted: Tue Jun 26, 2012 11:05 pm
HP: 7 Attack: 18 Stamina: 4 Speed: 5 Defense: 8
[Damage: halved, = 9 total damage Block: miss]
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Ichitoko rolled 2 10-sided dice:
2, 2
Total: 4 (2-20)
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Posted: Tue Jun 26, 2012 11:09 pm
HP: 16 Attack: 19 Stamina: 3 Speed: 5 Defense: 6
Damage: Block:
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Posted: Tue Jun 26, 2012 11:19 pm
Uhmm...IT'S A TIE?
OH GOSH.
Some changes we talked about while battling...
Making it a 12 sided dice instead of 10. So that I'd have a crit attack. So the ranges would be changed to this;
1st dice 1-3: Miss 4-7: Half damage 8-11: Normal damage 12: Crit damage (double your base damage)
2nd dice 1-3: Failed block 4-7: Half block (like say your def was 10...you'd only defend 5 instead) 8-11: Normal block 12: Evasion (no damage taken)
Also, we were taking over the stamina and the way I have it makes it hard to finish a battle evenly (like we ran into here...we didn't get completely to 0 stamina so neither of us fainted but yet we can't make attacks. So what Ichi suggested was this...
For the kits, change the stamina to 10-15 and for adults it'd be 20-25. Then each attack/post would only take 1 stamina away. And then I could have a cap on stamina so that people couldn't raise it to like 100+ (I was thinking maybe 50 would be a good cap).
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