

●●●Name
XXXXXXX→Pyxmah
●●●Specie or race
XXXXXXX→Skh'et
●●●Social Class
XXXXXXX→Lower
●●●Age
XXXXXXX→16
●●●Gender
XXXXXXX→Female
●●●Powers
XXXXXXX→None
●●●Talents
XXXXXXX→Tinkerer
●●●Specialization
XXXXXXX→Gadget making.
●●●Background
XXXXXXX→(WIP) Comes from a small village, where people think she's odd, even for a Skh'et. She is always tinkering with things, building odd contraptions, and funny gadgets. Things no one could possibly want for any practical use. She dresses funny, her outfits a mix of fabrics, patterns, and even decorated with bits of metal in odd shapes and whirling gizmos. And, she talks to herself, out loud. Not just asking questions, but entire conversations.
XXXXXXXOne day she invents some crazy machine that is supposed to detect bad things, and decides to take it to the King and show him. Rather than taking the most practical route, the road, she wanders away, following some invisible trail only she can see. A few days into her journey, she finds Blossome. Instantly the two feel they have found what they were looking for, and hit it off. They continue their journey to the city.
XXXXXXXAgain, they don't take any discernible path. They both feel that, despite finding each other, there's something else waiting for them to find. They reach the cities edge, and with Pyxmah feeling quite nervous, they begin to wander the streets. After a few frightening encounters with some unsavory folks, they are rescued by Jurge. Suddenly everything is complete. Although Jurge doesn't share in Blossome and Pyxmah's enthusiasm that the King will find her machine useful (ever the pessimist in the group), he supports his new Mistress.
●●●Personality
XXXXXXX→(WIP) Pyxmah is OCD. Everything has a place and must be put there. Although her organization of anything may not make sense to everyone else, it has perfect meaning to her. If things get rearranged, she'll either break down and cry for hours, or get mad and start throwing things, and then have to rearrange it all over again. Blossome helps bring out her creativity, allowing her gadgets to looks less like torture devices, and more like works of art one would put on a shelf to display. Jurge helps keep the other two grounded, while also being influenced by Blossome's more creative ways.