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Locke Trufeld
Captain

PostPosted: Mon Mar 21, 2005 5:24 pm


Illusion Crescent Chaos
I don't have the time nor the patience to download it now, I'll do it tomorrow.


LoL. Alright. Btw, what kind of connection do you have? o.o I have cable myself, so..
PostPosted: Mon Mar 21, 2005 5:25 pm


Locke Trufeld
Illusion Crescent Chaos
I don't have the time nor the patience to download it now, I'll do it tomorrow.


LoL. Alright. Btw, what kind of connection do you have? o.o I have cable myself, so..

Same, it was still goin to take over an hour though.

Digi Pixie


Blarg E Blarg

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PostPosted: Mon Mar 21, 2005 5:57 pm


Locke Trufeld
Blarg E Blarg
Blarg E Blarg's Personal Courier Ship- Modified Scramasax-class Frigate, Staff of Mercury

HP: 4000
EN: 200
Defense: 1000
Agility: 1000

IFF Jam Pods
ECM Pods (CHAFF. Anti-Lock Pods?)
Flare Pods (IR Countermeasure)

Holds 12 people for two weeks or up to two tons of cargo for a much longer period of time.

.... So how much is this going to run me?


Any weapons? If so.. @_@ Things get really detailed here.

Weapon/Attack name:
Attack power: Usually between 1000 and... 4000~ish for most, common attacks. More if it's something much bigger, but very rarely any ships would have attacks that have more than 5000.
Weapon Range: ( On a grid map, how many grid spaces away you can attack. ) ie. 1 ~ 5 grid spaces.
Accuracy Bonus:
Critical Rate Bonus:
Terrain Bonus ( for Sky / Land / Water / Space ): Choose S, A, B, C, D, or - for each terrain. ie. S / A / C / A

I think that's it.. but.. @_@ Who knows. This thing's always very complicated.. Other than that, it looks good.


No Weapons. He's got the jammer pods, and lots of agility and defensive screens, but the flipside of this is that on a forty meter machine he's got no weapons. And that's how he likes it.

Who do I talk to to set up Blarg E Blarg's piloting license?
PostPosted: Mon Mar 21, 2005 6:10 pm


Blarg E Blarg
Locke Trufeld
Blarg E Blarg
Blarg E Blarg's Personal Courier Ship- Modified Scramasax-class Frigate, Staff of Mercury

HP: 4000
EN: 200
Defense: 1000
Agility: 1000

IFF Jam Pods
ECM Pods (CHAFF. Anti-Lock Pods?)
Flare Pods (IR Countermeasure)

Holds 12 people for two weeks or up to two tons of cargo for a much longer period of time.

.... So how much is this going to run me?


Any weapons? If so.. @_@ Things get really detailed here.

Weapon/Attack name:
Attack power: Usually between 1000 and... 4000~ish for most, common attacks. More if it's something much bigger, but very rarely any ships would have attacks that have more than 5000.
Weapon Range: ( On a grid map, how many grid spaces away you can attack. ) ie. 1 ~ 5 grid spaces.
Accuracy Bonus:
Critical Rate Bonus:
Terrain Bonus ( for Sky / Land / Water / Space ): Choose S, A, B, C, D, or - for each terrain. ie. S / A / C / A

I think that's it.. but.. @_@ Who knows. This thing's always very complicated.. Other than that, it looks good.


No Weapons. He's got the jammer pods, and lots of agility and defensive screens, but the flipside of this is that on a forty meter machine he's got no weapons. And that's how he likes it.

Who do I talk to to set up Blarg E Blarg's piloting license?


Ah, don't worry too much about a piloting license. Atleast not for unarmed ships. Licenses are required for those that uses big weapons like rockets and missiles, and anything bigger than that, requires the Heavy Weaponry License. Also, using a huge carrier ship-typed ships, where you would be the captain of the ship with a crew number of above 10 people requires the Capital Ship License, etc.

So, this ship is all defensive then. Sounds good, but you'll probably want escorts whenever you go doing some missions. o_o' Defenseless ships with goods are easy bait for space pirates.

Locke Trufeld
Captain


Blarg E Blarg

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PostPosted: Wed Mar 23, 2005 12:59 pm


Locke Trufeld
Blarg E Blarg
Locke Trufeld
Blarg E Blarg
Blarg E Blarg's Personal Courier Ship- Modified Scramasax-class Frigate, Staff of Mercury

HP: 4000
EN: 200
Defense: 1000
Agility: 1000

IFF Jam Pods
ECM Pods (CHAFF. Anti-Lock Pods?)
Flare Pods (IR Countermeasure)

Holds 12 people for two weeks or up to two tons of cargo for a much longer period of time.

.... So how much is this going to run me?


Any weapons? If so.. @_@ Things get really detailed here.

Weapon/Attack name:
Attack power: Usually between 1000 and... 4000~ish for most, common attacks. More if it's something much bigger, but very rarely any ships would have attacks that have more than 5000.
Weapon Range: ( On a grid map, how many grid spaces away you can attack. ) ie. 1 ~ 5 grid spaces.
Accuracy Bonus:
Critical Rate Bonus:
Terrain Bonus ( for Sky / Land / Water / Space ): Choose S, A, B, C, D, or - for each terrain. ie. S / A / C / A

I think that's it.. but.. @_@ Who knows. This thing's always very complicated.. Other than that, it looks good.


No Weapons. He's got the jammer pods, and lots of agility and defensive screens, but the flipside of this is that on a forty meter machine he's got no weapons. And that's how he likes it.

Who do I talk to to set up Blarg E Blarg's piloting license?


Ah, don't worry too much about a piloting license. Atleast not for unarmed ships. Licenses are required for those that uses big weapons like rockets and missiles, and anything bigger than that, requires the Heavy Weaponry License. Also, using a huge carrier ship-typed ships, where you would be the captain of the ship with a crew number of above 10 people requires the Capital Ship License, etc.

So, this ship is all defensive then. Sounds good, but you'll probably want escorts whenever you go doing some missions. o_o' Defenseless ships with goods are easy bait for space pirates.


Well, if you'll allow it, I'd like to ratchet the agility even further. There's a reason it's called Staff of Mercury.
PostPosted: Wed Mar 23, 2005 1:31 pm


Sure. You're definately allowed to have atleast 1800 agility on your ship, since it carries no weapons.

Locke Trufeld
Captain


Leowen

PostPosted: Wed Mar 23, 2005 2:56 pm


Well I think there shoudl be a class of ships with no weapons that are built for speed...Ill try to incorperate it with Illusion

--leowen
PostPosted: Wed Mar 23, 2005 3:35 pm


Leowen
Well I think there shoudl be a class of ships with no weapons that are built for speed...Ill try to incorperate it with Illusion

--leowen

Really any ship class can choose not to poses weapons, classes are usually graded on size not capability.

Digi Pixie


Blarg E Blarg

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PostPosted: Wed Mar 23, 2005 3:40 pm


Rawk. Give it an even 2000.
PostPosted: Wed Mar 23, 2005 3:43 pm


Blarg E Blarg
Rawk. Give it an even 2000.

If it's a frigate class ship it would have hardly any armor with such speed not to mention it would need a kick a** propulshon system which would make maintenence a tad anoying, then again I might be over estimating the meathod they use to calculate speed, that or the size of your ship.

Digi Pixie


Locke Trufeld
Captain

PostPosted: Wed Mar 23, 2005 4:28 pm


Hm.. I think 2000 is acceptable. Though from the looks of the stats, it might not be very big enough to take on any Mass Transport missions. Not that we'll have many for a while..

Btw, just to let you guys know, once we get Fede Trovata explored fully, we'll be building a Hyper Gate near the planet as well.. It would be risky though, with the war going on right now. Anyway, just letting you guys know what's going on in the RP at this point.
PostPosted: Wed Mar 23, 2005 5:54 pm


Locke Trufeld
Hm.. I think 2000 is acceptable. Though from the looks of the stats, it might not be very big enough to take on any Mass Transport missions. Not that we'll have many for a while..


Exactly. It's forty meters. It's not a heavy transport. It's designed to get relatively small parcels/groups of people to places really really fast.

Blarg E Blarg

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Locke Trufeld
Captain

PostPosted: Wed Mar 23, 2005 8:18 pm


Alright, Staff of Mercury has been accepted. I will be adding that in the program.

Name: Staff of Mercury

HP: 4000
EN: 200
Def: 1000
Agl: 2000

Btw, what do these do specifically? o.o' Just making sure.
IFF Jam Pods
ECM Pods (CHAFF. Anti-Lock Pods?)
Flare Pods (IR Countermeasure)

Also, I will need you to give me the ship's size grade from SS ( Human size ), S ( Small unit size ), M ( Average unit size ), L ( Large unit size ), LL ( Carrier ship size )

And finally, the ship itself's terrain grades for Sky / Land / Water / Space, using S, A, B, C, D, or - for each terrain. These are separate from weapons, btw.

Also, I will need Blarg's character stats as well later on.
.. Mmm.. I should put all this in the Mech Battle System Sticky.. Right now, it's in the Discussions thread. @_@
PostPosted: Wed Mar 23, 2005 10:35 pm


They throw missile and beam lock.

IFF Transponder Lock,
Radar and Camera Lock,
Infrared Lock,

Respectively.

It's about forty meters long, as are all Scramasax-class machines.

I think that classifies as an M or L size class. It's forty meters.

Sky A
Land D, really N/A since it travels in fluids at all times. It must lift before it can start maneuvering.
Water B
Space A, bordering on S

He, too, is primarily defensive, though extremely focused on any mission he takes.

"The Cargo Must Arrive."

Blarg E Blarg

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Locke Trufeld
Captain

PostPosted: Thu Mar 24, 2005 7:21 am


Sounds very good. Accepted, and I'll see what I can do with those weapon deactivating stuff. I'm thinking something that tampesr with the opponent's weapon accuracy bonus.

Each use will probably cost a few EN, but besides EN for movement, it doesn't seem like you really use any EN, so this should be alright. A very nice, rather evasive unit than defensive, since when you say defensive, it mostly applies to those that have high HP and Armor, so they take very little damage. Top it off, perhaps a barriar that would further decrease damages. Very good if given to someone that has Assist Defend.
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