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Posted: Sat May 12, 2012 10:24 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Belladonna Divine Faction: Amityville Roles: The Artifact Keeper, The Relative Character Profile: What started as a happy-go-lucky, naive and sweet witch, has turned into someone a bit more guarded and very vulnerable. Though she is still kind and optimistic, Belladonna has realized the limits she now has on those qualities. She can be pushed too far and certainly fears her own death. Though she still tends to run head-first into dangerous situations, she has developed the wherewithal to realize them for what they are and attempt to extract herself from them. Yet she is very stubborn and will fight until the end, especially for her friends. All of her friends have been touched by the Hunters', while Belladonna was home, safe and sound. She feels extremely guilty over this, but she channels that guilt into wanting to do something. She is also scared of what her old friends will think of her absence. She hasn't seen any of them and wants to make them proud by helping as best she can.
At the same time, she is still very strong willed. When the going gets tough, Belladonna gets tougher. If she thinks she can win, she will fight all the harder. She's still very kind and positive and has recently developed a penchant for finding people in the dumps and bringing them out of their melancholy. While she is still haunted by her death and the horrible things that are happening around her, Belladonna still very much believes in a brighter future and would do anything to achieve it. Allies/ Enemies: Positive: Mort (Boilfriend), Jackb, Gene, Anna, Ren, Westy. Neutral: All her old friends (Chuppi, Junko, Yaya, Lizzy) Negative: Any and all hunters, especially Molly Any additional requests/notes: Though she herself hasn't seen much, all of Belladonna's friends lives' have been touched in a very damaging way by the Hunters. So now she wants to fight and fight hard. She's essentially out for blood. She's seen what they can do to people emotionally and she's ready for Halloween Town to get an upper hand, or at least level out the playing field. I would like to kindly request no permanent death, extreme disfigurement and no mind-breaking trauma. Anything else, go ahead. If she gets a little scarred up, so long as it can be covered with clothing of some sort, its game.
As for the relative plot, Belladonna has two older sisters (Delphinium and Hemlock). They both attended Amityville, but have failed to mention their encounters or experiences thus far. Delphinium is extremely resentful toward her younger sisters (especially Belladonna) while Hemlock has recently come around to being an actual friend to the youngest sister. Anything involving them would be awesome, the only thing is they can't die as they're still currently alive. >.<; Delphinium is practical, logical and methodical. Hemlock is punk-rock, pure and simple.
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Posted: Sat May 12, 2012 10:29 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Jay Faction: Horsemen Roles: The Escort Character Profile: She was in a Lair when her homeland was destroyed and is still a bit shell shocked from it, though she tries to keep her rage bottled. Jay, however, has come to realize how much she hates the hunters and would like to learn more about them first-hand so she can gauge their abilities for herself. Allies/ Enemies: Iyari and Senga: Fellow war horsemen she's known since childhood. She's occasionally driven them nuts with her jabbering and antics, but in the end they are still considered friends. Any additional requests/notes: Nope~
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Dabir Faction: Deus Roles: Weapon Character Profile: He's always had a raspy voice and cranky attitude, earning him the title of 'Gramps' or 'Old Man.' Dabir often goes on rants and loves to complain, though they can be repetitive because he forgets what he's said and not said. While he usually appears angry and moody, he does care for his friends and is loyal when it counts. Allies/ Enemies: DISREGARD IF WEAPON KTHX. Any additional requests/notes: Dabir was bullied and teased a lot in the past, so feel free to play on that if need be~
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Posted: Sat May 12, 2012 10:41 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Kouki (Madison's weapon) Faction: Deus Roles: WEAPON. OwO Character Profile: Kouki likes to appear as sage, wise, and highly dignified; he has a large repertoire of dramatic stories, and always has helpful advice whenever anyone has a problem. Unfortunately, this advice isn't always good... and the stories are usually untrue. Kouki struggles with a habit of lying in order to make himself look good, to seem more like the celebrated and venerable warrior he desperately wishes he were. He takes his dignity extremely seriously, and tends to get flustered or sulky if said dignity is offended in any way. He also tends to be grumpy and turn inward if he's frustrated or feeling vulnerable.
Kouki prefers being a sword to his previous life - he was a weaker, smaller member of a very proud monster family, with a huge amount of expectations and traditions set on his thin shoulders. It didn't take long for him to crash and burn when he left the nest, and he feels that he failed everyone who was depending on him - no matter how unreasonable their imposed expectations may have been. He almost never discusses his past, though when he's attacking, charging, or otherwise pent up he will fall into more serpentine mannerisms.
Allies/ Enemies: DISREGARDING.
Any additional requests/notes: I would love to get to RP Kouki in the past; he was rather put-upon by a family with many expectations that he felt unable to meet, so began compulsively lying to try and seem like he was making them proud. I feel like he might have almost been GLAD to escape. o_o WHO KNOWS IDEK?
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Posted: Sat May 12, 2012 10:51 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Isabella Charles the IV (Aunt to Henry "Ashford" Charles the III) Faction: Amityville Roles: Family Member Character Profile: Isabella is a picaresque example Pyramidkind. Her personality is unhinged and unforgiving, tightly coiled. She may emotionally callous, but she knows how to be polite. She fakes being pleasant more often than not, and is big on appearances. She's always dressed in fantastic victorian clothing from head to toe.
She wants to succeed at school, and really as a young student, that's all she's concerned with! Success and power.
especially power.
Allies/ Enemies: n/a Any additional requests/notes: PLEASE feel free to kill her in any way you want. Traumz? TRAUMZ.
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Balthazar Santiago Faction: Amityville Roles: Former Weapon (zoo approved) Character Profile: Balthazar's Personality Balthazar was once a bounty hunter...if you could call him that. He was a reaper that preferred to go after men at sea-- often times because it was easier when nature did the job for him. He's a quiet fellow, really, who makes fun of failures and encourages her...you know. Next to never.
Balthy is far from a genius, but when it comes down to the wire, and honestly a little cowardly. He knows how to calm people down-- usually to save his own a**.
He failed out of Amityville due to disinterest and.
Well. Because he's terrible. Seriously. What a weakling. :T
Allies/ Enemies: n/a Any additional requests/notes: No preference!
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Aleria Faction: Amityville Roles: n/a Character Profile: Aleria has only JUST learn that wow, hunters aren't just mean reapers! the ones they've met have been rude and crude. they want to know more about what's going on-- they disdain ignorance, and the fact that they don't KNOW what's going on?
well.
it drives them nuts.
Allies/ Enemies: allies: amrita/aymet enemies: distaste for hunters, rep Any additional requests/notes: if you need to inflict traumz, you are welcome to do whatever you want.
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Posted: Sat May 12, 2012 10:58 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Ren Faction: Amityville Roles: The Artifact Keeper Character Profile: Y3 at Amityville
Was present during the first Island field trip in which: -he nearly drowned twice -was attacked twice, and nearly died -hallucinated about his father (who was abusive to him as a child) -was the first to die, in front of his girlfriend at the time and his two best friends -after returning home he suffered from chronic insomnia, and though he's managed to work around this, he still gets nightmares occasionally
Was present in the Haunted House episode where: -he nearly drowned again -was captured by a group of hunters and he - along with his team (Jove, Gabrian, Alessa, Tybalt) - were trapped within cages in a tent; his abilities were severely restricted while in the cage -witnessed the death of Professor Red
Participated in the Horseman Trials where: -he had to go through the hallucination / simulation of losing his girlfriend and little brother Strengths: Easygoing, responsible, level-headed, intelligent, quick-witted, cautious.
Weaknesses: Not as physically strong as others, can be emotional when it comes to certain things, stubborn, independent, dies every meta
The two most important things in Ren's life are LW and Jove, and he will do everything he can to protect and care for them. All growing up, Ren was under the thumb of a mentally and physically abusive family, and his admittance to Amityville was an escape to a new life. He has no wish to return home, so he has spent his time at school fending for himself and learning to provide for others. He does not enjoy killing, but he would do anything to protect those he cares about, even if that means getting his hands dirtied in the process. He is the type of person to fight for what he believes in - and what he believes in is that the hunters are dangerous and not to be trusted at all. He does not hate them on principle, but he hates what they have done to his friends and the people he considers family, and cannot ever see things from their side. Ren will defend his friends and family to the death.
Allies/ Enemies:
Allies - LW (girlfriend), Jove (little brother), Baroque (NPC'ed baby sister), Vaith (bff), Tybalt (bickersquabble friend who he tries not to like but actually does), Belladonna, Natalia, Mei-Xiu, Tahki, Xiu, Haze, Barth, Roch, Amrita
Neutral - Medieval (NPC'ed twin sister), Mort, Demi, Danny, Seiji
Enemies: His mother and father, hunters in general
Any additional requests/notes: Ren has been at Amityville for a very long time and has long since determined where his loyalties lie. He does not hold grudge normally (not with individual things, anyway; as a whole, however, he does hate the hunters, just not one or two in particular), but he does remember very well what the hunters have done, not just to him, but to the people he cares about and everyone else, even those he doesn't know. Everything he does is usually more subtle and quiet, and he's taken the backseat a lot, so I would reallyreallyreally love for him to take a more active role in being able to defend Amityville (but preferably no permadeath). ---------------------------------------------------------------------------------- I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Sparrow Heartreed Faction: Amityville Roles: Seeds Member Character Profile: Was a part of the Horsemen Isle Exchange program, in which: - He, along with Malodore and Aymet, witnessed a strange exchange on the Isle of Famine involving FEAR - witnessed the destruction of the Four Isles - fought against several hunters - had his scythe shattered by Aisa when he was inflicted by the Phoenix's Insanity - hallucinated about the death of his girlfriend
Strengths: Strong fighter (wields a scythe), confident, intelligent, strength of character, determined, a gentleman
Weaknesses: Not as confident without his scythe, no sense of direction, stubborn, set in his beliefs (not easily swayed)
Sparrow is a very morally direct person. He believes what he believes, and he is very determined to stand up and defend those beliefs. He cares a great deal for the welfare and well-being of those around him - even if he doesn't know them - and does not take easily to seeing others in pain or suffering. Sparrow has a lot more mental strength than Ren (who is more emotionally driven), and his quick wits and intelligence allows him to recover more quickly when under a great deal of stress. He's very level-headed, and since witnessing the destruction of the Isles, is more determined than ever to protect Amity from the hunters.
Allies/ Enemies: Allies - Wren (girlfriend), Jack (fated bff) Xiu, LW, Hel, Jove, Amphi, Tybalt, Vaith, Amarus, Mei-Xiu, Malodore, Aymet, Riley (deceased)
Neutral - Danny, Aisa, Ulmuka, Mot
Enemies: Roch, hunters
Any additional requests/notes: Sparrow is great at defense and works much better when he is able tow work in a team with others. He likes having people to rely on and people who can rely on him (but preferably no permadeath).---------------------------------------------------------------------------------- I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Mengyao Miao Faction: Horseman Roles: The Escort Character Profile: Witnessed the destruction of his homeland, the Isle of Conquest - along with the destruction of the other Isles
Inflicted with Stage 1 Insanity due to the above.
Strengths: Intelligence, strength of mind, defense, quick-witted, protective of the things that matter to him
Weaknesses: Arrogant, cocky, vain, childish, and smooth talking - he's also a bit unstable due to the insanity, which he is trying to fight, not a particularly physically adept fighter
Allies/ Enemies: Allies: Lifen (best friend), Lan (childhood friend), Yuzhi (cousin), Mahir (future bff)
Neutral: Shikoba
Enemies: All hunters
Any additional requests/notes: I'd really love for him to be pushed to be more supportive of the Lost Clan and the rest of the horsemen. His personality is severely restricted by the fact that he tends to only want to defend those that he is close to - which is all of three people - but I would really love for him to gain some respect (even if it's grudging) towards the other Clans - and I'd love to see him really interact with hunters, get really involved so that his opinion of them, rather than be a simple dislike, can grow deeper and more ingrained (but preferably no permadeath). ---------------------------------------------------------------------------------- I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Jinhai (weapon of Gale Gentry) Faction: Deus Roles: The Puppet Character Profile: Jin is the calm, collected, slightly sarcastic, and sober and he does not talk much about himself. He keeps a level head and mildly disapproving tone to his voice a good portion of the time, especially when he's talking to Gale. However he has a very dry sense of humor - when he actually lets himself be amused by anything. Any additional requests/notes: Jinhai is where he is because he was too weak when he wasn't a weapon. Somewhere along the line he trusted the hunters and allowed himself to be swayed by their beliefs - which backfired on him, and it's why he's a weapon now. Jinhai voluntarily chose to become one because of this.
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Posted: Sun May 13, 2012 12:12 am
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Aymet Faction: Amityville Roles: Artifact Keeper, also SEEDS Character Profile: Aymet is newer to the struggle between Amityville and Hunters, but he is no less involved. Previously, Aymet joined the exploration of the Hunter island, but got separated from the group early on. His first realization that Amityville's dangers were not a controlled learning environment was the fight with the insanity/joy creature Drosselmeyer. Later, after learning of the true nature of the fighting from the now-deceased Riley, Aymet joined SEEDS. He also participated in the Horsemen Trials on team Not A Witch, where his trial of death experience ended in weaponization that has traumatized him since. Most of the conflict he had over what to do evaporated at that point. Eager to take down an enemy, Aymet joined the SEEDS Hunter ambush and was part of the group who voted to kill the hunter, and stayed behind to watch. Aymet also visited the horsemen isles as part of the exchange program and was immersed in the past, present, and (a) future of the conflict through Medea's trances. He was present for all the final battles on the islands - he tried to piece together the mysteries with Amrita, Calder, and Mort, fought hunters in the Famine room, chose to fight against Insanity Riley, and experienced the explosion and phoenix aftermath as well as the lingering insanity.
Aymet himself is stubborn and somewhat obsessed with whatever immediate goals he has, and his ambitions make him decisive, turning the world into an us-vs-them black and white picture, and he doesn't take kindly to 'them'. His naivete as an undead and a basement D&H dungeonmaster make him a seemingly fearless fighter. He wants to save the Jackdamned world, and he's got an idea of where to start. Armed with the knowledge he has accumulated through friends, alliances, and revelations, Aymet has decided that knowledge alone isn't enough to save Amityville from the gruesome endings he's seen for it. Banding together with Amrita and Aleria, fellow survivors of the isles, and Shine, an old friend, the group came up with a plan. A revival of an old club, an old game, for a new purpose. Right under the Bogeymen's noses, they could help their friends and fellow students to strategize, improvise, and as a group learn to defend themselves from the Hunter threat in any number of circumstances.
Allies/ Enemies: Allies: Amrita, Aleria, Shine, Thackery, Ash, Merope, Cyrilla, Shun, Christof, Mort, Calder, Lizzy, Riley (deceased), Malodore, Sparrow (students), D&H, SEEDS (organizations) Medea (NPC) Enemies: Hunters (wants them dead), Four Clans (uneasy, just doesn't trust them) Any additional requests/notes: Aymet wants all of Amityville to eventually see things D&H's way, for their own good. Therefore, he is looking for something to rally a whole group of students behind or polarize their opinions; something that either vindicates them as fighters against the hunters, or helps them to better prepare for battle with hunters. In general I'm up for pretty much anything that doesn't end in permadeath, BRING IT ON.
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Posted: Sun May 13, 2012 4:23 am
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Genevieve Faction: Amityville Roles: General Development Character Profile:
› Knob level
› Independent, forward, affectionate, stubborn
› Works at the Bloodbucks in the Maul, aspires to one day buy the location and set up her own cafe' in its place.
› Has only encountered Hunters once in reality, during the gender swap episode. Heard most of the horror-stories, and really just wants to bring them down.
› Sympathetic towards the Horsemen, though still a little bitter towards the Death clan for the last trial. Completely supports their goal of eliminating Hunters. Allies/ Enemies:
ALLIES: Mot, Mort, Frost in the Storm, Belladonna, Chuppi, Rage-San, Danny, Bea
NEUTRAL: Roch
ENEMIES: None
Any additional requests/notes: A one on one with a Hunter would be loved, so she has more of a reason to want to take the Hunters down. Maybe a too close to death experience? Anything to make her want to destroy Deus, pretty much.
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Posted: Sun May 13, 2012 5:02 am
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Senga. Faction: Horseman. Roles: The Escort. Character Profile: Senga was not present during the destruction of his homeland, the Isle of War, but instead had just been stationed in a lair as a freshly made executioner. Learning that he'd left just before the events that killed off most of his clan and family has left him in a state of private despair, remembering with extreme clarity the faces of old friends and important people, as well as the jungles he grew up in. The loss has also left him shellshocked and extremely unstable, as well as leaving him with stage 1 Insanity. Senga is not overly experienced in dealing with loss, and certainly not on this scale, so his emotions have entered a sort of haywire and uncontrollable mode, and he's finding it extremely hard to cope and settle into his new life in the reserve. Senga is disgusted and enraged by the Hunters actions, however - theoretically - he might develop morbid interest and a need to understand more about them too as time goes on.
Senga is quiet and hands-on. He is extremely inquisitive, and usually fights with a huge level of cold-blooded self control. However, his self control itself has been... compromised now by both the stage 1 Insanity and the current situation. Senga is more physical than he is conversational. He isn't well-rehearsed with words or smooth-talking in the least. Senga prefers shadows and exploration to sitting in familiar places and talking to familiar places. In a sense, the young executioner could be considered restless in that he has an insatiable need to find new places and learn new things, though he prefers to do it alone.
Senga's strengths are: improvisational, observational, extremely good in combat, quick on his feet, protective. Senga's weaknesses are: extreme self-consciousness/insecurity, unstable mentally ( partially due to insanity ), too curious, usually inverts all emotion, stubborn.
Allies/ Enemies:
● Iyari, his sister. He is protective of her, but also feels extremely overshadowed by her, adding to his insecurities.
● Jay. A... friend thing. He's known her since childhood. She's annoying though, but he has a certain sisterly bond-thing to her. Sort of.
● Hunters. Enemies, all of them. Or at least, right now?! Probably forever, but who knows. Any additional requests/notes: Anything involving Hunters would be lovely, if possible! I am interested in playing on Senga's extreme curiosity and inability to resist winding up in places he shouldn't wind up in, and possibly him learning more about/encountering Hunters in any way. I'd also be interested in Senga being pushed to have to act and choose things without having time to be stopped his insecurities, and maybe doing things that he later regrets. Since Senga's a super young character though, plots of any sort would be lovely, and overall, I'd just like to have him in things that help him develop and evolve more as a character, and develop more feelings towards the different factions as well.
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Posted: Sun May 13, 2012 8:06 am
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Meixiang Faction: Amityville Roles: The Sympathizer - Meixiang likes to believe that humans are as much like us as we are them. Whether Monster, Demon, Undead, we all have our human characteristics. Sure they may not be rotting, or have horns, or breath fire but in one way or another they are just like everyone else. Trying to eek out a meager living or living the high life. They all go through the same day to day struggles that those in Amityville do. Why shouldn't they be protected and preserved so that they may reach their own growth potential and in turn perhaps help those in Halloween town excel in their own. She figures that working with the humans would greatly benefit everyone. Who are they to decide who can or cannot exist or grow in their existence?
// OR // General development~
Character Profile: Mei hasn't been around long to experience all that has happened recently, but what she has experienced she has not liked one bit. Everyone fighting, for what? To get a better foot hold than the others in life? Its never made sense to her to be fighting. If everyone could just learn to get along perhaps existence with one another would be easier. Its the same with the prejudices that run rampant between the Amityville races.
After all the fighting and loss with the Horsemen, the destruction of their home and the shaking of everyone's foundations Mei feels that protecting a cause is better than just fighting blindly in the dark. While she still struggles internally with many things after her visit to the island she has been trying to busy herself more to keep her mind off of it. Perhaps to even help redeem herself for what happened in those final battles.
All in all, in the end she just wants everyone to get along and be safe. Allies/ Enemies: Mei doesn't have many close friends or serious enemies at the moment. Any additional requests/notes:
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Posted: Sun May 13, 2012 11:36 am
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Kiwi Faction: Horsemen Roles: Escort Character Profile: After witnessing the obliteration of his own homeland, Kiwi has been filled with a strong hatred towards Hunters, and humans in general. He wants nothing more than to see the Hunters destroyed just as his homeland was, and in the meantime wishes to know as much as he can of them. Kiwi is very cautious of outsiders, and very loyal to his clan, even those outside of Famine. He feels a strong need to protect the Clan first and foremost. Outside of battle, he is still a bit quiet and awkward, uncertain of most anything after the trauma caused by his home's destruction.
Allies/ Enemies: Allies: Hua Lifen, Senga, any Famine Clansmen (he's always looking to protect his clan) Enemies: Any and all Hunters!
Any additional requests/notes: I'm really looking to develop his character outside of battle a bit more, hoping that he can come out of this experience with a little more trust in others, a little more open and sociable to those around him. Even a bit more comfortable with Amityville (he doesn't trust the school or students very much at this moment). As well, I would like for him to gain more information and experience against the Hunters. Also adding, no permanent death please <3 He is my only character and I love him and want to keep him >w<
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Posted: Sun May 13, 2012 12:19 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Samantha Lee Faction: Amityville Roles: Artifact Keeper, SEEDS
Character Profile: Sammy has been a part of every major event that has happened since the first encounter with Hunters en mass during the October Meta. During this time she made the mistake of calling people to arms to put Red down and has since realized what horrible choice she made going as far as to attack other student's who turned on Riley hoping to buy time to find a way to save her. At the moment her main goal is to find where Riley is being kept and a way to get her back. She's also always aware of the Hunter threat and would seek any knowledge on how to get an upper hand on them.
As for personality; she is far from shy and observant, she's a powerhouse hell bent on stopping the Hunters from hurting her home and even willing to go after Boogiemen she see's as a threat should they raise weapons against Amity again. What she lacks in grace and cunning she simply makes up in headstrong strength.
Allies/ Enemies: Siddie: Ghoulfriend and one of the people she aims to protect first, the only person to come close to the level of care that Sammy has for Siddie would be...
Shehk: Her BFF-Puppy and first friend at the school Sammy would go just as far for Shehk as she does for Siddie.
Barth: With Riley gone he has become probably the only demon she is close too. The two have had debates about the plans the school has for them and Sammy trust that when the time comes Barth will actually move to do something for the greater good (even if he doesn't want to stand up to do it)
Amirita: The Prodigy; After saving her during the Robot Elves fight in the Christmas original meta she has since realized the ghoul looks up to her, over time she's noticed that she's become far more bold and strong in a fight.
Maladore / Jericho: For Riley.
Enemies:
Jerry / Candace: They attacked Siddie; time to get them back. Also Jerry was stupid enough to continue trying to hit her on ponyisland and she wants to finish breaking that leg of his.
Rep: Flower boy is a psychopath with a big mouth and she wants to finish what they started.
Boogiemen: The only one she would have trusted is currently dead in the haunted house. Does not trust them one bit at the moment.
Any additional requests/notes: Sammy would first and foremost desire power to turn the tide in a fight, even in a leadership role she would best fit for someone to lead the charge into battle then someone who sits back. Even then she would always push for the more offensive option as she's grown sick and tired of feeling like the student body is more pray then predator in some of the situations they've been caught in.
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Posted: Sun May 13, 2012 1:47 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Mortimer McNeal Faction: Amityville Roles: Artifact Keeper, SEEDs, General Development if nothing else Character Profile: Mort has been around since shortly before the Haunted House meta and has since: • Participated in HH epic battles/Soul Harvester stuff/watched Red’s death afterwards/attended her funeral, wishing he had been able to know more about the professor • Embroiled himself with the first major invasion of the Hunters in the Weeping Forest • Got captured by a Hunter (Madison) and tortured/interrogated for information; led to believe a “student” had been captured and possibly killed because of his so-called heroic defiance • Joined SEEDs to try and become a more active defender of his world • Survived the Christmastival Catastrophe, where he was mostly a cowardly git • Entered the Horsemen’s Trials with his team, where he was forced to somewhat overcome his fear of water and momentarily fire as well, not to mention be the last converted into a weapon after watching his friends die or be converted one by one • Witnessed both the glory and eventual destruction of the Isles, as well as the Insanity thereafter, while going on a rather violent/semi-bestial rampage towards the end
Pros: Becoming a determinator the more times he dies or nearly dies (undead endurance + stupidity + need to kill/survive), knowledge of technology, able to handle high levels of pain, active mind for absorbing information, highly resolute when he puts his mind to it, baser build-your-own-hero traits (eager to help others and put them before himself, loyalty to his friends and loved ones, stiff upper lip in the face of evil) Cons: Doesn’t think things through, victim of self-defeating thoughts/self-fulfilling prophecies, can become emotionally bestial when angry, forgets to consider others’ feelings, unobservant, craves acceptance/low self-esteem
• All in all he’s come a veeeery long way from the optimistic nerd he was as a first year. Nowadays Mort keep his mellow attitude but is prone to negativity if not careful. The Insanity and recent battles have scarred him internally to the point that he wonders if he’s really any help, and by internalizing his personal conflicts with himself it’s turned him into a melancholic figure. Mort’s never before felt such an intense hatred, and the emotion has begun tampering with his otherwise mild personality. He began his student life naively hoping to be taught how to be a hero as he once aspired to become a death knight – something more than the scrawny self he was in reality. The metas have taught Mort a serious lesson in what it would mean to be that hero; now he’s not so sure if he can be anything worth while. He still pushes himself towards these important events in the hopes that one day he’ll find where he belongs and for once be happy with it.
Allies/ Enemies: • Positive: Belladonna (ghoulfriend), Honey Badgers (Taryn/Alex/Yin/Chuppi), Luminous Flux (Natalia/Whisper/LW/Mei), Gene, Amrita, Calder, Aymet, Herryk, and a host of other people he’s met as friendly acquaintances over time. Every meta/GM event has had Mort group with different people, so he’s been flexible about knowing faces (even if he’s bad at names) • Neutral: Horsemen, Molly (respectable in her determination since it reminds him of himself; also a tad less antagonistic), and Eva (Hunter who stopped attacking Taryn when he went to defend her) • Enemies: Hunters of course, but specifically Otto and Madison. Madison was the one who sliced his arm off and threatened him with fire during the interrogation, which is just a big no-no. Otto was Mort’s main target during the floating isle fights, and the two got into a heated battle towards the end. Really though, the worst enemy to Mort is himself.
Any additional requests/notes: Since he likes hero parallels, I will say that right now Mort’s on the Descent in his adventure and is currently at a crossroads for where his character can go: One path leads him to find the courage to look into the eye of the Abyss and come out stronger for it, give him the ability to cope correctly and direct himself in all aspects to help Halloween. The other sours his sunny side, breaking him in the Abyss and reforming his personality into something grittier in the Death & Rebirth portion. In either case, coming across something important (be it the artifact, specific information, or what have you) could be the Revelation needed to drive him one way or the other.
Do I think Mort would make a good leader? God no. But I do think it would be interesting if he was given something he might or might not be able to handle, because boy do I love corrupting and throwing my characters to the dogs to see how they adapt. Maybe it will drive him into a completely different direction I don’t expect – he’s done so already by hitting this polarizing intersection of self. Mort’s always been a reactionary character because he’s never had anything to fight for besides himself and never poked his nose where he was sure trouble would be before he hit school; and boy has he felt powerless since arriving. To give him something that might be an edge is definitely appealing, if only because I want to see him begin to mature more as a person by being given some sort of responsibility, one way or the other.
To this end, I am a-okay with mutilation, trauma of whichever flavor, and all things scar-inducing. 8D He’s a zombie he can take it.
(( Also apologies for the word vomit! ))~ ~ ~ ~ ~ I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Shikoba Len Faction: Horsemen Roles: The Escort Character Profile: Shik is a giant of a horseman with a morbid fascination with blood and death. He’s often got some sort of turn of phrase to reflect a current event or emotion but usually won’t reveal his emotions otherwise. His music is a good way to figure out his mood (Shik has a love for creating and playing wooden instruments), but in battle it’s clear that he blurs the line between what might be a friend and what is in fact a target. A brute in most ways, the executioner keeps to himself and tries to remain, at best, impassive or amused. A truly angry horseman of War is not something that needs to be unleashed every day.
He copes with the loss of his home by focusing on the here and now: continuing his training and dehumanizing Hunters. While regular humans are sheep (something to watch and laugh at), Hunters are just mindless ants to be crushed underfoot. They earn no say, no opinion, and no exception to this rule. Vengeance sustains Shikoba and blots out most everything else, stunting his personal growth. Allies/ Enemies: Shikoba considers all of War clan his allies even if they are not particular friends of his. The same courtesy is given to the other Clans in spite of his opinions on each. In battle you learn not to be too picky about your allies unless they are weak. Specifically he is a bit closer to his War-sisters Griselda and Molpadia, though he seems to be doing okay with the Conquest horsemen Mengyao and Zhi. Yuzhi has already proven herself in battle against him, so he would gladly follow her to some trouble.
Shikoba doesn’t consider Hunters his enemies. He considers them prey. Any additional requests/notes: I’m afraid that on his own he’ll become a stoic giant. Shik’s mentor tried to teach him to keep his mind as sharp as his blade before the destruction took him, and Shik wants to honor that piece of advice by looking further into the behaviors of his soon-to-be-kills. He also just seriously wants to have Hunter skin at the foot of his bed (figuratively speaking; hello hammocks!). Fighting gives him the greatest pleasure, but even he understands the wisdom in studying these animals first.~ ~ ~ ~ ~ I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Estela Morte Faction: Amityville Roles: The Relative (In the past: daycare worker) Character Profile: Estela’s as cool as a cucumber despite being a pyromancer with a wickedly grinning familiar. Dry witted, mischievous, and a little OCD, she’s like a cat wearing human skin the way she slinks about and noses her way into things. She’s become somewhat jaded after her separation from long-time high school sweetheart Varis, but in her recovery she found that her heart grew three sizes when children were involved. As much as she likes to make someone think she doesn’t care about something, there’s a high probability that the more she denies it, the more she actually does. Allies/ Enemies: N/A Any additional requests/notes: Estela was Mortimer’s first adoptive mother and namesake who mysteriously left him as a child six months or so into his adoption. IDK if that messes something up timewise, but I figure I’d send her out just in case. Her disappearance has plagued Mort to the point that he’s twisted what little memories he has of her: he believes she left because he was a problem child that she couldn’t handle anymore (horrid speech impediments, meek personality, smells terrible, slow to acclimate to new life, etc.). These memories helped create the notion of being a burden that Mort believes himself to be now.
I am more than fine with her dying~ /horrible
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Posted: Sun May 13, 2012 2:26 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Mei-Xiu Faction: Amityville Roles: The Sympathizer
Character Profile: After having more than one conversation/argument through battles and interactions with hunters, Mei has slowly grown to realize why the hunters are choosing such vicious actions towards them, but still doesn't approve of it. If anything, she is torn between which side to stand with, considering they're both at fault. All in all, she would rather no harm come to the humans, but wishes the same in return for her kind.
Allies/ Enemies:
Allies: Unstabul - Boilfriend // Tybalt - Rival/friend // Night - Rival/friend // Natalia - Friend // Whisper - Friend // Willow - Friend // Ren - Friend // LW - Friend // Fell - Bestfriend/sworn sister // others as well
Neutral: Horsemen // Boogeymen // Gale Gentry - Hunter // Saya - Hunter
Enemies: Ami - Hunter // Sherry - Hunter // other hunters
Any additional requests/notes: I just request no perma death or perma insanity please~ I would like to keep my character lol 8D;;
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Posted: Sun May 13, 2012 3:33 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Ernest Jeremiah (Mr. Jeremiah) Faction: Amityville Roles: Relative Character Profile: Danny's grandfather on her mother's side (so depending on how far back this plot is, either adult or on the younger side of elderly?). An absolute dork to the 10th degree. He's a history professor, and loves everything about teaching. He dresses like something from an African safari- we're talking the whole nine yards. He has medium-sized curling black horns, the left one being on fire, and straight salt and pepper hair that's cut rather short. He has a big fluffy mustache, and is a bit stocky. Ernest is an absolute derp though- he uses terms like "golly gee" and "jiminy cricket!" and has about a million dorky facts stuffed in his cranium. His one passion is teaching and he loves being able to relay the joys of learning to his students. Ernest doesn't mind using rather embarrassing tactics (such as singing songs or using puppets), just as long as his students understand what he's trying to teach. Had he not been a teacher he would've been out in the jungle exploring and having adventures. Danny and her mother both get their adventurous, excitable side from him. He's a generally likeable if not somewhat old-fashioned kind of guy. Allies/ Enemies: --- (unless counting Danny + her family, allies) Any additional requests/notes: Though Danny ICly doesn't know it at the moment, she's eventually going to become some sort of teacher or protective, nurturing figure in society. At the moment though, she doesn't really have a push for it though, as she doesn't ICly know what she wants to do with her life. If she could see a family member like Ernest being somehow heroic, or at least somehow validating to her, she could gain the push to emulate that person- it would become a big role model for her, and I'd totally love that <333 (I could explain what I have planned more if chosen, but don't want to bore you to tears with the whole story xD) BUT I know that plot is oddly specific, so if that doesn't work: I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Danny Fitz Faction: Amityville Roles: Artifact Keeper Character Profile: Events:- Participated in the haunted house meta: personally watched Red die, defended Amityville and what not- white coats marked as evil/bad. Also took part in the battle for the soul harvester, though not fully comprehending the gravity of the events at the time. - Helped save Amityville from shutting down (standardized testing). - Participated in christmas meta: took down lots of christmas baddies, and participated in the puppet string boss (without being controlled). Again, she didn't really understand what was going on, but at this point had figured out white coats + false weapons = very bad, and began to fight against them with purpose. - Visited all of the islands at somepoint- spent 2 weeks learning about the culture of conquest and war. Made it out of the death room that the hunters destroyed and watched Rikki die by the hands of a hunter. Fought against giant Riley, and then fought against Gale in the big free for all. Tried to help fight the phoenix, but was too weak. After seeing Rikki die/Roch get lost, she's officially on full offensive with the hunters, and wants no part of them to exist in this world. - Experienced insanity and all it entails, hates hunters moar. Generally Danny is loud and rash, typically obnoxious. After all the events she's experienced, she is on full on offensive with the hunters. She wants no part in bargaining with them and sees no good that can come from them- in her opinion they need to be eradicated. Also she really, really hates Gale/Simon/Any other blonde hunter with guns. 8D ! She has no problem with humans, but thinks the horsemen shouldn't kill them to extract fear. She believes the humans to be a resource of sorts- you pick apples from the tree, you don't cut the tree down. Allies/ Enemies: Roch - best friend otp forever love you long time. Rikki - boilfriend, deeply attached to. Yin - gay best friend close friend that understands her emotions more than anyone really. (Alex as an ally because of this) Bea/Gene - closest things to ghoul best friends, teammates. Edel - hateship. Danny hates her for existing. Gale - Killed her boilfriend, needs to be killed in return. Any additional requests/notes: As stated earlier, Danny is about to go to y3, and although I know the direction she's heading, she doesn't. Anything that could give her a push towards protecting others, wanting to benefit the greater good, that sort of thing, would be great. Since its not really a secret, she's going to become a teacher, or at least some sort of role invested in protecting/nurturing children. So any sort of push towards a more protective stance would be great! Having the artifact would push her that way because she'd feel like she'd have people depending on her- that's not really something she's had to deal with before and it would be a great leap forward for her.
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Posted: Sun May 13, 2012 3:34 pm
I AM LOOKING FOR PLOTTING FOR MY CHARACTER: Character Name: Tellervo Synkka (Nyyrikki's older brother) Faction: Amityville Roles: Relative Character Profile: Tellervo was the perfect son. He did everything his parents ask of him and he studies hard. While he was sometimes forced to sacrifice socialization for education due to the high demands of his parents, he always made room to be there for his kid brother. He and Nyyrikki were close despite the 10 year age gap.
However, there were things that were hidden from the public eye. Tellervo had a short temper and a tendency to hold grudges. His control of his black canine familiar was tenuous at best, though he'd mastered the art of bribery for the sake of public face. While Rikki remembers little to none of these less admirable traits, they definitely existed. Allies/ Enemies: n/a Any additional requests/notes: Tellervo disappeared ten years ago when Rikki was only 8 years old. His family doesn't know what happened, but it's always played in my mind that he's been weaponized. So perhaps there could be some sort of NPC interaction between Rikki and the hunter that has Tellervo as a weapon when the present time part of the plot comes around, just to bring some closure to the mystery of his disappearance.
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