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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[!][TRAINING][SOLO] Olivia Travels the Caves Goto Page: [] [<] 1 2

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chirigami

Swashbuckling Sentai

PostPosted: Sat Apr 14, 2012 1:40 pm


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All That Glitters Has a Purpose

You begin in the darkness of a large, cavernous room. The light, coming from a source that is impossible to place, is extremely dim, the only scent in the air that of chilled, ancient rock. The room itself seems almost designed to mute your senses, to draw you back towards a moment of thoughtful consideration. If you allow yourself to reach this point of inner clarity, you will find yourself pulled towards one of several little niches, each of which are similar in size and shape, each largely unremarkable...aside from the knowledge that one of them feels like it was meant for you.

When you entertain this inspired idea (and if would be wise of you to do so), you will slip through the slim rock passage to enter a new room, each tailored to provide its own challenge. The rooms all share one thing: a cushioned pedestal, on which rests an ornate, reverently polished piece of jewelry, a perfectly cut gem set directly in its center. A light hum and the most subtle of rumblings begins from somewhere in the room that you face, a hint of something to come, and your best option appears to be to put the jewelry on.

The item only stays with you long enough to offer insight on what it can provide. As soon as your task is complete, it returns to the cushioned pedestal, and your only exit guides you back to the cavernous room from your initial approach.


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OOC Information:

At the very beginning of this course (when your character is in the cavernous room) roll a 1d6 to determine which gem setting you receive, and match with the corresponding section. If you roll a 6, you can select any of the options. Some of the mechanics differ, so be sure to pay close attention to the mechanics for the option that you rolled.

To complete the task, you will need to follow the prompt within the correct section. Don't worry about standard HP values, FEAR attacks, or natural abilities - if your student properly appreciates and understands the strength and application of their gem/the jewelry, then they should have no need for any of that.


1 - The Diamond-Set Circlet

You are not given much time to play around with the intuitive mechanic bestowed upon you by the diamond, the gem of protection. The whistle of projectiles hurling in your direction fills the air, and you might find yourself reflexively throwing your arm up to block some of the incoming attack...only to find that some sort of invisible shield is called forth by this motion.

Using this motion to save yourself from injury, you must make your way to the exit on the other side of the room.

Roll 1d20. If your roll is anything other than 11, 13, 15, 17, 19, you successfully complete the course. If your roll falls on one of these numbers, you fail to shield yourself from one of more of the projectiles. The whistling sound immediately stops, allowing you to freely walk towards the exit with the burden of your failure.


2 - The Ruby-Set Bangle

Only moments after you put the bracelet on, the floor drops out beneath you! Luckily, it was only an illusion. You stand several feet above the level that the ground now sits on some invisible layer that you can't see, but can certainly feel. Closer inspection of the new 'floor' seems to show that it now houses a sort of labirynth/obstacle course. Even if it were not impossible to reach, it's much too small for you to pass through.

With the help of the ruby, however, a small, flickering shade of vaguely humanoid proportions pops into existence at the beginning of the course. As ruby if the gem of devotion, you now have the unique opportunity of holding the control over a thing that is entirely devoted towards fulfilling your desires. Your task is to not squander this devotion, instead guiding your follower on a safe passage. This can be done with any sort of indication of direction: head nodding, pointing, hand motions, etc.

Roll 4d4 and match each number with the corresponding result.
1: Your shade continues through the course without difficulty, occasionally 'looking' back to you for direction.
2: Your shade gets caught in a trap, but manages to free itself and continue along.
3: Your shade gets caught in a trap and can't continue.
4: Your shade has some trouble passing through the course, but ultimately seems to be doing fine.

(You successfully lead your shade minion through the course as long as you avoid rolling a 3.)


3 - The Emerald-Set Necklace

You look down towards your chest as you put the necklace on, intrigued by the shine of the gem. When you glance back up, you see five smiling scarelings staring happily up at you, each offering a little wave as they run off to play in the center of the room. You find yourself unable to move or speak, and can only watch on in horror as some sort of grotesque, shadowy creatures descend upon the group. Though you can't protect them, the emerald, as the gem of health, will allow you to mend their injuries.

Roll 10d10. The first five dice correspond with each of the five scarelings, and indicate how much damage they take. The second set (dice 6-10) indicate how much you're able to heal them for via the properties of the necklace. They have to stay above 5hp each for you to succeed, causing the attacks to cease and the exit to display itself to you; if you fail, they all disappear with a longing wail, and you find yourself in an empty room with the same single exit.

The scarelings start at 10 hp each!


4 - The Sapphire-Set Brooch

The brooch clips easily to your clothing (or hair or wing or whatever else is clippable), tugging gently beneath the weight of the gem. It's heavier than it looks, you realize...just in time for the rumbling to grow louder, sending a cascade of stones from the ceiling, blocking your only exit from the room. As you approach them, you realize that they are all settled very solidly among one another. It's going to be difficult to dislodge them and advance through the exit.

When you reach to press against one, you find that it is a little easier than you anticipated. You owe this to the sapphire, the gem of strength. Removing the stones is not an effortless procedure, but you do find both an inner encouragement and a slight physical boost to nudge you towards victory.

Roll 3d100 and add up the total, then match it with its corresponding result.
0-100: You find that moving the stones is still so hard, and give in to your physical exhaustion. The instant you admit defeat, the stones disappear and the brooch returns to its padded pedestal. You exit with few injuries and the weight of your failure.
101-200: You only make it through about half of the stones before you succumb to exhaustion. You are able to slip through a small opening to exit, but not without a hefty assortment of scrapes and scratches.
201-300: You easily slip into a rhythm of rock-moving motion, and have the exit cleared in just a few short moments. You exit without incident.


5 - The Amethyst-Set Ring

The ring slips onto your finger, adjusting easily to fit the necessary size requirements. As it settles against your form, the hum grows louder, approaching an almost unbearable level. And that's when you notice that it's the heavy stampede of an oncoming cluster of faceless attackers.

Thanks to the gem of temperance, you're able to flip the effect onto the oncoming attackers instead of applying restraint to yourself. The ground itself warps into rocky strips, clasping around their feet and shackling them in place. Though they reach forward and struggle, the shackled attackers aren't able to reach you.

Roll 2d12 and add up the total result. The resulting number is the amount of attackers that you restrain. If you're able to prevent the majority of the attackers (a dice roll total of 13 or higher) from reaching your location, you are able to push past them and reach the exit. If you fail, you are overcome by the attackers, and slip through some sort of trap door...finding yourself in the initial cavernous room once more.


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POINTS DISTRIBUTION

[ Horsemen Points Distribution: ]

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+1 point if you succeed
+1 point if you roll a "perfect score" (no failure rolls; cannot go over 3 points/day with the inclusion of this bonus)
+1 point for the following (cannot go over 3 points/day with the inclusion of this bonus):
-Roll a perfect 20 for Diamond.
-Two or more rolls of '1' and no 'failure' rolls for Ruby.
- Leave all five scarelings with 9 or more HP for Emerald.
-Roll 250 or higher for Sapphire.
-Restrain at least 21 attackers for Amethyst.

chirigami rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sat Apr 14, 2012 1:42 pm


Olivia hadn't found anyone today when she decided to continue her belated exploration of the island. Her original intent was just for companionship but it slowly evolved from her simple task to then... finding her way back to the dorms. There had been several turns she originally didn't mean to take, most of the time to get herself out of the way of the passing priestesses and those she thought she would bother by standing in their path.

This all led her down to a large cavernous room with dulled lighting from a source she was unable to find - not that she was looking, but from a first sweep of the place she couldn't fathom where it was coming from. The place smelled old and ancient and there was a general chill in the air, so of course the Wight found it to just be delightful. Olivia let her hand rest on the rocks of the opening for a brief moment before stepping further in, almost as if the cave was puling her in and beaconing her closer.

Her mind was instantly at ease, her body running on automatic as it traveled deeper into the room and towards one of the niches... it was like one of them was calling for her. Olivia's small body slipped easily through the small gap within the rocks and into the new room where a pedestal waited for her. Moving closer to the podium she found a Sapphire-set brooch sitting perfectly upon a cushion. Gleaming. Beautiful. Olivia couldn't help but gently run her fingers across the perfectly cut gem within the center of the piece of jewelry.

All around her, a hum began to faintly pick up and vibrate within the room. The rumblings increased even as the sound remained at its soft pitch. Olivia glanced around, wondering what was going on and gathered perhaps that this was part of the trial and she carefully picked up the brooch and fixed it on the her shawl. If she still possessed a beating heart, it would have been directly on top of it.

chirigami

Swashbuckling Sentai

chirigami rolled 3 100-sided dice: 72, 84, 84 Total: 240 (3-300)

chirigami

Swashbuckling Sentai

PostPosted: Sat Apr 14, 2012 2:04 pm


The brooch was surprisingly heavy, Olivia observed as the knit of her shawl began to sag unpleasantly. Her hands were going to the clasp, ready to move it to the her dress when the rumbling caught her attention and pulled it from her new piece of jewelry.

Olivia squeaked in surprised when several stones fell like a waterfall, pouring down from the ceiling to the ground in a horrible mess of dust and rocks, sending debris in its wake and making her get down to her knees in hopes to shield herself from the avalanche. When things seemed settled, she slowly pulled herself up and towards the new wall of stone. Her blackened hands slide across a few of the stones, suddenly realizing that this used to be the exit. And now it was blocked.

Panic instantly filled her mind. She was going to be trapped here and no one would know! Olivia's eyes went wide with freight, wondering what she could possibly do. Phones didn't work, and she barely knew how to use it anyways, and her voice was not going to be really much help - she never yelled in her unlife! Did clansmen come down daily to scoop up missing things from time to time? Olivia didn't know!

Without thinking, Olivia moved towards the shower of rocks, hoping for the briefest of openings that she could wedge herself in. But, to her surprise, when she pressed her weight on one of the heavier boulders, it moved with the greatest of ease. She... well. Huh. Pushing it aside with a confused look on her face, Olivia moved to another one and found the same results. Slowly her blue eyes moved down to look upon the beautiful blue gem, pondering if the ornate little piece was the cause of it - because really, someone as small as Olivia was not going to be able to do this on her own. It was the simplest conclusion easily, and she had learned long ago that it was often the right one.

Her body began to calm as this new hope entered her mindset. The gem would help her get out of here, for once.. she could do something on her own - well, kind of. The ghoul tried to put on a small smile as she returned her attention to the rocks and began to push and pull, setting them aside to create a path for herself. Olivia found herself in rhythmic set of actions after some time, everything going on their own like when she first had entered the first room. And before she knew it, the opening was before her eyes again.

Olivia brightened instantly when she found the exit and moved towards it without question. Only stopping as she breached the doorway to notice the gem was no longer on her shawl. Her eyes looked around the floor for a moment until she noticed a gleam in the corner of her eye. It was back where she had found it, not meant to leave with her.

Well, that was a little disappointing, she rather liked it. It would have looked wonderful on her shelves. "T-thank you, though..." she whispered to it. The ghoul wouldn't be able to keep it, but it had helped her a great deal.

Olivia sighed and went on her way.

[[Olivia gains 2 points!
- 1 for succeeding!
- 1 for having no failures in her task!]]
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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