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Noir Songbird rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Tue Apr 10, 2012 11:54 pm
Reiko was surprised to see that Ktur had come over to assist her. She stood back and watched as he tapped, rapped, and poked at the box, but it seemed to do little to nothing. He shrugged and wandered off.
No wonder he was having others take care of the things...
[[Volcano, HP: 5]]
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Noir Songbird rolled 1 12-sided dice:
9
Total: 9 (1-12)
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Posted: Tue Apr 10, 2012 11:55 pm
And then as soon as Ktur walked away, there was a rumble and another small rockslide. Reiko drooped. The entire environment looked as if it would crumble to pieces with another large disturbance. This...was no longer going well at all.
[[Volcano, HP: 2]]
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Noir Songbird rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Tue Apr 10, 2012 11:56 pm
Reiko got a bit distracted glancing around the room, and when she looked back, nothing had changed. She let out a sigh of relief. At least it seemed to be holding stable for now, though she hated to imagine what might happen if it was jostled again.
[[Volcano, HP: 2]]
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Noir Songbird rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Tue Apr 10, 2012 11:57 pm
And then, right when she thought all hope was lost...was that some sort of small animal? Ecstatic, Reiko beckoned Ktur over and pointed it out. He patted her on the back and informed her that it was, indeed, a huge success.
Especially considering the current state of her diorama.
[[Volcano, HP: 2]] [[+1 Horseman Point!]]
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Noir Songbird rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Tue Apr 10, 2012 11:59 pm
While he was still over with her, Ktur made a few more token attempts at putting the thing back together, but none of them seemed to do anything. Reiko's heart was in her throat. She didn't want it to fall apart now, not with little creatures inside!
[[Volcano, HP: 2]]
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Noir Songbird rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Tue Apr 10, 2012 11:59 pm
And then it all came crumbling down. Quite literally.
The swarm of insects that had so badly damaged it before reappeared, and once again dove down, leaving massive holes in their wake. That was the end of the poor badly damaged scene, and it all crumbled into dirt and lava and a mess that was no longer recognizable as any sort of environment. Sadly, Reiko brought the box back to Ktur.
"I'm sorry," she said softly, and then scampered out.
[[Volcano HP: 0]] [[Horseman Points Total: 2]]
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Posted: Wed Apr 11, 2012 5:29 pm
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Posted: Thu Apr 12, 2012 5:30 pm
Mitzi decided to sit around and wait for the other ghoul, since she had nothing better to do. With both of them done now, she stood and carried her box over to Ktur, leaving it with him to set up again for someone else. "Ready to go, Reiko?" she called back over her shoulder, before walking back out into the desert.
((Exiting so we can start a new one, yay. xd ))
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Posted: Thu Apr 12, 2012 5:38 pm
Reiko was surprised to see that Mitzi was waiting for her, but she graced her with a bit of a smile. "Yes, I'm ready," she said, following Mitzi out.
[[Exiting for new training yayayayay~]]
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Posted: Thu Apr 12, 2012 5:48 pm
POISON/ ANTIDOTE CRAFTING:The ability to make poisons and potions from few materials is considered a vital skill for the clan of famine. When resources are scarce, one must improvise and use the tools at their disposal. Or just mix things and force something to drink it, (or injection, that sometimes yields much better results). Those wishing to make a poison not only need to know what is effective and what is not, but how to cure it as well. Killing a test subject too soon is…inadvisable.
Sadly, students will not be getting to play around with the more dangerous ingredients and runes, but they will get to make a few ‘interesting’ concoctions with the various ingredients they have. Aside from making their minor poison, they must also make an antidote. Untimely, their goal is to create more than what they destroy as then they can harvest more ‘results’ at a later time.Stage One Students are led to a table littered with various possible materials. Rolling 3 d 10, they get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (+2) 2- Mint (no bonus) 3- Mandragora root (+1) 4- Dried dragon blood (+1) 5- Human’s tears (-2) 6- Mysterious mushrooms (+1) 7- Filtered Water (-1) 8- Mysterious yellow substance of questionable origins ( -2) 9- Rune stone (+1) 10- Foxglove (+2) Add up the points for your ‘unrefined’ solution. Stage Two Taking your mixture to the filtration system, a smaller version of a chemist’s set, you must roll 1 d 4 to determine how well you refined your poison. 1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1) 2- It looks… like the color changed? (+2 to your poison!) 3- The result is a glowing blue thick liquid. (+3 to your poison!) 4- You end up with a clear, if slightly tinted liquid (+4 to your poison!) Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL. Stage Three Now onto making an antidote. The table of ingredients sits rights next to the poison…probably not the best idea, given how some might mix the two. Rolling 3 d 10, students get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (-2) 2- Cactus flower (+2) 3- Human’s Blood (+1) 4- Dried human’s blood (+2) 5- Human’s tears (-2) 6- Crushed skulls (+1) 7- Filtered Water (NO CHANGE) 8- Mint (-1) 9- Rune stone (+1) 10- Foxglove (-1) Add up the points for your ‘unrefined’ solution Stage Four Taking your mixture to the purification station, it’s a battery of small open flames and strange symbols, you must roll 1 d 4 to determine how well you refined your antidote. 1You end up with a thick tar like substance. (+4 to your antidote!) 2- It’s a glowing red paste now (+3 to your antidote!) 3- Not much changes, it just got a little thicker (+2 to your antidote!) 4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1) Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL. Stage Five The student must now administer their poison and antidote to a small mouse, bird or fish minipet raised to gauge how effective a poison is. They're kept in one of the tanks nearby. They can administer their creations by mouth or by injection. NOTE! To be considered a ‘pass’ the antidote MUST be stronger than the poison, even if it is in the negatives. If they are equal it is considered a fail. POISON BREAK DOWN -3 to 0 <- It's pretty vibrant but apparently you want it turning dark 1-2 <- A few black spots here and there, not much really 3-4 <- The black outweighs the color in ratio now, it's pretty good actually! 5+ Your minipet is a deep black, good job! ANTIDOTE BREAK DOWN -3 to 0 <- It doesn’t seem to help at all, it's still back 1-2 <- Helps a bit, but only a few dots of color have come back 3-4 <- The subject is cured! Back to their normal color. Well done! 5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat. POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE A +3 DIFFERENCE IN THE POISON AND THE ANTIDOTE. POINTS MUST BE IN THE POSITIVE RANGE TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE A +2 DIFFERENCE IN THE POISON AND THE ANTIDOTE. POINTS MUST BE IN THE POSITIVE RANGE TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE A +1 DIFFERENCE IN THE POISON AND THE ANTIDOTE. POINTS MUST BE IN THE POSITIVE RANGE POSITIVE RANGE DOES NOT INCLUDE ZERO. A PASS ALONE DOES NOT AWARD POINTS.
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Sara Draconia rolled 3 10-sided dice:
8, 5, 5
Total: 18 (3-30)
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Posted: Thu Apr 12, 2012 5:55 pm
Lucinda walked up quietly, her steps almost inaudible as usual. No wonder her brother had called her Creeper Reaper so many times. She brought Reiko and Mitzi along just in case she messed up really badly. Also because she wanted to get to know them better. Since this was her first time she looked around curiously at the table and all it's ingredients. She reached out for a few of them hesitantly, still a bit nervous about all this. "I hope I pick the right things, I hope everything turns out well for everyone."
The first bottle contained a yellow substance of questionable origin, she starred at it for a moment and wondered what it was. The next thing she grabbed was a Human's tears, she felt a little sad while looking at it but then placed it next to the other ingredient she had grabbed. She would have to grab another ingredient but that could wait until Reiko and Mitzi grabbed their own ingredients first.
8, 5, 5
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alliisara rolled 3 10-sided dice:
6, 9, 3
Total: 18 (3-30)
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Posted: Thu Apr 12, 2012 6:04 pm
Mitzi followed along right behind her. "Why are you so nervous, Lucinda? You're the one who wanted to try potion crafting," Mitzi commented as she squeezed the other ghoul's shoulder, trying to cheer her up a bit.
She glanced over the table, not really sure what any of these things could do. So she picked out a few that looked interesting: an odd-shaped root, some mushrooms, and a stone that seemed to have some power to it. Mushrooms were poisonous, right? And that stone looked like it would add strength to anything she made, poison or antidote. Then the purple-haired Reaper looked around for somewhere to sit down that had room for all three of them.
((Ingredients: Mandragora root, mysterious mushrooms, rune stone = +3))
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Noir Songbird rolled 3 10-sided dice:
3, 1, 5
Total: 9 (3-30)
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Posted: Thu Apr 12, 2012 6:12 pm
Reiko walked up to the table, eying the ingredients curiously. Was it necessarily the best idea for a vengeful spirit like her to learn how to make poisons? Probably not for the next person that upset her... "This should be educational, at least," she said, giving the other two ghouls smiles. She had found a ribbon and pulled her hair mostly out of her face, not wanting it to get in the way of her work.
She scooped up three ingredients- an odd root, some thyme, and what looked to be a vial of human's tears. This should be in...interesting blend. An oddly wicked smile spread across her face.
[[Ingredients: Mandragora root, thyme, human tears - +1]]
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Sara Draconia rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Thu Apr 12, 2012 6:28 pm
Lucinda blushed to herself a bit before turning to look at them, she was a bit embarrassed. "Well I ummm... I kind of like Alex but I'm just not sure what that look he gave me the other day meant. I mean my weapon is a musket use for hunting but.. I could never shoot anyone, especially a zombie. I mean like zombies are really near and dear to me." She rubbed her arm a bit, she knew it wasn't something that should distract her this much but the truth was she didn't have many friends so she didn't want to lose any or be on an odd line with any of them. She also felt a bit odd at the last thing she had said about how close she was to zombies.
Yellow Substance: -2 Human's Tears: -2 Mushroom: +1
-3
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alliisara rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu Apr 12, 2012 6:35 pm
"Eh, don't worry about it. He's pretty easy-going, it'll blow over." The younger Reaper seemed a bit over-focused on the zomboil, but Mitzi shrugged it off, if only because there wasn't any reason to worry about it yet, and it wasn't really her business.
She finished mixing her ingredients and took them over to the filtration set, and started it going. She was pretty happy to find it coming out clear, with just a faint green tint to it. Based on the look from the horseman running the class, it seemed she had done a very good job on it.
((Poison points: +7))
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