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chi honda rolled 3 12-sided dice:
7, 9, 3
Total: 19 (3-36)
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Posted: Thu Apr 05, 2012 6:43 am
Quote: 3- Fresh long grass (+1 if Rocky outcropping) 7- A torn mat (+1 if Rocky outcropping) 9- A jar of water (+1 if Stolen spot ) Area getting her area prepared or claimed as one would say, Tyshina quickly raced over and grabbed some materials. Being a newcomer at this sort of thing she had no idea what she was supposed to grab. So she just grabbed the first few things she saw. These things happened to be, a torn mat, some fresh grass, and a jar of water.
"These will work I'm sure of it!" she spoke eagerly as she raced back to her spot and laided the materials down.
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chi honda rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Thu Apr 05, 2012 6:44 am
Quote: 11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass) Next things next, it was time to work on the bedding for her camping area! Lucky for her this was the only part she understood as she quickly went to work at fixing up her area. As soon as she was finished she jumped onto her bedding back first and realized it was actually not to bad with her comfort level. So with that task finished she headed off to the next one.
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chi honda rolled 2 100-sided dice:
18, 6
Total: 24 (2-200)
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Posted: Thu Apr 05, 2012 6:49 am
As she heard her next task she just sat there quietly for a few moments. The minute she heard stealing or fighting, she decided the lesser of the two and went with stealing. The only thing was either way she couldn't see herself stealing from the people who allowed her on her land. So the minute she picked up a material that would help the Stolen spot, she accidentally made to much noise. An before she knew it she had been caught and her task had failed....
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chi honda rolled 1 100-sided dice:
54
Total: 54 (1-100)
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Posted: Thu Apr 05, 2012 6:49 am
Ignore post. ------------------------------------------------------------------------ END OF DAY 3 RESULT: 1 HORSEMEN POINT = PASSED ROUND 2 OR 3 Quote: TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE EITHER PASSED ROUND 2 OR 3
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chi honda rolled 1 100-sided dice:
74
Total: 74 (1-100)
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Posted: Thu Apr 05, 2012 6:50 am
I made a mistake. x3 Ignore this post please.
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Posted: Fri Apr 06, 2012 10:35 am
~ biggrin ay 4:~ The Sands are alive with the Sound of Music..."What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."
She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."
Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process. The Making! -> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own! -> Tally up your scores at the end of each exercise! Sealing the container:-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket. -> Roll 1d10! 1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0) 3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1) 5-6 : You got all the holes... You think...? Probably? (+1) 7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2) 9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3) Filling the container:-> Now to pour your choice of filling into the skull! -> Roll 1d4! 1 : You got more filling on the floor than inside the skull... (-1) 2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0) 3 : Your filling and skull goes together well! (+1) 4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2) Sealing the container:-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken. -> Roll 1d10! Even : You made a mess! (0) Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2) "I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."The Application! Putting it to use:-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words! -> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'. -> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts! -> Roll 1d100! 1-20 : ... Are you just shaking the thing without putting thought into it?! (-2) 21-40 : The sound made was too soft to be heard by anyone but yourself... (-1) 41-60 : You're getting there, but the sense of urgency is not there. (0) 61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1) 81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2) Point Tally! Horsemen Points Distribution: Select only one option based on your resultsTO OBTAIN 3 HORSEMEN POINTS: 7-9 Points TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points TO OBTAIN 1 HORSEMEN POINT: 0-3 Points
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chi honda rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri Apr 06, 2012 9:44 pm
Tyshina pranced along to her training, more chipper than usual. Though either way as soon as she arrived she was ready to go. She wasted no time in beginning as she listened to what her new instructor had to say. "Yes Ma'am!" she said politely with a nod of her head as she grabbed the materials she needed. These materials she picked up were a container of some skull like sort, a filling made of small stones sand and some other objects, and last but not least a Plaster of Paris!
All of these items were as every other thing on this island new to her. "I really do need to get out more," she said to herself as she sat in front of the horsewoman with her materials.
As she waited for the first order she heard something about selling the container. So she grabbed the container in her hand and started to work on it. She gently used the Plaster of Paris to cover all the holes. It wasn't long before she pulled it back and smiled it looked as if she had gotten all the holes after all! Quote: 5-6 : You got all the holes... You think...? Probably? (+1) Total: +1
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chi honda rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Fri Apr 06, 2012 9:52 pm
She was so happy she had gotten the first step done that she eagerly rushed onto the second step. This time all she needed to do was fill the container. At first she thought that couldn't be to hard, since all she had to do was put the filling inside.
Boy was she wrong and the second she tried to fill it up. It looked like more than half of the filling ended up on the floor and not inside the skull. She shook her head and looked in front of her, the horsewomen didn't seem to pleased. Though maybe just maybe if she did everything else correctly she could change her standing of her. Quote: 1 : You got more filling on the floor than inside the skull... (-1) Total: 0
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chi honda rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri Apr 06, 2012 9:53 pm
So off she went to work hard on her next task. This next step she refused to fail! All she had to do was seal the container and if she could just do that. Then maybe just maybe she could get through this task successfully.
She hurried to seal the container as best she could with the leftover Plaster of Paris. Thankful due to her last attempt she had gotten the hang of this material slightly. An so once she finished she held it out for the horsewomen's approval. To her surprise she seemed to have done it well, since she heard no complaint from her mouth. Quote: Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2) Total: +2
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chi honda rolled 1 100-sided dice:
89
Total: 89 (1-100)
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Posted: Fri Apr 06, 2012 9:54 pm
As she finished making her musical instrument she held it out for approval. Her eyes were shut as she did this, since part of her was afraid that her one mistake could have been a large one.
To her surprise she heard words in return, words that said follow me. So she slowly opened one eye at a time and raced after her teacher. She watched in awe as her teacher shook her own instrument. To think a small thing like this could convey such large messages. It was almost amazing, it showed her that no matter how small something is it could do big things. At least that was the message she took from it all.
Finally it was her turn to give her shaker a try. She held it up to the air and shook it with all her heart. She listened to the sound it gave off, it was beautiful and a little different then Ishsha's sound. She slowly lowered her shaker and looked towards Ishsha, her shaker shook and as she listened. She could swear it sounded like she spoke to her through it. The words "It'll be alright," echoed through her soul and on face grew a relieved smile.
"Thank you for this honor," she said as she stood and bowed to her teacher. "I have learned a lot and will keep this lesson with me always," she said as she held her shaker close to her and walked away for the night. Another lesson finished. Quote: 81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2) Total: 2+2 = 4
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Posted: Fri Apr 06, 2012 11:20 pm
END OF DAY 4 RESULT:
Total Points: 4

2 HORSEMEN POINT = 4-6 Points
Quote: TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
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Posted: Sat Apr 07, 2012 9:24 pm
~ biggrin ay 5:~ Vegetation LabFor once there is no unfamiliar Famine clan face on the training field, simply a strangely disorganized layout of scattered tables and boxes, which look like they could have been scavenged from the garbage of the human world. And... A familiar face that may disappoint or even alarm the attending students.
Their very own Famine Heir, Cymbeline.
Good luck learning anything from this one!Stage 1 IntroductionThe bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent. Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents! 1. You have a glass foot stool, a bag of dirt, and a vial of... gross water. 2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum! 3. You found a clear box, some dirt, and something you do not want to drink. 4. You found a bizarre helmet, some protective padding, and a strength potion. 5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream. 6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand? Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one! Stage 2 SetupNow the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up. It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments. Roll a 6 sided die to figure out how well you did. 1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided. 2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right. 3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad. 4. It only took you three tries, but your terrarium looks okay! 5. You seem to follow her example to the letter, maybe she's not a bad instructor after all! 6. You... cracked your box. Maybe she won't notice. How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers. Stage 3 SelectionCymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag. Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants. 1. Oats 2. Sweet Corn 3. Asia Strawberries 4. Sugarcane 5. Cherry Tomatoes 6. Vanilla Bean The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble. 1. Noxious Ivy 2. Hunchback Beggarweed 3. Strangling Knotweed 4. Fiery Spurge 5. Weregoose Grass 6. Bindweed Stage 4 EvaluationNow that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient. Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant. Cymbeline begins to walk between the tables, examining the terrariums. For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid! Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.) For a distance of 1, you get +3 "learning" point and pass the course! For a distance of 3, you get +1 "learning" point and pass the course! For a distance of 5, you fail the course. Oops. =( POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS
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chi honda rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sat Apr 07, 2012 9:26 pm
Training, training, and more wonderful training! That was all Tyshina seemed to do on this trip, though she definitely wouldn't complain about that. Since she was enjoying learning all these wonderful new things. Ways to single people, ways to climb trees through different conditions, and so much more.
As she walked into the training area she wondered silently what she would learn today. Today her teacher was a bony ghoul, and sadly she couldn't quite understand what she was talking about. Though she did notice one gesture and that was the gesture towards the boxes nearest her. So without thinking she just walked and picked within the boxes. There she found...a bizarre helmet, some protective padding, and a strength potion. Learning Points: +1
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chi honda rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sat Apr 07, 2012 9:27 pm
Tyshina just glanced at her items for a moment and then back at her teacher. What on earth was she going to do with these she wondered in her head. Well whatever it was the teacher was about to explain, or try to explain anyways. She stood there quietly as she listened to all the teacher had to say. From what she picked up she was supposed to use these items to setup something.
Whatever this something was had to do with plants and thankful she was showing her an example. She watched as closely as she could, and before she knew it it was her turn to give it all a try.
Tyshina gently attempted to fold the sides and make her box the same way her teacher had. The only thing was half way through she heard a cracking noise and her hands froze. For the box had cracked....
Learning Points: +1
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chi honda rolled 2 6-sided dice:
6, 4
Total: 10 (2-12)
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Posted: Sat Apr 07, 2012 9:29 pm
Tyshina cautiously steps in front of her box. Hoping that by some miracle her teacher won't see it is broken. Luckily the teacher somehow missed it, and instead told her to pick some seeds. She sees a box full of brown and tan bags, and her first reaction is to reach in and grab the first bag of each color she sees. The tan bags she picks ends up being Vanilla bean seeds and the brown bag she picks is something called a Fiery Spurge. Learning Points: +1
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