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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING D4] Insanity Theories [Sparrow] Goto Page: [] [<] 1 2 3 [>] [»|]

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kuropeco rolled 1 12-sided dice: 6 Total: 6 (1-12)

kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 04, 2012 10:34 pm


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And then there were more insects.

Sparrow was beginning to feel very conspired against.

"Out, out, out, out!"



Quote:
[ HP: 10/40

WELL THAT'S JUST RUDE NOW BT ]


Quote:
6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.
kuropeco rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Wed Apr 04, 2012 10:35 pm


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He hadn't fallen asleep, but he almost had. Nothing seemed to be happening in his environment, and Sparrow sat there staring intently at it for several long moments.

Then he may or may not have fallen asleep a little.



Quote:
[ HP: 10/40 ]


Quote:
5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 12-sided dice: 11 Total: 11 (1-12)

kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 04, 2012 10:37 pm


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"Ah, no, sir," said Sparrow, jolting out of his light doze a the instructor approached. He tried to hide the very embarrassing fact that he had almost fallen asleep in a class for Jack's sake and instead flashed a smile up at the horsemen.

"No help needed at all."



Quote:
[ HP: 10/40 ]


Quote:
11: Ktur approaches you and tries to assist. His attempts do absolutely nothing. Maybe that's why he asked you to help in the first place.
kuropeco rolled 1 12-sided dice: 8 Total: 8 (1-12)
PostPosted: Wed Apr 04, 2012 10:40 pm


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Still nothing was happening. With a small, disappointed sigh, Sparrow poked at the environment as if to prod it into life.

There was a sharp crack.

"I DIDN'T BREAK IT I SWEAR."



Quote:
[ HP: 5/40 ]


Quote:
8: In a moment of frustration, you shake, kick, yell at, or even look at your environment wrong. You lose 5 HP.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 12-sided dice: 3 Total: 3 (1-12)

kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 04, 2012 10:41 pm


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Where did all of this water come from, anyway? Sparrow thought, five minutes later, as he was scooping out buckets of liquid from his now soaked environment. He hadn't even seen where it had all originated, but it had swept annoyingly fast over his precious little place.



Quote:
[ HP: 3/40 ]


Quote:
3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.
kuropeco rolled 1 12-sided dice: 7 Total: 7 (1-12)
PostPosted: Wed Apr 04, 2012 10:42 pm


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In which Sparrow spent the next five minutes absently prodding at the environment in the hopes that it would somehow fix itself.

Needless to say it didn't.



Quote:
[ HP: 3/40 ]


Quote:
7: If you are working with the underwater environment, suddenly your whole diorama goes black. When the water clears, all the tiny plants and animals are gone. You lose 5 HP. If you are not working with an underwater diorama, nothing happens.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 12-sided dice: 5 Total: 5 (1-12)

kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 04, 2012 10:44 pm


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He may or may not have dozed off again.



Quote:
[ HP: 3/40 ]


Quote:
5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens.
kuropeco rolled 1 12-sided dice: 6 Total: 6 (1-12)
PostPosted: Wed Apr 04, 2012 10:52 pm


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And then there were more insects.

Needless to say, by the end of his lesson, Sparrow's little prairie environment was completely and utterly broken, smashed, trampled, swamped, drowned, beaten, and squashed.

He dragged himself from the lesson feeling very mopey.



Quote:
[ HP: -12/40

REALLY, SPARROW

REALLY ]


Quote:
6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Thu Apr 05, 2012 9:18 pm


DAY FOUR
PostPosted: Thu Apr 05, 2012 9:24 pm


User Image - Blocked by "Display Image" Settings. Click to show.


The Sands are alive with the Sound of Music...

"What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."

She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."

Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process.


The Making!
-> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own!
-> Tally up your scores at the end of each exercise!

Sealing the container:
-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket.
-> Roll 1d10!
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)
3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1)
5-6 : You got all the holes... You think...? Probably? (+1)
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3)

Filling the container:
-> Now to pour your choice of filling into the skull!
-> Roll 1d4!
1 : You got more filling on the floor than inside the skull... (-1)
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)
3 : Your filling and skull goes together well! (+1)
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Sealing the container:
-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken.
-> Roll 1d10!
Even : You made a mess! (0)
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


"I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."

The Application!
Putting it to use:
-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words!
-> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'.
-> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts!
-> Roll 1d100!
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)
21-40 : The sound made was too soft to be heard by anyone but yourself... (-1)
41-60 : You're getting there, but the sense of urgency is not there. (0)
61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1)
81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)


Point Tally!
User Image - Blocked by "Display Image" Settings. Click to show.Horsemen Points Distribution: Select only one option based on your results

TO OBTAIN 3 HORSEMEN POINTS: 7-9 Points
TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 10-sided dice: 7 Total: 7 (1-10)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Apr 05, 2012 9:29 pm


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Hopefully this day's lessons would go much better than the day before with the disastrous environment experience.

Sparrow tried not to think of it.

When he arrived on the fields to train, he found the horsewoman that was to be his temporary instructor swaying back and forth, her ribs jangling together noisily. She was bone thin - literally - as most of the Famine clan was bound to be - and she seemed to be quite pleased to see him.

"Ah," said Sparrow, stepping into the enclosure. "Thank you. I'm quite glad to be here."

Though really he had no idea what she was going on about, Sparrow made his way towards the supplies table, where several boxes full of various things stood in haphazard lines. He pulled out a large, cracked and yellowing skull, setting it aside, and then reached in for the rest of his supplies - namely a handful of small, greyish pebbles, a cup of sand, and a jar of something that looked as though it was to be used to keep things together.

Now to get started.

Digging his fingers into the plaster of Paris, Sparrow spent several moments carefully filling in all of the holes on the skull, leaving the left eye socket free. He smoothed out the paper, making sure it was flat and not globby or gumpy. The horsewoman swayed past, eyeing his skull, but she merely smiled gaily and waved a bangled hand.

Sparrow was very satisfied with this reaction.



Quote:
[ POINTS: 2 ]

Quote:
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
kuropeco rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Thu Apr 05, 2012 9:32 pm


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Now came the more difficult part - filling the container. Sparrow pulled the small, grey pebbles and the sand towards him and carefully tipped things in. First went the rocks - they were larger and would take up more space, and Sparrow very meticulously added them one by one. Then came the sand, which was easier (and less time consuming), and then he was finished.

Sparrow leaned back in from his workstation and picked up the skull, giving it an experimental shake. From behind him, a wispy, delighted voice proclaimed something nonsensical, and Sparrow smiled brightly at the horsewoman, then back at his almost finished creation.

"I think I'm quite capable at this," he said to himself. "Much more so than yesterday's...incident."

He went back to his shaker.



Quote:
[ POINTS: 4 ]

Quote:
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 10-sided dice: 10 Total: 10 (1-10)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Apr 05, 2012 9:37 pm


User Image

And then came the sealing.

Unfortunately this was not nearly as easy as the actual construction had been. Sparrow was soon covered with plaster-of-Paris all down his front and his arms and hands were sticky with the stuff. Stubbornly, he kept working until it was entirely finished.



Quote:
[ POINTS: 4 ]

Quote:
Even : You made a mess! (0)
kuropeco rolled 1 100-sided dice: 3 Total: 3 (1-100)
PostPosted: Thu Apr 05, 2012 9:39 pm


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Sparrow was not exactly musically inclined.

This was discovered when the horsewoman most decidedly took away his shaker until he promised not to use it in public anymore.

He slouched back to his dorm room feeling quite as mopish as the previous day.



Quote:
[ POINTS: 2 ]

Quote:
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)


Quote:
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Sat Apr 07, 2012 7:20 pm


DAY FIVE
Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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