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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[!][Training][PRP] Aurian Goto Page: [] [<] 1 2 3 [>] [»|]

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kalindara rolled 3 6-sided dice: 2, 6, 2 Total: 10 (3-18)

kalindara

PostPosted: Thu Apr 05, 2012 7:10 am


Finally, finally the thing was defeated. Aurian wasn't cheered as she watched the creature turn completely wispy and blow away like smoke. That didn't feel like a victory at all.


Aurian's HP: 17/30
Mania!Aurian's HP: (2dmg + 2recoil) 0/15

+1 Horsemen Point
kalindara rolled 4 6-sided dice: 4, 2, 1, 5 Total: 12 (4-24)
PostPosted: Thu Apr 05, 2012 7:17 am


Still fuming, Aurian turned to leave. Unfortunately, she accidentally looked into another mirror. Aurian blanched to see a version of herself decked out in what appeared to be Death Clan robes. Though on second thought, that didn't look so bad on her...

She shouldn't have stopped to admire herself. When a tap on her shoulder came, Aurian winced and cursed herself. Then everything else. Turning to face the Death Clan version of herself, Aurian used the momentum to make her first strike.

The Clans!Aurian evaded it easily. The return strike was fast and precise, knocking Aurian off her feet. Aurian gasped for breath on the ground. Scrambling back to her feet, she held her scythe out in a defensive position until she regained her breath.


Mirror: Aporia

Aurian's HP: 11/30
Aporia!Aurian's HP: (0dmg + 6recoil) 4/10

kalindara

kalindara rolled 4 6-sided dice: 4, 3, 4, 5 Total: 16 (4-24)

kalindara

PostPosted: Thu Apr 05, 2012 7:21 am


Aurian was more careful this time. She watched her opponent, waiting her out until Aurian saw a gap. She struck out, thrusting the scythe forward like a spear. It grazed along the fake Aurian's side.

The fake Clanswoman stumbled, but returned a might blow that left Aurian reeling. When her head cleared, she looked around but saw no trace of her opponent.

That... was definitely enough for today, Aurian decided. She closed her eyes and stumbled off in the direction of the hall, determined not to glance in any more mirrors.


Aurian's HP: 2/30
Aporia!Aurian's HP: (1dmg + 9recoil) 0/10

+1 Horsemen Point
PostPosted: Fri Apr 06, 2012 6:34 am


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Trials of the Priestess

The rituals of Death are everything to the priestesses. Upon walking to the land belonging to the clan of Death, there is a heavy somber weighted silence that descends upon you. Residents around you are busy going on to their business but the faintest glimmer of their shadowed eyes under their cloaks glance at you warily. As you walk in, you are directed to a long line of students about to embark on a walk up some very long spiral stairs. Upon reaching the top, after walking through the skies, you have arrived to one of the tallest spirals. You can see the black cliffs surrounding you, the altar opens into a roofless space. Inside, you step in a circle with four pillars at the edge. There are no gates/walls to prevent you from your unlucky footing or falling to your temporary demise. Why are you headed up to this altar? You are students who are expected to pay their respects in forms of incenses and prayers. However, this isn't a simple task of kneeling and praying. In a sort of test directed towards the students, they must create their own incense sticks to offer towards the priestesses.

OOC

OOC Task: Whether you have a friend or you make it yourself, you are expected to create your own artwork of what you will offer as a prayer towards one of the few altars of Death. (These can be made by paint/grabbing a google image, whatever you deem best!) There are four priestesses gathered around the altar, as you move up the line, you move towards the next available priestess. These artworks will be prayer items only (do not offer your undergarments, death does not want them ok) so it will not be limited to incense sticks. It can be anything from any religion/culture attached to your tih student! Although how you offer your item by rping it out, will be determined by the priestess you roll. (Please keep the images CANON to the SETTING, otherwise you will be disqualified from points as the priestess will be : | at you. All four of them.)

[ Mechanics: ]

-You will need to roll for summoning a priestess and the success of your item
-When your roll is successful in presenting a gift, you can insert your image. If your roll is a fail, you do not need to come up with different items, you simply can gloss over it until you make a successful post and then post your prayer item image.
-You can only roll two times a day that's every OOC 24 hours. (for both the priestess and your success of the image.)
- Please roleplay out all results whether they are pass or fail



Roll 2d100. The first dice will determine your priestess while your second dice determines your success.

1-25 - You are brought to the first altar, with a very stern and solemn priestess. This is Ameton. She has a very no-nonsense personality. She wears a black robe, trimmed with feathers at the bottom. She stands there, with a perpetual frown on her lower half of her face. You can't see the top half, shadowed by the conventional black robe of death. However, there is a sharp glimmer of yellow eyes and a hollow face from what you can see. Her manner is curt and brief. What should you offer to this stern-faced priestess?

26-50 - This priestess has a small smile when you come to the altar, as she offers her hand to accept your offering. She is Kalia. Kalia has two twin tails that are not hidden by her hood, her robe shorter than the rest. She seems to be nicer than the others, although she says nothing. Her figure is shown through the form-fitting robe, lacy design and she seems to have a fondness for cute offerings. It's the way she fingers your offering, with an interested gaze before setting it down or how she might put one to the side, before moving onto the next student..

51-75 - The third priestess is dressed in a skimpy armor, top and shorts. Her name is Vari. She has long blood red hair, her adornments on her outfit crimson-streaked as if she has recently come from battle. While she doesn't speak, the way she stands in an arrogant, haughty manner with her feet apart and side glances towards you. You are apparently of little consequence to her, although her attention is captured easily if you come up with something interesting..

76-100 - The fourth priestess is one you know very well. Or at least, some students do. It is the heir of Death, Aisa. She is sitting at the edge of the altar, her legs crossed, looking quite bored. The question is, what do you offer to this whimsical insanity-ridden heir of Death? Considering she's the heir, you may want to choose wisely. Unlike others, she is prone to talk much more and possibly .. attack. Although the chances of that is very unlikely.


SUCCESS.. or not?

1-20 - You chicken out before you get to the priestess. Perhaps you decide your prayer simply isnt good enough or that there was a priestess you didn't want to approach.. For whatever reason* you did not come up, you go back to the end of the line to start over.
21-40 - Success! You did not forget your item or lost it, you have mustered up the courage to walk and give it to a priestess! However, you seem pretty breathless or tired. Depending on the priestess you drew, you get a variety of reactions. Ameton disregards you with a disapproving stare, Kalia offers you a drink of water, Vari scoffs at you and Aisa .. Well, she's laughing. She looks like she's hoping you fall off the edge. Either way, you have a point to spend now!
41-60 - You forgot your item or you dropped it somewhere on your way here. Damn, time to run back and find it, get it or make/bring an entirely new one. Shoot, how do you tell the priestess you forgot/lost it?
61-80 - You managed to walk up .. but right before you reach the priestess, an unlucky event* like the wind or your unsure footing in these uneven rocks leads your item to fall to it's inanimate death off the spiral. Shoot, looks like you need a new item..
81-100 - Success! The priestess has either reluctantly or happily accepted your offerings and you earn one point to spend in the raffle or shop!

*means you can make up any reason corresponding to the loss of your item, relevant to the prompt!

POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ]

- You obtain one horsemen point every SUCCESS you obtain (max two this way)
- For every picture you hand draw you get another +1 point! You can only obtain a maximum of 3 points daily with the SUCCESS and hand drawn image points totaled).



kalindara

kalindara rolled 1 100-sided dice: 25 Total: 25 (1-100)

kalindara

PostPosted: Fri Apr 06, 2012 6:37 am


After several days living among the clan of Death, Aurian found herself very curious about the priestesses. The occurrences within the Temple of Guidance, and the revelation of Trance, had only heightened the mysterious allure of the secretive figures. They held a rank surpassed only by the Heir and yet no one seemed willing to talk about them or what they actually did. Clearly, Aurian would have investigate this herself.

One of the few things that clans members were willing to tell Aurian was about the offerings that could be made to the priestesses. No one mentioned exactly what you were praying for, but Aurian was less concerned with the results anyway. Information was a good enough goal for her.

Her search led her high up in the towering spires of the clan's domain. Trudging up an endless spiral staircase, Aurian eyed the long line of people ahead of her and hoped that she wouldn't have to wait for every single one of them to make their offerings before it was her turn. She'd prefer to be done before dinner. Finally they reached the top, the stairs opening out into a wall-less, rail-less circular 'room' (or roof, rather, Aurian thought). Open to the elements, there was nothing but the view, a few pillars and several waiting priestesses. The wind buffeted Aurian as she joined a line for one of the priestesses and settled in to wait her turn.

The line moved slowly. It seemed like forever until Aurian reached the front and approached the robed woman. Aurian noticed her robe was shorter than that of the others, and much more form-fitting. Twin ponytails emerged from her hood, framing a smiling face. Aurian couldn't help but automatically smile back. It seemed she'd managed to pick the nice one. Lucky~!

Aurian walked forward and began reaching for her offering.




26-50 - This priestess has a small smile when you come to the altar, as she offers her hand to accept your offering. She is Kalia. Kalia has two twin tails that are not hidden by her hood, her robe shorter than the rest. She seems to be nicer than the others, although she says nothing. Her figure is shown through the form-fitting robe, lacy design and she seems to have a fondness for cute offerings. It's the way she fingers your offering, with an interested gaze before setting it down or how she might put one to the side, before moving onto the next student..
kalindara rolled 1 100-sided dice: 47 Total: 47 (1-100)
PostPosted: Fri Apr 06, 2012 7:03 am


(( Forgot to roll two d100 at once, so here is second roll for success. ))

... Except Aurian couldn't find her offering. She checked her coat and under several of her belts where she liked to put things for safekeeping. Nothing turned up. Aurian began to panic. The priestess was waiting and the line behind her was shifting restlessly and starting to grumble.

When had Aurian seen it last? Definitely at the bottom of the spiral staircase, because she checked before making the long walk up. Don't tell her she'd dropped it on the way up? Aurian groaned. She'd have to make her way back down the neverending staircase and hope it had fallen somewhere closer to the top than the bottom.

"Sorry, sorry," she muttered as she stepped aside and made her way back to the stairs.


41-60 - You forgot your item or you dropped it somewhere on your way here. Damn, time to run back and find it, get it or make/bring an entirely new one. Shoot, how do you tell the priestess you forgot/lost it?

kalindara

kalindara rolled 2 100-sided dice: 16, 42 Total: 58 (2-200)

kalindara

PostPosted: Fri Apr 06, 2012 7:08 am


As hard as she searched, Aurian could find no trace of her offering on the stairs. Eventually she had to assume that either it had been trampled, thrown away as trash, or someone else had pocketed the item for themselves. Huffing, Aurian scowled at the empty stairs. She was hot, tired, and had wasted half a day walking up and down these stairs for nothing.

"I'm calling it a day," Aurian decided. She'd just have to make another offering and try again another day.


+0 Horsemen Points
PostPosted: Sat Apr 07, 2012 6:38 am


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Inner Peace

The room was divided into cubicles, each cubicle with a small, rectangular carpet in it. The whole place was so quiet that it was almost odd, and smelt strongly of incense; however, the smell seemed to calm your mind, and some students might find themselves feeling a little too relaxed or sleepy; there wasn't really anyone in the room to man it, just a sign lit by candles.

"Calm your mind, seek inner peace"


Perhaps you should try meditation... As you take a seat in one of the cubicles, a horsewoman of Death appeared behind you, and lowered a curtain that closed ypur cubicle off from the rest of the room; maybe there was someone manning the room after all...


Quote:
-> This is a solo activity!

Roll 1d10
1-2 : You got distracted...
3-4 : You fell asleep!
5-6 : You feel almost... Tranquil. (+1 concentration)
7-8 : You feel like you're floating on a cloud... (+2 concentration)
9-10 : You feel light as a feather, and surprisingly at peace with yourself. (+3 concentration)

Once you have at least 3 concentration points...
-> You've gained 1 Horseman point!
-> From the peace, turmoil rises!
-> You suddenly remember a fear you have. It could be anything; an old memory, a phobia...

Roll 1d100:
1-20 : Your concentration broke immediately, and you leave feeling shaken.
21-40 : You lasted a minute, battling with this fear, but ended up breaking into a cold sweat as your concentration shatters. You couldn't help shaking as you leave.
41-60 : You feel so conflicted, so unsure- A hand rests on your shoulder. It is the horsewoman of Death; she smiles, and escorts you out.
61-80 : Despite your uncertainty, your concentration stayed and when you finally open your eyes, you feel... Relatively at peace. It was as if you got one step closer to overcoming your fear, in that moment. (+1 Horsemen Point)
81-100 : You battled with your fear, beads of sweat cling to your skin. It was tough, and you wasn't sure how many hours you spent in that cubicle, and you might had been crying, but... As you opened your eyes and walked out of the room, your heart is light as a feather. (+2 Horsemen Points)


Horsemen Points


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- See above and match your roll to the results of potential horsemen points gained. You cannot claim over 3 per ooc 24 hours

kalindara

kalindara rolled 1 10-sided dice: 8 Total: 8 (1-10)

kalindara

PostPosted: Sat Apr 07, 2012 6:48 am


Following on from her last class, Aurian wasn't in the mood for a strenuous day. It seemed more of a somber occasion. Tomorrow she would move on to another Clan. No more jewelcrafting, no spelunking or lava-run forges, no more ice fortresses or robed priestesses. There was a tiny spark of excitement in her breast for whatever sights the next island would have, but it was mostly buried under the sorrow of leaving her current place of study with so much she had yet to learn.

In such a mood, Aurian couldn't bring herself to go before the priestesses again. Spelunking and visiting the hall of mirrors didn't appeal - she wasn't in the mood for a fight and using the Clan's jewelry again would just depress her. It had been hard enough to return the piece she'd borrowed in class.

Aurian let her feet take her where they willed. She wasn't overly surprised when she found herself back at the start - the small curtained booths for meditation. How nostalgic, she thought with a smile. She settled down onto the cushion and closed her eyes. Would she be able to find peace more easily, having conquered this once before, or would the turmoil of leaving cloud her mind?

It didn't take long for Aurian to feel light and worry-free. Almost there, she thought.


7-8 : You feel like you're floating on a cloud... (+2 concentration)
kalindara rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Sat Apr 07, 2012 6:49 am


Aurian kept her breathing steady, palms resting on her knees. Her worries over leaving, over not learning enough, all melted away. A faint smile graced her face as she fell into a meditative state.

... But what if she hadn't learned the right things? Her heart thumped loudly as Aurian had a horrible thought. They had homework. What if Aurian failed it because she hadn't paid attention to the right things? Should she have asked more questions of Ylaria or the random Clans members she'd encountered in the library and forge?

What if Aurian never graduated? What if she were kicked out of school entirely!?


9-10 : You feel light as a feather, and surprisingly at peace with yourself. (+3 concentration)

5 concentration
+1 Horseman point

kalindara

kalindara rolled 1 100-sided dice: 14 Total: 14 (1-100)

kalindara

PostPosted: Sat Apr 07, 2012 6:55 am


Once that fear struck, Aurian couldn't shake it off again. Her peaceful state of mind fled and no matter how hard she tried, she couldn't get back up to those feather-light heights again. Reluctantly, Aurian opened her eyes. Great, not only had she been thrown back down to her body again but she was in a much worse state than before.

The niggling fear of failure stuck with her as she rose and left the chamber. So much for meditation calming you down...


1-20 : Your concentration broke immediately, and you leave feeling shaken.

Total: 1 Horseman Point
PostPosted: Sun Apr 08, 2012 7:17 pm


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The Room of Mirrors

Perhaps it was not too good an idea to venture underground, after all, the signage in this place is, for lack of a better term, almost non-existent. After what seems like forever, after walking in a billion circles, you find yourself in a long corridor, seemingly infinite. It is illuminated only by torches along the sides of the walls, though rather more ornate than the ones you have seen before, and you notice, very faintly, carvings in the walls depicting the horsemen of death. Something compels you to walk towards the end; after all, you have already come this far, and you're curious about what you might find. On reaching, the corridor opens up into a large underground cavern, completely empty, except for five full-length mirrors arranged in a half-circle shape, each of them with names inscribed on their frames.

Huh. That seems almost disappointing. You were hoping, maybe, for something like treasure, hidden so far underground. Or even a nice lounge of sorts, to take a rest in. You walk towards one of the mirrors, figuring it wouldn't hurt to take a look in them-

-There is something odd about your reflection. You appear to be seeing double, but you can't figure out why. As you reach out to touch the mirror, you feel a tap on your shoulder..


Instructions
Each day you are allowed to pick up to three mirrors to investigate, please follow the prompt for the mirror you picked! Battling follows normal rules, however you cannot used your FEAR attack or any learned abilities. HP from one fight carries over to the next fight, you do not regain any HP between battles. HP is only reset when the next day rolls over. Once you reach 0hp, your opponent dissolves into smoke that swirls around you, and the next thing you know, you're back where you first started out... except the path you took to get to the chamber is simply gone.

Update: If both you and your doppelganger reach 0hp on the same roll, you do not get the point for that particular mirror battle sorry! ICly, as you deal the finishing blow, the doppelganger doesn't just dissipate, it dissolves into smoke that seems to swallow you up- and you find yourself back where you first started!

You obtain one point for every mirror-battle won, for a total of three points. These points can be used in the raffle for characters, or to claim minipet prizes.


Mirror - Deimos
Prompt:
You are fighting your current self, it's actually pretty surreal. They say that knowing thy enemy helps, but what happens when your enemy knows you just as well.... welp.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll 3 of your normal dice amount for each attack (ie. 3d6 instead of 2d6, 3d8 instead of 2d8, etc)
Damage taken: 5hp per attack, whether you hit or miss!
Extra: if third dice is even: your damage done is the sum of the three dice, subtract 6 l if third dice is odd, add it to your damage taken.

eg. I am a Y1 student, rolling 3d6 to get: 3, 4, 2; I do 3dmg and take 5dmg, my doppelganger takes 3 dmg total.
eg. I am a Y1 student, rolling 3d6 to get: 3, 4, 1; I do 1dmg and take 6dmg, my doppelganger takes 1 dmg total.


Mirror - Μania
Prompt:
You are fighting a version of yourself, completely corrupted by insanity. Feel free to decide your doppelganger's appearance/ etc, but remember that they should look greyed out and somewhat wispy.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll 3 of your normal dice amount for each attack (ie. 3d6 instead of 2d6, 3d8 instead of 2d8, etc)
Damage taken: Whatever the third number you roll is. The -6 still applies to your attack!
Extra: Due to instability, your doppelganger takes 100% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1; I do 1dmg and take 1dmg, this means my doppelganger takes 2 dmg total.


Mirror - Keres
Prompt:
You are fighting a hunter wielding a weaponised version of yourself. The hunter is completely cloaked, you cannot see their face, however, feel free to make up the appearance of the weapon, taking into consideration how hunter weapons work.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll your normal dice.
Damage taken: 5hp per attack, whether you hit or miss.
Extra: Each hit you take weakens you; however this is purely for rp purposes and does not affect dice mechanics.

eg. I am a Y1 student, rolling 2d6 to get: 4,6; I do 4dmg and take 5dmg.


Mirror - Elpis
Prompt:
You are fighting a future version of yourself. Your doppelganger appears as you will when you are fully grown, its attacks are far stronger than yours. On the bright side... this is what you could be! Go forth and learn, little grasshopper.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half your total HP minus 5.
Dice: Roll 3x of your normal dice amount for each attack (ie. 6d6 instead of 2d6, 6d8 instead of 2d8, etc)
Damage taken: Add up the last four dice in your roll and subtract 6.
Extra: Due to instability, your doppelganger takes 50% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1, 3, 2, 4; I do 1dmg and take 2dmg, my doppelganger takes 2 dmg total.


Mirror - Aporia
Prompt:
You are fighting a horseman version of yourself. They are stronger than you are, and somehow also much more aggressive. Pick a suitable clan, appearance is up to you to decide.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP minus 5.
Dice: Roll 2x of your normal dice amount for each attack (ie. 4d6 instead of 2d6, 4d8 instead of 2d8, etc)
Damage taken: Add up your last two dice, but do not subtract 6.
Extra: Due to instability, your doppelganger takes 100% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1, 3; I do 1dmg and take 4dmg, my doppelganger takes 5 dmg total.


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

You obtain one point for every mirror-battle won, for a total of three points. These points can be used in the raffle for characters, or to claim minipet prizes


kalindara

kalindara rolled 6 6-sided dice: 1, 4, 6, 6, 5, 4 Total: 26 (6-36)

kalindara

PostPosted: Sun Apr 08, 2012 7:29 pm


With no classes to worry about, Aurian found herself itching for something to do. She needed a workout of some kind. It was a shame that the Death Clan didn't keep those Shades somewhere freely available. But Aurian recalled somewhere else she could get a good fight.

She didn't think over the idea very hard - no doubt it wasn't the brightest of ideas and she might reconsider if she thought too hard on it. She just made her way quickly to the hall that ended in the room with all the strange mirrors.

Entering the room was a strange mix of trying to look up without seeing anything. Aurian didn't need all the mirrors creating their doppelgangers at the same time. Eventually her gaze landed on one of them - in strange font around the border, Aurian made out 'Elpis'. The word made no sense to her. The vision in the mirror quickly distracted her from names. Before Aurian stood a familiar sight - familiar for all the wrong reasons, unfortunately. In an expensive looking dress and short capelet stood the Aurian from her Trance vision. The scythe the woman carried was black. It reminded Aurian of the weapon she'd seen in the forge.

Aurian's heart dropped when the tap on her shoulder came. A future self. A self capable of leading an army, ruling her own stretch of land, and conquering other domains. This might not end so well.

Her older self swung the deadly-looking black scythe. Aurian was knocked across the room, barely missing a mirror as she was slammed into the wall. Dazed and gasping for air, she somehow made it back to her feet. Her retaliatory strike was easily dodged.


Aurian's HP: 14/30
Elpis!Aurian's HP: 10/10
kalindara rolled 6 6-sided dice: 2, 2, 2, 6, 5, 2 Total: 19 (6-36)
PostPosted: Sun Apr 08, 2012 7:32 pm


The next crossing of blades didn't have Aurian faring any better. She received less damage this time, but she could tell her FEAR shield was almost gone. And she had yet to make a scratch on her opponent!

It was frustrating, to say the least. But Aurian also couldn't help a small swelling of amazed joy. This was what she could be like in the future? She was going to be so badass.

... If she managed to live that long.


Aurian's HP: 5/30
Elpis!Aurian's HP: 10/10

kalindara

kalindara rolled 6 6-sided dice: 1, 2, 6, 3, 1, 3 Total: 16 (6-36)

kalindara

PostPosted: Sun Apr 08, 2012 7:34 pm


Aurian's future self dodged another strike, then spun to slam the flat of her blade into Aurian's face. Tears sprung to Aurian's eyes - Jackdammit, that hurt. She felt the last of her FEAR shield crumble. Aurian waited, tensed, for another hit to come.

Instead, her future self smirked down at her. 'Nice try, but nowhere near good enough,' her expression seemed to say. Then she faded away, back into the mirror.

Aurian stared after the doppelganger. Nothing else came out of the mirror - a good thing, since Aurian was now defenceless. As she made her way back out of the room, she couldn't help grinning to herself. She couldn't wait to grow up into that self!


Aurian's HP: 0/30
Elpis!Aurian's HP: 10/10

0 Horsemen Points
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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