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JetAlmeara rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Thu Apr 05, 2012 5:22 am
Quote: 10: A tiny animal scrambles into view, then disappears back into hiding. Ktur deems the appearance of the beast a wild success! You earn one Horsemen Point. Rainforest HP - 30/30While still trying to decide just what it was she wanted to do Zurine peered into her box attempting to see through the mist and tapped a bit on the side the way one might tap on a fish tank back home. She nearly jumped when out of the mist appeared a little beast, perhaps it had come to investigate the sound but for whatever reason Ktur seemed quite pleased with the results and Zurine beamed at the praise though to be honest she didn't have any idea if or what she had done to make the creature appear.
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JetAlmeara rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Thu Apr 05, 2012 5:26 am
Quote: 3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments. Rainforest HP - 28/30 Somewhat emboldened by her quick success Zurine pulled the glass box closer and tipped it slightly to see if she could entice any more creatures to come out - instead it seemed like tipping it broke some internal dam or caused a river to overflow or something because part of her glass box flooded and things were looking a little bit less healthy now. Concerned she set the box back down again.
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JetAlmeara rolled 1 12-sided dice:
12
Total: 12 (1-12)
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Posted: Thu Apr 05, 2012 5:29 am
Quote: 12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected. Rainforest HP - 28/30 Perhaps in response to her accidental little flood a pack of tiny gnomes appeared in her glass box. Intrigued and somewhat surprised Zurine eyed them through the glass while they went about starting a fire and causing ruckus. They didn't seem to be doing any actual harm however so Zurine ignored them and pondered more ways to make her environment thrive.
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JetAlmeara rolled 1 12-sided dice:
9
Total: 9 (1-12)
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Posted: Thu Apr 05, 2012 5:32 am
Quote: 9: You have no idea what you did wrong, but your environment is suddenly looking worse for wear. You lose 3 HP. Rainforest HP - 25/30 For some reason Zurine was pretty sure her little rainforest wasn't looking as good as it had been only a few moments ago - she had no idea what she'd done but perhaps she just wasn't coming up with ways to make it better fast enough or something. Concerned she tapped on the glass again and pondered what to do to fix things.
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JetAlmeara rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Thu Apr 05, 2012 5:35 am
Quote: 6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP. Rainforest HP - 10/30 Zurine had finally decided to try and shine some more light through the mist of the rainforest, after doing so however a swarm of insects had come along and utterly messed things up so she'd quickly turned it off and was now sweating while she tried to figure out how to fix things again. Stupid bugs.
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JetAlmeara rolled 1 12-sided dice:
2
Total: 2 (1-12)
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Posted: Thu Apr 05, 2012 5:38 am
Quote: 2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick. Rainforest HP - 10/30 Attempting to fix things by putting a bit of fear inside didn't do dip all and Ktur - despite his earlier praise seemed to have lost faith in her abilities because all he did was give her a look before going back to her toenails. Really this was all the bugs fault she just knew it! THings had been going fairly well until they'd shown up.
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JetAlmeara rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Thu Apr 05, 2012 5:42 am
Quote: 4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point. Rainforest HP - 10/30 Horsemen points - 2 And then just as suddenly as things had gone bad, they started to look up again a teeny tiny flower sprouted - maybe the fear had done something after all and it only took a bit of time to take affect. Excitedly she pointed it out to Ktur and his ill look went away. Huzzah he didn't think she was worthless anymore!
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JetAlmeara rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Thu Apr 05, 2012 5:44 am
Quote: 4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point. Rainforest HP - 10/30 Horsement points - 3 And then there was another flower! This was great..she would have gone on and tried adding more fear but Ktur seemed to think that two two flowers and one little animal was good enough for the day and shooed her off while he took the rainforest box off to do who knows what with it.That had been a fun class and Zurine was in a great mood as she bounced off to take care of the rest of her day.
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Posted: Fri Apr 06, 2012 8:48 am
Day 4Grey Dragon Vegetation LabFor once there is no unfamiliar Famine clan face on the training field, simply a strangely disorganized layout of scattered tables and boxes, which look like they could have been scavenged from the garbage of the human world. And... A familiar face that may disappoint or even alarm the attending students.
Their very own Famine Heir, Cymbeline.
Good luck learning anything from this one!Stage 1 IntroductionThe bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent. Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents! 1. You have a glass foot stool, a bag of dirt, and a vial of... gross water. 2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum! 3. You found a clear box, some dirt, and something you do not want to drink. 4. You found a bizarre helmet, some protective padding, and a strength potion. 5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream. 6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand? Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one! Stage 2 SetupNow the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up. It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments. Roll a 6 sided die to figure out how well you did. 1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided. 2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right. 3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad. 4. It only took you three tries, but your terrarium looks okay! 5. You seem to follow her example to the letter, maybe she's not a bad instructor after all! 6. You... cracked your box. Maybe she won't notice. How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers. Stage 3 SelectionCymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag. Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants. 1. Oats 2. Sweet Corn 3. Asia Strawberries 4. Sugarcane 5. Cherry Tomatoes 6. Vanilla Bean The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble. 1. Noxious Ivy 2. Hunchback Beggarweed 3. Strangling Knotweed 4. Fiery Spurge 5. Weregoose Grass 6. Bindweed Stage 4 EvaluationNow that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient. Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant. Cymbeline begins to walk between the tables, examining the terrariums. For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid! Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.) For a distance of 1, you get +3 "learning" point and pass the course! For a distance of 3, you get +1 "learning" point and pass the course! For a distance of 5, you fail the course. Oops. =( POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS
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JetAlmeara rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Fri Apr 06, 2012 8:49 am
Quote: 3. You found a clear box, some dirt, and something you do not want to drink. Learning points - 1 Today's training was supposed to be about vegetation, or so Zurine had thought - however when she showed up to find a bunch of scattered boxes and cymbaline who was talking in her typical disjointed manner Zurine wasn't so sure anymore. There did not seem to be very many plants, unless they were in the boxes..which seemed a touch unhealthy for them. Still the famine heir seemed to be gesturing to them so Zurine choose one at random and started going through its contents.
A clear box, some dirt and a nasty looking liquid. No plants but hey at least nothing in the box bit her,exploded or smelled terrible.
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JetAlmeara rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Fri Apr 06, 2012 8:54 am
Quote: 2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right. Learning point total - 2 Oh ..okay maybe there would be plants? Zurine was pretty sure she picked out the word plants and weeds in the famine heirs tangent but the quick way she went about setting up the terrarium was completely lost on her.
Blinking she decided to just give it her best shot and set about attempting to figure out how everything went together. SNAP! That didn't sound good at all..but it looked right..kinda.
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JetAlmeara rolled 2 6-sided dice:
4, 5
Total: 9 (2-12)
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Posted: Fri Apr 06, 2012 8:57 am
Quote: 4. Sugarcane 5. Weregoose Grass Zurine then found herself presented with a bunch of bags to choose from - to be honest she had mostly started tuning out Cymbelines ranting because frankly she had no idea what any of it was about.Shrugging slightly she picked a tan bag and a brown bag, opening them to glance at the contents. Plants alright, at least she recognized them.
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Posted: Fri Apr 06, 2012 9:07 am
NOw that she had her plants it seemed like she was supposed to set them up in the terrarium. That seemed simple enough and Zurine places the soil, planted the seeds and poured in the strange liquid. BAM! the seeds grew in lighting time and Zurine blinked a little bit in awe. It was then that she noticed the strange mist leeching from the plant and Cymbeline was off and explaining things again. Listening to the explanations it seemed like she had failed the course..perhaps she should have been more picky when choosing her bags of seeds but oh well. It had been interesting to see the plants grow so fast regardless.
Total learning points - 2 Distance- 5
Course fail, no tokens
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Posted: Sat Apr 07, 2012 11:26 am
Day 5Iizbot ForagingSeveral large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes. “It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.” “This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.” There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!” Quote: Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure. In each post, include your total as you go. When you start, the number is always 4. Quote: ROLL 1 Roll 1d4: 1 - The branch you stepped on breaks. Regain your footing, +1 round 2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round 3 - Today must be your lucky day. Climbing is easy! -1 round 4 - A gust of wind tosses you up the tree! -1 round Quote: ROLL 2 Roll 1d4: 1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round 2 - You find a convenient rope ladder shortcut. -1 round 3 - BEEEEEEEEEES! +1 round 4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round Quote: ROLL 3 Roll 1d4: 1 - You are bombarded by a hail of acorns. Take cover, +1 round 2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round 3 - You swing to a higher branch on a vine. -1 round 4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round Quote: ROLL 4 Roll 1d4: 1 - You take a leap of faith, which pays off. -1 round 2 - You don't look down. -1 round 3 - You look down. +1 round 4 - Over-ripe fruit begin to fall and burst open all around you. +1 round POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over. TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late. TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?
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JetAlmeara rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Apr 07, 2012 11:28 am
Quote: 2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round So today's training was supposed to be about foraging and Zurine was kind of excite about it, although so far none of the training had been nearly as interesting as the one where she's had to look after the little environment the idea of getting out and about on the surface was appealing. When she arrived she smiled cheerfully at the witzened old clansman and listened carefully as she explained about the fruit. So she was supposed to climb a tree. Neat!
At the clansman's urging Zurine started to make her way up the tree, however she had only gotten a little ways when she started sneezing. Great..that was going to put a bit of a kink into the enjoyment of climbing the tree now wasn't it. Ah well..sniffling and sneezing she pressed on.Rounds - 4 + 1 = 5
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