
KUMIKO:
While the ceremony of Kodo is a complex one and may take years to master – upwards to 30 being the quoted amount – it seems that the Clan of Conquest has taken it upon themselves to at least bestow a small challenge of observation upon the students in the form of a game that, in theory, is rather simple. One of the younger members of Conquest’s Clan, for the sake of difficulty adjustment, has set up 5 different samples of incense on scentless bamboo squares.
A small demonstration is made as how to smell them – also known as ‘hearing’ the scents, with the square held up to one’s nose and the hand cupped over the square in order to scent it.
With this done, the rest of the explanation is given: Your task is to determine which scents are the same, and which are different! Several scents might match each other, some might not match any of the others. For this task, you are given several different sizes of block.
Using these blocks, you stack them so that a top bar may be put across matching incenses, which will form certain Genji-mon (also called Genji-ko) to denote chapters of the Tale of Genji (a strange tale from the Human World O_O!! )
For example, if the first and the last scents match each other, you would stack your blocks to form the chapter ‘Maboroshi’ (Chapter 41, ‘The Wizard’) with three shorter blocks in the center, and two taller ones on each end with the longer block set across the top of them.
The trickiness comes in that some scents may be very similar to each other, but not the same, and some might be exactly the same just to trick you!
Once you have ‘heard’ each scent and set up your blocks, the individual who set up the challenge will let you know how you did.
Mechanics!
[ Mechanics: ]
You will roll twice for this! In both posts, roll 5d6.
In the first post, the dice represent your students ‘guess’ at the scents. Any matching numbers are matching scents!
The second post is the Horseman who set up your challenge telling you how you did.
However.
As there are only 5 blocks, the number 6 is a wildcard! You may alter the number 6 in your roll to be any number of your choosing! How nice! What the numbers are exactly doesn’t matter, it simply matters that numbers repeat in the same places in each roll.
Example
First Post
Invictus rolls 5d6
He gets 33113
That means he guesses that the first two scents and the last one match, as do the third and the fourth one. That means his blocks resemble the chapter ‘Wakana no jo’ (Chapter 34, New Herbs, Part 1).
Second Post
The Horseman who set up the event rolls 5d6
He gets 44226
This means that because the last number is a 6, it is a wildcard!
I can now change this ‘real’ answer’s 6 to a 4, and have the same matching pattern as Invictus had in his guess! Gasp! He got it right!
WHY:


Horsemen Points:
You get points based on your accuracy! (SELECT ONLY ONE)
If you 100% match the Horseman’s set up, take 3 points!
If you were one block off of 100%, take 2 points!
If there are multiple matches and you only get one of the two correct, take 2 points!
If you were one off of the second match, take 1 point!
If you matched the wrong pattern, but there was an existing pattern, take 1 point!
