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Posted: Wed Mar 14, 2012 10:18 pm
So long as the lepus guide can do what it needs to do is it okay for it to be a bit...broken? Like completely nonsensical.
Example question: Did you know spookies wind awful desu brushing?
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Posted: Thu Mar 15, 2012 12:33 am
Would ... lightning count as a heat-based ability or no? XD;;;
Just wondering lol
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Posted: Thu Mar 15, 2012 1:58 am
ramenli So long as the lepus guide can do what it needs to do is it okay for it to be a bit...broken? Like completely nonsensical. Example question: Did you know spookies wind awful desu brushing? It can be ENTIRELY nonsensical XD
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Posted: Thu Mar 15, 2012 1:59 am
Manda Would ... lightning count as a heat-based ability or no? XD;;; Just wondering lol D: Unfortunately its a dif element!
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Posted: Thu Mar 15, 2012 2:05 am
Okay, I figured as much but I thought I'd check on the off chance XDDD Thanks!
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Posted: Thu Mar 15, 2012 1:07 pm
If team members don't make it for that day's trials, are we penalized or is there a default/different way of tallying up points? :C
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Posted: Thu Mar 15, 2012 7:07 pm
If your bonus is a spare life (like in dark cave) but then you roll a fail, are you to roll from the phase you failed from or start over from phase 1?
For Eg; Nuru failed on Phase 3 of Cave of darkness but since he glows he gets an extra life - do I roll for Phase 1 now, re-roll for phase 3, or do something else entirely?
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Posted: Thu Mar 15, 2012 7:25 pm
Random Artist If team members don't make it for that day's trials, are we penalized or is there a default/different way of tallying up points? :C You can just omit them entirely when calculating average of the day
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Posted: Thu Mar 15, 2012 7:26 pm
Riyoku If your bonus is a spare life (like in dark cave) but then you roll a fail, are you to roll from the phase you failed from or start over from phase 1?
For Eg; Nuru failed on Phase 3 of Cave of darkness but since he glows he gets an extra life - do I roll for Phase 1 now, re-roll for phase 3, or do something else entirely?
You start from where you failed, so phase 3!
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Posted: Fri Mar 16, 2012 1:02 am
In advance: If the subtraction for the status effect makes your dice total fall to 0 do you assume it is 1 or does it completely fail?
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Posted: Fri Mar 16, 2012 1:19 am
Just to check, do we still roll the dice to determine which course we take? Thanks!
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Posted: Fri Mar 16, 2012 4:57 am
Does hp restore from day to day, or does it roll over?
Also, how are bonus mechanics affected if your student has both ice and fire based abilities/FEAR? Do they cancel each other out, do both apply, or is one dominant? Or if we have abilities that cause opposing mechanics on the same course (like ice based and flying on the ice course)?
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Posted: Fri Mar 16, 2012 10:00 am
For the "subtract one from the roll 1d12" effect and you roll a 1, what do you do?
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Posted: Fri Mar 16, 2012 1:27 pm
On the race course, it says that for the ostrich "If your student is larger than 5" however, the ostrich really can't support you! ".. Just wanted to confirm that that's supposed to be 5 inches and not 5 feet. 8D
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Posted: Sat Mar 17, 2012 6:15 am
If your student has shadowstep for their natural ability, can they use that in place of beginner speed boost on the rock climbing course?
Edit: and if your student got pit-falled, can they escape the infirmary to sit in the stands and watch the rest of the trial?
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