Welcome to Gaia! ::

Naruto the Lonely Road [Rp Guild] |Currently Closed|

Back to Guilds

This a guild based off the popular anime and manga Naruto. We hope you enjoy your stay. 

Tags: Naruto, Ninja, RP guild, Roleplaying, Shinobi 

Reply ♞List of Techniques (Jutsu forum)♘
Bukijutsu (Weapon techniques) Goto Page: [] [<] 1 2 3 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Mogaar
Vice Captain

Dapper Genius

PostPosted: Fri Feb 17, 2012 10:16 pm


Kumogakure Style - Paralyzing Fear Of Death
Stunning, Savage, Elegant


User Image


Description: This is a very creative Style that originated from Kumogakure which is used mainly for battle and those who prefer Weapons as their way of Battle. The movements of this Style is very fluent and is rarely unable to be read easily because of the fact their is so many ways to use the Weapons of this Style.


Stage One: D-Ranked

Description: The users of this Style are just now starting to begin their Training learning the Basics of how to use the Tonfa's with their Techniques as well as move fluently. This requires a good amount of control and focus.
Abilities: The movement of this Style is Fluent and ever changing so you will be able to keep your Techniques coming without being easily deflected in the process.
Graduation Requirements: You are mostly Trained on how to use the Weapons in various ways to keep your opponents on their toes and guessing so they won't be able to read your movements easily.
Techniques:
○ Tei Yaiba Tsuppari [ Air Blade Thrust ]
Description: This is a basic Technique that all beginners are seen using. The user will loosen the grip on the handle to spin the Tonfa so that the end Blade will be facing the opponent and come in with a vertical Slash that will slash across the Torso using the right hand. Then the user will use their left hand and come in with a slash diagonal slash across the Torso looking as if they were coming in to deliver and elbow.

○ Tei Teikeiatsu [ Air Cyclone ]
Description: Another Basic but yet very fluent Technique that is seen by Beginners. The user will simple jump in a spiral as the short Blades will slash the opponent horizontally across the Stomach area on the way up to their Chest.

○ Kire Reppuu [ Slicing Gale ]
Description: One of the most used Basic Techniques that is seen by Beginners. The user will come in with a upward vertical slash using the Blade of the Tonfa mainly hitting the Stomach up to Chest area. Then the user will use that same hand to come around and do a horizontal slash across the neck area still using the short Blade.

○ Onami Kaze Keta [ Surging Wind Column ]
Description: A very fluent and deadly Technique that is the strongest of the Beginner Level Techniques. The user will come in using their right hand looking as if they a doing a downward diagonal elbow but the Short Blade slices the Chest of the opponent then they will quickly come back up slicing the same area to create extra damage. Finally the user will rotate their right hand to become parallel with it left arm as it comes into with a jab using the Blades on the tip of the Tonfa's aiming for the Stomach area.


Stage Two: C-Ranked

Description:The pupil now has attained a great level of Fluency and focus increasing their Fluent Movements overall being able to perform their Techniques without being seen to those of their level also increasing their Techniques effectiveness.
Abilities: none
Graduation Requirements: master stage 1
Techniques:
○ Nibai Tanjuu [ Double Revolver ]
Description: A very well used Technique that is used to deliver a finishing blow. The user will sprint in and then jump into the air right before their opponent as they spin in the air and once they are right before their opponent they will come out of the spin using the Tip of Tonfa that harbors the large and do one last spin that causes the Tip of the Tonfa to slash both shoulders of the opponent.

○ Taka Kayou [ Falcon's Song ]
Description: A very aggressive Technique that deals damage over time. The user will sprint in then kneel down quickly as they come in with multiple jabs where the non-Blade end of the Tonfa will hit the opponent in the Stomach swiftly then rise up with a uppercut where the Short Blade will slice from the Stomach all the way up.

○ Yanagi Kagai [ Willows Assault ]
Description: A Technique that is very fluent the user will look as if they are coming in with a right elbow but half way through the swing the user will loosen their grip on the handle and spin the Tonfa so the Tip will face the opponent and the Blade on the Tip will slash the opponent from their lower neck to upper chest. Then quickly spin and do a backwards kick that hits the opponents shoulder causing them to fall over as the user jumps off their shoulders to land back on the ground.

○ Tsuiraku Tsubame [ Falling Swallow ]
Description: A Technique that is has to be done with precision to pull off. The user will come in with a vertical downward overhead slash from both Tonfa's using the Tip of the Tonfa. As the attack connects this will cause the opponent to lower their head as they stumble over with that the user will jump over then quickly run around deliver a simultaneous horizontal slash from both Tonfa's using the Short Blades as they meet together at the center of the opponents back.


Stage Three: B-Ranked

Description: This stage shows how the pupil is growing gradually but has gained a great increase in Fluency which is why they are able to perform their Techniques without been read easily by those of their Level.
Abilities: none
Graduation Requirements: master all previous stages
Techniques:
○ Shikaku Entai [ Focal Delay ]
Description: After Training to move Fluently those of this Style have grown accustomed to moving in a unique Style with their Tonfa's making it hard to notice their movements when they are really in action.


Stage Four: A-Ranked

Description: This stage of the training becomes most serious since they will be learning traits that the Style is well known for. Regular Techniques are Jounin Level and the Special Techniques are Beginner Anbu Level
Abilities: none
Graduation Requirements: master all previous stages
Techniques:
○ Hitoshi Fukurou [ Unseeing Owl ]
Description: This is a Technique that is very difficult to read where the user will come in with a right elbow and use that as a feint as they spin around with their back facing their opponent then kneel down quickly as the user will do multiple back jabs where the tip of the Blade is already facing the opponent while the user impales the opponent with such fluency.

○ Suichoku Nori [ Vertical Ride ]
Description: A Technique that is used for only simple purposes of attack. The user will sprint and then step their foot on the chest of their opponent then use their left foot to kick the opponent in the side of their neck and send them flying to the side.

○ Keiyou Washi [ Soaring Eagle ]
Description: A very aggressive Technique that leaves fatal damage to foes. The user will spread their arms out then come in with closing attack then loosen their grip on the handle as they flip the Tonfa in mid attack so that the Tip of the Tonfa where the Blade is found will slice the opponent in the neck or chest then quickly come back out with a very narrow "X" shape horizontal slash that lowers from the neck down to the chest.


Stage Five: S-Ranked

Description: A state of Style that is not often reachable to those outside of Kumogakure. The Mastery of these skill allows the previously known techniques to require slightly less Work. The Masters of the Style have been known to be those of ranks such as S-Rank, Village Leader, and Kage.
Abilities:none
Graduation Requirements: all previous stages mastered
Techniques:
○ Gekido Senpuu [ Raging Whirlwind ]
Description: The user will grab the opponent by the right arm and flip the opponent over their shoulder then the user will do a side flip landing on the chest and then finally jab the opponent in their neck with the Non-Blade end of the Tonfa.

○ Kire Tekiastu [ Severing Cyclone ]
Description: The user will grab the opponent by the right arm and flip the opponent over their shoulder then the user will do a side flip landing on the chest and then loosen the grip on the handle as the user will flip the Tonfa so that the Blade will slice the opponent across their neck then finally do a simultaneous jab at the opponents throat.

○ Tenraku Suzaku [ Fallen Phoenix ]
Description: The user will sprint in and then kneel down right before the opponent coming up with a powerful uppercut that will send the opponent into the air and then the user will loosen their grip on the handle as they stab the Tip of Both Tonfa's into the opponents chest then lunge backwards flipping the opponent over in the air as the user will kick off the handle's of their Tonfa's impaling the opponent deeper as they crash against the ground. The user will and afterwords and remove their Tonfa's from inside their opponent.

Master Of Bukijutsu: Open
 
PostPosted: Fri Feb 17, 2012 10:19 pm


Kiss of Flesh and Steel
A swift and turbulent death


User Image


___D e s c r i p t i o n:
During a forgotten war between the restless and unruled samurai of a young Land of Iron, a radical mixture of swordsmanship and unarmed combat was developed to identify certain recluse sword slingers. Quick movements blended with unorthodox strikes and defenses best describes the common place of this style's techniques, but to an extent even this is incorrect. The Kiss of Flesh and Steal was not developed by a single man, school, or ideology; it is the fusion of thoughts and techniques that samurai had exchanged by crossing swords... and fists.

___N o t e s:
• Versatile: This style can be learned as either a taijutsu or bukijutsu.
( Whatever section you put it under on your profile determines its reductions and other bonuses. )
• Agility bonus: For each stage of this style learned, the practitioner's agility are slightly increased.
• When mastered this style gives a bonus to kenjutsu prowess equal to one rank with longswords (Including katana.)


___S t a g e ○ O n e [1]
Shikyuu Koushin [ Pressing Lips ]
Rank: E :: Simple
Description: The practitioner will draw their weapon from its sheath / rest, deliver two relaxed outward slashes and then assume a desired standing.

Iori Seppun [ Retreating Kiss ]
Rank: E :: Simple
Description: The practitioner will deliver a relaxed outward slash and then return their weapon to its sheath / resting position.

Seppun no Hoppeta [ Kiss on the Cheek ]
Rank: E :: Simple
Description: The practitioner fakes unsheathing / readying their weapon and instead delivers a quick loose-knuckle punch or swift jab with the blunt side of the weapon.


___S t a g e ○ T w o [2]
Kowakuteki Nameru [ Alluring Lick ]
Rank: D :: Simple
Description: A full-momentum horizontal slash that is followed by a second rotational swing, a spin kick, or a roll into a sudden kick.

Ueito Seppun [ Waiting Kiss ]
Rank: D :: Simple
Description: The practitioner will assume an alert stance, weapon outward, awaiting an acceptable attack from the opponent. As the attack nears, a wide parry is delivered which offsets both parties; however, the practitioner makes use of the momentum to spin and finish with a backhand or spin kick.

Shita Seppun [ Tongue Kiss ]
Rank: D :: Complex
Description: While running, the practitioner performs a single chakra enhanced snap-slash to open the target's defenses, and then finishes by delivering a straightforward punch or kick to the torso.


___S t a g e ○ T h r e e [3]
Furue Koushin [ Trembling Lips ]
Rank: C :: Simple
Description: The practitioner performs a few loose horizontal slashes before ending on an off-step in order to awkwardly close distance and deliver a sneaky punch.

Fuki Seppun [ Accidental Kiss ]
Rank: C :: Simple
Description: During a weapon deadlock, the practitioner performs a wide parry to offset footing, and then back flips in order to create distance and hopefully kick the opponent at the same time.

Kisumaku [ Hickey ]
Rank: C :: Simple
Description: The practitioner makes an exaggerated dodge, typically falling to their back, only to catch themselves as to perform a fluid full circle sweep kick or slash.

Boushi Shita [ Spinning Tongue ]
Rank: C :: Simple
Description: The practitioner performs an abrupt front flip while extending either their weapon or leg, as to smash or slice on contact with the target. Although not particularly viable, it can be a rather surprising maneuver, especially from a height.


___S t a g e ○ F o u r [4]
Shitsuren no Seppun [ Broken Heart's Kiss ]
Rank: B :: Simple
Description: The practitioner grabs a hold of the opponent's arm, and then yanks them close while viciously kicking outward. If the opponent can't figure a way out, and the practitioner has enough physical strength, this swift gesture can easily separate limbs from their sockets. If a weapon with proper length is used, one can substitute the kick for a stab.

Kyuu Seppun [ Sudden Kiss ]
Rank: B :: Simple
Description: The practitioner falls to one knee, their weapon firmly in hand to their side. When the opportunity arises, they will kick off and roll in the needed direction while performing a very swift slash.

Iki-jisan Seppun [ Breath Taking Kiss ]
Rank: B :: Complex
Description: Silently bleeding chakra into their weapon for a short amount of unnoticeable time ( 1 post ), the practitioner prepares to partake in a gruesome impalement. After cutting into the target like a molten knife through liquid butter, the practitioner will give a hard straight kick to ruthlessly "clean" their blade. ( This technique is learned as and traditionally performed as Complex, but chakra is only required to pierce armor. )

Oritatami-shiki no Koushin [ Folding Lips ]
Rank: B :: Complex
Description: The practitioner places the blunt side of their weapon, or their foot or palm against a broad section on the target, surges chakra to the corresponding area, and then pushes it outward in the same motion. The pulse should be more than enough to offset other ninja, creating a decent opening for a quick melee strike.


___S t a g e ○ F i v e [5]
Retsu Koushin [ Cold Lips ]
Rank: A :: Simple
Description: The practitioner adjusts their weapon to their side, takes a deep breath, and quietly focuses their mind. When they see it fit, the practitioner will perform a very powerful and heavy footed slash. Often used as a hasty counter, stopping an opponent's assault before they can even begin. Like a few others within the style, this technique is designed as a contradiction to the more fluid and wild attacks that may overcome certain opponents, but fall short against others.

Arai Seppun [ Rude Kiss ]
Rank: A :: Simple
Description: While deadlocked with an opponent, the practitioner will drop their grip while simultaneously kicking the back of their own blade in order to continue the clashing of weapons.

Nushi no Shita [ Lover's Tongue ]
Rank: A :: Simple
Description: The practitioner weaves their blade from its sheath / rest, performing a very powerful, instantaneous, full circle slash.


___S t a g e ○ S i x [6]
Kuuso Seppun [ Futile Kiss ]
Rank: S :: Simple
Description: Awaiting an attack with their weapon in hand, the practitioner prepares to powerfully parry downward; completely offsetting or even causing the opponent to fall to the ground. If the opponent doesn't have a strong grip at the time, this could easily disarm them as well.

Wakare no Seppun [ Farewell Kiss ]
Rank: S :: Complex
Description: The practitioner, unable to penetrate the opponent's defenses, resorts to this final technique. Charging chakra around their arms, a twisting aura is developed which shortly after becomes a powerful rotational force; churning cloth and flesh until they're slowly being mutilated by each spinning strand of chakra.
Barehanded: By harshly pressing their palms against the target, the practitioner releases the rotational force in one large burst. This causes an abrupt "vortex" to fluctuate at the point of impact; shredding everything from flesh to steel.
Weapon: By thrusting their weapon forward, the practitioner releases the rotational force as a "tornado" projectile. Although it dissipates after roughly thirty [30] feet, it penetrates and shreds most anything in its way.
 

Mogaar
Vice Captain

Dapper Genius


Malak Zalinto

PostPosted: Fri Feb 17, 2012 10:28 pm


Fuu no Odachi
Way of the Greatsword

User Image


___D e s c r i p t i o n:
An uncommon style of swordplay amongst ninja, but fairly respected by samurai and swordsman of distant lands. Fuu no Odachi is a method which attempts to utilize larger weapons, more often seen on battlefields, in fights against lesser numbers. The traditional sense is that these weapons are to be used for striking down heavily armored or horse-mounted enemies; often attempting to do so in as few swings as possible. Unfortunately for most swordsman, this meant either starting in or drawing the opponent into an open area. Needless to say this also meant extensive training in the art of quickly yet steadily wielding such weapons. However, through appropriate practice and creative strikes, some practitioners have been able to overcome these weaknesses; becoming some of the most feared figures of swordplay in the entire world.

___T r a i t s:
• This style mainly makes use of greatswords; lengthy and powerful, yet heavy weapons. Not to say it cant be used with smaller swords.
• Practitioners of this style require great arm strength to appropriately perform later techniques.
• Strength bonus: For each stage of this style learned, the practitioner's strength is slightly increased.

___N o t e s:
• The bulk of the blade always possesses more cutting power than the tip, something practitioners should always remember.
• This style is intended for use with larger, typically two-handed swords. ( Greatsword, nodachi, zweihander, etc. ) but can be used with smaller.
• This style contains techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner.
"Training" techniques are learned as if Complex techniques of the same rank.

• The costs for this styles jutsu cannot be altered or reduced by any means.

___S t a g e ○ O n e [1]
Pommel Bash
Rank: E :: Simple
Description: The practitioner delivers a very simplistic jab with the hilt of their weapon.

Heavy Slash
Rank: E :: Simple
Description: A simple yet powerful diagonal-downward slash. Considerable force is driven out by both the practitioner and the blade, causing the less experienced to almost always lose footing and composure.


___S t a g e ○ T w o [2]
Two-Handed Finesse: Accustomization
Rank: D :: Training
Description: The practitioner experiments with the distance needed to properly grip and swing their weapon. Although it seems idiotically fundamental, this is an extremely important step towards becoming a seasoned great-swordsman. Finding proper handling allows the practitioner to swing their weapon with more accuracy and power, while creating as little opening as possible in their own defenses.

Stepping Horizon
Rank: D :: Simple
Description: After becoming more accustomed to gripping their weapon, the practitioner should learn how to make use of the range and power that their blade provides. Simple yet vital, this technique is somewhat similar to properly swinging a baseball bat. With their hands tightly wrapped around the grip of the sword, the practitioner steps forward with their non-dominant leg before delivering a swift horizontal slice. Depending on the practitioner's upper body strength, this may still send them off balance.

Falling Divide
Rank: D :: Complex
Description: The practitioner leaps at their target, weapon drawn overhead, and attempts to deliver a powerful falling slice. Although this technique is very unlikely to make direct contact with quicker targets, its amazing power for such a simple action is incredible. Not only that, but with proper augmentation of assisting techniques, the intended target could easily be held in place long enough to be cut in twain.

Coiling Steel
Rank: D :: Complex
Description: A unique style of technique commonly used to mix-up opponents. The practitioner will begin to perform an action at a rather slow, drawn-out pace, showing powerful focus. In an instant, a surge of chakra is pulsed through the arms in order to allow the practitioner to deliver an irregularly fast slice or stab.


___S t a g e ○ T h r e e [3]
Two-Handed Finesse: Adjustability
Rank: C :: Training
Description: The practitioner should now have an understanding of some of the basic footwork of Fuu no Odachi, and is beginning to comprehend the necessity of strong steps in addition to strong attacks. However, these steps must be used in more ways than simple offenses. One cannot survive if all they can do is hope to keep their opponent at bay. This training is meant as a means for the practitioner to develop their own method of side-stepping and other such evasive maneuvers, while still swinging around their weapons.

Pommel Break
Rank: C :: Simple
Description: The practitioner feints preparation for a strike with a large windup, but swiftly changes to land a strong jab with the butt of their weapon.

Comet Crash
Rank: C :: Complex
Description: The practitioner infuses their weapon with chakra before performing the same motions of the Falling Dive technique. The infused chakra is laced in such a way as to cause a form of energy-explosion when contact is made with a surface. However, doing so is a fragile art, and there is only a certain chance that the technique will hold. Should the infusion break before contact is made with a surface, it will erupt; causing a moderate amount of damage and blasting anyone in a small area, including the practitioner, away. ( Roll a six (6) sided die in the same post. Even, the technique holds. Odd, it erupts. )

Churning Skewer
Rank: C :: Complex
Description: The practitioner imbues their blade with chakra before attempting to thrust forward in order to impale the target. If the thrust misses, the chakra is sent off roughly three yards in an attempt to catch the out-of-range target. Although at a greater range, this is a weaker form of the attack. If the target is successfully impaled, the chakra will spin outward, rending and rapturing the wound further.


___S t a g e ○ F o u r [4]
Two-Handed Finesse: Dominance
Rank: B :: Training
Description: The practitioner has, at this point, become so involved with his/her training that they have not even realized how big a difference has developed since the first time they picked up their weapon. With a little bit of adaption, they will now be able to wield their weapon with one hand, and be capable of performing almost every technique within this style thusly. ( Unless the technique specifies the need for both hands. )
• Learned by re-performing each known technique of this style with one hand.

Iron Splitting Iron
Rank: B :: Simple
Description: The practitioner will attempt to deliver a powerful blow with the center of their blade to a structure that isn't properly supported or just flat out weak in construct. With appropriate distance and timing, this can almost always be used to deliver a lethal blow to the opponent or the opponent's weapon. ( Unnamed weapons are easily destroyed. For guild purposes, personal and unique weapons are not so simply broken. )

Cross Divide
Rank: B :: Complex
Description: The practitioner concentrates chakra into their hands which slowly leaks to their weapon, creating an aura. The next three slashes made by the practitioner momentarily release counter-angled blades of chakra from the center of the weapon, resulting in the attack appearing in the form of a cross, or 'x'.


___S t a g e ○ F i v e [5]
Two-Handed Finesse: Expertise
Rank: A :: Training
Description: The practitioner will continue their efforts in one-handing weapons that are traditionally usable only with both hands. By again performing the techniques of Fuu no Odachi while using one hand, he/she should now realize that the power driven out as such is comparable to that of their previous two-handed state. From this point onward, the act of using both hands with their weapon is no longer a necessity, but a way to greatly increase the strength of their abilities. ( Unless the technique specifies the need for both hands. )
• Learned by re-performing / executing each known technique of this style with one hand.

Guillotine Mishap
Rank: A :: Simple
Description: The practitioner places both hands on their weapon, brings it before them, and takes a moment ( 1 post ) to gather their thoughts. Taking one last breath, the practitioner will then close distance, and upon reaching the target, throw all of their focus and momentum into one incredibly powerful vertical slash. If the attack is blocked by anything other than the strongest of structures, it will surely snap, and the blade will likely continue through to slay the target. No matter the physical figure of the practitioner, this technique is bound to bring them to their knees.


___S t a g e ○ S i x [6]
Will of a Titan
Rank: S :: Complex
Description: By focusing chakra, gathering mind, and hardening skin, the practitioner is able to temper their own body into a force greater than any mere metal. The practitioner's body becomes surrounded by a torrent of chakra, causing muscles to strain and energy to fluctuate. This constantly flowing power allows the practitioner to wield their weapon with utter mastery and enormously improved strength. Even enemy blades and projectiles can be caught or deflected with the brunt of the palm. In addition to this, the mind cannot be fooled by incoming genjutsu or other such mediums that temper with the brain ( existing genjutsu are still effective, though ). This technique does not last incredibly long, and is ridiculously strenuous, proving that it is meant to end a fight rather than start one. Duration: 5 posts.
• Drains [60] chakra at the start of each active post. This amount is not able to be alter by any means.
 
PostPosted: Sat Mar 17, 2012 3:19 pm



Ken to Tate

Strength, Unyielding, Honor

User Image

___Notes:
• Must be wielding a weapon and shield of some sort. Weapon must be medium to light weight.
• Character must learn to be proficient with both hands to utilize this style effectively.
• Strength bonus: For each stage of this style learned, the practitioner's strength is slightly increased.

___S t a g e O n e [1]
Shield Bash
Simple :: Rank E
The user quickly moves forward attacking their opponent with the shield. This strike can daze an opponent who is caught off guard and is difficult to defend against as it is a sudden motion. This attack can obviously set you up for other attacks.

Wrap shot
Must have a weapon with two cutting edges
Simple :: Rank E
The user closes to very close range stepping in close and swinging their sword around to the back of their opponent cutting with the blades impact across their back. The opponent cannot dodge backward or they would still get hit by the blade . This attack has a good amount of force behind it and is the hardest hitting of the lower ranking attacks.

Muliney
Simple :: E
This shot begins from the users guard. As the opponent swings they raise the hilt slightly to cause the angle of the sword to change and go around a guard. This is usually aimed for the neckline.

Armor proficiency
Simple :: E
Through training and everyday wear your body has become accustom to wearing armor. It feels like a second skin now and doesn't restrict your movement.

___S t a g e T w o [2]

Pressuring
Simple/stance :: D
Through many battles the user has learned to become aggressive with their weapon and their shield. Using small movements you can stay on your opponent giving them no room for error. You can even go as far to pin their weapon to their body with your shield leaving them at your mercy.



Vorpal Blade
Complex :: Rank D
Utilizing chaka to increase the cutting power of the longsword and the speed of the attacks, the user unleashes a flurry of four strikes on an opponent in rapid succession. This can be vary hard to defend against depending on the strikes used.

Chakra guard
Complex :: Rank D
Sending a wave of chakra into the users shield this can defend against low ranking elemental jutsu. As the users control goes up the defensive property increases.

Unwavering Vigilance
Simple :: Rank D
Through rigorous training a person is capable of guarding against multiple opponents effectively with both their shield and sword.

Reprisal
Complex :: Rank D
This technique begins by the user channeling a small amount of chakra into the blade. This chakra isnt visible on the sword except for the tip of the weapon as it is stored there. The user will do anything they can to close the range on the opponent using attacks to move their opponents guard around. At any given time the user can release the tiny bead of chakra and cause a lance of energy to come off their blade extending the reach of the weapon by 3-4 feet.

___S t a g e T h r e e [3]
Shining wave
Complex :: Rank C
Truly skilled practitioners of the longsword can send pillars of light racing towards their opponent. These dont do elemental damage but physical. The pillars are quick and can track but have a limited turning radius and dont last very long after leaving the users sword.

Radiant shield
Complex :: Rank C
When guarding from a strike the user can put chakra into their shield causing it to flare and send a short range pillar of light off the center of the shield. If this strikes the opponent they will be sent back several feet and knocked off their feet.

Oversoul
Simple :: Rank C ((must master stage three to acquire))
Through time the user begins to develop a aura of light when they shift into certain stances. This aura increases their defense through a thin layer of chakra which can be used to repel light ninjutsu such as sprinkles of rain or dust. This also improves their reaction time sharply.

___S t a g e F o u r [4]
Weapon break
Complex :: Rank B
By putting chakra into the users arm they can trap another weapon against their shield and then shatter it with their armored elbow. Any normal weapon will be destroyed upon a hit.

Divine Justice
Complex :: Rank B
Channeling the users chakra into both their shield and sword the user closes the gap between the offending target and delivers a massive uppercut with their shield launching the target airborne. Then They will swing their longsword in a horizontal motion send a wave of cutting chakra through the air in an attempt to take the life or at the least injure their target.

___S t a g e F i v e [5]
Shield Prowess
Simple :: Rank A
The users shield has become unbreakable through normal combat and can guard against the heaviest of weapon attacks.

Divine Scabbard
Complex :: Rank A
The user will make a aura of chakra around their weapon focusing on making the weapon blunt so as to be less lethal.
Lasts 10 posts or until the user cancels the jutsu


___S t a g e S i x [6]
Defender of the west
Complex :: Rank S
The user will charge their opponent making several attacks with both their shield and sword. Both are enhanced with chakra and at this point are capable of cutting through the strongest materials. The users speed is Enormously increased in this form and their attacks become alot harder to guard against.





This style is property of Holy Rinaku and must be treated as such. Use of this style for any guild other than this one is prohibited and will be reported.
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Sat Mar 17, 2012 3:37 pm


The Flurry Of Dancing Flames
Chakrams


User Image


Description:
The style takes use of two chakrams, usually, which are commonly colored red due to the nature of the style's name 'The Flurry Of Dancing Flames'. The style delves into the usage of these two chakrams involving light spinning motions and swift slicing swings of the chakrams. In fact, the style is most commonly seen using such motions along with some jumps and twisting flips to truly show the reason of it's name sake as dancing flames by creating blurs of red color, which are the chakrams. Masters of the style are said to entirely cloud their figure with the flashing colors of red while they are wielding their chakrams. Once in a while a user can even further their offensive power behind the style by also mixing in some of the chakra elemental affinities, as in lightning, wind, or more commonly fire. In total the style provides the user with such training and prowess with the chakrams that they are believed to even develop a connection between themselves and the chakrams, to truly create an extension of their body. The Flurry Of The Dancing Flames Style is a style where in the user becomes a master in both the body and the extension of the body through the use of the chakrams, making them a powerful force to be reckoned with.

Rules:
• Requires at the least two chakrams
• Each Chakram must contain the color red
• Users cannot be of large body frames



Fiery Strike
Rank E
Simple
Running, no charging, at their opponent, the user will lash out twice with their chakrams. The first will be in an arc from the left side of the user's body, with the chakram in their left hand, at the opponent's chest. The second will be in an arc from the opposing side of the first but will hook upward for an uppercutting strike at the opponent's chin and face.

Flame Wheel Strike
Rank D
Simple
The user will charge at their opponent and flip not once but twice. During the first flip the user will end the flip above their opponent's head and strike once with a chakram. Continuing into the second flip the user will end it behind their opponent to strike out for a second time with the chakram.

Flickering Flame Technique
Rank D
Complex
The user will begin by loading up one of their chakrams with chakra. They will then proceed by throwing the chakram at a pace much faster then that of a normal shurikan or projectile thrown by a ninja. It would seem then that the speed was all the opponent would have to keep watch on, however, it is half way through it's path of trajectory where the chakram will suddenly flicker from where it was and close in on it's target to leave only a span of five feet between itself and it's target, thus increasing the deadly factor of the technique ten fold.

Burning Crater Strike
Rank C
Simple
Using their great deal of strength, simply attained from training with the chakrams, the user will at once jump into the air and throw down their chakram(s) at their opponent. Upon landing the chakram has such a force as to create a small crater, meaning it does posses the ability to sever limbs as well as break bones if an added defense is already in play around those so unfortunate to be struck.

Flame Arc Strike
Rank C
Simple
Using their adept skill at the usage of their chakrams the user will throw their chakrams at their opponent. During the course of the flight path of the chakrams they will arc rather wildly inward at their target in a way beyond most's to determine their exact flight path, making them difficult to dodge.

The Flurry Of Dancing Flames - Student
Rank C
Simple
After having trained in depth with the chakrams the user is now capable of wielding the chakrams at a higher level of skill. Now, when thrown the chakrams are angled to such a point where they almost always richote back to the user. When wielded the user spins them at such a rate they're capable of cutting thin metal wire, rope, and skin rather easily. Knocking the chakrams from the user's hands becomes extremely difficult.

Igniting Slices
Rank C
Complex
The user will first channel a good deal of chakra into their chakrams. At that point they will then lunge forward into a fury of strikes, five strikes specifically, that will use the chakra implemented in order to give them a burst of speed and maximize their friction against the air and the objects they come in contact with. This burst of speed will not only make the attack much quicker but also use this maximized friction to ignite the air and objects where ever they moved with a thin line of flame capable of leaving second degree burns from a single touch.

Multi-Chakram Summoning
Rank C
Complex
The user will have first previously placed seals upon each of their two chakrams or upon their body. With in these seals they would have previously sealed any number of chakrams for their own use. One such way to take use of this is by throwing a single chakram at their opponent and activating the seal to release half a dozen more chakrams, all on the same path of trajectory as the original.
• Must have been previously set up before battle

Burning Rush Combo - Student
Rank C
Complex
At this level the technique is rather mediocre, compared to the full version at least. The user will prepare by first compressing a good deal of chakra at their feet and with in their chakrams and arms. At that point the user will, in an instant, burst forward, practically body flickering, toward their opponent. During the charge they will flicker from left, right, and center while, unknown to the opponent, creating two clones. At once the two clones of the user, as well as the real, will appear in front of the opponent and at his left and right sides. All three will then release the compressed chakra in their arms and chakrams to speed up their strikes and maximize friction to create the same thin lines of flame as the igniting slices technique.
• Requires a clone technique

Flaming Comet Strike
Rank B
Complex
Gathering a great deal of chakra in their legs, arms, and chakrams the user will launch themselves into the air. Next they will begin spinning forward into many flips at a very rapid rate. Finally coming out of these many flips the user will release their chakrams and the compressed chakra to throw them down upon their opponent. The compressed chakra and built up momentum will then come into play by speeding up the chakrams rate of travel to such a point of creating such a large amount of friction to ignite the chakrams, giving them the appearance of a comet(s) as it shoots toward the opponent. The flames are capable of delivering third degree burns upon contact.
• Can be used only three times per battle

'Twist, Leap, Strike' - Bouncing Flames Technique
Rank B
Simple
The user will begin by first twisting out of the way of an opponent's attack, lashing at them as they do. They will then follow up by leaping over their opponent lashing out two more times with their chakrams from an airborne state. Lastly they will land and twist once more, leaping as they do, to strike out with such a force as to literally tear through rock and stone. The entire technique, however, is rather fast in performance and will appear to most as a simply blur of red motion surrounding a helpless opponent.

Burning Vortex Spin
Rank B
Complex
Compressing chakra with in their arms, legs, and chakrams the user will being spinning wildly toward their opponent. Releasing the compressed chakra they will spin their chakrams, as well as themselves, they will maximize their friction to the point of creating a spinning vortex of flame around themselves. This will, of course, not harm the user due to their training with dealing with creating such friction. As they spin the vortex will grow rather large, up to twelve feet high and six feet in diameter around the user. This provides and optimum offense and defense for the user. The flames can leave third degree burns on those inflicted but, again, leave the user unharmed.
• Lasts a total of 2 Posts

Burning Rush Combo - Expert
Rank A
Complex
At this level the technique has become completely whole and a deadly technique with in the user's arsenal. They will begin by first building up a great deal of compressed chakra with in their feet, arms, and chakrams. At once they will release the chakra in their legs to appear and re-appear in the blinks of an eye. This time their movement is not limited though to the distance in front of the opponent, as they will periodically appear behind, and to the left and right side of their opponent as well as in front of them. Unknown to the opponent they will simultaneously form four clones while charging. During the end of their charge the four clones will appear, in a flash, at all angles of the opponent and slash at them with expert skill in the style of 'The Flurry Of Dancing Flames'. The real user will then appear above the opponent, raining down their two chakrams upon the opponent from above at the same time as the clones' attacks. The result of the attack is said to leave entire craters in the earth.
• Requires High Level Clone Technique

The Flurry Of Dancing Flames - Expert
Rank A
Simple - Complex (With Chakra Element Added)
After having trained in depth with the chakrams the user is now capable of wielding the chakrams at an expert level of skill. Now, when thrown the chakrams are angled to such a point where they always ricochet back to the user. When wielded the user spins them at such a rate they're capable of cutting through solid stone, sending sparks flickering into the air, and igniting in flame. Knocking the chakrams from the user's hands becomes impossible. Further more the user is now capable of implementing their chakra element along with the style, allowing them to do this with any one of the techniques in this style. Their movement becomes swift and unreadable, too, as they truly look like a flurry of dancing flames that blur when looked at.
• Complex - When Element Is Added
• Makes Any Technique Complex When Igniting Chakrams In Powerful Flames

Fire Rain Technique
Rank S - S+
Complex
With the use of this technique the user utilizes a great deal of the skills they learned through out the mastery of this style. Launching themselves into the air they will begin by building up a great deal of chakra in their arms and chakrams. At once, they will throw down their chakrams toward the opponent. Each chakram will then begin by first activating the seals upon them, used for the 'Mutli-Chakram Summoning' technique. This will then release 98 more chakrams, totaling one hundred chakrams. The Chakrams then will release yet some more chakra to begin spinning fast enough to create enough friction to ignite in fire. Spinning down toward the earth and opponent, the chakrams will rain down coated in fire to devastate the land below.
• Can implement Chakra Element For S+ Complex Technique
• Can be used only twice per battle
• Causes strain on body as well as minor exhaustion

 
PostPosted: Sat Mar 17, 2012 3:39 pm


Mist Sword Style
Sword


User Image

Description:
The Hidden Mist Sword Style is one of more commonly used methods of assault. Practiced since the village’s creation, this style has proven itself to be both simplistic and effective…truly, a timeless classic.
Traditional sword techniques are passed from Master to Pupil, but can be learned almost just as easy from Scroll.

Rules:
• Certain techniques can only be performed by certain weighted swords


Double Side
Rank E
Simple
The user swings their blade to their left, then to their right, or vice versa…easy

Breaching Side
Rank D
Simple
The user steps forward and quickly swings their blade from the right or left, due to the speed, this technique can knock opponents off balance

Shifting Side
Rank D
Simple
The user steps forward, holding their sword tightly, and swings their blade from right or left- bashing their opponent with the flat side. Due to the power and good amount of speed, the opponent can be knocked over rather easily
• Can only be used with heavy swords

Vertical Descent
Rank D
Simple
The user quickly dashes up, seemingly disappearing- they will then fall from the sky, blade held however they please, in an attempt to get in a vertical slash

Cap Break
Rank D
Simple
The user will bring the hilt, or sheath, of their blade to the opponent’s knee cap in an attempt to momentarily cripple them. This technique can be performed rather easily while dodging or running
• Cannot be used with heavy swords

Enhanced Divide
Rank D
Complex
The user will entrust the arm(s) they use to swing their sword with a light amount of chakra. For a short amount of time each attack the user performs deals slightly more damage and is slightly faster (Damage and Speed increased by a D Rank)
• Lasts 3 posts

Sharp Rise
Rank D
Simple
The user adjusts their position so that their weapon is held pointing tip down. From this position the user is able to deliver a rather quick rising slash

Sharp Dag
Rank C
Simple
The user adjusts their position so that their weapon is held pointing tip down. From this position they will step forward and attempt to stab their target. If the stab is successful, they will continue by twisting the sword while its blade is still inside

Dual-Wielding Stance
Chuunin Minimum
The user is capable of using a pair of swords to perform most techniques in the style, as well as some additional ones. This can result in the user’s potential in a fight doubling, or even tripling
• Cannot be used with heavy weight swords
• Requires 22 posts of training

Twin Fang
Rank C
Simple
The user will adjust their stance so that both swords point either inward or outward. From this position they will close the distance between their opponent and attempt to impale with both weapons
• Requires two swords

Twin Fang Sinking
Rank C
Complex
The user will adjust their stance so that one sword points inward, and the other points outward. From this position, they will entrust each blade with a good amount of chakra, close the distance between their opponent, and finish by attempting to impale with both weapons. If the attack is successful, the chakra will be released, causing the opponent to fly back
• Requires two swords

Gemini Breaker
Rank B
Simple
The user begins by flipping hold on one of their swords- so that one is held pointing up, and the other down. They will then proceed by closing the distance gap with their opponent. When the opportunity has come, they will swing with the upside down sword, attempting to hit with the hilt, followed by the blade, and finish by bringing the other sword into the (most likely) disoriented opponent
• Requires two swords

Murderous Intent
Rank B
Complex
The user will apply a thin layer of chakra around their blade, causing it to generate a white hazy effect. This aura around the blade may not seem like much, but even if the sword is held still, the haze is always moving, making it appear that the blade is moving as well. In addition, all strikes that occur for the duration of the technique deal an additional D ranked amount of pure chakra damage
• Lasts 6 posts

Sharp Drop
Rank B
Simple
The user brings their sword down at an incredible speed, capable of shattering stones into dusts and forcing anything strong enough to withstand the blow eight inches into the dirt. Though it seems incredibly simplistic, if the user does not know how to hold their sword the correct way they will end up causing severe hilt burn and bleeding upon usage

Murderous Form
Rank A
Complex
A highly advanced version of ‘Murderous Intent’…The user will apply a thin layer of chakra around their body, causing a white hazy effect to envelope their entire body. Just as the technique it is based off of, this will cause the user to appear to be in a shifting motion, even if standing still. Whenever the user dashes or performs Mist Sword Style techniques a trail of blurry afterimages will be left behind
• Lasts 6 posts

Gemini Drill
Rank A
Simple
The user will attempt to stab with both swords, If successful they will then shift their hands from the hilts in a very quick downward fashion, causing both blades to spin in place. While spinning the swords cannot be adjusted or tampered with by non-elemental forces…Though this technique is typically used for flesh rending, because the user is able to abandon their grip on the swords it makes a nifty distraction for other attacks…
• Spins for 2 posts
• Requires two swords

Merciless Drop
Rank A
Simple
The user will grip their sword with one hand, and swing it overhead. They will then proceed by using their freehand to tilt the hilt inward, causing a faster, yet shorter ranged, drop of the blade. Most anything caught within this attack is shattered to pieces, even normally tempered steel. Because of its speed, weight, range, and drawback, this technique is typically used as a finisher
• Puts strain on the hand used to begin
• Can only be used with heavy swords

Devastating Haze
Rank S
Simple
An extraordinarily powerful attack which utilizes the effects of ‘Murderous Intent’. The user will begin by assuming a stance in which they hold their sword directly upward, they will then shift their sword in various circular motions, generating a solid fog of white which obscures the user’s position and movements. When the user assumes the moment has come, they will thrust their blade from the fog, in an attempt to pierce their target. Should they be successful, the chakra used to perform ‘Murderous Intent’ will flood the opponent, causing an additional A ranked amount of pure chakra damage
• Requires ‘Murderous Intent’ to be active
• Nullifies ‘Murderous Intent’ if successful
• Fog lasts 2 posts
 

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Sat Mar 17, 2012 3:44 pm


Reaping Festival
The Endless Reach of Death



User Image


A scythe based bukijutsu. This Bukijutsu utilizes two forms of scythe attacks, solid state scythe(normal usage), and cable state scythe(use of a cable scythe).

Rules
-User must possess a premade scythe with specific limitations, unless you use a custom scythe..
-All Bukijutsu utilizing cable state scythe attacks require E rank chakra, which will be added to the rest of the chakra cost of the technique. Complex B rank= B+E.
-Use of the Sharingan while learning this bukijutsu will reduce training time by [2] post.(even implants)
-Some techniques within a stage will be labeled as 'Training', and must be mastered before learning the Bukijutsu within that stage.


Stage One

Slash: Solid State
Rank E: Simple
Description: The user performs a slash using the scythe, by swinging it left to right, vice-versa, swinging it upwards, or swinging it downwards.

Deflect:Solid State
Rank E: Simple
Description: The user begins spinning their scythe rapidly to deflect projectiles.(Kunai, Shuriken, Low level elemental shuriken.

Execution: Solid state
Rank E: Simple
Description: The user will make a slashing motion, but will place the blade behind their opponents. Using a downward pulling motion, the user will attempt decapitate their opponent. The user can turn this into Slash: Solid State.

Stage Two

Faltering Reach
Rank D: Training
Description: The user begins practicing the user of their cable scythes, sending it out, and then retracting it. The user gains minimum control of their cable scythes.

Slash: Cable State
Rank D: Simple
Description: The user sends out their cable scythe in a slashing arc to cut their opponent. Size of the arc is dependent on the length of cable.

Projectile Catch: Solid State
Rank D: Complex
Description: The user moves chakra along the edge of their scythe, and are able to catch a projectile along its edge. The user then uses their scythe as a launching device to hurl the projectile many times faster at their opponent. The projectile launched this way loses all ability to pierce and will shatter on whatever it hits, dealing a crushing blow.

Parry: Solid State
Rank D:simple
Description: The user performs mutliple forwards thrusts against incoming attacks, mastering the curvature of their scythe in a defensive manner.

Stage 3

Reliable Reach
Rank C: Training
Description: The user practices using the cable scythes abilities, and can now move while performing most cable scythe bukijutsu.

Grim Reap: Cable State
Rank C: Simple
Description: The user launches their scythes blade directly at their opponent. Range of the technique is dependent on the cable length. If the blade hits an unprotected body part, it will cut through several inches of flesh before losing momentum. If the blade hits a protected body part it will act as a crushing blow.

Harvest: Solid state
Rank C: Simple
Description: The user launches a string of simple but graceful attacks. This combination attack is built from lower level Buikijutsu, and adds one rank of power to each used in this combination method. Using Cable scythe Buikijutsu will nullify the combination technique.

Stage 4

Unyielding Reach
Rank B:Training
Description: The user gains enough control over the cable scythe to change its directions after launching it. This is done by manipulating chakra through the cable.

Reaping Festival:Cable State
Rank B: Simple
Description: The user launches their blade to the left or right of the target, manipulating the blade to curve upwards, and then downwards towards their opponent rapidly. If the blade misses it will richochet into a mirror position, the user will then send the blade straight down, and then curve it back at their opponent.

Cable Threading: Cable State
Rank B:Complex
Description: The user adds chakra to greatly increase the speed of this technique. The user will thrust their scythe within the vicinity of their enemy, and then manipulate the blade around their opponents in a skipping pattern, before sending a thrust of chakra through to the blade, forcing it rapidly into the ground. The cable surrounding the opponent will rapidly close, attempting to capture the opponent.


Nightmare Reach: Cable State
Rank B Complex
Description: The user coats their blade in a thick heavy chakra, and launches the blade directly at their opponents. The blade is capable of cutting through normal steel, but cannot cut through chakra reinforced steel.

Nightmare Reap:Cable State
Rank B: Complex
Description: The user coats their blade in a thick heavy chakra, and launches their blade in a arc. The blade can pierce normal steel, but cannot pierce chakra reinforced steel. The blade will not lose momentum, unless it meets an equal level Jutsu.

Stage 5:

Unyielding Stamina
Rank A: Training
Description: After their extensive training with Cable scythes, and cable scythe bukijutsu, the user can now train to increase their endurance. Results in an addition [5] chakra each post.

Reap of the Hydra: Cable State
Rank A: Complex
Description: The user focuses a large amount of chakra into the blade, and the 15 feet of cable attached to it. After launching the blade toward the opponent, three scythes will prout from the end, and attack from multiple angles.

Reflection: Cable State
Rank A:Simple
Description: The user throws out their scythe 5 feet in front of them, and moves it in slashing movements rapidly. This slashing motion can catch and send back any projectiles caught within its area of effect.

Unyielding Strength:Solid State
Rank A Complex
Description: The user begins sending pulses of chakra through the entire scythe. The pulses begin to wear down anything the blade comes into contact with. The longer the blade comes into contact with something the more damage it will do. The pulse will cause steel to shatter if said steel has come into contact with the Bukijutsu for a consecutive 4 posts. Lasts 6 posts.

Stage 6

Reach of the Lark
Rank S:Complex
Description: The user floods the entire scythe, cable and all, with an enormous amount of chakra, allowing a Bukijutsu technique to penetrate through A rank or lower Jutsu.

Judgement of Yami no Ryu: Cable State
Rank S:Simple
Description: The user thrusts the scythe outwards towards the ground in front of the opponent, before curving the blade above the opponent. The user begins to manipulate the cable masterfully, causing the blade to strike rapidly at the opponent. This area of effect of this bukijutsu is 20 meters. If completed successfully this bukijutsu will strike out 87 within two posts.

Final Reap:Solid State
Rank S:Complex
Description: The user focuses a massive amount of chakra into their blade, causing the blades weight and power to increase dramatically. The user then uses the blade in a single downward slash, putting all their force into a single blow. This can break what is thought to be unbreakable. The speed of the Bukijutsu is equal to one rank lower than the user.

Mastery of reaping:Cable State
Rank S:Simple
Description: The user sends out the blade of the scythe, and can manipulate into any angle they wish, at an incredible speed.. Using this bukijutsu they can attack up to seven times.


Genin Cable scythe 500 ryo (Free If this is your starting weapon)
Shaft 5 feet long.
Blade 3 Feet long.
Cable 20 feet.

Chuunin Cable Scythe 1000 Ryo
Shaft 5 feet long.
Blade 3.5 feet long.
Cable 40 feet long.

Jounin Cable Scythe 2000 Ryo
Shaft 5 feet long.
Blade 4 feet long.
Cable 60 feet long.

 
PostPosted: Tue Jul 10, 2012 8:12 pm


Tonfa
Poles, staffs, sticks, anything long can get the job done.
User Image

___Description: A traditional style that tends to avoid things sharp and pointy when it comes to Kenjutsu. The users of this technique use flat-faced poles to fight. They take advantage of the fact that their weapons don't pierce, but instead, have the potential to harm from the outside. The users of the poles tend to have a far more adapt sense of chakra control since chakra is quite vital if you want to strike a killing blow with the pole.

___Notes:
• Each Stage gives a slight increase to Agility.
• Users must learn each technique before they can advance to the next stage.

___S t a g e O n e [1]
The user has picked up the pole and is aware of their own capabilities which is, practically nothing. Through training the user may learn a thing or two about blunt offense rather than stabbing and slicing to get through a fight.

Blunt thrust
Simple :: E-Rank
The user simply thrusts their pole upward into the throat of the enemy. It has some margin of error though since the throat can be difficult to hit for someone inexperienced. However, if the technique lands, it could break necks or knock the wind out of someone while severely injuring them. It does have a high chance of failure though so it's best to be used on someone much weaker to get away with a clean win.

Distance Keeper
Simple :: E-Rank
The user shoves their pole into the enemy, forcing the enemy away from the user. This can put distance between the user and their enemy as far as their pole can reach. Depending on where you hit the enemy, they could suffer injuries. However, since the technique was designed not for damaging, but for forcing an enemy to step back, the technique could prove less offensive then intended.

Home-Run!
Simple :: E-Rank
The user swings their pole as though it were a base-ball bat and the enemy's head were the ball. The user would need strength of at least 9 to break a skull with such a simple technique (and a durable enough pole,) and even then they would need to hit the weakest part of the enemy's face to do so. Other than that, the technique merely causes a powerful stinging as well as some tenderness of the area that was struck.

___S t a g e T w o [2]
The user is now moving on to more complex techniques instead of the simple jab. Now that they have an idea, there's no problem trying to move into combo-techniques.

Pole Upper-Cut
Simple :: D-Rank
The user swings their pole upwards and strikes the enemy beneath the chin causing the enemy to stagger back. As the enemy staggers, the user then sweeps the pole beneath the enemy's feet from a remotely safe-distance to avoid counter and causes them to fall over. This would open up the enemy to follow up techniques if the user so chooses.

Gatling Blunt Strike
Simple :: D-Rank
The user strikes rapidly and randomly at the enemy attempting to make a decent strike. The technique lacks the pointed blade that a spear would have when using this technique but makes up for that in speed since a normal pole weighs less than a spear. Another perk would be those who are hesitant to kill would be more inclined to use this technique.

Chakra Thrust
Complex :: D-Rank
The user infuses their pole's tip with chakra and then thrusts it into the enemy. The enemy feels no pain on the outside of their body, but whatever organ the user strikes feels incredible pain. It's much like being stabbed with a spear, but the results of this are not permanent and tend to be used to make the enemy think that they're going to die.

___S t a g e T h r e e [3]
The user is beginning to branch away from the typical attacks and is learning that there are more techniques out there that could really bring the pole to the front line of combat.

Longer Parry
Simple :: C-Rank
The user waits for an incoming attack and then skillfully parry's the attack. This technique only works on taijutsu and close-range Kenjutsu. Once the user successfully dodges the attack, they counter with a powerful swing of the pole to the enemy's face. Since it uses the side of the pole to strike the face rather than the hilt, the damage is spread out but depending on the user's strength, they can leave permanent damage such as broken teeth.

Cursed Push
Complex :: C-Rank
The user infuses their pole with chakra and then thrusts it into the enemy's stomach or chest. Once they do this, the chakra within the pole thrusts forward and pushes the enemy at least twenty feet backwards. Instead of causing pain, the user has put some distance between the two fighting.

Ligament Lock-Up
Complex :: C-Rank
The user inserts chakra into the hilt of their pole and carefully waits for an opening before striking in either the elbow or knee of the enemy. The moment the hilt of their pole connects with the said body-part, the enemy's arm or leg that was hit locks-up for a good [5] Posts. This can be a serious advantage for the user.

___S t a g e F o u r [4]
The user is now becoming much more efficient with a pole and is even using techniques that would otherwise have nothing to do with a pole.

Tranquil Passion
Complex :: B-Rank
The user relaxes their body and begins to focus their chakra in a thin layer surrounding their whole body. This greatly increase their defense against both elemental and physical attacks allowing for somewhat more forceful approach to take out their enemy since their defense has been greatly increased. This technique can only be used twice in battle and lasts a total of five posts.

Pertinent Punishment
Complex :: B-Rank
The user infuses chakra into their whole pole and strikes the side of the enemy's head. If the strike is successful, it automatically destroys two of the enemy's senses. The five senses are Sight, Taste, Sound, Touch, and Smell. The senses will be gone a total of [5] Posts and the technqiue can only be used three times in battle with a cool-down of [3] Posts. The sense most likely to be knocked out with this technique is sound.

Grand Slam!
Complex :: B-Rank
The user infuses their pole with chakra and strikes the side of the enemy's upper-body. Once they do this, the body will flip around and the enemy will land on their back gasping for air. Since the technique is aimed only for the enemy's lungs, the enemy may not even be able to catch their breath after being hit with this technique. If that's the case, the enemy could die from oxygen deprivation.

Tiny Details
Simple :: B-Rank
The user stikes the enemy with the hilt of their pole in either the enemy's elbows or knee. If the technique is successful, the enemy's knee or elbow will break from the force of the technique. It's a somewhat powerful move but has a small margin for error since a knee or elbow could be hard to hit directly with the hilt of a pole.

___S t a g e F i v e [5]
With many powerful techniques in their arsenal, the user has learned that a pole can be just as deadly as any other weapon. If anything, it serves the purpose of opening combos more efficiently. The user is almost there in terms of mastery over the Bukijutsu.

Body Lock-Up
Complex :: A-Rank
The user infuses their whole pole with chakra. Once they do this, they strike the enemy in the chest which paralyzes the enemy's body for a brief moment so that the user can follow-up with another technique. However, the paralysis lingers only a couple seconds so it'd be best to use either techniques that involve no hand-signs or another pole technique. It's also useful for following up with eye-contact Genjutsu since the enemy can't close their eyes or move any of their body.

Clear soul
Complex :: A-Rank
The user focuses their chakra within their body and clears the body of all concerns. This technique does nothing for stats but it will signal the user if they are placed under a Genjutsu so they can quickly Kai themselves out of it. This lasts [5] Posts and can only be used twice per battle. As long as the user is in this state, they must be using a pole as their weapon.

___S t a g e S i x [6]
The user has reached the final stage of the Poles and has learned that many techniques can be branched from using the pole. With that known, the user must only face one final technique that can seal the fate of anyone they fight.

Chakra Seal
Complex :: S-Rank
The user envelopes the hilt of their pole in a massive amount of chakra. Once they do this, they strike the enemy in their chakra core. If the technique is successful, the enemy will find themselves unable to use any chakra whatsoever for the next [5] Posts. They can still use things that don't involve chakra though such as the eight gate release. The technique can only be used once in battle.

Created by Le Trainer  

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Tue Jul 10, 2012 8:16 pm


Highwind
Launching javelins from afar.
User Image

___Description: The Highwind style involve powerful techniques that involve launching spears, more casually known as javelins. These weapons are less durable than actual spears but their primary focus is for being launched from a distance. This style also dabbles in the art of material manifestation, the ability to create a weapon by melding together molicules with maruton mastery.

___Notes:
• Training techniques are learned as if complex.
• Must complete all techniques in a stage before moving on to the next one.

___S t a g e O n e [1]
The user is just now going over the fine art of javelins and what it means to know the technique. There will be many difficult challenges ahead of them.

Boost Jump
Training :: E-Rank
This technique allows the user to jump a minimum of twenty feet into the air. Each time the user does this, they must spend a minimum of [5] Chakra. This technique is useful for avoiding attacks since the user would be able to jump quite high into the air.

Downward slash
Simple :: E-Rank
The user rushes towards the enemy and strikes across the enemy's chest with a simple swing of the spear. It's usually not forceful enough to create large gashing wounds on the enemy but still deep enough to inflict incomparable pain.

___S t a g e T w o [2]
The user now can now launch a javelin through the air with ease. It will be up to them to take the inconvenience of lugging javelins into their own hands.

Javelin Scroll
Training :: D-Rank
Once this technique is learned, the user will be able to create a seal for sealing javelins inside of a scroll, even if they are not of the Fuinjutsu class. Since they'll be using Javelins much more, they'll nee an alternative way of carrying them. Five javelins can be summoned at any one time with this method.

Javelin Launch
Simple :: D-Rank
The user grabs a javelin and hurtles it at the enemy. The technique extends ten additional feet in range for any strength the user has. If the user's strength is 0, the range would be ten feet. If their strength is 1, the range would be twenty feet. This continues to climb so on and so forth until the maximum strength which is ten.

Final Strike
Simple :: D-Rank
The user uses a spear, (not a javelin,) and thrust the spear into the throat of the enemy. Once the spear successfully penetrates the enemy's neck, the user lifts their leg up and drop kicks their spear out of the enemy's neck causing the enemy's neck to be sliced open guaranteeing a kill. The problem with this technique is that it can easily miss since the user must quickly throw the spear with no margin for error. It could easily be countered by someone who's quicker or more adept.

___S t a g e T h r e e [3]
The user now is prepared to delve deeper into the art of javelin throwing. With different experiments to perform, the user is capable of doing things they never thought to be convenient.

Hyper Jump
Training :: C-Rank
The user is now capable of performing a triple jump while in mid-air. They will be able to jump several times using their boost jump if they so choose. Each jump costs a total of [5] Chakra when used. When they land back on the ground, they suffer no recoil damage.

Dragon
Complex :: C-Rank
The user grabs a single javelin and coats it in chakra. The chakra then begins to take the form of a menacing dragon. Once it does this, the user hurtles the javelin at the enemy. If the technique lands, the enemy will begin pouring blood from the spot where they were hit as though the hole in their body were a waterfall. If they don't get medical attention within [5] Posts they will become unconscious, if they do not get medical attention in [10] posts they will die from blood loss. The technique would not work if used a second time if the first one was successful. Pads that stop bleeding would only delay the speed by [5] posts. So if they put a blockage on it, it would take [10] posts before passing out, and [15] posts before dying.

Double Javelin launch
Simple :: C-Rank
The user takes a javelin and launches both of them with careful precision. This grants the user the ability to launch two javelins at the same time, even if they are not ambidextrous. Upon learning this technique, any Dragon technique the user uses can be performed twice at the same time with double chakra cost.The dragon techniques can only be those that correspond to this Kenjutsu and none others.

___S t a g e F o u r [4]
The user now has the ability to jump into the air and throw a javelin at a moment's notice with great precision. If they keep this up, they'll be the master of the style in no time.

Dynamite
Complex :: B-Rank
The user infuses a single javelin with chakra and then launches it at the enemy. Upon the request of the user, the javelin can explode with the force of [3] exploding tags. Even if the javelin misses, if it's close enough to the enemy, it can still do a lot of damage.

Big Brawl
Complex :: B-Rank
The user infuses a spear, not a javelin, with a considerable amount of chakra. Once they do this, they rush the enemy and strike at the enemy eight times with the hilt of the spear. Each time the technique lands, the enemy suffers the after effects of the eight gates. For example, if the user made contact with the hilt of the spear on the enemy four times, then the enemy would suffer the after effects of what would happen after gate four was opened. The enemy is not paralyzed after being struck with the first hit and they can still dodge the second if they so chose or can rather. If the enemy is hit twice, which is the second gate, then that would be unfortunate for the user of this technique since that refreshes the body.

Levitating Javelin
Training :: B-Rank
By exerting [5] chakra per turn the technique is active the user is capable of manipulating his or her javelin so that they float in the air around the user. However, because the user cannot infuse the javelin with chakra while they're hovering, any techniques that involve chakra cannot be performed unless stated otherwise in the description. The user can only have a maximum of ten javelin hovering in the air at once around their body. They can only stay in a range of 20 feet in diameter around the user but they automatically move when the user does. The user cannot use the javelin in close range combat and they are only good for throwing.

Propeller
Simple :: B-Rank
The user spins their spear as though it is a helicopter propeller above their head, tilted downwards in front of them though. Once they do this, they pointed portion of the spear and slice at bits and pieces of the enemy's body causing small lacerations all over them. This technique also serves as a defense against Rank-D and below ninjutsu. The spear does no necessarily need to be spun above the head though. It can also be spun in front of the body, although it would not be able to cut the enemy if spun as so.

___S t a g e F i v e [5]
The user can now launch javelins in their sleep and they're no longer fazed by the somewhat heavy weigh a javelin can possess. They've also grown more accustomed to loud explosions thanks to the dynamite technique.

Shadow Javelin
Training :: A-Rank
The user can create javelin without actually having to purchase them. In fact, the user can even conjure javelin at [5] Chakra a piece without needing a javelin in the first place to imitate. Each javelin created consumes [5] chakra but is just as durable as a regular javelin. These javelin can even snap and be used in combat. They only vanish when the user dismisses them. A maximum of ten can be summoned at any one time. If you wish to summon more, than you must first dismiss the ten before. They serve all the purposes of a regular javelin

Dragon Dive
Complex :: A-Rank
The user infuses chakra into their spear which takes the form of a dragon. This is much like the original 'Dragon' technique, however, instead of launching the spear at the enemy, the dragon chakra launches itself as a heat-seeking missile towards the enemy. Once it strikes the enemy, they begin bleeding from several spots where the teeth of the dragon bite into them. The technique has the same effects in terms of 'bleeding to death' as the original Dragon technique. The dragons teeth are tinier than a javelin making contact so they both take about the same time to bleed.

___S t a g e S i x [6]
The user is finally ready to put everything they learned into their final technique which could cause wide-spread destruction in the hands of the naive. It's also very rare that someone reaches this point in the art of javelin throwing as well.

Highwind
Complex :: S-Rank
The user launches ten javelin into the air, allowing to let them hover randomly for a moment before the user reaches their hands into the air and releases a large amount of chakra. This chakra goes directly into all the javelin, almost as though they are magnets pulling in the chakra.
Once the javelins have chakra in them, the user launches the javelin in whatever order they wish towards the enemy. Whenever the user commands it, a javelin will explode with the force of [5] exploding tags each. The user can either choose to do them one at a time, in groups, or all at once to have the force of over 50 exploding tags. The javelins move at increased speeds to towards the enemy making them hard to dodge.
 
PostPosted: Tue Jul 10, 2012 8:22 pm


Shuriken Ninja
Using the basic Shuriken to kill is quite an accomplishment.
User Image

___Description: The Shuriken is one of the most common tools of the ninja, but what if it were the ninja's main tool for fighting? Very few have even thought about fighting with a shuriken but those who do have the power to take an enemy by surprise with the artful skill they have over the shuriken.

___Notes:
• Each stage learned grants a slight increase to Reflexes, and Agility
• Must complete all techniques in a stage before moving on to the next one.
• Training techniques are learned as if complex.

___S t a g e O n e [1]
The user knows quite a considerably basic amount about shuriken such as throwing them and things of the sort, but by learning this, they can learn even more.

Shuriken Onslaught
Simple :: E-Rank
The user launches six shuriken, three on each hand between the fingers. The user then repeats this process two more times, launching a total of eighteen shuriken in a matter of seconds.

Shuriken Launch
Simple :: E-Rank
The user takes a shuriken and launches it with great force increasing both the speed and impact of the shuriken. This is a technique that can be used without any chakra.

Shuriken Shooting Stars
Complex :: E-Rank
The user holds a shuriken and launches it at the enemy. Once it's in the air racing towards the enemy, the user creates a single hand sign and two more shuriken appear out of nowhere next to the original shuriken creating a total of three shuriken that races towards the enemy and strike them.

___S t a g e T w o [2]
The user is quite artful and fancy when it comes to throwing shuriken, but it's time to make use of that elegance and overwhelm the enemy in numbers and quantity.

Shuriken Herder
Training :: D-Rank
The user can connect a single chakra string to a tiny shuriken and steer it around wherever they want it to go. It only applies to small shuriken and nothing else can be used by this string. Only a maximum of one shuriken can be done in this method.

Fuma Launcher
Simple :: D-Rank
The user launches a giant shuriken that spins rapidly towards the enemy. it can deflect any small projectiles that come in its path.

Raining Shuriken
Simple :: D-Rank
The user launches several shuriken high into the sky with all their strength. Then, after [1] post has passed by, they rain down on the enemy if they are standing in the same spot they were when the user threw the shuriken into the sky.

___S t a g e T h r e e [3]
The user is beginning to realize that carrying so many shuriken could be a problem. They need to master useful summonings of shuriken as well as some more complex techniques.

Shuriken Rancher
Training :: C-Rank
The user can create ten chakra strings on each of their fingers and control ten chakra through these ten strings, one per string to be exact. They can control the projectiles with the strings and make them move ever which way. The user can also now control two Giant Shuriken, one per every five strings.

Shuriken Storage
Training :: C-Rank
Once the technique is complete, the user can store an infinite amount of shuriken into a single scroll. The only thing that can be stored in this scroll though is shuriken. This technique grants the ability to seal away Shuriken basically so that they can be called fourth whenever desired.

Greased Lightning
Complex :: C-Rank
The user launches a small shuriken injected with the chakra. This chakra allows the shuriken to move as quickly as lightning towards the enemy making it very hard to avoid. If it strikes, it does not slice through the enemy, but instead stabs them like a normal shuriken would do.

Clear Tranquil
Complex :: C-Rank
The user sits on the ground and meditates for [3] of their posts. In this state they are vulnerable. After they successfully meditate, they gain [50%] of their maximum chakra as well as a temporary [+1] to all their stats that would last [5] Posts.

___S t a g e F o u r [4]
The user is quite skilled when it comes to using shuriken. If they were challenged by an enemy who could only use shuriken, the user would most likely have the upper-hand.

Shuriken Manipulation
Training :: B-Rank
The user is capable of making Shuriken float in the air around the user. However, only one can be launched at a time using this method. The user does not need to grab the shuriken to throw it, but this takes careful concentration, meaning that only one can be launched at a time.

Gauntlet
Complex :: B-Rank
The user launches shuriken at the enemy. At any time after being thrown, the user creates a single hand sign that causes the shuriken to explode with the force just barely on par with a single exploding tag, releasing many small pieces of shrapnel in all direction with a blast radius of 3 meters. The effects of being hit with shrapnel can be devastating to the victim.

Landscaper
Complex :: B-Rank
The user flings ten shuriken to the ground after putting chakra into them. Then, once they strike the ground, they spin as though they are wheels and rush towards the enemy. If they reach the enemy's feet, they will climb up the enemy's leg, stabbing them along the way. The only way to stop these tiny shuriken is to knock them over with a technique. If not, they could just move all around the opponents body, constantly stabbing them. It's needless to say that if it reach the skull the enemy would most likely die.

Shuriken Creation
Training :: B-Rank
The use is capable of creating a single shuriken at the cost of five chakra. It has the same qualities as a shadow shuriken except only vanishes when the user wishes it to be so.

Rain of Shuriken
Complex :: B-Rank
By exerting their chakra into the air, the user can launch all the shuriken that are around them. They can even launch shuriken that lie scattered on the ground. Depending on the number of shuriken around the user, this technique can be quite powerful if it were like 1000 shuriken. However, the technique could be weaker if there were not many shuriken to be thrown.

___S t a g e F i v e [5]
The user has primed there selves for some of the most powerful shuriken techniques in all the land. If they keep pursuing this path, they will not regret what they have come to learn.

Bloodfest
Complex :: A-Rank
The user launches six shuriken, three from each hand, at the enemy. However, before doing this, the user pumps a lot of chakra into them making them quite lethal. Once launch, they have the power to pierce threw up to C-Rank defensive ninjutsu and if they strike the enemy, they go straight through their body. If one were to try and parry the shuriken with a simple sword, the sword would be cut in half unless a powerful defensive technique was used.

Doom of the Living
Complex :: A-Rank
The user infuses a single giant shuriken with chakra and then launches it at the enemy. The shuriken begins to spin so quickly, that it creates a tornado around itself that serves as a heat seeker for the enemy. Once the enemy is suck into it, there is no getting out unless they can somehow stop the shuriken from spinning, but even then that would be a challenge since anyone caught inside this tornado would be ripped to shreds in the blink of an eye. The shuriken stops spinning after [2] Posts of being active.

___S t a g e S i x [6]
The final technique is quite powerful and precise but comes with the price of the fuma shuriken being used and disintegrated so the user must be 100% sure they know what they're doing..

All Creation
Complex :: S-Rank
The user launches a giant shuriken at the enemy after pumping it with chakra. Because of this, the shuriken moves at a blinding speed, and once it strikes the enemy, it begins to decompose within their blood-stream so that the enemy gets a lethal dose of poisoning for all the metal running into their blood. If that's not enough to kill them though, then maybe the giant hole from the shuriken is. The shuriken used must be real and not a shadow clone for this technique.
 

Pandora Green
Captain

Aged Gaian


Le Trainer

Brainy Guildswoman

PostPosted: Sun Oct 13, 2013 5:31 pm


Exploiter
Manipulating the chakra of surrounding allies and enemies to change the tides of battle.
User Image

___Description: A spear class that was created not to focus on the spear, but to focus on the embedding of chakra within it, by manipulating the spear with a unique amount of chakra, the user can manipulate the chakra of both the enemy and their self. However, this kenjutsu is something of a precise nature and as such, two other Kenjutsu of any kind must be mastered before taking on this one.

___Notes:
• Each stage learned grants a slight increase to agility (except for stage 7.)
• Must complete all techniques in a stage before moving on to the next one.
• All 'Driven' Forms consume [15] chakra each turn active unless otherwise noted.
• Must have mastered two other Kenjutsu to learn these techniques.

___S t a g e O n e [1]
Having honed two different Kenjutsu, the user senses a need for the Kenjutsu to serve a new purpose, thus, they step into the world of the exploiter.

Blood Drivent
Complex :: E-Rank
The user activates this skill, forcing chakra to pump through the spear. The only way to use any skills within this class is to have this skill active, (or any other driven form that allows the use of skills.) For every post it is active, the user has [10] Chakra consumed every turn, not including the skills used.

Raging Impale
Simple :: E-Rank
The user aims directly for the forehead and launches the spear with a great speed due to the chakra racing through the spear as well as the malice in the heart. If the technique lands, the spears goes through the enemy forehead causing an instant death, if it misses, the user is left vulnerable to attack.

Unwavering Stance
Complex :: E-Rank
The user slams their spear into the ground, causing them to be unmovable so long as they hold onto their spear. Useful against Fuuton skills which aim to send the target flying.

___S t a g e T w o [2]
Having developed a feel for using the spear in a new way, the user is bound to purge onwards, developing an even greater manipulation of the weapon as well as exploiting new ways to damage the enemy.

Cutting Grounds
Complex :: D-Rank
The user swings their spear around in the air above them like a helicopter propeller. As they do so, the air surrounding the user (Within a diameter of the spear itself) begins to race around, slicing up anything within the diameter except for the user itself. This skill can hurt anything, including team-mates, ninjutsu cannot be stopped this way.

Soul snatcher
Complex :: D-Rank
The user throws the spear like a javelin at the enemy. If it connect, the spear goes through their body as though there were nothing but air. The spear does no damage to the enemy, instead it goes through them like a ghost, the effect of this skill is that the spear snatches 1/5 of the enemies maximum chakra for the remainder of the battle. The user can only claim this chakra by picking up the spear again. (Enemy cannot grab the spear to reclaim their chakra.) Can only be used once per battle on the enemy (and it succeed) before the skill no longer works on them.

Elemental Blockage
Complex :: D-Rank
After saying a single element, the spear emits a glowing aura in the name of the element that has been chosen. This effect last for [7] posts and automatically consumes [25] Chakra every post it is active. (Impossible to cancel unless the battle ends.) If the spear connects with the enemy, the enemy as well as the user can no longer use the element that was stated for the duration of the battle. Instead, the element is sealed within the spear and the only way to use that element again is to break the spear. Or have the skill wear off.

___S t a g e T h r e e [3]
Having had some fun with the techniques that have been learned, the user decides to go forward, realizing there is potential with the spear in terms of fighting not with the weapon itself, but with the mind.

Internal Chaos
Complex :: C-Rank
The user allows their mind to be consumed with an ominous aura, increasing all stats by 1.5 but lowering damage dealt by any technique besides Kenjutsu or Taijutsu by 1.5. This skill can only be canceled by battle ending or after [5] posts ending automatically. Can only be used twice per battle.

Oblivionation
Complex :: C-Rank
The user launches their spear at the enemy with a blindingly fast speed. However, instead of piercing the enemy, the spear stops inches from the face and releases a blinding light as well as a screeching sound only someone directly in front of the spear could hear and see. This lasts for [2] posts, leaving the enemy deaf and blind. Can only be used once per battle. The spear drops to the ground the moment this technique is used, does not return to user.

Slicing Void
Complex :: C-Rank
The user slashes at the air, creating a void. Another void opens directly above the enemy’s head. The user can thrust the spear into the void and it would come out directly above the enemy through that void. This can only be done with a spear. Any other items that would be thrown in this would not go through. Any spear abilities can be used through this void as well.

___S t a g e F o u r [4]
With skills that manipulate stats, chakra, and other such oddities, it's no wonder why the user would want to delve deeper into the more complex techniques that this rare Kenjutsu would have to offer.

Draining Stance
Complex :: B-Rank
A skill to be used while working with someone else primarily or if the enemy is incapable of moving. The user points their spear at the enemy but doesn’t move. For every turn the user points their spear at the enemy, they sap chakra from the enemy in increments of ten. Example: For one post of pointing spear at enemy, the user saps [10] chakra followed by double that every posts. [1] post of draining = [10] Chakra, [2] posts of non-stop draining [20] Chakra, 3 posts = [40] Chakra. This piles to a maximum of [6] posts then the chain resets.

Distribution Stance
Complex :: B-Rank
The user points their spear into the sky, giving their chakra to the closest being to them. The skill gives chakra with the same principal as Draining Stance. [10] chakra the first post, doubling after that until a maximum of [6] posts then resetting.

Purely Blood Driven
Complex :: B-Rank
Can only be activated when the user has less than [10] chakra remaining. The user grows an additional [50] negative chakra points that come straight from the core. While in this form, chakra is used directly from the core and this form consumes [5] chakra every turn it is active. The only way to get out of this form is to end battle or force out of it, causing the user to pass out. While in this form, all stats go up by [5] and the user can no longer user ninjutsu, genjutsu, bloodline skills (Unless they’re physical,) or any skills that use chakra. This form is automatically canceled if the user replenishes their chakra above [10.]

Rupturing Thrust
Complex :: B-Rank
Can only be used in Purely Blood Driven. The user stabs the enemy with the spear, once they do this, they let go. The enemy will find themselves unable to pull out the spear. Furthermore, the spear begins to vibrate, causing blood to spew forth from the wound forcing the enemy to die from blood-loss sooner than a normal wound. [7] Posts without B-Rank or above medical attention would cause target to die from blood loss. The spear can be removed if over one kilometer away from user.

Simplicity
Simple :: B-Rank
The user forces a wave of chakra through their spear, canceling any Driven forms they have as well as regaining 50 chakra. This can only be done after being in any form for [4] posts.

___S t a g e F i v e [5]
The user is growing close to the finale of the class but there is still so much more to take advantage of. At this point, the user is able to single handedly replenish their own chakra as well as minor amounts to others as well.

Death Driven
Complex :: A-Rank
A form that completely depletes the user of chakra. (Must have over [250] chakra remaining to activate form.) While in this form, the user cannot use any chakra regaining skills (since they would instantly be consumed of the chakra while being in this form) and also cannot use any chakra using skills (excluding any in the Exploiter Kenjutsu.) This form increased all stats by [4] and increases the power of skills used in this kenjutsu by [.5].

Bloodline Denial
Complex :: A-Rank
The user casts their spear high into the sky. The spear will then remain I the sky, casting a hazy dome over the area surrounding the two combatants. While in this dome, anyone inside cannot use bloodline, kekkai genkai, or doujutsu at all. The spear used for this technique is inaccessible while the technique is in effect. This technique automatically wears off after [5] posts and the spear is transparent, incapable of being broken during the technique.

In-bound vortex
Complex :: A-Rank
The user rapidly spins the spear in a clock-wise motion, pulling in anything that it is facing. The skill itself doesn’t damage the enemy and is canceled if something large knocks the spear off track, but it is impossible to defend against and would pulling anything in under 3 tons.

Out-bound vortex
Complex :: A-Rank
The user rapidly spins the spear in a counter clock-wise motion, pushing out anything that is within ten feet of the user. The skill is so instantaneous that any enemy caught with the ten-feet radius is sent soaring outwards, often times smashing into something with enough force to break bones.

Basically Driven
Complex :: A-Rank
The user can only activate this if they have mastered any other spear Kenjutsu. This form doubles the speed at which any spear skill is used (outside of this Kenjutsu.) The only way to cancel this is by using the Exploiter skill Simplicity and this Driven form cannot be stacked with others.

___S t a g e S i x [6]
Having dived deeper into forms of attacks, the user is ready to begin preparations for the final phase in chakra based damage.

Purely Driven
Complex :: S-Rank
A form that completely consumes the mind, forcing the user to attack friend and foe alike, this form is to be used when the user is alone in battle. After purging their own heart with the spear while the spear itself is filled to the brim with chakra, The user goes into a hyper recovery mode, healing [20] Chakra every post and healing injuries that are mere flesh wounds instantly. While in this mode, stats are decreased by [2.5] and ninjutsu based skills are increased by [.5] Furthermore, the user cannot use any Kenjutsu or Taijutsu. (This skill does not consume chakra every turn active.)

Crashing Resurrection
Complex :: S-Rank
The user launches their spear at the enemy and snaps their fingers, causing the spear to glow a black aura. If the spear connects with the enemy, it’ll stab them like a normal spear throw, however, when that happens, the enemy finds that their chakra pool is reduced by ½ and their maximum Chakra would become half of their normal maximum for the duration of the battle. The only way to cure this is by the battle ending. Cannot be used twice in one battle.

Spear Idealist
Complex :: S-Rank
The user stabs the enemy with the spear while keeping both hands on the spear and injecting chakra into it. As long as the spear is connected to the user and enemy, the user can control the enemy as though they were using the puppeteer skill. The downside with this is that the user can only control up to Chuunin ranked shinobi

Identity
Complex :: S-Rank
The user launches a skill based upon their status in the world If Good Guy: The user launches a white light from the spear, sapping the user of [125] Chakra and giving [250] chakra to one ally or [125] to two allies on the field of battle. If Bad Guy: The user’s spear casts a dark aura and steals [125] from the enemy and heals the user by [250] Chakra regardless of defenses or dodging capabilities. This skill can only be used once per battle.

___S t a g e S e v e n [7]
With every skill down, the user is bound to be able to move through this last skill with ease. With nothing to lose, the user focuses their all into developing the icing on the cake of the exploiter class.

Eternal Ruination
Complex :: S+-Rank
The user launches the spear into the air, forcing it to explode into millions of microscopic pieces. These pieces float in the air and sap the enemy of [30] chakra every post (of the target) regardless of dodging capabilities. The only way to stop this is to flee from battle. This skill can only be used once per battle, last for the duration of the battle, and cannot be stacked with more Eternal Ruination.
 
PostPosted: Wed Oct 16, 2013 11:35 am


Hantākuiru
Reflexology Weaponized



User Image


___Description:
Senbon are metal needles with a point at both ends. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy. A user with proper medical knowledge however, can effectively use senbon in battle to incapacitate or even kill their target should they aim for vital spots. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

This style focuses on using nerve clusters and knowledge gained through training to take a target down with minimal damage to their body overall. The strikes are fast, accurate, and hard to avoid due to the size of the weapon used, however not all shinobi can use this style to the same effect. This style favors those with prior medical training more than someone that knows how to wield a blade.

___Notes:
• Only senbon may make use of thise style, no other projectiles.
• Techniques labeled training become passives once learned.
• Each stage learned confers a slight increase to Agility and accuracy.

___S t a g e O n e [1]
Flat throw
Training :: Rank E
The first step with these weapons is learning how to throw them properly so they enter the target to the proper depth. A grazing blow tends to just make scratches and irritated flesh where a flat hit sinks them a little deeper into the target. Practice this skill until its second nature for you to throw these properly.


___S t a g e T w o [2]
Cluster Training
Training :: Rank D
Now that you've developed your skills with throwing individual senbon, that's all fine and good. Now you must drill something else into your mind. Throwing multiple senbon to trigger nerve clusters. Once this training is completed the user will be able to throw a maximum of 4 senbon per hand with pinpoint accuracy .

Paralytic strike
Simple :: Rank D
The first nerve cluster learned in this style, the user whips two senbon into the soft junction above the targets knees. Two senbon hit nerves triggering a rush of potassium in the local area to counteract the pain inflicted by this strike. For three posts the targets afflicted leg is locked in position, incapable of moving for the duration. Effect cannot be ended prematurely.

Snakebite
Training :: Rank D
The next stage of training for a master of these complex weaponry. The user learns to make mild poisons to enduce paralytic effects on their targets, mainly used for capturing targets without overexertion of themselves.

Cornered Retaliation
Simple :: Rank D
A winceworthy counter for basic melee attacks, the user tracks an incoming strike with a single senbon in hand. Channeling chakra to the back of the senbon to prevent personal injury they lash out quickly, jamming the senbon into the webbing of their assailants fingers or through the entire foot. This attack is impossible to simply shrug off as the combined forces would generally jam the metallic instrument into the bones of the wrist triggering every pain receptor in the arm. After one application of this technique the usual response is much more care before attempting to close with the user again.


___S t a g e T h r e e [3]
Decent into madness
Complex :: Rank C
The user channels chakra into 8 senbon, throwing them to impale the target. Any of these chakra infused senbon hitting the target will result in the targets vision becoming fuzzy. Within a post the targets perception of color will shift, to psychedelic colors. After three posts these colors morph into the targets worse fears and the target becomes nauseated and a sense of vertigo is placed into their mind.


___S t a g e F o u r [4]
Weight of the world
Simple :: Rank B
A series of senbon is thrown into a targets back, triggering various nerve clusters in the torso region. Immediately the target will begin having labored breathing and their body will feel as if its heavier slowing their movement speed and reflex score by a factor of 2. This strike also numbs the area where the strikes took place, making them hard to notice as the clusters in the area are shut off.

Hidden Stash
Complex :: Rank B
A special technique favored by shinobi who often use their weaponry in barrage formations. After bringing out a small scroll, the user will perform the needed handsigns, then press one hand against the open paper. The user's hand will seep through the paper as if it were water, then retract with the desired amount of projectiles. Because the user must continue to reach into the scroll, this technique is typically only used when they are completely out of ammunition.
Each scroll can contain 5 clusters of 30 senbon each. Make sure to replace those that you lose.

• Can only activate one scroll per battle.
• Scroll only works one way (Can only draw projectiles from it, you cannot place more inside of it).


___S t a g e F i v e [5]
Freezing
Simple :: Rank A
The user whip a senbon into the junction of the shoulder aiming for a specific nerve cluster just beneath the muscle. Hitting this will not only stop the persons arm from moving but paralyze the entire side of the body that was hit. This nerve cluster when struck blocks electrical signals to the rest of the bodies motor controls causing all muscles to go into a relaxed state and stay that way for a period of five posts, as well as nearby clusters affecting other parts of the body. The targets face will slump and they will have to catch themselves against something without the use of their limbs or fall to the ground. Effects last a minimum of two posts and senbon must be removed carefully or further nerve damage can occur.

Secret Stash
Training :: Rank A
This is nothing more than an addition to the technique [ Hidden Stash ].
Instead of only being able to use one scroll per battle, the practitioner can now use three. This was stolen from the practitioners of Honshi Art's


___S t a g e S i x [6]
Shot through the heart
Simple :: Rank S
The pinnacle of the art. Practitioners of this throwing style can trigger a set of nerve clusters in the targets chest or neck, causing the targets heart to simply cease functioning. These nerve clusters are fatal when triggered.
 

Pandora Green
Captain

Aged Gaian


Kazuraii
Vice Captain

Romantic Raider

PostPosted: Wed Jul 22, 2015 8:58 am


Sen Gekiretsu Nagareboshi - One Thousand Furious Falling Stars
Strikes that would make the heavens envious

User Image

___Description: Sen Gekiretsu Nagareboshi is a style created by a small clan of females that branched off from the samurai of olden times. The style itself, created by a woman named Akarui a very long time ago focuses on precise and quick strikes, working to overwhelm the enemy with insane speed, agility, and accuracy. Users of this style use a Rapier; a thin and long sword used for trusting and piercing attacks and put not only speed but strength behind their attacks.

___Notes:
• Each stage gives a slight increase to Rapier prowess, agility, speed, and reflexes.
• Users of this style often have lithe bodies
• This Style's "Training" techniques should be learned as if a complex technique of the same rank, and then turn to passives
• Cannot be used by those unable to use Elemental chakra
• Chakra elements' effects are as so:
- Raiton: Shock, numbness, and stiffness
- Katon: Burns and localized dehydration
- Fuuton: Conical chakra apparition around weapon, causes tons of small cuts upon impact
- Suiton: Larger cuts, contusions


___S t a g e O n e [1]
Thrust
Simple :: E-rank
The basis of most attacks. The user thrusts their rapier forward in a thrust action with one hand, moving their dominant foot in front of them to keep balance.

Backwards Thrust
Simple :: E-rank
Taking a step back with the dominant foot, the user uses both hands to thrust the rapier backwards in to a foe approaching from behind.

Fly Swatter
Simple :: E-rank
In a quick movement with one hand, the user brings up the blunt point of the rapier in an arc like motion. This technique will not cut, but will sting like hell upon contact.

Sideward Pary
Simple :: E-rank
Taking a small step to the side and bringing up the dull side of the rapier, the user lets the opponent's weapon slide along the blunt side of the sword. This often causes the opposing person to continue forward and even fall on their face if they continue.


___S t a g e T w o [2]
Dual Pierce
Simple :: D-Rank
The user will quickly thrust forward twice, putting their weight behind the strikes. The thrusts are so fast that they leave the opponent next to no time to react. However this opens the user for balance issues, as most of their weight is focused on one foot.

Elemental Charge
Training :: D-rank
The user channels one of their chakra elements in to their rapier for stronger and more interesting attacks. These channeled elements are clearly visible, forming an aura around the rapier's blade. One this technique is learned, the user can charge and uncharge their weapon as easily as breathing. Only one element can be used at a time, and once an element is applied to a weapon, all of the techniques used become complex.

"i" Strike
Simple :: D-rank
The user rushes forward and thrusts towards the enemy. If the thrust is successful, the user quickly pulls out the weapon, then brings the Rapier's sharp edge up, slashing the enemy for an insult to injury. The blade will cut fairly deep, and the resulting wound will look like a lowercase I.


___S t a g e T h r e e [3]
Deflection
Simple :: C-rank
Bringing up the Rapier, the user deflects a projectile heading towards them with the blunt side of the blade. This technique's effectiveness depends entirely on the user's speed and the projectile in question.

First Falling Star
Complex :: C-rank
The user first channels chakra in to their legs, then launches them self a good distance in to the air. Then, as they fall, they channel chakra in to their Rapier, bringing about a bright glow to the weapon. It's said that this technique can be likened to that of a shooting star. Before impact with the enemy, the user thrusts forward, sending a chakra foreshock before the thrust lands.

Charged Star's Fury
Complex :: C-rank
Much like Dual Strike, the user rushes forward, thrusting forward twice. However these thrusts are much faster thanks to charging the weapon with chakra, and all that can be seen from these strikes are glowing spears of light; an aftershadow.

Star's Exploding Anger
Complex :: C-rank
The user charges up their chakra, then quickly pierces the ground with their Rapier. Upon impact with the ground, the Rapier discharges it's element in to the ground, creating a circular tsunami of chakra. The effect area is 15 feet in diameter and the effects of this technique depend on what chakra is used.


___S t a g e F o u r [4]
Star's Overwhelming Fury
Complex :: B-rank
Like Charged Star's Fury, the user rushes the opponent. Then begins to stab forward with a chakra charged blade at amazing speeds. The only thing visible from these fast strikes are the glowing white spears of light that are left as an after image. There are no pause in between these thrusts and they can quickly overwhelm the opponent if not stopped.

Guard Breaker
Complex :: B-rank
Standing in a stance with their feet a shoulder's width apart and the dominant foot slightly forward, the user holds their rapier slightly back about elbow high. Concentrating for [1] whole post, and then lunging forward, the user can pierce through nearly any armor and shatter it to pieces. When used on an opponent not wearing the armor, it's not unlikely that the rapier will go straight through the enemy's body.

Unwavering Balance
Training :: B-rank
After getting used to throwing their body around in many different directions and learning how their body twists and turns, a user can train this technique by perfecting their balance. This passive makes the user almost impossible to knock over.

___S t a g e F i v e [5]
Second Falling Star
Complex :: A-rank
The user will charge their legs with chakra and launch themselves in to the air and charge their rapier as they fall. Then as they fall they will thrust their rapier many times in to the air, sending a barrage of spears of light hurdling towards the ground at frightening speeds. These spears look like the after image of other techniques but are actually discharges of chakra off the blade and are more than solid.

Rage of the Exploding Star
Complex :: A-rank
The user rushes the enemy with a charged rapier, and then once they are close enough they quickly thrust the rapier forward, causing an explosion of chakra upon impact. The explosion manifests itself as smoke and has a range of 20 feet, damaging everything but the user that is caught in it.

Meteor Shower
Complex :: A-rank
The user charges their rapier with chakra, then points it up in to the air and discharges it, sending a beam of light high in to the sky. After [1] whole post, the Light returns to the ground in shards. These shards rain down around the user for 25 feet in any direction, impaling everything that they come in contact with.

Dual Elemental Charge
Training :: A-Rank
An advanced version of the technique Elemental Charge. Instead of only being able to imbue their rapier and techniques with one element at a time, the use is now able to channel two chakra natures in to their weapon. The user is able to charge and uncharge their weapon at will.

___S t a g e S i x [6]
One Thousand Furious Flying Stars
Complex :: S-rank
The user thrusts in to the air after charging up their weapon, and instead of launching spears of light, the spears of light float in the air as the user thrusts. One the user has exactly a thousand floating spears of light, they slash in an arc with their weapon, sending the shards flying towards the opponent. Once these shards make contact, they explode in to huge chakra explosions that have a diameter of 35 feet each, and the spears can fly for 45 feet. The effect of these explosions depend on what type of chakra is being used in the attack.

One Thousand Furious Falling Stars
Complex :: S-rank
The user charges up their weapon and their entire body for an entirety of [3] posts, not using any other techniques. Once the charging is complete, the user launches them self high in to the air, and then begins thrusting thousands upon thousands of times in to the air, sending huge spears of light hurdling to the ground below. These spears of light are so bright they blind any opponents that stare at them for too long and the attack is so fast, that the barrage is almost un-dodgeable. The spears' area of fall can be anywhere in a 80 ft radius around the user, and they impact with enough force to rip huge holes in anything.
 
Reply
♞List of Techniques (Jutsu forum)♘

Goto Page: [] [<] 1 2 3 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum